Professional Documents
Culture Documents
Trapani
Permanent:
8 Alexander Drive
Rockport, ME 04856
ben.trapani1995@gmail.com
207-975-6822
Present:
696 Columbus Ave # 5609
Boston, MA 02120
www.linkedin.com/pub/benjamin-trapani/9b/7ba/4b3/
https://www.freelancer.com/u/MobileGameDev1.html
EDUCATION
Northeastern University, Boston, MA
Sept. 2014 Present
College of Computer and Information Science (CCIS)
Candidate for a Bachelor of Science in Computer Science, May 2018
GPA: 3.7/4.0
Relevant Courses: Object Oriented Design, Database Design, *Computer Systems,
*Algorithms, Theory of Computation (* denotes masters level courses)
Activities:
Finance and Investment Club,
Varsity Cross Country, Varsity Track and Field
Honors:
Deans List, Husky Hacks Most Technically Challenging Hack
COMPUTER KNOWLEDGE
Languages:
C++, Java, Objective C, Python, C, Ruby, JavaScript, HTML, CSS
Databases:
MySQL, PostgreSQL, Cassandra, MongoDB
Frameworks:
Boost, STL, C++11 Concurrency, Cocos2D, Box2D, DirectX, Irrlicht 3D,
Spring, Express.js, Port Audio
Operating Systems: Mac OS X, Windows, Debian-based Linux, RPM-based Linux
EXPERIENCE
Mango Networks, Boston, MA
December 2015 - Present
iOS Software Developer Under Contract
Architected and coded an iOS application for data visualization in the healthcare field.
Leveraged the iOS SDK for menus and image selection.
Utilized the Cocos2dx engine for the data visualization and core interaction.
Implemented a data structure hierarchy which can be populated asynchronously from a
database, allowing 3rd parties to control all properties of the interaction.
ADTRAN, Burlington, MA
May 2015-Aug. 2015
Software Engineer Summer Intern
Designed and coded a multi-threaded C++ framework to replace the existing control
plane; improved scalability and maintainability.
Planned, refined and diagrammed a structure for the Dynamic RF framework, and
worked on modules of the framework in Ruby.
Christophe Sayaveth
December 2014-June 2015
iOS Software Developer Under Contract
Dealt with application localization and multilingual interfaces and features.
Wrote optimized core gameplay in C++ using the Cocos2dx engine.
Coded the UI components using the iOS SDK and Objective C.