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Scala Design Patterns
Scala Design Patterns
Scala Design Patterns
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Scala Design Patterns

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Write efficient, clean, and reusable code with Scala

About This Book

- Unleash the power of Scala and apply it in the real world
- Increase your efficiency by leveraging the power of Creational, Structural, Behavioural, and Functional design patterns
- Build object oriented and functional applications quickly and effectively

Who This Book Is For

If you want to increase your understanding of Scala and apply it to real-life application development, then this book is for you. We’ve also designed the book to be used as a quick reference guide while creating applications. Previous Scala programming knowledge is expected.

What You Will Learn

- Immerse yourself in industry-standard design patterns—structural, creational, and behavioral—to create extraordinary applications
- Feel the power of traits and their application in Scala
- Implement abstract and self types and build clean design patterns
- Build complex entity relationships using structural design patterns
- Create applications faster by applying functional design patterns

In Detail

Scala has become increasingly popular in many different IT sectors. The language is exceptionally feature-rich which helps developers write less code and get faster results. Design patterns make developer’s lives easier by helping them write great software that is easy to maintain, runs efficiently and is valuable to the company or people concerned.
You will learn about the various features of Scala and be able to apply well-known, industry-proven design patterns in your work. The book starts off by focusing on some of the most interesting features of Scala while using practical real-world examples. We will also cover the popular "Gang of Four" design patterns and show you how to incorporate functional patterns effectively. By the end of this book, you will have enough knowledge and understanding to quickly assess problems and come up with elegant solutions.

Style and approach

The design patterns in the book will be explained using real-world, step-by-step examples. For each design pattern, there will be hints about when to use it and when to look for something more suitable. This book can also be used as a practical guide, showing you how to leverage design patterns effectively.
LanguageEnglish
Release dateFeb 29, 2016
ISBN9781785882029
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    Scala Design Patterns - Nikolov Ivan

    Table of Contents

    Scala Design Patterns

    Credits

    About the Author

    Acknowledgments

    About the Reviewer

    www.PacktPub.com

    Support files, eBooks, discount offers, and more

    Why subscribe?

