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F3: To bong cac cua so F9: Render F10: Render seting F12: Move co khoang cach Ctrl + L: Bat

tat nguon sang + X: Che thanh cong cu + R: Tng t lnh Orbit trong CAD Alt + Q: hin i tng la chn W: move (Shift=copy) Q: Mui ten lua chon E: Rotate H: Chon layer Z: Zoom V: Dieu chinh cac mat cua so R: Scan + Stretch; M: Gan vat lieu

X: n hin si tc
TO NH NN KHI RENDER - Chn phm s 8. - Chn ci ba trn thanh cng c Chn Asset Browser / Chn nn / Ko th vo thanh None trn bng s 8 TO VT LIU BNG FILES JPG - Chn M / chn vt liu - Chn ci ba trn thanh cng c Chn Asset Browser / Chn nh vt liu / Ko th vo vt liu - iu chnh nh sng - bng trong th: Blinn Basic (m kho v b chn) - Sau khi gn vt liu chn: Modifiler / Modifiler List / Umap / Box iu chnh 3 thng s bn di TO NH SNG: - Photometric : Dng cho Ni tht - Standard : Dng cho Ngoi tht - Chn Target Spot - Chn Skylight: Chn Modifiler trong th Shadows chn: On v Area Shadows IU CHNH NH SNG: - Chn ngun sng: "Target Spot" / Modifiler / "Intensity/Color/Attenuation" Chnh thng s, mu trong : Multiplier - Chnh ngun sng: vo th: "Intensity/Color/Attenuation" nh du vo 2 : Use v Show ca hai mc: Near Attenation v Far Attenation - Chn ngun sng: "Skylight" Chnh mu trong : Sky Color ca Modifiler CHNH SNG - TI, M - NHT CA VT LIU: - Chn Map / Diffuse Color / None trong bng mi chn: Output chn Enable Color Map - Chnh thng s sng ti: Chn Mono - Chnh thng s mu : Chn RGB TO HIU NG GNG: (Bng ca i tng xung nn) - Chn Map / Reflection / None trong bng mi chn: Raytrace hoc Flat Miro - Tng gim bng trong : Amout ca bng Map HIU CHNH VT TH: (To bn thang xon) - V ng dn bng L hoc ARC - V hnh ch nht lm Mt ct - Chn mi tn trn thanh cng c - chn biu tng qu cu u tin - chn Compuond - Chn Loft - Nu chn ng dn th chn: GetPath - Nu chn HCN th chn: Get Shape - Chn i tng / Modifiler iu chnh cc thng s trong th: Defomations.

TO NH SNG N NEON HT TRN: - Chn n Photometric / Target Area - Hiu chnh: Chn i tng / Modifiler / Area Light Parameters iu chnh thng s di, rng ca nh sng: Lenght - Width THIT LP THNG S KHI RENDER = V-RAY: - F10 > Assing Render > Production: V-Ray Adv 1.5CR2 - Trong bang Render: VRAY Global switches: off DefauLights VRAY Indirect illumination (GI): On Secondary bounces: Light cache VRAY Lrradiance map: Low Show calc. phase Show direct light VRAY Light cache: Subdivs: 200 500 1000 Store direct light Show calc. phase VRAY Environment: On Multiplier: 0,8 None chon Vray HDRI hoac bo VRAY System: Dynamic memory limit (1000 2000) Frame stamp Phm tt trong 3ds Max 8.0 1. Cc phm F:F1: Tr gip F2: Alt + F2: bt dnh ti cc i tng ng cng F3: chuyn i gia cc kiu hin th Wireframe/smooth + highlights Alt+F3: F4: bt ch xem edged faces F5: gii hn ti trc x Alt+F5: bt dnh vo li F6: gii hn ti trc y Alt+F6: bt dnh vo cht (pivot) F7: gii hn ti trc z Alt+F7: bt dnh ti nh F8: chuyn i qua li gia cc mt phng ca h trc to xoyz (xoy,zoy,xoz) Alt+F8: bt dnh ti im cui F9: render khung nhn Alt + F9: bt dnh ti im gia F10: m hp thoi render Alt + F10: bt dnh ti cnh F11: hin danh sch cc lnh trong maxcript Alt + F11: bt dnh ti cp mt F12: bt hp thoi transform type-in 2. Cc phm s bn di cc phm F: `: lm ti cc khung nhn Ctrl + `: 1: sub-object level 1 2: sub-object level 2 3: sub-object level 3 4: sub-object level 4 5: sub-object level 5 6: m ca s Particle Alt + 6: n/hin cc cng c chnh 7: m s lng cc a gic 8: bt hp thoi mi trng (environment dialog) 9: m ca s iu chnh nh sng nng cao 0: m hp thoi render to texture Alt + 0: kho giao din ngi dng Du tr (-): thu nh gizmo

