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MATERIALS, RENDERING, ATMOSPHERES & EFFECTS

COURSE STRUCTURE/LOG BOOK


MATERIALS, RENDERING,
ATMOSPHERES & EFFECTS
In

3DS MAX

COURSE STRUCTURE
&
LOG BOOK
 SIMON GIBBS
MATERIALS, RENDERING, ATMOSPHERES & EFFECTS
COURSE STRUCTURE/LOG BOOK
Welcome to the 3DS MAX MATERIAL, RENDERING, ATMOSPHERES & EFFECTS
course.

The following information is to help you see the structure of the course you are about to
undertake and to keep check of your progress by means of a LOG BOOK.

Take your time and enjoy and remember to repeat sections if you don’t fully understand.

COURSE
The course is aimed at exploring the areas of LIGHTING, ATMOSPHERES, RENDERING
EFFECTS, MATERIALS and the various options that are available when RENDERING.
The course is aimed at people who have already progressed through the 3DS MAX
INTRODUCTION course and may have completed any of the other MAX modules.

TYPE OF COURSE
The course is designed around a series of four tutorials, each containing exercises which
must be completed in order, as can be seen in the LOG BOOK. Also there are four
assignments which involve more complex tasks, these must also be completed in order. It
is extremely important that work is constantly saved and backed up.

SOFTWARE NEEDED
3DS MAX 6 or higher.

LENGTH
The course is designed to be approximately 30 hours.

PROGRESS
Other 3DS MAX courses: ARCHITECTURAL MODELLING, MESH MODELLING, CHAR-
ACTER STUDIO, ANIMATION TECHNIQUES

CONTACTS
Simon Gibbs - sgibbs@blueyonder.co.uk

 SIMON GIBBS
MATERIALS, RENDERING, ATMOSPHERES & EFFECTS
COURSE STRUCTURE/LOG BOOK

COURSE CONTENT
The following is a guide to the main topics covered in each tutorial, it does not
include any reference to assignments or detailed descriptions.

3DS MAX M/R/A&E TUTORIAL 1: COLOURS, MATERIALS, MAT/MAP


BROWSER, RAYTRACE MATERIALS, COMPOUND MATERIALS
PAGES = 35

3DS MAX M/R/A&E TUTORIAL 2: MAPS, ANIMATED BITMAPS, 3D MAPS, MULTI


ID, VERTEX PAINT
PAGES = 41

3DS MAX M/R/A&E TUTORIAL 3: LIGHTS & LIGHTING TECHNIQUES,


SUNLIGHT SYSTEM, ATTENUATION, RAY TRACED SHADOWS, VOLUME LIGHT,
ANIMATING LIGHT
PAGES = 42

3DS MAX M/R/A&E TUTORIAL 4: RENDERING & RENDERING TECHNIQUES,


ENVIRONMENTS & ATMOSPHERES, EXPLOSIONS, LENS EFFECTS, DEPTH OF
FIELD
PAGES = 44

 SIMON GIBBS
MATERIALS, RENDERING, ATMOSPHERES & EFFECTS
COURSE STRUCTURE/LOG BOOK
LOG BOOK
The LOG BOOK should be seen as a personal record of achievement for yourself as you
progress through the course.
Tick the box next to each exercise/assignment as you complete them.

1. TUTORIAL 1: EXERCISE 1 BASIC PARAMETERS

2. TUTORIAL 1: EXERCISE 2 BUTTONS

3. TUTORIAL 1: EXERCISE 3 SHADER TYPES

4. TUTORIAL 2: EXERCISE 4 BLEND

5. TUTORIAL 2: EXERCISE 5 COMPOSITE

6. TUTORIAL 2: EXERCISE 6 TOP/BOTTOM

7. TUTORIAL 2: EXERCISE 7 BASIC RAYTRACE

8. TUTORIAL 2: EXERCISE 8 THE GLASS TEAPOT

1. TUTORIAL 2: EXERCISE 1 MAP COORDINATES

2. TUTORIAL 2: EXERCISE 2 ADVANCED CONTROLS

3. TUTORIAL 2: EXERCISE 3 NOISE

4. TUTORIAL 2: EXERCISE 4 GRADIENT RAMP MAPS

5. TUTORIAL 2: EXERCISE 5 SWIRL & CHECKER MAPS

6. TUTORIAL 2: EXERCISE 6 ANIMATED BITMAPS

7. TUTORIAL 2: ASSIGNMENT 1

8. TUTORIAL 2: EXERCISE 7 CELLULAR

9. TUTORIAL 2: EXERCISE 8: DENT

10. TUTORIAL 2: EXERCISE 9 MARBLE/PERLIN

11. TUTORIAL 2: EXERCISE 10 NOISE

 SIMON GIBBS
MATERIALS, RENDERING, ATMOSPHERES & EFFECTS
COURSE STRUCTURE/LOG BOOK
12. TUTORIAL 2: EXERCISE 11 PLANET MAP

13. TUTORIAL 2: EXERCISE 12 SMOKE

14. TUTORIAL 2: EXERCISE 13 SPECKLES/SPLAT

15. TUTORIAL 2: EXERCISE 14 STUCCO/WOOD

16. TUTORIAL 2: EXERCISE 15 COMPOSITE ID MATERIAL

17. TUTORIAL 2: EXERCISE 16 MULTI IDS

18. TUTORIAL 2: ASSIGNMENT 2

1. TUTORIAL 3: EXERCISE 1 OMNI PARAMETERS

2. TUTORIAL 3: EXERCISE 2 SPOTLIGHT PARAMETERS

3. TUTORIAL 3: EXERCISE 3 FREE SPOTLIGHT

4. TUTORIAL 3: EXERCISE 4 DIRECT LIGHTS

5. TUTORIAL 3: EXERCISE 5 WHAT DO THEY DO?

6. TUTORIAL 3: EXERCISE 6 FAR ATTENUATION

7. TUTORIAL 3: EXERCISE 7 RAY TRACED SHADOWS

8. TUTORIAL 3: EXERCISE 8 MAP SHADOWS

9. TUTORIAL 3: EXERCISE 9 VOLUME LIGHT STREET

10. TUTORIAL 3: EXERCISE 10 VOLUME TORCH

11. TUTORIAL 3: ASSIGNMENT 3

 SIMON GIBBS
MATERIALS, RENDERING, ATMOSPHERES & EFFECTS
COURSE STRUCTURE/LOG BOOK

1. TUTORIAL 4: EXERCISE 1 RENDER TYPES

2. TUTORIAL 4: EXERCISE 2 ENVIRONMENT

3. TUTORIAL 4: EXERCISE 3 BURNING EXPLOSIONS

4. TUTORIAL 4: EXERCISE 4 CLOUD NINE

5. TUTORIAL 4: EXERCISE 5 VOLUME FOG

6. TUTORIAL 4: EXERCISE 6 GLOW

7. TUTORIAL 4: EXERCISE 7 GLOW ELEMENT

8. TUTORIAL 4: EXERCISE 8 OTHER LENS EFFECTS

9. TUTORIAL 4: EXERCISE 9 BLUR

10. TUTORIAL 4: EXERCISE 10 FILM GRAIN

11. TUTORIAL 4: EXERCISE 11 DEPTH OF FIELD

12. TUTORIAL 4: ASSIGNMENT 4

 SIMON GIBBS

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