    Free access for Packt account holders

    Preface

    What this book covers

    What you need for this book

    Who this book is for

    Conventions

    Reader feedback

    Customer support

    Downloading the example code

    Errata

    Piracy

    Questions

    1. The Design Patterns Out There and Setting Up Your Environment

    Design patterns

    Scala and design patterns

    The need for design patterns and their benefits

    Design pattern categories

    Creational design patterns

    The abstract factory design pattern

    The factory method design pattern

    The lazy initialization design pattern

    The singleton design pattern

    The object pool design pattern

    The builder design pattern

    The prototype design pattern

    Structural design patterns

    The adapter design pattern

    The decorator design pattern

    The bridge design pattern

    The composite design pattern

    The facade design pattern

    The flyweight design pattern

    The proxy design pattern

    Behavioral design patterns

    The value object design pattern

    The null object design pattern

    The strategy design pattern

    The command design pattern

    The chain of responsibility design pattern

    The interpreter design pattern

    The iterator design pattern

    The mediator design pattern

    The memento design pattern

    The observer design pattern

    The state design pattern

    The template method design pattern

    The visitor design pattern

    Functional design patterns

    Monoids

    Monads

    Functors

    Scala-specific design patterns

    The lens design pattern

    The cake design pattern

    Pimp my library

    Stackable traits

    The type class design pattern

    Lazy evaluation

    Partial functions

    Implicit injection

    Duck typing

    Memoization

    How to choose a design pattern

    Setting up the development environment

    Installing Scala

    Scala IDEs

    Dependency management

    SBT

    Maven

    SBT versus Maven

    Summary

    2. Traits and Mixin Compositions

    Traits

    Traits as interfaces

    Mixing in traits with variables

    Traits as classes

    Extending classes

    Extending traits

    Mixin compositions

    Mixing traits in

    Composing

    Composing simple traits

    Composing complex traits

    Composing with self types

    Clashing traits

    Same signatures and return types traits

    Same signatures and different return types traits

    Same signatures and return types mixins

    Same signatures and different return types mixins

    Multiple inheritance

    The diamond problem

    The limitations

    Linearization

    Rules of inheritance hierarchies

    Linearization rules

    How linearization works

    Initialization

    Method overriding

    Testing traits

    Using a class

    Mixing the trait in

    Mixing into the test class

    Mixing into the test cases

    Running the tests

    Traits versus classes

    Summary

    3. Unification

    Functions and classes

    Functions as classes

    Function literals

    Functions without syntactic sugar

    Increased expressivity

    Algebraic data types and class hierarchies

    ADTs

    Sum ADTs

    Product ADTs

    Hybrid ADTs

    The unification

    Pattern matching

    Pattern matching with values

    Pattern matching for product ADTs

    Modules and objects

    Using modules

    Summary

    4. Abstract and Self Types

    Abstract types

    Generics

    Abstract types

    Generics versus abstract types

    Usage advice

    Polymorphism

    Subtype polymorphism

    Parametric polymorphism

    Ad hoc polymorphism

    Adding functions for multiple types

    Self types

    Using self types

    Requiring multiple components

    Conflicting components

    Self types and the cake design pattern

    Self types versus inheritance

    Inheritance leaks functionality

    Summary

    5. Aspect-Oriented Programming and Components

    Aspect-oriented programming

    Chapter case example

    Without AOP

    With AOP

    Components in Scala

    Scala is rich

    Implementing components

    Self types for components

    Summary

    6. Creational Design Patterns

    What are creational design patterns?

    The factory method design pattern

    Class diagram

    Code example

    Scala alternatives

    What is it good for?

    What is it not so good for?

    The abstract factory

    Class diagram

    Code example

    Scala alternatives

    What is it good for?

    What is it not so good for?

    Other factory design patterns

    The static factory

    The simple factory

    Factory combinations

    Lazy initialization

    Class diagram

    Code example

    What is it good for?

    What is it not so good for?

    The singleton design pattern

    Class diagram

    Code example

    What is it good for?

    What is it not so good for?

    The builder design pattern

    Class diagram

    Code example

    Java-like implementation

    Implementation with a case class

    Using generalized type constraints

    Changing the Person class

    Changing the PersonBuilder class

    Adding generalized type constraints to the required methods

    Using the type-safe builder

    Using require statements

    What is it good for?

    What is it not so good for?

    The prototype design pattern

    Class diagram

    Code example

    What is it good for?

    What is it not so good for?

    Summary

    7. Structural Design Patterns

    What are structural design patterns?

    The adapter design pattern

    Class diagram

    Code example

    The adapter design pattern with final classes

    The adapter design pattern the Scala way

    What is it good for?

    What is it not so good for?

    The decorator design pattern

    Class diagram

    Code example

    The decorator design pattern the Scala way

    What is it good for?

    What is it not so good for?

    The bridge design pattern

    Class diagram

    Code example

    The bridge design pattern the Scala way

    What is it good for?

    What is it not so good for?

    The composite design pattern

    Class diagram

    Code example

    What is it good for?

    What is it not so good for?

    The facade design pattern

    Class diagram

    Code example

    What is it good for?

    What is it not so good for?

    The flyweight design pattern

    Class diagram

    Code example

    What is it good for?

    What is it not so good for?

    The proxy design pattern

    Class diagram

    Code example

    What is it good for?

    What is it not so good for?

    Summary

    8. Behavioral Design Patterns – Part 1

    What are behavioral design patterns?

    The value object design pattern

    Class diagram

    Code example

    What is it good for?

    What is it not so good for?

    The null object design pattern

    Class diagram

    Code example

    What is it good for?

    What is it not so good for?

