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Teacher: Mrs.

Valli Number of pupils: 21

Class/Set: Year 8L2

Date: 08/05/12

Time/Period: 3&4

Room: CC Level: 5/6

Subject: Programming - BYOB Scheme of Work: Currency converter

Learning Objectives (WALT): Using BYOB, create a Currency converter program Learn broadcast, operators (x) and join commands in BYOB Develop a basic program and putting in extension ideas. Intended Learning Outcomes (WILF): All must be able to: Understand how to use broadcast, operator and join command in BYOB Most should be able to: Create a basic currency converter program. Some could: Extend the converter with further enhancement and extension ideas. Keywords: BYOB, currency converter, broadcast, operator, join, user friendly, instructions, help screen, background, font colour, flags, navigation. Reference to cross-curriculum issues (Literacy, Numeracy, Citizenship, PSHE, ECM..): Numeracy : Let pupils to discover the conversion value currency given using Internet Literacy: Using the help of word bank, pupil would assess their friends work 2 stars and a wish and self-evaluation. Starter (5 mins): Teacher instruction Using sheet given, find the conversion value for currency given using Internet Resources Currency_ Converter.doc Internet

Main (45 mins): Teacher led discussion Discuss on answers of starter exercise Explain Objectives Demo by pupil

Name Picker.ypr

Currency_ Converter.pptx Currency.ypr

Teacher

Using the sample program, pupil will show the end results of a basic currency converter. led discussion Program extension Discuss on ideas on how this basic unit converter program could be extended Ideas: More currency User friendly, easy navigation Instructions Interactive: Background, font colour, flags

Task of the day 1: Create a currency converter program using BYOB. Use extension ideas that we have discuss today. Duplicate code (right-click) and change the name & values

Task of the day 2: Peer assessment (10 mins) AfL Use these words to help you write your peer & self-assessments. think apply to the work and then use them in the sections below. accommo Correc date better t elaborate fine Desira adapt bright ble enforce lacking discer adequate brilliant ning error reform distinc adjust care tive evolve hard comprehe imagin advance clever easy nsive ative compelli effecti impres amend ng ve expert sive efficie improv attractive complete nt fantastic e 2 good points: (a) (b) 1 improvement idea: (a)

You could circle the words you reorga nise replac e reshap e revam p Review sufficie nt suitabl e transfo rm unique useful valid validat e favour able effortle ss

mend missin g plain polish produc tive reduce refine

Task of the day 3: Self-assessment (10 mins) AfL Write a paragraph using information below to summarise your program. (Instruction, conversion types, using broadcast, background & font colour and extension ideas.) Explain/Describe your points. Plenary (5 mins) What have you have learnt today What have you learnt from assessing your friends work? What have you learnt from assessing your own work? Collect the sheet given. Differentiation (related to Learning Outcomes) G & T: Continue currency converter program development with enhancement/ extension ideas. SEN: Homework : You have been asked to produce a educational games program. 1) Produce / draw a short plan and story board showing what the game is going to look like. 2) Write an algorithm for the game stating what the data is going to be. You should describe Variables you are going to use How the user is going to respond to questions what lists you are going to use in the design of your game 3) How is the game going to promoted and marketed - whom will the game be aimed and how it is going to be sold. Evaluation of the lesson:

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