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Sumric Legends and Tales

a collection of short stories

By
Marcas Brian MacStiofin Mhaiti Domhnaill

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Contents
Page 3........Creation Story
Page 7........Bsim Tac
Page 8........Fcari
Page 10......a Llanerma
Page 12......Anarf a h-Armgha
Page 14... ..Shia Es
Page 16......Corocoga on the Hill
Page 17......Wild Temperment
Page 19......nrwninw the Broadfoot
Page 21......Tere Mcebj M Mlmm
Page 23......S'Ajws

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Sumric Creation Myth


The many cultures of Toriel have their own myths and stories of how their ancestors
came to their homeland and the Sumric peoples are no exception. While this story may
represent an exaggerated account of their arrival due to the story being told over and over
again for millennia, the core elements have sprinklings of truth. The Sumric people as a
whole believe that there are four worlds which I will list in each of the Sumric languages:
The surface world where they currently live, each Sumric language simply calls it 'the
world'
Old Sumr: macu
Lemre: mec
Lelic: e moc
Moicha: c mg
Foriab: c'ma
Shfre: s'a
Somi: jao
Terch: a veg
Pwr: y vc'h

The spirit world


Old Sumr: sam (holy place)
Lemre: seam
Lelic: samu
Moicha: zamu
Foriab: ssiamu
Shfre: seaf
Somi: shamo
Terch: sw
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Pwr: sfw
The Underground world
Old Sumr: cwonarun (under grazing)
Lemre: conern
Lelic: cnorn
Moicha: cvinrn
Foriab: cvonar
Shfre: shonern
Somi: aneron
Terch: cfonr
Pwr: pfonir
The Ice world
Old Sumr: hcaram (cold place)
Lemre: hocerem
Lelic: hcorommu
Moicha: chrmu
Foriab: eremu
Shfre: arw
Somi: carmo
Terch: rauw
Pwr: rafw

The Sumric people say that these worlds are wrapped around each other much like the
layers of the earth, with its molten core at the centre and the crust at the top. At the very
centre is macu the human world where the Sumric people live. Above that is cwonarun which
is mud, earth and rock with giant hollows and tunnels running throughout. Above that is
hcaram which is full of ice and petrifyingly cold winds, above that is sam which no one
knows what it looks like, just that it is where the spirits come from. With that explained the
story can begin.

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Before humans lived in macu which they now call their home, they once lived in
cwonarun. They all lived in a giant hollow in which there was a large prosperous town with
green rolling hills for miles around and everything was bright and lit despite it being
underground with no source of light and a great cavernous roof in place of a sky. Here
people lived a balanced life without an ill word said. That was until a creature called Bugal
(Old Sumr for 'digger') burrowed through the walls of the hollow and wreaked havoc, Bugal
was so massive that it could sit upon a mountain as if it was a chair, so giant that it drink a
river dry with a single lap of its tongue. Bugal was like a terror hound with its black slender
body, four legs, its long fleshy antennas which it whipped around erratically and its hard sharp
beak. Bugal ran into the town and started to crush the buildings and flatten the fleeing people
with its giant claws. The people were helpless until a great ice spirit came down from
hcaram to fight Bugal. The spirit was named dab and was even bigger than Bugal, dab
made an awesome sight with its long grey-silver scaled body, wings in place of forearms and
ability to spew blizzards from it's mouth. dab smashed through the floors of hcaram and
entered cwonarun and descended upon the town. From the air he attacked Bugal and harried
him from the town. As dab flew higher to descend once more upon the burrowing monster,
Bugal climbed with great speed up the walls of the hollow and leapt onto dab. There in
flight above the town the two creatures slashed, scratched, hacked and clawed each other until
dab took a tight grasp of Bugal and flew higher and higher where he flew into hcaram
and sealed the hole be made between the worlds with a sheet of ice. The people of the hollow
were now safe but in the world above the battle between the two creatures raged on brutaly.
Bugal was smaller and attempted to hide among the giant ice stalactites and pounced upon
dab whenever he had the opportunity, dab being greater in size roared ferociously and
pounded and smashed the ice to find Bugal. All of this smashing caused a crack to form
between the floor of hcaram and the roof of cwonarun. dab only just seen through the
corner of his eye Bugal scurrying through the crack and back into the hollow. So once again
the ice spirit descended by wing into the rocky world, except when he landed something
terrifying met him. He gazed his yellow eyes upwards and saw three inconceivably giant
creatures that had burrowed through the sides of the hollow to join Bugal in his destruction.
These three creatures each had black fur, long slender necks, stubby legs and watchful eyes.
They were so incredibly massive that even dab looked puny next to them, their necks
reached so high that if they were to stand in the human world their heads would collide with
the moon.Their names were Mlem, Estaltc and Olar respectively (when put together these
names read mlem estaltc olar which is Old Sumr for 'we carry death') Then they started to
pluck people up from the village in what was a horrific massacre. dab frantically tried to
freeze their feet with painfully cold breaths but they hardly felt anything, all this did was freeze
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over the green fields of the hollow and cause a giant ice sheet to form on the base near the
town and deadly cold winds to blow in the hollow. With one swipe Estaltc sent dab
plummeting to the ground onto the ice sheet below. As dab got back to his feet his saw a
Hjarmamo (a bison the size of small elephant) flee across the ice sheet with Bugal chasing
after it. The large size of the Hjarmamo caused the ice sheet to shatter slightly, seeing this
dab called for everyone to run onto the ice sheet and jump. Everyone that was still alive did
so and with the great weight of all the people and the large ice spirit the sheet gave way and
shattered, all that stood upon it fell into a large opening, then they fell past clouds, through a
sky and then landed softly in macu. In this world the burrowing creatures of cwonarun could
not enter and the people were now safe. Though the cold winds that dab blew in the battle
above blew down into macu and caused the mountainous land to be covered in snow. Safe in
the knowledge that the people were now safe the ice spirit thought to leave, but his journey
home meant having to travel through cwonarun where the epicly awesome monsters awaited,
so rather he chose to live among the high mountains of this world. The people travelled
around the land and saw a great abundance of deer, so much that they named the land
Malomanan (land of deer) which is still the name of the continent today.