    The strategy design pattern

    Class diagram

    Code example

    The strategy design pattern the Scala way

    The command design pattern

    Class diagram

    Code example

    The command design pattern the Scala way

    What is it good for?

    What is it not so good for?

    The chain of responsibility design pattern

    Class diagram

    Code example

    The chain of responsibility design pattern the Scala way

    What is it good for?

    What is it not so good for?

    The interpreter design pattern

    Class diagram

    Code example

    What is it good for?

    What is it not so good for?

    Summary

    9. Behavioral Design Patterns – Part 2

    The iterator design pattern

    Class diagram

    Code example

    What is it good for?

    What is it not so good for?

    The mediator design pattern

    Class diagram

    Code example

    What is it good for?

    What is it not so good for?

    The memento design pattern

    Class diagram

    Code example

    What is it good for?

    What is it not so good for?

    The observer design pattern

    Class diagram

    Code example

    What is it good for?

    What is it not so good for?

    The state design pattern

    Class diagram

    Code example

    What is it good for?

    What is it not so good for?

    The template method design pattern

    Class diagram

    Code example

    What is it good for?

    What is it not so good for?

    The visitor design pattern

    Class diagram

    Code example

    The visitor design pattern the Scala way

    What is it good for?

    What is it not so good for?

    Summary

    10. Functional Design Patterns – The Deep Theory

    Abstraction and vocabulary

    Monoids

    What are monoids?

    Monoids in real life

    Using monoids

    Monoids and foldable collections

    Monoids and parallel computations

    Monoids and composition

    When to use monoids?

    Functors

    Functors in real life

    Using our functors

    Monads

    What is a monad?

    The flatMap method

    The unit method

    The connection between map, flatMap, and unit

    The names of the methods

    The monad laws

    Monads in real life

    Using monads

    The option monad

    More advanced monad example

    Monad intuition

    Summary

    11. Functional Design Patterns – Applying What We Learned

    The lens design pattern

    Lens example

    Without the lens design pattern

    Immutable and verbose

    Using mutable properties

    With the lens design pattern

    Minimizing the boilerplate

    The cake design pattern

    Dependency injection

    Dependency injection libraries and Scala

    Dependency injection in Scala

    Writing our code

    Wiring it all up

    Unit testing our application

    Other alternatives

    Implicits

    Reader monad

    The pimp my library design pattern

    Using the pimp my library

    Pimp my library in real life

    The stackable traits design pattern

    Using stackable traits

    The type class design pattern

    Type class example

    Alternatives

    Lazy evaluation

    Evaluating by name parameters only once

    Alternative lazy evaluation

    Partial functions

    Partial functions are not partially applied functions

    Partially defined functions

    Implicit injection

    Implicit conversions

    Dependency injection using implicits

    Testing with implicit dependency injection

    Duck typing

    Duck typing example

    Alternatives

    When to use duck typing

    Memoization

    Memoization example

    Alternatives

    Summary

    12. Real-Life Applications

    Why should we use libraries?

    The Scalaz library

    Monoids in Scalaz

    Using monoids

    Testing monoids

    Monads in Scalaz

    Using monads

    Testing monads

    The possibilities of Scalaz

    Writing a complete application

    Application specifications

    Implementation

    The libraries to use

    Writing some code

    Wiring it all up

    The end result

    Testing

    Unit testing

    Application testing

    The future of our application

    Summary

    Index

    Scala Design Patterns


    Scala Design Patterns

    Copyright © 2016 Packt Publishing

    All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

    Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

    Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

    First published: February 2016

    Production reference: 1230216

    Published by Packt Publishing Ltd.

    Livery Place

    35 Livery Street

    Birmingham B3 2PB, UK.

