Professional Documents
Culture Documents
BrandonShaw
JoseSanchez
JamesSlanina
RichardSmith
TitlePageToCIntroGameObjectiveGameComponentsGameSetupHowtoPlay
GeneralRulesDetailedRulesforSpecificCards
Poisonrose,.(2014).Th00.deviantart.net.Retrieved15October2014,from
http://th00.deviantart.net/fs70/PRE/f/2013/062/6/4/evil_snowman_by_poisonrose425d5wvb5z.j
pg
Lamkin,V.(2014).Img4.wikia.nocookie.net.Retrieved15October2014,from
http://img4.wikia.nocookie.net/__cb20130428102944/powerlisting/images/c/c6/Headlesshorse
man.jpg
Keops,.(2014).Deviantart.net.Th00.deviantart.net.Retrieved15October2014,from
http://th00.deviantart.net/fs71/PRE/i/2012/304/0/8/candyman_by_keops7d5jlomr.jpg
Gemma,.(2014).gemmas1'simage.Photobucket.Retrieved15October2014,from
http://i85.photobucket.com/albums/k63/gemmas1/banshee.jpg
Gaiman,N.(2014).Adaptationof.Cdn3superherohype.com.Retrieved15October2014,from
http://cdn3www.superherohype.com/assets/uploads/2014/01/46e2a634f2Sandman.jpg
Drivelayer,.(2014).Drivelayer.Net.Everythingilearned.files.wordpress.com.Retrieved15
October2014,from
http://everythingilearned.files.wordpress.com/2010/07/img_1243.jpg
DIsney,.(2014).Img1.wikia.nocookie.net.Retrieved15October2014,from
http://img1.wikia.nocookie.net/__cb20140503121206/disneyvillains/images/b/b3/Oogie_Boogie.
png
Ventrudo,B.(2014).Astronomer.wpengine.netdnacdn.com.Retrieved15October2014,from
http://astronomer.wpengine.netdnacdn.com/wpcontent/uploads/2010/07/solareclipse.jpg
Intro
GameStory
"goodnightsweeties"asoftvoicesaysasyoulayinyourbed.Howeveryouknowthatwhen
thelightsgoout,somethingcomesout.Evenasyounestleyourcoversandyourblanketover
yournoseandpeekoutintothedarkness,youknowsomethingisthere.Youpeerovertosee
darknessstaringrightbackandyoudecidewithoutwords,"nottonight".
Yousitupandgrabholdofyourfavoritestuffedanimalandyoudropdowntothefloorbeside
yourbed.Youbeginyoursearchthroughthetoychesttodrivebackthenightandfindvictoryat
dawn.
GameObjective
Theobjectiveof
BumpInTheNight
istosurvivethenightwhenallyourfearscomeout
togetyou.Thegamewillempowertheplayerwithtoolsthatanychildknowsworkagainstthe
monstersthatgobumpinthenight.Defendingthemselvesagainstwavesoffearsuntil
daybreak,playerswillhavetomakedecisionsaboutwhattoolstheycanuseagainsteachnew
wave.WilldaylightcomebeforetheSandmandoes,orwillthedarknesstakeyoufirst?
GameComponents
ToolsCardsX45
Fears/NightmareCardsX30
TurnCounterX1
FearCountersX5
RuleBookX1
Cards
Fears
NonChampionFears
BeckoningShadowsAV
RampagingClownsAP
GhastlySpiderQueenVP
ScurryingTarantulaAP
GhostoftheMillipedeKingVP
ShriekingShaedeAV
HissingMistAV
JackintheBoxAP
CloakedDollVP
SpidersP
ClownsP
ShadowsV
FogV
CreepyNoisesA
WhisperingVoicesA
ChampionFears
BoogeymanAAV
SandmanAPV
CandymanAPP
JackFrostAPV
HeadlessHorsemanAVP
Tools
Physical
Slingshot30min
X4
FoamSword60minX3
LilSlugger90minX2
Visual
FlashlightsX4
NightlightsX3
MoonlightX2
Audio
RaygunX4
MusicBoxX3
RadioX2
SpecialX2
DoorLocksFearscannotadvanceuntilnextturn
StuffedAnimaldestroyany1fear(notchampion)
SafetyBlanketdestroy1championfear
HideyoureyesReturntargettothedeck(reshuffle)
NightmareCardsFearsx2
DarkestBeforeDawnAdd+2Fearstothefield
BlackoutDestroyalllightsourcesinplay
PreemptivestrikeEachplayerdiscardsacardfromtheirhand.
