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Knh (VrayMtl)

Ta s lm vqt liu knh bng Vray d cc bqn thy dc s tin lqi ca vqt liu
mi ny.
1. Chng ta phi dng mu "Diffuse" rt ti (tt nht l den), d trnh phn
xq b| qu sng.
2. Thay di Reflect v Refract thnh mu trng(255,255,255).
3. Nu bqn mun knh ging thqt th bqt "Fresnel Reflection", nhung trong
nhiu trung hqp bqn c th b qua ci ny.
3. Mt diu rt quan trng bqn cn ch l d c "knh thqt" th ta phi dua
gi tr| IOR (Index Of Refraction: H s khc xq nh sng ca vqt liu) t gi
tr| mqc d|nh l 1,6 xung 1,52 hoqc nh hon( h s IOR ca knh). Nu gi
tr| ln hon th khc xq s b| sai so vi vqt liu knh chun.



By gi ta hy tqo tng loqi knh ring bit:
+ Knh mu: Chng ta c th tqo ra vqt liu knh c mu. Ta ch cn lm
vi th nghim d dqt dc yu cu ca mnh v mu sc v cm gic v b
dy ca di tuqng. Ta di mu trng "Fog color" thnh mu ta cn v thay
di "Fog Multiplier" cho dn khi c dc vqt liu knh ta cn.


+ Knh khng phng: Vqt liu knh ny s dng cho ca s, ca di,
hay nht l din knh ln v thc t b mqt knh l khng phng nht l vi
din ln. Ta ch cn s dng "Noise" phn "Bump", chn knh thuc ca
Noise cho ph hqp vi yu cu.


+ Knh m: V mt gc d no d th knh m gn ging knh ko phng
vi gi tr| noise rt nh. Nhung d lm vqt liu knh ny ta khng cn phi
dng dn Bump v Vray c 1 tuy chn d lm hiu ng ny. ta ch cn gim
gi tr| "Glossiness" t 1(Knh chun) dn gi tr| ta mun (0,8 l gi tr| ca v
d dui). Luu rng d gim thi gian Render ta nn gim gi tr| mqc d|nh
ca "Subdivs" t 50 xung 8-15, mqc d gi tr| cng ln th cng m|n. Gi tr|
nh hon c th s gy nhiu trong vqt liu.


Sn kim loi (Standard Material v VrayMtl)
1. "Diffuse" ta add "Falloff" map(nh d c hiu qu ca son kim loqi
thqt) ch ko nn dng mu co bn. "Falloff", di mu th nht thnh mu
son ca di tuqng(xanh, d...) v mu th 2 thnh mu ti hon nhiu so vi
mu 1, hoqc thqm ch l den.
2. lm tng hiu qu s phn sng ta dng "Multi-Layer". Fisrt Specular
phi dng mu trng, vi cung d cao (Specular Level = 300-500) v dt
ngt (Glossiness=90-95). Second specular ly mu ca di tuqng, nhung
sng hon vi Glossiness = 15-30, v cung d ca n phi dc diu khin
bng "Celullar", "Noise" hoqc map tuong t nhu vqy, nhung phi lun d
size rt nh. Theo cch ny ta c th tqo hiu ng "bng by".
3. Dng "Fresnel", trong trung hqp son kim loqi, ta c th dng 20%
Reflect bnh thung(khng Fresnel).




Nhu ta d bit, cc phin bn Vray khng c d th| "Specular Hilight" ca
vqt liu standard, diu ny cng gy kh khn cho chng ta v khi cn tqo
vqt liu nhu trn th buc phi chuyn sang dng vqt liu standard. Nhung
t phin bn Vray 1.46 dn nay d b sung thm 1 hiu ng rt hu ch, dy
l "Hilight glossiness", nh d ta c th tuy bin duqc hiu qu ca s phn
sng tuong t nhu ca vqt liu Standard. Ta th p dng vo d lm vqt liu
son kim loqi v so snh vi nhau.
1. Chuyn Standard thnh "Shellac" hoqc "Blend". dy mnh dng
"Shellac".
2. Base Material: Dng VrayMtl. Tuong t nhu trn ta dng "Falloff"
"Diffuse". "Falloff", di mu th nht thnh mu son ca di tuqng v
mu th 2 thnh mu ti hon nhiu so vi mu 1, hoqc den. Reflect chuyn
t mu den sang mu xm (40,40,40 - 50,50,50). Gim Refl.glossiness t
0,75-0,85 nh d ta c s m xn b mqt phn xq. lm tng hiu qu s
phn sng ta thay di gi tr| "Hilight glossiness" t 0,85 - 0,95.
3. Shellac Material: Dng VrayMtl. Vqt liu ny ta ly hiu ng Fresnel, nn
ta cng ly diffuse ging trn cn Reflect ta dng Falloff.
4. By gi ta cn trn 2 vqt liu trn vi nhau, bqn thay di gi tr| "Shellac
Color Bend" t 10-20.




Nc
u tin, ta phi ngh v loqi vqt liu nuc m ta mun tqo ra, nuc trong
sut( nu ta mun nhn thy nhng th trong v dui n: b boi, nuc
trong cc...), hay nuc m dc chn sng (tc l ch mun ly s phn xq:
mqt h, bin..). Nu ta mun nuc trong th ta dng VrayMtl nh d gii
quyt kh khn v bng d, cn trung hqp kia ta dng vqt liu Standard.
Nc trong sut (VRayMtl)
1. trnh s phn xq qu sng ta dng mu den "Diffuse".
2. "Reflect" chuyn thnh mu trng v check "Fresnel Reflection".
3. Ngoi ra, cng chuyn "Refract" thnh mu trng. H s IOR l 1,33.
4. thay di b mqt nuc, ta dng "Noise"("Regular hoqc "Fractal").
Luu l phi check "Affect Shadows" ca VrayMtl d x l hqp l mu sc.






(Thay di kch thuc Bump)

Nc phn x (Standardl)
1. Mu "Diffuse" dng mu xanh c cht xm, d ti va d( v d dui ta
dng RGB:28,48,58).
2. d phn sng dqt hiu qu tt ta dng "Multi-Layer". First Specular
dng mu trng vi cung d ln (Specular Level=200-500) v rt dt ngt
(Glossiness = 85 - 95). Second Specular dng mu xanh sng, cung d va
phi (Specular Level=20-35) v duqc khuych tn rng(Glossiness=20-30).
3. Dng "Fresnel" "Reflect". Tuong t nuc trong sut, ta add Bump map
d dqt hiu qu ung .

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