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Cat RPG

Introduction
In the time before time, before man was raised up to his lofty position, the animals were his equal. All lived in blessed equality, until the day of the great contest. All of the animals too part to see who was the best. After many days of contest the field was whittled down to two animals, the Cat and the !an. "hey decided that the winner would be loo ed after by the loser, and the loser protected by the stronger winner. "he contest was hard, and long. #oth competitors sought strenuously to win the agreed pri$e. %inally after many days the Cat proved the winner through strength, persistence and fortitude. protected by the winner. !an has become softer and has even forgot the dangers that surround him because the protection of the Cat has allowed him to become so. "he evil &nufles that thrive and swarm over the world are beyond the sight of man, but the Cat has not forgotten its duty and continues to protect the !an. And so, down through time even until today, the winner is housed and fed by the loser, and the loser is

Creating your Character 'Cat(


)ecide on a *ame for your Cat. "hen assign a #reed, don+t worry too much about the name of the breed, if you want to enter ,Ginger "om- for #reed, then feel free. .ach Cat has a pet. A Pet is the human that the cat has decided to protect.

"here are /0 statistics for a Cat, these being, 1eap, #at, Pounce, Patience, &peed, Climb, hear, 1ove, around amongst the various statistics until you have them arranged in a way your happy with.

"ranscend and &"2C*#&. Roll 3)4 for each statistic, reroll any /+s. 5ou may then swap any totals

&tatistics
1eap 6 If the Cat attempts to 7ump up, across or down will use this statistic. #at 6 A Cat that wants to swipe at anything with its paw, will use its #at statistic. Pounce 6 A Pounce is different to a 1eap. A Pounce is an attempt to either catch something or 7ump onto a moving target. Patience 6 8ften a Cat will simply have to out wait an enemy, the Patience statistic is used when challenged in this way. &peed 6 A Cat that has to race, escape, or otherwise be challenged for speed will use this statistic. Climb 6 2hether climbing curtains or trees, the Climb statistic is used. 9ear 6 "he ability to hear is vital to a Cat. 2hen chec ing for prey or danger this statistic is often used. transmit a message, 1ove is used.

1ove 6 &ometimes only love can can save someone. Also if a cat wishes to bond with a person in order to "ranscend 6 "he ability to pass from the Real to the )ream lands is controlled by this statistic. &"2C*#& 6 "he capability to &ee "hat 2hich Can *ot #e &een is vital to a Cat,only by using this ability can a Cat see the &nufles that threaten !an.

2hat threatens !an


!an is always threatened by the &nufles. "hese etheral creatures resemble :ellyfish and are invisible to !an. "hey have always been with us, and we have always been protected by Cats. "he .gyptians had a small in ling of what Cats do for us, which is why they worshipped them. "he &nufles live beneath the ground and emerge to prey on the minds of 9umans. "hey are capable of flight and drift on the air without apparent effort. 8ften they are able to pass through solid walls, but this varies from &nufle to &nufle. A !an with worries or guilt attracts the &nufles. "he &nufles feed on the mind of !an, and an agitated mind allows them to feed with ease. An unchallenged &nufle could float into the bedroom of a sleeping !an, send its etheral tendrils into the !ans mind and strip him of thoughts, memories or even personality. !any is the !an who has gone to sleep only to wa e with lost memories, ideas or humour. Cats ta e direct action when they see a &nufle threatening a !an. "hey often attac without thought for themselves. Cats are also fully aware of what attracts the &nufles, to whit, the unsettled mind of a !an. Cats often leap onto a lap using 1ove to protect the !an by settling the mind. At need a Cat can pass and even ta e actions to settle the mind. 2hen a &nufle feeds on a human mind ' which it does by rubbing the mind with a tendril ( it can have many effects. "he human might forget something or change their mind. "his does not seem too bad. 9owever a person who suffers many little attac s or a sudden swarm attac might lose an emotion, forget how to spea or even go insane. from the Real world into the )ream world and enter a !an+s dreams, and once there give suggestions,

2hat you don+t now about Cats


A cat staring at a wall is probably watching a &nufle. A cat that leaps onto your face while sleeping, is fending off a &nufle attac . A cat that claws you foot as you pass, is snapping a &nufle tendril. A cat is active at night because &nufles are active at night. A wailing screeching cat has found a &nufle nest or is passing news of a &nufle attac . &nufles can smell Cat scent, and Cat fur is a &nufle deterrent. 8lder Cats spend more time in the )ream lands. Cats play with string because its &nufle fighting practice. Cats li e sitting in ; under things that might be used by &nufles to hide in ; under.

Challenges
2hen a Cat has to do something that constitutes a challenge the Referee of the game will assign the tas a Challenge Rating in the form of a number. "he player rolls a )<0 and adds the appropriate &tatistic, if the total matches or e=ceeds the Challenge Rating the tas has been accomplished. A total of less than the Challenge rating is a failure. If the die roll is a / then the tas is failed, regardless of the total. If the die roll is a <0, then the tas is always successful, and if possible done e=ceptionally well.

