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Dungeons & Dreamers: A Story of How Computer Games Became a Global Community (Second Edition)
Unavailable
Dungeons & Dreamers: A Story of How Computer Games Became a Global Community (Second Edition)
Unavailable
Dungeons & Dreamers: A Story of How Computer Games Became a Global Community (Second Edition)
Ebook348 pages5 hours

Dungeons & Dreamers: A Story of How Computer Games Became a Global Community (Second Edition)

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About this ebook

Before the multibillion computer game industry, there was Dungeons & Dragons, a tabletop game created by Gary Gygax and Dave Arneson in 1974. D&D captured the attention of a small but influential group of players, many of whom also gravitated to the computer networks that were then appearing on college campuses around the globe. With the subsequent emergence of the personal computer, a generation of geeky storytellers arose that translated communal D&D playing experiences into the virtual world of computer games. The result of that 40-year journey is today's massive global community of players who, through games, have forged very real friendships and built thriving lives in virtual worlds. Dungeons & Dreamers follows the designers, developers, and players who built the virtual games and communities that define today's digital entertainment landscape and explores the nature of what it means to live and thrive in virtual communities.
LanguageEnglish
PublisherETC Press
Release dateJul 24, 2017
ISBN9780991222735
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Dungeons & Dreamers: A Story of How Computer Games Became a Global Community (Second Edition)

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