Ctrl + (-): thu nh khung nhn Du cng (+): phng to gizmo Ctrl + (+): phng to khung nhn 3. Cc phm ch ci: A: Bt ch bt dnh gc Shift + A: cn ging nhanh cc i tng Ctrl + A: la chn tt c cc i tng Alt + A: cn ging B: khung nhn di Ctrl + B: la chn i tng th cp (gn ging vi phm s 1) Alt + B: t ch nn cho khung nhn C: khung nhn Camera Shift + C: n Cameras Ctrl + C: to Camera t khung nhn hin hnh Alt + C: ct (trong ch poly subobject) Ctrl + V: nhn bn i tng D: v hiu ho khung nhn Ctrl + D: b chn i tng Alt + D: bt dnh cc trc to E: lnh la chn v quay Ctrl + E: chuyn i gia cc la chn trong php quay ALt + E: extrude face (poly) F: kch hot khung nhn trc (front view) Shift + F: hin khung nhn an ton Ctrl + F: chuyn i gia cc dng la chn i tng (chn i tng theo vng, theo hnh ch nht, theo hnh trn...) G: n ng li Shift + G: n cc i tng hnh hc, ngoi tr cc i tng thuc hnh hc phng (2d) H: la chn i tng thng qua tn ca i tng Shift + H: n cc vt tr gip (helpers) Ctrl + H: quay i tng c la chn xung quanh mt i tng khc I: Di chuyn khung nhn, n v tr ca con tr chut Shift + I: cc cng c v khong cch Ctrl + I: chuyn i qua li gia cc i tng ang c chn vi cc i tng khc J: bt/tt khung o mu trng bao quanh i tng (trong khung nhn phi cnh) K: thit lp kho L: chuyn khung nhn hin hnh thnh khung nhn bn tri Shift + L: n/hin cc i tng nh sng Ctrl + L: th hng ca nh sng, vi cc nh sng chun th khi render s ging vi trong khung nhn. M: m ca s bin tp vt liu Ctrl + M: bt meshsmooth (trong ch editable poly) N: bt/tt ch t ng to kho (auto key) Ctrl + N: to ra cnh mi Alt + N: cn ging bnh thng O: Ctrl + O: m file Alt + O: hin th cc i tng c la chn (ni ln hoc ho ln vo trong i tng khc) P: Kch hot khung nhn phi cnh (Perspective) Shift + P: n cc i tng l thuc h thng particle Ctrl + P: Kch hot cng c di chuyn khung nhn Alt + P: Q: bt nt chn i tng (select object) Shift + Q: render nhanh Alt + Q: c lp i tng c chn iu chnh cho d. R: lnh thu/phng t l Ctrl + R: arc rotate wiew mode S: bt ch truy bt im Shift + S: n cc i tng hnh hc phng Ctrl + S: lu file Alt +S: cycle avtive snap type T: Kch hot khung nhn Top Shift + T: m ca s h thng theo di ti sn v i tng Shift + Y: phc hi cc thao tc vi khung nhn Ctrl + Y: phc hi cc thao tc trc s dng trong cnh

U: kch hot khung nhn ngi s dng (user view) V: m menu la chn cc khung nhn. X: bt hoc tt gizmo Ctrl + X: phng to ton mn hnh Alt + X: hin cc i tng di dng c th nhn xuyn thu qua Z: phng to hoc thu nh i tng c la chn cho va khung nhn Shift + Z: quay li cc khung nhn trc la chn Alt + Z: kch hot ch phng to hoc thu nh khung nhn W: la chn v di chuyn Shift + W: n cc i tng thuc "space warps" Ctrl + W: bt nt iu chnh th trng FOV (field of view) Alt + W: m khung nhn hin hnh v tm thi tt cc khung nhn cn li 4. Cc phm khc: [: phng to khung nhn ]: thu nh khung nhn (vi 3dmax 8 th n c hai phm ny th mi thu nh c khung nhn, cn phng to th khng n lm) ": Bt ch thit lp kho (set key) <: di chuyn thanh trt thi gian tin v pha trc >: di chuyn thanh trt thi gian tin v pha sau ?: chy hot cnh Insert: di chuyn qua li gia cc ch hiu chnh sub-object (vertex,edge,element...) Delete: xo i tng Home: nhy n frame u tin End: nhy n frame cui cng

Tm li Files Backup C:\Users\AMD - X4\Documents\3dsmax\autoback

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