Professional Documents
Culture Documents
Objects:
SD = Single Density
DD = Double Density
TD = Triple Density
Object Shaders:
BN-2ve_90_Out_08 = Grout Width (equal to pixel width on 1024 image maps. 08 = ~3/16” on default map
size)
02
04
08
12
16
Standard Shaders:
Sample: = Default White, Subtle Texture, Eased Edge, Herringbone Pattern, #2 Grout Width
0 = Pure White
1 = Multi-Color
CC = Ceramic/Clay
ST = Natural Stone
BP = Brick and Pavers
000CC_HB_08 = Pattern
HB = Herringbone
OS = Offset
RW = Rectangular Wall
SQ = Square
SW = Subway
TW = Tall Wall
000CC_HB_08 = Grout Width (equal to pixel width on 1024 image maps. 08 = ~3/16” on default map size)
02
04
08
12
16
Object Anchor Point Series Name Objects Included
&
File Name
2 1/2" V-cap 45º In & Out, 90º In & Out
16 Straight Pieces Ranging
V-cap_DD_--- from 1" - 120"
1 3/4"
Object Shaders – Bullnose 2”
Object Shaders – Bullnose 2”
Object Shaders – Bullnose 4”
Object Shaders – Quarter Round
Object Shaders – V‐cap
Tile Shaders ‐ Ceramic
000CC_TW_02 000CC_TW_04
000CC_TW_08 000CC_TW_12 000CC_TW_16
Tile Shaders ‐ Ceramic
Grout Shaders
Grout Shaders