You are on page 1of 47

TeamSquareEnix

BrandonShaw
JoseSanchez
JamesSlanina
RichardSmith

TitlePageToCIntroGameObjectiveGameComponentsGameSetupHowtoPlay
GeneralRulesDetailedRulesforSpecificCards

Poisonrose,.(2014).Th00.deviantart.net.Retrieved15October2014,from
http://th00.deviantart.net/fs70/PRE/f/2013/062/6/4/evil_snowman_by_poisonrose425d5wvb5z.j
pg

Lamkin,V.(2014).Img4.wikia.nocookie.net.Retrieved15October2014,from
http://img4.wikia.nocookie.net/__cb20130428102944/powerlisting/images/c/c6/Headlesshorse
man.jpg

Keops,.(2014).Deviantart.net.Th00.deviantart.net.Retrieved15October2014,from
http://th00.deviantart.net/fs71/PRE/i/2012/304/0/8/candyman_by_keops7d5jlomr.jpg

Gemma,.(2014).gemmas1'simage.Photobucket.Retrieved15October2014,from
http://i85.photobucket.com/albums/k63/gemmas1/banshee.jpg

Gaiman,N.(2014).Adaptationof.Cdn3superherohype.com.Retrieved15October2014,from
http://cdn3www.superherohype.com/assets/uploads/2014/01/46e2a634f2Sandman.jpg

Drivelayer,.(2014).Drivelayer.Net.Everythingilearned.files.wordpress.com.Retrieved15
October2014,from
http://everythingilearned.files.wordpress.com/2010/07/img_1243.jpg

DIsney,.(2014).Img1.wikia.nocookie.net.Retrieved15October2014,from
http://img1.wikia.nocookie.net/__cb20140503121206/disneyvillains/images/b/b3/Oogie_Boogie.
png

Ventrudo,B.(2014).Astronomer.wpengine.netdnacdn.com.Retrieved15October2014,from
http://astronomer.wpengine.netdnacdn.com/wpcontent/uploads/2010/07/solareclipse.jpg

Intro

GameStory

"goodnightsweeties"asoftvoicesaysasyoulayinyourbed.Howeveryouknowthatwhen
thelightsgoout,somethingcomesout.Evenasyounestleyourcoversandyourblanketover
yournoseandpeekoutintothedarkness,youknowsomethingisthere.Youpeerovertosee
darknessstaringrightbackandyoudecidewithoutwords,"nottonight".
Yousitupandgrabholdofyourfavoritestuffedanimalandyoudropdowntothefloorbeside
yourbed.Youbeginyoursearchthroughthetoychesttodrivebackthenightandfindvictoryat
dawn.

GameObjective

Theobjectiveof
BumpInTheNight
istosurvivethenightwhenallyourfearscomeout
togetyou.Thegamewillempowertheplayerwithtoolsthatanychildknowsworkagainstthe
monstersthatgobumpinthenight.Defendingthemselvesagainstwavesoffearsuntil
daybreak,playerswillhavetomakedecisionsaboutwhattoolstheycanuseagainsteachnew
wave.WilldaylightcomebeforetheSandmandoes,orwillthedarknesstakeyoufirst?

GameComponents

ToolsCardsX45
Fears/NightmareCardsX30
TurnCounterX1
FearCountersX5
RuleBookX1

Cards
Fears
NonChampionFears
BeckoningShadowsAV
RampagingClownsAP
GhastlySpiderQueenVP
ScurryingTarantulaAP
GhostoftheMillipedeKingVP
ShriekingShaedeAV
HissingMistAV
JackintheBoxAP
CloakedDollVP
SpidersP
ClownsP
ShadowsV
FogV
CreepyNoisesA

WhisperingVoicesA

ChampionFears
BoogeymanAAV
SandmanAPV
CandymanAPP
JackFrostAPV
HeadlessHorsemanAVP

Tools
Physical
Slingshot30min
X4
FoamSword60minX3
LilSlugger90minX2
Visual
FlashlightsX4
NightlightsX3
MoonlightX2
Audio
RaygunX4
MusicBoxX3
RadioX2

