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Gio trnh Sketchup+ Vray.

Trung tm o to ha v t duy kin trc RAUN Studio


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Trung tm o to ha v t duy kin trc RAUN STUDIO.
SKETSHOPCAD - ARC
H THNG BI GING SKETCHUP+VRAY
BIN SON KTS.GV : PHAN THC .

TNH NNG CA VRAY SKETCHUP- SETTING VRAY.

I.Hng dn ci t V-Ray for Sketchup phin bn 1.6

II.Gii thiu thanh cng c V-
Ray for Sketchup

Material Editor Bng hiu chnh v qun l vt liu Vray
Setting V-Ray for Sketchup Bng hiu chnh Setting Vray.
Render Kch hot qu trnh tnh ton Render
H tr.
Xen lnh hnh Render sau khi Render.
Omni Light n im.
Rectangle Light n ch nht (n mt phng)
Spot Light n chm
IES Light n ies.
Dome light n ngoi tht
Sphere light n hnh cu
Hnh cu.
Mt phng v tn.
Export Vray Proxy
- Bin i tng thnh cc tam gic nh.
- Khi render ra vn thy i tng.
Import Vray Proxy:
- a Vray proxy c sn vo bn v .


Chng I: Setting V-Ray


Lu li Setting :Nhng tnh nng chnh cho
tng khung hnh di dng 1 file*.viopt
Load li nhng file*.viopt lu.
Quay li nhng mc chnh ban u ca Vray.
Bng hiu chnh Setting Vray
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1. Global switches.
iu khin v p thng s tng th cho nhiu thit lp ring ca V-ray, bng ny thng c s dng chnh
trong vic tng tc render th. Khi tt cc thng s trong bng ny th khi render Vray s khng tnh ton
cc chc nng na.



-Reflection/Refraction Bt hay tt tt c Phn chiu v khc x trong cnh.
-Max depth iu khin su ca phn chiu v khc x (s ln tia sng c phn chiu/khc x trc khi n
b b qua trong qu trnh d tia).
-Override materials Khi c s dng,tt c cc i tng trong cnh c cng mt vt liu l 1 mu c chn
trong mc Override materials Color
-Light Tt bt ton b nh sng.
-Default Lights Tt bt nhng ngun sng mc nh trong Vray.
-Show GI Only Tt bt tnh ton GI.
-Hidden Lights n n/ngun sng trong khung hnh.
-Shadow Tt bt tnh ton bng .















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2. System.



Mt bng bao gm rt nhiu cc thng
s iu khin chung khc ca Vray.

-Dynamic memory l dung lng ram ti
a cho php Vray s dng thc hin
qu trnh tnh ton. Ngng ny trnh
tnh trng my b treo khi Vray huy ng
vt qu dung lng ram thc c trn
my ca bn. Lightcache l qu trnh tn
kh nhiu dung lng ram nn bn cn
phi tng gi tr Dynamic memory ln
p ng nhu cu ny. Tuy nhin gi tr
ny khng nn cao hn gi tr Ram
hin c trn my, thng t vo khong
80-90% lng ram c. phn cn li dnh
cho system v cc ng dng khc.
+ Gi tr 1000 tng ng vi 1G ram.
-SettingsRegion Generator iu khin hp render:
-Width v Height iu khin chiu cao v rng ca hp render. Cho nhng hnh render c phn gii thp,
bn c th gim chng xung, vi hnh ln hn, ban li tng chng ln.
-Region sequence : l la chn th t hp render s i theo.
-Reverse sequence : o ngc li th t chn trong Region sequence.
-Distributed rendering : iu chnh qu trnh render nh vi nhiu my tnh mt lc.





















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3.Camera.
Camera type
Type : La chn 2 kiu camera hay dng nht :
- Default : ng dng render phi cnh thng 3 im t
- Cylindrical (Orthor) : ng dng render phi cnh trc o 0 im t.

