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74 th thu t s d ng 3Ds Max

Monday, 30. November 2009, 09:46 Chia s v i cc b n 74 th thu t s d ng 3Ds Max:

1. Cc sence v i nhi u face, n O hnh. 2. n I

cc v t th hi n th display as box khi pan, zoom, rotate khng b gi t

max zoom vo v tr con tr vo gi a mn hnh (r t ti n l i khi v spline).

3. C th s d ng 2 dng l nh gc d i bn tri c a max nh l 1 my tnh (caculator)(nh p php tnh dng trn v n enter ra KQ dng d i). 4. Dng "Arc Rotate Select" ho c "Arc Rotate SubObject" s xoay quanh i m Pivot c a ch n. it ng ang

5. SHIFT+G = Hide Geometry, SHIFT+L = Hide Lights, SHIFT+C = Hide Cameras, SHIFT+S = Hide Shapes. 6. Ch n 24 v t li u b n hay dng, save vo th m c defaults\max\Medit.mat khi m max ra lun lun c 24 v t li u trong Material Editor. 7. Save setting vray preset, sau load ra cho kh e, ci ny ti n cho test, cn render th t th ty sence m ch nh. n gi n vi c chuy n 24 v t li u qua v t li u vray cn c cch sau: 7.1. n F11 ch y max scrip, 7.2. Copy and paste dng command: for m = 1 to 24 do (meditmaterials[m] = VRayMtl()) 7.3. n Enter. 8. Tr c khi render ra file in kh l n (A1) th b m F10, ph n output size ch n Vistavision. Width = 3000. height = 2000. Sau khi render xong l u file tif, ng ch nh g h t. khi i in kh A1 ( 84 x 60 ) c th qua photoshop chuy n sang file jpg cho nh . 9. B m nt X b t/t t bi u t ng tr c t a khi move.

10. Nh ng cch c th lm max render nhanh h n: 10.1. Khng pan, zoom khi ang render (my y u th ng c pan, zoom khi ang render, n u t t ch c n ng show calculator c a Irr v Lightcache cng t t) 10.2. ng tham qu v i vray fur, displacement (c th t t 2 ch c n ng ny r i tnh Lightcache sau save Lightcache map, b t 2 ch c n ng ln load file lightcache map ra r i render). 10.3. Hy nh ng ci qu t cho ci case my tnh thay v qu t mt cho mnh. 11. T Vray 1.5 tr ln c th dng VRayOverrideMtl cho GI material. trnh blend color. Dng diffuse l 200,200,200

12. Khi ch y 3ds max 8 (c th 3ds max 9 n a , 3ds max 7 hon ton ko b l i ny) dng v t li u vraylightmtl th khi render s xu t hi n 1 vi n en xung quanh c a v t th m mnh gn v t li u vraylightmtl. Cch s a: nh n F10 > renderer > color mapping > ch n Sub-pixel mapping + ch n Clamp output . Render l ok lun. 13. Alt+D b t t t "User Axis Cosntrain" di chuy n v i b t i m trn m t ph ng ho c 3d.

14. t phm t t cho "Center Point Cycle" b ng Number Pad 5, k c a "User transform coordinate center". 15. Khi ch n l nh Move c m i tn mu theo tr c Yv X 16. Alt+ X lm trong it ng.

d dng xoay m hnh v i b t i m b t to nh ta dng d u + ho c

i u khi n

12. Khi edit spline, poly hay mesh, b m 1, 2, 3, 4, 5 vo cc sub object 1, 2, 3, 4, 5 t n a thot (ci ny kh l c b n nh ng m mnh ch bi t th thi). 13. Thi quen t phm t t: s 0 l group v 8 l ungroup kh ti n l i.

ng ng, b m 1 l n

14. Khi d ng hnh nn ch y u nn b t i m b ng vertex duy nh t dng view User. 15. Nn lm knh c a b ng cc kh i box nguyn th y

c k t qu chnh xc nh t, v c ng nn

trnh b l i mo hnh ho c nh sng ko xuyn. i

16. Khi copy ho c move i t ng c b t i m. nn chuy n b t i m sang 2,5D r t ti n khi copy nhi u t ng m khng b nh y theo tr c Z.

