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Grade Level of Child: 2nd Grade Area of Deficit: Attention Exercise Objective Introduce the child to a fun and

d engaging activity that can be used to maintain attention, and therefore learn new ideas in the future Reinforce the importance of maintaining attention by using advanced organizer strategies and reviewing how the game can be applied in the future

Materials Internet and a printer (to print off pictures of child's favorite celebrities, cartoon characters, pets, etc , in addition to important historical figures that the child will learn about throughout education! "onstruction paper #agic #ar$ers Glue %cissors &encil and &aper for %core 'eeping()ote ta$ing

Suggested Time * days a wee$ in + hour increments, no set e-piration.continue to use as a tool for increasing attention

esources )ot applicable to activity

Exercise Go Fish + /egin by as$ing the client how important he thin$s paying attention in school is 0-plain in a very simple manner how important attentiveness is to remembering important things, not only in school, but in everyday life 12or e-ample, how important it is to pay attention when driving or crossing the street 2 As$ the child (by name! if he has ever played the game 3Go 2ish4, and, if he says 3yes4, how he thin$s that game relates to attention

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5ell the child that we are going to play a fun game of 3Go 2ish4, and as$ for his help ma$ing the game 5ogether, use the computer and tell the client to loo$ up anyone that comes to mind when you say 3favorite4 5his can be a cartoon character, a family member, a pet, a celebrity or famous sportsman, or even a movie character 5hen, tell him that you are going to select some other important people to mi- in with his favorites &rint off two identical pictures of each person, for a total of 62 cards (7ust li$e a standard card dec$! As$ the client what he thin$s the goal of the game is 5hen, e-plain to him that by playing the game, he will learn how important attention is, if he wants to beat you 5ell him that while you are playing, you will tell him about the people that you chose to print out,(what their names are, what they are famous for, important facts, and how they may be related to things the client printed out! Assemble the cards by cutting out the pictures that were printed off and gluing them to construction paper cut into pieces about the size of a playing card 9rite on the bottom of the card who or what the picture is 9rite on the bac$ of the card a number that will correlate to points for that specific card (5he less $nown by the client, the more points he gets for that match! /egin playing by alternating turns and as$ing for the other players cards that match your hand, as in traditional 3Go 2ish4 /e enthusiastic, as it helps maintain e-citement and attention 9hile playing, as$ the client to tell you a story about one of the people he chose to print out 2or instance, why he(she(it is a favorite, what they have done famously, etc 9hile playing, every time you or the client get a match wrong, hit a buzzer that ma$es a loud sound or may even say 3Go 2ish4 9hen the client gets a match right, tell him something interesting about that person If applicable, change your accent or voice to match what you each imagine that person sounds li$e =uring the entirety of the game, you should $eep score to see how well each of you did to add a bit of competition into the mi-

Chec! for "#dersta#di#g After the game is complete, as$ him once again why attention is so important Restate that without attention, he could not have remembered what cards you did or did not have As$ him about any new facts he learned during that day As$ him to ta$e the cards home and play with his parents or siblings 1>ou could even suggest him loo$ing up any other characters or people related to the people you printed out for the ne-t wee$'s game

Reference

/ani$ows$i, A ' (+???! %trategies to 0nhance #emory /ased on /rain.Research 2ocus @n 0-ceptional "hildren, *2(+!, +.+: Retrieved from the #aster2IA0 &remier database in the Ashford Aibrary Buitt, 9 (2CC*! 5he information processing approach to cognition 0ducational &sychology Interactive Daldosta, GAE Daldosta %tate Fniversity Retrieved from httpE((www edpsycinteractive org(topics(cognition(infoproc html %chraw, G , G #c"rudden, # (2C+*, 7uly +2! Information processing theory 0ducation com Retrieved from httpE((www education com(reference(article(information.processing.theory

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