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3800
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Text P1Isltion
Afrows
Height:
1
0
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1800
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o Tick o Qot o J.!ser
Iolerance Height:
1
0
1800
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Ho!izolltal !Default
Arrow (0.1800
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>, "
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,.<' .
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lCentered
III
o 1;,ejIUlllle
..
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I I
""Ignment !Orient Text f:iorizontalty
I I
IIiiiI
..
I-
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.'d):H
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<.IV
\llbh 5-26
g. Nut Colors: mau cho duCmg kkh thuOc. dUCmg d6ng, chu s6 kich thl1oc.
Sau khi b,:,n 'dii Uit cD. cac tham s6 cho kich thuOc nhl1 dii trlnh bay tren da.y, ACAD
hin chfnh "Dimension Style and Variables", b'.ln an OK ket thuc vic cai
di)t. Bay gib da co 1 kieu ghi kich thl16'c theo y mu6n, va b'.ln co the gqi ra ghi kfch thl16'c
bat ky luc nao.
5.2.4_ Ghi dung sai kith thucle (DimTOL)
Muon ghi trj so sai gidi h'.ln cho kfch thl16'c, b'.ln dung DimlOL (Dimension
Tolerance) a tr<,tng thai ON. B'.ln cho cac sai lch gi6'i h'.ln boi cae bi!n DimTP (sai lch gioi
h'.ln tren), DimTM (sai gi6'i h<.tJ1 dl1oi).
Vi (hinh 5-27)
Command: dim
Dim: DimlOL
Gurent va!ue<Off> New value: ON
63
Dim: DimTP
Current value<O.OOOO> New value:
0.05
Dim: DimTM
Current value<OJ)OO(b New value:
- 0.05
Dim: ROR
Dimension text< .. > 60
K/!t qua kich thUl.1c kern dung sai nhU'
hloh 5-27.
5.3. VIET CRa CRO BAN VE
Hinh 527
Font: 1a mau ve cae ky t\!. ACAD cho phep dung 2 Font File c6 duoi 13. .SHX
va .PFB. -
Style: Hi kieu vi/!t chao
STYLE
co the dung lnh STYLE de thid 1 kieu viet chu mai vai ten kieu do
b1 dung nay de thay d6i cac tham s6 cho mi?t chu dB. co.
Comm and: style
Text style name(or?)<. .. >: Textl (ten kieu, a dily hi: Textl)
Font fi1e<txt>: Romans (ten Font cho Textl: Romans)
Height< ... >: <cho cao chG>
Width factor< ... >: <cho tY l chieu r()ng so vai chieu cao>
Ob1iquing angle< ... >: <cho goc nghieng dong chft>
Back words?<N">:- .<N: kh6ng viet nglIQ'C ve phia sau, Y: viet nglIqc phia sao>
Upside down?<N>: <N: kh6ng viet I:)t xu6ng, Y: viet xu6ng>
Vertical?<N>: <N: khOng'vi/!t thing dUng len, Y: viet thang dUng len>
Textl .is now the current text style. <Textl ba.y gib ta kieu hin thai>
L$NR TEXT RO,'.C DTEXT
TEXT. viet chit len ban ve, nh1D1g chu chi hin ra khi an Enter.
DTEXT (Dynamic Text): ding nhlI lnh TEXT, nhU'llg nay go t6i kY w nao thl
ngay ra man hlnh. Chu. y rfing st,r can M hay de ky tlf se dung chi khi b,!-n
:in Enter.
64
* Cach gQi lnh TEXT va DTEXT tll Menu:
* Go lnh tu phim:
Screen Menu> DRAW> Dtext
Menu Bar > DRAW> Text
Command: text dtext)
Vai ACAD12 lnh TEXT dllgc phat trin chi tiet hon.
Command: text
JustifylStylel<Start point>:
. 010 1 diem: do la. Ie trai dong chit.
- Justify: xac dinh cae kM, nang can 16, ACAD se nhac nha:
AlignlFil/Cenler/Middle/Righl/TLffC/TRIMLIMC/MRIBI/BCIBR:
Dap dong nay, ch9ll Align, Fit, Center, Middle, Right nhl1 phan tren.
TL (Top'Left): can 16 bilng diem tren-trai. (hlnh 5-30)
TC (Top-Center); can Ie bang diem tren-giua dong chit
1R (Top-Right): can Ie bang diem
ML (Middle-Left): din Ie bang diem giCta chieu
Me (Middle-Center): can M bang giua chi6u cao chit
MR (Middle-Right): can Ie bang giua chieu cao-phai.
BL (Botton-Left): can M btmg diem day dum-tnii.
Be (Botton-Center); can Ie bang diem day duoi-giua dong chii'.
BR (Botton-Right): can bang diem day du6i-phai dong chii
IDnh 5-28 minh hQa d.c can Ie do.
Top-Left
Midle-Left
Botton-left
Hlnh 5-28
Viel cae ky II!" Iren ban vi!
Trang lnh '}ext, go:
%%0; hay tiit d<) -tren.
%%U: hay tat ch dQ g<.tch duoi.
%%d: ve ky dQ (0).
%%p: ve ky hiu dung sai ().
Bose line
%%c: ve ky hiu dllCmg kinh vong trcm
%%nnn: ve ky h! ACII la nnn.
Top-Right
Midle-Right
Botton-Right
65
CHUaNG 6
, .,. -
LOP CHO BAN VE
6.1. KHAI NItM LOP (LAYER), MAu sAc, DUONG NET VE
6.1.LLap (Layer)
ACAD cho phep b<;ln fa cae lap (Layers) de ve bim ve va quao 19 blm ve dang
hem. MOi lOp ve co xem n,hu mang trong su6t. Tren m6i lap co the ve cae d6i
tuqng mang cae tinh, firiU sofie, kitu duemg net rieng do quy djnh. ban ve co
dugc boi lOp khac nhau, nhU'l1g chung co cung mQt h t<;>a dt), ding mt)t ty 1 thu
phong va giOi ve gi6ng nhau. Troog qua tdoh ve, b',m co the cho ra tat di cae
lOp DaO do ba:t cd lUe nao b'ilo mu6n.
Vi d1,l mt ve g6m chi tit khac nhau, mbi chi b'ilo ve treo ffil lap
rieng v6i mim sac khac nhau quan Iy chung mQt each thuQ.ri tio.
ban ve eua mQt chi tit, b'iln co the timg IO'ili duang net, mall sac vilo timg
lOp kha.c nhau. Khi ve gQi tUng lOp ra ve dang.
6.1.2. Mau sac
B<Pl su dl.J.ng mau tren ban vi! thi co the quan s,1l va quan ly ban ve lqi han.
Ban ve dung ca.c mall khac nhau, khi in ra bang may ve (Plotter) co the duqc lien ket
mau bim ve v&i. tUng but ve co mau tuang U'ng. HOi co the khien duqc be r(lOg
net ve.
Command: color
New entity <:010 .. >: <choltn mau. .dUng v<n m'''!>'
ACAD quy dinh 7 mAu ch"", r Ii: ..
1 - Red (dO) .. '. '.' iniac billn)
. H ... .. -'l-. .
2 - Yellow (Witg)6: canh'sen)
3 - Green (xanh cAy) 7, While (!ring)
4- Cyan (xanh c&n th""h)
Chll thich:
BYLAYER: III mau eUs lOp hllnh.
BYBLOCK: hlnh ve VOl mllu BYBLOCK se e6 milu White (trAng), chQ d61 khi nao hl;l.n dl).t hinh
ve vilo m(lt kh6i va-cMn (Insert) n6 vao ban ve thl n6.sl c6 milu hin thbi.
6.1.3. dulmg net
4nh LlNETYPE dung thit duimg net (net W\n. net dllt.net cham gach ... )
va tai vao de dua ra ve. ACAD co cac kieu dUOng net miu nhu hlnh 6-1.
* each gQi lnh LlNETYPE til Menu:
Screen Menu> SETTING> LineType'
Menu Bar > SETI1NG > Layer control (hl)p
66
Continious
Dashed
Hidden
Center
Phantom
Dot
Dashdot
Border
Divide
---------------
.............................................
-.' - .. -. -. -. -'-.-.-.-.-
--._-.--.--.--.--.-
Hinh 6-1
Go til ban phfm:
Command: LineType
? lere.te/Lo.d/Se!:
Dap cac I,!a ch(;m:
+ ? : ACAD lit ke danh such cac ten va mO tii cac duemg net duqc tai vilo.
+ L (Load): tai cac durmg net vao tu f file chua chung (vI dl,l: acad.lin). ACAD nhAc
dua ten d.c kieu duemg net va ten file chung vao.
+ S (Set): dua kieu duemg net thanh hin hanh. B<,ln cung co the dua ten duemg net la
BYLAYER , BYBLOCK (da noi 11 tren) di! dua kieu duimg net eua LAYER, BLOCK tbOnh
hin hanh.
.
+ C (Create): duemg mm va cat rieng vao mqt file thu vin. Sau khi dap
. "C" trong lai nhac tren thl ACAD nhac nha tip:
Name of linetype to create: <cho ten duang>
Sau do ACAD hoi ten file thu vin rna lUll duang mm vAo va ACAD
hoi b.;lO dinh nghia cho duemg mai:
Dscriptive text: mO ta kieu duang bang nef"-" hay net chAn "_",
dau cham"." trto phini> .... "
Enter pattern (On next line): <go ky hi.mOta kieu dllllng v.odong
d\l'm city>:
A,
Trong d!nh nghla hay cho SMi.chit cAi J'A," (Align) chung cach
nhau bin Mu phAy de m6 iA 11(>. doi '\,hOlngM,4ID;cMlncho 1 coo I<Y eua dllllng
net. Ntu eho s6 dllong 1. djnh nghla chM" d8i cIo\m's\!Ch (loEj;oh<>s6am 1. dinh nghla ehieu
doi khoimg hl1 (khOng vel, eho s60 Ia dinh ngh1adlfu<>hllHt.
Ky t\l' "A," 11 dilu dong dI! chi clng khi vo m/)t dU/l!)g !hlbAI du va k!t !hue Ia net
Vi d1,l mqt kieu duemg net ch:tm c6 chi&!, dli n6t 16: diii khe ha
tir dau net tai da'u cha'm la 3 lam nhu sau:
Comwand: Iinetype
? ICreate/LoadiSet: C
Name' of linetype to create: CHAM_GACH
Sau do chQn File c5t vao la MYLTYPE.LIN. va tra lai tiEp:
67
Descriptive text:
Enter pattem(On next line):
A, 16, -3, 0,-3
Nhl1 da ra net cham rieng eho vai ten CHAM _ GACH b trong
file MYLTYPE.LIN, sau do b'.ln eo the tai vao de ve.
6.1.4. LTSCALE (LineType Scale)
nay dung dieu ehinh ty dl1Cmg net.
Command: Itseale
New seale faetor< ... >: <eho tY
Ch6 y: ACAD djnh nghia cae kiiu duemg net trong file acad.lin dung don V! "Inch". Neu b<;tn dung
dOll vi "mm" nen d<}t t)l I khoang 25.
6.2. Li);NH LAYER
B'.ln dung LAYER t'.lo cac lOp mai, thay d6i eac <4e tfnh nhu: rnau sac, kitu
dUCmg net, tat hay rna cac lap, tam d6ng hay lam tan eae lap d6ng lit ke ten cae
lap da co, hay dua m"t lap thanh hin haoh.
* qich gQi Inh LAYER tir Menu:
Screen Menu> Layer
Menu Bar > SETIlNG > Layer Control
* Go lnh til phim:
Command: layer
?/Make/SetiNew/ON/OFF/Color/LtypelFreeze/LOckiUnlock:
Y nghia cac h!a ch(;m do:
+? :Iit ke cae lOp eung cac nnh clla tUng lap.
+ M (Make):.dua I lap thanh hin thm, 4-0 lOp mm va dl1a ra thai.
+ S (Set): goi I lap ra thoi.
+ N (New): lap mm.
+ ON: rna cac lap dang uit.
+ OFF: tat cae lOp, .khi do hlnh ve utn d.c lOp nay kh6ng hin ra mm hinh vlt cung
kh6ng in duge .
.+ C (Color): de mau eho cae lap.
VI Green eho lap "LI" t. lamnhu sau:
Command: . layer " . . .
C
Color: green (b\Ul clID I/lIl mAu """ 06 ii:t 1_+.225 tuang Ilng)
Layer narne(o) for color 3(greenj<Ox . LI.
+ L (Uype): dung Mtbay dOi kieu duang netgiin vmlap. Vi mu6n duang
khufft (Hidden) eho lap "Ll":
Command: layer
?/Make/Set!New/On/Off/Color/Ltype!Freeze/LOck/Unlock: L.
Linetype(or ?)<Continuous>: Hidden .
Layer name(s) for linetype IDDDEN<O>: LI
+ F (Freeze): Hun d6ng cac lap b'.ln chi ra. Dung Freeze thl ACAD se bO qua cac
68
hlnh ve Iren C,-le -lap Freeze trong qu:' trlnil Cl)p sl,t thay doi, nell vic tai hin lai
(Regenerati on) b::l11 ve nhanh chong hOil so voi Chl'fC nung tfit OFF ella lap.
+ T (1ll<IW): lam tan di cae lOp da Freeze.
+ to (Lock): chi dLlIlg c16i v6i ACVADI2, de khoa dc lOp. Khi khoa Ih. hlnh ve
dc lap do van hin fa, nhung kh6ng the sm.U1 Ih<'1.0 (Edil) c1uqc.
+ U (Unlock): mo khoa cho die lap.
ClIo thich: ACAD 12 eo DDLMODES (Layer Mode) d<i diel1 khiC:n lop qua hp Ihm.li .
Command: ddhnodcs
ACAD 12 sc dU'a fa hop thO<;li nhu hlnh 6-2.
layer Control
Current layer: 0
I ! I Current I I Rename I
I Clea! All I
I OK I e,",,1 I I. ""p ... I
Hlnh 6-1: I !(Jp tho<.li "Lllyer Control".
2"
Thaw
Unlock
II
Off
II
Freeze
II
lock '
Set Color ...
Set Ltype ...
6.3. Lj):NH DDEMODES
Entity Creation Modes
Lnh nay dimg de mati sac, l&p,
dUOng net , kieu chG', el l) cao (Elevasion) vv ...
thOng qua I h9P tho<.li.
* Cach gQi DDEMODES tlr Menu.
Screen Menu > SETTING> dde.modes
* Go Inh Ill: ban phfm:
Command: ddemodes
HQP xuat nhl1 hlnh 6-3.
I. .. J. BYLAYER
1
Layer ...
J 0
1
Linetype ...
] BYLAYER
1
Text Style ...
jlTALICT
flevation: 10.0000
Ihickness: 10.0000
OK
I C.ncelj I. He!!,,,. ]
J-IInh 6}: !I(Jp thO<.1l "Entity Creation
69
CHuaNG 7
KHOI vA THUQC TiNH
7.1. KH6I (BLOCK)
7.1.1. Kluil Block
Block (kh6i) la hqp eua cae yl!u t6 ve rieng bit dUQ'c nhom thanh mN d6i tuqng
ve va duqc ten. Vai ten Block da ta co the chen Block vao bat ky V! tff tren ban
ve. Trong khi chen (Insert) co ph6ng to, thu nho va xoay di m<)t goc llly y. khac
khi dung Block chen vao ban ve, giam duQ'c dang ke kich thuoc File ban ve (ACAD chi
them mQt nguyen khi chen mt Block).
'Mt ban vi! phuc t'.lP b<;tn co the' phan fa thanh cae d6i tuqng ve rieng bit va t<;to thanh
cae Blocks, bien chung thanh ban ve chinh.
Ngoai ra ta co the: dinh nghia Block til cae d6i tuqng tren him vi! hin thai, tll ban
ve da co tmac. Cho nen h<,ln co t<.to fa mt thu vin rieng cae hloh vi! ma.ll (nhu Iii: clra,
bulOng, mll 6c, vong hi, van vv ... ) va sau nay chen chung vilO bim ve.
7.1.2. Lenh BLOCK
Lnh BLOCK de: 4.0 ra mt kh6i til nhom cac ytu t6 tren ban ve hin .co.
* Cach gQi .BLOCK tit Menu:
. Screen Menu> Block
Menu Bar > CONSfRUcr > Block
* Go til ban phtm:
Command: block
Block name (or 7): <cho ten kh6i>
COn neu dap "?" thl ACAD dua ra danh sach ten cac khai da duqc djnh nghia trong
ban ve. Sau khi cho ten khai ACAD nhac nha tip:
Insertion base point: <cho die:m co sa de sau nay chen vao bim ve>
Select object: <chQn cac d6i tuqng de nhom vao mQt kh6i>
Sau khi vic chQn' doi tuqng kt thuc (Enter), hlnh ve clm cac d6i tuqng duqc chQn se
ma't di. Blpl muon ph\lc h6i chung hay dung OOPS:
Command: oops
7.1.3. Lenh INSERT
Lnh nay dung M chen mQt Block vao oon ve V! trt can thiet, theo ty va goc xoay
lily y. Ngoai ra b'.ln co the dua vao duang dAn tai mQt ban vi! (.DWG) chen bim ve do
nhu mQt Block vao bim ve hin thai.
70
* each gQi lnh BLOCK. tir Menu:
Screen Menu> Block
Menu Bar > CONSlRUcr > Block
* G5 tir ban phfm:
Command: insert
Block name (or ?): <cho kb6i, ? xem danb sacb cac kh6i>
Insertion point: <cho diSm cben, no cilng la tam xoay>
Xscale factor<l>jComer/XYZ:' <cbo ty pbuang X>
Y scale factor<X>: <cbo ty pbuang Y>
Rotation angle<O>: <cho goc xoay khi dien>
Neu b<;tn dap dong nhac "Xscale factor<l>jComer/XYZ:" bAng g5 "C", ACAD cbo
pbep b<;tn cbl ra 2 dinb elm blnb chu rna dinb tbu 2 la cben, 2 q,nb X,Y Iii. ty
cben tbeo pbuang X va Y.
Ol(;m "XYZ" tren dong nbAc
"Xscale factor< l>jComer/XYZ:"
chi dung d: cben 1 Block duqc ve
trong 3 (3D).
Chli. (hich: Ncu hl;lIl cho ty chen
phL10ng X,Y la s6 am, Ihl uL10c hlnh
chen vao Sf' d6i xUng gL1rmg voi hlnh g6c
(hlnh 7-1)_
7.1.4. qnh INSERT vOi dau " ...
Xsca[e :::: I
Yscale =1
HlOh 71
Xscalc == 1
Ysca[e"" I
Ml kboi (Block) da djnh nghia, ACAD xcm no nbu mt d6i tuqng dan -(nguyen tbe).
Cho nen kbi b':ln cbon mt yeu to trong khoi tbi ca kh6i duqc cbQn. Do do b<;in kbOng tbe:
tbay doi rieng ti:rng yeu to trong kboi duqc.
Neu muon cben mt Block rna vAn duy tel duqc SI! rieng cac yeu t6 trong do,
b,:!n bay dau "*,, vao truac ten kb6i. Vi dl,J: chen kb6i ten la "V it" vao ban ve de sua, ta
la.m nbu sau:
Command:
Block name(or?):
Insertion point:
Scale factor<I>:
Rotation angle<O>:
insert
* vit
<cbo cben vao>
<cbo ty J>
<cbo goc quay>
7.1.5. EXPLODE (phon ra m(it khiiij
Neu da cben mt kboi vao ban ve boi Jnh Insert r6i rna b<:tn muon tbay d6i d.c
yeu t6 rie'ng trong kb6i do tbi kb6ng duqc. ACAD cung cap EXPLODE de: pban ra kboi
do ra cii cac kb6i kfcb tbuac, dt...) va da tuyen (Polyline) tbanb d.c yeu
t6 dan rieng bit, d.c nguyen Tir do i':li co tbe tbay d6i, chinh cbung nbu
tbUtmg. Do v*y Jnb INSERT'*" tuang duang vai 21nb INSERT va sau do EXPLODE.
* Cacb gQi EXPLODE tir Menu:
Screen Menu> EDIT> Explode
Menu Bar > MODIFY > Ex pI ode
* G5 tir ban pbim:
Command: explode
Select block reference or Polyline: <cbQn Block, Polyline pblln ra>
Chli. y:
+ Lnh chi thi himh moi mot muc. Tue Iii Ileu Block chua Polyline thl Explode Ian Ihu-
71
nhflt, Block se ph&n ra thanh Polyline va cae t6 dan khac; Dung Explode Ian thu hai thi Polyline mai phun
ra thanh cae dOl:ln thimg, cung {ron
+ Lnh EXPLODE kh6ng eo lac d6i vai mt)1 kh6i uu'crc chen vai eae ty I X, Y, Z kha.e nhau.
7.1.6. BASE
Neu b<;ln muon chen bim ve hin thdi van m()t bim ve khac sau do thl can chi ra diim
C{/ sa dt co tht si'r dl;lng Inh Insert sau do.
Command: base
Base point: <cho ditm co sit>
Neu b':ln kh6ng cho diem co sa thl ACAD se coi (0,0,0) Iii diem co sa.
7.1.7. MINSERT
Lnh nay tuong duang vai hai Inh Insert va Array Rectangular.
* Cach gQi lnh MINSERT til Menu:
.
Screen Menu> BLOCK/ DRAW> Minsert
* Go Inh til ban phlm:
Command: minsert
VI dvai day minh hQa each dung
nay: (hlnh 7-2)
Command: Minsert
Block name(or ?):. vit
Insertiopn point: PI
Xscale factor<l>/CornerjXYZ: .J
Y scale factor<=X>: .J
30
Rotation angle<O>: .J
Number of raws<. .. >: 2
<eho s6
Number of Columns<. .. >: 4 <eho s6 c()t>
Hlnh 7-2
Unit cell or distance between raws: 30 <khoimg dch cac hang>
Unit cell or distance between Columns: 30 <khoang cach dc c(?t>
Chu y: Khong the dung dau "*,, veri Jnh MINSERT.
7.2. THUOe TiNH eVA KH6I (ATTRIBUTE)
Co nhUng kh6i chi Hi hlnh ve, nhlmg co nhUng
kh6i can co d. cac ghi chu v6 cac thuQc tinh du6i
d':lng Text (Attribute). MQt Attribute co the chua cae
thong tin cua khoi nhu la gia ca, tinh ky s6
hiu, vi).t Iiu, s6 luqng, c6ng Sutlt, noi si'm Xutlt...
hlnh 7-3 13 mQL vi kh6i mang thuQc tinh.
7.2.1. Lenh ATTDEF (Attribute Definition)
Lnh nay dimg djnh nghla mQt thuQc t1nh
(Attribute) cho kh6i, xac djnh dong van ban gQi ia
the thUflC linh (Attribute Tag). 111e thuQc tlnh nay
cluqc Itru trong kh6i nhu mQt doi tuqng ella khoi. The
thuQc t1nh duqc chen dmg vai Block vao ban ve.
72
DI. 3366 rS
17
Hinh 7-3
each g9i ATIDEF til Menu:
Scfeen Menu> BLOCK / DRAW> Attdef
'" G6 lnh til ban phtm:
Command: attdef
Attribute modes - Invisible:N Constant:N Verify:N Preset:N
Enter (ICVP) to change, RETURN when done:
dap dong nhac do bai cae tuy ch9n:
+ I : khong gia thuC tloh fa mall hloh khi chen kh6i.
+ C : gan tflIOc 1 gia. c6 eua thuC tioh khi kh6i duqc
+ V (Verify): xac sl! thay d6i thu9C tioh trong khi chen kh6i.
+ P (Preset): khOng nhac nha cho vao gia thu(lc Hoh khi chen kh6i, rna ACAD tt!
d(lng lAy gia tf! dioh.
Sau khi ChQll mode(l, C, V, P) b"n fin Enter se hin fa dong nhac tiep theo 13:
Attribute tag: <cho ten the thuQC tfoh>
Attribute prompt: <dua vao dong nhac khi chen kh6i>
. Default attribute value: <cho gia tT! dinh ella thuc Hoh>
Nu a tren mode thi. dong cu6i nay thay bang "Attribute,
',value:" .
7.2.2. ATTDISP
4nh nay cho phep thay d6i tlnh (ON) hay :In di (OFF) cua thuQc tfnh fa
manhlnh.
each g9i ATIDISP til Menu:
,r-'-Sc-re-en-M-e-n-u->-D-I-S-P-LA-Y->-A-U-d-is-p-,-'
GO ban phfm:
Command:
Normal/ON/OFF < >:
+ N: thuQc tfnh hin fa blnh thuimg,tM Ithi trtldti &l b\", dung Invisible
+ ON: dll'a Attribute ra mlln hinh. ''''',
','. .
+ OFF: lam an Attribute di. -'.'
"
7.2.3. ATTEDIT
4nh nay dung di thAo, Slm chila Attnbute .e.
each g9i lnh ATI'EDIT tit Menu:
Screen Menu> EDIT > Attedit
'" G6 lnh til ban phim:
Command: Attedit
Edit attributes one at a time<Y>: <Y: Sua timg thuQc tinh, N: SUa chung>
eM thich: c6 the sua tinh thOng qua thol;li bAng DDATIE.
7.2.4. DDATTEF
Bl,\n thong qua h(lp thol,\i bang canh g9i nay dinh nghia thu(lc tfnh. H(lp thol,\i
fa nhll' hlnh 7-4.