17. B t i m "snap" (S) v i move, rotate, scale nn k t h p kha i t ng ch n "selection lock"(Space Bar on/ off). Khi kha i t ng ch n b n c th d dng b t i m t i i t ng khc ! 18. Ch n sub object move th i m c n b t l pivot c a sub object ch! p d ng cho 3ds Max 8 tr i. 19. Khi ang v line m ch ng may c 1 tr c (t ng t Ps). c ch n, b n ch c n b t i m quay l i ng

ng b sai i m b t th ta n nt Backspace

20. - Nh n Q v cng c ch n (Q vi l n n a thay i hnh cng c ch n (hnh trn, hnh vung hay a gic v.v....)), - Nh n W Move, - Nh n E Rotate, - Nh n R Scale. 21. n nt Alt+Q v ch n m t object no b n s t t b m vo ci box mu vng. c layer cn l i, mu n m layer l i thi ch vi c it ng (modifier edit stask) s lm gi m b t

22. Copy/paste/paste instance trong b ng qu n l l l ch c a thao tc cho cc i t ng ch nh s a gi ng nhau.

23. Ch n nhanh cc i t ng instance: 23.1. Ch n vo 1 i t ng m bi t ch c r ng n instance v i nhi u i t ng khc, 23.2. Dng "select by name" [H] v i ty ch n trong h p ki m (select dependents), 23.3. Cc i t ng instance cng i t ng c ch n. 24. Mirror nhanh 4 gc (n u 4 gc gi ng nhau) ci ny lm mi ao c a cha r t thch h p: b1. Ch c n v 1/4 c a mi ao, b2. by gi mirror b ng modifier list>mirror nh ch n [copy] options, b3. xong - Ctrl+B ch n mirror center Sub-Object, b4. Dng, move, ... (ho c thao tc t ng ng) "mirror center" Sub-Object vo i m tm c a mi theo chi u tr c t ng x ng - Vd: tr c X, b5. Copy mirror modifier (trong modifier edit stk) & paste lun ln trn u danh sch, v tr c vung gc v i tr c tr c -VD: tr c Y 25. Edit/Editable Mesh ho c Poly khi boolean vng khp kn c a spline (shape) th t b i do Nguyn nhn: 1. Vng giao khng r rng (trng spline edge segment, ho c spline vertex sub-obj. 2. Attck cc spline nhn b n.

Gi i quy t: 1. convert l i v Convert to Editable spline r i l i boolearn ti p. 2. i cc segment ( o n th ng) v line. 3. i cc vertex( nh nh n) v corner vertex r i l i boolearn ti p. 26. N u copy/paste UVW Map lm 3ds max nh y ra ngoi th cn cch n a, gn nhanh UVW map cho gi ng nhau gi a 2 v t th : Acquire>Acquire Absolute>OK 27. Nn t t active c a nh ng shortcut c a: edit/editable poly & mesh i dnh ton b cho Main UI, v chng ta lm vi c nhi u v i vi c zoom/pan m nh ng ci nh h ng nhi u. Vd: Ctrl+W l zoom reigion m active edit/editable poly & mesh l i thnh ra weld, nh v y lm mnh kh xoay x . 28. Move 1/2 kch th c c a Element Sub-Object c a Edit/Editable Poly & Mesh s r t th v cho nh ng model u n n n theo cc ng d n cong queo, c bi t v i cc: PathDeform, Spacing Tool... 29. Dng system unit = inch, Display unit scale = Metric = mm, hay t ng t S v ngay cc AEC Object nh Door, Window, Railing, Stair v i nh ng kch th c m c nh t ng x ng. Chng ta c th dng ngay kch th c ny tuy n h i l Tr c khi merge nn l u "system unit ", b n c th v n d ng n trong vi c i t l & kch th c trong cc b n v ki n trc. Vd: b n nn merge cc file th vi n trong b arch model ( n v inch) sang 1 file m i v i n v Metric=mm, s a ho c gn l i v t li u... v s d ng (c th l xref, c th l proxy, ho c merge). 30. Shift+I: cng c Spacing Tool - dng copy i t ng theo s l ng t ch n ho c kch th c t ch n theo ng path (tnh ch t nh cng c measure trong Autocad) cc bc th y ci b ng c a n s d dng bi t cch dng, r t h u d ng trong vi c copy cy ho c n ng trong ph i c nh t ng th . 31. Gi phm "Alt" trong khi b m nt cu n c a chu t 32. G "V" ch n h ng nhn. xoay hnh.