EverlastingNightFearscantbedefeatedthisturn
NightsEmbraceDestroyallactioncardsinplay
ActionCardsToolsX2
EternalastBatteryAttachedlightsourcecanaffectallFearsdirectlybehind
targetedfearinthebackrows.
5StarQualityReturnattachedPhysicalcardtohandafteruseorduration.
AmplifiedSoundsattachedAudioitemcanbeusedtoattacktwiceinoneturn
BattleTestedImprovetheeffectofaSpecialtoolby1
GettingtheHangofThingsWildcard,attachestoanyAudio,Physical,orVisual
tooltoallowittobeusedasanyelement.
PlayingtheGame
GameSetup
OpeningHand
GameSetup
Atthestartofthegametheplayer(s)setuptheplayareabyplacingtheToolsDeckon
theleftsideoftheplayarea.TheFearsdeckisthenplacedacrossfromtheToolsDeckonthe
othersideoftheplayarea.Next,theplayer(s)willplacetheTurnCounterandFearCountersin
theplayarea.Eachplayerthendesignatestheir3Toolslotspacesinfrontofthem(Ifonly1
player,all6slotsareused).Next,theplayer(s)selectthedesignatedareainwhichtheFears
cardswillbeplaced.TheplayareafortheFearsdeckmustbe3rowsdeepwithnolimitforthe
columns.Theplayer(s)thenshufflebothdecksandproceedtotheOpeningHandPhaseto
beginthegame.RefertotheDeckLayoutDiagramforspecificlayoutinstructions.
PlaceToolsDeckinplayarea
PlaceFearsDeckinplayarea
PlaceTurnCounterinplayarea
PlaceFearCountersinplayarea
DesignateToolSlots
DesignateFearscardslots
ShuffleDecks
OpeningHand
Aftertheplayareahasbeensetup,Player(s)willbeginthefirstturnbydrawing5Tool
cardsapiece(10cardsif1player).Everyplayer(s)drawfromthesameTooldeck.Ifaplayer
hasnoToolCardsintheirhand(onlyactioncards)thentheymayMulliganbyshufflingthe5
cardsbackintothedeckandredrawing5Toolcards.Thiscanbedoneasmanytimesas
necessary.Onceaplayer(s)haveplayablehandstheywillbegintheToolDefenseSetup
Phase.
Eachplayerdraws5Toolcards(10if1player)
EachplayerdrawsfromthesameTooldeck
EachplayermayMulligan(seeaboveforspecificinstructions)
HowToPlay
TurnSequence
DrawPhase
ToolDefenseSetup
FearSummoning
ToolActivation
Points/CountersAccumulation
EndPhase
ToolDefenseSetupPhase
AtthestartoftheToolDefenseSetupPhase,theplayer(s)willdecidewhich
combinationsofToolsandActionCardstheywishtoplayfromtheirhandsineachoftheir3
ToolSlots.RefertotheGeneralRulessectionforspecificinstructionforplacingTools.
FearSummoningPhase
TobegintheFearSummoningPhase,theplayer(s)willdrawthetop3Fearcardsfrom
theFearsdeckandplacethemfaceupinthethirdrowoftheFearsplayarea.AnyNightmare
cardsthatcomeintoplaytakeeffectimmediately.ForspecificrulesaboutNightmarecards,
refertotheAction/NightmareCardssection.Ifthereare2orlessFearcardsremaininginthe
deck,theplayer(s)willshuffletheFearcarddiscardpilebackintothedeckbeforesummoning
thisturn.
