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Benjamin J.

Trapani
Permanent:
8 Alexander Drive
Rockport, ME 04856

ben.trapani1995@gmail.com
207-975-6822

Present:
696 Columbus Ave # 5609
Boston, MA 02120
www.linkedin.com/pub/benjamin-trapani/9b/7ba/4b3/
https://www.freelancer.com/u/MobileGameDev1.html

EDUCATION
Northeastern University, Boston, MA
Sept. 2014 Present
College of Computer and Information Science (CCIS)
Candidate for a Bachelor of Science in Computer Science, May 2018
GPA: 3.7/4.0
Relevant Courses: Object Oriented Design, Database Design, *Computer Systems,
*Algorithms, Theory of Computation (* denotes masters level courses)
Activities:
Finance and Investment Club,
Varsity Cross Country, Varsity Track and Field
Honors:
Deans List, Husky Hacks Most Technically Challenging Hack
COMPUTER KNOWLEDGE
Languages:
C++, Java, Objective C, Python, C, Ruby, JavaScript, HTML, CSS
Databases:
MySQL, PostgreSQL, Cassandra, MongoDB
Frameworks:
Boost, STL, C++11 Concurrency, Cocos2D, Box2D, DirectX, Irrlicht 3D,
Spring, Express.js, Port Audio
Operating Systems: Mac OS X, Windows, Debian-based Linux, RPM-based Linux
EXPERIENCE
Mango Networks, Boston, MA
December 2015 - Present
iOS Software Developer Under Contract
Architected and coded an iOS application for data visualization in the healthcare field.
Leveraged the iOS SDK for menus and image selection.
Utilized the Cocos2dx engine for the data visualization and core interaction.
Implemented a data structure hierarchy which can be populated asynchronously from a
database, allowing 3rd parties to control all properties of the interaction.
ADTRAN, Burlington, MA
May 2015-Aug. 2015
Software Engineer Summer Intern
Designed and coded a multi-threaded C++ framework to replace the existing control
plane; improved scalability and maintainability.
Planned, refined and diagrammed a structure for the Dynamic RF framework, and
worked on modules of the framework in Ruby.
Christophe Sayaveth
December 2014-June 2015
iOS Software Developer Under Contract
Dealt with application localization and multilingual interfaces and features.
Wrote optimized core gameplay in C++ using the Cocos2dx engine.
Coded the UI components using the iOS SDK and Objective C.

Cross Fate Studios


Feb. 2013 Sept. 2014
Software Developer Under Contract
Contributed to the architecture and development of a DirectX11-based game engine
written from the ground up in C++.
Developed the terrain and grass effects, as well as the accompanying LOD system.
Began developing an animation system utilizing COLLADA model data.
Pupillo Group
Jan. 2013
iOS Software Developer Under Contract
Utilized the iOS SDK to display a specific web page within an iOS app with added
functionality.
Enabled the user to download images, save images to iCloud and view iCloud images.
Overlaid AdMob advertisements on top of the web page.
PROJECT
3D Audio Visualization, Boston, MA
March 2016
Software Developer
Created a 3D audio visualizer written in C++ leveraging Port Audio and Irrlicht 3D.
Low-latency audio callback handler allows real-time processing of audio streams from
third party applications.
Features editable visual distortions based on filtered values from a Fourier transformation
on the streamed audio signal.
Distributed Computing System, Boston, MA
March 2014 Jan 2015
Linux Software Developer
Architected a system written from the ground up in C++ that distributes operations on
primitive types across a set of networked computers.
A work in progress is a compiler which generates operable blocks from Scheme
programs.
OTP Encrypted Peer to Peer Communication System, Boston, MA
March 2015
Linux Software Developer
Implemented the one-time pad encryption algorithm and leveraged the XMPP protocol to
provide a fully functional chat client written in C++.
Included a key generation algorithm utilizing C++ hardware random number generation
when available.
INTERESTS
Financial services, GPU computing and high performance systems

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