Notes
This story is a myth of the Sumric culture and doesn't tell the 'true' story of human origins of my world, rather
this is one of many creation myths passed down through the generations. Only the most sacred and wise
individuals know the true story.

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Bsim Tac
Bsim is a Lericnatt man in his late teens. Whose name is from the Old Lelic bsim tac
meaning 'guided task'' (from bsi 'sureful of direction' + -m which is gender agreement on the
adjective +tac 'task') which was an ironic word for a task that seems simple but it really easy to
mess up. This relates to Bsim as once he was rowing down a large river in a canoe, an
everyday task for the Lericnat, when all of a sudden a storm struck and rain fell heavily
which caused the river to burst its banks. This caused the river to temporarily join with
another, which Bsim found himself in by accident, that river was too fierce for Bsim to row
against and it took him far, far away. The storm was so rough that it bounced him around in
his canoe and hit his head so hard he got knocked out. He ended up washing ashore in
Pwrina territory on the banks of a small river, he awoke to find his canoe smashed up and
useless, and also a slender dog sniffing at him, followed by his limping master who helped
Bsim up. He attempted to communicate with the man but neither knew each others
language so their conversation was a short one. The limping shepherd gave Bsim some food
and water and sent him on his way. Without his boat Bsim had to walk back home, though
he didn't know any place that wasn't the Lelic marshlands so he attempted to backtrack the
small river he washed up in. It was a long and tough journey which took many days and
nights. But eventually he found his way home where he could finally laugh at his ordeal in
hindsight