ToolActivationPhase
DuringtheToolActivationPhase,theplayer(s)willattempttodefeattheFearsthatwere
summonedonthepreviousphase.ForaplayertobeabletodefeataFear,theywillactivate
oneoftheirtoolsfromaToolSlot.Ifatoolisinplay,itmaybeactivatedduringanywavein
whichitsdurationpersists.TodefeataFear,theactivatedToolorcombinationofToolsmust
matchtheattributesspecifiedbythetargetFear.IfanyFearsremaininplayattheendofthe
phase,theyareallmovedforwardtothenextavailablerow.IfaFearwasinRow1thisturnand
wasnotdefeated,theplayerisgivenaFearCounterforeachFearthatwouldpassRow1this
turn.
Points/CountersAccumulationPhase
Theplayer(s)willaddthepointsfromtheFearsthatweredefeatedthisturnandthose
pointswillbeaddedtotheplayersoverallscoreatarateof50pointsperattribute.Theplayer
willthencountthenumberofFearCountersthattheyhave.Iftheplayerhas5ormoreFear
Tokensthegameisover,givingtheplayeraloss.
EndPhase
DuringtheEndTurnPhase,theonlyactiontheplayer(s)musttakeistoadvancethe
TurnCountertothenextturn.If16turnshavepassed(6a.m.)thenthegameendsandthe
player(s)isconsideredvictoriousthetotalaccumulatedscoreisthenrecorded.Thisscoreis
comparedtothecurrentHighScoretoseeifanewrecordhasbeenreached.Turnsaredivided
by30minutesections.
DrawPhase
TheDrawPhasebeginsbyeachplayerdrawing1cardfromtheToolsdeck.Ifany
nonchampionFearsweredefeatedduringthelastturnthentheplayer(s)maydraw1extra
Toolscardfromthedeck.IfanyChampionFearsweredefeatedlastturn,theplayer(s)may
draw2extracards,instead.Eachplayermayonlydrawupto3Toolscardsfromthedeckper
turn.Eachofthesedrawsaredoubledifthereisonly1player.IftheToolsdeckisdepleted,
shuffletheToolsdiscardpileandreturnittotheToolsdeckareatobeusedagain.Afterthe
player(s)hasdrawntheirrespectiveamountofcards,theywillreturntotheToolsDefense
SetupPhase.
GeneralRules
CardDraws
Atthestartofanyturnafterthefirst,theplayer(s)draw1card.
IfanynonChampionFearsweredefeatedlastturn,theplayer(s)draw1extra
card.
IfanyChampionsweredefeatedlastturn,theplayer(s)draw2extracards
instead.
Uptoamaxof3cardsmaybedrawnatthestartofeachturnbyeachplayer.
Drawvaluesandlimitsaredoubledinasingleplayergame.
IftheToolsdeckisdepleted,shuffletheToolsdiscardpileandreturnittothe
Toolsdeckareatobeusedagain.
PuttingToolsintoPlay
OnlyToolsCardsmaybeplacedintheToolSlots.TheseincludeAudio,Visual,
Physical,andSpecialTools.
ActionCardsmaynotbeplacedinanemptyToolslot.Theymayonlybe
attachedtoaToolcardofthematchingattribute.ForspecificrulesaboutAction
cards,refertotheAction/NightmareCardssection.
Only2ActioncardsmaybeattachedtoeachToolcardatanygiventime.
Eachplayermustplayatleast1Toolcardeachturnifanopenslotisavailable
andtheyhaveoneintheirhand.
OnlycardsplacedinToolSlotsmaybeactivatedduringtheturn.
AftertheDefenseSetupPhase,cardsintheplayershandareunusableuntilthe
nextturn.
FearSummoning
3FearsaresummonedfromtheFeardeckeachturnunlessotherwisestatedby
aNightmarecard.
Fearsarealwaysdrawnfromthetopofthedeck.
Fearsarealwayssummonedtothethirdrow.
ThereisnolimittothenumberofFearsonanygivenrow.
Nightmarecardsareimmediatelyactivated.
If2orlesscardsremaininthedeck,shuffletheFearcarddiscardpilebackinto
thedeck.
