You are on page 1of 2

Cc ch dn nh ca Vray for SketchUp

1. Render cc mt chiu vung gc ( Mt bng, mt ng, mt ct...) : - Chn Mt chiu cn render (Front, Top, Left, Right...) - Vo Camera/ chn Parallel projection - M bng Camera trong Vray options, chn Default Camera. Th l xong - Nu hnh render ra qu gn (chnh lch) so vi khung nhn ca SketchUp, chn Override FOV v tng thng s ny ln, nu hnh render qu xa th lm ngc li. - Lu khi dng Default Camera th nu dng VraySun lm ngun sng chnh, phi Intensity kh thp (0.01 - 0.05). Hoc c th ko dng VraySun m bt Default Light trong Global Switches. 2.Save v Load setting : - Setting ca Vray for SketchUp c dng ***.visopt - Khi chnh c 1 setting ng , m bng Vray Options, Bm File v chn Save, chn 1 th mc lu setting, t tn d nh. - M bng Vray Options - bm vo File v chn Load, ch nh ng dn n th mc cha Setting bn c (ti t u hoc chnh cc ln trc) ti li setting. 3. Import, Export, Pack vt liu Vray : - Vt liu Vray for SketchUp c dng ***.vismat - M bng Vray Materials, Right click vo Scene Materials, chn Import new Materials, 1 bng s hin ra, chnh l th mc cha rt nhiu vt liu c sn m khi ci Vray for SketchUp vo s c (C:/Documents and Setting/User name/Application Data/ASGvis/Materials i vi Vray 1.05.xx hoc C:/Program Files/ASGvis/Materials i vi Vray 1.49) - Khi c 1 vt liu trong file bn chnh va v mun dng li nhiu ln, m Vray Materials, R ight click vo vt liu v chnExport (nu vt liu ko c hnh texture) hoc chn Pack (nu vt liu c hnh texture, file jpg, png, tiff...) v chn 1 th mc lu. - Sau khi Export th bn s nhn c 1 file vismat c tn l tn bn t trong bn v. Cn sau khi Pack th bn s nhn c 1 file ZIP c tn l tn bn t trong bn v, trong c 1 file vismat, 1 file hnh texture ca vt liu, v 1 file hnh Preview vt liu) 4. Render ra b mt vi i tng - Li ny l do cc Group, Components v cc Group con, components con nhiu tng nhiu lp. Cch tt nht l Explode cc Group, Components no b mt ra, ri Group/Components li. 5. Bng nng khi render ko ging bng nng chnh trong Shadows ca SketchUp : - M Vray Options, M bng Environment, click vo ch M ca phn GI (Vraysky) - Bm vo ch Default bn phi ch Sun-light Source, 1 bng mi hin ra, c nhn Apply. Nhn Apply ln na v render, bng nng s nh bn chnh. 6. Bng nng qu sc nt, ko p : - M bng Vray options, vo Environtment, click vo ch M ca GI(Vraysky) - Bng Vray Texture Editor hin ra, chnh Size Multiplier ln khong 10-20, bng ca nh sng mt tri s mm hn. 7. Tit kim render time vi Irradiance Map v Lightcache

- Khi dng Irradiance Map cho Primary Engine v Lightcache cho Secondary Engine trong Indirect Illumination, ta c th tit kim c kh nhiu thi gian render bng cch save v load map. - M tab Irradiance Map trong Vray Options, ko xung ch c ch Autosave, nh du chn v nhn Browse, chn th mc lu map Irradiance, c dng ***.vrmap (thng lu trong th mc cha file ang v cho tin), thng t tn map ny theo tn Scene render khi nhm ln, v d Scene1.vrmap. - M tab Lightcache trong Vray Options, ko xung ch c ch Autosave, nh du chn v nhn Browse, chn th mc lu map Lightcache, c dng ***.vrlmap (thng lu trong th mc cha file ang v cho tin), thng t tn map ny theo tn Scene render khi nhm ln, v d Scene1.vrlmap. - Chn Output size nh va phi (nh hn size nh cn ren tht khong 50-75 %). M Image Sampler v b chn On phn Antialiasing (kh rng ca) qu trnh tnh ton v lu map nhanh hn. - Sau khi thy qu trnh tnh ton xong, ko cn i hnh test render xong, ta cng c th tt bng render i, v lc ny map Irradiance v Lightcache c to ra ri. - Chnh li Output size nh cn render. Vo Image Sampler bt On phn Antialiasing - M Bng Irradiance map, ch Mode, thay v l Single Frame th ta chn From file, nhn Browse ch ch lu map vrmap lc trc. Tng t cho bng Lightcache. - Nhn render, ln ny Vray s load map v bt u render, ko tnh ton li na. - Lu l scene ca bn phi ko c s thay i no v nh sng v vt liu, gc nhn, nu ko vic load map s sinh ra li. 8. Render ra cc vt d en en trn tng, trn... - Vn ny thng xy ra khi khung cnh b thiu sng. nh sng t ngun sng chnh ko mnh khuch tn v chiu sng cc vng xa ngun sng, nn s sinh ra cc vt en. - Bin php tit kim thi gian l t thm n Rectang light b sung sng cc ch thiu sng, nhng phi ch cng bo m chuyn sng ph hp, to su cho hnh. - Hoc m bng Vray Options, vo tab DMC sampler (Vray 1.49 l QMC sampler), gim Noise threshold xung 1 cht, mc nh l 0.01, c th gim 0.0085 test v 0.006 render tht. D nhin cng thp th render time s cng lu. 9. To cc loi vt liu Knh - Knh trong sut (Clear Glass) : trc ht l p 1 vt liu SketchUp ln tt c c mt c xc nh l knh. M bng Vray Materials, click vo du + trc tn vt liu Knh, add thm 1 layer Reflection v 1 layer Refraction. Bm vo tab Refraction, nh du chn Affect Shadow v Affect Alpha. Chn Fog color l mu khc x ca knh (thng l mu xanh l), Multiplier khong 0.005-0.01 ( khi nhn bnh thng vn thy knh ko mu, nhng cc cnh bin ca tm knh th thy mu xanh l ging nh trn thc t). M tab Diffuse v chnh mu Transparency thnh mu trng, hoc xm gn trng ty thch - Knh gng soi (Mirror Glass) : trc ht p 1 vt liu SketchUp ln tt c c mt c xc nh l gng soi. M bng Vray Materials, click vo du + trc tn vt liu Gng soi, add thm 1 layer Reflection. Vo tab Reflection, click vo ch M ch c ch Reflection, bng Vray texture Editor hin ra, phn Type ang l Fresnel, ta i thnh None, Apply, th l xong. - Knh m (dng trong phng tm) : Lm nh knh trong sut. Trong tab Refraction, ti ch c ch Refraction v 1 mu,chuyn t mu trng sang hi xm 1 cht, s ra c knh m, cng ko mu xung gn en th knh cng m. Lu knh m render lu hn knh trong.

You might also like