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Interactive Derby Track!

By Wonder Zebra (Vienna Rollergirls), April 2013


Contact, feedback, feature requests: wonderzbra@gmail.com
Skaters are represented by circular shapes. They can be dragged with the mouse
and push other skaters.
The circles around the skaters change colours depending on the situation.
Colour codes:
- OOB: red
- OOP: black
- Pack: green
- No pack: grey
- Down: dark red
* Keyboard and mouse commands:
space bar toggles pack highlighting
P toggles OOP highlighting
B toggles OOB highlighting
N toggles no-pack highlighting
V toggles middle-of-track virtual line display
M toggles numbers on blockers
left and right arrows cycle through history (so does mousewheel)
E toggles engagement zone highlighting
S makes everyone skate forward. Shift-S to go faster
R makes everyone skate backward. Shift-R to go faster
double-click on a skater to toggle this skater's stance, possible stances are
'upright' and 'down'
- D toggles downed skaters highlighting
- Shift-[n] (where [n] is a digit key) to save current positions and config to
bookmark number n. Alt key acts as a +10 modifier so you can save up to 20
bookmarks
- Digit key [n] to load bookmark number n. Alt key works as with saving.
- Alt-mousewheel cycles through the bookmarks too.
- The [escape] key brings you back to the beginning of history and resets
history
- Z toggles zebra visibility
- G exports the current situation on the track to a standalone SVG file. Your
browser must allow popups for this to work.
- F starts/stop recording. Once recording has stopped, the recorded session is
opened as a standalone animated SVG file. Your browser must allow popups for
this to work.
- Skaters can be selected in a similar fashion as modern operating systems:
draw a rectangle with the mouse, press the control key to modify the current
selection, etc. All selected skaters move at the same time. Keep the shift
key pressed to have the skaters follow the track, i.e. skaters on the outside
go faster.
-

* Other features:
- The number of laps performed by each skater is recorded, so if blockers are
in the middle of the pack but OOP then that's because they are one lap late
(or ahead). Can be useful to illustrate illegal return. Hover the mouse over
a skater to display its current lap
- At the moment the method used to measure distance between skaters is the
following: for each skater we take the closest point from the skater's
centre to the central green line. Then the distance between two skaters is
the distance to go from one point to the other following this line.

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