33. Material ID c a extruded, beveled, ... ng m t cng edit/editable poly, mesh gn l i id 1 cho m t n p (cap end), 2 cho m t y (cap start), 3 cho m t c nh. V i cc AEC obj nh door, window, railing id 3 dnh cho cc b m t b n mu n gn knh v y c ng ch c n set number id =3. 34. B n c o n m g b hon ton v t li u ra kh i i t ng. Nh ng khi kch ho t th c g ton b v t li u cc i t ng khc. cch no ch g b material i t ng c ch n ? C1: Utilities > more >UVW Remove >Materials > Ok C2: Ch c n g p none trong [material/map browser] vo object ang ch n, n u th c ch n l m t ng v t th hay m t nhm (group) th 2 l a ch n: Assign to Object/Selection l xong. 35. Vo tools \ light lister ch n v ch nh nh sng nhanh h n. 36. Vo edit \ select by \ color ch n cc v t th cng mu (ch n mu cho v t th name and color) cch ny qu n l g n gi ng nh qu n l layer cad. 37. Canh gi a tm i t ng, cch ny gip b n xoay i t ng ng ngay tm c a n: click tab hierarchy ( b ng Command panel) ch n tab pivot, click affect pivot only ch n center to object. 38. Sng d y c lun "ch c" ci nh render m ko ph i th c khuya: Rendering > Batch Render. 39. Lm th no render c cng trnh d ng khung dy? C nhi u tham s t v t li u ren nh th . v i vl th ng c a max (standard) b n dng wire [] trong tham s nhm u - shader basic parameter b n c th t size cho nh ng nt khung dy b n mu n trong tham s nhm - extended parameter N u b n mu n c u k h n Vd: v a c nt khung dy v a th hi n t bng b m t b n nn dng v t li u v i vrayedgestex. Kch th c c a dy by gi n tn l thickness. 40. So snh spline step: - Optimize nh xe my s , khng ti n nh ng ti t ki m x ng. - Adaptive nh xe my ga, ti n v t n x ng. 41. Mu n modifier surface ngon lnh th quy t c t i a 4 nh n i ng v t i thi u 3 nh n i ng. 42. Cross section trong edit/edit spline ti n h n modifier cross section 43. Cc sence v i nhi u face, n O cc v t th hi n th display as box khi pan, zoom, rotate > khng b gi t hnh (v i i u ki n Shade Selected Tooggle ho c Shade Selected Faces Tooggle ( F2 ) kkng c kch ho t). 44. Khi ang render m i pht hi n c 1 vng nh b l i (gh b bay ch ng h n) > c bnh t nh ren ti p > save. Sau ch n render region, ko ci vng ch n cho n trm l n h n ci vng nh b h 1 t > nh n OK render l i vng > save thm 1 t m khc v Ps nh p 2 t m l i, dng cng c erase xa b t cc vi n kg u mu, nh n Ctrl+E merge l p l i > save i in. 45. C cch no ch nh See through hon ton khng? Ngh a l n m t h n ci mesh i ch c khung wire khng nh ng v n ch smooth + highlight. - Gn cho n v t li u standard v i