73
Atlrlbl,lte Definition
I
Attribute---------------,
lag:
O'!lerily
o Ere set
rompt:
Value:
Insertion iText Options
I Pick < 1 JUstification:
o /\liqn previ(luG
OK l-=C-,-nc-e-: "
I'TALICT
I He'p ... I
IIlnh 7--1: HOf1lhm.li '"AtlrihUlc Defini1ion"
+ 6 Mode: de' \tea chQn Mode (I, C, Y, P) gi6ng nhu dJ noi a tren.
+ 6 Attribute: de vila ten the (1:1g), vilo dong nhac nhi1 (Prompt), vilo gi;i Irj m,)c
cljnh eha Ihu6c \[nh (Value).
74
+ 6 Insertiun point: xac c1jnh di6m chen b;"tng chu(lI h;IY [9<1 c19-
+ 6 Text option: chQIl chu, chiclI caD, crill Ie, goc nghieng chiT.
CHUONGR
7 _ , ,._
DUA BAN VE RA MAY IN. MAY VE
8.1. cAl MAy IN (PRINTER), MAy VE (PLOTTER) vA CHUQT (MOUSE)
cae files trong thl1 fRye DRV cua ACAD chua cae thong tin ve cae thOng so dti
thiet hi_ dli may ve, may in, vai ACAD12 ta gQi tu Menu Bar> File> Configure;
hoi}.c go tir ban phim:
Command: con fig
ACAD dlIa fa cae lip chQn cua "Configuation Menu" nhl! sau:
Configuration Menu
O. Exit to Main Menu
1. Show current configuration
2. Allow detailed configuration
3. Configure video display
4. Configure Digitize
5. Configure Plotter
6. Configure system console
7. Configure operating parameters.
Enter selection<O>: 5
Tir dAy chQn 5 de di di.it may ve hay may in; con chQn 4 de dti di.it Neu ch<;m 5,
ACAD se hin ra thong bao cau hlnh hin va d.c thong bao nhlI sau:
Plotter configuration Menu
O. Exit to configuration Menu (thoat ra)
1. Add a Plotter configuration (them cau hinh I may in, may vel
2. Delete a plotter configuration (x6a ca:u hlnh I may in, may vel
3. Change a plotter configuration (thay d6i hlnh I may in, may vel
4. Rename a plotter configuration (d6i may in, may vel
Enter selection, 0 to 4 <0>: 1
Sau khi dua h!a chQn I vao dong tren se hin ra mQt bang danh sach thi(t bi,
ehQn wang thlch voi may in, may ve clla Vi
A va:ilable plotters:
I. None
2. AutoCAD file output formats(pre 4.1) by Autodesk, Inc
3. CalComp ColorMaster plotters ADI 4.2 V2.8 - by Autodesk, Inc
9. HewlettPackard(HPGl/2) ADl4.2 by Autodesk. Inc
Select device number or ? to repeat list < I >: 9 .
Gia su b<;ln eh<;m 9, ACAD se dua ra cae h!a ehQn phl,l nhu sau:
l. LaserJct III
2. PaintJet XL w/HP-GU2 Cartridge
3. DraftMaster SX/PX/MX
75
4. DraftMaster RX/MX/Roll Feed
5. 7600 Monochrome
6. 7600 Color
Enter selection, I to 6 <2>:
Vi du ban chon I, ACAD se dua ra cac nhflc nha de ban Ira lai v& etat so b;:'m in, loai
giay dua c6ng noi voi InllY in, kh6 giay in, ty I in vv ... cUeli clmg chQn 560 de
kh6i "Configuration Menu". Truoe khi ket thue cili di,lt, ACAD yell cau b;:.111 tralai "Y"
hay "N" de b'.'n khiing djnh Ittll giG' hay khang nhfrng thay et6i ca.i a tren:
Keep Configuration Changes?<Y>: <enter>
* Cach dli chuQt cung tuang nhlT tren, b<.tn chQI1 4 trong "Configuration menu".
ACAD se thong bao thiet bj hin Ihai nhl( vi dl.1 sau day:
Your current digitizer is: Current System Pointing Device
Do you want to select a different one?<N>: Y
B<;tll Ira lai Y de ch9n lifi voi thiet bj cila Ole buoc sau do se tiep tl!c wang tl!
nhu !ren.
8.2. Lj):NH XUAT BAN VE RA MAY IN, MAY VE
* each gQi Inh plot tir memu:
Menu bar> FILE> Print/Plol... > H<)p Iho<.ti "Pia! Configuralion"
Screen menu > PLOT ..
* Go tlT phfm:
Command: plot
Sal! do xuttt hp IhO::.li "Plot Cunfiguration" nlllT hlnh 8-1 (neu bien CMDDIA
khac 0).
76
Plot Configuration
Device and Dehault Information
fxl050
I
Pen Parameters
! fen Assignments ... I I.Qp:iimil';,1Ion .. 1
,A,"III100",1 Parameters
Displa-X 0 Hide Lines
o
o .limits
OYkw
o Adjust Area Fill
[gJ Plot To fite
OK I Cancel I
Pllper Size lind Orientation---,
o Inf.hes
Plot Area 2tO.90 by 284.40.
Scale. Rotation. and Origin
I Rotation and Origin ... 1
o
PloHed MM. '" Drawing Units
284.4 113.916
!8l Scaled!o Fit
Plot Preview
I Preview ... I Partial 0 Full
1 tlelp ... 1
Hlnh 8-1: I Il)p (hu,.1i "Plot Collfigul"lIlion".
1- 6 " Device and Default
Information"
ACAD thong baa ve thie! bj in
hin Ihai , b'.ln an vao nt:it "Device
and default seleclion" se hin ra
h9P phl,l thay deli thong
tin ve Ihier bi (hlnh 8-2).
+ Trong (} "Select Device":
chQIl thiet bj in.
+ "File Defaults": nut "Save
defaults to file ... " Cat cae gia Ir!
xac djnh ve kho giay, 1)1 f9ng
blH ... vao 1l19t file. Ntlt "Get
defaults from file ... ", gQi Ctlc gifl trj
ch{ra Imng file dJ cat ra de xuat ban
ve ra in.
Devlte 8nd Defeult Seledion
Select Devite-----------------,
Manufacturer: System Printer ADI 4.2 - by Aulodesk. Inc
Port:
1050
File Dei8ults
Save DelaultB To File".
II
Defaults fmm File."
Device SpeciHc ConHguraHon
Show Oevice Requirements ... ! I Chnge Oevke Requirements ...
Hlnh 8-2: Hl)p lho,:!i "Device ;md Dcf.mlt Selection".
+ "Device specific Configuration": nul "Show Device Requirement" chi ra eho
thOng tin djnh hlnh can them dia thiet bj hin thai. Nut "Change Device Requircment" dt
thay deli cac yeti call dinh hlnh them eua Ihiel bj hi11 Ihoi.
2- 6 "Pen Parameters":
+ Niit "Pen Assignments ... ": nut nay x:k c1jnh dc thong 56 vt:! blit, lo<;ti QUang
net, toe 09, be [(jng net cho Ihiet bj in, ve hin .thoi. HQp tho<;ti plll.l xual nhu hlnh 8-3.
,
Pen As.s.lgnments
OK I Cancel I
Modify
Color: I
:==1
1
P!;,n Width: 10.254
De dieu chinh thong so but, chill tien kich sang 11191 h[mg dn thiet sau do 1hay d6i
c;:ic gia trj i:J 0 ben phai "Modify Values".
Chit y: Kh61lg ncn 1(\11 girra lot.li dl1(lIlg nd ella thi CI bi vai IO,!i dlrong net IrCn bim vi::. T61 nhfft kh6ng
nen dllllg IO,!-i dHOng net ella lhie'l hj. chi dlmg IO,!-i uuemg lien Iuc CUlt Ihi':l hj eho Ifil cii dc lo,!i dUO'ng Ilel
Ircn biln vi!.
+ Nflt "Optimization ... " (toi lru hoa): ACAD cung cap dc It,ra ch(;m t6i lfU khi ve ra giay
M gi{un toi Ihieu dc chuyen dQng cua bUI, giiim Ihai gian ve. Khi an vao nut nay se xuat
hi1l hqp IhO<.li phl,! nhu hlnh 8-4.
77
Optimizing Pen Motion
o
rZI Adds swap
o ,\dds p'en sorting
o moll!)!) opllmizal1on
o J\dds JuU moli!)n
o e!lmin:aHon of ovn!upphlH hmiz.onlai nr
o !"IJ1d of
Hlnh 8-4
trong do:
- "No optimization": kh6ng chl;:m toi uu, ve dl,ing thu tl! ban ye.
- "Adds endpoint swap": them YI! sl! Irao d6i mut.
- "Adds pen sorting": ve sl! si\p xep but, (mQt but ve het duang nao do mai
ddi).
- "Adds limited motion optimization": them ve toi I1U cac dQng giai h.;m.
- "Adds fun motion optimization": tMm ve chuytn d<)ng toan, VI khi ve vong
tron thl ve hoan xong-mai've chb khac.
- "Adds elimination of overlapping horiZontal or vertical vectors": neu co nhieu dO<;ln
thAng dUng hay nAm ngang chong nhau thl chi ve mQl.
- "Adds elimination of overlapping diagonal vectors": 10<;li bo d.c dUCmg nghieng ch6ng
nhau chi ve m<)t.
3- () "Additional Parameters"
Trong 6 nay co xac d!nh vung ban ve duqc xuat ra thiet bi in nhu: Display,
Extents, Limits, View, Window. Y nghia cac il!a ch9n ve vung ban ve duqc xuat ra nhu sau:
+ D: in ra yung bi'm vi! hin tren man hlnh (View .port hin thai).
+ E: giong nhu ZOOM-extents, vung ban ve xuat ra ia toi'm b<) cac hlnh dii ve.
+ L: vung ban ve XU<ll ra nAm trong gi6i h<;ln LIMITS dii :d.c djnh khi ve.
+ V: vung ban ve xuat ra Ia mQt canh (View) rna da: d,nh nghia til tmac bAng lnh
VIEW.
+ W: viIng bim ve xuat ra nam trong etra s6 b<;ln xac djnh.
+ Hide line: neu danh dau vao dAy, cac duang b! che khuat se kh6ng duqc ve.
+ Adjust Areafill: neu danh dau a dAy, cac yeu to doo duqc t6 mau nhu la Trace, Solid,
Polyline co be r(mg net Ian hoo be r<)ng but se duqc ve dung nhu dii ve ban ve.
+ Plot tojik: dua ban ve ra thanh m<)t file kel xuat co du6i 1a Sau nay b<.tn dung
mt chuoog trinh feh khac dua ra bi in, dung h dieu"hanh DOS de in v6l
lnh COpy lB. .
4- 0 "Paper size and orientation"
Trong 6 nay b<.tn Co the ch9n doo Vi do kich co ban ve xuat ra giay la Inches hay
Mi1Iimeters (mm) bang cach danh dau vao nut tUoog {mg. De chQn co_giay in ra rna thiet bi
clla b<.tn dap U'ng duqc,hay an vao nut "Size", ACAD dua ra hQp th0<.ti hlnh 8-5.
Trong h<)p nay, kfch sang mQt dong thj co giay nam ben trai hl)p
va OK chQn. Phia ben phiii til cac dong "User" b<;ln chieu rQng (Width) va chi6u
cao (Height) clla co giA'y thea )' b'.ln (ngmJi dung).
78
Paper Size
Size Width Height
Size Width
USER:
(210.00
I
MAX 210 90 264.'10
USER 210.00 297,00
USER1 210.00 190.00
USER!: (210.00
I
USER.2.: !
I
USERJ.: !
I
USER!: 1
I
Otientation is londsc!lpe
Hlnh 8-5: Hl)p tho<;ti "Paper Si7..c':
5- 0 "Scale, Rotation, and Origin"
Height
(297.00
1190.00
I
I
I
o
+ Nut "Rotation and Origin": b::m nhay van nut nay de g6c in va xac djnh goc
xoay ban in, ACAD hin ra h()p phI,! nhu hinh 8-6 dudi day.
+ Nut "Scale to fit": cho Vilflg ve in ra vua khft vai co giay da chQn.
Plot Rotation and Origin
[OPlot Rot.tion , ....... .
o @;90'
- ,0:::; .... :
0180 OZ70
Plot Origin-----------------,
X Origin: 15.00
I Y Origin: 1-
5
.
00
H'mh 8-6: H(lp thol,1i "Plot itotation tujd Origin".
6- 0 "Plot Preview"
+ Dung nut de xem trudc bim in tren man hinh. Trude tien ban danh dau vao ()
vu6ng "Partial" hay 6 vu6ng "Full" sau dOllMy vao nut "Plot Preview" 'de xem:
- Partial: eho xem anh hUOng ella vung ban ve xuat ra in so vdj co giay in dff
ehQn. Dieu do dUQ"c thi boi hai khung mati: khung do lmg vdi co giay chQn, khung
xanh ling vdi vung ve xuat ra in.
- Full: hin ra man hlnh ban ve gi6ng nhu se in ra giay.
Cu6i cung an OK de qua trinh in bat dau.
i9
PHANHAI
w ""
'I.E aA CHI.EU
CHUONG9
MO. TRlIONG VE 3D
9.1. H TOA vI) NGliOI DUNG V A cAcH fJlEM 3D
9.1.1. tQa do ngulri dung UCS
Bim ve AutoCAD dUQ'c trong tr\lC tQa chuan co d!nh WCS. Ban ve 2 chien
(2D) chi t<;>a d<> x, cho nen dung h tI1,lc nay Ia duo NhllI1g vo; ban ve 3 chieu, (3D)
thuang phai cho cae diem trong khOng gian b&tg c3. 3 tQa d(J x,y.z. do do ACAD cho phep
til t<:t0 Ca cae tru.c rieng ella gQi 13. 1Ic nguai dung ues de chuyen sang
ve 2D (xem chuang I, tit't 1.2). Ole phuong pMp djnh nghI. h tnlc UCS hOi UCS
nhu sau:
'" each gQi ,1nh tir menu:
Screen menu> ues
Menu bar> Setting> ues
'" Go tu ban phim:
Command: ues
Origin/ZAxis/3pointiEntityiYiew/XIYIZIPrev/Restore/Savei
Del/?I<World>:
Ok h,ta chQn co y nghia nhu sau:
_ Dar 0: tjoh tien goc (Origin) h trl:1C ues den kh<ic, hlIang cae tn,lc x, y, z
kh6ng d6i.
KO
_ ZA: ues len phia tren thee chieu dlIong trl,lc z:
. + Origin point<O,O,O>: <chQn lam g6c mai>
+ Point on positive portionof Z-axis< ... >: <chQn I diem a phan duang
cua trl,lc z>
3: chuytn UCS toi g6c mai, hlIOng x,y moi dl,ta trl!n 3 diem cho:
+ Origin point<O,O,o>: <chQn diem g6c mai >
+ Point on positive portionor X-axis< ... >: <chQn I a phan duong
clla x>
+ Point on positive -Y portion of the UCS XV plane < ... >: <chQn diem b phin
Y dlIang trong XV>
_ E: xac d!nh UCS mai bang each chi vao mQt tM nao da: co (trtt 3Dpline, mesh
hay b Viewport).
_ V: thiet UCS mai co XY song song vai hlnh cua bl;ln, g6c kh6ng
thay dOi.
_ X/Y (Z: quay M UCS hin tl;li quanh tf\lc x, y, z.
_ P: tay ll;li ues tmac do. ACAD co hru ll;li 10 h UCS sau cung.
_ R: gQi ra UCS da: llID.
_ S: llID UCS voi ten bl;ln tt! di;it UCS co dili 31 ky U!).
D: xoa d.c UCS dfi llID.
= W: dua UCS ve trimg vai h tQa dQ chuan WCS.
U):NH UCSICON
b;;m de hlnh dung h tryc tQa dQ, ACAD dua ra cac tuqng (icon) tren man hlnh.
Tuy tf\lc WCS, UCS hay tuy mOi Viewport rna bieu tuqng co dl;lng khac nhau. B'.ln
thay d6i hin, tat, dua icon tai goc tQa d ... bang UCSICON:
* Cach gQi lnh ttt menu:
Menu bar> Setting-> UCS> icon
* Go lnh ttr bim phim:
Command: UCSlcon
ON!OFF! ALLINoorigin!
ORigini<. .. >1:
_ Dap ON/OFF: hien th! hay tat icon.
_ ALL: cac thay dOi dugc gan vai tat
cii cac Viewport.
_ N: hin icon b goc duai-trai.
_ OR: icon tl;li goc h tfl;lc.
Vi Cho hlnh nem (hlnh 911. vo
duemg di qua die diem giiia E, F cua
BC, AD r6i ve duang tron nam trong
phfing ABeD, co tilm Ul giiia EF, ban
k(nh 40mm.
Command: UCS
c
Hinh 9-1
Origin!ZAxis!3pointiEntity!ViewIXlY!ZlPreviRestoreiSaveiDeli?!<World>: 3
Origin <chQn dit'!m A Osnap modes! END>
Point on positive portionof X-axis< ... >: <chQn D>
Point on positive -Y portion of the UCS XY plane < ... >: '<chQn B>
Command: line
From point: <dung Osnap modes/ MID chi AD>
To point: < dung Osnap modes/ MID chi vila do*n Be>
To point: .J
Command: circ1e
3P!2P{lTR/<Center point>: <dung Osnap modes/MlD va chi vila EF>
Diameter/<Radius>: 40 .J
eM thich: huang tryc z trong hi) ues duqc xac djnh theo quy h1c ban tay phai; tuc Iii. &.it ngon cii theo
chit"u ducmg x, ngon tro thea chi6u ducmg y va ngon giG'a vuClng g6c vai long ban tay thl n6 chi
uuong tryc z.
81
9.1.2; Cac each nh.i> dii!m 3D
Ta co cac phuC1ng phap nhtJ.p diim 3D nhu sau
- Cho t9a d6i: x,y,z
- Cho tQa d(> tucmg d6i: @x,y,z so vai diem truoc do xl,yl,zl.
- Cho' tQa d(> tn,l WOllg d6i: @p<<p, z trong do: p Ii khoang each til diem vi! tai diem
truoe do, cp lit gee tir trl,lc.x tai ve (trong XV), con z 13. tQa d(> thee tfl,lC z.
- Cho tQa d(> cAu wong d6i: @pp<cr trong do p 13 khoang each tir diem vi! loi diem
trube do, <p HI goc lit diem ve so voi tf\lc x (trong XV), a Ii goc tit phing (XY) toi diem
vo (xem hinh 93).
- Dung phim pick chut.
- Dung bl) lQc tQa d(> Du6i day tdnh bay CI,l the phuong phap nay.
* Lt;Jc tqa 49 diim(Point Filter)
Trong qua tdnh ve, khi cae tQa d diem b<,m co the dl,l'a vao tQa d(> x, y,
z cua cae diem thuc d6i tm;mg da co bfing each dung bl) lQc tQa d diem. B(> IQc nay
biet khi dung kt hqp vai OSNAP MODES.
Khi dang b trong mQt ACAD yeu du nMp bI).n c6 the dap nhu sau:
+ Dap ''.X'' ",Y", ''.Z'': h1"y cimg tQa d x y, Z ooa diem da co nao?
+ Dap ",XY" ".YZ", ".ZX": lay cung tQa d x,y y,z Z,X v6i diem da:
co nao?
Ta xet each dung b lQc diem qua cae vi dl,l sau day:
Vi 1: eho kh6i hp, ve tfl,1 co tAm day du6i (x=x
M2
, Y=YMI' :z=60), chi6u cao 13. 20,
ban kinh Hl 40.
Command: ucs
Origln/ZAxisl3pointiEntilyNiew/X/y/Z/PrevlReslore/SavelDel/?1<World>: 0
Origin point<. .. >: .X
Of <bAt diem gifr. M2>
(need yz): .Y
Of <bAt diem giila MI> (need z): 60
Command: circle
3P/2PfTIR!<Center point>: 0,0,0
Diameter/<Radius>: 40
Command: change
Select objects: 1 (last-ch<;m dubng
tron vua ve xong)
Properties/<Change point>: P
Change what property(ColorJE1ev/
LAyer/LType/LtScalefThickne,,): T
New thickness< ... >: 20
Change what property(ColorJElev/
LAyer /LType/LtScalefThickness):.J ...
Vi 2: Vi! dubng gap khue A'EFB' Hlnh 9-2
mai nha va ve eira MNPQ nhu sau.
1. VO mai AEFB'
Command:
LINE from point:
To point:
Of
82
Line
<dung Osnap mode/END de bat mut A'>
.XY
<Osnap mode/MID biit diem gilia ella A'D'>
(need z): 160
.XY To point:
Of
(need z):
<Osnap mode/MID bat giua cua B'C'>
.z >.
Of
To point:
To point:
Command:
LINE from point:
To point:
"To point:
Command:
LINE from point:
<Osnap mode/END bat diem E>
<Osnap mode/END bi\! diem B'>
.J .
.J
<Osnap mode/END bat D'>
<Osnap modefEND bat E>
.J
.J
<Osnap modejEND bat F>
To point:
<Osnap modelEND bat C>
To point: .J
2. Vi! eira MNPQ
Command: line
From point: .YZ
of <bat dinh A>
(need x): 20
To point: @0,0,90 (diem N)
To point: .yz
of <bat N>
(need xl: 60 (diem P)
Th point: .. xy
of P>
(need z): 0
Th point: ;,J
9.1.3. Si'1 d\1ng 'CAL {calculator) xoic dinh
Hinh 1).3
Sir l?nh 'CAL e6 dirih eae diem bang cae bieu thUe vt<; to va cae s6, de
t(nh toan cae ham s6 thOng thuemg, cae phep tlnh tao
o Ctic phip tinh va cae htlm thllltng trong CAL
+,-
0,/
()
abs(x)
abs(vector)
ang(PI,P2)
ang(vector)
dist(PI,P2)
dpl(A,PI,P2)
dpp(A,PI,P2,P3)
ill(PI,P2,P3,P4)
ilp(A,B,PI,P2,P3)
cng, trlr cae 56 va vecta
nha.n, chia cae 56 va vecta
nh6m thuc
lGy thua ella 1 56
gia tr, d6i cua s6 thl!c
do dai vecta
g6c giua duang thing PIP2 va x
g6c giua 1 vecta va tn.lC x.
khoimg each giaa 2 die:m Plva P2
khoang each giua die:m A V.l duang thing PlP2
khoangcach giua A va phing piP2P3
giao dim 2 duang PIP2 va P3P4
giao diem coa duang thing AB voi phing PIP2P3.
83
mee hay (end+cnd)/2
rad
11m giLra ella (hang dUQ'c xac djnh bai 2 mut.
tim ban kfnh cung tron
pld(PI,P2,dist) tIm trcn dlf(lng thfing PI P2 vii each PI Ihtmg
dist cho tmoc.
r2d(x)
d2r(x)
d6i radian x sang dO
d6i goc x di? sling radian
quay di6m A quanh tam PI di 1 goc u.
quay diem A quanh tn.lc PI P2 eli I goc a
rol(A,P I ,a.)
rol(A,PI,P2,a.)
u2w(P I)
w2u(PI)
dOi IQa di? PI tlt h UCS hin Ihai sang WCS
d6i IQa di? diem PI tit WCS hin thai sang UCS
Tn!n day 13 mi?t s6 thOng thuang nhat(xem trong AutoLlSP).
* Cach g9i /Ilh CAL
Command:
Expression:
Vi 1,' Trnll vccto
Command: cal
cal
vao thuc >
Expression: ISO, I 00,-60]+11 00,200, 160]
(ISO,300, I 00)
Vi 2:
Cho ttr din APIP2P3, {rang eto
A(70,40, I 00), PI (0,0,0), P2(S6, I 00,0),
P3(160, IS,O) (hinh 9-4).
a. Ve dUOng thtmg AB vuOng goc
vai phlmg PI P2P3.
b. Ve duong thrmg ILt giao diem H
clla dLtang. thAng AS vai phang
PIP2P3.
c. Tim khoang each tlt chan duang
vuOng goc (K) ke tit H toi AP3 voi
ph5ng API P2.
- Vo duong AB
Command: line
From point: <bAI dinh A>
To point: @0,0,-170 (di6m B)
To point: .J
- Vi; duong HK
Command: line '
From point: 'cal
Hinh 94
Expression: ilp(cnd,end,end,end,end) (tim giao diem 1-1)
Select entity ror END snap: <btl! A, B,PI,P2,P3>
(70,40,0) <cho ket qua t911 dt) giao H>
To point: per (ve dUOng vuOng g6c HK)
To <chi vao dUOng AP3>
To point: .J
- Tim khoang each tit K tOi mi.\t phang APIP2
Command: cal
Expression: dpp(INT,END,END,END)
X4
K
INTor
END of
65.9145
<chi van K>
<bal A, PI ,P2>
(ke! qua nay la kholmg each tit K to', m(lt phftng API P2)
Chu thich' [)ung 'CAL Iro giup khi nh(\p 11;1<1 dt) ella diQm ella llwi lflnh ve.
9.2. DI!l:U KHI!l:N HlEN HINH ANH 3D
9,2.1. Dim nhin (Vpoin!)
Trong kh6ng gian bi).n cOlhe thay deli diem nhln (Viewpoint) de quail sal the
a vi trf thfch hQ'p bc;lO mu6n. do b<;tll co the thl.rc hin de thay deii mai eho d6i tll'Q'ng ve.
L$NH VPOINT (ChQn di6tn nhln)
* Ckh g<;>i Inh III menu:
Menu bar >View > Setview > Viewpoint> Set Vroint
Screen menu> Display> Vpoin!