ActivatingTools
FearCardsandToolcardshaveattributes.
FearcardscanonlybedefeatedbyactivatingaToolwithamatchingAttribute.
ToactivateaToolaplayermustselectatargetFearwithamatchingattribute
weakness.IfnoFearwithamatchingweaknessisinplaythentheToolcannot
beactivated.
SpecialToolscanbeactivatedregardlessofFearsinplayaslongasthe
conditionsofthecardstargetsaremet.
FearcardswithmultipleAttributescanonlybedefeatedbyactivatingToolcards
tomatchallitsattributesinasingleturn.
Ina2playergame,bothplayerscanuseanycombinationoftheirrespective
cardsinplaytoactivateagainstaFearwithmultipleattributes.
Alltoolsareonlyworthasingleattributeunlessotherwisestatedbyanattached
Actioncard.
Ifatoolisinplay,itmaybeactivatedduringanywaveinwhichitsduration
persists.Ifthetoolisactivated,thetoolandanyactioncardsattachedtoitare
discardedattheendoftheturn.
IfthedurationoftheToolexpireswithoutbeingactivateditisdiscardedatthe
endoftheturn.
PlayercanchoosenottoactivateToolscards.
Fearsthatwerenotdefeatedthisphasearemovedup1row.
FearsthatpassRow1givetheplayeraFearCounterandarethendiscarded.
ScoreandFearCounterGain
PlayeraddspointsfromdefeatedFearstooverallscore.
EachattributeonaFearisworth50points.
PlayercountsFearCounters.IfFearCountersare5thenthegameisoverand
theplayerloses.
EndofTurn
PlayeronlyadvancestheTurnCounterby1turn(30Minutes)perturn.
If16turnshavepassed(6a.m.)thenthegameendswiththeplayer(s)victorious.
Iftheplayer(s)winsthenthetotalaccumulatedscoreisrecordedandchecked
againstthecurrenthighscore.
DetailedRulesforSpecificCards
Tools
AudioTools
CanonlybeactivatedagainstFearsthathaveatleast1weaknesswithanAudio
attribute.OnlyAudioActioncardsmaybeattachedtothese.
VisualTools
CanonlybeactivatedagainstFearsthathaveatleast1weaknesswithanVisual
attribute.OnlyVisualActioncardsmaybeattachedtothese.
PhysicalTools
CanonlybeactivatedagainstFearsthathaveatleast1weaknesswithan
Physicalattribute.OnlyPhysicalActioncardsmaybeattachedtothese.
SpecialTools
DoorLocks
ThiseffectpreventsFearcardsfromadvancinganyrowsuntilthe
followingturn.
StuffedAnimal
ThiseffectcanbeusedtodefeatanyonenonchampionFear,regardless
ofattributes.
SafetyBlanket
ThiseffectcanbeusedtodefeatanyoneChampionFear,regardlessof
attributes.
HideYourEyes
ThiseffectcanbeusedtoreturnanyoneFearbacktotheFeardeck.
Whenthiseffectresolves,theFeardeckisshuffled.
Action/NightmareCards
ActionCards
OncetheActioncardisattached,itseffectisautomaticallyappliedtotheTool
card.
Onceattached,anActioncardcannotbemovedtoanothercard.
IftheattachedToolcardisdiscardedforanyreason,theActioncardisdiscarded
aswell.
EternaLastBattery
CanonlybeattachedtoVisualTools.
Thiseffectallows1lightsourcetoaffectallFearsinacolumn
directlybehindthetargetedFear.
5StarQuality
CanonlybeattachedtoPhysicalTools
ThiseffectallowstheattachedPhysicaltooltobereturnedtothe
playershandafterithasbeenusedoritsdurationexhausted.
AmplifiedSounds
CanonlybeattachedAudioTools.
ThiseffectallowsforoneAudioTooltobeusedastwoseparate
AudioToolswhenactivatedagainsttargetFears
BattleTested
CanonlybeattachedtoSpecialTools.
ThiseffectenhancestheeffectofallSpecialToolsby1.(Except
forGettingtheHangofIt).
