Professional Documents
Culture Documents
ASB
Football in Schools
Keeping our children active
and healthy
CONTENTS
Main Objectives
Part 2
Rationale - Why Football in Schools?
10
Part 1
Part 3
A closer look at Football in Schools Overview
12
Part 4
Principles
12
Part 5
Football in Schools Programmes
14
Part 6
a. ASB Fun Football (7-8 Years)
18
16
20
42
76
experience
80
68
66
64
SCHOOL FESTIVALS
8b. Activities
LETS PLAY
FOOTBALL LITERACY
Part 8
Part 9
Part 1 Foreword
Part 3 Rationale
WHY FOOTBALL IN SCHOOLS?
more
more opportunities
hours
more touches
more fun
Part 4 Overview
A CLOSER LOOK AT ASB FOOTBALL IN SCHOOLS
The ASB Football in Schools programme provides Primary and Intermediate schools with practical support to maximise the
time children spend engaged in physical activity while in the school environment. It targets key times when children have the
opportunity to be physically active in the school environment:
How
When
FOOTBALL LITERACY
What
Why
What
How
When
LETS PLAY
Why
What
How
When
SCHOOL FESTIVALS
Why
The ASB Football in Schools approach offers our children new opportunities to get active through football. At the same time
it presents volunteer parents and teachers with the tools to create and deliver simple programmes that will encourage their
children to become more active in the school setting. Each of the programmes outlined above are founded on providing
children with a fun experience, using football-based challenges and the joy of playing football as motivation for participation.
10
Part 5 Principles
Social/Emotional
Mental
Physical
7. Age-Appropriate Games
Technical/Tactical
Based on Evidence
and Dynamic
National Framework
Integration & Alignment
Talent Identification
and Development
Age Appropriate
Games
Four Corners
Approach
Football Fitness
Training Emphasis
Periods
Recognising
Development Age
Early Engagement
Accumulation of Hours
& Number of Touches
Principles
10
11
12
Part 6 Programmes
WHAT DO PRIMARY & INTERMEDIATE-AGED PLAYERS NEED?
The ASB Football in Schools programme has been carefully designed to meet the
wants and needs of players in the school setting. Using NZ Footballs training stages
and player development guide, the following guidelines should be followed by anyone
with the role of working with Primary and Intermediate-aged children.
To meet the learning and development requirements of the players NZ Football has separated the children into two groups who
have significantly different needs:
ASB Fun Football (7-8yrs) & ASB Mini Football (9-12yrs)
Characteristics
Meeting Needs
At this age, football should be played in a playful environment that emphasises self discovery. This will develop crucial factors
such as the love for the game, game intelligence and physical literacy.
Built on a fundamental skills base, all players can develop basic football techniques and be exposed to games that have
specific technical outcomes such as developing shooting techniques under pressure by an opponent. It is the role of parents
and coaches to support their understanding by giving all players the opportunity to play without restrictions or information
overload.
Fun Footballers are enthusiastic, motivated and have a desire to be active. Coaches must provide them with lots of variation
and facilitate environments where they can explore new things through just playing.
Characteristics
Meeting Needs
MENTAL
Characteristics
Meeting Needs
Little understanding or
comprehension of how the game is
played (in and out of possession)
Meeting Needs
SOCIAL / EMOTIONAL
Characteristics
PHYSICAL
Often Uncoordinated
Let the players play with minimum restrictions and little instruction Keep it simple.
Football activities outside the formal environment (e.g. Lets Play after-school programme)
and other sporting activities should be encouraged to reinforce physical literacy and game
understanding.
Offer activities where excitement and pleasure are the main objectives and extrinsic factors
such as winning are not emphasised.
Provide as many opportunities as possible to play football Let the game be the teacher.
Emphasise playing games with little interference from coaches and parents.
Guidelines
Energetic
13
14
Part 6 Programmes
ASB MINI FOOTBALL (9-12 YEARS): LEARNING
These are the skill-hungry years. Children are geared to learn skill at this time, providing the ideal opportunity for building
football-specific skills onto fundamental movement abilities. These golden years of player development require coaches to
work on cementing individual technical excellence so that well-rounded and are ready to make the step to youth football and
the 11v11 game.