* Go Inh Itr ball phfm:
Command: Vpoint
Rotate/<View point.> < ... >:
+ Dar djnh: eho diem nhil1 mai, diem dich djnh Ii (0,0,0). mu6n co hinh
chieu bling chQn nhlo (0,0,1); mu6n co hinh chien d(mg ch<;m diem nhlo (0,-1,0); chc;m
dim (-1,0,0) cho h'inh chiu cq,nh, va dim (1,-1, I) eha hlnh chieu tn:le do vuong goc cIu
(hlnh 9-5).
,
mnh 95
+ R: cho dim nhln mai cae g6c xoay:
Enter angle in XYplane from X axis <..'>:
Enter angle from XY plane< ... >:
Hinh 9-6 a !fen chi ra dch xac d,nh cae goc nay.
Chii. thich:
p
y"""JX
H'inh 96
<eho gOc xoay tir tfl:le X trong
phtmg XV>
<cho goc xoay tir phling
XY len hay xu6ng>
+ N!!u dong nh,ic dau tien fin Enter sc hil;11 ra m(H la han (Compass) h1nh 9-7 b'.lll chi di CO!llro
qtLanh vong Iron sc chon UIlQC nhl.n \Ilong ling l\leo y
85
z
1BDO
x
Hlnh 9-7
" .... -0
Ilinh 9-X
45'
30'
10'
0'
+ CO eha fa la bim (hlnh 9-7), eho nhln hrmg de g6c qua hic:u do (hlnh 9-8) llt menu
Menu bM> View> Setvicw > Viewpoint> Axes I Presels ...
LENH DVIEW
Lnh DV1EW (Dynamic View) eila ta quan sat duqc hlnh anh 3D d(Jng. a day dCmg
kh<ii Camera (m,lY ilnh) va Target (dfch nhln t6i) quan S<II quanh lhe.
* each gqi I?nh tir menu:
,-----------------,
Menu bar> View> Set view> Dview
Screen menu> Display> Dview
* Go lnh Ill' ban phim:
Command: dview
Select object: <chQI1 cae d6i luqng>
CAmeraiTArgetlDistanceiPOintiPAiZoomiTWistiCLipiHidei
OtTiUndoi<eXil>:
Dap cae h!a ch(;m:
CA: eho cae goc quay camera.
_ TA: quay dfch (c16i tuqng ve) quanh camera.
_ D: di chuyen camera dQc tia nhln, cling 1a mode ph6i canh.
_ PO: eho dich target va dicim camera.
PA: xe d!eh imh tren hlnh.
_ Z: eh(re nang Hay co 2 ch d<): nu i:J trong mode ph6i canh thl gi6ng nhl1 tang giam
ei! ella may nnh; th{r 2 IS. tit ehc c19 ph6i canh, thl Zoom gi6ng nhtr thOng thuong.
_ TW: xotl11 xoay camera eli I g6e.
_ CL: dlfl1g m<)t cal vuOng g6e vui tia nhln, do d6 phiin tlui phfa sal! ho;::te phfa
tnr6'c cat do b! ehe khuat tlly theo b<.'n It.ra ch<;m Baek/Front. CGng co th6 Ilion IliOn b!
chc khuat neu ch<,>n OFF
Hinh 9-9 lil dui tlrqng 3D sau khi dung \nh Dview/ CL/Fron!.
_ H: giau cae net khuA't cl6i Itrqng chQIl.
_ 0: tfit mode phei dlllh.
_ U: hlly be, vira
_ X: thuc Dview va gilt I'.\i qua cua
Inh nay. Chu y rang tlll.tc hin Dview rna kh6ng
chip "X" thl qua cu6i cling kh6ng duqc gifr l<.1i.
LENH PLAN
nay thiet hlnh chieu bang etta d6i tuqng
ve (diem nhin 0,0, I) theo mt b'.\l1 chQIl.
* Cach goi lenh tir menu:
Menu bar> View> Setview > Plan view ...
Screen menu> Display> Plan ...
* Go lnh tir bim phim:
Command: plan
<Curen! UCS>/Ucs/World:
Hinh 99
+ O;:ip dinh: 'hiet hlnh chieu bang thee UCS hin hanh.
+ U: ,hie' hlnh chieu btlllg thee UCS da: duqc lUll tnrac do, ACAD se hoi ttn
+ W: hinh chieu bang thee h chufin.
9.2.2. Che duang khuat, to bong the
LENH HIDE
Lnh nay se be di dc net khuat tren d6i tlTqng 3D (hlnh 9-10).
Chu y: TruOe khi gQi !nh HIDE. b,.tn dn hin solid dl.tng !u6i:
MQDEL> Display> Mesh.
* Okh g9i Jnh tu menu:
RENDRE> Hide
* Go Inh ttf ban phfm:
Command: hide
Tn.r& I--!IDE Sau IIIDE
I-I'inh 910
LENH SHADE
UCS.
Lnh SHADE de: phtl len d6i ,uqng 3D bong ella mau g6c va che giau cac net khual.
No kht'mg chiu anh IHrOng eua anh sang. B{m ve SHADE ch'; dung de xem, kh6ng xu{!,
ra dtrqc.
X7
RENDER
Lnh RENDER dtmg de 10 bong d6i tuqng 3D thea chien sung, cuang d(:t s:ing va
lo<.ti <'inh sang (hlllh 9-11 ).
Hlnh 911
c<lu hlnh render, co cae Jnh sau day:
Lnh LIGHT: dung them vao nguon sang m6i, 10<)1 ngu6n sling, cuang di:) silng va
chinh x6" eli ngu6n S{lllg cHi co.
Lnh FINISH: de t<.to fa d.e lrau chuot eho kt 16 bong v;\ hiu chinh mall \0 eho
lUng doi LUqng. h s6 ch6i s.ing. cit? khuech Ian, cit) siing eLla anh sang b<lO qunllh, d(:t rc,mg
eho dom eh6i sang.
9.2.3. Kh6ng gian v*t the (Mspacc), kh6ng gian gia.r ve (Pspacc) va viewports
1. Khong gian "(it thl va khOlJg giml giay ve-
ACAD eho b<.tn khil nang nun vic (rong hai kh6ng gian: kh6ng gian V(lt the (Mspace=
Model space) khong gian giay ve hay khang gian phrmg (Pspacc= Paper space). Trong
kh6ng gian tht b<;ln co vc cac d6i Ilwng 2D hay 3D. Con trong kh6ng ginn giay ve
b<,ln ghi ehu, xp va in cae hlnh chieu khae nhau clla doi tuqng.
Khi chuyen cl6i gii1a Mspacc va Pspacc, ACAD se nhttc b<.111 bien h thong TILE-
MODE i. OFF(O) va goi ienh MSPACE hal' PSPACE.
y
W
x
Msp<1cC icon
x
I'space il:on
Hlnh 9-12
LENH MSPACE&PSPACE
* each gQi lnh MSPACE, PSPACE IiI menu:
Menu bar> View> Model space ... /paper space ...
Screen menu> Display> Mview > Mspacc ... !pspace ... '
* Go Jnh tll: bim phfm:
Command: mspacc pspace)
Ghi ch(i:
+ Bl,In c6 chuytn dbi giua kh6ng gian the va khOn-g gian gifly vi: bang dieh th"y dOi gia tr! cua
hien TILEMODE 0/1
+ ,-nnh 12 Iii de bieu lltt;1ng (icon) ell<l kh6ng gian Ihtf va khOng gian giay ve.
2. Viewports
Viewport 14\ ITIQI khung nh'in anh 20 hay No co d<;lng hlnh ehu tren mt phdn
hay toan b hlnh. ACAD eho phep rna cae viewport s cung mt hie. M6i viewport
co the chQn diem nh'ill vpoin! khac nhau de c6 hl11h chieu dung, hinh chieu btmg, hlnh chieu
q.nh, hlnh nOi, vv ... eua
LENH VPORTS
Lnh nay chi thL.rc hin khi bien TILEMODE Ht ON(I); no t;w ra cae khung nhlll eo
dinh ke nhall.
Command: vports
Save/RestorelBelete/Singlel ?/2/<3>/4:
;AD - {DraWing dwgJ EI
-rQ}
IS]
I:)
fh
.J
."._yports _
3
.. ,.- ,<=-"" - ftRIOiOFITI--!' J iTill
C9.Do'f1lS'!Aut!lCAO -(Drawing ... >
Hlnh 9-13: Dung Vports 1'.10 3 vicwports nhau.
uioCAO ...
pOlis:
ayoul:
Save ";
Retlme
Oelete
m.
ingle
1
Horizont
el'tical
bove
Below
left
Right
81
Dar de Iva ch<;m:
+ $: cat m!)t dinh d<;lng viewport v6i ten bi.1ll d(lt si'r v6 sau.
+ R: dlra ra Ill!)t viewport cia luu.
+ D: xoa di viewport dang 1m\,
+ S: t<.t0 mQt viewport don.
+ ?: danh sach cac viewport dang d(>ng va V! trf eLla chung.
+ 2,3,4: ra 2 ,3 hay 4 viewports nhau lien tiep.
Chli y: Khi c6 nhieu vit:.w(XJns Iren man hlnh, b'.lIl chi c6th':: lam vic lrcn lUng viewpon mit Ih6i I nnh
9-13 lit man hlnh duqc 140 vai viewporls ke nhau btlllg lnh VPORT,
Ll;.NH MVIEW
Lnh nay eOng dung de t<.lo cae khung nhln d(>og(Floating viewports), de:
cae viewports, vie giau cae duemg khl!at tren viewport khi in tren kh6ng ginn
't,' -
gl<ly ve.
Cae viewports t<,to ra bang lnh nay eo diem: ACAD eoi dc viewports nhu la
cac nguyen the: ve ella n6, do d6 b"m co the: vii hiu ehinh cae vicwp0rls a V! trf tLIY y,
cac vicwports co eham Jen nhau. Ngtrai la IJurong dtlng Jnh MVJEW t<,IO ciie khllng
nhln d(>ng de: hlnh chieu dung, hlnh ehicu bang, hlnh chieu c1.ll1h va hinh chieu 3D ella
the:; Sal! do dung ZOOM v6'i Iy J bt.ng nhau co Ueh thu6'c wO'ng (rng gifra ba
hinh chieu; tiep dLl1lg Inh MVSETUP vai chqn Align chi chrnh vi trf cac hinh
chieu dllllg duang gi6ng vai nhau. CluJng dl(q'e in ra nhu HI Tl1(>1 nhom Irong kh6ng gian gia"y
ve (Pspace),
I
'"
-C9.DDe
15:48
IIlnh 914: Dung Jnh MVmW 1,.10 de Vicwports Illy 9.
9U
MVIEW chi hi?n khi dill biEn TlLEMOD I. OPP(O).
* each gQi lnh MVIEW tir menu:
0----------,
Menu bar> Mview ...
Screen menu> Mview
,.. Go lnh tu phfm:
Command: mview
ON/OFF/Ridepiot!Fitl2/3/4IRestore/<First point>:
Dap cae l",a ch<;m:
+ ON/OFF: viewport .
+ H: khi in se bi> cae duang khu5t tren cae viewport.s bl:.lll chQn.
+ F: tl:.lO mQt viewport vi'ra khir man hloh.
+ 2/3/4: tl:.lo 2, 3 hay 4 viewports tren man hloh.
+ R: dua mt viewport da hru fa man h'inh.
+ Dap d,nh: cho diem goc thu nhAt ella viewport, sau do cho diem thu 2 Iii dinh d6i
ella viewport.
Hinh 9-14 1a 3 viewport.s tuy '9 duqc tl:.lO fa bi1i lnh MVIEW.
9.3. Mt). T PRANG co s6 (CP) TRONG VE 3D
co SfJ (Base plane) hay ph.ing kien tl:.lo (Construction Plane) HI. cae
dung lam co sa xac d!nh cae diem ella tM' (day tf1;l, day n6n, ml)t ben ella
kh6i hl}p. mt nghieng ella the vv ... ). philng co sa (CP) thuemg dung de
X3.c ml}.t tQa d<,? XY ella hi} tQa nguCri dung UCS khi cac diem trong 3D.
M6i khi thl!C hin ve 3D rna can vao 1- diem, se xu""t hin dong nhac nhu
. vi dl,l sau:
Command: solcone (ve kh6i hlnh non)
Baseplane/Ellipical/<Center poin><O,O,O>: B <de Iflp phllng co sa day non>
Baseplane by Entity/ Last! Zaxis/ View/ XY/YZ/ZX/<3 points>:
Dap cac ll!a ch(;m tren:
+ E: thiet ph.ing co sa trimg vui philng cung tron, phan polyline da ro.
+ L: tn1 phllng co sil ngay tHroc do. -
+ Z: dinh phllng co sa m6'i song song v6i cu, nhung nling len de.') cao z.
+ V: co sa vuOng g6c v6'i tia nhln, din nh*p diem g6c.
+ XY: philng co sa /I v(ri phang XY UCS.
+ YZ: phiing ca sa //vo; YZ ues.
+ ZX: phling ca sa // vo; plr.lng ZX cila Ues.
+ Dap dinh: xac dinh phAng 3
1 st point on plane: cho diem thu nn!{t 13. g6c .
2nd point on plane: cho dio!m thli 2 lUic clinh.hllOng dU(I!lS tf1!c x.
3rd point on pliJne: cho diem thu 3 d.c dinh hu6ng duang y.
Chu y: B<:ln nen dung Mode." de cho CDC diem cho nhanh vA chinh xac.
91
CHUONG 10
cAc LENH VE DUONG vA MAT 3D
. .
Tie-t nay gi6i thiu each vi! trong 3D ella cae polyline, khung (wirefram),
(surfaces), ke ...
LI;;NH3DPOLY
Vnh nay vi! polyline 3D g6m ca.c phan do'.lo thAng.
* each g<;>i lnh tit menu:
r--M-en-u-b-a-r ->-D-r-a-w->-P-o-Iy-I-ine > 3D ]
Screen menu> Surfaces> 3D poly
* Go til ban phfm:
Command: 3dpoly
From point:
Vi:c thl!c hi:n tiep thea lUang ti! nh112Dpolyline.
Vi (hinh 101)
Command: 3dpoly
From point: 7, 51, 0 <cho PI,
dan vi Iamm>
Oose/Undo/<Endpoint of line>:
67.131,50 <1'2>
Oose/Undo/<Endpoint of line>:
97,151,20 <1'3>
Oose/Undo/<Endpoint of line>:
150,44,0 <1'4>
Oose/Undo/<Endpoint of line>:
87,-9,-50 <1'5>
Oose/Undo/<Endpoint of line>:
C .J
Ghi eM:
Po
mnh 10-1
- Da tuycn 3D cung co the hiu chinh gi6ng nhU da tuye'n 20 boi lnh PEDIT
- ACAD.rl3/rJ4 cothern lnh SPLINE d6 ve <luemg cong xOlln 3D.
LENH3DFACE
r.nh nay ra mt bao g6m cac mtf.t pluing ke' nhau 3 chitu, m6i dinh c6 t<;>a d
x,Y,z kM.c nhall.
92
VI (hinh 10-2)
Command: 3dface
First point: 80,180,0
Second point: 200,250,40
Third paint: 250,100,80
Fourth point: I .J
130,-20,-50
dan 180 mm>
<P2>
<P3>
(Invisible-ve qnh tip thea khOng tha'y)
<P4>
Third point:
?ourth point:
Third point:
80,180,0 < P5=PI>
I .J
250,100,80 < P6 = P3>
.J
Chli thich: SPLFRAME di).t Iii I, cae
c:.mh eua 3DFACE deu hien thj ra di b:.m co thi SO!;III
thao nhlt 3DFACE e6 cae deu thay.
3DMESH
Lnh nay t'.lO fa mt!t lum kh6ng gian
g6m M hang va N ct')t. Chn y cae dinh
co the cho tQa dt') z tuy y .
Vi du: (hlnh 10-3)
Command: 3dmesh
Mesh M size: 4
Mesh N size: 3
Vertex(O,O): 80,70,80 <dan vi mm>
Vertex(O, I): 80,110,85
Vertex(0,2): 80, 160,80
Vertex(l,O): 120, 70, 85
Vertex (I , I): 120, 110,80
Vertex(I,2): 120, 160,70
Vertex(2,0): 180, 70, 80
Vertex(2,1): 180,lfo,.85
Vertex(2,2): 180, 160,90
Vertex(3,0): 240, 70, 90
Vertex(3,1): 240, llO, 85
Vertex(3,2): 240, 160,75
Vertex(3,3): .J
L1;NH PFACE
P2r--___ _
__
moh 10-2
P4
3,2)
(2.2 3,1 )
(3,0)
(0,0)
Hloh 10-3
Lnh PFACE dung de cac m{lng lum cua cac da gwc 3 chieu (3D polygon mesh).
phai xac d!nh m6i dinh va m6i cua cac da giac.
Vi (hlnh 10-4)
Command: pface
Vertex I: 90,70,0 <dinh I>
Vertex2: 70,140,50
Vertex3: 170,50,100
Vertex4: 220,170,70
Vertex5: J
Facel, Vertex1: 1
Face I, Vertex2: 2
Face I, Vertex3: 3
Facel, Vertex4: 4
Facel, Vertex5: .J
Face2, Vertex 1: 1
Face2, Vertex2: 3
Face2, Vertex3: .J
Face3, Vertex 1: 2
P4
PO
H'ioh 10.4
93
Face3. Vertex2: 4
Face3. Vertex3: 1
Face3. Vertex4: .J
Ghi chu: Cac IWi da giac 3D mesh, pface co thi hiu chlnh boi Inh PEOn:
TAB SURF
Tabsurf (Tabulated Surface) la lnh t'.l-o mij.t vai mN dU'Ong chuAn va mt dU'Ong
th&ng vec to dinh hU'ang dU'Ong sinh
Command: tabsurf
Select path curve: <B<.lfl chQn dU'Cmg chuftn C>
Select direction vector: <aWn dU'Cmg thfing lam vec to hU'Cmg dU'Ong sinh s>
CM y:
+ Vec to d,nh hUOng e6 g6c ia mut
ella thang g.1n diem eh9n.
+ DuOng thang vec to d,nh huang cho
trong 3D.
+ Bl,ln c6 thi d6i d cac duang
sinh bang bien SURFTABl, SURFTAB2.
Hinh 10-5 la VI du ve cac mat
trl! voi cae dU'Cmg c va hU'ang
dU'Cmg sinh s boi lnh TABSURF
trong 3D.
RULESURF
RULESURF (Ruled
Surface) de tao miit kJ bdng each
cho dU'mtg thfing (dU'mtg sinh) di Hinh 10-5
chuyen trtn 2 dU'Ong khac trong khOng gian (gQi la dU'Ong chuan). Hai dU'Ong chuan co the
la dU'Cmg cong. dU'Cmg thing, co the hay ghenh.
Command:
Select first defining curve:
Select second defining curve:
ChUy:
+ Ca 2 duO'ng chuan phai ctmg la dong
kIn, hortc cung ho. Mt trong 2 dUOng chuan
c6 the 13 1
+ Thay d6i d dUang sinh bang
cae bin nhu trong lnh TABSURF.
Hinh 10-61a VI du ve cac mat ke
bilng RULESURF. .
REVSURF (Surface of
Revolution)
Lnh nay de m{lt tron xoay
dung mQt dll'Cmg lam dll'Ong sinh va
mt dU'Cmg tha.ng lam trl!c xoay.
Command: revsurf
Select path curve: <chQn mt
dttOng lam dU'Cmg sinh>
94
rulesurf
<chQn dU'mtg chua.n c 1 >.
<chQn dU'Cmg chmln c2>
Hinh 10-6
Select axis of revolution: <ch<;m tfl;1c xoay>
Sta.;t angle<O>: <cho gOc ban dlu lam g6c xoay>
Included angle(+=CCW, -_CW)<Full circle>: <cho g6c,xoay>
mnh 10-71a VI dl,l t<,Lo cac tron xoay boi Inh REV SURF.
Hlnh 10-7'
Li;,NH EDGESURF (Edge defined surface)
nay \<;10 luoi d\,fa tren C(1 so 4 q.nh ta 4 duemg ghep kin voi nhau.
Command: edgesurf
SelQCt"edge 1: <chQn 1>
SeIec1 qnh 2>
SeleCt edge3:' <chgn c'lIlh 3>
., Select edge4: <cht;>n qmh 4>
Xem vi d1,l trtn hinh 10-8,
eM thich: BI,IIl c6 thi! thay d6i
mfl,t d \lrai cua cac
SURFfABl, SURFfAB2.
4nh ELEVchopMp b'lIl nlog,', ' " i
cao z (Elev) ban 114Q 16nril!)t gill
tri lam nhO len ffi\lt hi! , , ", ,,' , ffmh 10-8
(Thickness) cho dc nguyen the se v! sau do, pbang XY co cao lit 0, d6i nrgng
co be day 0 tuc lit khOng nhO len (ph/lOg), d6i nrgng nhO'len ttil: Iii co hi! day duong va ngugc
1<,Li. '
Command: etev
New current elevation< ... >: <b;:m cho cao ban d1.u m(tt gia tr! mob
New curent thickness<. .. >: <cho be day mcri nhO
HinhlO-91a VI dl;l cho d cao ban diu va nAng bt day Itn thanh cac 3D tlr cac
the 2D.
Vi dl,l 1: Ve binh dvng sua nhuhlnh 10-10. HUCmg dan dtroi day siIdl,lng REVSURF,
ELEV vit TIlICKNESS,
95
1- GQi ban ve khOi thuy ra (vi da: covm ten
"A4.dwg"), cac lap 2D, 3D, va cho nhin
vpoint (1,1,1).
2 Xlic dinh 1 phAng kinh tuyen cua binh sila
- Command: line.
From point: 0,0 (diem A)
To point: @0,100 (diem B, hlnh 1Ol\)
- Nang Thickneess dllbng AB len 150:
Command: change
Select objects: <chi vito AB>
Properties/<Change point>: P
Change what property (Color .... Thicknees)? T
New thicknees< ... >: 150
3 Chuyin UCS tell vi tri phang (XY) trung
vell phang kinh tuyen do (hlnh 1Ol\)
4 Ve dllimg kinh tuyen (Path Curve) vii tay dim
- ml.it phclng (XY) song song voi man hlnh de ve
dllCmg kinh tuyen (Path curve) va tnJ.c xoay (t). a day
dung PLAN/current ucs.
- Dlla lOp 2D ra hin thai. bien FILLMODE=O
(kh6ng to den be r(lng pline). dung PLiNE voi be
r(lng width=3 de ve path curve (hlnh 10-12) .
. Vi! tay dm PUNE vai width=6 (btl day
tay clim). Sau do dung CHANGE/ thickness=12 (btl
r(lng tay d.m).
96
mnb 10-10
Hinh 10-11
'.
5- Dung REVSURF blnh trim xoay
- Xac djnh s6 dui'mg khung luai: SURFfAB1=32,
SURFfAB2=12.
- Command: revsurf
Select path curve: <chi vao Path curve>
Start angle<. .. >: 0
Include angle<Full circle>: .J
- Lam dong(Freeze) liip 2D; chon Vpoint(l,-I,l) va
ROTATE3DI goc 60
0
se co blnh sua nhu hlnhlO-lO
a
VI 2: VO nha kh6ng mID nhu hlnh 10-13 duai
day. Hu6ng dAn sir ve trong 2D, sau do dung
Inh nang dQ cao z de thilnh d6i tuqng 3D.
1- Mil biin ve khiri thuy da cO, ole liip 2D, 3D
2- Ve Mng ngbi nh.
HlohlO-J3
t
A'---------' B
Hlnh 10-12
- Dull lap 2D r. hiD thlli, (kit6ng to den be rQng pline), dung
lnb!'LINE vm be rQng width=4dl eve tui'mg, cQt;eOn cktaiiilAt ttU6r; eira chon be rQng
. width=20 ve dQc em. (hlnb 10-\4), . '"
3- NAng d(> eao z bin ve 2D .!banb ban ve 3D
- Nang d(l cao tulmg va c(lt len 100:
Command: elev
New current elevation< ... >: 0
New current thickness< ... >: .... 100
- Na.ng cao cae til'm lat dla len 4:
Command: elev
97
IT
Ng"e'
K. ... o.' NG_V Hl(N 1i!f'I.I
Hlnh 10-14
New current elevation< ... >: 0
New current thickness< ... >: 4
- VPOINT/(l, I, I) va IflDE che net ta c6 hlnh vi! 3D cua og6i oM
(hlnh 10-13).
98
CHUaNG 11
CHUONG TRiNH AME VE SOLID vA. REGION
ILl. GI()I AME
AME (AutoCAD Advanced Modeling Extention) Ht. m()t chUang trloh dung de mAll
dn (solid) 3D, hay ph&ng (region) 2D trong mOi tntilng AutoCAD.
V 6i solid sir dl,mg cae kh6i co sa ia hinh h()p, n6n, tr1,l. ca.u, xuyen, hloh oem, hloh trcm
xoay. V6i region cae kh6i co sala cae nguyen the khep kin cuaACAD nhu Ia circle, ellipse,
2d polyline, polygon. cae kh6i co sa solid c6 the duqc hqp hay dUQ'c tm vo; nhall, ciing co
the tim phltn giao eua chung bbi ham boole de thArth cae solid m6i hay mall the da
hqp. D6i. ven d.c region cling c6 the UlITl ttrong U!.
KhOi d/ing AME
,. Oich gqi lnh tir menu:
,--------------------,
Screen menu> Model> Utility> Load
Menu bar > Model> Utility> Load Modeler
Go til blm phlm:
Command: (xload "arne")
* Khi gQi mQ:t'lnh cua AME neD AME chua duqc tai thl ACAl) se nhac blp} tii h!
dQog bAng lIri. dAp eho clie dOng sau dAy:
No modeler is load yet. Both AME and Region Modeler available.
