Professional Documents
Culture Documents
inc"
#include "textures.inc"
#include "glass.inc" // cristales .-
#include "golds.inc"
camera
{
location <3, 10, -17>
look_at <0, 5, -2>
angle 80
}
//--------------------------------------------------------------------------------
---------------------------
object
{
light_source
{
<20, 100, 50>
color White
}
}
//--------------------------------------------------------------------------------
---------------------------
object
{
sphere { <0, 0, 0> 200000}
texture {Blue_Sky scale <50000, 6000, 50000>}
}
//--------------------------------------------------------------------------------
---------------------------
// piso :
// sphere
//{ <0, -1000000, 0> 1000000
sphere
{ <0, -1000000, 0> 1000000
pigment {
checker
color red 1 green 1 blue 1
color red 0 green 1 blue 0 }}
//--------------------------------------------------------------------------------
---------------------------
box
{
<-1, 0, -3> <-5, 8, -7>
texture
{
pigment{ brick scale .2}
//--------------------------------------------------------------------------------
---------------------------
torus
{ 2.5, 0.8
finish
{
phong 1.0
reflection 0.5
refraction 1.2
ior 1.8
}
//--------------------------------------------------------------------------------
---------------------------
// Bola de espejo
sphere
{ <-6, 10, 0> 3
texture { Mirror }
}
//--------------------------------------------------------------------------------
---------------------------
//cylinder {
// < 30,0,3 >, <-60,0,3>, .25
// pigment { color rgb <0,1,1> transmit .76}
// finish { reflection 1 brilliance .9}
//}
sphere {
< 10, .10, 1 >, 2
pigment { color Red transmit .1 }
finish { reflection .45 }
}
sphere {
< 12, .7, .3 >, 3
pigment { color Yellow transmit .5 }
finish { reflection .45 }
}
//--------------------------------------------------------------------------------
---------------------------
blob {
threshold 0.1
rotate y*80
rotate x*20
}
//--------------------------------------------------------------------------------
---------------------------
//--------------------------------------------------------------------------------
---------------------------
difference
{
cone { < -15, 0, 2>, 4,
<-15, 11, 2>, 0 }
//--------------------------------------------------------------------------------
---------------------------
//blob
//{
// threshold 0.1
// component 1.0, 1.8, < 5, 5, -4>
// component 1.0, 1.0, <6.5, 5.5, -3>
// component 1.0, 1.0, <6.5, 5.5, -5>
// pigment {
// image_map{
// gif "pacman.gif"
// map_type 0
// interpolate 2
// }
// turbulence 0.7
// scale 3
//rotate <8,-3,0>
// }
// finish {
// phong 0.2
// reflection 0.1
// }
//}