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Unit Sound
Sound
O Is an integral part of games, websites and other
multimedia projects.
O Digital audio is when audio is represented using
Sampling rates: defines the number of samples per unit of time (usually seconds) taken from a continuous signal to make a discrete signal (Princeton, n.d.). O Sampling unit is Hertz
O
Three sampling rates most often used are: O 44.1 kHz sampling rate of an audio CD O 22.05 kHz - One half the sampling rate of audio CDs O 11.025 kHz - One quarter the sampling rate of audio CDs Sampling rates are either 8 bits or 16 bits.
O
The larger the sample size, the more accurate the data will describe the recorded sound.
Trimming - removing dead air or blank space from the front of a recording. O Splicing removing extra noise.
level by selecting the data file and raising or lowering the volume.
O Format Conversation - saving or exporting sound
compressing sounds data bits and bytes into a data file (Vaughn, 2011).
O Common file formats are:
.wav uncompressed sound data O .aiff uncompressed sound data O .mp3 uncompressed sound data that incorporates lossy compression to save space. O .mp4 used when the file streams audio and video together.
O
References
O Princeton (n.d.). Sampling Rate. Retrieved April 20,
Publisher: McGraw-Hill.