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Franco Fortin English 101 Professor Fulton November 14, 2013 Annotated Bibliography Anderson, Craig Alan.

Violent Video Game Effects on Children and Adolescents. Oxford; New York: Oxford University Press, 2007. Web. 14 Nov. 2013. Anderson conducted a study on elementary school and college students to see their reaction to violence in video games. He records their levels of composition, frustration, and violence. This information will be useful because it provides an academic experiment in a topic that is highly discussed today. Bissell, Tom. Extra Lives: Why Video Games matter. New York: Pantheon Books, 2010. Print. 17 Nov. 2013. Tom Bissell is defender of the increasingly popular art of video games. In his book, he blends criticism with humor, and gives a rich overview of video games and their new positive impact in society. This would be a very good source for some history and analytic summary. Carey, Benedict. Shooting in the Dark. New York: New York Times, 2013. Web. 17 Nov. 2013. Benedict follows on multiple studies about effects of violent video games in a young audience. He discovers, through many results, that video games can lead to a lack of empathy for others, and the inclination to do things that might put others in harms way. An article about negatives side effects of modern gaming in the youth of America. Gee, James Paul. What video games have to teach us about learning and literacy. New York: Palgrave Macmillan, 2003. Web. 14 Nov. 2013. With scholar degrees from Stanford University, and University of California, Santa Barbara, Gee provides an insight of what benefits people obtain from playing video games. He also deals with the controversial questions: Are video games a waste of time? This sources provides positive information about how video games can help society. Junge, Inger. Women not allowed in tech-no-geek gaming culture. Sister Namibia, 2013. Web. Nov 14. 2013. Junge argues that videos game seem to be very sexist towards women representing minor, defenseless characters in video games. However, in the latest years, with the release of Portal and Tomb Raider, woman are gaining a more equal status in a male oriented industry. Kent, Steve L. The ultimate history of video games: from Pong to Pokmon and beyond. New York: Three Rivers, 2001. Print. 14 Nov. 2013.

The author does a complete overview about the history of the gaming industry of nearly 30 years (1970s-2000). He is an acclaimed writer, and gaming historian. He goes over the highs and lows in the world of gaming, all while adhering interviews and external research. This could provide a strong historical background to the research essay. Wingfield, Nick. Grand Theft Auto V Muscles Its Way to Sales Record. New York Times. New York: New York Times, 2013. Web. Sep 18. 2013. Nick Wingfield, writer for the New York Times, gives a brief article on the sales of the recently release video game Grand Theft Auto V. He provides exact figures of sales in days. It will be helpful to provide exact numbers on prices.

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