Unavailable
Unavailable
Unavailable
Ebook536 pages2 hours
LibGDX Cross-Platform Development Blueprints
Rating: 0 out of 5 stars
()
Currently unavailable
Currently unavailable
About this ebook
Develop four exciting, cross-platform games using LibGDX with increasing complexity and understand its key concepts
About This Book
- Learn how to make a complete game from scratch using the LibGDX framework
- Discover different aspects of game development, optimize them, and implement them in your games
- This is a comprehensive guide packed with concepts that are covered in an incremental manner
Who This Book Is For
If you have a good grip of Java and want to explore its capabilities in game development, this book is for you. Basic knowledge of LibGDX is preferred, but is not mandatory.
What You Will Learn
- Set up the development environment and implement a very simple game type
- Implement new features such as motion, sounds, and randomness by implementing a new game
- Add music, physics, and menus to your games
- Start the creation of a platformer game and apply optimisation techniques
- Perform collision detection and manage the game assets
- Render game levels designed in the tool and add enemies
- Create multiple levels, enemy motion, and level transitions in the game
In Detail
LibGDX is a very popular open source game framework for the Java programming language. It features deployment to multiple platforms with the same code base and it is very fast. Its vast amount of features makes it very easy to learn and master game development without knowing the low-level details.
LibGDX Cross-platform Development Blueprints teaches you the concepts of game development using the LibGDX framework as you make four complete games.
You’ll start with setting up the environment, then move on to advanced concepts such as collision detection, memory optimization, and more. The first game is Monty Hall, where you’ll learn how to set up LibGDX and use simple graphics. Then, you’ll get to know more about concepts such as animation, game sounds, and scoring by developing a Whack a Mole game. This will set up the base for a Bounce the Ball game, where you’ll get to grips with advanced concepts such as movements and collisions based on physics. Finally, the Dungeon Bob game will help you understand player motion.
This guide gives you everything you need to master game development with LibGDX.
Style and approach
This is an easy-to-understand guide, packed with examples and illustrations along the way. Complex areas are broken down into bite-size chunks and are explained in detail. The difficulty levels of games are built throughout the chapters.
About This Book
- Learn how to make a complete game from scratch using the LibGDX framework
- Discover different aspects of game development, optimize them, and implement them in your games
- This is a comprehensive guide packed with concepts that are covered in an incremental manner
Who This Book Is For
If you have a good grip of Java and want to explore its capabilities in game development, this book is for you. Basic knowledge of LibGDX is preferred, but is not mandatory.
What You Will Learn
- Set up the development environment and implement a very simple game type
- Implement new features such as motion, sounds, and randomness by implementing a new game
- Add music, physics, and menus to your games
- Start the creation of a platformer game and apply optimisation techniques
- Perform collision detection and manage the game assets
- Render game levels designed in the tool and add enemies
- Create multiple levels, enemy motion, and level transitions in the game
In Detail
LibGDX is a very popular open source game framework for the Java programming language. It features deployment to multiple platforms with the same code base and it is very fast. Its vast amount of features makes it very easy to learn and master game development without knowing the low-level details.
LibGDX Cross-platform Development Blueprints teaches you the concepts of game development using the LibGDX framework as you make four complete games.
You’ll start with setting up the environment, then move on to advanced concepts such as collision detection, memory optimization, and more. The first game is Monty Hall, where you’ll learn how to set up LibGDX and use simple graphics. Then, you’ll get to know more about concepts such as animation, game sounds, and scoring by developing a Whack a Mole game. This will set up the base for a Bounce the Ball game, where you’ll get to grips with advanced concepts such as movements and collisions based on physics. Finally, the Dungeon Bob game will help you understand player motion.
This guide gives you everything you need to master game development with LibGDX.
Style and approach
This is an easy-to-understand guide, packed with examples and illustrations along the way. Complex areas are broken down into bite-size chunks and are explained in detail. The difficulty levels of games are built throughout the chapters.
