You are on page 1of 16

TRACK & FIELD

RULES AND REGULATIONS


If competitors are entered in both a track and a field event or in more than one field event taking
place simultaneously, the judges may allow them to participate in an order different from that
decided upon prior to the competition. High jump must, however, take precedence.
In throwing or jumping for distance no competitor is allowed to have more than one attempt
recorded in any one round of the competition.
In the field events each competitor may be allowed up to three practice attempts and in all the
events except high jump they will be allowed three attempts which go towards their best and final
result.
Once the competition has begun, competitors are not permitted to use the runways or take-off
areas for practice or warm up purposes, nor are they permitted to use throwing sites for practice
trials, with or without implements.

Triple Jump

Each competitor is allowed 3 jumps (this includes failed attempts)


The competitors may elect to take off from 5m, 6m or 7m marks.
The run-up should be approximately 6m
Each competitor must inform the judges which take-off board they will
use for the competition
Triple jump consists of a hop, step and jump technique
The hop is when the jumper lands on the same foot as s/he took off
from; the step is made on the alternate foot the sequence can be
simplified to same, same, opposite
The jump is measured from the take-off line to the nearest break in the
landing area made by any part of the body.
The tape measure will be held with ZERO at the mark made in the pit
The measurement will be recorded to the nearest whole cm
Place the LEADER flag for A and B at the side of the pit to indicate the
leading jumps and move these accordingly throughout the competition

Triple Jump
Measurement

ZERO

TRACK & FIELD


RULES AND REGULATIONS
If competitors are entered in both a track and a field event or in more than one field event taking
place simultaneously, the judges may allow them to participate in an order different from that
decided upon prior to the competition. High jump must, however, take precedence.
In throwing or jumping for distance no competitor is allowed to have more than one attempt
recorded in any one round of the competition.
In the field events each competitor may be allowed up to three practice attempts and in all the
events except high jump they will be allowed three attempts which go towards their best and final
result.
Once the competition has begun, competitors are not permitted to use the runways or take-off
areas for practice or warm up purposes, nor are they permitted to use throwing sites for practice
trials, with or without implements.

High Jump
Each competitor is allowed 7 jumps
The height of the bar will start where all competitors are capable of
jumping. The height the bar is raised between each round will also be
geared to the ability of the competitors. The competitors shall be
informed of this before the competition begins.
Competitors have a maximum of seven jumps.
Competitors may commence jumping at any of the heights above the
minimum height and may jump at their discretion at any subsequent
height.
The height of the bar will go up in increments of 5cm until such time
there are only 3 competitors left and at which time the bar will go up in
3cms.
Elimination will be after 3 consecutive failures (although they do not
have to be at the same height).

After the competitor has won the competition and still has jumps to
take, the height to which the bar is raised shall be decided after the
judge of the competition has consulted the wishes of the competitor.

Ties for first place only shall be decided by counting back. In the event of
a tie the winner will be (reference the IAAF Handbook)
1) The athlete with lowest number of jumps at that height
2) The athlete with the fewest number of failures up to and including the
last height cleared.
If there is subsequently still a tie for first place the jumpers move back to
the last height which those included in the tie jumped at one attempt
If more than one jumper involved in the tie is successful the bar goes
up until there is a result.
If there is still a tie for first place jumper move back to the last height
which those included in the tie jumped at one attempt
The designated high jump judge will decide whether or not a jump is
valid.

TRACK & FIELD


RULES AND REGULATIONS
If competitors are entered in both a track and a field event or in more than one field event taking
place simultaneously, the judges may allow them to participate in an order different from that
decided upon prior to the competition. High jump must, however, take precedence.
In throwing or jumping for distance no competitor is allowed to have more than one attempt
recorded in any one round of the competition.
In the field events each competitor may be allowed up to three practice attempts and in all the
events except high jump they will be allowed three attempts which go towards their best and final
result.
Once the competition has begun, competitors are not permitted to use the runways or take-off
areas for practice or warm up purposes, nor are they permitted to use throwing sites for practice
trials, with or without implements.

