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JUNIOR HIGH SCHOOL TECHNICAL LIVELIHOOD EDUCATION AND SENIOR HIGH SCHOOL - TECHNICAL-VOCATIONAL-LIVELIHOOD TRACK
INFORMATION AND COMMUNICATIONS TECHNOLOGYANIMATION (NC II)
These are the specializations and their pre-requisites. These lists should be used as reference for curriculum maps.
AGRI-FISHERY ARTS
1.
2.
3.
4.
5.
Specialization
Agricultural Crops Production (NC I)
Agricultural Crops Production (NC II)++
Agricultural Crops Production (NC III)
Animal Health Care Management (NC III)
Animal Production (NC II) +
6.
Aquaculture (NC II)
7.
Artificial Insemination (Ruminants) (NC II)
8.
Artificial Insemination (Swine) (NC II)
9.
Agricultural Crops Production (NC I)
10.
Fish Capture (NC II) ++
11.
Fishing Gear Repair and Maintenance (NC III)
12.
Fish-Products Packaging (NC II)
13.
Fish Wharf Operation (NC I)
14.
Food (Fish) Processing (NC II)
15.
Horticulture (NC II) +
16.
Horticulture (NC III)
17.
Landscape Installation and Maintenance (NC II)
18.
Organic Agriculture (NC II)
19.
Pest Management (NC II)
20.
Rice Machinery Operation (NC II)
21.
Rubber Processing (NC II)
22.
Rubber Production (NC II)
23.
Slaughtering Operation (NC II)
+
CG to be updated by December 2015
++
CG to be uploaded by December 2015
Number of Hours
Pre-requisite
480 hours
640 hours
320 hours
480 hours
640
160
160
320
640
320
320
160
640
640
640
320
320
320
320
320
320
160
hours
hours
hours
hours
hours
hours
hours
hours
hours
hours
hours
hours
hours
hours
hours
hours
hours
hours
(NC
(NC
(NC
(NC
I)
I)
I)
I)
Page 1 of 18
HOME ECONOMICS
Specialization
1.
Attractions and Theme Parks (NC II)
2.
Barbering (NC II)
3.
Bartending (NC II)
4.
Beauty/Nail Care (NC II)
5.
Bread and Pastry Production (NC II)
6.
Caregiving (NC II)
7.
Commercial Cooking (NC III)
8.
Cookery (NC II)
9.
Dressmaking (NC II)
10.
Events Management Services (NC III)
11.
Fashion Design (Apparel) (NC III)
12.
Food and Beverage Services (NC II) +
13.
Front Office Services (NC II)
14.
Hairdressing (NC II)
15.
Hairdressing (NC III)
16.
Handicraft (Basketry, Macrame) (Non-NC)
17.
Handicraft (Fashion Accessories, Paper Craft) (Non-NC)
18.
Handicraft (Needlecraft) (Non-NC)
19.
Handicraft (Woodcraft, Leathercraft) (Non-NC)
20.
Housekeeping (NC II) +
21.
Local Guiding Services (NC II)
22.
Tailoring (NC II)
23.
Tourism Promotion Services (NC II)
24.
Travel Services (NC II)
25.
Wellness Massage (NC II)
+
CG to be updated by December 2015
Number of
Hours
160 hours
320 hours
320 hours
160 hours
160 hours
640 hours
320 hours
320 hours
320 hours
320 hours
640 hours
160 hours
160 hours
320 hours
640 hours
160 hours
160 hours
160 hours
160 hours
160 hours
160 hours
320 hours
160 hours
160 hours
160 hours
Pre-requisite
Page 2 of 18
INDUSTRIAL ARTS
Specialization
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
12.
13.
14.
15.
16.
17.
18.
19.
20.
21.
22.
23.
24.
25.
26.
27.
Number of
Hours
640
640
640
320
160
640
640
160
640
320
Pre-requisite
hours
hours
hours
hours
hours
hours
hours
hours
hours
hours
640 hours
480
320
320
320
640
640
320
320
320
320
320
hours
hours
hours
hours
hours
hours
hours
hours
hours
hours
hours
640 hours
320
320
320
640
Plumbing (NC I)
Domestic Refrigeration and Airconditioning (DOMRAC) Servicing
(NC II)
hours
hours
hours
hours
++
Page 3 of 18
Specialization
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
11.
160 hours
320 hours
320 hours
Pre-requisite
320 hours
320
320
320
320
hours
hours
hours
hours
320 hours
160 hours
++
Page 4 of 18
CONTENT STANDARD
The learner demonstrates an
understanding of the core
competency, key concepts,
underlying principles in
animation.
PERFORMANCE STANDARD
The learner independently
creates/provides quality and
marketable products and/or
services for the animation
industry as prescribed by TESDA
Training Regulations.
LEARNING COMPETENCIES
1. Discuss the relevance of the
course
2. Explain the key concepts of
common competencies
3. Explain the core competency in
Animation
4. Explore job opportunities in
animation.