Autoload Region! <AME>: <chQn R thi chi thl,lc region, chQn AME
thi thl,l'C hin ca dc ve region va solid>
ThaogaAME
Khi khOng dung AME nila. nen ,Mo go AME de giiIi ph6ng bQ nba .
each gQi tiI menu:
Menu bar > Model> Utility> Unload Modeler
,. Go lnh tiI ban phim:
Command: (xunload "arne")
n.2. cAe SOLID G6C
SOLBOX sol box de ve hlnh hQp)
Command: solbox
Baseplanel Center/<Corner of box>:.
Dap cac IJ!3. chQn:
_ B: xk phAng ea sa (Ci'), tile dAy eita hlnh hQp.
_ C: cho tam hlnh hl)p, san d6 nha.c nha tiejt cho cac tham s6 ve box
_ Dap mij.c dinh: cho cac dinh cua hinh- hp.
99
Vi ve h"p co cae c;;mh day 13 150, 100 va chieu caQ 13 70 nhu san:
Command: box
Baseplane/Center/<Corner of box>: <cho dinh PI tuy y>
Cube/Length/<Other comer>: L
Length: 150 <dQc If\lC x>
Width: 100 <dQc tn,lC Y>
Height: 70 <dQc t1"QC z>
Xem hinh 11-1.
SOLWEDGE (vo hlnh nem 3D)
Command: sol wedge
Raseplanel <Corner of wedge>:
_ Dap B: xac phfing ca sa,
nay chua 1 Mn lang tl\l
day nem).
C1ton mac dinh: chol dinh cua
Wedge(pl\ do thi ve n6 1
trong 2 each sau:
Height
a. + 010 P3: Ia dlnh d6i thu 2 ella day Wedge.
+ Height: cho chieu cao Wedge.
b. + Length: cho chieu dai day Wedge.
+ Width: cho chieu r"og ella day Wedge.
+ Height: cho chieu cao Wedge.
Vi Ve kh6i hloh nem co chieu
da,i va fQng day nem la 150 va
100, chieu cao nem HI 70.
Command: sol wedge
Baseplane! <Corner of wedge>:
<cho dinh PI>
Cube!Length!<Other comer>: L
Length: 150 <dQc tr1;lC x>
Width: 100 <dQc trl,lC y>
Height: 70 <dQc tf\lC r>
Hinh ll-J
Kt qua nhu hlnh 11-2.
SOLCONE (vo hlnh non)
HiDh 11-2
Command: solcone
Baseplanet EllipticaU <Center poinl>:
_ Dap B: de dinh ph&ng co sl1, (&y n6n)
. _ Dap E: cho day non I. ellipse, sau d6 v! lit'p bing 1 Irong 2 each:
1- Apex: cho' dinh n6n; .
100
2- Height: cho cao non. '
_ Dap d!nh: cho tam duang trim day n6n, sau do ve tie'p ba.ng 2'c4ch:
1- Apex: cho dinh n6n;
2- Height: cho cao n6n.
Hinh 11-3 lit d.c non duqc vi! Mng lnh solcone.
SOLCYL (vo kh6i "u)
Command: soleyl
Baseplace! Elliptical/<Center point>:
Dap B: xac dinh phing co
sir (day tI1!).
_ Dap dinh: cho tam duang
tron day tfl,l, sall do ve tip bAng 2
each:
1- Center of other end: cho
tam ducrng tron clla day thu 2
tm; hoac
2-' Height: cho chiell cao tn,l.
_ Dap E: de ve tI1,l co day Iii
ellipse, sau do ve tip bang 1 trong 2
cach nhu tren.
Hlnh 11-4 Iii vi dl,J. ve tI1,l btiog
lnh soleyl.
SOLSPHERE (vo kh6i cAul
Command: solsphere
Baseplane/<Center of sphere>:
_ Dap B: chQn ca sa chua tam cau.
Hinh 11-3
_ Dap ml[lc d!nh: cho tam Call va cho ban kinh hay dUUng kinh cau.
Hlnh 11-5 chi ra call t<;\o ra bang Inh solsphere.
Hioh 11-5
Hioh 11-4
101
SOLTORUS (ve kh6i hinh xuyn)
Command: soltorus
Baseplane/<Center of torus>:
_ Dap B: xac dinh cC1 sa chua tam xuyn.
_ Dap dinh: cho tAm xuyn, sall do cho cae thOng s6 khac:
+ Diameter/<Radius> of torus: <cho dlICmg kinh/ ban kinh xuyn>
+ Diameter/ <Radius> of tube: <cho dlICmg kfnh/ban kfnh ella vong trOD siuh>
Vi d\l ve xuyn nhu chi ra tren hlnh 11-6.
Hinh 11-6
11.3. KEO cAc NGUYEN THf 2D THANH cAc u61 TUQNG 3D
SOLIDIFY
Lnh nay de cae nguyen the eua ACAD trong 2D (circle, ellipse, donut, trace,
polyline, polygon) thanh cae solid hay region. Neu cae nguyen da: c6 be day (thickness)
se dugc dOi thanh cae solid; cbn cae nguyen the khOng co bt day se dugc d6i thanh cae
reglou.
Command: solidify
Select object: < chi vAonguyen the clln dOi>
Xem vi dl,l tren hloh 11-7: ;.,.-
KIl6NG THICKNESS CO THICKNESS
Hinh 11-7
102
SOLEXT (extrusion = keo len)
nay t<.LO fa cae solid bang ca.ch ten cao tit cae nguyen the 2D (circle, ellipse,
polyiine, polygon, donut) hay tu cae region d co.
Command: solext
Select objects: <ChC;>D nguyen thE 2D hay region>
Height of extrusion: <cho chieu cao keo "ltn, co the am dl1cmg>
Extrusion taper angle<O>: <cho gOc. vu6t so v6'i dlJCmg th:1ng dUng z, tu 0-90>
Hinh 11-813 ml)t 86 solid t<;to fa bang each keo len.
mnh 11-8
11.4. SOLID TRON XOA Y
SOLREV (revolution = quay)
Dung ln"tl nay t<.LO fa cae solid bang phep quay cae nguyen 2D hay cae region cua
ACAD di I gOc tily y.
Command: solrev
. Select objects: <chQn d.c nguyen the 2D hay region>
Axis of revolution-EntitylXlYl<Start point of axis>:
_ Dap E: chQn xoay lit dO<:m thing da co, hay phAn do .... " ella polyline. Clui y rfing
chc;m chieu duang eua xoay litn quan den dl1cmg cua goc xoay. D6. lit chieu tit
diem chqn gcin 1 dciu ella dUCmg-thDng mut tha 2 clla dl1Cmg thcing .do; coo cbieu
duang cua goc x6ay d1}ll
thea xoay vll
ngugc quay kim
d6ng hi!.
_ X hay Y: dUng
tfl,lc x bay tfl,lc y clla M.
ues hin thai lam tn,Jc
xoay.
_ Dap djoh: cho
2 diem cua trl,lc.xoay.
Sau do cfin cho goc
xoay til 0-360.
H"inh 11-9 la m(lt s6
bloh tron xoay t<:t0 ra til
solrev.
Hloh 11-9
103
u.s. cAc PHEP ToAN BOOLE DOl VOl cAc SOLIDS V A REGIONS
SOLUNION (hqp C .. lC solids va regions)
4nh nay lien kii cae solids vai nhau, cae regions vai nhau Ihanh cae solids hay
regions moi.
Command: sol union
Seleclobjec[s: <chQIl d.c solid hay region>
Hlnh 11- 10 chi ra d.c VI 1;:.10 de solid region da hqp.
UNION
UNION
a.V&i regions h.V6i solids
Hinh 1110
SOLSUB (Irtr cae sol ids vll regions)
rnQl region hay solid da hqp bang each trit cae regions hay solids ch<;:m IhCt I vOi
cae region hay solid chc:;m sau.
Command: solsub
Select objects: <ch<.>n region hay solid bj Irlr>
Objects to subtract from them ...
Seleclobjects: <chQIl cae region hay solid duqc tril>
Hay xem hlnh 11-11 ia cae vi dlJ. da hqp subtract.
SOLINT (giao de solids va regions)
Lnh nay l<:t0 fa cac solids hay regions da hqp iii phtin chung ella cae d6i tuqng duqe
ehQn.
Command: solint
Select objects: <chQn cac d6i tuqng lay phAn giao>
Hinh 11-12 la vi dy. lily giao cl\a 2 kh6i
11.6. HIj:;U CHiNH ,TRA cOlJ VE SOLID, REGION
SOlSEP (sep"rale = pMn raj
nay de pMn di cae solids hay regions da hQ'p (IiI cae Inh sol union, solsub, solint)
tMoh cae solids, regions goc ban diiu.
104
SOLSUB
SOLSUS
u. V oi regions b.Vui solids
Hlnh 11-11
SOLI NT SOLINT
a.V6i regions b.V6'i solids
Hlnh 11-12
105
'.
Command: soisep
Select .object: <chQn d6i tuqng phan ra>
SOLCHP (change propoties)
nay cho dieu kin thay dOi d.c tinh mau sac, kich thubc, xoa, copy ... d_c
solids, regions goc cung nhu da hqp.
Command: so1chp
Sele"ct a solid ro region: <chQn solid hay region>
Color/ Delete! Evaluate/ Instance/ Move/ Next/ Pick/ Replace/ Size/
/eXit/ <N>:
Dap cac ll!a chQn:
_ C: thay d6i mau sac
_ D: xoa kh6i g6c
_ E: evaluate = u6c luqng, cho phep b'.ln ubc luqng xem cac thay dbi anh huirng the nilO
tbi da hqp.
_ I: t'.lo ra mt bim sao kh6i goc rna kh6ng phan ra da hqp chua no.
M: di kh6i g6c.
_ N: chQn kh6i g6c ke tiep trong da hqp.
_ P: chi vao kh6i g6c khac trong da hqp dil chQn.
_ R: thay th kh6i gOc da chQn boi mt solid hay mt region khac.
_ S: cho' phep thay dbi kfch thuGC cua khoi goc dil chQn lrong da hqp.
_ X: exit - ket thuc Inh solchp va ghi cae thay d6i.
SOLMOVE
Lnh solmovc cho phep b'.ln di chuyen quay solid, region.
Command: solmove
Select objects: <chQn cac d6i tm;mg>
Sau khi chQn d6i tuqng, m!)t h t<;lm thai MCS (Motion Coordinate System) XUllt
hin de chQn phm;mg thuc di chuyen. Sau do b<;ln hay dap dong nhac sau:
?I <Motion description>: }'
T'.li day dua vao d.c mO ta chuyen d!)ng bang cach dap cac ll!a chQn sau:
_ e: tr!,lc z cua h MCS dQc theo 1 c'.lnh solid, region
_ f: tfl,lc Z clla h MCS dQc theo I clla solid, region.
_ u: MCS trlIng vbi h UCS.
_ w: MCS trung v6i h WCS.
_ ae: (align to edge) di MCS cung v6i d6i tuqng chQn tai mQt q,nh cua d6i tuqng
khac.
_ af: (align to face) di chuyen MCS cung vai d6i tuqng chQn tai mt clla d6i tuqng
khac.
_ au: (align to UCS) di chuyn d6i tuqng chQn sao cho MCS trung voi h UCS.
_ aw: (align to WCS) di chuyen d6i tuqng chQn sao cho MCS trung v6i h WCS.
_ rxd: quay d6i tuqng quanh x di mQt goc d dQ.
106
_ ryd: quay d6i tuqng quanh y di mt goc d do.
_ rzd: quay d6i tuqng quanh z di mQt g6c d dQ.
_ txl: (translate) dai d6i tuqng dQc theo x di mt dO<.lI1 I.
_ tyl: dai d6i tuqng dQc thee y di mQt 1.
_ tzl: dai d6i tuqng d<;>c thee z di mt dO<;ln I. .
_ 0: (origin orientation) dua d6i tuqng dil di chuyen trt1 ve V! tri dau.
. Vi dl!: am hlnh ban (hlnh 11- \3a), hay di chuytn kh6i Itn trtn kh6i hp titl'p
lye di chuyen kh6i non len kh6i tf1:l.
Command: solmove
Select objects: <chQn kh6i tIl;l. h ues vao tAm day tnp
?1<Motion description>: af <di chuyen MCS cilllg tev da chQn tm ml)t coa
doi tUQllg kbac>
select face to define destination coordinate system: . <chi VaG I c<;lnh a
eua hlnh h9P>
Next/<OK>: <dap N de chQn ke vOi da cbt;m, OK - d6ng y>
Sau khi OK, kh6i In! chuy.!n tm I g6c tren cua kh6i hp (hlnh 1l-\3b).
?/<Motion description>: tx60 <tinh tien tl1,l dQc x di mt
60=1/2 kh6i hp>
trtn
?1<Motion description>:
?1<Motion description>:
ty60
.J <tr1,l chuyen tai tam kh6i hQp.
hlnh 11-13c>
Command: ues <chuyen ues tai tam day non>
Command: solmove
select objects: <ChQD kh6i non>
?/<Motion description>: at
select face to define destination coordinate system: <chi vao day tTlP
Next/<OK>: N
Next?<OK>: OK
?1<Motion description>: .J <kit qua hloh 11-13d>
b)
a}
c)
d)
Hinh 11-13
107
SOLSECT (sol sect = mat dt)
B<.tn co tht dung nay de thie't cal (thift cua solid.
Command: sol sect
Select objects: <chQIl solid>
Select plane by Entity/LastiZaxislVicw/XY/YZ/ZX/<3 point>:
B<,lll dap cae Iva chon phllng eftt lUang II! nhu each xac dinh phang cct sa. Chli
y di.il cae bien xac d,nh ch d g'.leh g<;tch citt !lhl! sau:
+ SOLSECTYPE:
1- kh6i ciu;m t<,lo thanh Ill' cae duans Ihdng, cling Iron.
2- kh6i chQn l<.t0 Ihanh tit de polyline.
3- kh6i ch<,>11 1<,\0 thanh Il! de region.
+ SOLlIPAT: ehe mall S<.tch (Pattern).
+ SOLANGLE: eho g6c nghicng eua dubng soc.
+ SOLSIZE: cho khm'mg dch giua 2 dlt<rng
H1nh 11-14 it!. vi dy dlmg Inh soiseci g<.tch cItl ehe solid.
IIlnhll14
SOLCHAMP
Lnh solchamp de vat mep solid da chQI1 deh 1:,\0 ra kh6i theo kich Ihu6c b<,lll
ehe va It! dQng hQ'p vao hay tru di vai solid chQn.
108
Command:
Select base surface:
Next/<OK>:
solchamp
<chi van I ella co so Clla solid>
<nell co so chon dung thi .J, nell khOng dung
hay go N de chQn kt
Pick edges of this face 10 be champhered (press ENTER when done):
<chi vao dc qnh ban dn val, r6i U"n ENTER>
Enter distance along base sucrface < ... >: <cho dOi.1Il vat dQC theo co sCt>
Enter distance along ajacent surface< ... >: vilt dqc ke
Tren hlnh 1115 la vi dy. v6i solchamp.
SOLFILL
c6 the Iltf!11 Iron cac g6c ella solid bang Inh nay.
l-finh 1115 '
Command: solfill
Select edges of solidto be filleted (Press ENTER when done):
<chQn dic c<,lnh can luqn Iron Clla solid, r6i a'n ENTER>
Diameter/<Radius>of fillcl< ... >: <cho duCtng klnh hay ban kfnh cung luqn>
I nnh 11-16 chi ra VI up Inh sol fill.
l-finh 1116
SOLCUT
oay 111 dung de: dt cae sol id bOi phAng va co the giG' nlia flaO d6, hay
giG' l'.li cit 2 mia.
Command' <;olcut
Select objects: <chQn cae solid>
Otting plane by Entity/Last(Zaxis/View/xYIYUZX/<3 point>:
<chQn phang cM, gi6ng nhu chQn m(\I phc1ng cd sC!>
Both side/<Point on desired size of the plane>:
_ Dap B: gilt c.a 2 Illla duqc cat.
_ Dap dinh: eho I a phla ben Ilaa the dll'qc giG' l'.li.
Vi dlF dung SOLCUT cat b6 nih the.
Command: soleut
Select objects: <chQn solid >
Cutting plane by Fntity/Last/Zaxis/View/XYfYzn:xJ<3 point>:
phAng cat di qua 3 gilia ella 3 e .... nh ben song song nhau>
Both sideJ<Point on desired size or the plane>: <osnlp1END bat I dinh thu<>c nira
53U e6a solid>
Hinh 11-17 minh hQa ka't qua dung soleut VI d6.
109
Hiohl1-17
SOLPROF (Profile = bao hlnh, nhln thay)
Lnh nay dung de thiet hlnh bao eho cae solid (Profile image). Oie buoe
thl!e hin:
1- bien TILEMODE gia tfj 0 (off).
2- Chuyen sang khOng gian the MSPACE: Mview>Fit>Mspaee.J
3- Command: solprof
Ssleet objects: <eh9n cae solid>
Display hidden profile line on separate layer?<Y>:
co mu6n cae duang bao khuAt duqe tren cae lap rieng bit khOng>
+ neu b'.ln dap N thl teft d. cae duemg proftle la duemg thi'fy.
+ nell dap Y se cae duang bao thay va khU<lt vao 2 lap (layer) rieng: PV - lap cae
duimg bao thay, PH' lap cac duimg bao khuat.
Project.proflle line onto a plane?<Y>: <e6 ehieu duemg bao len mQt
+ neu dap Y se thiet cae profile thay va khuat mQt phing (2D).
+ neu dap N thiet cae profile thAy va khllAt the 3D.
Delete tangential edges?<Y>: <co xoa cae qnh tiep xlle, cae dut'mg
ehuyen tiep ella hai khOng?>
4- Sau do mu6n xem hlnh bao!ren nguyen 1M, hay dlmg LAYER de (OFF)
lap ban chua solid g6c.
Hlnh 11-18 neu ra vi dung lnh solprof.
Hioh 11-18
SOLFEAT (Features = net d.c trung)
Lnh solfeat eho phep b1,ln trieh cae qnh hay cae tnrng tit cae solid, region.
Command: solfeat
Edge! <Face>:
_ Dap E: de ehQn cae e1,lIlh tnrng eua solid hay region. AME eho phep b1,ln eh9n loan
b cae qnh (ALL) hay ehQn tUng qnh (Select). Neu solid thi khOng phili khung
(wire) thi AME nhae b'.ln co ehuyen sang d1,lIlg kh6ng (YIN ?).
110
Sol FEAT /Faoe
mnh 1119
_ Dap dinh: chQn ca.c d<Jc tnmg ella solid hay region. B<;ln co the ch<;m tat
c3 cae mQt Ilk (ALL), hay chQn timg (Select). Neu chQn timg thi ca.n lra
li1i chQn ke' tiep N hay d6ng y do OK", VI solid co hai chung
mQt c<.tJlh.
Xem vi dl,l leto hloh 11-19.
SOLAREA
Lnh solaTea de Hoh din tkh cua solid, region.
Command: solaTea
Select objects: <chQn d6i tlIqng tfoh din tfeh>
hien ra ket qua ph1,l thu<: dij.t hai bien sall da.y (xem SOLVAR &phln sau):
SOLSOLIDIFY = 1,2,3
SOLAREAU = sq em < cm
2
>
SOLINTERF
khi ohin loh trong 3D kh6ng thiy ro cae solids c6 giao nhau kh6ng,
SOUNlERF dung de thc\m Ira xem cae solids co phan giao nhau neu co thi AME
se hoi
Creat interrerence solids?<N>: <co 1'.10 solid tir phan chung do kh6ng>
SOLMASSP
nay ti'nh toan kh6i Im;:mg va cae tinh khae (nhlIla the tich, din tieh be!
tQa d trQng tam, m6 men quan Hnh ... ) cua solid .region d6i vOi h ues
Command:
Select objects: .. <chQq d6i tuqng>
Sau d6 lren mw hlnh I1l ba.1!1 cae ktl qua, va ohio Dha b\ eo cAn ghi kel qua do
thanh mQI fIle khOng: .
Write to a fi1e?<N>:
SOLMESFf& SOLWIRE
_ Solrnesh: de thi cae solid hay region fum (mesh). d lu6'i eua
chung phI! thUC vao gill tei bitn SOLWDENS em SOLVAR).
_ Solwire: de hien th! cae solid hay region <4ng cae dlIoog khung tren cae d
cac dlt/mg khung phI! thu(lc vao bin SOLWIRE.
Hinh 11-20 eho vi d1,l hin cac solid bCri cac solmesh vaf solwire.
SOLMAT: (gan liu cho solid, region)
Lnh sol mat gan liu cho cac solids, regions. B;;m cung eo the thay d6i va
nghia l<;li eac liu dang t6n
111
112
SolMESH SolWIRE
Hinh 1120
Command: solmat
ChangelEditILIsI/LOadlNew/Remove/SAve/SETI?I<eXil>:
Dap cae h!a ch<;>n d6 nhu sall:
C: thay d6i liu gan vm solid, region; cae nhie nha tie(>:
+ Select objects: <chQn d6i tuqng tbay>
+ New material< ... >: <cho ten liu, hay gO ? de xem danh sach
E: cho phep bc:m thay d6i cae tham s6 ella liu.
+ Material name: <ten liu dn thay d6i, vi du copDer>
+ Material COPPER: .
1. Density,kgicu_m ......................... 8940 <kh6i luqng riengkgicm
3
>
2. Young's modulus,GN/sq_m ........... 17.5 <mOdun dan h6i GN/m
2
>
3. Poisson's ratio ............................. 0.345 <he s6 dan nO>
4. Yield strength, MN/sq_m ............... 330 <db ben u6n MN/m2>
5. Ultimate strength, MN/sq_m ......... .380 tin k60 MN/m2>
6. Thennal conductivity coeff ............. 386 <h 86 dAn nhit>
7. Linear expansio coeff, x/le6 ......... .16.7 <b. 86 din no nhit>
8. Specific heat, kj/(kg des-c) ......... 0.383 dung liens> .
Enter the number of a value you,wanttO cb,.ange or PJ;Css EN1'ERlO'EXlT.
<cho con .6 Ilng vUi mulSn, ho: i\li. enter.M \hoot>
Update COPPER &fmition in drawing.' .
Save the material to a file?<N>: ' dinh nghia cho COPPER vao
I ve. co ghi vao 1 file kh6ng?>
_ U: hin fa djnh nghia,,*t
_ LO: tAi dWt nghta vao ban ve ella
_ N: dinh nghta v$t mm.
_ R: xoa dinh nghta kh6i bin ve.
_ ghi dinh nghia "trong ban ve fa 1 file.
_ SET: cho liu thanh d!nh va gan vao solid, region.
_ 1: hin danh sach cae
X: kft \huc lnh.
SOLUes
Lnh nay dung d.! h UCS16i (Edge) hay (Face).cua solid, region.
Command: 501ucs
Edge/<Face>: <g6 E UCS v10 qnh, go F UCS too
SOLVAR
Unh nay de dat cae bitn cua AME. Bang ke cae bin chinh nhtl sau:
Ten bien
Gia tri Y ngh1.
I.So1WDENS s6 nguyen 1-12 dQ khung lucri
2.SolDELENT s6 nguyen 1,2,3 1. khOng x6a nguyen thi goc
2. hoi co xoa khOng
3. luOn lu6n xoa
3.So1DISPLAY string wire/mesh solid wire hay mesh
4.SolHANGLE
s6 th"c
s6 thl!c goc ella dUCmg gC).ch s<?c
5.SolHPAT string hatch pattern gC).ch SQC
6.SolHSIZE s6 thl,IC so th,=,c khoang each 2 duemg gC).ch SQC
7.So1LENG1H string don vi chieu dai dan do df> dai
8.So1AREAU string dan V! din tlch dan vi tfnh tich
9.So1VOLUME string dan vi tM deh dan ttnh the tlch
1O.So1MASS string dan vi khai luc;mg dan vi tfnh kh6i lUl1llg
11.So1RENDER string COs, Unifonn COS - Solid da hqp nhiu
mall khi render.
Unifon - Solid mt')t mall
khi render
12.So1SECIYPE s6 nguyen 1,2,3 1- wire fram (4:0 tir solext)
2- polyline
3- region
13.So1SOLlDIFY so nguyen 1,2,3 1- d6i .hl<;mg chQn kh6ng t1,l'
chuyen thanh solid.
2- 5e hoi.
3- lll0n tl,l' chuyen thanh solid.
14.SolUPGRADE s6 nguyen 1,2 1- nang dt'} chfnh xac cua solid
don tMoh kep. 2- khOng.
15.SolDECOMP string x.y,z huang phan ro cua nnh
, kh6i luqng x, y, z.
i16.So1SUBDIV s6 nguyen 1,2, .. ,,1t ,mac chlnh ,nnh kh6i luqng
17 .SolPAGELEN s6 nguyen is
' .
s6 dOng tnmg text.
18.So1MATCURR string ttn Ihm.
19.5o1AMEVER string bien s6 release cua AME
. "
each goi M bien AME
Command: solvar
Variable name or?: <go ten bie!n vl\o, ? danh sach ten de xem>.
113
* each gQi lnh AME Ill' menu
MENU BAR > MODEL>hin ra Pulldown menu dudi day:
4-
Help
Revolve
...
Union
SUQlrad
Intersect
Modif,Y
Se!up
D..Lsplay
U lilitl!
