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Understand advanced produc@on methods for digital anima@on.


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Quality Teaching and Learning

Advanced Anima@on Terms


To best meet the needs of the client and to accomplish the
purpose of the anima@on project, advanced terminology and
edi@ng techniques are necessary. These terms and techniques
can be broken down into two main categories.

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Interac@vity Terms
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Ac@on Script
The language of computer code that is used by Adobe Flash
to create user interac@vity in anima@ons (buSons, controls,
links, etc.)
Code Snippets
Small blocks of Ac@onScript that can be applied to an object or
the anima@on in general
Script Assist
A feature found in the ac@ons panel that can be used to
generate Ac@onScript without wri@ng code from scratch
Instances
Editable copies of symbols that can be changed individually
aVer dragging them from the library

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Interac@vity Terms
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BuSon State
The specic visual appearance of an interac@ve buSon that
corresponds to the par@cular phase of interac@on
Up State
When the buSon is not rolled over or pressed down; the normal
appearance of a buSon
Over State
When the mouse cursor hovers over the buSon
Down State
When the buSon is clicked and mouse buSon is held down
Hit State
Not a visible change; the clickable area of the buSon or hot spot

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Advanced Mo@on Terms


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Onion Skin
A feature that reveals a range of previous and next frames
rela@ve to the current frame and allows the user to compare the
posi@on of the objects when crea@ng movement
Masking
Similar to masking in Adobe Photoshop, it allows an object in
the anima@on to be hidden by an editable layer to reveal or hide
what is underneath
Easing
Genera@ng movement in an anima@on that is not a constant
speed, to speed up or slow down to create a more realis@c
appearance


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Advanced Mo@on Terms


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Mo@on Path
A pre-determined path that moving objects can follow exactly;
it helps create movement that is not just linear, but specic to
a set route

MoqueSe/Model
A physical representa@on of characters or objects in an
anima@on that is used to ensure realis@c and true movement;
animators adjust the
moqueSe or model into a specic
pose and then use it as a guide to
model a virtual counterpart or
create lifelike anima@on

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