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Facri
Facri is a woman from the nomadic Somoi. Her name is from a corruption of fjiao
acri meaning 'she longs for a cold time' in the Somi language. as she was born in a hot
summer in a grassland to the south in Mforia. The warmth of summer soaked into her heart
as she was always a kind and giving soul. One instance of her kindness was when her family
was passing through some forests in the west they came upon a half starved lost boy, from his
speech, although they couldn't understand it they reckoned that he was a Lericnat. Facri fed
the boy and gave him some clothes as his own were far too light for the local weather. Her
family was traveling south and east around the central mountain range which lay not far from
the Lelic homeland. They took the boy with him for part of their journey though they had to
part ways when they passed south of the mountains. Facri slipped him some more food and
wished him luck on his journey home although he couldn't speak her language. Some time
later when she matured into a woman her family set a camp nearby a Moicha town. She
wandered through the cobbled streets and visited a fine clothes shop with cloths and silks of
wonderful colours, in particular a beautiful green scarf which reminded her of the grassland
she was born in. As much as she longed to have one she didn't have any money (as the
Somoi have no need for it) and so sighed in disappointment. Also in the shop was a young
man who noticed Facri's sadness and offered to buy it for her. Facri was so grateful that she
gave him a big hug and thanked him dearly (The Somoi often trade with the Moicha and
can speak the Moicha language quite well). They two got talking and wandered the town
together, Facri wondered curiously at the town for though the Moicha towns were hardly
new to her the pale but bright colour of the cobbled roads and buildings always seemed odd
to her nomadic self. She and the boy continued to speak to each other for the next few days
and surely enough they began to fall for each other. But the butterflies in their bellies masked
a sure truth. Facri was a nomad and would soon have to leave with her family while the boy
lived in a fast and grounded house, their time together was numbered. The inevitably of this
fact didn't make that final day any easier. The boy offered to let Facri stay with him, where
she could live as a Moicha and buy fine imported clothes, but the nomad girl couldn't leave
her family or her identity as a Somoi. She was forced to break both their hearts as she
uprooted camp and left for another place. That night brought a cold wind and pounding rain
which was no big deal for the Somoi, as Facri by name herself 'longs for a cold time'
though now she longed for the Moicha boy as she stroked her green scarf and he longed for
her. He missed her so much that he decided to leave his home and follow her, he ran into the
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stormy night in an attempt to find her path, but this Moicha fool was no hardened nomad, he
soon got lost and shouted Facri's name but the cold drained his energy quickly, he sat down
by a tree and felt himself nodding off as he felt a last spark of warmthness in his chest. He
didn't know if he fell asleep or not but he does remember Facri's voice as she shook him to
awareness. She first chided the fool then hugged him tightly. Facri gave her heavy fur coat to
the boy and took him to her camp nearby where he was warmed by a fire and fed with hot
and fresh meat. He and Facri whispered to each other by the fireside where the boy said that
he didn't want to live in a town without her but wanted to live on the road with her. Facri
was touched by his sincerity...and his foolishness. But fortunately for them her father
Somapaas agreed to let the boy travel with them. In time Facri taught him how to speak
Somi, showed him how to hunt, cook, and set up camp and one day married him. And even
though her husband was Moicha turned Somoi and her children were half Moicha, those
towns still looked damn weird.
Notes
Somapaas is the father of Facri. Somapaas is a hardy man, when he was younger he was traveling alone over
a mountain which was covered by winter's snow. When he neared the summit of the steep mountain ambushed
by an asharaj or a large mountain snow bear. One strike of a paw sent Somapaas rolling down the steep
mountainside but with a strike of the ice axe he managed to stabilise himself and defend himself against the
bear. With his ice axe he managed to give the bear some cuts but not enough to stop it. So he leapt over the
ridge of the mountain and sped down the side which got him away from the bear, but caused an avalanche to
fall right around him and bury him. But not being one to let this stop him Somapaas wormed his way out of
the snow and made his way onwards

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a Llanerma
Aorocfd is a Terchne man and as such has fighting in the blood. His father owned a
small sheiling in the hills where they grazed some livestock. It wasn't much to graze but they
had enough eat or to trade for other food, and when they couldn't make ends meet they
would form a small raiding party and find some unfortunate village. Raiding wasn't quite to
Aorocfd's own liking however, while he loved a scrap with his friends or bouncing his fist off
a deserving enemy's face, raiding preyed upon the innocent at times. So Aorocfd mostly took
part in revenge raids, which were formed when other settlements raided Aorocfd's village
and to regain lost supplies and to show power a revenge raid or meuge (translating as 'angering'
in the Terch language) which would hunt down the offending raiders and kill them. But a
time came when his village was struggling due to wolves preying on the livestock and some
storms blocked the pathways down to the fishing villages which temporarily stopped trade
until the blockage was cleared. Until then people still had to eat so a raiding party was
formed, with Aorocfd in it. Usually he would make an excuse to not join an offending
raiding party (called dob or 'first') but his family was hungry so he felt he had no choice but
to join. His dob was nearing the target village and was ready to lead a charge, when all of a
sudden a large group of soldiers charged at them from the nearby forests in a sneak attack.
Aorocfd was first met with confusion as to how they knew about the attack, but then he was
met with a feeling of opportunity for glory, to feed his Terchne bloodlust. He drew his sword
and charged towards the enemy with his sword raised high. As he ran he started to feel tired
before he even reached the enemy, but not one to give up he found some energy in him and
pounded his feet against the ground, or rather into it. The ground gave way under Aorocfd
and the warrior found himself in an underground tunnel. He tried to get out but the hole he
made was far too high for him to reach as the tunnel was quite high. While the battle raged
on above him he wandered through the tunnel to find a way out, but before he found that he
found something else...a large 2 and a half metre long reptile sleeping soundly, it had a long
body with 4 short legs protruding from its side and a long tail behind. The creature which
Aorocfd had the misfortune of stumbling upon was a lanerma, a large reptilian whose name
means 'hill dweller' which borrows underground during most of the year and surfaces in late
spring to bing feast and mate. But these creatures won't eat for months when sleeping
underground, so if you wake a sleeping lanerma you will find yourself with a hungry
lanerma...which is exactly what Aorocfd did. One misplaced step sent an echo throughout
the tunnels and awoke the beast. Its eye's fluttered dosily as it was gaining orientation, though
they quickly focused on the intruder. The Lanerma struggled out of its bed of loose sod
which gave Aorocfd a head start to bolt through the tunnels. Though it didn't give him much
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as when the beast warmed up it was quickly on his heels. He ran and ran and ran and ran but
the tunnels led nowhere so he decided to turn around and fight, he was a Terchne after all.
He used his shield to bat off the Lanerma's snaps at him with its unforgiving jaws. Aorocfd
bashed its head with his shield and leaped over it and quickly got on its back where it
struggled to bite or claw him. With his sword he slit its throat and put it into a much deeper,
more permanent sleep. He then dragged the body to under the hole he fell through and
shouted loudly to his fellow warriors on the surface. Luckily he was heard and someone threw
down a rope which Aorocfd tied around the Lanerma to be hoisted up. When he surfaced
he was met with good news that his people had won the battle and managed to raid enough
supplies to last them, to which Aorocfd could add the meat of the large bulky beast. When
he returned home he was met with praise for slaying such a formidable and worthy opponent.
Its meat fed his family and its skin served as a battle cloth for Aorocfd, he made arm guards,
shin guards and a helmet decorated with the beasts face skin which made an impressive sight
when worn.