CODE
TLE_PECS9-12Ia-1
LO 1. Recognize and
understand the market in
Animation
1.1 Identify the players/
competitors within the town
TLE_EM9-12-Ia1
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TLE_ICTAN912UT-Ic-2
Page 6 of 18
LO 1. Perform basic
mensuration
1.1 Identify object/s to be
measured
1.2 Use the correct specifications
as specified in the job
requirements
TLE_ICTAN912MC-Ie-1
TLE_ICTAN912MC-If-2
Page 7 of 18
LEARNING COMPETENCIES
CODE
TLE_ICTAN912ID-Ig-1
LO 2. Interpret technical
drawing
2.1 Identify the basic symbols
used in flow charting
2.2 Interpret the symbols used in
flow charting
2.3 Create a flowchart that depicts
a simple scenario
TLE_ICTAN912ID-Ih-2
TLE_ICTAN912OS-Ii-1
TLE_ICTAN912OS-Ij-2
Page 8 of 18
9. Production of clean-up
drawings (cartoon simple)
10. Animator keys
11. Familiarization with
Line-Test hardware and
software
K to 12 ICT Animation (NC II) Curriculum Guide December 2013
TLE_ICTAN912CI-IIa-j-1
TLE_ICTAN912CI-IIIa-j-2
Page 9 of 18
12.
13.
14.
15.
16.
17.
18.
19.
Page 10 of 18
20.
21.
22.
23.
24.
25.
26.
27.
28.
29.
Page 11 of 18
CONTENT STANDARD
The learner demonstrates an
understanding of the concepts,
underlying principles and the
core competency in animation.
PERFORMANCE STANDARD
The learner independently
creates/provides quality and
marketable products and/or
services for the animation industrt
as prescribed in the TESDA
Training Regulations.
LESSON 1: PERSONAL ENTREPRENEURIAL COMPETENCIES - PECs (PC)
1. Assessment of Personal
The learner demonstrates an
The learner independently creates
Competencies and Skills vis-understanding of ones PECs for
a plan of action that strengthens/
vis a practicing
animation.
further develops ones PECs for
entrepreneur/employee in a
animation.
province
1.1 Characteristics
1.2 Attributes
1.3 Lifestyle
1.4 Skills
1.5 Traits
2. Analysis of PECs in relation to a
practitioners
3. Application of PECs to the
chosen business/career
LESSON 2: ENVIRONMENT AND MARKET (EM)
1. Product Development
The learner demonstrates
The learner independently creates
2. Key concepts of developing a
understanding of environment
a business vicinity map reflective
product
and market in the animation field of the potential market in
3. Finding value
in ones province.
animation in a province.
4. Innovation
4.1 Unique Selling Proposition
(USP)
K to 12 ICT Animation (NC II) Curriculum Guide December 2013
LEARNING COMPETENCIES
1. Discuss the relevance of the
course
2. Explain the core competency in
animation
3. Explore job opportunities in
animation
CODE
TLE_PECS9-12Ia-1
LO 1. Develop a product/
service in Animation
4.1 Identify what is of value to
the customer
4.2 Identify the customer to sell to
4.3 Explain what makes a product
unique and competitive
4.4 Apply creativity and Innovative
TLE_EM9-12-Ia1
Page 12 of 18
Page 13 of 18
6.
7.
8.
9.
10.
11.
12.
13.
Page 14 of 18
14.
15.
16.
17.
18.
Page 15 of 18
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LEGEND
First Entry
Uppercase Letter/s
DOMAIN/ COMPONENT
SAMPLE
Learning Area and
Strand/ Subject or
Specialization
Grade Level
Grade 9/10/11/12
Domain/Content/
Component/ Topic
CI
-
Roman Numeral
Quarter
Third Quarter
III
Week
a-j
CODE
PECS
EM
UT
MT
MC
ID
OS
CI
Lowercase Letter/s
Arabic Number
Competency
16
Technology-Livelihood Education and Technical-Vocational Track specializations may be taken between Grades 9 to 12.
Schools may offer specializations from the four strands as long as the minimum number of hours for each specialization is met.
Please refer to the sample Curriculum Map on the next page for the number of semesters per ICT specialization and those that have pre-requisites. Curriculum Maps may be
modified according to specializations offered by a school.
Page 17 of 18
GRADES 9-12
4 sems
*Telecom OSP
Installation
(Fiber Optic Cable)
(NC II)
***Broadband
Installation
(Fixed Wireless
Systems)
(NC II)
2 sems
EXPLORATORY
2 sems
Medical Transcription
(NC II)
4 sems
4 sems
*
Please note that these subjects have pre-requisites mentioned in the CG.
+
CG to be updated by December 2015
++ CG to be uploaded by December 2015
*** Subject has two pre-requisites
Other specializations with no pre-requisites may be taken up during these semesters.
Pre-requisites of the subjects to the right should be taken up during these semesters.
4 sems
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