SpecialX2
DoorLocksFearscannotadvanceuntilnextturn
StuffedAnimaldestroyany1fear(notchampion)
SafetyBlanketdestroy1championfear
HideyoureyesReturntargettothedeck(reshuffle)

NightmareCardsFearsx2
DarkestBeforeDawnAdd+2Fearstothefield
BlackoutDestroyalllightsourcesinplay
PreemptivestrikeEachplayerdiscardsacardfromtheirhand.
EverlastingNightFearscantbedefeatedthisturn
NightsEmbraceDestroyallactioncardsinplay

ActionCardsToolsX2
EternalastBatteryAttachedlightsourcecanaffectallFearsdirectlybehind
targetedfearinthebackrows.
5StarQualityReturnattachedPhysicalcardtohandafteruseorduration.

AmplifiedSoundsattachedAudioitemcanbeusedtoattacktwiceinoneturn
BattleTestedImprovetheeffectofaSpecialtoolby1
GettingtheHangofThingsWildcard,attachestoanyAudio,Physical,orVisual
tooltoallowittobeusedasanyelement.

PlayingtheGame
GameSetup
OpeningHand

GameSetup

Atthestartofthegametheplayer(s)setuptheplayareabyplacingtheToolsDeckon
theleftsideoftheplayarea.TheFearsdeckisthenplacedacrossfromtheToolsDeckonthe
othersideoftheplayarea.Next,theplayer(s)willplacetheTurnCounterandFearCountersin
theplayarea.Eachplayerthendesignatestheir3Toolslotspacesinfrontofthem(Ifonly1
player,all6slotsareused).Next,theplayer(s)selectthedesignatedareainwhichtheFears
cardswillbeplaced.TheplayareafortheFearsdeckmustbe3rowsdeepwithnolimitforthe
columns.Theplayer(s)thenshufflebothdecksandproceedtotheOpeningHandPhaseto
beginthegame.RefertotheDeckLayoutDiagramforspecificlayoutinstructions.

PlaceToolsDeckinplayarea
PlaceFearsDeckinplayarea
PlaceTurnCounterinplayarea
PlaceFearCountersinplayarea
DesignateToolSlots
DesignateFearscardslots
ShuffleDecks

OpeningHand

Aftertheplayareahasbeensetup,Player(s)willbeginthefirstturnbydrawing5Tool
cardsapiece(10cardsif1player).Everyplayer(s)drawfromthesameTooldeck.Ifaplayer
hasnoToolCardsintheirhand(onlyactioncards)thentheymayMulliganbyshufflingthe5
cardsbackintothedeckandredrawing5Toolcards.Thiscanbedoneasmanytimesas
necessary.Onceaplayer(s)haveplayablehandstheywillbegintheToolDefenseSetup
Phase.

Eachplayerdraws5Toolcards(10if1player)

EachplayerdrawsfromthesameTooldeck
EachplayermayMulligan(seeaboveforspecificinstructions)

HowToPlay

TurnSequence
DrawPhase
ToolDefenseSetup
FearSummoning
ToolActivation
Points/CountersAccumulation
EndPhase

ToolDefenseSetupPhase

AtthestartoftheToolDefenseSetupPhase,theplayer(s)willdecidewhich
combinationsofToolsandActionCardstheywishtoplayfromtheirhandsineachoftheir3
ToolSlots.RefertotheGeneralRulessectionforspecificinstructionforplacingTools.

FearSummoningPhase

TobegintheFearSummoningPhase,theplayer(s)willdrawthetop3Fearcardsfrom
theFearsdeckandplacethemfaceupinthethirdrowoftheFearsplayarea.AnyNightmare
cardsthatcomeintoplaytakeeffectimmediately.ForspecificrulesaboutNightmarecards,
refertotheAction/NightmareCardssection.Ifthereare2orlessFearcardsremaininginthe
deck,theplayer(s)willshuffletheFearcarddiscardpilebackintothedeckbeforesummoning
thisturn.