DoorLocks:PreventsprogressionofFearsforan
additionalturn.
StuffedAnimal:Maydefeatanadditionalnonchampion
Fear.
SafetyBlanket:MaydefeatanadditionalChampionFear.
HideYourEyes:MayreturnanadditionalFeartothedeck.
GettingTheHangofThings
CanonlybeattachedtoanAudio,Visual,orPhysicalTools.
ThiseffectallowsanyTooltobeactivatedasAudio,Visual,or
Physical.Untilactivation,theattachedcardistreatedasallthree
attributes.
NightmareCards
AllNightmarecardeffectstakeplaceimmediatelyuponbeingdrawnfromthe
Fearsdeck.
DarkestBeforeDawn
ThiseffectsummonstwoadditionalFearcardsfromtheFeardeck
duringtheSummonFearphase.
Blackout
ThiseffectdestroysallVisualsourcesinplay.Thisincludesany
ToolsattachedwithGettingTheHangofThings.
PreemptiveStrike
Thiseffectforceseachplayertodiscard1card.(2cardsmustbe
discardedinasingleplayergame).
Ifplayer(s)havenocardsinhandthiseffectisignored.
EverlastingNight
ThiseffectpreventsanyFearcardfrombeingdefeatedforany
reasonduringtheturn.
FearscanstillbereturnedtothedeckbyHideYourEyesduring
thisturn.
NightsEmbrace
ThiseffectdestroysallActioncardsinplay.
Mechanics
ToolCards
DoorLocksActivation
SpatialMorph
ThiseffectpreventsFearcardsfromadvancinganyrowsuntilthefollowingturn.
DoorLocksisinplay
DoorLocksActivated
Fearscannotadvancetonextrow
StuffedAnimalActivation
ObjectorientedSink
ThiseffectcanbeusedtodefeatanyonenonchampionFear,regardlessof
attributes.
StuffedAnimalisinplay
StuffedAnimalisactivatedagainsttargetFear
Fearisdefeatedandbothcardsarediscarded
SafetyBlanketActivation
ObjectorientedSink
ThiseffectcanbeusedtodefeatanyoneChampionFear,regardlessof
attributes.
SafetyBlanketisinplay
SafetyBlanketisactivatedagainsttargetChampionFear
TargetChampionFearisdefeatedandbothcardsarediscarded
HideYourEyesActivation
ObjectorientedCyclic
ThiseffectcanbeusedtoreturnanyoneFearbacktotheFeardeck.Whenthis
effectresolves,theFeardeckisshuffled.
HideYourEyesisinplay
HideYourEyesisactivatedagainsttargetFear
TargetFearisshuffledbackintotheFearsDeckandHideYourEyesisdiscarded
Action/NightmareCards
EternalastBattery
ObjectorientedMorph
Thiseffectallows1lightsourcetoaffectallfearsinacolumndirectlybehindthe
targetedFear.
EternalastBatteryisattachedtoaVisualToolinplay
TheVisualToolisactivatedagainstatargetFear
EternalastBatteryseffectextendstheVisualToolsrangetoaffectallFearsdirectlybehindthe
targetFear
TheactivatedToolandactioncardsaswellasalldefeatedFearsarediscarded
5StarQuality
ObjectorientedMorph
ThiseffectallowstheattachedPhysicaltooltobereturnedtotheplayershand
afterithasbeenusedoritsdurationexhausted.
5StarQualityisattachedtoaPhysicalToolinplay
AttachedToolsdurationexpiresoritisactivatedagainstatargetFear
5StarQualityisdiscardedalongwithanydefeatedFearsandtheattachedToolisreturnedto
thePlayershand
Iftheplayershandisfull(5cardsinhand)theattachedToolisinsteaddiscarded
BattleTested
ObjectorientedMorph
ThiseffectenhancestheeffectofallSpecialToolsby1.(ExceptforGettingthe
HangofIt).
DoorLocks:PreventsprogressionofFearsforanadditionalturn.
StuffedAnimal:MaydefeatanadditionalnonchampionFear.
SafetyBlanket:MaydefeatanadditionalChampionFear.