Pitch sizes and player numbers increase with the progression from 7v7 to 9v9 Mini Football. Players are more capable of
understanding how to play more effectively with their teammates to either score goals or prevent scoring opportunities. Basic
positions within simple team structures are introduced.
Initial talent identification of gifted and committed players is conducted from the age of age 9 (Federation Skill Centres).
However, the system should allow ongoing movement of players across the continuum depending on motivation and skill.
Characteristics
Meeting Needs
MENTAL
Meeting Needs
Promote self-initiative
Individually competitive
Characteristics
Meeting Needs
Characteristics
Meeting Needs
SOCIAL / EMOTIONAL
Football activities outside the formal environment, like the Lets Play programme, and other sporting activities, should be
encouraged to reinforce physical literacy and game intelligence.
Speed and agility are the key physical qualities to develop in every training session.
Develop confidence as a vital ingredient for future participation and performance by fostering and reinforcing success in
achieving basic goals.
Focus should be around deliberate play with opportunities to refine technical skills and develop game intelligence with the
increased number of teammates (7v7 to 9v9).
PHYSICAL
Guidelines
15
16
Quote
Part 7
FOOTBALL
LITERACY
17
18
Lesson plans have been designed to meet the time restrictions of a typical class of 40-45 minutes. The lessons require
minimal set-up from the teacher or facilitator and have been designed to promote Fundamental Movement Skills, Football
Technique and Small Sided Games.
Fundamental Movement
Fundamental Movement Skills enable children to learn key skills through play and games. The activities provided will increase
their understanding of movement and help develop their competence and confidence in a broad spectrum of fundamental
movement skills specific to the game of football.
Football Technique
Football Technique components are progressive and variable so that children can discover their own solutions to football
problems. By reducing the volume of instruction, the teacher or facilitator is freed up to shape and guide the lesson rather
than direct it. Demonstration is reduced to a minimum, and it is suggested that a child within the class could demonstrate
and then let the other players try to find their own way of performing a movement or skill.
FUNDAMENTAL
MOVEMENT 25%
(10 Mins)
(15 Mins)
FOOTBALL
TECHNIQUE 37.5%
(15 Mins)
AGE APPROPRIATE
SMALL SIDED
GAMES 37.5%
Helping the
Players Improve:
Start again
Make it fun
Remember:
Quote...
19
20
Traffic
Lights
FOOTBALL
TECHNIQUE
(15mins)
3v3
3v3
SMALL SIDED
GAMES
(15mins)
SESSIONS OVERVIEW
Running
Free
Traffic
Cops
3v3
Dribbling
Chain
Tag
Trucks &
Trailers
3v3
FUNDAMENTAL
Dribbling
Tricky
Trapping
Techniques
Terminator
3v3
PHASE 1
MOVEMENT
(10mins)
Dribbling/
Turning
Stuck in
the Mud
Jungle Time
Passing/
Shooting
Passing/
Shooting
Turning
Dribbling/
Turning
Octopus
Flag Tag
Fox &
Geese
Long
Hopping
Relay
Ghostbusters
Hunt
Your Prey
Ball Thief
Whats
the Time
Mr. Wolf?
(7 yrs) 4 v 4
(8 yrs) 5 v 5
(7 yrs) 4 v 4
(8 yrs) 5 v 5
(7 yrs) 4 v 4
(8 yrs) 5 v 5
4v4
DIFFICULTY RATING
Dribbling/
Turning
Sharks &
Islands
Skills
Challenge
PHASE 2
10
FOCUS
Dribbling/
Turning
WEEK
The delivery agents for the Football Literacy programme are Federation Development Officers, Football in School contractors,
private providers (licensed by Federations) and accredited teachers. We believe that Regional Sport Trusts are a key conduit
to support school contacts and networking.
Thinking
Using language, symbols and texts
Managing self
Relating to others
Participating and contributing
Community resources
Identify and discuss obvious hazards in their
school and local environments and adopt
simple safety practices when playing football.
HEALTHY COMMUNITIES
AND ENVIRONMENTS
Achievement objectives
Students will develop their capabilities in the following areas.