ToolActivationPhase

DuringtheToolActivationPhase,theplayer(s)willattempttodefeattheFearsthatwere
summonedonthepreviousphase.ForaplayertobeabletodefeataFear,theywillactivate
oneoftheirtoolsfromaToolSlot.Ifatoolisinplay,itmaybeactivatedduringanywavein
whichitsdurationpersists.TodefeataFear,theactivatedToolorcombinationofToolsmust
matchtheattributesspecifiedbythetargetFear.IfanyFearsremaininplayattheendofthe
phase,theyareallmovedforwardtothenextavailablerow.IfaFearwasinRow1thisturnand
wasnotdefeated,theplayerisgivenaFearCounterforeachFearthatwouldpassRow1this
turn.


Points/CountersAccumulationPhase

Theplayer(s)willaddthepointsfromtheFearsthatweredefeatedthisturnandthose
pointswillbeaddedtotheplayersoverallscoreatarateof50pointsperattribute.Theplayer
willthencountthenumberofFearCountersthattheyhave.Iftheplayerhas5ormoreFear
Tokensthegameisover,givingtheplayeraloss.

EndPhase

DuringtheEndTurnPhase,theonlyactiontheplayer(s)musttakeistoadvancethe
TurnCountertothenextturn.If16turnshavepassed(6a.m.)thenthegameendsandthe
player(s)isconsideredvictoriousthetotalaccumulatedscoreisthenrecorded.Thisscoreis
comparedtothecurrentHighScoretoseeifanewrecordhasbeenreached.Turnsaredivided
by30minutesections.

DrawPhase

TheDrawPhasebeginsbyeachplayerdrawing1cardfromtheToolsdeck.Ifany
nonchampionFearsweredefeatedduringthelastturnthentheplayer(s)maydraw1extra
Toolscardfromthedeck.IfanyChampionFearsweredefeatedlastturn,theplayer(s)may
draw2extracards,instead.Eachplayermayonlydrawupto3Toolscardsfromthedeckper
turn.Eachofthesedrawsaredoubledifthereisonly1player.IftheToolsdeckisdepleted,
shuffletheToolsdiscardpileandreturnittotheToolsdeckareatobeusedagain.Afterthe
player(s)hasdrawntheirrespectiveamountofcards,theywillreturntotheToolsDefense
SetupPhase.

GeneralRules

CardDraws
Atthestartofanyturnafterthefirst,theplayer(s)draw1card.
IfanynonChampionFearsweredefeatedlastturn,theplayer(s)draw1extra
card.
IfanyChampionsweredefeatedlastturn,theplayer(s)draw2extracards
instead.
Uptoamaxof3cardsmaybedrawnatthestartofeachturnbyeachplayer.
Drawvaluesandlimitsaredoubledinasingleplayergame.
IftheToolsdeckisdepleted,shuffletheToolsdiscardpileandreturnittothe
Toolsdeckareatobeusedagain.

PuttingToolsintoPlay

OnlyToolsCardsmaybeplacedintheToolSlots.TheseincludeAudio,Visual,
Physical,andSpecialTools.
ActionCardsmaynotbeplacedinanemptyToolslot.Theymayonlybe
attachedtoaToolcardofthematchingattribute.ForspecificrulesaboutAction
cards,refertotheAction/NightmareCardssection.
Only2ActioncardsmaybeattachedtoeachToolcardatanygiventime.
Eachplayermustplayatleast1Toolcardeachturnifanopenslotisavailable
andtheyhaveoneintheirhand.
OnlycardsplacedinToolSlotsmaybeactivatedduringtheturn.
AftertheDefenseSetupPhase,cardsintheplayershandareunusableuntilthe
nextturn.

FearSummoning
3FearsaresummonedfromtheFeardeckeachturnunlessotherwisestatedby
aNightmarecard.
Fearsarealwaysdrawnfromthetopofthedeck.
Fearsarealwayssummonedtothethirdrow.
ThereisnolimittothenumberofFearsonanygivenrow.
Nightmarecardsareimmediatelyactivated.
If2orlesscardsremaininthedeck,shuffletheFearcarddiscardpilebackinto
thedeck.