* CameraPhysical - Camera vt l :
Tnh nng Camera vt l trong Vray cho php camera bn s dng to ra nhng hiu ng tng t nh hiu
ng ca camera tht.Dng tnh nng ny kim sot vic th hin nh sng trong qu trnh render vi kh
nng nh ang iu chnh mt ci my nh.


-Tch vo On kch hot s dng
CameraPhysical
-Type : Loi Camera
+Still Camera : s dng cho
cnh tnh -ng vi trng hp
Render nh
+ Movie Camera v video
Camera :s dng cho cnh ng-ng
vi trng hp render hot
cnh,phim.

-Shutter Speed -tc mn chp
(Tc chp).Gi tr ny c tnh
bng 1/x giy vi x l thng s trong
Shutter Speed -gi tr ny cng ln
th tc chp cng nhanh , hnh s
ti hn v ngc li.

- F-number - m ng knh.Thng
s ny cng nh th m ng knh
cng ln-nh cng sng v ngc li

- Film Speed(ISO) phi sng ca khung hnh-t l thun vi sng ca khung hnh.
- Distortion : To li- lm cho bc nh
+ Tng s dng- to li
+ Tng s m to lm
- Lens shift : To loe trn di cho bc nh. ng dng render 2 im t.
+ Tng dng : Loe trn
+ Tng m : loe di.
- Vignetting : To qung en xung quang 4 gc bc nh.
- Zoom facter : zoom xa gn ca ng knh.
- White Blance -Gi tr cn bng trng-Thay th tng mu tng th cho c khung hnh.





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4.Environment. (Mi trng)



GI Color: Tnh ton nh sng mi trng.
BG Color: iu khin nn cho mi trng.

-TH1: M=TexSky: S dng ngun sng v nn
l bu tri.

-Sun chn Sun1.(Kch hot bu tri).

-Sun: Tnh cht bu tri.
-Enabled: Tt bt nh sng.
-Sise : Kch thc nh mt tri, mc nh
l 1.0. Thng s cng ln bng cng nhe v
ngc li ( Thng t 8-12).
- Horizon : chi sng ca bu tri - tc
ng n sng khung cnh l chnh
-Tubidity : S lng bi trong khng kh
nh hng ti mu sc ca bu tri.
+Gi tr nh (2-4) cho bu tri trong
xanh ng vi bui sng (hoc vng qu).
+Gi tr ln (8-15) cho bu tri cng
tng sc vng cam ng vi bui chiu ti
(hoc
cc vng thnh ph ln).
-Intensity : sng (chi) ca nh sng
mt tri. mc nh l 1.0
-Ozone :nh hng ti mu sc nh sng mt tri.Gi tr nh cho nh sng mu vng. Gi tr
ln cho nh sng mu xanh.
-Invisible : Khi c tch mt tri s b n trong khung hnh.

-Sampling: Tnh cht cc ht nh sng
-Photon Subdivs : Lng Photon pht xa nh sng. Thng s nh hng ti cht lng nh
Sng. Cng cao cht lng cnh p v ngc li.( Ren tht t 1000-1500)
-Caustic Subdivs : nh sng bu tri nh hng ti t quang.
-Shadows: iu khin bng ca nh nng.
-On : Tt bt bng .
-Bias : lch tia bng .
-Subdivs : mn ca bng , c nh hng kh ln n thi gian render ( Ren th t 8,16
Ren tht t 24-32).
-Color : Mu ca bng .

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TH2: M =TexBitmap: Dng nh HDR lm ngun sng hoc nn cho mi trng:


Ti Type chn TexBitmap.
Ti UVW Type chn UVWGenEnvironment :

nh HDRI l dng nh 360. Khi chn UVW l UVWGenEnvironment,khi nh HDRI s p ln b mt 1
hnh cu. M hnh mnh ang v s nm trong qu cu .(Bn tng tng nh mnh ang ng trong 1 bu
tri rng ln l ng trong 1 qu cu ).


