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Cc lnh v ca 3D cad. Tng qut li cc lnh v chi tit tng phn v c th trong 3D Autocad AUTOCAD 3D CC LNH C BN ....::::V NG V MT 3D::::....

. -3Dpoly: v a tuyn polyline -Pedit: Hiu chnh 3Dpolyline -Trim: Cht cc cnh m hnh -Spline: V ng cong trn -Thickness: b dy theo trc Z ca i tng(tt c cc i tng v) -Elevation:Nhy thang mt phng v so vi mt phng X0Y. -Change/Thickness/Ddchprop: Hiu chnh i tng 2D thnh mt 3D.(Ko ln cao Z) - 3Dface: to cc mt 3D gm cc mt ni tip nhau 3 chiu, mi nh c ta x,y,z khc nhau. (Bin Splframe = 1 or 0 => Hin or n cc cnh ca 3DFACE) *********************************************************** Cc mt 3D chun - Box: v hnh hp - Cone: v hnh nn - Cylinder: v khi tr - Dish: v na mt cu di - Dome: v na mt cu trn - Mesh : v mt li - Payramid: v mt a din *Chn Tetrahedron(y ch l tam gic. *Specify apex point of pyramid or [Ridge/Top]: Vi Ridge(nh l on thng) - Vi Top(nh l tam gic hay t gic...) - Sphere : v mt cu - Torus: Khi xuyn - Wedge : V mt hnh nm ===================================================== -Edgesurf : v mt li trn c s 4 cnh khp kn Bin Surftab1: Mt li theo hng M theo cnh u tin Bin Surftab2: Mt li theo hng M trn cnh th 2 - 3DMesh: V mt li a gic 3 chiu bng cch cho s nh theo 2 hng M,N v ta tng nh, S nh ti a 256. - Pface: to mt polygon 3D gm nhiu mt phng a gic Polyface ghp vi nhau to thnh li ===================================================== -Revsurf: lnh dng quay mt phng 2D quanh ng sinh to i tng 3D -Thickness: quy nh dy i tng v -Elevation: ko hnh 2D theo trc Z hay ng sinh nh trc -Extrude: bin i tng 2D thnh i tng 3D

-Nu chn "Path" : ko i tng 2D theo ng nht nh cho trc. -Subtract: ghp 2 khi hp 3D -Rulesurf: v mt to nn bi cc ng sinh ta ln 2 ng chun.(Thay i mt ng sinh bng bin Surftab1). -Tabsurf: Mt tr nh hng.(Mt tr to vi ng chun(c) v 1 ng thng vector nh hng ng sinh tr). (Thay i mt ng sinh = bin surftab1) -Change : Thay i cc thuc tnh ca ng Pline, Spline, Circle... -Pedit: HIu chnh mt li 3 D ========================================================= ..............::::CC LNH H TR V 3D::::................ - VPorts: to khung nhn tnh=> To cc khung nhn c nh k nhau iu kin bin TileMode l ON (1) - MView: to khung nhn ng iu kin bin TileMode l OFF(0) Note: Trc khi thc hin lnh Mview nn t kh giy (Limits), Zoom/All v TileMode=0 trc v chuyn qua Pspace - VPlayer: iu kin bin TileMode l 0 Newfrz: to lp mi v lm ng chng trong mi Viewports -->Sau g vo tn lp mi [Tn lp] Freeze: lm ng cc lp trn khung nhn s chn --> Sau g tn lp s lm ng [ Tn ny must c trong danh sch VPlayer] Thaw: Lm tan cc lp trn khung nhn chn Vpvisdflt:Thay i gi tr hin th mc nh l Freeze hay Thaw Reset: Lp li s hin th ca Freeze hay Thaw theo thit lp ca Vpvisdflt - Mvsetup Chn p N khng chuyn v Pspace Sau : - Enter units type: n v o - Enter the scale factor: gi tr t l - Enter the paper width: Chiu rng vng v - Enter the paper height: Chiu cao vng v Chn p Y chuyn v khng gian giy Pspace - Align: Canh chnh v tr m hnh gia cc khung nhn - Angle: Cn chnh v tr m hnh nghin vi nhau 1 gc c cho trc - Greate: To khung nhn ng - Scale: Chnh ln i tng trong khung nhn. - Title block: Chn khung tn, Block vo bn v - Options: Gn c tnh cho khung tn mi chn vo bn v hin thi. - Rotate3D: Quay m hnh quanh 1 trc