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Anarf a h-Armgha
Anarf is a Terchne woman who lives in the small coastal village called Lefem which
lay by the banks of an estuary where the freshwater met the salt sea. Not far from Anarf's
cottage was a small stream called lorna with water that had a slight sweet taste to it, this was
due to a species of tree called n which grows alone by the stream, the tree has a very sweet
resin which gives the entire tree a sweet taste from bark to fruit.This resin has a quality which
is harmful to spirits, the fruit is eaten to temporarily fend of spirits or the resin is mixed in soil
around a cottage to prevent spirits from entering. the water of this stream eroded some of the
soil by roots which caused some of the tree's sweetness to be absorbed into the water itself.
Anarf's father was a fisherman so she often found herself sitting outside the cottage
mending his nets. One day while she fixing a tangled mess she saw man walk not far from her
cottage, curiously he was soaking wet. He looked upon Anarf's beauty and called out "Re!
(sweetheart), may I see a smile on your face?"
"For what?" She replied,
"For the joyous tune it may play for my heart to dance to"
She couldn't help but grin at the man's words. She gave a smile then he wandered of.
The next day she was again mending her father's nets, and again she saw the soaking
wet man walk by, he called out to her "Re! may I see a smile on your face?"
"For what?" She replied,
"For beauty herself said that no smile is more graceful than her own, but a smile from
you will prove her wrong"
Once again she grinned at the man's words, happy with the result he wandered off
again.
The next day she was again mendin her father's nets, and once more the soaked man
passed by, he called out to her "Re!, may I see a smile on your face?"
"For what?" She replied
"Walk over to me and I may tell you"
As she has been so far charmed by the man she put down the net and walked away from
the sweet n soil that surrounded her cottage. As she neared the man she noticed something
odd, besides him being soaked to the bone, he appeared to have a tail hidden behind his legs.
At first Anarf though she mis-saw something, but a second looked proved that there was
indeed a tail on the man. Only when she was a few steps away from him did she realise that
he was no man but rather an Armgha or 'water wolf', a spirit which dwells in lakes or
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estuaries with the shape of a slender wolf, they often lure people to get close to them by
pretending to be a friendly stray dog or by taking on other forms, once someone gets close
they wrap their tail around the prey and run into the nearest body of water and drown the
victim, after which they eat them all except the lungs, but no matter what it looks like it will
always be dripping wet. Upon her realisation Anarf ran as fast as she could but the slender
Armgha was fast on her heels. She could never outrun the spirit for much longer so she ran
for the lorna stream and jamp in it. As the Armgha was attempting to stop itself Anarf
splashed a lot of the sweet water in the Armgha's direction. The water caused the spirit to
let out a great howl and retreat into the salty sea water. From then on the fruit of the n tree
was often on the menu in Anarf's cottage.
Notes
The name Anarf is thought to come from a corruption of n + ar + f roughly meaning 'n removes the
wolf'.

