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mess=REactiveapp=0
wininit ok
progpath: C:/Program Files (x86)/Rulers Of Nations/
userpath: C:/Users/mateuspo/Documents/Rulers Of Nations/
Game name: RON 2010 ENGLISH DL
REG Version: 4.30.0.0
EXE Version: 4.0.0.0
Date: 2015/4/29 19:12:33
GEOL Interface (Wed Nov 3 17:24:52 2010), build (Nov 3 2010 17:46:48)
Windows version: 6.2 (USER)
VRAM rate=2354319730 size=10908758
http=257
arv=-100
r/update httprequest failed (up). Error=-1000004
reg=0/0
Fcalloc
Physic ram (Mb) = 5980
Screenres: 1366x768 c=
Adapter: Intel(R) HD Graphics 3000
Type : non specific
stencil=1
FirstInit
[233497]
[238947]
[240671]
[242956]
[243659]
[251958]
[282892]
[286846]
[286848]
[286848]
[286853]
[286854]
[286866]
[451086]
[451286]
[451300]
[451323]
[451361]
[451361]
[451363]
[451363]
[451363]
[451363]
[451363]
[451364]
[451364]
[451366]
[451366]
[451367]
[451367]
[451367]
[451367]
[451368]
[451368]
[451368]
[451368]
[451368]
[451371]
[451371]
[451374]
[451978]
[451982]
[451983]
[451983]
[451984]
[452029]
[452029]
[452030]
[452030]
[452155]
[452158]
[454367]
[454870]
[461908]
[475297]
[475492]
[493948]
[495227]
[495230]
[496358]
ds_closefilm out
clrtex=-4
ds_closefilm out
ds_closefilm out
ds_closefilm out
ds_closefilm out
ds_closefilm out
present error (flip)
mess=UNactiveapp
clrtex=0
t_clrwintex=0
free all vtx=1206
mess=UNactiveapp free ok
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
clrtex=0
t_clrwintex=0
free all vtx=139
mess=REactiveapp=3
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
present error (flip)
>devicereset
clrtex=-2
clrtex=0
clrtexcount=3
free all vtx=5
release dev=5
Hardware vertex
maxtexlarg=8192
maxtexhaut=8192
maxindex=16777215
tex565 ok
tex555 ok
tex4444 ok
tex8888 ok
texdxtc ok
texA8 ok
texA8L8 ok
vertex shader: vs_2_x
pixel shader: ps_2_x
########## setvideo=1 (L=1074 H=649 B=32 WINDOWED)
mess=UNactiveapp
clrtex=0
t_clrwintex=0
free all vtx=139
mess=UNactiveapp free ok
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>unactive
clrtex=0
t_clrwintex=0
free all vtx=139
mess=REactiveapp=4
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>reactive
ds_closefilm out
ds_closefilm out
_winbmp11 : createtexture l=256 h=256
ds_closefilm out
ds_closefilm out
ds_closefilm out
load shader error
load shader error
ERROR [19] = Obj is not an _entity or is null
[496361]
[496361]
[496362]
[496362]
[496362]
[496362]
[496363]
[496363]
[496363]
[496363]
[496363]
[501427]
[504924]
[505348]
[527156]
[531362]
[539272]
[574554]
[574576]
[574580]
[574580]
[574588]
[574590]
[574593]
[574593]
[574593]
ENTITY
CLASS
FRAME
SOURCE
= 65634
= Ccarte
= 281687 (4694 sec)
=
ERROR [19]
ENTITY
CLASS
FRAME
SOURCE
=
=
=
=
=
ds_closefilm out
ds_closefilm out
ds_closefilm out
ds_closefilm out
ds_closefilm out
clrtex=-4
mess=UNactiveapp
clrtex=0
t_clrwintex=0
free all vtx=842
mess=UNactiveapp free ok
WM_QUIT
======================== endsys completed ========================
MALLOC=1M (nb=72 err=0 max=17M) / NOBJMAX=33178 (total=65536)
EXIT CODE=0
FRAME=359919 (5998 sec)