ActivatingTools
FearCardsandToolcardshaveattributes.
FearcardscanonlybedefeatedbyactivatingaToolwithamatchingAttribute.
ToactivateaToolaplayermustselectatargetFearwithamatchingattribute
weakness.IfnoFearwithamatchingweaknessisinplaythentheToolcannot
beactivated.
SpecialToolscanbeactivatedregardlessofFearsinplayaslongasthe
conditionsofthecardstargetsaremet.
FearcardswithmultipleAttributescanonlybedefeatedbyactivatingToolcards
tomatchallitsattributesinasingleturn.
Ina2playergame,bothplayerscanuseanycombinationoftheirrespective
cardsinplaytoactivateagainstaFearwithmultipleattributes.
Alltoolsareonlyworthasingleattributeunlessotherwisestatedbyanattached
Actioncard.
Ifatoolisinplay,itmaybeactivatedduringanywaveinwhichitsduration
persists.Ifthetoolisactivated,thetoolandanyactioncardsattachedtoitare
discardedattheendoftheturn.
IfthedurationoftheToolexpireswithoutbeingactivateditisdiscardedatthe
endoftheturn.
PlayercanchoosenottoactivateToolscards.
Fearsthatwerenotdefeatedthisphasearemovedup1row.

FearsthatpassRow1givetheplayeraFearCounterandarethendiscarded.

ScoreandFearCounterGain
PlayeraddspointsfromdefeatedFearstooverallscore.
EachattributeonaFearisworth50points.
PlayercountsFearCounters.IfFearCountersare5thenthegameisoverand
theplayerloses.

EndofTurn
PlayeronlyadvancestheTurnCounterby1turn(30Minutes)perturn.
If16turnshavepassed(6a.m.)thenthegameendswiththeplayer(s)victorious.
Iftheplayer(s)winsthenthetotalaccumulatedscoreisrecordedandchecked
againstthecurrenthighscore.

DetailedRulesforSpecificCards

Tools

AudioTools
CanonlybeactivatedagainstFearsthathaveatleast1weaknesswithanAudio
attribute.OnlyAudioActioncardsmaybeattachedtothese.
VisualTools
CanonlybeactivatedagainstFearsthathaveatleast1weaknesswithanVisual
attribute.OnlyVisualActioncardsmaybeattachedtothese.
PhysicalTools
CanonlybeactivatedagainstFearsthathaveatleast1weaknesswithan
Physicalattribute.OnlyPhysicalActioncardsmaybeattachedtothese.
SpecialTools
DoorLocks
ThiseffectpreventsFearcardsfromadvancinganyrowsuntilthe
followingturn.
StuffedAnimal
ThiseffectcanbeusedtodefeatanyonenonchampionFear,regardless
ofattributes.
SafetyBlanket
ThiseffectcanbeusedtodefeatanyoneChampionFear,regardlessof
attributes.
HideYourEyes
ThiseffectcanbeusedtoreturnanyoneFearbacktotheFeardeck.
Whenthiseffectresolves,theFeardeckisshuffled.

Action/NightmareCards

ActionCards
OncetheActioncardisattached,itseffectisautomaticallyappliedtotheTool
card.
Onceattached,anActioncardcannotbemovedtoanothercard.
IftheattachedToolcardisdiscardedforanyreason,theActioncardisdiscarded
aswell.
EternaLastBattery
CanonlybeattachedtoVisualTools.
Thiseffectallows1lightsourcetoaffectallFearsinacolumn
directlybehindthetargetedFear.
5StarQuality
CanonlybeattachedtoPhysicalTools
ThiseffectallowstheattachedPhysicaltooltobereturnedtothe
playershandafterithasbeenusedoritsdurationexhausted.
AmplifiedSounds
CanonlybeattachedAudioTools.
ThiseffectallowsforoneAudioTooltobeusedastwoseparate
AudioToolswhenactivatedagainsttargetFears
BattleTested
CanonlybeattachedtoSpecialTools.
ThiseffectenhancestheeffectofallSpecialToolsby1.(Except
forGettingtheHangofIt).
DoorLocks:PreventsprogressionofFearsforan
additionalturn.
StuffedAnimal:Maydefeatanadditionalnonchampion
Fear.
SafetyBlanket:MaydefeatanadditionalChampionFear.
HideYourEyes:MayreturnanadditionalFeartothedeck.
GettingTheHangofThings
CanonlybeattachedtoanAudio,Visual,orPhysicalTools.
ThiseffectallowsanyTooltobeactivatedasAudio,Visual,or
Physical.Untilactivation,theattachedcardistreatedasallthree
attributes.