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Shia Es
Asfar is one of the few Nomadic Somoi men who are one of the Shia Es. The
Shia es are legendary riders who can ride upon the backs of the shialfra, an sacred
white deer that stands 8ft tall, it is said that they are the reincarnated spirits of the ancestors,
it is considered extremely taboo to hunt one and the last person to hunt one paid a heavy
price. Only the rare few who have one foot in this world and one foot in the other can ride a
shialfra, and Asfar was one of them. From a young age he exhibited unearthly behaviour.
When he was a child his father caught him sitting under a tree making croaking sounds that
no man could make, Asfar told his father that he was talking to the crows in the branches
above and that they were chatting about a dead Hjarmamo (a bison the size of small elephant)
and how it lay under the second tree by the third stream. When Asfar and his father looked
there sure enough they found it and ate well that night. It was this and other such events that
his family knew that with each step he took in this world he took a step in the other.
When Asfar reached the age of choice at 16 years old he parted with his family with
warm goodbyes and set out alone into Sobanoma, a tundra which is the most desolate and
coldest region of Malomanan. There he met spirits who told him the origins of life the world,
who the spirits actually were as opposed to the gods and spirits of man's religions across the
world, but he was sworn to keep such information secret, they also taught him the divine
language of the spirits which only a spirit or shia es can bear to hear for any normal man
would be killed or driven insane by its words. Though only from a spirit's mouth would it have
this effect, from Asfar the language would only puzzle a man as if it were some foreign
tongue.
It was in this snowy isolation that he met the shialfra that he would ride. As he washed
his face in a pure and freezing pond the shialfra approached Asfar from behind, when he
saw the reflection of the sacred deer's and majestic antlers in the water he could hardly
believe it. It beckoned him to climb upon its back, when he did it bolted up a large mountain
during a snowstorm. When they reached the top the sky cleared and a beam of light shone
across the east, towards Moicha territory. The shialfra then spoke in the divine tongue

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Layo Moichataha lorque queye yo yona quelods woy w,

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fanalonanl salaraso salaso yotr nar.


Which translates as:
"There the Moicha think they are kings of this land,
Return to them their humble life"
His task as a shia es was to make sure that humans didn't disrupt the natural order of
things within reason. The Sumric people themselves live in a way that compliments the land.
Though the Moicha were getting bigger and more urbanised like the other peoples of the
world so it up to Asfar to try and halt their growth. He did this by indirectly aiding the
Forana who were rebelling against the Moicha, in particular an individual called Dug, in
their raids against the Moicha. He did this by using his foresight to warn of Moicha attacks
and on very rare occasion summoning herds of the massive Hjarmamo to charge through
Moicha garrisons. Though the Moicha kept on attacking the Forana so one day Asfar
marched into the Moicha city rjmu on the back of his shialfra. He made an incredible
sight, a man clothed in hide sitting upon the most sacred symbol in Sumric culture. He rode
right up to the leader of the Moicha people in broad daylight on the streets for all to see.
Asfar told him to stop the expansion and urbanisation and to put down the claim that the
Forana belong to the Moicha. The whole city held its breath the entire time he was there, for
he reminded them that beyond the safe civilised city walls an ancient power still exists. After
he left a powerful rainstorm battered the city for 3 days. This event shook the confidence of
the Moicha army though the leader was still adamant and waved off the event. This caused
people to doubt the man's ability to lead them.
Asfar wasn't always pressing against the Moicha. His interactions with them were few
but powerful. He spent most of his time roaming Malomanan on the back of his shialfra
which he named Ocal meaning 'revealer'. He would come to aid and offer guidance when
needed shared his wisdom and knowledge.

Notes
Asfar's name isn't a normal Somoi name. It is thought to come from the divine language asfar meaning
'unworldly one' (from the Divine as 'world' + fa 'negation' + -r noun forming suffix')

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Corocoga on the hill


Menora is a Lemne woman and wife to Corocoga, who is the leader of a Lemne
rebellion against the imperial occupation of Lem Pars. Menora often followed her husband
on his excursions around the island. Though when she had a newborn she stayed with her
mother in a very small settlement, the very same one she herself grew up in. Around this time
her husband Corocoga was away on an excursion to root out some imperial soldiers and he
took with him his men in arms. So the village was left with just women and children. What
the rebel leader didn't realise that The location of his wife's settlement was discovered by
some Imperial soldiers who sent a band of soldiers to take by surprise his wife and hold her
ransom. Luckily Menora's cottage was on a hill rise so she spotted the soldiers marching to
her settlement long before they got there. Hurriedly she thought of what to do, she couldn't
run away with a newborn at her breast as she would surely he hunted down, and she couldn't
leave the rest of the woman either. Cunningly she took her husband's spare set of armour and
wore it. The native Lemne armour typically has a mouthpiece which covers the chin and
mouth and curves under the eyes, it wasn't for protection but rather to stop the wearer from
speaking, as it is the spirits of war who speak the words that decide the victor, not the warrior.
But for Menora it meant it would cover her face and improve her disguise, for when the
soldiers arrived she stood outside her cottage on the hill rise clad in full Lemne rebel armour
that bore Corocoga's mark. To the witless soldiers it looked as if Corocoga himself was
standing before them, the Corocoga whose actions spurned many stories of a savage native
hungry for Antagan blood. The soldiers who were prepared to steal away one woman hostage
never prepared to battle with a native warlord, so they tucked tail and ran away. And that was
how Menora disguised herself as Corocoga and avoided her capture and protected the small
village.