Gio trnh Sketchup+ Vray. Trung tm o to ha v t duy kin trc RAUN Studio
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5.Image Sampler (Tnh ton chng phn mnh):
Type C la chn tnh ton kh rng ca:


- Fixed rate l phng php rt d
on trc kt qu, tuy nhin y li l
phng php chm nht. S dng
phng n ny nu c qu nhiu vt liu
s dng hiu ng chi sng glossy hay
s dng bng theo vng (area
shadows), nhe chuyn ng (motion
blur) ... Subdivs cao hn ngha l cht
lng cao hn v thi gian render cng
lu hn.




-Adaptive DMC l kiu c dng nhiu
nht, y l phng php ly mu theo
iu chnh, n s iu chnh tnh ton
ca n cho ph hp vi hon cnh. N
s so snh cht lng ca im nh c
tnh ton v quyt nh n tt cha
hay tnh ton thm na.

S dng adaptive DMC nu bn c
nhiu vt liu s dng hiu ng chi
sng glossy hay s dng bng theo
vng (area shadows), nhe chuyn ng
(motion blur) ...,



-Adaptive subdivision Mc d n rt
nhanh trong nhiu trng hp nhng n
c th tr nn rt chm nu nh c nhiu
hiu ng chi sng trong cnh. S dng
phng php ny nu bn mun mt
vng rng mn trong cnh (v d nh ni
tht vi nhng mng tng trng ln).
T l min/max iu khin cht lng,
0/2 l mt t l kh tt, -2/-1 cng rt tt
cho vic render th.





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6.DMC Sampler.

DMC sampler c th c coi l ni iu chnh tng th cht lng render. N iu khin tt c cc thng s
c lin quan ti tnh ton nh adaptive DMC, Irradiance map, Glossy effects, area shadows,..

- noise threshold L thng s quan trng
nht, l n iu khin s chnh xc ca cc
tnh ton. Thit lp cho cht lng cao
nht l 0.001,nhng n yu cu thi gian
render di nht.(Thng thng t 0.005)
-Global Subdivs mult c th c s dng tng/gim tt c cc thng s subdivision trong cnh (Irradiance
map, DMC GI, glossies, area shadows,...). N rt cn thit khi mun render th tht nhanh bng cch gim
xung di 1.


7. Color mapping.

Color mapping c th c s dng
lm hu k mt bc nh trong V-Ray.
-Typer c cc la chn:
+Linear Multiply:Kiu ny s tnh h
s nhn mu sc cui cng 1 cch n
gin da trn cc vng sng ca nh.
Nhng mng mu qu sng s b ct b.
iu ny c th gy ra nhng im sng
chi (chy) gn ngun sng.
+Exponential: Kiu ny s bo ha
cc mu sc da trn sng ca chng.Hn ch c nhng im chy cc vng qu sng (gn ngun
sng). Tnh ton kiu ny s khng loi b bt mu ( sng) m s bo ha chng ra.
+HSV Exponential: Kiu ny kh tng ng vi Exponential, ch khc l n vn gi li cht mu v
bo ha ca mu, thay v a chng v gn mu trng (i vi cc vng sng)
+Intensity Exponential: : Kiu ny kh tng ng vi Exponential, ch khc l n vn gi li t l mu
RGB ca cc vng mu v ch nh hng n cng ca mu sc.
+Gamma Correction: Kiu ny p 1 biu Gamma vo cc mu sc. Trong trng hp ny, h s nhn
Dark munltiplier l h s nhn chung cho mu sc trc khi chng c hiu chnh Gamma. Cn h s Bright
Munltiplier l h s nghch o ca gi tr Gamma (trong Global Switches).
+Intensity Gamma: Kiu ny p 1 biu Gamma vo cc mu sc, thay v tng knh mu (R,G,B) c lp
+Reninhard: Kiu ny s dng s pha trn gia Exponential v Linear Multiply. Nu gi tr Burn Value l
1.0 kt qu ging nh Linear Multiply. Cn nu l 0.0 th kt qu l Exponential
--- > Reninhard v Exponential l nhng typehay c dng.