Tren bang Pulldown menu do eo cac Ii!a ehQn Ihi
tn!c tiep de Inh va co cae thlfc dO'r1 phl,l chua cae
nhom rieng nhu sau:
'" Cae liJ'a ehQn ling v(ri cac
+ Extrude = solex!
+ Revolve = Solrev
+ Solidify = Solidify
+ Union = Solunion
+ Subtract = Solsub
+ Intersect = sol int
'" Cac thiJ'c don pht,J
_ Primitive: khi b';ln ehQIl nll,lc nay AME dua fa hlip
lhO<;li "AME Primitive" eM b<).n I<,tO cae solid g6c: box,
sphere, wedge, cone, cylinder, torus (hlnh 1121).
_ Modify: ehQn ml,lc nay b<;tn eo sLta d6i solid, region. Trong do chua cac hla ehQfl
li"ng v6i d ,c Inh sau:
+ Move Object = sol move
+ Change Primit = Solchp
+ Separate = Solsep
+ Cut solids = SolclI!
+ Chamfer solid = Solcham
+ Fillet solid = Solfill
_ Setup: cai cae bien AME, dan
vi do vv ...
. _ Inquiry: tra Cllu ve d6i IUQ'ng
ve, din tfeh, kh6i luQ'fl
p
...
_ Display: kieu hien th! dUQ'e ehQIl
Lrong hlip lho<,li sau day.
+ Mesh = sol mesh
+ Wire fram = Solwirc
+ Set Wire Dens = Solwdens
dli khung ILt6i)
+ Copy Feature = Solfeal
+ Section Solids = solsect
+ Prom Solids = Solprof
_ Utility: de lnh lin feh.
+ Material = hin hQp Ihm.li
material
+ solves = Solucs
+ ASM in... = Solin
+ ASM out... = So10Ul
+ Purge Objects = Solpurge
+ Load Modeler = tai AME
AME Primitives m
r-____ ';create Solid Primitivr=e ____ -,
Box
Sphere Wedge
Cone Cylinder Torus
Baseplane -------------,
aOn
Mode: 13 Points
Ell
Object Snap Mode... I
OK
I Cancel I
Help ...
ll'inh 1121
+ Unload Modeler = [hao lui AME gi<li ph6ng bli oh6".
114
11.7. TAO RA cAc lliNH CHIEU 20 Tif MO HINH 3D
Gill Slr chung la da co m6 hlnh gin
dil3D (vo Iren lap 3D) nhl! hinh 11-22
dLtoi day. Bay gia hay xfty dt!1lg cae
hinh chieu dting, hlnh chicu hlnh
chieu canh Ilr ml) h111h do.
Ban Ihue hin then cae bu6c sau
day:
1- Dat bien T1LEMOOE=O.
chuyfn san'g kh6ng gian gi<'fy (Pspace).
+ Lnh LIMITS d!Tlh gi6i h<.l.Il
viS trong kh6ng gian giay (kh6
A4=297.21O). Va Icnh ZOOM / All.
+ Hi (load) duimg dUt Hidden
bling LINETYPE vao ban vi! de
sau lao net dUt Iren de hlnh chieu.
2- Dung Inh MVIEW 1<;10 4 khllng
nhln d9ng k6 nhau (ch<;m Fit) (hlnh 11- Hillh 11-22
23), Dimg Inh Mspacc sang
kh6ng gian l:no hlnh.
3-01111g I<;nh VPOINT chQn cae diem nhln eho tiOlg khllng nhln de c6 hinh chieu dUng,
hlnh chicu hlnh chicu cq.nh.
. . IT dol dwol I!lIOIEI
:.f!staltl -tT-dol .dwg1 l\YMicro$ot\WordChgl1b ._1
mnh 11-23
115
4- Dung Inh ZOOM vai ty I bang nhau (VI scale= I) de chinh klch thLIoe cae hlnh
ehieu tren cae khung nhln eha ILIong (mg bang nhau. Sau do dung Inh MVsetup/Align M
ehinh V! lri cae hlnh ehieu [ren cae khung nhlEl eho cung dltong giong dttng va ngang.
5- Dung Inh SolPROF t<:ta cae chtctng bao thriy va khuat laLl lttQ1 eho lung khung nhlLl.
6- OllOg Inh LAYER lam dong lap chua 1116 hlnh gia dO' nay(lap 3D).
- T<,lo l&p mai len la "KHUNG", roi lam dong lOp nay.
- Lnh PSPACE sang kh6ng gian gi5y.
- DDchprop dua cae dLtcJng vien cua cae khung nhln(Vpolrs) sang lap
" KHUNG" da lam dong(b6 de duong vien khung di).
7-Ghi kfch tillroe tren cUc hlnh chieu va ve khung ban ve, khung len.
Chu y: N6u thay net elm d6i v6i die dlrO'ng khua't lhl (lung LTscalc lang giam Iy I cho
thily dlIq'C net chn.
Ket qua ta co ban ve de hll1h chieu va 1116 hlnh 30 elLa gi,\ dO' nhu hlnh I J -24 .
.:AD . IT do2.dwg) I!!I[!] EI
J:!elp
--
,
--
,
,
c-
c,-
o
-- 0
0
I
--
I
'"
;0
"'''
" -
- - " - . - - -- --- - - - _.
. - .' .
Hinh 11-24
116
CHUONG12
-'? - -' ... -
XUAT BAN VE 3D RA GIAY VA RA TIN
12.1. XUAT BAN vi<: RA GIAY
Khi ve xong ban ve 3D, ca.n phii Xll:ll ra giay xut(t thanh tp tin ph1,lc VI,I cho
lrao d6i vai cae ph:in mern khac.
o trong khOng gian rnO hloh (Mspace) thi b'.lo chi in duqc hloh aoh tren khung ohin hin
thai. Nhtnlg a trong khOng gian giay (Pspace) co tM in hloh imh tl1t d. cae khung
ohin t<.t0 bm lnh Mview. Neu in cae hloh chien ph6i doh h<;ln ch(;>n ty l in ia Scale
to Fit.
- TrInh tt! in him ve trong kh6ng gian gi5y (Pspace) thea tUng buOc wang tt! nhu d.c
buoc cae hioh chiu 2D tir mO hloh 3D da trloh bay a chuang II, tiet 11.7 tren day. Cu6i
cimg dung Inh PLOT de in fa gil1y qua may in (Printer), hay may ve (Plotter).
- B<:Lo cung co the mO hloh 3D thanh d6i tm:;mg 2D qua tp tin DXB file.
Sau do tp tin nay dugc g;li vao ban ve AutoCAD bang DXBIN va duqc in fa nhu ban
ve 20.
- Mu6n in mO hlnh duqc to bOng, b'.ln co thi! chen no vao ban ve AutoCAO cben
V30 tp tin van ban vv ...
+ Dl chen m6 hlnh duQ'c to bOng vao ban vi! AutoCAD, b'.ln dung d.c lnh GIFIN,
TGAIN.
Command: GIFlN
Gif file name: <go ten tp tin .GIF vao>
Insertion point< ... >: <cho diem chen>
Scale factor<. .. >: <h s6ry
Sau khi chen, cac hlnh 3.nh do co hiu chlnh dUl;1C bang lnh Clla AlltoCAD, va in ra.
nha bim ve 2D.
+ D<l chen him vo m6.hlQh h<\ng\.lIp{i> bAn; duai day
(WMF file). < < <
<;
12.2. XUAT BAN vi<: THANH
ACAD co the duqc xua:t thanh cac tin:
+ WMF (windows Metal File)- de chen vao tp tin van ban, d6 hQa khac. Lnh xu5t la
WMFOUT.
+ BMP (Bitmap file)- hlnh anh m.nh raster. 4nh I. BMFOUT.
+ EPS (Encapsulated PostScript)- dung Irong ch ban, in 4nh I. PSOUT.
+ DXF (Data eXchange Format)- trao d6i dii liu v6i pMn mem CAD/CAM khac. 4nh
13 DXFOUT, Inh gQi vao ban vo ACAD Ja DXFIN.<
+ DXB (Data eXchange Binary)- chuyi!n mo hlnh 30 thanh 20. Lnh gQi vao ban ve
ACAD Ja DXBIN.
117
* co the S11 dl,lng xuAt thanh c;],e tin bang hQp til menu nhu sau:
FILE> Export> HQP tho<.ti "Export Data"> Ch(;m kieu file xulit > Save
Vi dr,t: dn chen ban ve mo hlnh 3D e6 ten la "Gia-do.dwg" vao van bim sO';1n
trong word 97, hay lam nhu sau:
I. Ma ban ve "Gia-do.dwg" trong AutoCAD for windows.
2. Xulit bim ve thanh d<;lng .WMF bang WMFout Export v6i ACAD.rl4)
gQi Inh xuat til menu FILE. Luc d6 hc.jp "Export WMF" "Eexport Data")
xuat nhl1 hlnh 12-1.
iiiiiiiiiiiiiiii
EXPOft WMF E3
FiIe.ll_: llirectOfiM:
OK
I
liI!!Ilill
I
c: \scadwin\support
I
Cancel
long. wlnf
'd
c
:\
..!.
a acadwin
@) support
list Files of Type: Drixu;
.\101...,;10 ('.WMFJ
B
3
Hinh 121
+ DOng "Save as type:" b,,1n ehQn Metalfile[.wmf].
+ DOng "File name:" b<;lJl go len file xuat, vi dlr "Gia:'do" va chQn nut "Save".
+ Sau do xuiit dong nhile: "Select objects", b;;tn ehQn cae d6i tuQ'Og ve xutlt ra
van ban.
+ Thu nho elra s6 AutoCAD/Win.
3. Vao Word 97 va rna van bim. file "Gia-do.wmf' vao nhl1 sau:
+ con tro vao dung eho eua van ban mu6n chen hlnh ve.
+ Tu menu:
Insert>Picture>From file> hin fa hp thO';1i "Insert Picture"
Trong do b'.ln file "Gia-do.wmf' va nhay vao nut "Insert" de chen.
4. Sau khi ban ve dugc chen, b"m co the dung chuc nang Picture cua word de chinh
duemg net, mau sac.
12.3. Ti).O HiNH A.NH DONG TRONG AUTOCAD
a. Script file
AutoCAD co kha nang thl!c dl1qc mQt chuoi dc Inh. Vi the chung ta co lam
cho hinh anh hien thj Ian 111<;rt lien tip nhau, t';1o nen hlnh anh dQng (gi6ng phim hO';1t hinh).
m Hlm ditu d6 ta dn mQt tp van ban (co the dung EDIT cua DOS) gQi Hl Script file
(duoi la .SCR) hay con gQi la tp tin k!ch ban.
Vi dl;l: Ta t;;tO mc.jt Script file de ve mc.jt kh6i h"p co Length=60, Width=30, Height= I 00,
sau d6 dai n6 dQc trl,lc x mc.jt do;;tn 150. gQi EDIT clla DOS va ca.c dong
sau day:
Solbox 0,0,0 60 30 100
delay 1000
move all 150,0,0
delay 2000
redraw
erase all
Rscript
ghi tin nay vm duOi ".SCR", vi dl,l: "Hop.ser",
Dil tin nay, viio ACAD va go ten "Script"
sau dong nhiic
"Command:" ;
Command:
Script fIle:
Ghi ch6
Script
Hop
<go vao, kh6ng dll!,c go 4u6i>
+ Trong cae dbng SO! thAa coo script file, mOi khoeing trong (Space bar) tUOIlg duong y{fi mt 1:10
ENTER.
+ dUng yic thl!C I trong script file, bl dung DELAY. Thi'ti gian di:rng \ii sO duong nhb
han 32767ms (milliseconds),
+ Mu6n di chuOi cho Rscript yaO cooi tin script file.
+ Khi Script dang thl,fC hin rna mutSn dimS lilli, An Ctrl+C (v(ri ACAD.rI4 go phim ESC:).
Vii. mutSn tilp h,lc, dung Inh Resume.
b. Cae anh va anh ra
Gi6ng nhu phinl h9a. khi ta dung gQi Ian lUgl cae blob cinh ra. Chung ta co the
cht,JP cae 3nh tren man blob bang Mslide Shade cho cae mO hloh to bOng;
va gQi cae anh da fa ta dung Vslide.
+ anh Mslide:
Command: Mslide
Slide file: ttn hnh va; duOi .SLD>
+ GQi imh fa:
Command: V slide
Slide file: <chi ten Anh .SLD clln ra>
+ Script fIle Anh dong:
Vi dl! 1: VO mot hlnh hOp c6 cae length=60, width=30, height=IOO vAchyp Anh IJ
cae vi ttl di cbuyen kh3e nhall. B!m Imn theo c4c bm\e sau:
I. Vi! kh6i hop biri. SOLBOX.
2. DUng MSLIDE ten "Hop1.sld"
3. DIri vA xoay blnh hOp dobiri. DVlEW de c6 vi tri !hu 2 cu. Anh. Sou d6 dung
MSLIDE hnh ven ten "Hop2.sld"
4. DIri va xoay hlnh hOp do biri. DVlEW di! c6 vi ttl !hu 3 cua anh. Sau d6 dimg
Inh MSLIDE chyp hnh ven ten "Hop3.sld"
5. DIri vA xoay hlnh hOp do biri. DVlEW di! c6 vi tn thu 4 eua hnh. Sau do dung
MSLIDE hnh ven ten "Hop4.sld" vv ...
6. EDIT eua OOS di! !hao Script file nhu sau:
Vslide hopl
delay 1000
Vslide bop2
delay 1000
Vslide hop3
119
delay 1000
Vslide hop4
delay 2000
Rscript
Ghi th1mh Script file c6 ton "Hop.SCR".
7. De Script file, vao
Command: script
Script file: Hop
V{ d1.l2: cu6'n phim hO'.lt hioh htrang dill ve mO hloh chi tiet may 3D (hloh ve).
1- Bu9c 1: rna ban ve khdi thuy "A4.dwg".
+ 4nh MSLIDE chvP 'nh dot ton la "b l.sld"
2- Bucrc 2: lenh VPOINT/(-I,-I,l)
+ 4nh MSLIDE chVp anh dot ton la "b21sd"
3- Sucre 3: lenh SOLBOX vo d c6
length=IOO, width=90, height=30 (chua
2 gOc).
+ lenh MSLIDE chVP 'nh
ten I. "b3.sld"
4- Bucre 4: lenh ues chuyen he
ues Ion dlnh A. DUng Inh SOLBOX vo
kh6i hp ben ph.i c6 length=22,
width=90, height=90 .
+ lenh MSLIDE chVP "nh
dot ten Iii. "b4.sld"
5- Bucre 5: Inh SOLMOVE /tx80 de
doi kh6i do sang phii tir A tm B.
+ lenh MSLlDE chVP Imh
ten la "bS.sld"
6- Buoc 6: Inh SOLCYL (ues van
a A) de ve trl,! ngoai tam A, r=30,
height=40. 4nh SOLCYL /B vo trV ben
trong co day d116i la du6i r=15, height=70.. Jfmh 12-2
+ Inh MSLIDE chVP anh ton lA "b6.sld"
7.Bucre 7: lenh SO'LMOVE /tx4O va ty45
+ lenh MSLIDEchvp aM !!IlIa "b7.sld"
8- Bucre 8: lenh uCS,Io cit d1ri hUCS Wi diem giu. e cua c'!llh diii Irlii-ton cUa th1mh
bon phiti. 4nh SOLBOX, chodlnh thll nMlla (0;-30;-2'), length=20, width=60, height=25.
+ MSLrDE l1t'''b8 . .sld". :. .
9- BuOc 9: lenh SOLCHAM de vat 2 gOc tmi de, tnli d, 2 C'!llh
vat th!ng dUng, vat=IO. . '.
+ lenh MSLlDE chvP 'nh ten I. "b9.s1d" ..
10- Bucre 10: lnh SOLWEDGE vo gan(hic nay c6 ues d C), cho dlnh thu
qo,O,O), lenglh=15, widlh=lO, heighl=15.
120
+ lenh MSLlDE chvP 'nh dot ton la "b lO.sld"
\1- Buoc II: lenh ROTATE 3D xoay gan d6 di I gOc 180"
+ lenh MSLIDE chVP anh len Ja "bl1.sld"
Buac 12: ALIGN de can dung gan vao vi trt B.
+ MSLIDE anh ten Ia "bI2.sld"
13- Buac 13: lnh SOLSUB chqn kh6i hI tm 13 thanh phaj, d, tn,I Ian va cac kh6i trir la
ranh chu trong. 4nh SOLUNION lien ket de, thanh phai va gan thanh solid
da hqp. .
+ Inh MSLIDE anh ten H. "bl3.sld"
14-Buoc 14: SHADE to bOng vita ra . .
, + lenh MSLIDE imh teilla "bI4.sld"
lS-T<;lo script file voi la "cachve3D.scr" trong h thao EDITcua DOS nhu sau:
Vslide bl
Delay 2000
Vslide b2
Delay 3000
Vslide b3
Delay 3000
. Vslide b4
Delay 3000
Vslide bS
Delay 3000
Vslide b6
Delay 3000
Vslide b7
Delay 3000
Vslide b8
Delay 3000
Vslide b9
Delay 3000
Vslide blO
Delay 3000
Vslide bll
Delay 3000
Vslide bl2
Delay 3000
Vslide bl3
Delay 3000
Vslide b14
Delay 3000
Rscript
121
1. HlfONG DAN cAc BAI VE TRONG 2D
1
biin ve khOi tbUy (Prototype Drawing)
1. XlIe dan vi ve, dung UNITS
- Doo vi dl) dhl ChQD 2-Decimal (ddll. vi co sO Iii mm).
- Do g6c chQn 2-Degrees/mimutes/seconds, g6c 0 6ng v(ri kim d6ng h6 hie 3 gio,
chieu dUdl1g eua g6c 13. chieu quay nguqc chieu kim d6ng h6.
2. gio; b3n ve (Ung vo; khO giay A4=297,210), dung LIMITS
- Cho diem g6c tnU dum (Lower left comer) ia 0,0
- Cho g6c ph3i tren (Upper right comer) HI. 297,210
3. thJ toan-bQ giOi ve ra maD binb, dung ZOOM vOll"a ch9D ALL
4. Ve khung baD ve va khung ten, dung LINE.
Chu y dung cae each cho tQa dl) tuyt d6i, tl1dl1g d6i (@).
5. cae thOng s6 khae
- lum treo man hlnh: + SNAP: luCri.
+ lenh GRID: bien luOi ra man blnh.
- lap cho ban ve. dung LAYER' .
- kieu ghi kich tlmac. diing Dim V AR de xie djnh eac bien kichtbuac tboo kieu
ghi ella ffilnh: . _
DimCEN: dQ dai dail tam dllt'lng tron, vi <ill cbQn
DimDU: khoang each cae duOng U:h thu\jc. N nhau. YO: 6mm.
Diml'X'r. dQ cao chil siS kiclo IhuiicrYO: 4mm. .
DimEXE: dQ dhl duimg kich tbuac \'1lQl quadueJng d6ng. YO: 3mm.
DimASZ: dQ dhl ten duimg kich dluac, VD: 4uun
DimEXO: dQ hiJ cua duimg dOng to; g6c gbi klcl).tbuac, VD: 2mm
DimCLRD: cho duimg kich thuac, VI): red
DimCLRE: milu cho duimg d6ng. VD: red
DimCLRT. milu cho chi! s6 kich tbuOc, YO: red
DimTAD: dot ON de ghi chi! s6 kich tbu6c len teen duimg klch tbuac
DimTIH: dot OFF ghi chi! s6 kich tbu6c hUUng dQC tboo duimg kich tbu6c
DimTIX: OFF chi! s6 kich tbmJc do dQ dai. do g6c du<;IC a trong hay IJ ngoai 2
duiing dong tuy du chb hay khOng; elm d6i vo; chi! s6 kich tbuac duiing kinh, ban kinh tbi
se ghi ra ngoai cung tron. D<}.t ON thl chu s6 kkh thuOc dAi, gOc se luOn ghi 0 trong, con
kich thuoc ducrng kfnh, ban kinh ghi 0 trong cung tron.
122
DimSCALE: tY cua \dch thu&:, VD: 12
DimlOFL: ON thl dulmg kich thu&: luOn vo ben trong 2 duimg d6ng.
- viel chil, dilug Inh STYLE.
6. giil ban vi! khiri Ihuy (PD) vita Il,lo, dung SAVE AS vOl ten mm, vi d\l
"A4.dwg".
2
Sir d\mg cae each cho t<;>a d() tuyt d6i, t<;>a" d() mang d6i (@) ella diem de vi! hlnh.
a. Ve tam giae deu nhu hinb 1
-Inh OPEN rna ban vo khi1i thuy (A4.dwg, bili i1 tren)
- Command: line
From point:
To point:
To point:
To point:
P'\ f-_--,,60"-_-1.1"'
Hlnbl
@60<60
@60<-60
c
b. V@ hinh thang C3n nhu hlnh 2
<chi con tro cho 1 diem tren man hinh>
<choP2>
<cho P3>
<dong kin tharm tam giac>
H"mh2
Hiiy sit dl:mg d. 2 each cho tQa de) tt1ang d6i:
- @ pp (loa d c\IC luang d6i )
-@ x2,y2 (so vm diem xl,yl da c6)
3
VO hlnh duOi day vm be rQng ntl a 0,7. Hiiy. oiI dyng nay dn thiel
trong vo 3 chieu) voi Osnap rnode/CEN PEDIT. HuUng d!n vo bftng 2 each:
a. Cach 1: cho t1)ng IJ1Itjc khl ye polyline
1. open rna ban vi! khiri thuy .. A4.dwg" (bal ,*p 1 da lam)
2. Vi ebu vi ngoai, drra hi 0.7 vao b"rl6r khi 1'1
Command: pline
From point: <dung con trb cho P1>
Current line wi""th is 0
Arc/Close/Halfwidlh/Length/Undo/Width/<Egd poinl of line>: W
Den day dap W de! cho be rI\g 001 0.7 thl ti'r.day vo polyline se c6 be 1.0.7;
C\l the nhu sau: .
Startingwidth< ... >: 0.7
Ending width< ... >: 0.7
123
Arc/Oose/Halfwidth/Length/Undo/Width/<End point of line>: @120,0
Arc/Close/Halfwidth/Length/UndofWidth/<End point of line>: a
Angle/CEnter/CLose/Direction/Halfwith/Line/Radius/Secondpoint/
Undo/Width/<End point of arc>: @O,-IOO
Angle/CEnter/CLose/Direction/Halfwith/Line/Radius/Secondpoint/
Undo/Width/<End point of arc>: I
Arc/Close/HalfwidthjLength!UndofWidth/<End point of line>:
Arc/Oose/Halfwidth/Length/Undo/Width/<End point of line>:
Arc/Oose/ ... /Length/Undo/Width/<End point of line>: a
Angle/CEnter/CLose/Direction/Line/Radius/Secondpoint/Undo/
@-120,0"
@0,20
Width/<End point of arc>: R
Radius: 30
Angle/<Endpoint>: @0,60
Angle/CEnter/CLose/Direction/Halfwith/Line/Radius/Secondpointl
UndofWidth/<End point of arc>: 1
Arc/Oose/Halfwidth/Length/UndofWidthl<End point of line>: c
P1 P2
3. Vo du/mg Iron $50 eli r(lng net 0.7
Command: donut
Inside diameter< ... >: 49.65
Outside diameter< ... >: 50.35
Center of doughnut: <dung Osnap/CEN va chi V30 cung tron>
Center of doughnut: .j
b. Cach2: ve vOi be rQng net dfnh, chua cho be r(mg net
124
1. Ve chu vi ngoai
Command: pline
From point: <dung con tro cho PI>
Current liI)e width is 0
Arc/Oose/Halfwidth/Length/UndofWidth/<End point of line>: <cho P2>
- Ve tip cac khac tUC1Ilg tl;t nhu phAn a 0 tren.
- G9i Inh PEDIT d6i b<\ rQng net thanh wdJ.7:
Command: pedit
Select polyline: <chi vao polyline da
Open/Join/width/Editvertex/Fit/Spline!Decuve/LtypeGenjUndo/eXit< ... >: w
Enter new width for all segments: 0.7
Open/Join/width/Editvertex/Fit/ ... /LtypeGen!Undo/eXit< ... >: .J
2. Vo duimg trim $50 c6 be r(lng net 0.7 nhu;' philn a lJ tren
4
Ve ehi tiet may dum day. Huang dan sau sir cae lnh CIRCLE, LINE, COPY,
Osnap/CEN ... theo tdnh tv sau:
1. Vo 2 duimg trim d6ng tam $30, $50 phia tren dinh
- lnh open mb ban vo khlri thuy (A4.dwg)
- Command: circle (ve dUOng tron
3P/2PfITR/<Center point>: <dung chut chi 1 diem>
Diameter/<Radius>: 15
- Command: offset (ve duemg trOn
offset distance or Throught<Throught>: 10
Select object to offset: <chi vao duemg trim
Side to offset: <chi 1 diim viing ngoru duang tron 30>
Select object to offset: .J
'80
o
Ii
2. Vi! 2 duimg Ir/)o $30, +50 phis cltnlI.WI\ plulJvlt Wn Inii
- Command: copy
Select objects: <Chi vao 2 duimglron+30, +.50>
Select objects: .J
<Base point or displacement>/Multiple: cEN
of <chi vao du<mg tron ,SO>
Second point of displacement: @90,-110
- Command: copy
Select objects: P <Previous>
Select objects: .J
<Base point or displacement>/Multiple: CEN
125
of <chi vao dui1ng tron
Second point of displacement: @-90,-llO
3_ Ve 2 tie'p tuyn ben ph.i, ben trai
- Command: line
Frompoint: TAN
To <chi vao dUCmg trOD $50 a tren dinh>
10 point: TAN
To <chi vao duang tron $50 ben trai>
To point: .J
- nha de ve tie'p tuyen ben phai.