    ISBN 978-1-78588-250-0

    www.packtpub.com

    Cover image by Ivan Nikolov (<nikolovivann@gmail.com>)

    Credits

    Author

    Ivan Nikolov

    Reviewer

    Bruno Filippone

    Commissioning Editor

    Amarabha Banerjee

    Acquisition Editor

    Kirk D'costa

    Content Development Editor

    Preeti Singh

    Technical Editor

    Vivek Arora

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    Proofreader

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    Indexer

    Tejal Daruwale Soni

    Graphics

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    Production Coordinator

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    Cover Work

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    About the Author

    Ivan Nikolov is a software engineer living and working in London. After he graduated with an award of distinction from the University of Edinburgh in 2012, he moved to London and started working for a company in the ad tech industry. During his studies, Ivan developed an interest in technologies that help in dealing with a large amount of data. His professional career has given him the chance to work with cutting edge big data technologies on a daily basis. Some of the interesting projects that Ivan has worked on include a large scale real-time predictive analytics engine and batch processing solutions. He has used Scala in all of these projects in combination with technologies and libraries such as Spark, Hadoop, Scalding, Cassandra, Kafka, and so on, as well as other JVM languages such as Java.

    Ivan's approach to software engineering is very personal, and he takes pride in the projects he works on. He is extremely meticulous about writing efficient and beautiful code.

    Apart from programming and learning about new languages and technologies, in his free time, Ivan likes to participate in sports activities, travel, meet people, and explore new places and cultures. He also likes photography, especially nature and wildlife.

    In his spare time, Ivan tries to keep himself busy with personal projects and learning about new technologies. He also runs a small programming blog where he writes articles about important programming concepts. Ivan believes that knowledge sharing is an essential part of keeping the software and more specifically, the open source community running. Sharing ideas leads to greater innovation and raises the quality of products to a higher level.

    Acknowledgments

    I would like to thank my family and friends for all the support they have given me with the book, for putting up with my late night sessions and all nighters, bearing my absence, and for giving me invaluable advice. I would like to thank my grandfather, Felix, for his advice and constant interest in this book and the projects I've been working on.

    Special thanks to all my tutors from my university years for showing me the way to a professional career I love and for guiding me in choosing a path that would lead me to where I am now. From the open source community, I am thankful to everyone who has inspired me with their extreme intelligence, amazing ideas, and dedication. Last but not least, I've had the great pleasure to work with many smart people who taught me many things and have helped me learn so much.

    Finally, I would like to thank the technical reviewer for his valuable feedback and pointers. Thanks to everyone at Packt Publishing for their hard work—without you this book wouldn't be possible.

    About the Reviewer

    Bruno Filippone is a polyglot software engineer based in London, with more than 8 years of experience in building a variety of software solutions using different technology stacks.

    He spent part of his career working on JavaScript, PHP, .NET, Java, and Python projects while focusing more on the Typesafe stack in the recent years, accumulating more than 3 years of experience embracing functional programming and working with Scala and Akka building scalable software architectures.

    www.PacktPub.com

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    Preface

    Software engineering and design has existed for many years now. We use software almost everywhere in our lives, and this makes programs extremely distinct in terms of the problems they solve.

    Regardless of the number of things that can be done with programming, there are still some specific features that repeat over and over again. Over time, people have come up with some best practices that help to tackle specific patterns that emerge in programs. These are called design patterns.

    Design patterns solve not only commonly occurring problems, but also deal with language limitations. No matter what the specific design patterns are and what single issue they solve, all of them in the end aim at producing better software. This includes improved readability, simplicity, easier maintainability, testability, extendibility, and efficiency. Today, design patterns are an important part of every good software engineer's arsenal.

    Together with the large number of problems that we tackle with programming, there are also many languages that we can use. Every language is different and has its strengths and weaknesses, so we also need to take this into consideration when doing something. In this book, we will look at design patterns from the point of view of Scala.