ngha ca cc thng s khc:
- Bright Munltiplier: H s nhn ca cc mu sng.
- Dark munltiplier: H s nhn ca cc mu ti.
- Gamma : Thng s quan trng iu khin mc tng phn r rt gia cc vng sng-ti. V d ta ren
cng trnh thy vng bng m nht ta c th cho thp xung, khi bng s m hn, khung cnh su
hn.Nhng nh sng khung cnh s ti i. khi ta phi tng sng ton khung hnh bng cch chnh
CameraPhysical.
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- Sub Pixel mapping: Ty chn ny iu kin color mapping s c tc dng vi tt c pixel trong hnh cui
hay ch vi mu n l c dng tnh.Khng chn th tt hn.
- Clamp output: tt.
- Affect background: Bt ty chn ny th hiu chnh color mapping s c tc dng ln c mu sc thuc v
phn Background (Nu dng Background ca Photoshop th khng nn dng tnh nng ny).

8. VFB Channels.
Chc nng tch cch lp cho nh render.
Khi chn thm 1 lp tng ng trong bng.
qu trnh render s tch v tnh ton thm
cho cc lp y. khi lu nh dng nh bt
k. s c thm file tch lp tng ng.











9. Output.(nh kch thc hnh
render).

-Width/Height tr s chiu di v cao ca
nh render: c th nhp ty hoc la chn
cc kch thc c sn trong hng tng ng.
-Get view aspect : p t l Width/Height ca
nh render l t l Width/Height ca khung
nhn trong giao din mn hnh. Khi nh
render cui cng s khp vi nhng g nhn
thy trong khung cnh mn hnh.
-Nt L ca Image Aspect l kha t l gia
Width /Height
-Nt L ca Picxel Aspect Ratio l kha t l
gia Width /Height ca tng picxel trong
hnh c render. Thng thng gi tr
1.0
-Save file khi c chn s t ng lu li
file render vi nh dng t chn v v tr lu
file.
-Animation on : Kch hot Render hot cnh.
-Frame Rate : nh dng video, chn custom thay i ty s khung hnh /1giy c nh trong FPS




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10. Indirect Illumination.(Tnh ton lng nh sng gin tip).

On : Kch hot tnh ton GI
Reflective GI Cautics : Kch hot GI tnh ton T quang cho phn x
Refractive GI Cautics : Kch hot GI tnh ton T quang cho khc x
-Suturation: Mc nhum mu.Mc nh hng mu sc ca cc i tng ng cnh nhau.
Thng thng: - Render Ngoi tht nn tng ( >1) nh c su hn, tng quan hn.
- Render Ni tht nn gim xung ( 0.5-1) cho i tng c gi nguyn mu sc
- Ambient occlusion : To nt giao gia cc mt phng.
+ On : Kch hot
+ Amount : m ( 0.5-> 1.5)
+ Subdivs : mn ( 8-16-24-32..)
+ Radius : rng ca nt ( Ni tht 0.3 ->0.5)
-Cc thng s khc nn gi mc nh.
* tnh ton lng nh sng gin tip trong khung cnh c Render, Vray s dng 2 Engine chnh v ph
tnh ton:
-Primary bounces : Biu Tnh ton ngun
sng ny bt ch o.
Vi 4 la chn : Irrdiance Map, Photon Map,
Brute force, Light Cache.
>> I rrdiance Map l la chn tt
nht cho tnh ton
-Tr s tng ng Prinmary Multiplier l
mc tnh ton (thng thng t l 1.0)
-Secondary bounces : Tnh ton ngun sng
ny bt th cp
Vi 4 la chn : None , Photon Map ,
Dterministic Monte-Carlo, Light Cache ,
>> Light Cache l la chn tt
nht cho tnh ton
-Tr s tng ng Secondary Multiplier l
mc tnh ton (thng thng t l
0.85)
Khi la chn tng ng cho cc biu chnh v ph th cc menu i km cng thay i trong bng Option
ny.