Long Jump
Each competitor will be allowed 3 jumps (this includes failed attempts)
The take-off must occur on or before the board.
The jump is measured from the take-off line to the nearest break in the
landing area made by any part of the body.
The tape measure will be held with ZERO at the mark made in the pit
The measurement will be recorded to the nearest whole cm
Place the LEADER flag for A and B at the side of the pit to indicate the
leading jumps and move these accordingly throughout the competition

Long Jump
Measurement

ZERO

TRACK & FIELD


RULES AND REGULATIONS
If competitors are entered in both a track and a field event or in more than one field event taking
place simultaneously, the judges may allow them to participate in an order different from that
decided upon prior to the competition. High jump must, however, take precedence.
In throwing or jumping for distance no competitor is allowed to have more than one attempt
recorded in any one round of the competition.
In the field events each competitor may be allowed up to three practice attempts and in all the
events except high jump they will be allowed three attempts which go towards their best and final
result.
Once the competition has begun, competitors are not permitted to use the runways or take-off
areas for practice or warm up purposes, nor are they permitted to use throwing sites for practice
trials, with or without implements.

Shot Put

Each competitor will be allowed 3 throws


The shot shall be put (thrown) from the shoulder/neck with one hand
The shot must touch or be in close proximity to the neck or chin
The hand shall not be dropped below this position during the put
The hand should make one movement from the chin/neck
Competitors shall not step or fall forward out of the throwing circle a
NO throw will be called
The throw is measured from the inside edge of the throwing circle to
the nearest break in the landing area made by the shot.
The tape measure will be held with ZERO at the mark made in the
landing area and travel in a straight line to the centre circle (see
diagram)
The measurement will be recorded to the nearest whole cm
Place the LEADER flag for A and B at the side of the throwing area to
indicate the leading throws and move these accordingly throughout the
competition

Shot Put
Measurement

ZERO

Centre of Circle

TRACK & FIELD


RULES AND REGULATIONS
If competitors are entered in both a track and a field event or in more than one field event taking
place simultaneously, the judges may allow them to participate in an order different from that
decided upon prior to the competition. High jump must, however, take precedence.
In throwing or jumping for distance no competitor is allowed to have more than one attempt
recorded in any one round of the competition.
In the field events each competitor may be allowed up to three practice attempts and in all the
events except high jump they will be allowed three attempts which go towards their best and final
result.
Once the competition has begun, competitors are not permitted to use the runways or take-off
areas for practice or warm up purposes, nor are they permitted to use throwing sites for practice
trials, with or without implements.

Discus

Each competitor will be allowed 3 throws


The discus will be held in one hand with an overhand grip
A stationery or rotating throw is allowed
The throw must be slung in a horizontal arc and cannot be thrown using
an over-the-shoulder or underarm action
The throw is measured from the inside edge of the throwing circle to
the nearest break in the landing area made by the discus
The tape measure will be held with ZERO at the mark made in the
landing area and travel in a straight line to the centre circle (see
diagram)
The measurement will be recorded to the nearest whole cm
Place the LEADER flag for A and B at the side of the throwing area to
indicate the leading throws and move these accordingly throughout the
competition

Discus
Measurement

ZERO

TRACK & FIELD


RULES AND REGULATIONS
If competitors are entered in both a track and a field event or in more than one field event taking
place simultaneously, the judges may allow them to participate in an order different from that
decided upon prior to the competition. High jump must, however, take precedence.
In throwing or jumping for distance no competitor is allowed to have more than one attempt
recorded in any one round of the competition.
In the field events each competitor may be allowed up to three practice attempts and in all the
events except high jump they will be allowed three attempts which go towards their best and final
result.
Once the competition has begun, competitors are not permitted to use the runways or take-off
areas for practice or warm up purposes, nor are they permitted to use throwing sites for practice
trials, with or without implements.