- Mirror3D: i xng qua mt phng - 3Darray: Sao thnh mng cc i tng 3D. - Align: Sp xp cc i tng 3D bng canh chnh ==================================================== ..............::::M HNH KHI RN::::............... - Region: To min c - Union: Cng Region - Intersect: Giao Region - Subtract: Tr Region - Revolve: To khi rnd trn xoay = cch xoay i tng 2D quanh 1 trc Ch : trc khi dng lnh ny phi chn gi tr ISOlines cho ph hp. ====================================================== ....................::::PHP TON BOOLES TO CC KHI RN A HP::::........................ - Union: cng cc Solids gc vi nhau - Subtract: tr cc Solids gc vi nhau - Intersect: Giao cc solids gc vi nhau =============================================== ............::::MT LI V KHUNG DY::::.................... - ISOlines: Xc nh mt khung dy biu din m hnh 3D - Dispsilh: Hin(1)/n(0) cc ng bao quanh ca m hnh 3D - Facetres: Mt li cho m hnh 3D khi thc hin cc lnh Hide, Shade, Render ================================================ ............::::HIU CHNH M HNH KHI RN::::................ - Chamfer: Vt mp khi rn(vt phn mt c s giao vi cc mt bn cnh) - Fillet: Ln gc khi rn(vt phn mt c s bng ng trn) - Slice: ct di khi rn - Section: to mt ct ca khi rn ================================================ ...............::::T BNG M HNH KHI RN::::.................... - View/Shade: Ph ln i tng 3D bng ca mu gc v che giu cc nt khut. Bn v Shade ch dng khng xut ra c Ch : M hnh Shade hay Render mun chuyn sang khung dy th chn 3D wireframe - Render: T bng i tng 3D ty theo im chiu sng. Trc khi thc hin Render: ta cn to ngun sng bi lnh Light, gn vt liu, t bng cho vt th bi lnh Rmat, Matlib... Cc ngun sng: - Ambient light: NS v hng ca mi trng - Point light: Ngun sng im - Distance light: ngun sng song song, ccng sng ty vo khong cch - Spot light: Ngun sng di cc b, sng ty vo khong cch - Lights: To ngun sng Intensity: Cng sng Attenuation: Cch thc gim cng sng theo khong cch

- Rmat: Gin vt liu cho i tng t bng - Matlib: nh Rmat - Rpref: tng t nh Render - Scene: Lin kt phn nh vi ngun sng to thnh cnh(Scene) - Saving: Save nh t bng dng *.BMP; *.TGA; *.TIFF - Replay: Gi li cc nh t bng - Background: To nh mu nn quanh nh t bng - Fog: To cnh nn m quanh nh t bng =================================================== ..............::::PHN TCH KHI RN::::.............. - Solprof: To cc ng bao khut v ng bao thy trn cc m hnh 3D Ghi ch: trc khi tin hnh lnh Solfrof ta cn t bin TileMode=0 - Linetype: Ti ng Hidden vo bn v - Ltscale: Tng hay gim t l ng nt - Interfere: Kim tra v to min giao nhau gia cc Solids m cc Solid khng b mt i *Khc vi lnh Intersect ca hm Boole, sau khi thc hin cc Solid gc s b mt i ==================================================== ............::::TO CC HNH CHIU 2D T M HNH KHI RN 3D::::........... *Cc bc to hnh chiu - t bin TileMode=0 --->Chuyn sang khng gian giy Pspace - Dng lnh Mview to 4 khung nhn ng k nhau - Mspace chuyn sang khng gian m hnh - Dng lnh Zoom vi t l bng nhau chnh cc kch thc hnh chiu trn cc khung nhn cho tng ng bng nhau - Dng lnh Mvsetup/Align chnh v tr cc hnh chiu trn khung nhn cho cng ng ging ng v ngang - Hon chnh cc hnh chiu trc o - Hon chnh ton b bn v ============================================== TO KHUNG NHN NG VI CC HNH CHIU HNH CT, HNH CHIU PH(SOLVIEW,SOLDRAW) - Solview: to cc khung nhn ng i vi cc hnh chiu vung gc, hnh chiu ph, hnh ct ca Solid Thc hin trong khng gian giy Pspace *UCS:To hnh chiu theo t l UCS ct gi - Name: Nhp tn UCS - Enter name of UCS to restore: Tn UCS Lu - Enter view scale: t l quan st - Specify view center: Cho im tm ca viewport - Specify view center: Chn im tm khc hoc Enter tip tc - Specify first corner of viewport: Cho im th nht ca khung nhn ng - Specify opposite corner viewport: Cho im th 2 ca khung nhn ng - Enter view name: Tn ca hnh chiu - Enter an option[Ucs/Ortho/Auxiliary/Section]: Enter

*Ortho: To khung nhn vi cc hnh chiu thng gc t khung nhn ang c - Specify side of viewport to project: Chn cnh khung nhn - Specify view center: Chn im tm ca viewport - Specify view center:Chn tm khc hoc Enter - Specify first corner of viewport: Cho im th nht ca khung nhn ng - Specify opposite corner viewport: Cho im th 2 ca khung nhn ng - Enter view name: Tn ca hnh chiu *Auxiliary: to hnh chiu ph t hnh chiu ca khung nhn hin c - Specify first point of inclined plane: im th nht ca mt cn chiu - Specify second point of inclined plane: im th 2 ca mt cn chiu - Specify side to view form: im ph nhn vo mt cn chiu - Specify view center: Cho im tm ca viewport - Specify view center<Specify viewport> Chn tm khc hoc Enter tip tc - Specify first corner of viewport: Cho im th nht ca khung nhn ng - Specify opposite corner viewport: Cho im th 2 ca khung nhn ng - Enter view name: Tn ca hnh chiu * Section: Dng v hnh ct cho Solid, Sau dng lnh Soldraw gch mt ct - Soldraw:Gch mt ct Tham s hiu chnh: - HPname: Tn mu ct - HPscale: T l gch mt ct - HPang: Gc nghin ng gch ================================================ ...........::::PHN TCH KHI LNG V TH TCH KHI RN::::................ - Massprop: ================================================= - Dim: Ghi kch thc - Dimlfac:Ghi kch thc trong Pspace ng kch thc tht - Image: Nhp v in cc nh t bng

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