Combat ; Conflict
In a situation where sides come into conflict you need to decide who goes first. In one side has the advantage of surprise they go first. 8nce the chance for surprise is gone start each turn by all sides rolling a )<0 and adding their &peed &tatistic ' or nearest equivalent ( to create an initiative score, each side then ta es their actions in order of highest to lowest initiative score. 2hen two creatures come into conflict the creatures who go it is states what they are doing. "hen the add appropriate & ill, the higher total is successful.

creature being attac ed states what they are going to do. "hen both sides in the conflict roll a )<0 and %or .=ample a Cat and &mall &nufle come into conflict and its is the Cats "urn. "he Cat says it is going to #at the &nufle. "he &nufle says it will !ove out of the way. &o the Cat will roll a )<0 and add its #at wins it escapes any damage. lost. A successful #at attac will do /)4 damage to the target. A successful Pounce attac will do <)4 damage to the target. A Pounce can only be done in the first turn of a combat, or with complete surprise. & ill. "he &nufle will roll a )<0 and add its &peed. If the Cat wins, it damages the &nufle, if the &nufle "he &nufle could 7ust have easily said it was going to #at the Cat bac , with the Cat suffering damage if it

"wo consecutive successful #at attac s allows the Cat to automaticly #ite in the ne=t round doing 3)4 damage to the target. 2hen a creature suffers damage, the creatures statistics are reduced by the amount of damage inflicted. %or instance a players Cat suffers > points of damage from a )og bite. "he player decides to lose < points from both the 1ove and Pounce statistics, with the last point coming off of the 9ear statistic. )amage can be replaced by rest at the rate of / point for every ? hours of repose.

&ample &nufles
&nufles come in all shapes and si$es. 1iterally spanning from the si$e of a small spider to the si$e of a house. "he length of a &nufles tendrils has nothing to do with its si$e. &o it might be possible for a small &nufle to wait outside a house while one of its tendrils sna es in through the itchen window, reaches up stairs into a bedroom and suc s the thoughts out of a man in his bed.

&mall &nufle 6
A &mall &nufle is not necessarily a young one. "he small ones have a tendency to hunt humans minds while at heavy mental wor . "hey are attracted it the heavy scent of busy minds. &peed <)4, #at /)4, Climb <)4, %ly 3)4, "endrils <)4

!edium &nufle 6
A medium &nufle is a vicious hunter of young minds. "hey are more able to discern a good meal without the urgent need of the smaller &nufles. "hus they hunt the small human mind that has few defences. &peed <)4, #at 3)4, Climb 3)4, %ly 3)4, "endrils 3)4

1arge &nufle 6
A large &nufle is always hungry and always tries to feed on the most nutritious troubled minds. "hey have been nown to hover over a street and be feeding on <0 minds in <0 houses all at once ' when all of the Cats were elsewhere of course (. &peed 3)4,#at @)4,Climb 3)4, %ly @)4,"endrils >)4

8ther .nemies
As well as the .theral &nufies there are many other enemies that the Cats defend man ind from, not all of them are as magical.

#ird
#irds are distant cousins of the &nufle. "hey do not feed on humans li e the &nufle. #ird eggs are an alternate hatching ground of &nufles. It is not uncommon that when a bird hatches a &nufle is hatched

as well. "he #udgie is the very worst offender, for some reason #udgie eggs often hatch >A/0 &nufles. &peed <)4, %ly @)4, Pec /)4

)og
A )og is almost as natural an enemy of the Cat as is the &nufle. )ogs li e humans for the simple reason that )ogs receive a pleasurable euphoric feeling when &nufles feed on humans. &nufles do not attac the )ogs. A )og will by choice chase a Cat because Cats deprive it of the feelings it so li es. &peed 3)4, #ite <)4, 1eap 3)4

Ghost
A haunted house is a dangerous place for human. "he Ghost is a very very bright light to &nufles, attracting them from afar with its pyschic energies. A swarm of &nufles attracted to Ghost can be a great danger to any nearby humans. &peed <)4, #at <)4, %ly 3)4

!ouse
"he common or garden !ouse is not as innocent as humans believe. !ice are alien to the .arth and have a han ering to move into 9uman houses. Although they don+t directly attac humans they do counteract the protective properties of Cat scent and fur. A number of !ice in a house ma es the human inhabitants far more vulnerable to &nufle attac s, and so have become enemies of Cats. &peed @)4, #at /)4, Climb 3)4.

)esigning an .venings Game


"o start a game you should begin by coming up with a %amily for the players Cats to protect. 9ere+s an .=ample 6 %ather B :ohn #a=ter 3>, !other B :ane #a=ter 3@, )aughter B &heila /C, &on B )avid 4 "hen when the Players create their Cats they each pic a member of the %amily to adopt as a Pet. "hen you need to ma e a s etch map of the family home, possibly the garden and if the game requires it the streets near by. *ow comes the difficult bit for the referee, coming up with mission that the cats have to carry out. "his can be anything such as illing a &nufle that drifts into the house through to eeping watch on a #irds nest waiting for the &nufles to hatch. "hese simple missions are not very challenging, it can be much more fun to stir up the situation by

adding separate elements that lin in. Imagine that a birds nest is in the tree outside the boys window. "his is obviously a cause for concern for the Cats. *ow what can we add, that will ma e things more really start to sha e things up a bit. 2e can add more trouble. 9ow about the parents are worried interesting. 9ow about the child is having bad dreams, and these dreams attract &nufles. "hat should

about the child+s bad dreams have hired a nurse to watch over the child, but the *urse does not li e Cats. *ow we have a good challenging situation. "he Cats have to protect the Child but there is an obstruction, the *urse. 5our Players are going to have to eep watch on the *est, and eep trying to get into the child+s bedroom, and the *urse will eep throwing them out. Perhaps a &nufle might float down through the roof, or up through the floor. &o the Cats will have to eep a watch everywhereD *ow if you want to play the above game in a differn+t way the Cats could try to enter the childs dreams and discover the cause of the bad dreams. If they try this, the referee needs to have a cause for the bad dream and a possible way to deal with it. Perhaps the child is afraid of a pending school test, and the child to scope out. 2ill the teacher be willing to give up the testE Cats could perhaps pass into the teachers dreams and loo for the test ' yes cheating ( and bring it to the

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