HideYourEyes:MayreturnanadditionalFeartothedeck.
BattleTestedisattachedtoaSpecialToolinplay
TheSpecialToolisactivated
BattleTestedincreasetheSpecialToolsabilityby1.
BoththeSpecialToolandBattleTestedarediscardedaswellasanydefeatedFears.Targets
ofHideYourEyesareshuffledintotheFearsDeck
AmplifySounds
ObjectorientedMorph
ThiseffectallowsforoneAudioTooltobeusedastwoseparateAudioTools
whenactivatedagainsttargetFears.
AmplifySoundsisattachedtoanAudioToolinplay
AttachedToolsdurationoritisactivatedagainsttargetFear
TheeffectofAmplifiedallowstheattachedAudioTooltobeworth2Audioattributes.Players
maytargetthesecondattributetoanytargettheychoose
BoththeactivatedToolandAmplifiedSoundsarediscardedalongwithanydefeatedFears
GettingtheHangofThings
ObjectorientedMorph
ThiseffectallowsanyTooltobeactivatedasAudio,Visual,orPhysical.Until
activation,theattachedcardistreatedasallthreeattributes.
GettingtheHangofThingsisattachedtoaToolscardinplay
AttachedToolsisactivatedagainstatargetFear.TheeffectofGettingtheHangofThings
allowstheplayertochoosewhichattribute(physical,Visual,orAudio)theattachedToolis
beingusedas.(only1attributecanbeselected)
BothGettingtheHangofThingsandtheattachedToolalongwithanydefeatedFearsare
discarded
DarkestBeforeDawn
ObjectorientedCreation
ThiseffectsummonstwoadditionalFearcardsfromtheFeardeckduringthe
SummonFearphase.
DarkestBeforeDawnisdrawnfromtheFearsDeckintoplay
TheeffectofDarkestBeforeDawncauses2moreFearcardstobeplayedfromtheFearsDeck
DarkestBeforeDawnisdiscarded
Blackout
ObjectorientedSink
ThiseffectdestroysallVisualsourcesinplay.
BlackoutisdrawnfromtheFearsDeck
TheeffectofBlackoutdestroysallVisualToolsinplay(AnyToolwithGettingtheHangof
ThingsisconsideredALLattributesandisdestroyedaswell)
Blackoutisdiscarded
PreemptiveStrike
ObjectorientedCyclic
Thiseffectforceseachplayertodiscard1card.(2cardsifonlyoneplayer)
PreemptiveStrikeisdrawnfromtheFearsDeck
TheeffectofPreemptiveStrikeforcesplayerstodiscard1cardofchoicefromtheirhands.(2
cardsifonly1player.)
PreemptiveStrikeisdiscarded
EverlastingNight
RulesbasedMorph
ThiseffectpreventsanyFearcardfrombeingdefeatedforanyreasonduringthe
turn.
EverlastingNightisdrawnfromtheFearsDeck
TheeffectofEverlastingNightKeepsallFearsfrombeingdefeatedfor1turn
EverlastingNightisdiscarded
NightsEmbrace
ObjectorientedSink
ThiseffectdestroysallActioncardsinplay.
NightsEmbraceisdrawnfromtheFearsDeck
TheeffectofNightsEmbracedestroysallActionCardsinplay
NightsEmbraceisdiscarded
Setup
Shuffle
RulesbasedProgression
Beforeturn1,theplayershufflestheTooldeckandplacesitintheTooldeck
area.ThentheplayershufflestheFearsdeckandplacesitintheFeardeckarea.
Whenanydeckhasexhausteditscards,allcardsinthediscardpileareshuffled
backintotheirrespectivedeckareas.
PlayersShuffletheDecks
SetTurnCounterto10PM
RulesbasedProgression
Turncounterissetto10PM
PlayersrotateTurnCountertostarton10:00p.m.
PlayerDraw
Action/Progression
Atthestartofthefirstturn,Eachplayerdraws5cardsfromtheToolsDeck
Atthestartofanyturnafterthefirst,theplayer(s)draw1card.