Javelin

Each competitor will be allowed 3 throws


The javelin shall be held in one hand at the grip
It shall be thrown over the shoulder or upper part of the throwing arm
A throw is only valid if the metal head strikes the ground before any part
of the javelin or if landing flat may be measured from the tail position
at contact with the ground (if agreed by coaches)
The throw is measured from the front edge of the throwing line to the
nearest break in the landing area made by the javelin head
The tape measure will be held with ZERO at the mark made in the
landing area and measured against the front edge of the throwing line
indicated in the diagram
The measurement will be recorded to the nearest whole cm
Place the LEADER flag for A and B in the throwing area to indicate the
leading throws and move these accordingly throughout the competition

Javelin
Measurement

ZERO

Figure 1 Javelin head


strikes ground first
measure from the tip (A)

B
Figure 2 Javelin strikes
ground flat measure
from tail (B)

TRACK & FIELD


RULES AND REGULATIONS
If competitors are entered in both a track and a field event or in more than one field event taking
place simultaneously, the judges may allow them to participate in an order different from that
decided upon prior to the competition. High jump must, however, take precedence.
In throwing or jumping for distance no competitor is allowed to have more than one attempt
recorded in any one round of the competition.
In the field events each competitor may be allowed up to three practice attempts and in all the
events except high jump they will be allowed three attempts which go towards their best and final
result.
Once the competition has begun, competitors are not permitted to use the runways or take-off
areas for practice or warm up purposes, nor are they permitted to use throwing sites for practice
trials, with or without implements.

Track Events
300m (Girls) 400m (Boys)
Runners must stay in their lanes for the entire race
Order: B race and then A race
100m
Runners must stay in their lanes for the entire race
Order: B race and then A race
800m
The 800m race will start in assigned lanes, but will merge at the breakline at the end of the first turn cones will delineate the break line.
Order: B race and then A race
200m
Runners must stay in their lanes for the entire race

Order: B race and then A race


1500m
Runners will start at the arc on the first turn and complete the
remainder of the lap (300m) plus 3 more full laps
A bell or verbal message will be used to indicate the start of the final lap
A and B runners will ALL run in one race
B athletes will wear a yellow ribbon or bib
Starts
Runners will receive the instructions take your mark, set and then
the start sound only after the finish marshal and timer have confirmed
they are ready.
Finish
All runners will receive a placing card and they must report to the
Results Marshal to confirm placings
Times will be added
Placings
Sprints will be filmed by an i-pad for close finishes ensure you separate
participants for all placings
Present the card to the place getter and direct them to the Finishing
Marshal
Placings will be recorded, cards collected and times recorded

TRACK & FIELD


RULES AND REGULATIONS
Results Marshal
As Events are completed the results sheets are brought to you
The results need to be inputted to the excel document

CHECK Event Name/Number


CHECK Gender
CHECK A or B event
CHECK Participant name is correct /add any changes

Information to be inputted:
Placing this is a drop down list
Points these correspond to the positions and are on a drop down list
Times for track events need to be entered
BEST jumps/throws need to be entered

Points
st

1
2nd
3rd
4th
5th
6th
7th

A Event
14 points
13 points
12 points
11 points
10 points
9 points
8 points

st

1
2nd
3rd
4th
5th
6th
7th

B Event
7 points
6 points
5 points
4 points
3 points
2 points
1 point

TRACK & FIELD


RULES AND REGULATIONS
Results Marshal
Relays
**Double Points
st

1
2nd
3rd
4th
5th
6th
7th

A Event
28 points
26 points
24 points
22 points
20 points
18 points
16 points

st

1
2nd
3rd
4th
5th
6th
7th

B Event
14 points
12 points
10 points
8 points
6 points
4 points
2 points

The drop down lists should be accurate you need to check that no
competitors have been given the same placing or points
The sub-totals add up at the bottom of each page/group of events
The page sub-totals automatically add up on the School Results sheet
CHECK at every regular opportunity check that sub-totals are adding on the
School Results sheet

You might also like