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Wild Temperment
ddw is an elder Pwrina man and grandfather to the famed storyteller Wgofswo. Due to
his age ddw keeps watch over the loffia herds with his sheepdog named ruddwf (from-wolf)
who was half sheepdog and half wild wolf, for one night ruddwf's mother escaped during
the night and was mounted by a wolf, from this does ruddwf have a short temperament and
a sense of wonder, though when ddw was in his 20's (Pwr sheepdogs can live for 30-40 years
and often do) he took it upon him to train the half-wolf in the hills which watch over the small
villages below. It was a frustrating task but at the end ddw had a fiercely loyal and protective
dog who could stand against thief and wolf alike. ddw worked as a shepherd as the old
Pwrina men do while the young men work in the mines. Before his shepard days. Though he
wasn't always old, in his young days he was a miner himself, though his shepherd father would
sometimes send him on long trips to collect new livestock. Such trips were common for young
Pwrina men, some even went as far as Lem Pars on the other side of the continent for prized
livestock, as can be exampled by the story of Schfin, but that's another story. On one trip the
young ddw was sent to Terchne territory. The Terchne are quite like the Pwrina in culture
and language but the Terchne have a bloodthirst in them unlike any other, due to their
drinking of Clefegha (Terch for 'water of rage) which is a juice made of a certain fermented
fruit and cattle blood (though the tougher ones mix it with the blood of their fallen enemies),
thankfully they took this out on other nearby Terchne so they posed no threat to outsiders. On
passing through a Terchne village called Tof (Terch for 'northern') ddw noticed a large
crowd gathering with much commotion. When he joined the crowd he saw that they gathered
round a large fenced pen where one man was tied tightly to a post. Curious to this display
ddw asked the person next to him with his passing knowledge of the Terch language. He
was told that the man was named Dchf and was from Ernseya, a rival village where he was
banished for refusing to take part in a raid and was deemed weak. The man had the
misfortune of coming across a group of men from Tof, one of the men recognised him as
being from Ernseya and captured him, simply because he was from that village. ddw then
asked what they were doing with him, he was told that a bull was being fed clefegha to send it
in a maddening rage, after which it will be released into the pen to kill the man. ddw was
struck by sympathy for Dchf who was banished, captured and now to be killed in a
gruesome way for trivial reasons. So ddw spoke up and begged the man be released but he
was met with odd looks. The chief of the village, or so he seemed to be, heard the call for
mercy and told ddw that the man is free to go...on one condition. That condition being that
ddw must first stop the bull and release Dchf himself. As daunting a task as it was, to face
a berserker bull ddw agreed. He climbed into the pen and stood before the roped bound
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man and subtly slipped him a small knife. When the bull was released a burning wave of
blood swept from ddw's chest to his head in reply to the fearsome sight. As soon as he
caught his senses ddw ran for the bull and leapt onto its back but he did so as the bull swung
it's head and the horns made a deep cut in the Pwrina's leg. But he still managed to get upon
the beast where he shifted down onto its neck and wrapped his legs tightly around as to choke
it. He also tightly grabbed the large horns and swayed the bull's head side to side, which
coupled with the bull's own struggling made it very disoriented and took away it's focus from
the bound man who was working his way through ropes while the mayhem hammered on.
The bull kicked, swayed and ran to try and shake of ddw but regardless he still clung on,
shouting at the Terchne to hurry up and cut himself free but his tied hands were no use.
Finally when the choking deprived the bull of air and slowed it down enough to rest on the
ground gasping for breath did ddw climb off and run to Dchf, take the knife and cut the
man free himself. But just when he did the bull got back on it's legs and charged. Both men
sprinted to the fence and leapt over it despite having an injured leg, as he felt no pain as the
bewilderment rushed through him. His actioned impressed the Terchne chief who honoured
his agreement and let the man go. After ddw got his leg seen to and managed to collect
some cattle he returned home with the Terchne man in tow as the man had nowhere else to
go. In time the Dchf settled in the Pwrdda village, learned the language and even married
ddw's sister with who he had a son, half-Pwrina and half-Terch who had the fierce
temperament of his father's people though he was refined into a honourable man, much like
the half-wolf ruddwf. ruddwf himself fathered a litter and one of the pups was given to
the Terchne man which he named pic'h (Pwr for 'little friend')
ddw took a woman named Firi as a wife, the daughter of nrwninw the Broadfoot.