    Scala has become extremely popular in the last couple of years. Many companies use it in production for various purposes—big data processing, writing APIs, machine learning, and so on. Switching to Scala from popular languages, such as Java, turns out to be quite simple because it is a hybrid of an object-oriented language and a functional programming language. Using Scala to its full potential, however, requires us to be familiar with not only the object-oriented features, but also with the functional ones. The use of Scala could improve performance and the time it takes to implement the features. One of the reasons is the really high expressivity of Scala.

    The fact that Scala is close to object-oriented languages means that many of the design patterns for object-oriented programming are still applicable here. The fact that it is also functional means that some other design patterns also applicable, and some of the original ones could be modified to better fit the paradigm of Scala. In this book, we will be focusing on all of them—we will go through some specific features of Scala and then we will look at the popular Gang of Four design patterns viewed from the Scala perspective. We will also become familiar with design patterns that are exclusive to Scala, and we will understand different functional programming concepts, including monoids and monads. Having meaningful examples always makes learning and understanding easier. We will try to provide examples that you can easily map to real problems that you would potentially be solving. We will also introduce some libraries, which will be useful for anyone who writes real-world applications.

    What this book covers

    Chapter 1, The Design Patterns Out There and Setting Up Your Environment, is a brief introduction to design patterns, why they exist, and their different types. This chapter also provides you with tips on how you can set up your environment in order to easily run the examples in the book.

    Chapter 2, Traits and Mixin Compositions, talks about traits and mixin compositions in Scala, multiple inheritance, and the rules of linearization that the Scala programming language uses when extending multiple traits.

    Chapter 3, Unification, covers the various unifications that exist in Scala, which make it as expressive as it is.

    Chapter 4, Abstract and Self Types, covers the different types of polymorphism that exist in Scala that help to make generic and extendible software.

    Chapter 5, Aspect-Oriented Programming and Components, shows the concept of aspect-oriented programming and how it can be applied to Scala. This chapter also explains what components are and how to build applications using multiple small and simple components.

    Chapter 6, Creational Design Patterns, covers the most popular creational design patterns from the Gang of Four. All patterns are viewed from the point of view of Scala and alternatives are shown where applicable.

    Chapter 7, Structural Design Patterns, goes through the most popular structural design patterns from the Gang of Four from the Scala point of view. This chapter also shows Scala alternatives where this is applicable and gives usage advice.

    Chapter 8, Behavioral Design Patterns – Part 1, covers Part 1 of behavioral design patterns from the Gang of Four viewed from the Scala perspective. This chapter also provides examples and usage advice.

    Chapter 9, Behavioral Design Patterns – Part 2, covers Part 2 of behavioral design patterns from the Gang of Four viewed from the Scala perspective. This chapter also provides examples and usage advice.

    Chapter 10, Functional Design Patterns – The Deep Theory, delves into pure functional programming concepts such as monoids, functors, and monads. This chapter also explains these concepts in an understandable way, along with some examples.

    Chapter 11, Functional Design Patterns – Applying What We Learned, presents design patterns that are specific to Scala. It is loaded with examples along with theory and usage advice.

    Chapter 12, Real-Life Applications, introduces you to the Scalaz library. You will write a complete application that applies many of the concepts learned in the book, and you will finish off with a summary.

    What you need for this book

    You will need to install an IDE that supports the Scala programming language (IntelliJ IDEA or Eclipse), even though a text editor also works well to read the code. You will need to have Maven and Scala (not 100% required as Maven will take care of downloading Scala for the purposes of compilation).

    The examples in the book were written and tested on a Unix-based operating system; however, they should also successfully compile and run on Windows.

    Who this book is for

    You are a software engineer who already has some knowledge of Scala, but wants to get more practical understanding of how to apply it in real-world application development, or you might simply want to have a useful reference to consult while designing applications. Having an understanding of the importance of using best practices and writing nice code is good; however, even if you don't, hopefully you will be convinced by the time you finish reading this book. Prior knowledge of design patterns is not required, but if you are familiar with some, this book will be useful, as we will be looking at them from the point of view of Scala.

