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File Naming Conventions 

Objects: 

Sample: = Bullnose 2” vertical, Double Density, 90° Outside Corner

BN-2v_DD_90_Out = Series Name:

BN-2v = Bullnose 2” vertical


BN-2 = Bullnose 2” (flat)
BN-4 = Bullnose 4” (flat)
QTR-R = Quarter Round
V-cap = V-cap
BI = Border and Inlay (DD_2x and DD_4x = 2” and 4” wide versions)

BN-2v_DD_90_Out = Object Type:

SD = Single Density
DD = Double Density
TD = Triple Density

BN-2v_DD_90_Out = Object Identifier:

90_Out = 90° Outside Corner


90_In = 90° Inside Corner
45_Out = 45° Outside Corner
45_In = 45° Inside Corner
001 through 120 = 1” through 120” Straight Trim
 

Object Shaders:  

Sample: = Bullnose 2” vertical, Edge, 90° Outside Corner, #8 Grout Width

BN-2ve_90_Out_08 = Series Name:

BN-2v = Bullnose 2” vertical


BN-2ve = Bullnose 2” vertical edge
BN-2 = Bullnose 2” (flat)
BN-4 = Bullnose 4” (flat)
QTR-R = Quarter Round
V-cap = V-cap

BN-2ve_90_Out_08 = Object Identifier:

90_Out = 90° Outside Corner


90_In = 90° Inside Corner
45_Out = 45° Outside Corner
45_In = 45° Inside Corner
Straight Trim Shaders have no object identifier

BN-2ve_90_Out_08 = Grout Width (equal to pixel width on 1024 image maps. 08 = ~3/16” on default map
size)

02
04
08
12
16
Standard Shaders: 

Sample: = Default White, Subtle Texture, Eased Edge, Herringbone Pattern, #2 Grout Width

000CC_HB_08 = Color Category

0 = Pure White
1 = Multi-Color

000CC_HB_08 = Surface Texture Category

0 = Default Subtle Texture


1 = Man-Made and Patterned Textures
2 = Natural Textures

000CC_HB_08 = Edge Shape

0 = Eased (Rounded) Edge


1 = Beveled Edge
2 = Chipped/Tumbled Edge

000CC_HB_08 = Material Type

CC = Ceramic/Clay
ST = Natural Stone
BP = Brick and Pavers

000CC_HB_08 = Pattern

HB = Herringbone
OS = Offset
RW = Rectangular Wall
SQ = Square
SW = Subway
TW = Tall Wall

000CC_HB_08 = Grout Width (equal to pixel width on 1024 image maps. 08 = ~3/16” on default map size)
02
04
08
12
16
Object Anchor Point Series Name Objects Included
&
File Name
2 1/2" V-cap 45º In & Out, 90º In & Out
16 Straight Pieces Ranging
V-cap_DD_--- from 1" - 120"
1 3/4"

Bullnose 2" 45º In & Out, 90º In & Out


2"

Verticle 16 Straight Pieces Ranging


from 1" - 120"
7/8" BN-2v_DD_---

Bullnose 2" 45º In & Out, 90º In & Out


7/8"

16 Straight Pieces Ranging


BN-2_DD_--- from 1" - 120"
2"

Bullnose 4" 45º In & Out, 90º In & Out


7/8"

16 Straight Pieces Ranging


BN-4_DD_--- from 1" - 120"
4"

Quarter Round 45º In & Out, 90º In & Out


7/8"

16 Straight Pieces Ranging


QTR-R_DD_--- from 1" - 120"
7/8" Undermount Sink Ring

Border & Inlay 2" 17 Straight Pieces Ranging


3/16"

from 2" - 120"


BI_DD_2x_---
2"

Border & Inlay 4" 16 Straight Pieces Ranging


3/16"

from 4" - 120"


BI_DD_4x---
4"
Object Shaders – Bullnose 2” 
 

BN-2_02 BN-2_04 BN-2_08 BN-2_12 BN-2_16

BN-2_45_In_02 BN-2_45_In_04 BN-2_45_In_08 BN-2_45_In_12 BN-2_45_In_16

BN-2_45_Out_02 BN-2_45_Out_04 BN-2_45_Out_08 BN-2_45_Out_12 BN-2_45_Out_16

BN-2_90_In_02 BN-2_90_In_04 BN-2_90_In_08 BN-2_90_In_12 BN-2_90_In_16

BN-2_90_Out_02 BN-2_90_Out_04 BN-2_90_Out_08 BN-2_90_Out_12 BN-2_90_Out_16

BN-2e_02 BN-2e_04 BN-2e_08 BN-2e_12 BN-2e_16

 
Object Shaders – Bullnose 2” 
 

BN-2v_45_In_02 BN-2v_45_In_04 BN-2v_45_In_08 BN-2v_45_In_12 BN-2v_45_In_16

BN-2v_45_Out_02 BN-2v_45_Out_04 BN-2v_45_Out_08 BN-2v_45_Out_12 BN-2v_45_Out_16

BN-2v_90_In_02 BN-2v_90_In_04 BN-2v_90_In_08 BN-2v_90_In_12 BN-2v_90_In_16

BN-2v_90_Out_02 BN-2v_90_Out_04 BN-2v_90_Out_08 BN-2v_90_Out_12 BN-2v_90_Out_16

BN-2ve_45_In_02 BN-2ve_45_In_04 BN-2ve_45_In_08 BN-2ve_45_In_12 BN-2ve_45_In_16

BN-2ve_45_Out_02 BN-2ve_45_Out_04 BN-2ve_45_Out_08 BN-2ve_45_Out_12 BN-2ve_45_Out_16

