Professional Documents
Culture Documents
COURSE/Teacher
BIG IDEA
Take responsibility for the direction of students own learning through the
acquisition of eective working practices.
AIM
ESSENTIAL QUESTION
9.1.12.B: Recognize, know, use and demonstrate a variety of appropriate arts elements and principles to produce,
review and revise original works in the arts.
9.3.12.A: Explain and apply the critical examination processes of works in the arts and humanities.
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Diagnostic and/or
Anticipatory
Exercises/Work
Processes/Skills
aligned to curriculum
Accommodating
Instructional
Approaches
Integrated
Technology
Objectives
Common Core
Standards Addressed
in Unit including
emphasis(es) on Target
Data Domain(s)
Design Game:
1. Break class into groups of 4-6 and provide each group with one set of Principle cards
(each card has the name of a Principle of Design on it) and a stack of art prints. Deal 7
art prints to each player.
2. Like the game Apples to Apples, one Art Director reads a Principle card and the other
players select an art print from their hand that they feel is a strong example of that
Principle and place it in the center of the table.
3. The Art Director examines each art print and selects the winner for that round.
Students can discuss why they chose the winning art print or why the Art Director did.
4. For the next round, the role of Art Director moves to the player to the left and a new
Principle card is chosen and read.
5. Play continues until all 7 Principles have been played. Winner has the most art in his/
her collection.
6. Discussion Questions:
Visual analysis
Group class as appropriate for dierent learning styles.
Use smart board to show video, examples, definitions and lesson objectives.
Vocabulary
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Lessons/Topics Taught
Design Game
Exploration
1 class
1 class
1 block class
Designer pre-records a
screen cast of herself
working on a client project
and speeds it up in
editing.
(Designer presents a
design challenge)
Students work in small
groups to create solutions
for the client (guest
designer). Groups choose
top 2-3.
Notes/Strategies
Objectives
Formative
Assessments
Informal socratic
discussion.
Summative
Assessments
Informal questioning.
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Reflection
&
Notes
Follow up with Design Now challenge at the beginning of each major studio project during the
brainstorming and idea development phase.