    Conventions

    In this book, you will find a number of text styles that distinguish between different kinds of information. Here are some examples of these styles and an explanation of their meaning.

    Code words in text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles are shown as follows: We can include other contexts through the use of the include directive.

    A block of code is set as follows:

    object IOAction {

     

      def apply[T](result: => T): IOAction[T] =

        new SimpleAction[T](result)

     

      private class SimpleAction[T](result: => T) extends IOAction[T] {

        override def apply(state: State): (State, T) =

          (state.next, result)

      }

    }

    When we wish to draw your attention to a particular part of a code block, the relevant lines or items are set in bold:

    abstract class FileIO {

      // this makes sure nobody can create a state

      private class FileIOState(id: Int) extends State {

        override def next: State = new FileIOState(id + 1)

      }

     

      def run(args: Array[String]): Unit = {

       

    val action = runIO(args(0), args(1))

     

        action(new FileIOState(0))

      }

     

      def runIO(readPath: String, writePath: String): IOAction[_]

    }

    New terms and important words are shown in bold.

    Note

    Warnings or important notes appear in a box like this.

    Tip

    Tips and tricks appear like this.

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    Feedback from our readers is always welcome. Let us know what you think about this book—what you liked or disliked. Reader feedback is important for us as it helps us develop titles that you will really get the most out of.

    To send us general feedback, simply e-mail <feedback@packtpub.com>, and mention the book's title in the subject of your message.

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    Chapter 1. The Design Patterns Out There and Setting Up Your Environment

    In the world of computer programming, there are multiple different ways to create a solution that does something. However, some might contemplate whether there is a correct way of achieving a specific task. The answer is yes; there is always a right way, but in software development, there are usually multiple ways to achieve a task. Some factors exist, which guide the programmer to the right solution, and depending on them, people tend to get the expected result. These factors could define many things—the actual language being used, algorithm, type of executable produced, output format, and the code structure. In this book, the language is already chosen for us—Scala. There are, however, a number of ways to use Scala, and we will be focusing on them—the design patterns.

    In this chapter, we will explain what design patterns are and why they exist. We will go through the different types of design patterns that are out there. This book aims to provide useful examples to aid you in the learning process, and being able to run them easily is key. Hence, some points on how to set up a development environment properly will be given here. The top-level topics we will go through are as follows:

    What is a design pattern and why do they exist?

    The main types of design patterns and their features

    Choosing the right design pattern

    Setting up a development environment in real life

    The last point doesn't have to do much with design patterns. However, it is always a good idea to build projects properly, as this makes it much easier to work in future.

    Design patterns

    Before delving into the Scala design patterns, we have to explain what they actually are, why they exist, and why it is worth being familiar with them.

    Software is a broad subject, and there are innumerable examples of things people can do with it. At first glance, most of these things are completely different—games, websites, mobile phone applications, and specialized systems for different industries. There are, however, many similarities in how software is built. Many times, people have to deal with similar issues, no matter the type of software they create. For example, computer games as well as websites might need to access a database. And throughout time, by experience, developers learn how structuring their code differs for the various tasks that they perform.

    A formal definition for design patterns will allow you to understand the value of using good practice in building elegant and efficient software.

    Note

    The formal definition for design patterns

    A design pattern is a reusable solution to a recurring problem in software design. It is not a finished piece of code, but a template, which helps solving the particular problem or family of problems.

    Design patterns are best practices, to which the software community has arrived over a period of time. They are supposed to help write efficient, readable, testable, and easily extendable code. In some cases, they can be a result of a programming language not being expressive enough to elegantly achieve a goal. This means that more feature-rich languages might not even need a design pattern, while others still do. Scala is one of those rich languages, and in some cases, it makes the use of some design patterns obsolete or simpler. We will see how exactly it does that in this book.

    The lack or existence of a certain functionality within a programming language also makes it able to implement additional design patterns that others cannot. The opposite is also valid—it might not be able to implement things that others

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