** nh ngha cho ngun sng:
- Ngun sng trc tip Direct Light L lng nh sng c pht trc tip t ngun sng. Trong trng hp khng chn GI, Khng chn bt c
Engine no trong qu trnh Render nh sng gin tip th khung cnh ch tnh ton nh sng trc tip m thi.
- Ngun sng ny bt ch o Primary bounces L lng nh sng phn x ra b mt vt th ln u tin. Thng thng ngun sng ny l
ngun sng ch o trong vic xc nh nh sng bt ny ca mi trng khi bn thn ca chng vn cn gi c nhiu nng lng sau khi phn x
khi b mt vt th.
- Ngun sng bt ny th yu Secondary bounces L lng nh sng cn li sau khi nh sng c pht tn bng ngun sng gin tip ch
o. Lng nh sng ny pht tn ra ton b khung cnh, chng c tnh ton tt dn v to ra chi tit ca bng cng nh nh sng trong ton
b khung cnh.
+ i vi khung cnh ngoi tht, lng nh sng gin tip th yu ny c th khng quan trng, v n nhn ngun sng ch yu t mi
trng (mt tri)
+ i vi mi trng ni tht, lng nh sng ny tht s quan trng khi chng to ra s cn bng nh sng cho ton khung hnh.


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10a. Irradiance Map- Primary bounces vi la chn l I rrdiance Map :Tnh ton
lng nh sng ca ngun sng ny bt ch o bng bn Irradiance Map.


Gi tr Min Rate : Gi tr ny kim sot
s lng ti thiu (cn di) ca s mu
c ly trn tng pixel. Gi tr 0 tng
ng 1 pixel l 1 mu, Gi tr -1 c
xem l 2 pixel c ly l 1 mu. Gi tr
-2 tng ng 4 pixel l 1 mu. Gi tr
cng nh tng ng lng mu c
ly ra t i tng cn render cng nh.
Do cht lng bng , tnh cht
phn chiu hay khc x cng gim theo.


Gi tr Max Rate: Gi tr ny kim sot
gi tr ti a ca s mu c ly ra cho
tng pixel.
Gi tr 0 ~ 1 pixel dng cho 1 mu
Gi tr 1 ~ 1 pixel dng cho 4 mu
Gi tr 2 ~ 1 pixel dng cho 8 mu
Gi tr ny cng nh th s lng mu
dng lm tnh ton nh sng cng it theo.
Gi tr ln th cht lng hnh cng s
cao hn tng ng thi gian render s
di hn.



Ch l gi tr (Max Min) nn bng 3 c hiu qu tt nht. V d -4/-1, -3/0
2 gi tr ny khng nn qu nh s dn n tnh trng l sng ngay ti cc v tr ni nhau ca vt th. VD:

Min/Max Rate = -8/-5 Min/Max Rate = -3/0

Gi tr Min/Max Rate nn t l -3/0 l tt nht. Gi tr ny tng ng vi qu trnh render s tri qua 4 bc
( T -3, -2, -1 n 0). Do vy qu trnh render s tri qua 4 bc Prepass t 1 n 4.

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-Hshp. Subdivs ( HS) : Kh nng chia nh thnh phn ly mu ca ton khung hnh. HS cng ln s cho map
c chia cng nh v hnh s c cht lng tt hn. Gi tr
- Interp.Samples: Nn t l vi HS cho hnh tt hn. VD xem bn bc x sau vi cc im bc x
(irradiance points) mu trng sau:







10b. Brute force - Primary bounces vi la chn l Brute force.