opacity =0 < trong menu c a viewport ch n tranperency l Best. - Ch n i t ng, ph i chu t > properties > check See through. N u check ci Backface cull > khi ch khung dy s ko nhn c cc dy pha sau > h u d ng khi d ng hnh cc i t ng "l ng nh ng" 46. Khi lm 1 n a hnh th c th ch nh hnh kia ch smooth? Lm 1 n a, n a kia copy ra b n reference. sau p modify turbosmooth cho b n ny. Ch l turbo smooth n m trn ci ng k . Khi ch nh b n chnh th b n copy s thay i d ng smooth. Cn b n smooth m t l i th vo Viewport Confiruration check vo Display Selected with Edged Face. S th y c k t qu smooth r rng khi hi u ch nh model g c 47. Tng 1 ci dummy vo gi a cng trnh, r i b n kh ng ch l a ch n helpers thay v all r i cho s p c a b n xoay tho i mi m khng cn s sai l ch. 48. T gc cam, b n nn chuy n ngay v Perspective khi r i ch ng i!N u khng b n s m t toi gc cam khi quay tr l i! 49. Xin h i c cch no render ph i c nh ton khu g m 5 cng trnh gi ng nhau m khng ph i copy? C u k qu! Copy hay khng th c ng v y thi, khc g? i khi copy v i proxy obj l i t t h n y ch . Tuy nhin, khng c t copy m nh b n mu n t ch c 1 cch: modifier list > substitute, c 2 l a ch n 1 cho obj, 1 cho xref, b n xref ci nh vo v th c hi n thi. Chc th v ! 50. Nn b t ty ch n "show vertex number" c a edit spline dnh cho cc profile kn cn bi t chi u c a n! 51. N u dng railling lm vch knh, th cc gc nh n c a ng spline d n nn l corner vertex, n u nh n khng lin quan n o n cong no! 52. Thng th ng anh em mnh ai c ng dng t nh t l 2 my, 1 c quan v 1 nh, lm th no khi chuy n file i, chuy n file l i m khng ph i quan tm n v archive file n a ?! Cch t t nh t l b th i gian ra s p x p l i h th ng cc file ph c v cho cng vi c. Vd: nh my em, t t c cc h th ng map, texture em u D, my nh c ng nh cng ty, ng d n gi ng h t nhau, th l copy i copy v c ng ch c n copy file max thi... 53. Mu n tm ci th c o trong max th tm u? B n vo b t i m ch n Vertex r i vo Tools/ Measure distance ch n 2 i m c n o kho ng cch s th y kch th c hi n gc tri mn hnh. 54. Clear all smoothing group cho t t c nh ng poly ph ng trnh s chuy n m t khng ng c 55. Turn edge c a edit/editable mesh kh th v , cn trong edit/editable poly th ti ch a tm th y n u c ! 56. Khi l thu nh c a s Max lc ang render, tr ng h p khng m ln l i c! Nh n Ctrl+Alt+Del (ho c Ctrl+Shiftr+Esc) v tab Applications, nh p chu t ph i vo MAX... r i maximize l c. 57. Khi model nn import mb t cad (tru c khi import mb cad cc b n nn bo layer t ng v chuy n sang 2 layer m i lo i b cc nt trng - n u ko khi b n extrude bn max- n s t o thm face trng v ren s b l i) vo max-extrude-covert