 
Object Shaders – Bullnose 2” 
 

BN-2ve_90_In_02 BN-2ve_90_In_04 BN-2ve_90_In_08 BN-2ve_90_In_12 BN-2ve_90_In_16

BN-2ve_90_Out_02 BN-2ve_90_Out_04 BN-2ve_90_Out_08 BN-2ve_90_Out_12 BN-2ve_90_Out_16

 
Object Shaders – Bullnose 4” 

BN-4_02 BN-4_04 BN-4_08 BN-4_12 BN-4_16

BN-4_45_In_02 BN-4_45_In_04 BN-4_45_In_08 BN-4_45_In_12 BN-4_45_In_16

BN-4_45_Out_02 BN-4_45_Out_04 BN-4_45_Out_08 BN-4_45_Out_12 BN-4_45_Out_16

BN-4_90_In_02 BN-4_90_In_04 BN-4_90_In_08 BN-4_90_In_12 BN-4_90_In_16

BN-4_90_Out_02 BN-4_90_Out_04 BN-4_90_Out_08 BN-4_90_Out_12 BN-4_90_Out_16

 
Object Shaders – Quarter Round 

QTR-R_45_In_02 QTR-R_45_In_04 QTR-R_45_In_08 QTR-R_45_In_12 QTR-R_45_In_16

QTR-R_45_Out_02 QTR-R_45_Out_04 QTR-R_45_Out_08 QTR-R_45_Out_12 QTR-R_45_Out_16

QTR-R_90_In_02 QTR-R_90_In_04 QTR-R_90_In_08 QTR-R_90_In_12 QTR-R_90_In_16

QTR-R_90_Out_02 QTR-R_90_Out_04 QTR-R_90_Out_08 QTR-R_90_Out_12 QTR-R_90_Out_16

QTR-R_Trim_02 QTR-R_Trim_04 QTR-R_Trim_08 QTR-R_Trim_12 QTR-R_Trim_16

 
Object Shaders – V‐cap 
 

V-cap_45_In_02 V-cap_45_In_04 V-cap_45_In_08 V-cap_45_In_12 V-cap_45_In_16

V-cap_45_Out_02 V-cap_45_Out_04 V-cap_45_Out_08 V-cap_45_Out_12 V-cap_45_Out_16

V-cap_90_In_02 V-cap_90_In_04 V-cap_90_In_08 V-cap_90_In_12 V-cap_90_In_16

V-cap_90_Out_02 V-cap_90_Out_04 V-cap_90_Out_08 V-cap_90_Out_12 V-cap_90_Out_16

V-cap_Trim_02 V-cap_Trim_04 V-cap_Trim_08 V-cap_Trim_12 V-cap_Trim_16

 
Tile Shaders ‐ Ceramic 

000CC_HB_02 000CC_HB_04 000CC_HB_08 000CC_HB_12 000CC_HB_16

000CC_OS_02 000CC_OS_04 000CC_OS_08 000CC_OS_12 000CC_OS_16

000CC_RW_02 000CC_RW_04 000CC_RW_08 000CC_RW_12 000CC_RW_16

000CC_SQ_02 000CC_SQ_04 000CC_SQ_08 000CC_SQ_12 000CC_SQ_16

000CC_SW_02 000CC_SW_04 000CC_SW_08 000CC_SW_12 000CC_SW_16

  000CC_TW_02 000CC_TW_04  
000CC_TW_08 000CC_TW_12 000CC_TW_16

 
Tile Shaders ‐ Ceramic 

001CC_HB_02 001CC_HB_04 001CC_HB_08 001CC_HB_12 001CC_HB_16

001CC_RW_02 001CC_RW_04 001CC_RW_08 001CC_RW_12 001CC_RW_16

001CC_SQ_02.jpg 001CC_SQ_04.jpg 001CC_SQ_08.jpg 001CC_SQ_12.jpg 001CC_SQ_16.jpg

001CC_OS_02.jpg 001CC_OS_04.jpg 001CC_OS_08.jpg 001CC_OS_12.jpg 001CC_OS_16.jpg

001CC_SW_02 001CC_SW_04 001CC_SW_08 001CC_SW_12 001CC_SW_16

  001CC_TW_02 001CC_TW_04 001CC_TW_08


  001CC_TW_12 001CC_TW_16

 
Grout Shaders 
 

Grout_000 Grout_001 Grout_002 Grout_003 Grout_004

Grout_005 Grout_006 Grout_007 Grout_008 Grout_009

Grout_010 Grout_011 Grout_012 Grout_013 Grout_014

Grout_015 Grout_016 Grout_017 Grout_018 Grout_019

Grout_020 Grout_021 Grout_022 Grout_023 Grout_024

Grout_025 Grout_026 Grout_027 Grout_028 Grout_029

 
Grout Shaders 
 

Grout_030 Grout_031 Grout_032 Grout_033 Grout_034

Grout_035 Grout_036 Grout_037 Grout_038 Grout_039

Grout_040 Grout_041 Grout_042 Grout_043 Grout_044

Grout_045 Grout_046 Grout_047 Grout_048

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