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#include "colors.

inc"
#include "textures.inc"
#include "glass.inc" // cristales .-
#include "golds.inc"

camera
{
location <3, 10, -17>
look_at <0, 5, -2>
angle 80
}

//--------------------------------------------------------------------------------
---------------------------

// Fuente de luz blanca .-

object
{
light_source
{
<20, 100, 50>
color White
}
}
//--------------------------------------------------------------------------------
---------------------------

// Cielo con nubes blancas

object
{
sphere { <0, 0, 0> 200000}
texture {Blue_Sky scale <50000, 6000, 50000>}
}

//--------------------------------------------------------------------------------
---------------------------
// piso :

// sphere
//{ <0, -1000000, 0> 1000000

// pigment {checker color Red color Yellow scale 3} //


Textura ajedrez
// }

sphere
{ <0, -1000000, 0> 1000000

pigment {
checker
color red 1 green 1 blue 1
color red 0 green 1 blue 0 }}
//--------------------------------------------------------------------------------
---------------------------

box
{
<-1, 0, -3> <-5, 8, -7>

texture
{
pigment{ brick scale .2}

//--------------------------------------------------------------------------------
---------------------------
torus
{ 2.5, 0.8

pigment {color rgbf <0.2, 0.2, 1.0, 0.8>}

finish
{
phong 1.0
reflection 0.5
refraction 1.2
ior 1.8
}

translate <-1.2, 5.5, -6.8>


}

//--------------------------------------------------------------------------------
---------------------------

// Bola de espejo

sphere
{ <-6, 10, 0> 3

texture { Mirror }
}
//--------------------------------------------------------------------------------
---------------------------

//cylinder {
// < 30,0,3 >, <-60,0,3>, .25
// pigment { color rgb <0,1,1> transmit .76}
// finish { reflection 1 brilliance .9}
//}

sphere {
< 10, .10, 1 >, 2
pigment { color Red transmit .1 }
finish { reflection .45 }
}

sphere {
< 12, .7, .3 >, 3
pigment { color Yellow transmit .5 }
finish { reflection .45 }
}

light_source { <9,5,2.8> color White }

//--------------------------------------------------------------------------------
---------------------------

blob {
threshold 0.1

sphere { < 5, 8, 5.5 >, 2, 1 }


sphere { < 5, 6.2, 3 >, 2.3, 1 }
sphere { < 5, 7, 5 >, 1.5, 1 }

pigment { color Red }


finish { reflection 0.8 }

rotate y*80
rotate x*20
}

//--------------------------------------------------------------------------------
---------------------------
//--------------------------------------------------------------------------------
---------------------------

difference
{
cone { < -15, 0, 2>, 4,
<-15, 11, 2>, 0 }

sphere {<-9.1, 8, 1.4>, 1.2}

pigment {color Orange}


finish
{
phong 1.0
reflection 0.2
}
}

//--------------------------------------------------------------------------------
---------------------------

//blob
//{
// threshold 0.1
// component 1.0, 1.8, < 5, 5, -4>
// component 1.0, 1.0, <6.5, 5.5, -3>
// component 1.0, 1.0, <6.5, 5.5, -5>

// pigment {

// image_map{

// gif "pacman.gif"

// map_type 0
// interpolate 2
// }
// turbulence 0.7
// scale 3
//rotate <8,-3,0>
// }
// finish {
// phong 0.2
// reflection 0.1
// }
//}

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