4_ Ve eung tiep xue R150
- Command: circle
3P!2PfTIR/<Center point>: TTR
Enter tangent spec: <chi vao dUCmg trOD $50 ben tnii>
Enter second tangent spec: <chi vao duang trlm $50 ben phai>
Radius< ... >: 150
- command:
Select cutting edges .,_
Select objects:
Trim cae cung thua)
<chi vao 2 dUOng trOD ben trai, phai va 2 duemg
tip tuyn tnii, phai>
<Select objects to trim>/Undo: <chi vilo phAn dum cung R150 va phla dl100
duimg tron trtn dinh>
<Select objects to trim>/Undo: .J
5_ Ve trlle d6i xUng
- linetyPe/set de g9i dui1ng center ra vi!:
126
Command: Linetype
? /Create/LOad/Set: L
Linetype(s) to load: Center
Linetype(s) to load: .J
- Command: line'
Line From point: CEN <vi! In!C di qua tAm dui1ng trOn <\>SO ph!a trtn dinh>
of <chi V30 tron $50 tren dinh>
To point: 4n F8 va di chu"t xu6ng duOi chi tha 2 cua
- dung MOVE dm trl!c nay len cho clln Mi.
5
Ve hlnh chieu cua chi tiet may dum da.y, r(mg net ve Ii'!. O.Smm.
1. Ve cbu vi
- open mo bim vi; kMi thuy (A4.dwg)
- ve chu vi ngoai dung PLINE (hay PL) :
Command: pi
From point: <cm 1 di!m A tren man hlnb>
Current line width is 0.000
Are/Oose/Halfwidth,lLengthNndo/Width/<End point of line>: w
Starting width< ... >: 0.5
Ending width< ... >: 0.5
Arc/Oose/Halfwidth/LengthNndo/Width/<End point of line>: @11S,0
.r
5B
1
-1'>
,
7
,
B ,
,
<
94
74
Arc/Oose/Halfwidth/Length/Undo/Width/<End point of line>:
Angle/CEnter/CLoselDirection/HalfwidthlLine/ ...
/Width/<End point of arc>:
Angle/CEnter/CLoselDirection/HalfwidthlLine/ ...
/Width/<End point of arc>:
Arc/Oose/Halfwidth/Length/Undo/Width/<End point of line>:
Arc/Oose/Haifwidth/LengthfUndo/Width/<End point of line>:
Angle/CEnter/CLose/DirectiooJHa\fwidth/Line/ ...
. /Width/<End point of arc>:
Angle/CEnter/CLose/Directioo/Haifwidth/Line/ ...
/Width/<End point of arc>:
Arc/Oose/Haifwidth/LengthfUndo/Width/<End point of line>:
Arc/Oose/Halfwidth/LengthfUndo/Width/<End point of line>:
2, Dung FILLET IU<!D trim 2 goc I.:!i A va B
Command: fillet
PolylinelRadius/<Select first objest>: R
Enter fillet radius: 7
Command: .J
Polyline/Radius/<Select first objeHl>: . P
a
@0,-90
L
@-168,0
a
@0,68
L
@53,0
c
Select 2D polYline: <chi polyline dii vi!>
3, CiIc du/mg Iron _ trong F34 va F4S .'
- Qe vi! dutmg tron 4>34 c6 n6t Il 05, dMg DONUT (xem bai 3)
4, Vi! 16 khuill va CiIc dU/mg I",c .
- lnh line vi! tt1!c dUng di qua tarn duimg tron b!n pOOi <1>45 nhu sau (I> dAy vhl dilng
dUOng continuous):
Command:
From point:
of
Th point:
line
CEN
<chi VB-O dumag trim <D45>
<Jfn F8 va keo Ie con tro len sal mep tren mm hlnh, blfrn
phfm de! xac dinh dic!m thll 2 cus tt1!c dUng>
- lnh MOVE diJi trl,lc d6 xu6ng cho can d6i
Ve cae trl;lc ngang cling tuang ll!
127
- OFFSET VO trl!c cua lO va 2 dUOng khuM:
Command: offset
Offset distance or throught<Throught>: 74
Select object to offset:
Side to offset:
Hai duang khua't cung dung lnh offset wong tt!
- CHANGE de thay dOi kieu dUOng:
Command: change
<ve 10 khua.:t>
<chi vao tIl,lC dUng da ve>
<chi 1 0 ben tnii
Select object: <chi V3.0 cae- dUng va ngang>
Properties/<Change point>: p
Change what property(Color/Elev/Layer/LTypefThicknees)?: LT
New linetype< ... >: center
De thay d6i d.c dl1Cmg continuous thanh cae dl1Cmg dlit{hidden) cung lam tl1C1ng t\l.
6
Ve hloh chit!u eua chi may dum dAy .
..
10 YO dau ben Irai
- rna blm ve khOi thuy A4.dwg
- RESfANG vo hinh chi! nhAt, dlnh tha nhilt cbo bfutg 'con tro, dinh tha 2: @96,-80
- lnh circle ve duemg tron ben trong:
Command: circle
3DI2DfITR/<Center point>: oX
of <bat diem giua MID q.nh nAm ngang eua hloh chfr
(need YZ): oY
of < bat giUa MID qnh thfing dUng eua hloh chii'
(need z): 0
Diameter/<Radius>: 24
- FILLETlugn 2 goc R13
20 YO pMn ben ph"i
- lnh line ve cac dUng, ngang qua HIm 0
- lnh OFFSETtIQc mam ngang voi khoang cach 5 de ve 16 khoang cach 20 ve
$40; sau do offset tf\lc thkg dUng v6i khoiing cach 54 va 176
- lnh ARC v6i h,ra ch9n Start, End,Radius de ve cac eung R13
- lnh trim cae do..,.n thira
128
- CHAMFER vat 2x45
3. Dung change dili cae duimg true tMnh dUimg cenler, duimg bao 16 +10
!banh duimg hidden.
7
Ve hloh chieu cua chi tiet sau day. Hu6ng dan nay se dung cac CIRCLE, LINE,
OFFSET, CHANGE, 1RIM. Osnap/CEN ... theo cae bucle:
".
1. Vi! 2 duimg Iron d6ng lam 011a +60,+100
- rna: ban ve khOi thuy A4.dwg
- circle ve duang tron $60
- Inh of set ve dUCmg trim +100
2. Vi! 2 duimg Iron d6ng tam 02 la +60, +30
- lnh copy de copy duang tron +60 sang trai khoang each Ia 150.
dung circle vai osnap/CEN di ve duemg tron $30.
3. Vi! liep tuyen dulii viii duimg Iron +100 v8 +60
- lnh line v6i osnaprrAN.
4. Vi! eung tjep xue R80 vOi +100 v8 +60
- Inh eirclefITR
- trim cung thita
5. Vi! cae duimg lAm Ihang dUng, nam ngang Il!i 01 V8 02
- line vOi osnap/CEN va F8
6. Vi! 2 duimg ngang each nhau 15, va cae 16 +16
offset, chQo duemg tam ngang di qua 0102 dua 1m 7.5 va xu6ng 7.5
- offset, chQn duang tam thiing dUng qua 01 dl1a sang tnii 8 va sang phai 8; tuang
tI! chQn duemg tam thiing dUng qua 02 va dl1a sang tnii 8, sang phai 8.
- trim cac phan thua.
7. D6i dU<mg net
change vai Iva chQn LTYPE d6i cac duang 16 +16 thanh net dm(hidden}, dOi cae
duang tam thanh net tam(center}.
129
BAI T,,"P S
Vi! hlnh chieu cua chi tia may dtroi
dfiy. Trong huang dAn sir cae
CIRCLE, OFFSET, MIRROR,
MOVE, TRIM, CHAMFER, Osnap '"
theo cae buOc sau:
1. Mlr ban ve khOi thuy, ve 2 trl!c
thiing d(mg(>170), nam ngang(>220)
qua A: dung line vOi FS.
2. YO 2 duimg trim d6ng tam $30,
$60
circle ve duemg trem tam
diem A(giao ella 2 t"!c)
- offset vo $60 tiI $30 tfim A
!
I
&
" 5'.,1
move doi 2 duang tron$30, $60 do toi Ol(@-80,O
3. Vii phan treD
..
...
r
, ..
- Offset tr1,lc dUng sang tnii 40, offset tf'.1C ngang sang len treo 140
I!
,\.
"? ...
- lnh chamfer vat goc giua 2 dl1tmg thAng do voi 2 phia vat 18. 8
- circle(lTR ve cung tiep xt1c v6i dUCmg tron va dUCmg thang dUog
- lnh trim chiflt cung thua cua duemg trim xuc d6
- lnh mirror My d6i xling Uit ca phAn btn phai dUng sang btn tnii
4, Ve tlep tuyen duO! vOi 2 duimg tron $60
- lnh line vOi osnap(fAN
5, duOng bao 16 ben trong
circle vi! dullng tron R15 c6 tAm tai A(giao 21n!e)
<Ii copy R15 do len tren doan 70
- line/I1R vo 2 tieF lUyen pMi vOi 2 duang tron R IS
- trim coic cung thira cua duang tron 15-
- lnh move dM duemg bao trong vila viS tu A len B
BAIT,,"P 9
Ve ban ve lfip nhu hinh 1.
Huang dAn chu yeu v6
lap, kh6i, chen kh6i,
cat, ghi kfch thl1ac cho ban ve;
phin ve CCJ ban coi nhu da
thl!c hanh.
1. T .... o cae lOp
- rnb ve khbi thuy
(A4.dwg)
- LAYER tao lOp
"crt" blue, duemg
continuous va lap "Cf2"
mau white, duemg continuous.
26
2
54
Hinh 1
130
2. chi IfEI 1 va kh6i
LAYER dua lap "CTI" ra thm
- Ve vit l(dung line, phfm F8 ve duemg nam ngang va thimg dUng, sau d6 du_og CaG
lenh offset, trim, arc ... )
. BLOCK dua hlnh ve vit I th'nh block I. "Vit", diem co so I. A (blnb 2a).
3. Ve chi li<'1 2
- LAYER dua lap "CT2" ra thm
- line ve dU(mg ngang va dUng di qua diem A, sau do dung cae
offset, circle, trim ... lJ day chua dn ve 16 ren, chua g<;lch ck
, 4. CMn block "Vii" vao hlnh ve chi liel 2 ,
- lnh INSERT. de block "Vit" vao hloh ve chi tit 2, diem chen 13. A, ty 1 chen=} ,
gOc xoay=O
- dung cae lnh trim cae net thua, lnh line ve them phlin 16 ren
BLOCK
"Vit"
a) OJi tit"t 1 b) OJi lilt 2
Hinh 2
"<0
5. dlt, gbi kich thOOc, vlEI cbit vii" ban vi _
- BHATCH (ho HATCH) di ;.'
DIM ghiklch tillm;:(chuy zoom) ,
-,Itnh DTEXT eli vitlehll,'iIao bOn.e'" ",' "
. . " -',. ,',- -
BAI T.,.P 10
Ve bOn ve 3 cbi titl moiy dum day.
1. dlc 16p cho ban ve
- mer biin ve khiri thily
-lap thd nhlit ttn lap la,HCft ", mau blue, duemg continuous
-lap thtl 2 ten lap 13. "CT2", mau white, duemg continuous
- lap thu 3 ten lap la "CIT', mau green, duemg continuous
2. G9i 16p "CTl" ra ve chi liil Irllc 1 va khOi
- g9i lap "CTI" ra tboi (ltnb layer)
- viS tf\lC 1 line, offset, chamfer, trim ... )
131
-lenh block tao kh6i e6 ten "TRUC\", ehQIl
diem co sir 13 A . .'
3. G1)i lOp "CT2", "CT3" ra ve chi tie'! 2,3
- gQi lap "CT2" viS chi tiet 2, gQi lap
"CD" de viS chi tiet 3, viS duang tfl;lc nam ngang
cua 16 di qua diim A (ll dfty chua viS 16 va chua
cat cho 2 chi tiet nay).
4. Chen kh6i "TRUCr' vao hlnh ve chi
tiet 1,2
- lnh INSERT de chen kh6i ten "TRUCI".
diem chen Ia A cua 16; .
- dung cae lnh trim cae net thila.
5. G:,tch cAt, ghi kfch thuac, viet chfi
V30 baD ve
- lnh BHATCH HATCH) de
mat cAt;
. -lnh DIM ghi kich thu<Jc (eho y kiOt hqp bfit
d6i tm;mg-osnap modes va lnh zoom);
- DTEXT de viet chu vao ban ve.
11
. Ve ban ve U.p ella 4 chi tiet may (hlnh 1). Huang da.n cae builc thl,tc hin nhtl sau:
Hiob 1
1. Tao 3 lOp
- rna ban ve khai thuy;
- lnh layer t<.t0 cae lap c6 ten Hi "CT3,4", mall blue, duemg continuous; lap "CT2",
mall white, duemg continuous; lap "crI", mall red, ducmg continuous.
2. Vi! chi tiet 3,4 va khoi
- lnh layer g,?i lap co "CT3,4" ra thai;
132
"
- ve nhom chi tiet 3,4 (xem each ve- dliu vit 6 qmh duOi day, hinh 2);
- Mnh block tao kh6i cho nhom chi tiet 3,4, ten kh6i Ia "VIT", diem co sa Ia A.
. .
30 Ve chi tiet 1,2
- g<;>i lOp "crl" de ve chi tiet I, g<;>i lOp "Cf2" ve chi tiet 2.
40 insert de chen kh6i "Vit" V30 16 chi tiet 2, diem chen la A
- dung d.c trim d.c net thua.
50 G .... ch m;)t cat, ghi kich thucJC, viet chi! va cat baD ve trong thu ml;lc "TEM" vOi
teD "op-trt,Ic"o
CACH VE DAU VIT 6
Cac kich thu6c clla dAu VIt 6 c<,mh dl1qc Hnh nhl1 sau: cho vit M34 --) d=34 mm khoang
cach tit t:n,Ic thftng dUng tai dc qmh dUng dAu l1,lc lang = d/2 = 17, ban kinh cung giua qua
B Iii R= 1,5. d = 51. (hlnh 2a)
+
4
ill
+
. r
I
,
3
I
,
I
I
M
a) b)
Hioh 2
I. Vi! cac dUng (>100), nam ngang (>80) di qua A.
2. offset dua ngang qua A ten, xu6ng thea cac kich thu6c 3, 30, 60, 43; dua
tr1,lc dUng qua A sang trai dO<,ln 17 va 34.
3. Ve dUCmg tron R51 di qua B, lenh circle/2P (duang tron qua 2 mut clla 1 duemg kinh)
4. Ve duang th!ng di qua giao di6m I clla dl1Cmg tron Rl5 dt duemg th:ing dUng ngoai
qua D. Sau trim phfin phai K cua dUCmg th!ng d6 (con dO<,ln IK).
5. Vi! dUCmg tron tam E ta diem giUa doan IK, ban kinh ia EC.
6. VO do.n thAng di qua D va nghieng 30", dai toy y (@20<30), .
7. Lnh trim dc dO<,ln thua, Inh change d6i kie-u net clla dUng AB thaoh net
center, ta co hlnh 2b.
8. Lnh mirror My d6i xUng dc hinh vtra vi! sang phai tr1;lC dUng AB, ta co hlnh ve
chinh cua vong 3 va vit 4 nhu hlnh 1.
BAr 12
Ve ban vi! lllp cua 4 chi tiel nhu hlnh du61 da.y. Huang din co sir d1,lng cac lnh circle,
line, copy, offset, trim, layer, block, insert, dim, hatch, dtext, osnap/CEN,lNT, sketch ... thea
cac buac sau:
133
1. cac lap
- rna ban ve khbi thuy;
- lnh layer ca.c lap co "CTl,2", mall blue, dl10ng continuous; lap "Cf3", mall
'. white, duemg continuous; 16'p"CT4", mall red, net continuous.
2. VO cbi tiet 1,2 va tMnb kMi
- gQi lap fa hin thOi;
- ve chi tiet 1 va 2;
- lnh block kh6i cho chi tiet 1,2 co ten Ia "CAN_SO", co sa Iii A.
3. Ve.chi tiet 3,4
- vo 2 duimg tron $20, $40 d6ng tAm iJ 01;
- copy de copy duimg tron $40 tm 02. sau do vo $68;
- lnh line v6i osnapffAN de ve 2 tiep tuyen vm $40 va $68;
- line vm osnap/CEN vo tnJc dUng (> 130), ngang (>200) qua 02;
- lnh offset dua tIc ngang xu6ng 60 de co trl,lc ella 16 vit qua A. Ll;li offset dua tn,Ic 16
vit xu6ng 11 len 11 va xu6ng 27;
-lnh offset dUng sang tnii 130 de co tIc di qua 01, sang trai cae do'!." 3,28
va sang phiii 3, 18;
- lnh circle/TIR de ve duemg trim tiep xuc R30 vCri. 2 duemg thAng;
- de ve duemg Im;m song gi6i philo cat rieng philo tren chi tiet 3 c6 2 cach sau:
a- lnh pline ve duang gAp khuc ngan) lien tii!p, sau d6 trim chJilt bOt pM.n
thita ngoai;
b- lnh sketch ve duemg ttl do theo duemg di con tr6:
Command: sketch
Record incremend< ... >.: 1 <cho dt) dai buac di con tnh
Sketch Pen eXit Quit Record Erase Conect
An phim tnii chut)t giG' va di theo duemg mu6n, khi dUng hay nhay phim trai
chuQt Ian nITa de ng&t. Cuoi cimg go R ghi vao ban ve;
- lnh trim chJilt cung thita va cac thita.
134
4. Unh insert chen khm eliten "CAN SO"
- lenh insert chen kh6i "CAN SO" vito hlnh viS ella chi tiet 3,4; diem chen Hi A;
- d'rmg lnh trim, line df thua va. ve them duemg 16 ren;
- lnh bhatch g<:tch cat.
6. save as-cat ban ve vao thu "TEM" v6i. ten bim vi!: 13 "can_so.dwg"
2. H110NG DAN cAc BAI VE TRONG 3D
BAI 13
VO vAt the nhu hinh
duai dAy. Hu6ng diin nay sil dl,lng
cae SOLBOX, SOLCYL, SOL-
MOVE, SOLCHAM, SOLEDGE,
SOLSUB, SOLUNION, ALIGN,
UCS, MIRROR '" tien hanh theo
cae Quae sall dfiy:
I. Vi! de duO;
- rna ban ve khdi thuy va dung
Inh VPOINT/(I,-l,l)
DVIEW.
Command: solbox
Base plane/Center/<Comer
of box>: <chi 1 diim PI>
Cu be/Length/<Other
corner>: L
Length: \00
Width: 90
Height: 30
2. Vi! Ihimh ben pha; (hlnh h\>p ehii
lnh UCS /0 duo UCS tm dinb A iJ Iren:
Command: UCS
OriginlZaxis!3 points/ .. ./<World>: 0
Origin point< ... >: <bAt dinb A phi. teen de>
Command: UCSicon bic!u tIIQI1g UCS iJ s6c ,moo)
ON/OFF/All/Noorigin/ORigin/<ON>: OR" ,
lnb solbox, cho dinb cu. box A, 1.=20, W=90, H=90:
Command: solbox. ,
Base plane/Center/<comer of box>: <bat dinh A>
Cube/Length/<Other comer>: L
Length: 20
Width: 90
Height: 90
- lnh solmove/tx80 de dCri thanh nay sang phai tit A t6"i B:
Command: solmove
Select objects: <chi kh6i chu wa
135
Select objects: .J
?/<Motion description>: txSO
? /<Motion description>: .J
3. Ve kh6i .
soleyl (DCS vAn" A), day In! Iii A, R=30, Height=40:
Command: soleyl
Base plane/Elliptical/<Center point>: 0,0,0 (UeS vAn" A)
Diameter/<Radius>: 30
Center of other endl<Height>: 40
-lnh so1cyl/B de ve trong co co so (day du6i trl,l) la day dum de, R=15,
Height=70:
Command: . soleyl
SOLCYL Base plane/Elliptical/<Center point>: B (UCS vAn iJ A)
Base plane by Entity!Last/Zaxis/XY /yZaX!<3 points>: 3
Fist point on plane: <bat dinh A>
2
nd
point on plane: <bat dinh B>
3
rd
point on plane: <bM dinh thu 3 cUa day tren>
Base plane by Entity!Last/Zaxis/XY/YZaX!<3 points>: .J
Diameter/<Radius>: 15
Center of other endl<Height>: 70
- lnh solmove/tx40 va ty45 dCri 2 kh6i II do too tam day tren:
Command: solmove
Select Objects: <chi vao 2 II>
?/<Motion description>: tx40
-?/<Motion description>: tx45
? /<Motion description>: .J
4. Ve rAnh thiinh ben phili
- lnh UCS/o chuyen UCS tm diem giUa Cella qmh dai wii-tren cua thanh phai:
Command: ues
OrigirvZaxis/3 points/. .. /<World>: 0
Origin point< .. >: MID
of <bat diem giua C >
solOOx, cho dinh dAn Iii (0,-30.-25), L=20, W=60, H=25:
Command: solbox
Base plane/Center/<Comer of box>: 0,-30,-25
Cube/Length/<Other comer>: L
Length: 20
Width: 60
Height: 25
5. Ve mop vat cu. de
Command: solcham
Pick base surface: <chi du61 trai de>
Next/<OK>: N
Next/<OK>: .J
Pick edge of this face to be chamfered(Press ENTER when done):
. <chi 2 dUng ben trai cua de>
Enter distance along base surface< .. >:
Enter distance along base surface< ... >:
6. Vo 2 gan lam giac
- Command:
Base plane/<Comer of wedgex ... >:
Length/<Other comer>:
Length:
Width:
Height:
- Command:
Select objects:
select objects:
<Base pOint or displacement>/Multiple:
Second point of displacement:
7. Tao Ihanh solid da hqp
- Command: solsub
\0
\0
solwedge
<bat diem B>
L
-IS
\0
IS
copy
<chi vao gAn wedge>
.J
<bat g6c gan B>
@O,80,-90 (UCS vAn iJ C)
Select objects: <chqn kh6i b! triI a thllnh chi! M, kMi trilla rfulh
- Command
Select objects:
- Command:
Select objects:
BAI 14
chu ben tren cung>
solsub-
<chon kh6i b! trill. de, In! \(m, kh6i triI a In! bl!>
solunion
<chQn all>
Vo thl! duai day (hlnh
I). Huang dAn sir cac Inh
SOLBOX, SOLCYL, SOLREV,
SOLSUB, SOLUNION, SOL-
MOVE, SOLEXT, SOLFILL,
SOLSECT, SOLCUT, UCS.
ALIGN. COPY ... theo dic bucrc
sau:
1. Vo d duOl
- rno bIIn vo khm thuy va goi
Inh VPOINT(I,.I,I) hay Inh
DVIEW xem anh 3D;
- lnh solbox,' cho dinh B,
L=150, W=IOO, H=30, (chua
lU\1!l tron g6o).
2. V. gil Irai de'
- lnh ues chuyen h ues lfmh 1
tm g6c A;
- lnh pline ve duemg chAn de b tren de;
- lnh solext nang chifu cao h=8, g6c vu6t a= 10
6
137
3. Ve2 IH20 ciia go
- UCS.chuyen ues tm g6c B;
soleyl chQn tam day In! dum (0,0.0), R=IS, h=1O (16 rong dum);
soleyl/B de cho tam day In! nhi> tren R=IO, h=40 (cao hon de);
- solmove/tx20 vA ty20 de dlri 2 In! d6 tm dung vi trl;
- solsub, kh6i bi trir lil de, glr, kh6i trir ta 2 16 In!.
4. kho. chii' nh,t ben ph,,;
- ues, dua ues tm C;
solbox,dinh dOu lil C, L=-60, W=IOO, H=70.
5. ranh cua khO; chI} nhj).t
- UCS, dlri ues t6i D;
- lnh pline ve profile Tanh a tren kh6i elill (profile va tf1:1C khep kin pline);
- solrev quay polyline quanh dulmg thi\ng n6i 2 diem gifta 2 qnh tren kh6i chii
t<.to thanh kh6i tron xoay;
- lnh solsub, kh6i bi triI lit kh6i chu kh6i tru la kh6i tron xoay.
6. solid da h'1P
- lnb solunion, chQn de, ga, kh6i chu
7. cae g6c lu(,ll1
- solfill, chQn 2 dUng ben trai de, R=20;
- lnh soltill, chQn c'.lIlh trai-du6i kh6i chu R=15.
Den dAy do vo xong the. Nhung de lilm ro cau ben ttong the,
tMm ciit vA g6c cat cho the (hlnh 2) nbu sau:
a)
,
b)
I
'-/
Hlnhl
8. TaO dlt qua tam 2 16 cUa go
- UCS, dlri M ues tm g6c mm 1A tam duimg trOn day dUm 10 In!;
- lnh soisect, chQn elit HI. (YZ);
- lnh move, dCri. cAt fa
138
9. g6c cit
- soleut, phing cat la (YZ) va (ZX), lua ch9n B (both);
- move dui ph.in gOc cat nhc, ra ngoai;
- lnh solunion, ch(;m d.c pMn hi cal l<;li solid da hqp.
10. G\tch
- lnh bhatch cat the dang iJ trong (ZX);
-lnh UCS/z de xoay h ues quanh z mQt g6c 90, trung '-(oi cat th6 2 cua the.
