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BASIC COMPUTER CLASS

RENDER
FERRO YUDISTIRA, S.T., M.ARS

*Except for 2nd slide/page, all image in this presentation are based on private intellectual properties

MANUAL/HANDMADE RENDER
*SOURCE: GOOGLE IMAGE

DIGITAL/COMPUTERISED
RAW 3D
MODEL
(AUTOCAD,
SKETCHUP,
3DMAX,
RHINO)

RENDERING
ENGINE
(VRAY,
ARTLANTIS,
ETC)

+
PHOTOSHOP

SCENE/VIEW
MATERIAL
LIGHTING

PART 1: SET THE SCENE

PART 2: VRAY TOOLBARS


PART 3: QUICK RENDERING & SETTING FOR EXTERIOR
PART 4: ENHANCE THE RESULT

PART 5: MATERIAL SETTING


PART 6: RENDERING & SETTING FOR TRANSITIONAL AREA
PART 7: RENDERING & SETTING FOR INTERIOR

PART 1 - SET THE SCENE

PART 1A - WHAT TO CONSIDER?

SET THE SCENE


View Options
Bird eye, human eye, worm eye
One point? Two Point? Three point?

Composition

Avoid blank/empty space


Rule of third & Anti rule of third
Line, Shape, Pattern, Texture & Colour
Accentuation/emphasize/zoom in...and crop

Focal length: Normal or Dramatic


Background & Foreground
Tone/atmosphere/ambience

VIEW OPTIONS >>

BIRD EYE VIEW

VIEW OPTIONS >>

HUMAN EYE VIEW

VIEW OPTIONS >>

WORM EYE VIEW

VIEW OPTIONS >>

ONE POINT

VIEW OPTIONS >>

TWO POINT

VIEW OPTIONS >>

THREE POINT

VIEW OPTIONS >>

THREE POINT

>> COMPOSITION
AVOID BLANK/EMPTY SPACE

Too much empty/blank space

Zoom in

Crop

>> COMPOSITION
AVOID BLANK/EMPTY SPACE

>> COMPOSITION
RULE OF THIRD & ANTI RULE OF THIRD

>> COMPOSITION
RULE OF THIRD & ANTI RULE OF THIRD

>> COMPOSITION
RULE OF THIRD & ANTI RULE OF THIRD

>> COMPOSITION
RULE OF THIRD & ANTI RULE OF THIRD

>> COMPOSITION
LINE, SHAPE, PATTERN, TEXTURE & COLOUR

>> COMPOSITION
LINE, SHAPE, PATTERN, TEXTURE & COLOUR

>> COMPOSITION
LINE, SHAPE, PATTERN, TEXTURE & COLOUR

>> COMPOSITION
ACCENTUATION/EMPHASIZE/ZOOM...AND CROP

>> COMPOSITION
ACCENTUATION/EMPHASIZE/ZOOM...AND CROP

>> COMPOSITION
ACCENTUATION/EMPHASIZE/ZOOM...AND CROP

>> FOCAL LENGTH


NORMAL OR DRAMATIC?

NORMAL

FOCAL LENGTH: 35

>> FOCAL LENGTH


NORMAL OR DRAMATIC?

DRAMATIC

FOCAL LENGTH: 50

>> FOCAL LENGTH


NORMAL OR DRAMATIC?

OVER DRAMATIC

FOCAL LENGTH: 75

TONE/ATMOSPHERE/AMBIENCE

DAY

TONE/ATMOSPHERE/AMBIENCE

AFTERNOON

TONE/ATMOSPHERE/AMBIENCE

AFTERNOON
YELLOW (WARM) TONE

>> COMPOSITION
TONE/ATMOSPHERE/AMBIENCE

AFTERNOON
YELLOW (COOL) TONE

>> COMPOSITION
BACKGROUND/FOREGROUND

>> COMPOSITION
BACKGROUND/FOREGROUND

>> COMPOSITION
BACKGROUND/FOREGROUND

PART 1B - SET THE SCENE IN SKETCHUP

1B-1

SAVE THE VIEW USING SCENE


Scene is a feature in sketchup which we use to save a
view from certain position. By saving a view in a scene,
we can fastly and precisely go back to specific views,
without the need to search it again. This feature is
important in rendering process with Vray, because we
can set several view and then save it in scene, so we can
have a set of view that ready to render anytime

Prepare the scene

Go to > view > animation > add scene

Left click at create scene box

You will see small rectangle above your work screen with scene 1 as the name If the
scene successfully created, you can rename this later.

Set another view, right click on previous scene name, and then choose add option to
add another scene

You can change the view on particular scene. First select the scene that you want to
change by left click at the name, change the view, right click on the name and then
choose update

1B-3

HOW TO RENAME THE SCENE

Go to > window > Scenes, to show up scenes manager window

Left click at show details icon to show up more option

1. Choose the scene


2. Rename it
1

1B-2

USING TWO POINT PERSPECTIVE MODE

To change your view into two point perspective mode, first prepare the view
that you want to convert to two point perspective, and then go to > camera >
two-point perspective

After you convert the scene into two point perspective, the
position of your view will change, you need to adjust it by
dragging the view.

Adjust your view by dragging it (remember do not use orbit, just


drag), and then add new scene to save the view

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