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// Archangel Wing Enchants :: enc_angel

//============================================================
malangdo,234,153,6 script Notice Board#mal 837,{
mes "^0000FFThere's a hastily written message on this bulletin board.^00
0000";
next;
mes "A fallen angel within will unlock a hidden enchantment to Archangel
Wings.";
close;
}
mal_in01,15,16,3 script Fallen Angel#mal 403,{
disable_items;
if (checkweight(1201,1) == 0) {
mes "You are carrying too many items, please reduce them and com
e back!";
close;
}
if (MaxWeight - Weight < 10000) {
mes "You have overweight, please reduce it and come back!";
close;
}
if (getequipid(EQI_GARMENT) == 2573) {
if (Zeny >= 1000000)
set .@menu$, "Enchant Archangel Wing";
else
set .@menu$, "^999999You do not have enough zeny!^000000
";
} else
set .@menu$, "^999999You have not equipped the Archangel Wing!^0
00000";
mes "[Fallen Angel]";
mes "You seem like a poor guy!";
next;
mes "[Fallen Angel]";
mes "If you have an Archangel Wing, I will enchant my capability into th
e useless 4th slot. Would you like me to do so?";
next;
switch(select("What is that?:"+.@menu$+":Enchant Initialization")) {
case 1:
switch(select("Stop speaking:What are you going to do?")) {
case 1:
mes "[Fallen Angel]";
mes "What did you say?";
close;
case 2:
mes "[Fallen Angel]";
mes "I can enchant my capability into your Archangel Win
g if you pay 1,000,000 zeny. But you can't enchant it again without resetting it
.";
next;
mes "[Fallen Angel]";
mes "The enchantment is dangerous, so ^ff0000the wing mi
ght be damaged^000000! Nevertheless, my good blessing will retain the ^0000ffcar
d and refine level^0000ff!";
close;
}
case 2:
if (Zeny < 1000000) {
mes "[Fallen Angel]";
mes "I can't do it if you can't pay!";
close;
}
mes "[Fallen Angel]";
mes "There are 2 important notices. First, the enchantment requi
res ^0000ff1,000,000 zeny^000000.";
next;
mes "[Fallen Angel]";
mes "Second, ^ff0000although the rate is not high, the Archangel
Wing might be damaged^000000! This is very unlucky!";
mes "If you can accept these conditions, I will enchant the wing
for you.";
next;
if(select("Let me consider...:I accept, let's enchant!") == 1) {
mes "[Fallen Angel]";
mes "Ok! Take your time to consider!";
close;
}
specialeffect2 EF_REPAIRWEAPON;
progressbar "ffff00",2;
if (getequipisequiped(EQI_GARMENT) == 0) {
mes "[Fallen Angel]";
mes "The Archangel Wing has been taken out!";
close;
}
if (getequipid(EQI_GARMENT) != 2573) {
mes "[Fallen Angel]";
mes "Don't take off the item!";
close;
}
if (getequipcardid(EQI_GARMENT,3)) {
mes "[Fallen Angel]";
mes "This Archangel Wing is enchanted! Please initialize
it or bring another Archangel Wing for me!";
close;
}
set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequip
cardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2);
set .@i, rand(1,900);
if (.@i < 2) set .@enchant,4848; //Immuned1
else if (.@i < 3) set .@enchant,4849; //Cranial1
else if (.@i < 4) set .@enchant,4852; //Heal_Amount5
else if (.@i < 9) set .@enchant,4853; //S_Str
else if (.@i < 14) set .@enchant,4854; //S_Agi
else if (.@i < 19) set .@enchant,4855; //S_Vital
else if (.@i < 24) set .@enchant,4856; //S_Int
else if (.@i < 29) set .@enchant,4857; //S_Dex