NightmareCards
AllNightmarecardeffectstakeplaceimmediatelyuponbeingdrawnfromthe
Fearsdeck.
DarkestBeforeDawn
ThiseffectsummonstwoadditionalFearcardsfromtheFeardeck
duringtheSummonFearphase.
Blackout

ThiseffectdestroysallVisualsourcesinplay.Thisincludesany
ToolsattachedwithGettingTheHangofThings.
PreemptiveStrike
Thiseffectforceseachplayertodiscard1card.(2cardsmustbe
discardedinasingleplayergame).
Ifplayer(s)havenocardsinhandthiseffectisignored.
EverlastingNight
ThiseffectpreventsanyFearcardfrombeingdefeatedforany
reasonduringtheturn.
FearscanstillbereturnedtothedeckbyHideYourEyesduring
thisturn.
NightsEmbrace
ThiseffectdestroysallActioncardsinplay.

Mechanics
ToolCards
DoorLocksActivation
SpatialMorph
ThiseffectpreventsFearcardsfromadvancinganyrowsuntilthefollowingturn.

DoorLocksisinplay

DoorLocksActivated


Fearscannotadvancetonextrow

StuffedAnimalActivation
ObjectorientedSink
ThiseffectcanbeusedtodefeatanyonenonchampionFear,regardlessof
attributes.

StuffedAnimalisinplay


StuffedAnimalisactivatedagainsttargetFear

Fearisdefeatedandbothcardsarediscarded

SafetyBlanketActivation
ObjectorientedSink
ThiseffectcanbeusedtodefeatanyoneChampionFear,regardlessof
attributes.

SafetyBlanketisinplay

SafetyBlanketisactivatedagainsttargetChampionFear


TargetChampionFearisdefeatedandbothcardsarediscarded

HideYourEyesActivation
ObjectorientedCyclic
ThiseffectcanbeusedtoreturnanyoneFearbacktotheFeardeck.Whenthis
effectresolves,theFeardeckisshuffled.

HideYourEyesisinplay

HideYourEyesisactivatedagainsttargetFear

TargetFearisshuffledbackintotheFearsDeckandHideYourEyesisdiscarded

Action/NightmareCards
EternalastBattery
ObjectorientedMorph
Thiseffectallows1lightsourcetoaffectallfearsinacolumndirectlybehindthe
targetedFear.

EternalastBatteryisattachedtoaVisualToolinplay


TheVisualToolisactivatedagainstatargetFear

EternalastBatteryseffectextendstheVisualToolsrangetoaffectallFearsdirectlybehindthe
targetFear

TheactivatedToolandactioncardsaswellasalldefeatedFearsarediscarded

5StarQuality
ObjectorientedMorph
ThiseffectallowstheattachedPhysicaltooltobereturnedtotheplayershand
afterithasbeenusedoritsdurationexhausted.

5StarQualityisattachedtoaPhysicalToolinplay


AttachedToolsdurationexpiresoritisactivatedagainstatargetFear

5StarQualityisdiscardedalongwithanydefeatedFearsandtheattachedToolisreturnedto
thePlayershand


Iftheplayershandisfull(5cardsinhand)theattachedToolisinsteaddiscarded

BattleTested
ObjectorientedMorph
ThiseffectenhancestheeffectofallSpecialToolsby1.(ExceptforGettingthe
HangofIt).
DoorLocks:PreventsprogressionofFearsforanadditionalturn.
StuffedAnimal:MaydefeatanadditionalnonchampionFear.
SafetyBlanket:MaydefeatanadditionalChampionFear.
HideYourEyes:MayreturnanadditionalFeartothedeck.