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nrwninw the Broadfoot.


nrwninw is a Pwrina man born in the village of Pfunlumw (grazing place) in
1209MA. Also known as Raswma (broadfoot), the story of that nickname goes that sometime
around the year 1227 nrwninw went fishing in Lake Iri even though it was forbidden to
him. As in Pwrlw, and indeed much of Malomanan, no land is owned by anyone but the
fishing rights in lakes are fiercely regulated. On this day nrwninw had the misfortune of
getting caught. The owner of the right to fish in Lake Iri was a middle-aged man named
Farm, Farm seized him and decided on nrwninw's punishment. Seeing that the young
man wasn't the most able to pay a fine in kind, Farm gave nrwninw a challenge. He
challenged him to run all the way round the shores of the long lake without stopping once, if
nrwninw should fail then he would be forced to pay the fine afterall. To this nrwninw
agreed.
He set off barefoot and felt sure of himself, but as he ran a third of the way he began to
feel tiredness upon him, but also the watchful eyes of the Farm's family who were watching
nrwninw in case he stopped running. It was when he neared a third of the way through a
rockslide sent boulders flying down the hillside which lay by the shores of Iri, and into the
water. The boulders smashed down on the path before nrwninw.instead of stopping and
failing his challenge nrwninw ran in a circle until the boulders stopped falling.
He carried on and by the time he had ran two-thirds of the way along the lake he legs
were aching sore. It was here that he happened upon an old woman with a very long haired
loffia (hairy domestic breed of deer, kept for meat and wool). The old woman cried out to
nrwninw that her loffia hadn't been sheared in four years and that her fingers were too
spent with age to handle shears. nrwninw saw the small deer and how its hair covered its
eyes and wrapped around its small legs, but instead of stopping he grabbed the loffia in his
arms and took the shears of the old woman. While running he cut the creature's hair which
blew away in the wind. Soon after nrwninw was carrying a well groomed and happy
loffia. He set down the deer and carried on running.
By the time he had run two and a half thirds of the way along the lake he felt his lungs
burn as he struggle to draw breath. It was here that he happened upon a large drinking mug
full of cold freshwater which nrwninw's dry mouth longed for. The drinking mug was held
in the hands of Sfioe, a beautiful young woman and the daughter of Farm. She called out
to the tired man to stop running in the path and drink the cold water with her. As tempted as
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he was by the beauty of the girl and his thirst for water he never strayed from his path and
kept on running.
When he finally ran along the whole lake he was greet by Farm who cried out la daroa,
Raswma! (good on you, broadfoot!). He was congratulated for completing his task, and in
time even married Sfioe, with who had a son named In and a daughter named Firi.

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Tere Mcebj M Mlmm


-Do not temper usAncos Polosev Monoce was a Lemne who was born in 176 MA whe Antagan Empire first
conquered Lem Pars, the Lemne homeland or Mll Lemnen as Ancos knew it in his
native Lemre tongue in 200MA. He witnessed the initial occupation of the island by the
imperial forces. The Empire initially attacked from the southern side of the island while
Ancos lives on the northern shores, so by the time the Antagan forces had reached Ancos'
region they had already gained control over most of the island.
One day Ancos was fishing alone by a lake among the hills whose bases kissed the salty
shore. He had managed to catch 5 fish so far which he laid out on a sheet made of a thick
woven grass. While he set out his rod to catch a sixth a group of Antagan soldiers marched
past and saw the fish and demanded to Ancos that he give the fish to them as the island, and
everything in it, was now theirs. Ancos spent all day by the lake catching his food and he
wasn't about to give it to these invading foreigners. One soldier walked forward to snatch the
fish but before he could do so Ancos and butted the end of his rod so hard against the
soldier's head that it killed him. When the rest of the soldiers charged him he took the dead
man's sword and killed two other soldiers, upon seeing is the other two fled. When he
returned to his village he found that people were already talking of the incident and how they
heard that he was now wanted by the appointed Antagan general. On hearing this news he
set out into the cold wilderness of Mll Lemnen to run away from the Imperial forces who
were now hunting him down. For weeks he avoided capture but one day sphe entered a small
village to look for some new clothes and cooked meat, for he dared not light a fire in case the
smoke be seen. Unfortunately he was caught by a garrison that was stationed in the village.
He put up a fight before being overwhelmed by the numerous soldiers. The commotion
caught the attention of the whole village which caused a riot. People took the weapons of
dead soldiers and slew more themselves. Although a large number of villagers died fighting
against the professional Antagan soldiers, the managed to defeat enough soldiers to cause the
rest to flee. Ancos thanked the villagers dearly for saving him but warned them that the
Imperial forces will return to 'discipline' the village, so they contacted the nearby villages who
weren't too happy about the occupation themselves and grouped together and organised a
defensive attack for when the soldiers would return with Ancos leading the way. The women
and children of the first village were evacuated and set up small camps in a forest where they
would be hidden. The village lay in a valley with high rising hill sides to either side. Ancos
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placed men on either side on each hill slope to attack the imperial forces from above when
they came.