Bay gicr dung bhatch cat thu 2.
BAI 15
Vo cita s6 trong 2D (hinh I) va dua vao khOng
gian 3D (hinh2). Huang dan c6 sir di)ng cac
PLINE, OFFSET. COpy. MOVE, DIVIDE,
VPOINT DVlEW, CHANGE, SOLIDIFY.
SOLSUB, SOLUNION. SOLMESH, HIDE ...
. thea cae bu6c sau:
'.
1. VO duimg bao cira s6 trong 2D (hinh I)
- rna him viS khm thuy;
- PLINE vo dulmg bao ngoal;
- OFFSET vai khoimg cach = 10 M vo
duang bao trong;
- PLINE vo d6 thing dang fQng=4, dili
han duemg bao trong nhung be han dUOng bao
ngoai; viS fn;ic d6i x6ng thing d6ng ella d6 (hay
viS do d ngoai);
- PLINE vo d6 ngang rQng=4, dai hun
'duemg bao trong nhl1I1g be han dl1Cmg bao ngoai;
viS d6i xling Dam ngang cua do;
- MOVE ALIGN d11i d6 dang, d6
""l.
,
- -
I
D'
-
'&
,
,
,
B
,
(,4.
ngang I1lm 0 cung tron cira s6;' mob 1
- DIVIDE chia dO(lIl AB trong thing dUng) fa 3 ph4n;
- COpy M copy d6 ngang xu6ng 2 ditm chiapbia dum.
2. T"o cira s6 trong 3D (hlnb 2)
- lnh VPOINT vm ditmnhln
1,-I,l)h<$:DVlEW Mc6inlin6i5D;
- CHANGEJthicknCs, .
day khung ngoa; = 6, chi6u dAy d6 = 4;.
- SOLIDIFY chuyen thAnh
solid;
- lenh SOLSUB, kh6i bi nil chi
khung ngoai, kh6i trir chi khung
vom trong;
- Inh SOLUNION lien ke"t
thanh kh6i da hqp.
3. Xem ilnh trong :m
- SOLMESH solid
lum mesh; lfmb2
-
139
140
- HIDE xem the! be cAc ducrng n6t ; RENDER t6 bOng.
BAI 16
qp ban vo chi tit GlA DO nhu hlnh 1. Sau day huang dan 1 cach vo:
0
'"
-.
til ; I :
, , , ,
N
, , ,
"
I.
112
,I
R24
o
1. Vo val 3D
aj Chudn bi bdn .t" kMi thrl,.: .
OPEN: rna bOn.ekhl!i tluiYfvl dl/: M.d,i..gj.N6u chilli c6th! mm..
VPOINT: cho dic!m nhln (1,-1,1) de 1M 3D hlnh chieu
lI1!C do VUOng g6c dc!u.
Command: vpoint
Rotate/<View point>: i.-I,I
LAYER chon M: de! mm. Wn 18 3D dua III !hOi .
Command: layer
?/Make/Set/New/ON/OFF/ ... /Unlock: M
New current layer <>: 3D
?/Make/Set/New/ON/OFF/ ... /Unlock: -'
bjVi"2kMidt:
PLINE: dimg nay vo chu vi 1 chan d (hlnh 1)
Command: pline
From point: chi 1 dibn tily Y bang chu"t
Arc/Close/Halfwidthl ... /Widthl<Endpoint of line>: @0,70
Arc/Close/Halfwidth/ ... /Width/<Endpoint of line>: A (M ve cung)
Angle/Center/Close/ ... /Line/Radius/ ... /Widthl<Endpoint of arc>: .@36,0
Angle/Center/Close/ ... /Line/Radius/ ... /Widthl<Endpoint of are>: L (ve line)
Arc/Close/Halfwidthl ... /Widthl<Endpoint of line>: @0,-70
Arc/Close/Halfwidth/ ... /Width/<Endpoint of line>: A (M ve cung)
Angle/Center/Oose/ ... /Line/Radius/ ... /Width/<Endpoint of arc>: CL
* CIRCLE: vi! 2 duemg tron 0 18 ben trong dUCmg pline do
Command: circle
3P/2PfITR/<Center point>: CEN
of (b3.t tAm cung tron cua pline da vel
Diameter/<Radius>: 9
Command:.J (Hip 1 ~ l ~ n h de ve vong tron thil 2 tuoog n!, xem hinh 2a)
0)
c)
/Ilnhl
SOLEXT(Extrljde): nang dlllmg pline vA2 dullng tron (2D) th8nh solide (3D)
Command: solexI (hoAc trenmenu chon MODEL> Extrljde)
Select objects: chQll daang pline va 2 duemg troD
Height ofextrljde: 24 (chieu cao)
Extrusion taper angle<>: 0 (g6c nang O )
COPY: de t ~ o dE thu 2
Command: copy
Select objects: chi vao de thu 1
<Base point or displacement>{Multiple: CEN
of (bat Him cung tron dum de)
Second point of displacement: @1I2,0 (xem hlnh 2b)
141
c) Ve kh6i chu trtn dE:
SOLBOX: vo kh6i Mp
Command: solbox MODEL> prinfttives>box ... )
Baseplane/Center/<Comer of box><>: 0,0,0
Cobe/Length/<Other comer.>: L (cho dhl
Length: 160 (huang x) .
Width: 30 (huang y)
Height: 80 (huang z) (hinh 2c)
SOLCYL: vo riinh tf\l trtn kh6i vim vo
Command: soleyl MODEL>primitives>cilynder)
Baseplase EllipticaV<Center point><>: B (cho phAng co sO day lf1:1 ZX)
Baseplane by Entity(Last/ ... fXY {Yza;xJ<3 point>: ZX
Point on ZX plane<O,O,O>: .J (cho 1 diem t.-tn ZX I. g6c 0,0,0)
Baseplase Elliptical/<Center point><>: MID
of (bilt diem giiia c'!fib trtn - tnli cua kh6i lam tam day If\l)
Diameter/<Radius>: 40
Center of other endl<Height>: 30 (chieu dhllf\l) em hinh 2c)
MOVE: di chuyen kh6i vi. kh6i If\l vim vo len trtn 2 de
Command: move
Select objects: (chi vao cae kh6i ciin di
Base point or displacement: MID
of (bAt diem giiia c'!fib ngAn ben tnii dum kh6i Mp)
Second point,of displacement: MID
of (bAt men\ giiia cua c'!fib trtn de ben tnii) em hinh 2d)
d) T(JO thank .oUd 4a h'!P :
sOLSUB: trlI clio kIl6i tao thAnh 10, rinh
Command:"
SOurce " ,'." -' -.:,- '.
Select objeCls:' kblltbjtrikll:" de)
Objects to subtlactftrii'n,ihem... ..' -''':''. .' .
Select objects: . (chi"Wo "'" kh6i trlIll it ciSkb6i If\l)
Bay gill ta dli 3D . .
2. 4 khuDg cw s6 hlnh chilo
TILEMODE: lil 0 (off) _ khOll8 gian (PSPACE).
LIMITS: d*t gim hlpl VO A4(297 ZOOM/all duo ra man hinh.
LINETYPE: chQn L: ill duilng hidden, center vlo ban vi!.
MVIEW: 4 khung clm sO hinh chi':u
Command: mview VIEW>Mview>4)
ON/OFF/Hideplot/Fit/2/3/4/ .. ./<First point>: 4
Fit/<First point>: F (4 khung clm sO vira khit man hinh)
MSPACE: chuyen ve khOng gian mO hinh.
VPOINT: de chQn diem nhin t.-tn timg khung clm sO hinh chiEu bang, hinh chiu
dang. hinh chi':u c'!fib. TnIOc Mt kich con 1r0 v'o clm sO hinh chi':u bAng :
Command: vpoint VIEW>setview>view point)
Rotate/<View poio!>: 0,0,1
Chu j: nfu hinh chie .. bdng celn xDay, dunglnh ROTATE.
Bay gio b',m nch chut vao Clla s6 hinh chleu dUng hlnh chieu qmh) va lam
tuong W de cho diem nhln hlnh chiou dUng (ho: hlnh chiou.c;mll).
ZOOM: cho ty I nhau (1,2) dtl chioh dQ IOn tren tUng hinh chiu.
Command: zoom
All/Center/ ... /wiodows/<Scale(X/xp: 1,2
MVSETUP chon A: chinh vi trf gi6ng dUng (V), gi6ng ngang(H) giila cac hlnh chieu:
Command: mvsetup
Align/Create/Scale viewports/ ... /Undo: A (cm chinh)
Angle/Horizontal/Vertical alignmentl ... /Undo? V (chinh dUng)
Base point: kieh ehuQt vao hlnh ehieu dling va go END
of (bat dinh tnii tren eua hlnh ehieu dUng lam eel sa)
Other point: kich ehuQt vao hinh ehieu bang va go END
of (Mt dioh a hlnh chiou tuang Ung chinh dUng vm diem co sa)
Angle/Horizontal/Vertical alignmentl ... /Undo? H (chiohngang)
Base point: kich ehut vao hlnh ehieu dUng va go END "
of (bilt dinh trai tren cua hlnh chiou dUng lam diem co so) .'
Other point: Dch chut vllo hlnh chiou c;mll go END
of (bAt dinh i:J hlnh chiou c;mll lUang Ung)
Angle/Heriwntal/Vertical alignmentl ... /Undo? .J
AJign/Create/Scaie viewports/ ... /Undo: .J
Kot qua ta duqc cae hioh crueu nhu tren hlnh 3.
IDnh3
143
3. Hoan chinh hlnh chieu tr':lc do
Kfch con tro vao cUa sO hlnh t:n,J.c do.
VPLAYER chQn N,T: lap mOi(N) ten la TDO va lam tan (T) lap nay.
Command: vplayer.
?/FreezefThaw!Reset!Newfrz{Vpvisdflt: N
New viewport frozen layer narne(s): TOO
?/Freeze!Thaw!Reset!Newfrz/Vpvisdflt: T
Layer(s) to thaw: TOO
All/Select/<Current>: ,J
?/FreezefThaw!Reset!Newfrz{Vpvisdflt: ,J
LAYER chQn S: dua lap TOO ra thm (current).
SOLPROF: di6u khien imh tit<! 3D chi c6 cac duimg bao vien.
Command: solprof MODEL>Display>profile solids)
Select objects: chQn the 3D
select objects: .J
Display hidden profile lines on separate layer?<Y>: .J (hin ca.c dUCmg bao
.\dlua:t lap kh6ng ?)
Project pro(t.le lines on to a plane?<Y>: .J (cac duiJng bao d!).t tren 1 m/phiing)
Delete tangential edges?<Y>: .J (x6a cac qtnh tiep xuc tren cac
LAYER chQn?: xem ten lap duimg iJ hlnh tfl!c do (vi du: PH-CIE)
VPLAYER chQn F: Jam dOng 2 lap: 3D va PH-CIE. Hlnh chiEu truc do chi con
cac duong bao tha:y
Command: vplayer
?/Freeze!Thaw!Reset!Newfrz{Vpvisdflt: F
New viewport frozen layer name(s): 3D, PH-CIE
All/Select/<Current>: ,J
?/Freeze!Thaw!Reset!Newfrz{Vpvisdflt: ,J
UCS chQn V: chuyenh UCS rOi vi ill co (XY) song song vOi man hlnh d<! hiu
crunh hlnh chieu tfl:lc do.
Dung eae chinh:
+ EXPLODE: phan ra kh6i the 3D del hieu chinh.
+ PEDlT: ddi be r<lng net (width) la 0.5
UCS chQn P: chuyin ues ve vi tdCll.
4. HOlm chlnh hlnh chieu dUng (HCI)
Kich con tro vao ciia sO hinh chieu dUng.
VPLAYER ch9Jl N,T: M tao lap mOi(N) ten I. HCI va lam tan (I) lap nay.
LAYER chQn S: duo lap mOi HCI ra hin thm.
SOLPROF: dieu khiin hin anh hlnh chieu dUng chi Co cac duimg bao vien.
VPLA YER ch9Jl F: Jam dOng lap 3D. Hlnh dUng cO cae duimg bao va khMt.
UCS chQn V: chuyen he UCS rOi vi Iri co (XY) song song vOi man h1Ph de hieu
chinh hlnh chiEu dUng.
Dung cac cblnb:
+ EXPLODE: phlln ra kh6i Ihe 3D de hieu chinh hlnh chieu dUng.
144
+ ve duang tI1;lc, ghi kich thuOc ...
+ PEDIT: dO; b<! cQng net (width) I. 0.5
UCS chQn P: chuycin UCS vi tri cu.
5. Hoan chinh hlnh chieu bang (HC2)
Kfch con teo vao clla s6 hinh chieu bAng.
VPLAYER chQn N, T: lapmm c6 ten HC2 va lam tan lap nay.
LAYER chQn S: dua lap HC2 ca thm.
* SOLPROF: dieu khien imh hinh chieu bang chi c6 cac duang bao vien.
VPLAYER chQn F: lam dOng 3D.
'" UCS chQn V: chuyen ues too vi tei c6 (XY) song song vOO man hinh de
chinh hInh ba.ng.
* Dung cac chinh :
+ EXPLODE: phan ca kh6i tM 3D d6 hiu chinh hlnh chieu biing.
+ ve tn,Ic, ghi kich thuOC ...
+ PEDIT: dOi b<! cQng net (width) la 0.5
'" UCS chQn P: chuyen ues ve vi tei cu.
6. Hoan chinh hlnh chieu
De hoan chinh hlnh chi!!u qlllh b(llliam tuong "! hoRn chinh hlnh chieu dUng.
7. Hoan cbioh toan ban ve
LAYER chQn F: liIm dOng lap 3D de! bO cac khung cua cac cira sO va chi
cac hlnh c.bill> thoi. .
PIH'ACE: chuy6n sang khOng gian gi4y;phAng M themk,hung bOn khung len
va viet -chu de c6 bim ve hoan chinh. -.
Cu6i cDng ta c6 ban vo GIA 00 nhu hlnh I:
'.
'.' .
"
-" ,.,..j'
4p bio.n vO chi tiet TAM 00 nhu hlnh I dum day. Sauclaylnt6ngd!nl c4Clrvo
1. 3D
a) Chutin hi lnin v'khOi thdy: .' .:.
OPEN: lnh rna bio.n vo khlli thuy (vi d'l' A4.dWl!),;,Mfu d1ua \:6,thl'''I0 mOl ..
VPOINT: cho ,Mm nhln (I.-I.I)M quan sat8nh ""illl!\'3D hlnh chieu tn)c
dovuOngg6cMu.i, "::" .
Command: vpoint ; , ": ::f'
Rotate/<View point>: 1,-1,1,
LAYER chQn M: de! lap mm ten 11l3D va dua ra
Command: . layer
?/Make/Set/New/ON/OFF/ ... /Unlock: M
New current layer <>: 3D
?/Make/Set/New/ON/OFF/ ... /Unlock: .J
b) ve2 khifidi:
SOLBOX: vo kh6i chit
Command: solbox MODEL>Primitives>box) .
Baseplane/Cenler/<Comer of boX><>: dung chuQI chi I diem ta dinh hQp
.
'.
>,'
L
>00
.I
,"0
0
{)
Cube/Lengthi<Other comet>: L
Length: 160 (huc'mg x)
Width: 90 (huc'mg y)
Heighl: 15 (huc'mg z)
,
I
J
.
-
f
0
0
Hlnhl
UCS chon 0: chuyen g6c UCS 1m tam day chu dum de
Command: ucs
Origin/Zaxis/. .. !?!<World>: 0
Origin poinl<O,O,O>: .X (Ioe loa dQ x cu. 1 diem dii c6)
of MID
of (bAt dii!m giila CIInh do; dum d)
(need YZ): .Y (IQc tQa d y Clla I diem dii c6)
of MID
of (bAt dii!m giila c'!nh ngan dum d)
(need Z): 0
Command: UCSICON biilu tuc;mg UCS ra g6c mm)
ON/OFF/AIV .. ./Origino: OR
SOLCYL: vo kh6i If\I 11 giila d
Command: soleyl (ho MODEL>Primitives>Cylinder)
Baseplane/EllipticaV<Center point><O,O,O>: .J (tam day In! Iii gOc 0,0,0)
Diameter/<Radius>: 10
Center of other end<Heigbt>: 100 (chi!!u cao 1f\I)
COPY: copy If\I d6 thAnh 2 tn! a 2 ben
Command: copy
Select objects: ChQD kh6i 1f1:l giita vita ve
<Base point or displacement>/Multiple: M
Base point: CEN
of (bAt tam cung tron day dum diilm co sl1)
Second point of displacement: @50,0
Second point of displacement: @50,0
Second point of displacement: .J
SOLCHAM: vAt 4 g6c cua M
Command: so1cham (ho MODEL>Modiy>Chamfer solid)
Pick base serface: ChQD 1 ddng eua de
Next<OK>: .J
Picl< edge of this face to be chamfered (press ENTER when done): chQn 2 e'!nh
can vat.
Enter distance along base surfaceo: IS (d d& vat 1)
Enter distance along base surface<>: 15 (d ciai vat 2)
Urn tuang n,r de vat cAe e'!nh coo
c) Vekhdin611tri1l4#:
CIRCLE: vo trOn dAy nOO +64 a
_+64 d61en thloh saM"
ConuDand: solext(h,*MODEL>Extrude)
Select regions, poiyline and circle for extrusion ...
Select objects: chQn troD cjl64 Vita ve
Select objects: .J
Height of extrusion: 65 cao nang
Extrusion taper angle<>: 10 (g6c w6t 10 bang 1/2 g6c dinh n6n)
147
d) thanh so!ide 4a h(1p :
SOLSUB: trU cae kh6i thlmh solide da hqp
Command: ,olsub (h,* MODEL>Subtract)
Source object...
Select objects: (chi len cae kh6i bi trU la dO va kh6i n6n tren M)
Objects_to subtract from them ...
Select objects: (chi vao cae kh6i trU 1a tat ca 3 kh6i tI1;I)
2. 3 khung cira ,6 hloh chieu (viewports)
TILEMODE chQn 0: 0 (of) chuyen sang kh6ng gian giay phlmg (PSPACE)
LIMITS: giUi han blm vo (A4=297,2JO) va Inh ZOOM/All duo giUi han vo ra
manhinh.
LINETYPE ch9n 1: tlti (Load) cae duang- hidden, center vao ban ve de: sau co
the lam hin chung ra ban ve.
" -'
Hlnbl
- -."
,
MViEW: de 3 kh\lllg eira s6 hlnh chieu dUng, hlnh chieu va.b\nh chieu
true do.
. Command: mview VIEW:>Mview)"
148
ON/OFF/Hideplot/FitI2/3/4/. . ./<First point>: 3
Horizontal/Vertical/ .. ./<Right>: .J
Fitl<First point>: F (chQn 3 khung vila khit man hlnh)
MSPACE: ehuytn sang kh6ng gian m6 hlnh
VPOINT: de chQn diem nhin IItn tlmg khung cira s6 hlnh chieu hlnh chieu
dang. Tru6c het kfch con irQ vao cira s6 hlnh chieu bAng:
Command: vpoint VIEW>setview>view point)
Rotate/<View point>: 0,0,1 ,
Chu j: neil hl'nh chieu bang can :way, btfn dung 14nh ROTATE.
Bay gib' kfch chut vao ciia sO hinh chieo dUng va lam tl1cm.g tI! de cho diem nhin
hinh chieu dang.
ZOOM: cho ty nhau (1.4) M chinh dQ Ian tren tlmg hlnh chieu
Command: zoom
AIVCenter/ ... /Windows/<Scale(x/xp: 1.4
MVSETUP chQn A: chlnh vi tr! gi6ng dang (V) giila cac hinh chieu
Command: mvsetup
Align/Create/Scale viewports/ ... /Undo: A(ciin chinh vi tn')
Angle/HorizontaVVertical alignment/ ... /Undo? V (chinb dang)
Base point: klch chuQt vao hinh chieu dang va go END
of dinh trai Clla de 11 IItn hinh chien dang lAm diem co sa)
Other point: Deh chut vao hinh chie'u bAng vA g5 END
of (bilt dinh a hinh chieu biing wang ang)
Angle/Horizontal/Vertical alignment/ ... /Undo? -1
Align/Create/Scale viewports/ ... /Undo: .J
Ket qua ta dl1QC cae hinh chien nhl1 tren hinh 2 a tren
3, Clit hi> mi)t g6c
Kich con tro vao ciia sO hinh chieo uvc do.
VPLA YER chQn N ,T: lOp mOl ten I. COPY3D de sau mQt bAn sao, kbi cAt
mQt g6c the se khOng 8.nh huang tm c4c hinh chieu kMc. Sau d6 chQn T(Thaw)lAm tan
lOp COPY3D nay.
Command: vplayer
?/Freeze{Thaw/Re,et/Newfrr/Vpvisdflt:N
New viewport fro",n layer name(s): COPY3D
?/Free",{Thaw/Reset/Newfrr/Vpvisdflt: T.
Layer(s) to thaw: COPY3D
AIVSelect/<Corrent>: .J
? /Frce",{fhaw/Reset/Newfiz[V pvisdllt: .J
LAYER chQn S: dua lOp COPY3D ra thm.
COpy chQn All: de mt trJ.n sao moo. chQn diem gec copy, va diem
dich copy trimg nhao:
Command: copy
149
Select objects; All
<Base point or displacement>/Multiple: 0,0,0 (di&n co sa)
Second point of displacement: 0,0,0 (di&n copy tOil
CHANGE: chuyen bim sao d6 (Lats) sang Illp (Layer) ten I. COPY3D.
Command: change
Select Objects: L (Last)
Select objects: .J
Propoties/<Change point>: P
Change what propoty(Color/ElevlLayer/L Type/ ... )?: LA
New layer <>: COPY3D
Change what propoty(Color/Elev/Layer/LType/ ... )?: .J
Chu thieh: sau kId chuyd'n ban sao di cac hinh chie'u khac bien mat kh6i man hinh,
b9n dung REDRAW ALL dl l{li ban ve day duo
VPLAYER chon F: lam dong(Freeze) lllp 3D cil, chi c6 the tac d<)ng len Illp
COPY3D hien thm.
Command: vplayer
?/Freeze{Thaw!Reset/NewfrzNpvisdflt: F
New viewport frozen layer name(s): 3D
All/Select/<Current>: .J
? /Freeze{Thaw!Rese!/Newl'r7JV pvisdllt: .J
UCS chon X, Y: di! xoay ues quanh X h""c Y cbo (XY) trUng vOi dt de dung
Inh SOLClIT ca.t M thi!. . .
SOLCUT chQn (XY): hiiDh bO I gllC bimg 2 phimg, sau d6
dung inh BHATCH de g'!Ch ca.t ngay. <'l day ta dilng cach thll 2 nhu sau:
Chu thich: b{1n co thl dung each khdi hgp 2 m{1t trung vai 2 cat
bO, sau do dung Inh SOLS UB dltril b6 di I g6c ,hi (kMng cdn dung SOLCUT):
+ Command: solb6x MODEL:>Primitives>box)
Baseplane/Center/<Comer of box><>: 0,0,0
150
Cube/Length/<Other comer>: L
Length: 90
Width: 50
Height: 90
+ Command: solsub MODEL>Subtract)
Source object ...
Select objects: chi len thi! 3D
Objects to subtract from them ...
Select objects: chi l&n kh6i bp vUa ve
BHATCH M dt liu tren tilng ca.t (chuyen UCS).
'" UCS chqn P: dua ues ve vi tti cu.
4. flooo chinh hloh chieu tr\lc do
Kich con trc vao cua s6 hlnh chie'u tI1;Ic do. '
VPLA YER chon N.T: lap mm (N) ten lit MCAT va lam tan (n lap nay de sau
chuyen ca.c cat sang lap nay mm chinh duqc hinh chieu tI1,lc do.
LAYER chon S: dua lap MCAT ra thm.
CHANGE: de chuyen cac dt sang lap MCAT.
Command: change
Select objects: chQn 2 cat
Select objects: .J
Propoties/<Change point>: P
Change what propoty(Color/Elev/Layer/LType/ ... )?: LA
New layer<>: MCAT
Change what propoty(Color/Elev/Layer/LType/ ... )?: .J
LAYER chon S: dua lap COPY3D ra thm.
.. SOLPROF: khien anh thl! 3D chi co cac dUang tmo vien.
Command: solprof MODEL>Display>Proflle solids)
Select objects: chQn thl! 3D
Select objects: .J
Display hidden profile lines on separate layer?<Y>: .J ca.c duang bao
khuAt tren lap rieng ?)
Project profile lines on to a plane?<Y>: .J (cac duang bao tren 1 m/phang)
Delete tangential edges?<Y>: .J (xoa cac q.nh tip xuc tren cac
LAYER chon?: xem ten lap chUa duemg !ren tryc do (vi PH-CD9).
VPLAYER chon F: lam dOng 2 lap COPY3D. PH-CD9. Hlnh chieu In!c do chi
con dc duang bao tha:y
Command: vplayer
.1/Freeze/Thaw/Reset/Newfi7/VP"lsdfll:' F . .... .'
New viewport fr9zen biytr naine(s):' . COl'Y3D.i'fl:CD9
. , .
All/Select/<Current>: .J
? /Freeze/Thaw/Reset/NewfI7/Vpvisdflt: .J .
UCS chon V: <buyin Des tm vi tri c6 (XY) song song vmlllan hlnh de
chinh hinh chieu tryc do.
Dung ctlc hifu chinh :
+ EXPLODE: phan r. kh6i thi 3D di! hiu chinh.