Vi la chn ny qu trnh tnh ton render s khng tri qua cc lt qut trung gian. Tuy nhin tng thi gian
render kh lu so vi cc la biu khc

-Brute force l phng php tnh ton
render theo cch d tia. L biu
tnh ton nh sng chnh xc nht
trong Vray. Engine ny thng c
dng render trong khung cnh c
nhiu chi tit nh (ni tht) .Tuy nhin
dng phng php ny thi gian
render kh lu so vi cc phng php
khc.Vi phng php ny th hnh
c render trc tip m khng s
dng nhng bc tnh ton m nh
cc phng php khc.



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-So snh 2 phng php render:






I rradiance Brute force

Phng php Brute force c cht nhiu nhng c
bn mu sc v bng c th hin tht hn.
->Biu Brute force cho nh snh chun hn, tuy
nhin c hin tng noise - nhiu ht.
-> gim hin tng nhiu ta ch cn tng gi tr
subdivs ln khong 50,100 s gim ht noise






V y l kt qu :



u im: dng Phng php DMC d thc hin do c bng iu chnh t hn cc phng php khc. V hnh
render khng b bn hay li l sng cng b loi b.

KL:
-Phng php Brute force thng dng cho nh render cui cng.
-Phng php I I rrdiance Map cng hay dng kim tra nh sng chuyn sng. Tuy nhin nu nh render
ra p ri thi` cng khng nn chuyn sang Brute force render na.








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11. Light Cahe Secondary Engine vi la chn l Light Cahe(LC) : Tnh ton nh sng
cc ln phn x tip theo.

-Subdivs: l 1 thng s kh quan trng.
Gi tr ny kim sot s lng tia sng
c s dng tnh ton nh sng ton
khung hnh. S lng ca tia sng trong
khung hnh c tnh bng bnh phng
gi tr ca Subdivs .v d Subdivs l
1000 th s lng tia sng trong khung
hnh l 1000.000 tia.

xc nh s lng Subdivs ta nn ch
ca s Log ca Vray.Quan st tng s
lng mu ang c render v d on
li s lng mu ty theo cc bc
render. V d :
Ly tm gi tr Subdivs 1000. Khi Vray
tnh ton c na ng, tng ng
lc ta thy c cc chm en trn
khung hnh render bin mt gn ht
th ta bit l s lng Subdivs ch cn t
li cho khong 500-600 l va .
Trng hp cc bc tnh ton xong
cho phn Subdivs nhng vn thy cn
kh nhiu chm en trn khung hnh vy
thi` ta phi tng thm Subdivs c c
kt qu trnh ton ng hn.



Minh ha cho vic xc nh s lng subdivs

















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Cc gi tr ty bin khc:
- Sammle Size (SS) : cng kh quan trng . L kch thc mu .Gi tr ny ch ra khong cch gia cc
mu trong LC . Gi tr nh tng ng cc mu nm gn nhau hn, hnh r nt hn v cnh chi tit
hn. Tuy nhin s lm tng ht trong hnh render nu t qu nh. Tnh nng ny ly nhiu b nh nn
thi gian thc hin render s tng tng ng. Gi tr SS ln s ly mt chi tit trong hnh render tuy
nhin thi gian render s nhanh hn. Gi tr SS s ty thuc vo gi tr Scale ( LC) :
- Scale : Kim sot kch thc ca SS. V b lc Filter Size :
+ Screen : Tng chi tit cho vt gn camera hn ( ni tht..)
+ World : Tng chi tit hn cc vt xa ( Quy hoch )
- Passes : LC c tnh ton qua 1 s bc nh sn to nn hnh cui cng. Mi 1 bc nh vy Vray
s tnh ton vi nhiu bc c lp trn tng nhn CPU. Thng s ny nn t theo s nhn CPU ca
my render. V nn t tnh nng Hyper Threadting.
-Cc thng s khc nn gi mc nh.