v poly , ko nn v theo ki u ghp kh i trnh cc l i gi a cc di n khi chng ta truy b t i m(snap- phm t t :S) ko chu n xc 58. gi m thi u thao tc v click chu t chng ta nn t i a cho vi c t phm t t. 59. T hay ph i v pc t m t b ng c a ng i khc nn ton l y nt t ng bao ngoi extruded no capping v i hseg=4, xa cc polygon subobj c a kho ng m nh c a s c a i & kho ng m r i shell iner amout=dy t ng. t khoi cch v ny- khng bi t anh em c thch khng? 60. ng bu n khi nh p dwg vo m cc o n cong tr nn th ng u n, b n ch c n ch n segment sub [2], select all [Ctrl+A] v ch n ti p curver ngay t i menu chu t ph i! b n c ng nn li u c m m g p m m cho spline step nh! 62. ng nn dng scale thng th ng trong c max v cad, i u ny lm kch th c chnh xc c a i t ng tr nn b t kham. 63. Thay i units setup v i system units r i merge qua merge l i, s cho b n c m gic th v khi chuy n i gi a cc n v m, mm, v th m ch c inch 64. Ch n i t ng, nh n Z, i t ng s c zoom to nh t c th trn viewport. Nh n Z khi khng tr n i t ng, t t c object trong scene s zoom l i trn viewport. Cch ny n gi n nh ng hi u qu . 65. N u khng mu n 1 v t nh h ng mu c a v t khc th lm th no? C m t cch t m t m : Ch n v t th , click chu t ph i vo n ch n vray properties > ch n 2 dng Generate GI v Receive GI, n u mu n n ch u nh h ng nhi u t mu s c c a cc i t ng khc th t ng thng s receive, v ng c l i. N u mu n mu s c c a n nh h ng nhi u n cc i t ng xung quanh th t ng generate v ng c l i. Dng cch trn c th t tham s pht v nh n GI cho t ng i t ng, cn n u mu n thay i tham s ny cho v t li u th c th s d ng VrayMtlWrapper. Cc bc ch n VL mu n thay i, sau n vo nt ch n lo i VL, hi n ra b ng Materials & Maps browser, cu n xu ng ch n VrayMtlWrapper , n s h i c l y VL hi n t i trong VL lm VL c s khng , nh n ok l ok 66. C nn lm nhi u ng ngang cc thanh, ng nh khng nh ? T th y l i khuyn c a m t b n ng i Nga nh th , t c l trnh cc polygon m nh m di nh t l ch y vray c ph i khng cc anh em? T t nhin i u ny lm s nh v m t t ng ng k ! 67. C ai dng Alt+Ctrl+H (hold) l u l i hnh nh file khng? Ci ny gi ng Ctrl+S nh ng n khi ph c l i file ngay c khi file g c l i khng ch i c n a ho c mu n th nghi m ci g m i m khng mu n l u l i. Khi c n khi ph c n Alt+Ctrl+F. Khi b n c m t file qu n ng v d trt tr ng nhi u cy hay nhi u bn gh , file c a b n r t n ng, k c n O r i nh ng khi zoom, pan n v n nh ki u quay ch m th c th ch n i t ng > ph i chu t > properties > pick vo display as box. 68. Ctrl + C t o camera t i chnh view Perspective m mnh ng (sau khi xoay b h i tai ch n gc). 69. B n c th k t h p cc phm ctrl, Alt, shift v i chu t ph i: Shift +