Unavailable
Related to LibGDX Cross-Platform Development Blueprints
Related ebooks
Building a 3D Game with LibGDX Rating: 1 out of 5 stars1/5SDL Game Development Rating: 0 out of 5 stars0 ratingsCocos2D Game Development Essentials Rating: 0 out of 5 stars0 ratingsUnity Multiplayer Games Rating: 5 out of 5 stars5/5Learning Android Game Development Rating: 0 out of 5 stars0 ratingsBox2D for Flash Games Rating: 0 out of 5 stars0 ratingsPython Games from Zero to Proficiency (Beginner): Python Games From Zero to Proficiency, #1 Rating: 0 out of 5 stars0 ratingsBuilding a Game with Unity and Blender Rating: 0 out of 5 stars0 ratingsNGUI for Unity Rating: 0 out of 5 stars0 ratingsiOS Game Development By Example Rating: 0 out of 5 stars0 ratingsLearning Unreal® Engine iOS Game Development Rating: 0 out of 5 stars0 ratingsLibGDX Game Development By Example Rating: 0 out of 5 stars0 ratingsGodot from Zero to Proficiency (Beginner): Godot from Zero to Proficiency, #2 Rating: 5 out of 5 stars5/5Learn Python by Coding Video Games (Intermediate): Learn Python by Coding Video Games, #2 Rating: 0 out of 5 stars0 ratingsMastering LibGDX Game Development Rating: 0 out of 5 stars0 ratingsGodot from Zero to Proficiency (Intermediate): Godot from Zero to Proficiency, #3 Rating: 5 out of 5 stars5/5Augmented Reality Game Development Rating: 0 out of 5 stars0 ratingsGetting Started with Unity 5 Rating: 5 out of 5 stars5/5Mastering iOS Game Development Rating: 0 out of 5 stars0 ratingsBuilding your First Mobile Game using XNA 4.0 Rating: 0 out of 5 stars0 ratingsAugmented Reality with Kinect Rating: 0 out of 5 stars0 ratingsAndroid Game Programming by Example Rating: 0 out of 5 stars0 ratingsLearning C# by Developing Games with Unity 5.x - Second Edition Rating: 5 out of 5 stars5/5Instant HTML5 2D Platformer Rating: 0 out of 5 stars0 ratingsGameMaker Essentials Rating: 0 out of 5 stars0 ratingsGodot from Zero to Proficiency (Proficient): Godot from Zero to Proficiency, #5 Rating: 5 out of 5 stars5/5Mastering Unreal Engine 4.X Rating: 0 out of 5 stars0 ratingsExtending Unity with Editor Scripting Rating: 0 out of 5 stars0 ratingsLearning LibGDX Game Development - Second Edition Rating: 0 out of 5 stars0 ratingsUnity from Zero to Proficiency (Beginner): Unity from Zero to Proficiency, #2 Rating: 5 out of 5 stars5/5
Programming For You
Excel : The Ultimate Comprehensive Step-By-Step Guide to the Basics of Excel Programming: 1 Rating: 5 out of 5 stars5/5Java for Beginners: A Crash Course to Learn Java Programming in 1 Week Rating: 5 out of 5 stars5/5Python: Learn Python in 24 Hours Rating: 4 out of 5 stars4/5SQL: For Beginners: Your Guide To Easily Learn SQL Programming in 7 Days Rating: 5 out of 5 stars5/5PYTHON: Practical Python Programming For Beginners & Experts With Hands-on Project Rating: 5 out of 5 stars5/5Python: For Beginners A Crash Course Guide To Learn Python in 1 Week Rating: 4 out of 5 stars4/5Python Programming : How to Code Python Fast In Just 24 Hours With 7 Simple Steps Rating: 4 out of 5 stars4/5Python Machine Learning By Example Rating: 4 out of 5 stars4/5Grokking Algorithms: An illustrated guide for programmers and other curious people Rating: 4 out of 5 stars4/5Coding All-in-One For Dummies Rating: 4 out of 5 stars4/5HTML & CSS: Learn the Fundaments in 7 Days Rating: 4 out of 5 stars4/5SQL QuickStart Guide: The Simplified Beginner's Guide to Managing, Analyzing, and Manipulating Data With SQL Rating: 4 out of 5 stars4/5TensorFlow in 1 Day: Make your own Neural Network Rating: 4 out of 5 stars4/5Learn JavaScript in 24 Hours Rating: 3 out of 5 stars3/5Photoshop For Beginners: Learn Adobe Photoshop cs5 Basics With Tutorials Rating: 0 out of 5 stars0 ratingsThe Absolute Beginner's Guide to Binary, Hex, Bits, and Bytes! How to Master Your Computer's Love Language Rating: 5 out of 5 stars5/5SQL All-in-One For Dummies Rating: 3 out of 5 stars3/5Learn SQL in 24 Hours Rating: 5 out of 5 stars5/5Modern C++ for Absolute Beginners: A Friendly Introduction to C++ Programming Language and C++11 to C++20 Standards Rating: 0 out of 5 stars0 ratingsLinux Command Line and Shell Scripting Bible Rating: 3 out of 5 stars3/5Python QuickStart Guide: The Simplified Beginner's Guide to Python Programming Using Hands-On Projects and Real-World Applications Rating: 0 out of 5 stars0 ratingsLearn PowerShell in a Month of Lunches, Fourth Edition: Covers Windows, Linux, and macOS Rating: 0 out of 5 stars0 ratingsProblem Solving in C and Python: Programming Exercises and Solutions, Part 1 Rating: 5 out of 5 stars5/5Mastering Windows PowerShell Scripting Rating: 4 out of 5 stars4/5
Reviews for LibGDX Cross-Platform Development Blueprints
Rating: 0 out of 5 stars
0 ratings
0 ratings0 reviews