11. Caustics. (Tnh ton nh sng t quang)

- On :bt tt tnh ton caustic-nh
sng t quang.
- Multiplier thng s ny dng
thit lp cng ( mnh yu) ca
hiu ng quang t (caustics). N p
dng cho tt c cc ngun sng c
lin quan n hiu ng caustic. Nu
bn mun thit lp mi thng s
Multiplier cho tng ngun sng th
bn phi s dng setting ring cho
tng n. Ch : Multiplier bng
iu khin s nhn thm vi thng s
multiplier ca mi n

- Search distance Khi V-Ray tnh
ton gi tr nh sng caustic ti mt
im A trn mt b mt no , V-
Ray s d tm tt c cc ht photon nm trong phm vi vng trn c tm l im A ny, v bn knh l Search
dist
+ Gi tr nh hn th bin bng s sc hn (shape) nhng c th nhiu hn (noise).
+ Gi tr ln hn th bin bng s mm hn (smooth) nhng s m hn (blur).
- Max photons Nh ni mc Search Distance, V-Ray cn d tm tt c cc photon nm gn im A trong
phm vi vng trn c bn knh Search Distance, nhng sau V-Ray ch chn ra mt s lng photon nht
nh gn im A nht, s photon ny chnh l Max Photons.
-> Nh vy Thng s cng cao cho nh sng t quang cng mn hn

- Max density tham s ny dng thit lp mt photon trong bn photon (v do cng s quyt nh
tng s photon trong photon map). Bt c khi no V-Ray cn lu tr mt photon mi vo trong photons map
th n s kim tra xem gn c photon no tng t c lu tr cha, nu c th V-Ray s cng nng
lng ca photon mi vo photon c sn. Nu khng, V-Ray s lu tr photon mi ny vo photon map. S
dng ty chn cho php bn iu khin s photon phng ra nhiu hn trong khi vn gi c dung lng ca
bn qun l caustics photon (caustics photons map).
Gio trnh Sketchup+ Vray. Trung tm o to ha v t duy kin trc RAUN Studio
Bin son: KTS. GV : Phan Thc SketShopCad ARC Page 16

- Mode iu khin cc ch ca bn bc x:
- New map khi ty chn ny c c kch hot th mt photons map mi s c tnh ton. N s ghi
ln photons map c tnh ton ln render trc.
Save to file lu li tnh ton photon map thnh 1 file ngoi.
- From file load photon map t 1 file ngoi.
File tn file c load.
- Don't delete khi kim vo ch ny V-Ray s gi li photons map trong b nh sau khi render xong. Nu
khng photons map s b xa v b nh c gii phng. Ty chn ny c th rt hu dng khi bn mun tnh
ton photons map cho mt scene c th v sau s dng tip ch cao hn.
- Auto save khi ch ny c bt, V-Ray s t ng lu caustics photon map vo mt ch khi qu trnh
render kt thc.
- Switch to saved map la chn ny ch tn ti khi ch Auto save c bt. N s t ng chuyn sang
From file vi tn ca bn mi.

Hin tng t quang: L hin tng nh sng t thnh qung, do hin tng phn x hoc khc x. Quanh cc
vt liu bng nhn hoc trong sut u c c do nh sng b t li v to ra ngun nh sng ln hn bnh
thng .

11. Displacement. (iu khin ton b vt liu c tch cht Displacement Hiu ng
chuyn v vt liu.)



- Amount : kim sot ton b mc tng gim ca Displacement .
- Max Subdivs : kim sot s lng ca a gic c chia ra t a gic nguyn thy ca li
vn b mt.. Thng thng to c hiu xut cao hn, ta nn dng li nh hn v it chia
s lng Max Subdivs hn l dng li ln vi s lng Max Subdivs nh.
- Edge length : Dng kim sot chiu di ln nht ca 1 tam gic b mt. trng thi mc
nh, Edge length c tnh nh s lng pixel.
- Nu tt View Displacement th gi tr Edge length c xem l gi tr n v dng trong
khung hnh. Gi tr Edge length cng nh hnh c cht lng cao hn v ngc li.

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