No Experience Needed: Getting Your First Interview In The Video Games Industry
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About this ebook
You can’t get the job without the experience but you can’t get the experience without the job – is a challenge you will meet at every step of your career, whether you’re trying to break into the work force or you are vying for a promotion.
It’s particularly painful for recent graduates who may also lack the understanding of the video games industry to find creative and alternative solutions to the problem.
Everyone in the video games industry (including myself) started without any experience so there are obviously ways to get around this, but hiring managers can make it very difficult. Very often, getting an interview without prior industry experience is down to personal connections or desperation (if the company can’t afford to pay for experienced candidates). Neither of these are bad, but they don’t happen often enough to be part of a winning strategy.
This book explains the problem faced by hiring managers to help you understand what you are up against, and it gives you detailed instructions on what you need to do in order get hiring managers to focus on your skillset - and give you a chance at an interview like any other candidate.
While your suitability for the job is a point of discussion between you and the hiring manager, what I want to do is get you to have that discussion, to get you the interview – and you can take it from there.
Anne-Christine Gasc
After obtaining a degree in computer programming and working for seven years developing software for financial institutions, I transitioned to the video games industry in 1998 as a production manager. Out of sheer curiosity, I also spent three years working in software development companies outside the games industry in order to be exposed to different production methodologies which I then brought back to games development.My area of expertise is in eliminating hurdles caused by inefficient processes, cumbersome workflows, inadequate team structure and poor management. I take on contract work to help video game teams develop techniques and systems to allow the little things to take care of themselves so that they have enough bandwidth (time, money, energy, creativity, morale) to solve the real problems, the ones that add value to the game; I lecture at universities to help new starters join the industry with good habits; I coach individual managers who need support on specific points and I manage the Samurai Game Makers website where senior members of the video games industry share advice on how to deliver excellent work despite the frustration created by poor company culture and toxic work environments.
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Book preview
No Experience Needed - Anne-Christine Gasc
No Experience Needed: Getting Your First Interview In The Video Games Industry
Copyright 2015 Anne-Christine Gasc
Published by Indian Path Publishing
Version 1.0 published in 2015
The right of Anne-Christine Gasc to be identified as the Author of the Work has been asserted by her in accordance with the Copyright Act of Canada, 2012
ISBN 978-0-9948709-1-9
Disclaimer
While all attempts have been made to verify the information provided in this book, neither the author nor the publisher assumes any responsibility for errors, omissions or contrary interpretations of the subject matter. This book is for entertainment purposes only. The views expressed are those of the author alone and should not be taken as expert instructions or commands. The reader is solely responsible for their actions. Adherence to all applicable international, federal, state/region and local laws and regulations governing professional licensing, business, advertising and all other aspects of doing business in their country of residence and/or origin is the sole responsibility of the purchaser or reader. Neither the author nor the publisher assumes any responsibility or liability whatsoever on the behalf of the purchaser or reader of this book. Any perceived slight of any individual or organization is purely unintentional.
License Notes
This free ebook remains the copyrighted property of the author and may be reproduced, copied, and distributed for non-commercial purposes only, provided the book remains in its complete original form and with a similar condition being imposed on the subsequent reader.
Contents
Acknowledgments
The experience paradox
About the author
Isn’t this book obvious?
Understanding the problem
The cost of recruiting
Student stereotyping
What does experience mean?
The solution
Email address
Website
Social Media
Ship games
Describe your work
Industry knowledge
Talk to industry experts
Focus for individual disciplines
Artists
Audio
Game Designers
Marketing
Producers
Programmers
QA
Conclusion
Rate and share the book
More books like this
Connect with the author
Acknowledgements
To all those who want to join the industry but don’t know where to start and to those who have tried but not gotten a job: you haven’t failed – you just haven’t succeeded yet.
(back to Table of Contents)
The experience paradox
You can’t get the job without the experience but you can’t get the experience without the job – is a challenge you will meet at every step of your career, whether you’re trying to break into the work force or you are vying for a promotion.
It’s particularly painful for recent graduates who may also lack the understanding of the video games industry to find creative and alternative solutions to the problem.
Everyone in the video games industry (including myself) started without any experience so there are obviously ways to get around this, but hiring managers can make it very difficult. Very often, getting an interview without prior industry experience is down to personal connections or desperation (if the company can’t afford to pay for experienced candidates). Neither of these are bad, but they don’t happen often enough to be part of a winning strategy.
This book explains the problem faced by hiring managers (*) to help you understand what you are up against, and it gives you detailed instructions on what you need to do in order get hiring managers to focus on your skillset - and give you a chance at an interview like any other candidate.
While your suitability for the job is a point of discussion between you and the hiring manager, what I want to do is get you to have that discussion, to get you the interview – and you can take it from there.
(*) Throughout the book, ‘hiring managers’ refers to anyone driving the recruitment of candidates – they can be hiring agents, recruitment companies, HR employees, company directors, managers, producers, etc. I am grouping them under a single name for convenience and therefore some of the behaviors I associate with the group may not apply to some of the individuals.
(back to Table of Contents)
About the author
After obtaining a degree in computer programming and working for seven years developing software for