else if (.@i < 34) set .@enchant,4858; //S_Luck
else if (.@i < 39) set .@enchant,4851; //Heal_Amount4
else if (.@i < 49) set .@enchant,4850; //Heal_Amount3
else if (.@i < 74) set .@enchant,4760; //Matk1
else if (.@i < 84) set .@enchant,4761; //Matk2
else if (.@i < 109) set .@enchant,4817; //Sharp2
else if (.@i < 119) set .@enchant,4816; //Sharp3
else if (.@i < 144) set .@enchant,4814; //Spell2
else if (.@i < 154) set .@enchant,4813; //Spell3
else if (.@i < 179) set .@enchant,4833; //Expert_Archer2
else if (.@i < 189) set .@enchant,4834; //Expert_Archer3
else if (.@i < 214) set .@enchant,4810; //Fighting_Spirit2
else if (.@i < 224) set .@enchant,4809; //Fighting_Spirit3
else if (.@i < 259) set .@enchant,4701; //Strength2
else if (.@i < 294) set .@enchant,4731; //Agility2
else if (.@i < 329) set .@enchant,4721; //Dexterity2
else if (.@i < 364) set .@enchant,4741; //Vitality2
else if (.@i < 399) set .@enchant,4751; //Luck2
else if (.@i < 434) set .@enchant,4711; //Inteligence2
else if (.@i < 504) set .@enchant,4700; //Strength1
else if (.@i < 574) set .@enchant,4730; //Agility1
else if (.@i < 644) set .@enchant,4720; //Dexterity1
else if (.@i < 714) set .@enchant,4740; //Vitality1
else if (.@i < 784) set .@enchant,4750; //Luck1
else if (.@i < 854) set .@enchant,4710; //Inteligence1
else set .@enchant,0;
set Zeny, Zeny - 1000000;
delequip EQI_GARMENT;
if (.@enchant == 0) {
mes "[Fallen Angel]";
mes "Be merciful to the survivor,";
mes "Send flowers to the dead.";
next;
mes "[Fallen Angel]";
mes "Help for justice,";
mes "Elimination of evil.";
next;
mes "[Fallen Angel]";
mes "But the important point is... the Archangel Wing is
damaged!";
close;
}
getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[
1],.@equip_card[2],.@enchant; //Archangel_Wing
if (.@i < 4)
announce strcharinfo(0)+" has enchanted Archangel Wing w
ith amazing capability!",bc_all,0xFF0000,FW_NORMAL,10;
mes "[Fallen Angel]";
mes "Take it!";
mes "I believe that you will become the dominator of the new wor
ld!";
close;
case 3:
mes "[Fallen Angel]";
mes "Initialization requires ^0000ff3 units of Silvervine Fruit^
000000. The wing will not be damaged except for the enchanted capability.";
next;
if(select("Let me consider...:Ok, I want initialize it.") == 1)
{
mes "[Fallen Angel]";
mes "Ok! Take your time to consider!";
close;
}
specialeffect2 EF_REPAIRWEAPON;
progressbar "ffff00",2;
if (getequipisequiped(EQI_GARMENT) == 0) {
mes "[Fallen Angel]";
mes "The Archangel Wing has been taken out!";
close;
}
if (getequipid(EQI_GARMENT) != 2573) {
mes "[Fallen Angel]";
mes "Oh... you have unequipped the Archangel Wing!";
close;
}
if (countitem(6417) < 3) {
mes "[Fallen Angel]";
mes "I can't do it if you can't pay!";
close;
}
if (getequipcardid(EQI_GARMENT,3) < 4700) { // Armor Enchant Sys
tem
mes "[Fallen Angel]";
mes "This equipment has not been enchanted, please check
it again!";
close;
}
set .@equip_refine, getequiprefinerycnt(EQI_GARMENT);
setarray .@equip_card[0], getequipcardid(EQI_GARMENT,0),getequip
cardid(EQI_GARMENT,1),getequipcardid(EQI_GARMENT,2);
delequip EQI_GARMENT;
getitem2 2573,1,1,.@equip_refine,0,.@equip_card[0],.@equip_card[
1],.@equip_card[2],0; //Archangel_Wing
mes "[Fallen Angel]";
mes "Take it!";
close;
}
}

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