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Unity from Zero to Proficiency (Foundations) Fifth Edition: Unity from Zero to Proficiency, #1
Unity from Zero to Proficiency (Foundations) Fifth Edition: Unity from Zero to Proficiency, #1
Unity from Zero to Proficiency (Foundations) Fifth Edition: Unity from Zero to Proficiency, #1
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Unity from Zero to Proficiency (Foundations) Fifth Edition: Unity from Zero to Proficiency, #1

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About this ebook

Are you ready to create your own epic games? This book is your ultimate ticket to mastering Unity game development.
- Purchase of the print or Kindle book includes a free eBook in the PDF format.
- Newly Edited and Updated Version (Third Edition) for Unity 2022+.
- Updaded in July 2023: All chapters and assets are fully compatible with Unity 2022+



Master Unity Faster
Are you ready to turn your gaming passion into reality? This book is your ultimate guide to mastering Unity game development. No prior experience needed! Dive into the exciting world of Unity and learn step-by-step how to design captivating 2D and 3D environments, program engaging gameplay mechanics, and create stunning visual effects. Imagine building your dream games and impressing friends and potential employers with your skills. This book series equips you with the essential knowledge and hands-on practice to become a confident Unity developer. Don't miss out on this opportunity! Join the thriving game development community and bring your imagination to life. Grab your copy of this book now and embark on your journey to becoming a pro Unity developer!

What you will learn
After completing this book, you will be able to:

  • Know and master the features that you need to create 2D and 3D environments for your games.
  • Quickly create (and navigate through) realistic 3D indoors and outdoors environments.
  • Create a 3D Maze with lights, walls, and textures.
  • Use ProBuilder to create a house.
  • Create a realistic island (i.e, trees, sandy beaches, mountains, and water).
  • Include and control a car and a plane.
  • Create a 2D platform game (with no scripting needed).
  • Export your games to the web.

 

Master Unity and Programming for All

 

  • Beginners in Game Development: You will get started in game development and build a strong foundation in Unity with a step-by-step approach, teaching you the fundamentals and empowering you to confidently create your own games.
  • Aspiring Game Designers: You will translate your creative ideas into playable games, design captivating 2D and 3D environments, and program engaging and immersive gameplay mechanics and experiences
  • Indie Game Developers: You will enhance your skills and optimize game performances, with this book series that will help you with advanced Unity features, optimization techniques, and industry best practices.
  • Students and Educators: You will find a comprehensive resource for learning and teaching Unity.
  • Career Switchers: You will be able to transition into the game development industry easily, and also acquire the necessary skills, knowledge, and portfolio-building guidance.
Unleash Your Game Development Potential Today
This comprehensive book stands out with its beginner-friendly approach, step-by-step tutorials, and practical examples, ensuring you become a skilled Unity developer faster than ever.So, unlock your game development potential! Buy this book now and start creating your dream games today.
LanguageEnglish
Release dateMar 5, 2019
ISBN9781518699894
Unity from Zero to Proficiency (Foundations) Fifth Edition: Unity from Zero to Proficiency, #1
Author

Patrick Felicia

Patrick Felicia is a lecturer and researcher at Waterford Institute of Technology, where he teaches and supervises undergraduate and postgraduate students. He obtained his MSc in Multimedia Technology in 2003 and PhD in Computer Science in 2009 from University College Cork, Ireland. He has published several books and articles on the use of video games for educational purposes, including the Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches (published by IGI), and Digital Games in Schools: a Handbook for Teachers, published by European Schoolnet. Patrick is also the Editor-in-chief of the International Journal of Game-Based Learning (IJGBL), and the Conference Director of the Irish Symposium on Game-Based Learning, a popular conference on games and learning organized throughout Ireland.

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  • Rating: 5 out of 5 stars
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    Finally one "title" that possible read and understand. I am happy because is possible now "for me" create one great game. Thanks for make these series of books!
  • Rating: 5 out of 5 stars
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    As a person that has been developing for years (more than I care to think about) I thought this would be a waste of time and started with one of Patrick's more advanced (but still basic) books. I soon realized that I was being overwhelmed by the lack of knowledge of the Unity interface and tools. This book has been great in helping me understand what and when I need to be doing something in the GUI.

Book preview

Unity from Zero to Proficiency (Foundations) Fifth Edition - Patrick Felicia

1

The Benefits of Using Unity

This chapter is an introduction to game engines and to Unity, and it explains the benefits brought by game engines, and more specifically how Unity can help you to create games seamlessly. The most recent features are explained, and examples of games created in Unity are also given so that you can evaluate the potential of this game engine.

If you already know of the benefits of Unity and game engines in general, you can skip this chapter.

After completing this section, you should be able to:

Understand the concept of game engines.

Know the features introduced by Unity 2022.

Understand the benefits of using Unity.

If you need more help or information on the topics covered in this section, you can gain access to a FREE video training based on this book (i.e., 2-hour training) by using the following link: http://learntocreategames.com/. This training will show you exactly all the steps covered in this book and may appeal to those who are more visual learners.

What is a game engine and should you use

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