RELATIONSHIPS WITH
OTHER PEOPLE
Relationships
Explore and share ideas about relationships
with other people while playing football.
Identity, sensitivity and respect
Demonstrate respect through sharing and cooperation in groups and teams.
Interpersonal skills
Express their own ideas, needs, wants and
feelings clearly and listen to those of other
people.
21
22
15m
10m
WEEK 1 DRIBBLING
SETUP
24
24-32
12
RUNNING FREE
(FUNDAMENTAL MOVEMENT)
HOW TO PLAY
1. All players spread out in a defined space
10 mins
2. On your signal ask the players, Who can run? (or Can you run?)
like a zombie, an elephant, very tall, very small, on your tippy toes, as
fast/ slowly/ smoothly as you can, with jerky movements, forwards/
backwards, keeping a certain distance away from everyone else, in
front of/ behind a partner
PROGRESSION
s !NY OF THE ABOVE
TRAFFIC LIGHTS
(FOOTBALL TECHNIQUE)
HOW TO PLAY
15 mins
1. Each player stands with their foot on top of the ball in the stop position.
2. Teacher signals green light and the players move around the designated
area avoiding a crash with other players
3. Teacher signals red light and all the players must hit the brakes and
stop, demonstrating control
PROGRESSION
s "ALL CONTROL
3v3
SCORING GOALS
A goal is scored when the whole ball crosses the line (in between cones/
markers if traditional goals are not used). Where traditional goals are not used,
the height should be reflective of the tallest player on the pitch.
Goals can only be scored from the within the oppositions half.
s #HOOSE ANIMAL MOVEMENTS THAT PROGRESSIVELY GET MORE DIFlCULT
s !SK THE PLAYERS TO GIVE SUGGESTIONS
OFFSIDE
There are no offsides in small sided football but poaching should not be
encouraged
REMEMBER...
Let the game be the teacher
OUTCOMES
s 2UNNING SPACE AWARENESS DIRECTIONS AND LEVELS AND BODY AWARENESS
(time and energy)
15 mins
23
24
15m
10m
WEEK 2 DRIBBLING
SETUP
24
24-32
12
CHAIN TAG
(FUNDAMENTAL MOVEMENT)
HOW TO PLAY
10 mins
1. Two to three pairs with their inside hands joined are the taggers. While
keeping their hands joined, the pair tries to tag the free players with
their free hands. Everyone runs around while the taggers chase the free
players. When a free player is tagged they join the pair, which becomes
a threesome or a chain of three. The three continue to chase and
when a fourth person is tagged, they break into two chains of two and
both chains continue to chase and tag. The game is completed when
everyone is in a chain.
PROGRESSION
s )NVESTIGATE DIFFERENT MOVEMENTS IE WALKING JOGGING SKIPPING HOPPING
OUTCOMES
s %XPLORATION OF LOCOMOTOR SKILLS
TRAFFIC COPS
(FOOTBALL TECHNIQUE)
HOW TO PLAY
15 mins
1. All players start on the end line (car parked in the garage). You (the traffic
cop) stand in the centre, facing away from the players
2. On your green light call the players begin dribbling forward. When you
call red light the payers must stop
!FTER THE @RED LIGHT CALL YOU TURN TO CHECK IF ANYONE IS STILL MOVING )F THEY
are, that player is sent back to the garage to start again
4HE TRAFlC COP CHASE /N @RED LIGHT YOU TURN
and chase players back to the garage. Any
player caught becomes another traffic cop
4. The winners are the first players to reach the other end (top of the street)
PROGRESSION
).4%2-%$)!4%
OUTCOMES
s $RIBBLING AND CHANGING DIRECTION WITH CLOSE BALL CONTROL WITH BOTH FEET
s +EEPING HEAD UP FOR AWARENESS
s 3TOOPING THE BALL WITH DIFFERENT TECHNIQUES
3v3
SCORING GOALS
A goal is scored when the whole ball crosses the line (in between cones/
markers if traditional goals are not used). Where traditional goals are not used,
the height should be reflective of the tallest player on the pitch.
Goals can only be scored from the within the oppositions half.