Ifanycreaturesweredefeatedlastturn,theplayer(s)draw1extracard.
IfaChampionwasdefeatedlastturn,theplayer(s)draw2extracards.
Uptoamaxof3cardsmaybedrawnatthestartofeachturnbyeachplayer
PlayersdrawcardsfromtheToolsDeckandplacethemintotheirhands
Gameplay
PutToolCardsIntoPlay
ActionorientedCreation
Playerselectsatleastoneanduptothreecardstoplaceontotheirrespective
ToolCardareaandplacesthosecardsintotheareafaceup.RefertoPlaying
ToolCardsrulingifallavailabletoolslotsarefull.
PlayerselectsoneoftheiropenToolSlots
PlayerselectsaToolfromtheirhandtobeplacedintheslot
OncetheToolCardisplacedintheslotitisconsideredinplay
AttachingActionCards
ObjectOrientedMorph
Playersmayattachupto2ActionCardstoanappropriatetargetToolcardin
play.ThisactioncardremainsattachedforaslongastheToolcardisinplay.
PlayerselectsaToolsCardalreadyinplay
PlayerselectsanactioncardfromtheirhandthatmatchestheToolCardsattribute
PlayerattachestheActioncardtotheTool
SummonFears
ObjectOrientedCreation
3cardsfromthetopoftheFeardeckareturnedfaceupontothethirdrowofthe
Feararea.Nightmarecardsthatareturnedupareactivatedatthispoint.
Playersdraw3FearcardsfromtheFeardeckandplacethemfaceupinthethirdrow
NightmareActivation
ObjectOrientedMorph
EffectsonNightmarecardsthathavebeenturnedupduringtheSummonFear
phaseareactivatedimmediately.TheNightmarecardisthendiscarded.
ANightmarecardisdrawnintoplay
TheeffectoftheNightmarecardhappensimmediatley
TheNightmarecardisdiscarded
Discard
ActionorientedCyclic
Afteracardseffectisactivatedoritsdurationhasexpired,itisdiscardedtoits
respectivedecksdiscardpile.
ActivateToolCards
ObjectorientedMorph
EachplayermayselectToolcardswithintheirrespectiveareastoactivate
againstchosenFearsinplay.Theactivatedcardstarget(s)mustmatchtheTool
cardsattribute.Afterthecardhasbeenactivated,itisdiscardedalongwithany
attachedActioncards.
ToolCardActivated
ToolCardsEffectorattributesisused
DefeatingFears
ObjectorientedSink
FearcardsthathavehadalltheirattributestargetedbyactivatedToolcardsare
defeatedthendiscarded.
PlayerchoosesaToolcardinplaytouseagainstaFearwithmatchingattributes
PlayeractivatestheTooltobeusedagainstthetarget
AfterallattributesfortheFeararematcheditisdefeatedandtheFearcardandallToolcards
usedarediscardedaswellasanyattachedActioncards
FearProgression
ObjectorientedCyclic
AfterToolshavebeenactivatedand/orFearshavebeendefeated,anyremaining
fearsaremovedahead1row.FearsthatwereonRow1lastturnwillbe
discardedandaFearcounterappliedtotheplayer(s).
ManifestationofFear
RulesbasedMorph
AfterafearhasprogressedbeyondRow1,theplayer(s)receivesaFearcounter.
Once5countershavebeenaccumulated,theplayer(s)loses.
GameLoss
ObjectorientedProgression
Oncetheplayer(s)accrues5ormoreFearCounters,thegameisoveranditis
consideredtheplayersloss.
AdvanceTurnCounter
RulesbasedProgression
Afterallactionshavebeentakenforagiventurn,andtheplayerhasnotacquired
5Feartokens,theturncounterisadvanced30minutes(or1turn)andthenext
turnmaybegin.Ifall16turnshavepassed,thegameendsandtheplayer(s)is
consideredvictorious.
ScoreGain
ObjectorientedMorph
WhenaFearcardisdefeatedanddiscarded,itspointvalueisaddedtothe
player(s)scoretotal.Thisscoreisrecordedattheendofthegameasthe
CurrentHighScore.