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T.Y. B.Sc.

Animation Examination August 2013


3 D ANIMATION ADVANCE
Time: 3 hours
MMX: 100

SECTION I A
(14x2=28)
1. What is a SSS Shader?
2. Describe in brief IK and FK.
3. What do you mean by Batch Rendering?
4. What are the components of Polygonal Modeling?
5. What does NURBS stands for?
6. Describe in brief spot light in 3D computer graphics?
7. Describe in brief Path Animation?
8. Define Diffuse map?
9. In 3D Computer Graphic, what does GI stands for?
10. What is Universal Manipulator?
11. What are Blend shapes?
12. What is Bump map?
13. Explain briefly about key-frame animation technique?
14. Name four types of Nonlinear Deformers in Maya?

Section B
(9x8=72)
Q 1) What is function of time slider and range slider in Maya and explain the different options available
in them which makes the workflow of Maya helpful to the animators.
Q 2)What are the different rendering engines available with Maya? Differentiate among them.
Q 3) What is Graph Editor and what is it used for in Maya.
Q 4) What is Light Linking. Explain Light-Centric and Object Centric Light Linking.
Q 5) Explain Channel Box and Layer Editor. What is the connection between Attribute Editor and
Channel Box.
Q 6) Explain the Soft-Body Dynamics in Maya.
Q 7) Explain Fields in Maya? Give any one example of Field available in Maya.
Q 8) What is the use of Constraints in Maya? Name some Constraints available in Maya.
Q 9) What are the major differences of techniques in Game and Film Production Modeling? Mention
some of the limitations Gaming Industry has in regards to 3D Modeling and its reasons.

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