OFFSIDE
There are no offsides in small sided football but poaching should not be
encouraged
REMEMBER...
Let the game be the teacher
15 mins
25
26
15m
10m
SETUP
24
24-32
12
HOW TO PLAY
1. All players spread out in the defined space
/N YOUR SIGNAL ASK THE PLAYERS TO THROW THE BALL IN THE AIR AND EXPLORE
how many body parts of their body can they use (other than their
hands) to control the ball
3. Who can touch the ball with two body parts (not hands) before catching
the ball
PROGRESSION
s 7ITH A PARTNER EXPLORE HOW MANY WAYS YOU CAN USE TO STOP A BOUNCING
ball
s 7ITH A PARTNER EXPLORE HOW MANY WAYS YOU CAN USE TO STOP A BALL
lobbed on the full
s #ONTROLLING THE BALL TO BE PLACED AT YOUR FEET
s #ONTROLLING THE BALL THAT HAS BEEN LOBBED OVER AN OBSTACLE
OUTCOMES
s 4RAPPING A BALL WITH THE BODY
s "ODY AWARENESS AND CONTROL
s 2ELATIONSHIP WITH OBJECTS AND OTHERS
HOW TO PLAY
15 mins
1. One player in each pair starts as the truck, the other starts as the trailer
2. On your signal the game starts with the truck dribbling around the area,
leading the trailer who must follow the movements of the truck
5SE DIFFERENT TURNING TECHNIQUES
5SE DIFFERENT PARTS OF THE FOOT
3. When you call stop the players freeze and check how close they are
together compared to the other players
PROGRESSION
"!3)#
4RUCKS HAVE MORE THAN ONE TRAILER
4RUCKS TRY TO LOSE THEIR TRAILER
).4%2-%$)!4%
!$6!.#%$
OUTCOMES
s $RIBBLING AND CHANGING DIRECTION WITH CLOSE BALL CONTROL
s +EEPING HEAD UP FOR AWARENESS OF SPACE AND OTHER PLAYERS WHILE DRIBBLING
s #HANGE OF PACE WITH THE BALL
3v3
SCORING GOALS
A goal is scored when the whole ball crosses the line (in between cones/
markers if traditional goals are not used). Where traditional goals are not used,
the height should be reflective of the tallest player on the pitch.
Goals can only be scored from the within the oppositions half.
OFFSIDE
There are no offsides in small sided football but poaching should not be
encouraged
REMEMBER...
Let the game be the teacher
15 mins
27
28
15m
10m
SETUP
24
24-36
12
10 mins
HOW TO PLAY
1. All players spread out in a defined space.
2. One or two children are taggers and the rest of the class are runners
4AGGERS TRY TO TAG THE RUNNERS )F TAGGED A RUNNER BECOMES STUCK IN THE
mud and holds a static position (with feet apart) until released
4. To release a stuck player, a free runner must crawl under a tagged
players legs
PROGRESSION
s 2UNNERS MUST DRIBBLE A BALL WHILST PLAYING
s 4HE RUNNERS EXPLORE COMPLETING A TRICK PRIOR TO CRAWLING UNDER A
tagged players legs
s ! TAGGED PLAYER MAY HAVE TO POSITION THEMSELVES IN DIFFERENT STANCES
OUTCOMES
s $RIBBLING
s %VASION
s +EEPING HEAD UP FOR AWARENESS OF SPACE AND OTHER PLAYERS WHILE
dribbling
TERMINATOR
(FOOTBALL TECHNIQUE)
15 mins
4HE TERMINATOR MUST DRIBBLE THE BALL FROM THE
SQUARE BUT NOT KICK IT AWAY AFTER A TACKLE
!DD ANOTHER TERMINATOR
HOW TO PLAY
1. Players with the ball dribble around the area shielding their ball from the
terminator
2. The terminator attempts to tackle the other players to take the ball from
them
)F TACKLED THE PLAYER MUST GET THEIR BALL AND STAND STILL WITH IT WITH THEIR
legs apart
4. The other players can free a tackled player by passing their own ball
through their legs, allowing them to re-join the game.
5. After 1 mins. A new terminator is chosen and the game re-starts
PROGRESSION
"!3)#