+ PEDIT: ddi be rQng net (wiQth) 0.5
* ues ch9n P: UCS vi tri co..
151
S. Hoan chinh hlnh chilo dUng (HCl)
Kich con tro vao cUa sO hlnh chieu dUng.
VPLAYER ch9n N,T: dt lap mm (N) 1. HCl va lam tan (f) lap nay.
LAYER chQn S: dua lap mm HCl ra thm.
SOLPROF: diu khin anh hinh chiou dUng chi c6 cae duimg bao
LAYER ch9n?: xem ten lap duimg iJ hlnh chieu dUng (vi du: PH-CDS).
VPLA YER ch9n F: lam dOng 2 lap 3D, PH-CDS. H'mh chieu dUng chi cOn cac
duimg bao tMy.
UCS ch9n V: chuyen h UCS Wi vi tri c6 (XY) song song v<li man hlnh de hi?u
chinh hlnh chieu dUng.
Dung cae chinh :
+ EXPLODE: ph1ln dii kh6i the 3D chinh hlnh chieu dUng.
+ ve them duang tf1:lc, c6t, ghi kich thu6c ...
+ PEDIT: dOi btl rQng net (width) 0.5
.. ues chQn P: ueS ve vi tci cu.
6. Hoon chlnh hlnh chieu bAng (HC2)
Kich con tro vao ella sO hinh chi6'u bAng.
VPLA YER ch9n N,T: lap mm c6 ten HC2 va lam tan lap nay.
LAYER ch9n S: dua lap HC2 ra thm.
SOLPROF: dieu khien arm hinh chiu Mng chI co cae duemg baD vien.
LAYER chQn?: xem ten lap duimg iJ hinh chieu bAng (vi du: PH-CD?).
VPLAYER Ch9fi F: lam dOng 2 lap 3D, PH-CD? Hlnh chieu bbtg chi con cae
duimg bao tMy.
UCS eh9n V: ehuynb UCS't6iVjii! e6 (Xlsons sons vm man hlnh de
ehinh hlnh ehi6u bAng. . " . . . . .
Dung cae chinh :
+ EXPLODE: ph1ln rii kh6i tht3D de emnh hlnh ehieu bAng ..
+ ve tJc, ghi Deh thuOc ...
+ PEDIT: dOi btl rQng net (width) 0.5
ues chQn P: chuyen ues ve vi tti cu.
7. Hoan chinh toan be? ban vi
LAYER eh9n F: lam dOng lap 3D de bi> cae khung Clla clic eira sO va hin chi
ciie hlnh ehiu thOi.
PSPACE: chuyen sang khOng gian gi(y phing M ve them khung ban ve, khung
ten va viet chit de c6 ban ve hoan chmh.
Cu6i ciing ta e6 ban ve cua TAM DO nhu hlnh 1.
152
BAI 18
<
bim ve chi tiet GO! TRI)C nhu hlnh 1. Sau day hUOng dan 1 each vee
R25
(\70
-- -\
\
1350
f
0
0
12
100
J
l,'
Hinh 1
1. Ve 3D
a) Chruln bi bdn "khOi Ihrly:
OPEN: mil him vekblJi. tbuy(vi 6,: A4.ciwS):N6l ehuac6lhlc6
VPOINT: <libnnhln (1,-I,l)<!tqQ8D""im 3D hh\hehi6u trye
do vuOng g6c <!tu. . . . ... ":. '. " :."' . .
Command: vpoint
Rotate/<View point>: 1,-1,1
LAYER ehQll M: di!tao lclp rom ten Th. 3D dlla ra thOi.
Command: layer
?/Make/Set/New/ON/OFF/ ... /Uniock: M
New current layer <>: 3D
?/Make/Set/New/ON/OFF/ ... /Unlock: .J
153
b) Ve khOi dh. kIWi :
+ Command: pline (ve chu vi ngoai dU'm de, xem hloh chieu bang a hloh 1)
From point:
chiou bdng, hinh I.
cho 1 diem tren man hinh tlng v6i diem g6c phili - dUm eua hinh
Arc/Oose/ ... /Width/<Endpoint of line>: @-100,0
Arc/Close/ ... /Width/<Endpoint of line>: A (chuyen sang ve cung)
Angle/Center/Close/ ... /Width/<Endpoint of are>: @O,loo
Angle/Center/Close/ ... /Width/<Endpoint of arc>: L (chuy<!n sang ve line)
Arc/Close/ ... /Width/<Endpoint of line>: @100,0
Arc/Close/ ... /Width/<Endpoint of line>: C
+ Command: circle (ve 2 trelO tjl70)
3P/2PfITR/<Center point>: CEN
of (bat tam cung tron ella dl1Cmg pline da ve)
Diameter/<Radius>o: 25
Command: .J
3P/2PfITR/<Center point>: CEN
of (bAt tam tron dii vel
DiameterI<Radius>o: 35
* SOLEXT: de nang dUCmg pline va 2 tron dii ve len thanh cae solide
Command: solext MODEL>ExtIude)
154
Select regions, popyline and circle for extrusion ...
Select objects: ch9n dl1Cmg pline
Select objects: .J
Height of extrusion: 30 (chieu cao nang )
Extrusion taper angle<>: 0 (g6c vu6t bAng 0) .
Command: .J
Select regions, papyline ..... .
.. .
_ ' .' ... -..: ... -,'.;- ;:c. ... '
!.>';. --'., ',"_'-';':,_,
. Height of extlu'ion: '110 . , " ;
Extrusion-taper angle<D::>: .J
c) Velhdnh hlnh hptrin ili':
SOLBOX: ve kh6i chi!
Command: solbox (ho<\ic MODEbPrimitives>box)
Baseplane/Center/<Comer of box>o: END
of (bat ldinh trtn-btn phiti cua de,
Cube/Length/<Other comer>: L (cho chieu dai cae qmh)
Length: -30 (huang x)
Width: 100 (huang y)
Height: 90 (huang z)
* UCS chQn 0; chuytn UCS tm 1 dinh tren-tnii kh6i hQp lIen de'de ve dinh tron
... PLINE: vi!: dl1bng profit dong kin eua riinh ](hoet tcen kh6i ht)p
Command: pline
From point: MID
of (bat diem giiia 1 dlii ben tnH tren kh6i hQp)
Current line-width is 0
Arc/Close/ ... /width/<Endpoint of line>: @0.25
Arc/CIose/ ... /width/<Endpoint of line>: @7,0
Arc/Close/ ... /width/<Endpoint of line>: @5,7
Arc/Close/ ... /width/<Endpoint of line>: @6,0
Arc/Oose/ .. ./Width/<Endpoint of line>: @5,-7
Arc/Close/ .. ./Width/<Endpoint of line>: @7,O
Arc/Close/ ... /Widt!t/<Endpoint of line>: @O,-25
Arc/Close/ . ../Width/<Endpoint of line>: C
... SOLREV: xoay duemg pline vira ve thanh solid tron xoay
Command: solrev (hoac MODEL>Revolve)
Select objects: chQn dubng profit vila vi!
Select objects: .J
Axis of revolusion-Entity/XIY/<Start point of axis>: END
of (biit 1 diem mut dlii dl1Cmg prom, diem 1 cua t11lc xoay)
End point of axis: END
of (bat diem mllt thi! 2 qnh dai cua profil, diem 2 cua tfl,lc xoay)
Angle of revolusion <Full circle>: ..J
d) VI' 2 gan tT" lc giua de' pel khoi ht}p :
SOLWEDGE: veganhinhnem
Command: sol wedge MODEL>Primitives> Wedge)
Base plane/<Comer of wedge><>: END
of (bat dinh goe tnii-dum giila d va thanh
Length: -30 (dQc x)
Width: 12 (dQC y)
Height: 30 (dQc z)
* COPY: t<:,o ban sao thiinh gm thu 2 ben phM.
e) vetO xuyen ngang $24 :
* UCS ehQn 0: ehuyen ues tm tip diem eua thang va eung tron ptine
155
SOLCYLE: vo If\l ngang co phi\ng day (ZX)
Command: soleyl (hoij.c MODEL>Primitives>Cylinder)
Baseplane/EllipticaV<Center point><O,O,O>: B (chQo co sa ZX)
Baseplane by Entity/Last/ ... /XY (YZ/ZXI<3 points>: ZX
Point on ,ZX plane<O,O,O>: .J
Baseplane/Elliptieal/<Center point><O,O,O>: 0,0,55 (eho tam day trv)
Diameter/<Radius><>: 12
Center of other end<Height>: 100
f) solid da h<fp :
SOLSUB: trueae kh6i
Command: solsub MODEL>Subtract)
Source object ...
Select objects: chc;m cae kh6i bj tnI lade vakh6i hp tren de va kh6i tIV ngoa.i
Objects to subtract from them ...
Select objects: chQn cae kh6i trir la kh6i tron xoay thanh, tr\l trong
va tI1,l ngang $24.
SOLUNION: lien ke't tAt eli cac kh6i thanh I solid da hqp 1M 3D)
UCS chon W: chuyen ues ve chullo.
2. 4 khung cira 56 blob chieu
TILEMODE: 10 O(ofl) chuyen sang khOng gian gia:y (PSPACE).
LIMITS: giUi vo A4(297,21O) va ZOOM/all
"* LINETYPE chQn L: t\i duang hidden, center vao bin ve
'" MVIEW: 4 khung elm s6 hlnh chieu
Command: mview VIEW>Mview>4)
ON/OFF/Hideplot/Fit/2/3/4/ .. ./<First point>: 4
Fit/<First point>: F (cho 4 khung vim khit man hlnh)
MSPACE: chuyiln khOng gian mO hlob
* VPOINT: de cht?n diem nhin tren tUng khung cua s6 hlnh thie'u bang, hinh chiu
dUng, hinh chieu qulh. Tru&: het kich con tro vao Clm s6 hinh chieu hang:
Command: vpoint VIEW>setview>view point)
Rotate/<View point>: 0,0,1
Chu j: neu hinh chie'u bang can xoay, dung ROTATE.
BAy gia Dch chut vao cua s6 hinh chieu dUng hinh chieu c;pIh) va lam
tuang W de cho diem nhm hinh chieu dUng hmh chicu
156
ZOOM: eho Iy bang nhau(l) de chinh d(>l6n Iren tUng hlob chie'u
Command: zoom
AlliCenter/ ... jWindows/<Scale(XJXP. I
MVSETUP chqn A: chlnh vi Iri gi6ng dUng(V), gi6ng ngang(H) giila c8c hinh
chieu:
Command: mvsetup
Align/Create/Scale viewport,/ ... /Undo: A (can chinh vi irQ
Angle/HorizontallVertical alignmenti ... /Undo? V (chinh dUng)
Base point: klch chut vao hlnh chil!u dUng va g6 END
of dinh phiU Irtn cua hinh chiou dUng lam diem co ,a)
Other point: klch chutvao hlnh chieu Va g6 END
of dinh iJ hinh chieu tuong Ung)
Angle/HorizontallVertical alignmenti ... /Undo? H (chinh ngang)
Hlnb2
Base point: klch chut vA<> hlJlb chiell dUn!! ;!lNP
of (bAI dinh phiUtren Clla hinh chi61 dUng lam c<J.o) .
Other point: klch chut vA<> hinh chieu c'!nh va g6 END
of (bAt dinh 11 hinh chieu c'!nh tuang Ung)
Angle/Horizontal/Vertical alignmenti ... /Undo? ,J
Align/Create/Scale viewport'/ ... /Undo: ,J
Kol qua ta duqc cae hinh chieu nhu Iren hinh 2.
3, Cilt hi> mN nim
Kich con tco vao cua 56 hlnh chieu do.
157
.. VPLAYER chQn N,T: 16p m6i te.n Iii COPY3D de sau m(H ban sao,
khi dt 1/2 vi},t the se khOng Anh huang tai cac hlnh chieu khac. Sau d6 ch9n T (Thaw) lam
tan lap COPY3D nAy i; tren khung cua s6 hlnh dUng va hlnh chieu truc do (Select) M
cho vi': cat b6 c6 mc dng den hinh chieu tIlJ.c do va hinh chieu dUng.
Command: vplayer
?/Freeze{Thaw/Reset/NewfrzJVpvisdflt:
New viewport frozen layer name(s):
? /Freeze{Tha w IReset,IN ewfrzJV pvisdflt:
Layer(s) to thaw: COPY3D
All/Selectl<Current>: S
N
COPY3D
T
Select objects: chi len khung cua s6 hinh chieu tI1:lc do
Select objects: chi khung ctra s6 hloh chieu dung
Select objects: .J
?/Freeze{ThawIReset/Newfrz/Vpvisdflt: .J
LAYER chon S: dua lap COPY3D ra thm.
.. COpy chQn AU: de t<.to mt ban sao mai. chQn diem g6c copy va. diem dich
copy trimg nhau :
Command: copy
Select objects: All
<Base point or displac<:mlml >/Muhiple: 0,0,0
Secimd point of 0,0,0 .. .. . ....
, ,-. ; .-" "
CHANGE' chuyen (Last) .... g!6p"4-ayer} len \a COPY3D.
".,', _' > 'f : _____ "" .,
Command: change
Select objects: L (last)
objects: .J
Propoties/<Change point>: P
Change what propoty(Color/Elev/Layer/LType/ ... )?: LA
New layer<>: COPY3D
Change what propoty(Color/Elev/Layer/LType/ ... )?: .J
Chu th{ch : sau khi chuyln ban sao di cac hinh chitu khac bien nui't khoi man hinh,
b(ln dung REDRAWAU di hin [(Ii ban vi day duo
VPLA YER chon F: lam dong (Freeze) lap 3D Cll iJ !ren 2 khung cua s6 hlnh chieu
truc do va hlnh chieu dUng, chi co thi tac dQng len lap COPY3D hien thai.
158
Command: vplayer
? /Freeze{Thaw/Reset,INewfrzJV pvisdflt: F
Layer(s) to Freeze: 3D
All/Selectl<Current>: S
Select objects: chi len khung cua s6 hinh chieu lIVe do
Select objects: chi len khung cim s6 hlnh chitu dUng
Select objects: .J
?/FreezefThaw/Reset/Newfu}Vpvisdflt: .J
1(1 UCS: chuyen ues tOi giiia cua q.nh dum de, va xoay (XY) Iii cat.
SOLCUT: cAt bb lfl thE bbi phAng (XY)
Command: Solcut
Select objects: <ChQll 3D>
Select objects: .J
Cutting plane by Entity/ ... /XY {YVZJ{j<3 points>: XY
Point on XY plane <0,0,0>: .J
Both side/<Point on desired of the plane>: <ch<;>n 1 diem b ben phai kh6i 3D>
.. BHATCH: cat tren m$t cat (XY) cua the (nhu lrong 2D)
... UCS/P: de chuyen ues ve vi tri eli
4. Holm chinh hlnh chieu do (TDO)
&m chuOt vao cua s6 hlnh chieu true do.
. . .
VPLAYER chQllN.T: de lapmm ten IA MCAT vA lAm tan lap nay.
Command: vplayer
. ?/FreczefThaw/Reset/Newfl7/Vpvisdflt:
New viewportfrozen layer name(s):
?/FreczefThaw/R5set/Newfrz/Vpvisdflt:
Layer(s) to thaw:
All/Select/<Current>:
?/FreezefThawIR5set/NewfrzNpvisdflt:
N
MCAT
T
MCAT
.J
LAYER chqn S: dE dtta lap MCAT ra thOi .
CHANGE: dI! cat sang lap MCAT.
Command: change
Select objects: <chQll cat dii Ve>
Select objects: .J
Properties/<Change point>: P
Change what property(Color/Elev/Lsyer/LType/ ... )?: LA
New layer< ... >: MCAT
Change what property(Color/Elev/Lsyer/LType/ ... )?: .J
LAYER chqn S: dua lap COPY3D ra thm .
SOLPROF: khien hien i.nh kh6i 3D chi co cae duang bao
Command: Solprof
Select objects: <chon kh6i 3D>
Select objects: .J
Display hidden profile lines on separate layer?<Y>: .J (co d.c dui'mg baa
khuilt tren lClp rieng khOng?)
Project profile lines on to a plane?<Y>: .J (cae dUOng bao tren ph&ng7)
Delete tangential edges?<Y>: .J (x6a cae qnh tit!p xuc giUa cae
LAYER chon?: de xem ltn lClp chUa duang khuilt tren tfllc do (vi PH-3E23).
VPLAYER chon F: Him dOng cac lClp COPY 3D, PH-3E23. hinh chieu tfllc do chi
con cae dUCmg bao thtfy.
Command: vplayer
?/FreezefThaw/Reset/Newfrz/Vpvisdflt: F
New viewport frozen layer narne(s): COPY3D, PH-3E23
All/Selectl<Current>: -l
?/Freeze/Thaw/Reset/NewfulVpvisdflt: -l
UCS chon V: ues tffi vi tr! c6 (XY) song song vm man hinh d!!
chinh hlnh chiu do.
Dung cllinll : '
+ EXPLODE: pbAn fa kMi 1M 3D M h$I chinh.
+ PEDn:: 46i MrQng om (width)
UCS chQn P: tJ1:S'Vf'vi trl cu.
5, Hoan cbinh blnb <bleu dt'mg (HCI)
- Kfch COn trb vao cira s6 hlnh chit!u dUng.
VPLAYER chonN,T: d!!4-0IClpmm(N)liiHClv1i!amtan(1)cacl&pHCl,MCAT
de cat rei hinh chit!u dUng.
LAYER chon S: dua lClp mm HC) ra tMi.
SOLPROF: inh hinh chiu dUng chi co cac duang baD vin.
LAYER chon 1: xem ltn lClp duang khuilt" hinh chiu dUng (vi PH-3E21).
VPLA YER chon F: L\m dOng 2 lClp : COPV3D, PH-3E2l. Hinh chi(u dUng chi cOn
cae duang bao thay.
ues chon V: ues tm vi tri cO (XY) song song vm man hinh de
chinh hinh chiu dUng .
160
.
.. Dung cae chinh :
+ EXPLODE: fa kh6i the 3D M chinh hinh chieu dUng.
+ ve d\Icrng t:n;Ic, ghi kich thu6c ...
+ PEDlT: dOi b<! rQng net (width) 0.5
UCS ch9D P: ues v1 tri cu.
6. Hoan chinh hlnh chieu bilng (HC2)
Kich con tro vilo cua s6 hinh chieu bang.
1/1 VPLA YER Chqll N,T: t<,l.o lap mm co len Iii HC2 va lam tan lOp nay.
LA YERch9n S: dua lOp HC2 ra thili.
.. SOLPROF: dieu khien anh hinh chieu bang chi co cae dubng bac vien.
LAYER ch9n?: xem ten lOp duang iJ hlnh chieu (vi d
u
: PH3E22).
VPLAYER ch9n F: lam d6ng 2 lOp 3D. PH3E22. Hlnh chieu chi con cac
dubng bao
1/1 UCS chQn V: chuyen h ues tm vi tfi c6 (XY) song song v& man hinh de hiu
chinh hinh chieu bAng.
.. Dung cae chinh :
+ EXPLODE: phan rii kh6i the 3D chlob hlnh chieu
+ ve tn,lc, ghi kich thuac ...
+ PEDlT: dbibe r(lng net (width) 0.5
1/1 ues ch9n P: chuyen ues ve V! tri cu.
7. Hoiln chinh hlnh chieu canh (HC3)
Kich con tro vao cira s6 hinh ehieu qnh.
1/1 VPLAYER chQn N,T: lap mm co ten He3 va lam tan lap nay.
LAYER chon S: dua lOp HC3 ra thili.
1/1 SOLPROF: khien hin lmh h'tnh ehieu bang chi c6 ca.c dubng bac vien.
LAYER ch9n?: xem ten lOp duang khua't iJ hlob chieu (vi d
u
: PH3E20).
VPLA YER ch9n F: lam d6Dg 2 lOp 3D. PH3E20
.. UCS ch<;>n V: chuyen h ues tm vi tTi c6 (XY) song song vai man hlnh.
.. Dung cae hiu chlnh :
+ EXPLODE: phan dii khoi thi! 3D de chlob hlob chieu bang.
+ ve ghi kich th11d'e, dimg BHATG-I gl;lch cat. ..
+ PEDIT: ddi be rMg net (width) 0.5
* UCS chQn P: ehuyen UCS ve V! tfi cu.
8. Hoan chinti toan b(\ ban ve
* LAYER chQn F: la.m dOng lap 3D de be cae khung eua cae eua s6 va ll;li chi
d.c hinh chieu th6i.
.. PSPACE: ehuyen sang kh6ng gian gi:iy phAng de ve them khung ban ve, khung len
va viet chii' de co ban vi! hoan chinh.
161
162
MI,IC LI,IC
Uri n6i dliu
PMn n"il. BAN VE PHANG
Chuang 1. MO DAU vt AUTOCAD
1.1. Gim AutoCAD
1.2. Ma d!u vi AutoCAD
Chuang 2. cAc LJlNH vi! CO BAN
Trang
3
5
6
2.1. Point: ve 16
2.2. Line: vi! dubng mAng, dtrOng gap lch6c thitng 16
2.3. Pline: ve eta tuytn g6m thing vii cung Irbn 16
2.4. CIrcle: Vi!,dOO'ng troD 18
2.5. Arc: vi! cung tron 19
2.6. Trace: vi! lhAng c6 rng net dlIl;/C chqn tn16c 20
2.7. Polygon: vi: da: gi!c 20
2.8. Donut: vi! hlnh vAnh khAn 21
2.9. Ellipse: vi! elip 21
2.10. Solid: vi: miin ph4ng to mAll 22
2.11. Sketch: ve dtrong tl! do 22
2.12. cae irQ' giup khi ve 23
Chuang 3. cAc LJlNH BIJlN TAP vA TRA coo
3.1. ChQn d6i tm;mg (Select). 27
n
3.3. Bitn hlnh 29
3.4. Hiu chinh vi\. lhay d6i: FD...l.ET (n6i titp). UlAMFER(vat), OFFSET (vi tI!),
DIVIDE (ehia CHANGE, DDFDIT (thay d6i text), PEDIT, GRIP 34
3.5. Huy b6 U, UNDO. REDO 42
3.6. O!.e lnh tra clhl: usr, DBUsr. ID, DIST. AREA 43
Chuang 4. mEu KmtN MAN HlNH
4.1. Lnh ZOOM 45
4.2. PAN 46
4.3. Lnh VIEW 47
4.4. Lnh REDRAW 47
4.5. Lnh REGEN 47
4.6. Lnh DRAGMODE 47
4.7. VIEWRES 47
Chuang 5. cAT, GHI KicH TRUOC, \'ItT cOO CHO BAN vJl
5.1. ml;lt cat
5.2. Ghi Deb thu6c (DIM)
5.3. Yilt eM cho ban ve
Chuang 6. LOP CHO BAN vJl
6.1. KMi (LAYER), mW! sac, duang net ve
6.2. LAYER
6.3. Lnh DDEMODES
Chuang 7. KH61 vA THUc)C rtNH
7.1. Kh6i (BLOCK)
7.2. ThuOc tinh eua kh6i (Attribute)
Chuang g. DUA BAN V RA MAy IN, MAy VE
8.1. Qi d,(l.t m4y in (Printer), may ve (Plotter), chut (Mouse)
8.2. xu(t bim ve fa may in. may vI!
Pluln hai: VE BA CHIEU
Chuang 9. MOl TRUONG VJl3D
9.1. H 19a d ngum dung va each diem 3D
9.2. Di/!u khien hin hinh cinh 3D
9.3. M,(I.t phAng co sa (CP) trong ve 3D
Chuang 10. cAc Lli:NH vJl DUONG vA 3D
Otucmg 11. CHliONG TRINH AME vI! SOLID V A REGION
11.1. GiOi. thiuAME
11.2. cae solid goc
11.3. Kto d.e thl'! 2D thAnh cae d6i tUQIlg 3D
11.4. Solid tnm xoay
11.5. Ok pMp loAn Boole vdi cae solids va regions
11.6. Hiu chinh. tra clhl solid region
11.7. cae hlnh chiu 2D til' mO hlnh 3D
Chuang 12. XUAT BAN V RAGIAYvA RA TJlP TIN
12.1. Xu(t bin ve fa gia:y
12.2. Xu!ft bin vi! IhAnh tp tin
12.3. T{lo hlnh MIl d()ng [rong AutoCAD
HlICJNG DAN BAI
1. HIlOng dAn cae ve [rong 2D
2. HIlOng dAn cl.c bAi ve trang 3D
Ml.lc h,IC
49
53
64
66
68
69
70
72
75
76
80
85
91
92
99
99
102
103
104
104
115
117
117
118
122
135
162
163
Chju trach nhim xuat ban:
Chu t!ch HDQT kiem TOng Gi<im d6c NGO mAN AI
Ph6 TOng Gi'm d6c kiem TOng bien tap vD DUONG TH1)Y
Bien t(ip ldn ddu va fai ban:
THANHBlNH
Bien t(ip my thu(it:
THDYHANH
Sua ban in:
BlNHMlNH
Chi'ban:
HUYNH MINH TUAN
AUTOCAD CHO T1!lONG H6A T H I ~ T K ~
Ma so : 78501 T5 - DAI
In 1.000 bim (07TK), kh6 19 x 27 em t ~ i NhB in DHQG Ha Ni,
S6 xuat him : 2 1/292 - 05.
In xong va n(lp iLru chieu lhing 2 nam 200S.
rm
CONG TY c6 PHAN SACH DAI HOC DAY N G H ~
HEVOBCO
D!a chi : 25 Him Thuyen, Hil NO;
I
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