BattleTestedisattachedtoaSpecialToolinplay

TheSpecialToolisactivated

BattleTestedincreasetheSpecialToolsabilityby1.


BoththeSpecialToolandBattleTestedarediscardedaswellasanydefeatedFears.Targets
ofHideYourEyesareshuffledintotheFearsDeck

AmplifySounds
ObjectorientedMorph
ThiseffectallowsforoneAudioTooltobeusedastwoseparateAudioTools
whenactivatedagainsttargetFears.


AmplifySoundsisattachedtoanAudioToolinplay

AttachedToolsdurationoritisactivatedagainsttargetFear

TheeffectofAmplifiedallowstheattachedAudioTooltobeworth2Audioattributes.Players
maytargetthesecondattributetoanytargettheychoose


BoththeactivatedToolandAmplifiedSoundsarediscardedalongwithanydefeatedFears

GettingtheHangofThings
ObjectorientedMorph
ThiseffectallowsanyTooltobeactivatedasAudio,Visual,orPhysical.Until
activation,theattachedcardistreatedasallthreeattributes.

GettingtheHangofThingsisattachedtoaToolscardinplay


AttachedToolsisactivatedagainstatargetFear.TheeffectofGettingtheHangofThings
allowstheplayertochoosewhichattribute(physical,Visual,orAudio)theattachedToolis
beingusedas.(only1attributecanbeselected)

BothGettingtheHangofThingsandtheattachedToolalongwithanydefeatedFearsare
discarded

DarkestBeforeDawn
ObjectorientedCreation
ThiseffectsummonstwoadditionalFearcardsfromtheFeardeckduringthe
SummonFearphase.

DarkestBeforeDawnisdrawnfromtheFearsDeckintoplay

TheeffectofDarkestBeforeDawncauses2moreFearcardstobeplayedfromtheFearsDeck


DarkestBeforeDawnisdiscarded

Blackout
ObjectorientedSink
ThiseffectdestroysallVisualsourcesinplay.

BlackoutisdrawnfromtheFearsDeck


TheeffectofBlackoutdestroysallVisualToolsinplay(AnyToolwithGettingtheHangof
ThingsisconsideredALLattributesandisdestroyedaswell)

Blackoutisdiscarded

PreemptiveStrike
ObjectorientedCyclic
Thiseffectforceseachplayertodiscard1card.(2cardsifonlyoneplayer)

PreemptiveStrikeisdrawnfromtheFearsDeck

TheeffectofPreemptiveStrikeforcesplayerstodiscard1cardofchoicefromtheirhands.(2
cardsifonly1player.)


PreemptiveStrikeisdiscarded

EverlastingNight
RulesbasedMorph
ThiseffectpreventsanyFearcardfrombeingdefeatedforanyreasonduringthe
turn.

EverlastingNightisdrawnfromtheFearsDeck

TheeffectofEverlastingNightKeepsallFearsfrombeingdefeatedfor1turn


EverlastingNightisdiscarded

NightsEmbrace
ObjectorientedSink
ThiseffectdestroysallActioncardsinplay.

NightsEmbraceisdrawnfromtheFearsDeck


TheeffectofNightsEmbracedestroysallActionCardsinplay

NightsEmbraceisdiscarded

Setup
Shuffle
RulesbasedProgression
Beforeturn1,theplayershufflestheTooldeckandplacesitintheTooldeck
area.ThentheplayershufflestheFearsdeckandplacesitintheFeardeckarea.
Whenanydeckhasexhausteditscards,allcardsinthediscardpileareshuffled
backintotheirrespectivedeckareas.

PlayersShuffletheDecks

SetTurnCounterto10PM
RulesbasedProgression
Turncounterissetto10PM

PlayersrotateTurnCountertostarton10:00p.m.

