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MACHARIUS Version 2.

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The Macharius is one of a series of super-heavy tanks known as second generation Baneblades. The
lack many of the original STC Baneblade’s advanced features, but fulfil the same battlefield
role.

Front Side Rear BS PTS


Macharius 14 13 12 3 110

Type: Tank

Size: War Machine

Speed: Lumbering

Structure Pts: 2

Crew: (8) Imperial Guard

Weapons: The Macharius is armed with two turret-mounted battle cannons, twin-linked hull mounted
heavy stubbers, and two sponsons, both armed with a heavy stubber.

Options: The Macharius may exchange its sponson mounted heavy stubbers for heavy bolters for + 10
points or heavy flamers for + 10 pts.

The Macharius may upgrade its two turret mounted battle cannons for two vanquisher cannons for +
50 pts.

The Macharius may upgrade its two turret mounted battle cannons for a Vulcan Mega-bolter for +80
pts

The Macharius may take the following vehicles upgrades from Codex Imperial Guard: hunter-killer
missile, improved comms, minesweeper, pintle-mounted heavy stubber, pintle-mounted storm-bolter,
searchlight, smoke launcher.

SPECIAL RULES

Battle Cannon
Range: 72” Str: 8 AP: 3 Special: ordnance2/ 5”
blast

The two battle cannons are treated as a multiple barrage. After positioning the first blast
marker roll a scatter dice for the second shot. (see the Warhammer 40,000 rulebook for complete
multiple barrage).

Vulcan Mega-Bolter
Range: 60” Str: 6 AP: 3 Special: Heavy 15

Copyright Games Workshop Ltd., 2005. All rights reserved


Ordnance: The Macharius my fire its ordnance and still fire other weapons. It may fire ordnance
even if it moves.

Targeting: Instead of picking one target, pick a target for each of the Macharius’ weapons.
Both the battle cannons must fire at the same target.

Tank Shock: Enemy infantry must test at -1 to their leadership if they are tank shocked by a
Macharius.

Lumbering vehicle: The Macharius can move 6” a turn. It must move straight ahead, but can pivot
by up to 90 degrees at end of the move.

Difficult Terrain: The Macharius can ignore low walls, hedges, bushes and rubble. Going through
other difficult terrain it tests as normal. However, if it rolls a 1 it is not automatically
immobilised, instead it lose D3” of movement, just as if it had suffered an engine damage
result on the damage table.

Copyright Games Workshop Ltd., 2005. All rights reserved

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