When the Antagan forces did arrive they found a seemingly deserted village, from the
wide open mouth of the valley where were entering from it seemed as if the whole village fled
before them. But they wouldn't give up so easily. They pressed further on and began to search
the village. When they did Ancos gave a silent signal for his men in the hills to release giant
stone boulders covered in tar which was set on fire to roll down the hills and among the
soldiers below. Followed by a rain of spears and arrows the Lemne made a big dent in the
imperial numbers. After the attack from above stopped Ancos led a group of men around
the base of the hills where they hid and ran into the village in a charge. The remaining
imperial soldiers were now trapped in the valley with Ancos charging from the only way out,
and with the other Lemne now charging down the hills. A quick close combat skirmish
ensued and Ancos came out victorious. Though the village was ruined by the burning
boulders and fighting. The bodies of the imperial soldiers were placed on pikes at the
entrance of the valley of the ruined village and imperial flags were flown but with the phrase
tere mcebj m mlmm written on them in blood. The phrase was also written on boulders,
across the buildings in the ruined village, over any surface
which could be written on. The phrase translates as 'do not
temper us', these words would become the motto of the
Lemne nationalists from time on. Ancos continued fighting
against the Antagan occupation of Mll Lemnen and
managed to spark an entire rebellion. But in answer the
Antagan sent more soldiers to the island and eventually
ended the rebellion in the Battle of rnlem, known as onta jera (day of sorrow) in Lemre. The
Antagan Empire sent a ridiculously huge force to the island as the rebellions were giving the
empire a bad mark in its military record. The massive army wiped out the rebel army, so
much blood was shed on the soil that the plants that grew there afterwards had red leaves, as
such the field where the battle took place is known as lorl conlon (red field). Ancos' corpse
was found amongst the dead of the fallen rebel army in lorl conlon. His head was cut from
his body and displayed in the centre of the Lemne town rnlem as a warning to others who
dare rebel. But the nationalist sentiment was every bit as alive, as can be seen when Corocoga
lead rebellions against the empire 800 years later.

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S'Ajws
Banoyf is a Shwne man from the sunny southern islands of Trgal. Like many other
Shwne Banoyf is skilled with the sail and trades for a living, but Banoyf's wares are
unique into their own. This sailor trades a rare and extremely fine wine which he calls
s'ajws (meaning 'the relaxer' in Shfre) which calms the mind of any worry and cures the
body of pain when drunk but it doesn't fog the mind or numb the skin and brings a great
merriness unlike any other wine, beer or whisky and it has a craving flavour. Only Banoyf
knows the recipe to s'ajws and so only he controls the demand for the well wanted
drink...this earned the sailor a lot of fortune which he was quick to protect. What Banoyf
keeps to himself is that the drink is incredible easy to make, what makes it great is a secret
ingredient which Banoyf found by accident one day.
When he was younger he set out fishing by himself in the morning as a sickness struck
his village meaning that his friends were too sick to join him. The decision to go fishing alone
wasn't the smartest one giving that the boat needed more than two pairs of hands to work.
But Banoyf only found this out when he was out of sight of land and struggling to do
everything at once. He lost control over the boat and ended up drifting far far from the islands
he knew. The sun rose to the midpoint of the sky and Banoyf was still lost, the sun fell to kiss
the horizon and he was none the wiser of his whereabouts. Until his boat washed on the
shore of a small island he had never heard of before. Struck with curiosity he searched the
island for food and found no lack of luscious fruit. While he quenched his hunger he noticed
that the birds were singing in the the trees above about their own matters, but he noticed how
different they were to any bird he'd seen before, he also noticed little hairy animals bouncing
from tree to tree with long arms, the shape of the animal could almost be human if it wasn't
for the tail it was hanging from. Such a curious creature had never been heard of. Banoyf
watched the hairy tree climbers gather this bulging yellow fruit from a large tree and eat it.
They dove their jaws into the fleshy fruit and threw the seeds down to the ground and soon
after feasting the little hairy tailed people were laughing hysterically. Banoyf figured that the
fruit must have been the cause and thought to try it himself but the fruits hung way too high.
So he collected the castaway seeds and stored them in a pouch. After seeing the unique
curiosities of this islands he wondered if he was on the sacred island Sang, the sacred place
which no man can find unless invited by a spirit or by accidentally finding it. This possibility
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made Banoyf feel uneasy that he may be somewhere he shouldn't be so he quickly but
calmly got back to his boat and luckily managed to find home again.
However he still had the seeds in his pocket and he still wanted that fruit. So he found a
small relatively unknown islet and planted the seeds there. He was amazed to find the plants
had matured within a week and already bore fruit which he collected and ate, he felt
incredible when it reached his stomach, he felt unweighted yet became incredibly clear, happy
yet penseful. When he brought it home to his sick villagers he also found that it quickly cured
their sickness. The sailor then had an idea to make a drink out of this and sell it as wine and
what a great idea it was. Now people from Shwne sailors to Moicha farmers to Imperial
Antagan soldiers drink s'ajws yet none of them know Banoyf's little secret.

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