PlayerDraw
Action/Progression
Atthestartofthefirstturn,Eachplayerdraws5cardsfromtheToolsDeck
Atthestartofanyturnafterthefirst,theplayer(s)draw1card.
Ifanycreaturesweredefeatedlastturn,theplayer(s)draw1extracard.
IfaChampionwasdefeatedlastturn,theplayer(s)draw2extracards.
Uptoamaxof3cardsmaybedrawnatthestartofeachturnbyeachplayer

PlayersdrawcardsfromtheToolsDeckandplacethemintotheirhands

Gameplay
PutToolCardsIntoPlay
ActionorientedCreation
Playerselectsatleastoneanduptothreecardstoplaceontotheirrespective
ToolCardareaandplacesthosecardsintotheareafaceup.RefertoPlaying
ToolCardsrulingifallavailabletoolslotsarefull.

PlayerselectsoneoftheiropenToolSlots

PlayerselectsaToolfromtheirhandtobeplacedintheslot

OncetheToolCardisplacedintheslotitisconsideredinplay

AttachingActionCards
ObjectOrientedMorph
Playersmayattachupto2ActionCardstoanappropriatetargetToolcardin
play.ThisactioncardremainsattachedforaslongastheToolcardisinplay.

PlayerselectsaToolsCardalreadyinplay

PlayerselectsanactioncardfromtheirhandthatmatchestheToolCardsattribute


PlayerattachestheActioncardtotheTool

SummonFears
ObjectOrientedCreation
3cardsfromthetopoftheFeardeckareturnedfaceupontothethirdrowofthe
Feararea.Nightmarecardsthatareturnedupareactivatedatthispoint.

Playersdraw3FearcardsfromtheFeardeckandplacethemfaceupinthethirdrow

NightmareActivation
ObjectOrientedMorph
EffectsonNightmarecardsthathavebeenturnedupduringtheSummonFear
phaseareactivatedimmediately.TheNightmarecardisthendiscarded.

ANightmarecardisdrawnintoplay

TheeffectoftheNightmarecardhappensimmediatley


TheNightmarecardisdiscarded

Discard
ActionorientedCyclic
Afteracardseffectisactivatedoritsdurationhasexpired,itisdiscardedtoits
respectivedecksdiscardpile.

ActivateToolCards
ObjectorientedMorph
EachplayermayselectToolcardswithintheirrespectiveareastoactivate
againstchosenFearsinplay.Theactivatedcardstarget(s)mustmatchtheTool
cardsattribute.Afterthecardhasbeenactivated,itisdiscardedalongwithany
attachedActioncards.

ToolCardActivated

ToolCardsEffectorattributesisused

DefeatingFears
ObjectorientedSink
FearcardsthathavehadalltheirattributestargetedbyactivatedToolcardsare
defeatedthendiscarded.

PlayerchoosesaToolcardinplaytouseagainstaFearwithmatchingattributes


PlayeractivatestheTooltobeusedagainstthetarget

AfterallattributesfortheFeararematcheditisdefeatedandtheFearcardandallToolcards
usedarediscardedaswellasanyattachedActioncards

FearProgression
ObjectorientedCyclic
AfterToolshavebeenactivatedand/orFearshavebeendefeated,anyremaining
fearsaremovedahead1row.FearsthatwereonRow1lastturnwillbe
discardedandaFearcounterappliedtotheplayer(s).

ManifestationofFear
RulesbasedMorph

AfterafearhasprogressedbeyondRow1,theplayer(s)receivesaFearcounter.
Once5countershavebeenaccumulated,theplayer(s)loses.

GameLoss
ObjectorientedProgression
Oncetheplayer(s)accrues5ormoreFearCounters,thegameisoveranditis
consideredtheplayersloss.

AdvanceTurnCounter
RulesbasedProgression
Afterallactionshavebeentakenforagiventurn,andtheplayerhasnotacquired
5Feartokens,theturncounterisadvanced30minutes(or1turn)andthenext
turnmaybegin.Ifall16turnshavepassed,thegameendsandtheplayer(s)is
consideredvictorious.

ScoreGain
ObjectorientedMorph
WhenaFearcardisdefeatedanddiscarded,itspointvalueisaddedtothe
player(s)scoretotal.Thisscoreisrecordedattheendofthegameasthe
CurrentHighScore.

You might also like