Discover millions of ebooks, audiobooks, and so much more with a free trial

Only $11.99/month after trial. Cancel anytime.

No Experience Needed: Getting Your First Interview In The Video Games Industry
No Experience Needed: Getting Your First Interview In The Video Games Industry
No Experience Needed: Getting Your First Interview In The Video Games Industry
Ebook79 pages50 minutes

No Experience Needed: Getting Your First Interview In The Video Games Industry

Rating: 0 out of 5 stars

()

Read preview

About this ebook

You can’t get the job without the experience but you can’t get the experience without the job – is a challenge you will meet at every step of your career, whether you’re trying to break into the work force or you are vying for a promotion.

It’s particularly painful for recent graduates who may also lack the understanding of the video games industry to find creative and alternative solutions to the problem.

Everyone in the video games industry (including myself) started without any experience so there are obviously ways to get around this, but hiring managers can make it very difficult. Very often, getting an interview without prior industry experience is down to personal connections or desperation (if the company can’t afford to pay for experienced candidates). Neither of these are bad, but they don’t happen often enough to be part of a winning strategy.

This book explains the problem faced by hiring managers to help you understand what you are up against, and it gives you detailed instructions on what you need to do in order get hiring managers to focus on your skillset - and give you a chance at an interview like any other candidate.

While your suitability for the job is a point of discussion between you and the hiring manager, what I want to do is get you to have that discussion, to get you the interview – and you can take it from there.

LanguageEnglish
Release dateSep 2, 2015
ISBN9780994870919
No Experience Needed: Getting Your First Interview In The Video Games Industry
Author

Anne-Christine Gasc

After obtaining a degree in computer programming and working for seven years developing software for financial institutions, I transitioned to the video games industry in 1998 as a production manager. Out of sheer curiosity, I also spent three years working in software development companies outside the games industry in order to be exposed to different production methodologies which I then brought back to games development.My area of expertise is in eliminating hurdles caused by inefficient processes, cumbersome workflows, inadequate team structure and poor management. I take on contract work to help video game teams develop techniques and systems to allow the little things to take care of themselves so that they have enough bandwidth (time, money, energy, creativity, morale) to solve the real problems, the ones that add value to the game; I lecture at universities to help new starters join the industry with good habits; I coach individual managers who need support on specific points and I manage the Samurai Game Makers website where senior members of the video games industry share advice on how to deliver excellent work despite the frustration created by poor company culture and toxic work environments.

Related to No Experience Needed

Related ebooks

Job Hunting For You

View More

Related articles

Reviews for No Experience Needed

Rating: 0 out of 5 stars
0 ratings

0 ratings0 reviews

What did you think?

Tap to rate

Review must be at least 10 words

    Book preview

    No Experience Needed - Anne-Christine Gasc

    No Experience Needed: Getting Your First Interview In The Video Games Industry

    Copyright 2015 Anne-Christine Gasc

    Published by Indian Path Publishing

    Version 1.0 published in 2015

    The right of Anne-Christine Gasc to be identified as the Author of the Work has been asserted by her in accordance with the Copyright Act of Canada, 2012

    ISBN 978-0-9948709-1-9

    Disclaimer

    While all attempts have been made to verify the information provided in this book, neither the author nor the publisher assumes any responsibility for errors, omissions or contrary interpretations of the subject matter. This book is for entertainment purposes only. The views expressed are those of the author alone and should not be taken as expert instructions or commands. The reader is solely responsible for their actions. Adherence to all applicable international, federal, state/region and local laws and regulations governing professional licensing, business, advertising and all other aspects of doing business in their country of residence and/or origin is the sole responsibility of the purchaser or reader. Neither the author nor the publisher assumes any responsibility or liability whatsoever on the behalf of the purchaser or reader of this book. Any perceived slight of any individual or organization is purely unintentional.

    License Notes

    This free ebook remains the copyrighted property of the author and may be reproduced, copied, and distributed for non-commercial purposes only, provided the book remains in its complete original form and with a similar condition being imposed on the subsequent reader.

    Contents

    Acknowledgments

    The experience paradox

    About the author

    Isn’t this book obvious?

    Understanding the problem

    The cost of recruiting

    Student stereotyping

    What does experience mean?

    The solution

    Email address

    Website

    Social Media

    Ship games

    Describe your work

    Industry knowledge

    Talk to industry experts

    Focus for individual disciplines

    Artists

    Audio

    Game Designers

    Marketing

    Producers

    Programmers

    QA

    Conclusion

    Rate and share the book

    More books like this

    Connect with the author

    Acknowledgements

    To all those who want to join the industry but don’t know where to start and to those who have tried but not gotten a job: you haven’t failed – you just haven’t succeeded yet.

    (back to Table of Contents)

    The experience paradox

    You can’t get the job without the experience but you can’t get the experience without the job – is a challenge you will meet at every step of your career, whether you’re trying to break into the work force or you are vying for a promotion.

    It’s particularly painful for recent graduates who may also lack the understanding of the video games industry to find creative and alternative solutions to the problem.

    Everyone in the video games industry (including myself) started without any experience so there are obviously ways to get around this, but hiring managers can make it very difficult. Very often, getting an interview without prior industry experience is down to personal connections or desperation (if the company can’t afford to pay for experienced candidates). Neither of these are bad, but they don’t happen often enough to be part of a winning strategy.

    This book explains the problem faced by hiring managers (*) to help you understand what you are up against, and it gives you detailed instructions on what you need to do in order get hiring managers to focus on your skillset - and give you a chance at an interview like any other candidate.

    While your suitability for the job is a point of discussion between you and the hiring manager, what I want to do is get you to have that discussion, to get you the interview – and you can take it from there.

    (*) Throughout the book, ‘hiring managers’ refers to anyone driving the recruitment of candidates – they can be hiring agents, recruitment companies, HR employees, company directors, managers, producers, etc. I am grouping them under a single name for convenience and therefore some of the behaviors I associate with the group may not apply to some of the individuals.

    (back to Table of Contents)

    About the author

    After obtaining a degree in computer programming and working for seven years developing software for

    Enjoying the preview?
    Page 1 of 1