right click = Snap Quadmenu Alt+ right click = Anmation quadmenu Ctrl + right click = Modelling quad menu Shift + Alt + right click = reactor quadmenu Ctrl + Alt +right click = lighting&rendering quadmenu l m c nh, cn mu n thm b t th b n vo customize / customize user interface/ quads 70. B l nh t t ,cho nh ng ng i m i h c: 1. Cc phm F: F1: Tr gip F2: Alt + F2: b t dnh t i cc i t ng ng c ng F3: chuy n i gi a cc ki u hi n th Wireframe/smooth + highlights Alt+F3: F4: b t ch xem edged faces F5: gi i h n t i tr c X Alt+F5: b t dnh vo l i F6: gi i h n t i tr c Y Alt+F6: b t dnh vo ch t (pivot) F7: gi i h n t i tr c Z Alt+F7: b t dnh t i nh F8: chuy n i qua l i gi a cc m t ph ng c a h tr c to xoyz (xoy,zoy,xoz) Alt+F8: b t dnh t i i m cu i F9: render khung nhn Alt + F9: b t dnh t i i m gi a F10: m h p tho i render Alt + F10: b t dnh t i c nh F11: hi n danh sch cc l nh trong maxcript Alt + F11: b t dnh t i c p m t F12: b t h p tho i transform type-in 2. Cc phm s bn d i cc phm F: `: lm t i cc khung nhn Ctrl + `: 1: sub-object level 1 2: sub-object level 2 3: sub-object level 3 4: sub-object level 4 5: sub-object level 5 6: m c a s Particle Alt + 6: n/hi n cc cng c chnh 7: m s l ng cc a gic 8: b t h p tho i mi tr ng (environment dialog) 9: m c a s i u ch nh nh sng nng cao 0: m h p tho i render to texture Alt + 0: kho giao di n ng i dng D u tr (-): thu nh gizmo Ctrl + (-): thu nh khung nhn D u c ng (+): phng to gizmo Ctrl + (+): phng to khung nhn 3. Cc phm ch ci: A: B t ch b t dnh gc Shift + A: c n ging nhanh cc i t ng Ctrl + A: l a ch n tt c cc i t ng Alt + A: c n ging B: khung nhn d i Ctrl + B: l a ch n i t ng th c p (g n gi ng v i phm s 1) Alt + B: t ch n n cho khung nhn C: khung nhn Camera Shift + C: n Cameras Ctrl + C: t o Camera t khung nhn hi n hnh Alt + C: c t (trong ch poly subobject) Ctrl + V: nhn b n i t ng D: v hi u ho khung nhn Ctrl + D: b ch n i t ng Alt + D: b t dnh cc tr c to E: l nh l a ch n v quay Ctrl + E: chuy n i gi a cc l a ch n trong php quay Alt + E: extrude face (poly) F: kch ho t khung nhn tr c (front view) Shift + F: hi n khung nhn an ton Ctrl + F: chuy n i gi a cc d ng l a ch n i t ng (ch n i t ng theo vng, theo hnh ch nh t, theo hnh trn...) G: n ng l i Shift + G: n cc i t ng hnh h c, ngo i tr cc i t ng thu c hnh h c ph ng (2d) H: l a ch n i t ng thng qua tn c a i t ng Shift + H: n cc v t tr gip (helpers) Ctrl + H: quay i t ng c l a ch n xung quanh m t i t ng khc I: Di chuy n khung nhn, n v tr c a con tr chu t Shift + I: cc cng c v kho ng cch Ctrl + I: chuy n i qua l i gi a cc i t ng ang c ch n v i cc i t ng khc J: b t/t t khung o mu tr ng bao quanh i t ng (trong khung nhn ph i c nh) K: thi t l p kho L: chuy n khung nhn hi n hnh thnh khung nhn bn tri Shift + L: n/hi n cc i t ng nh sng Ctrl + L: th h ng c a nh sng, v i cc nh sng chu n th khi render s gi ng v i trong khung nhn. M: m c a s bin t p v t li u Ctrl + M: b t meshsmooth (trong ch editable poly) N: b t/t t ch t ng t o kho (auto key) Ctrl + N: t o ra c nh m i Alt + N: c n ging bnh th ng O: Ctrl + O: m file Alt + O: hi n th cc i t ng c l a ch n (n i ln ho c ho l n vo trong i t ng khc) P: Kch ho t khung nhn ph i c nh (Perspective) Shift + P: n cc i t ng l thu c h th ng particle Ctrl + P: Kch ho t cng c di chuy n khung nhn Alt + P: Q: b t nt ch n i t ng (select object) Shift + Q: render nhanh Alt + Q: c l p i t ng c ch n i u ch nh cho d . R: l nh thu/phng t l Ctrl + R: arc rotate wiew mode S: b t ch truy b t i m Shift + S: n cc i t ng hnh h c ph ng Ctrl + S: l u file Alt +S: cycl e avtive snap type T: Kch ho t khung nhn Top Shift + T: m c a s h th ng theo di ti s n v i t ng Shift + Y: ph c h i cc thao tc v i khung nhn Ctrl + Y: ph c h i cc thao tc tr c s d ng trong c nh U: kch ho t khung nhn ng i s d ng (user view) V: m menu l a ch n cc khung nhn. X: b t ho c t t gizmo Ctrl + X: phng to ton mn hnh Alt + X: hi n cc i t ng d i d ng c th nhn xuyn th u qua Z: phng to ho c thu nh i t ng c l a ch n cho v a khung nhn Shift + Z: quay l i cc khung nhn tr c l a ch n Alt + Z: kch ho t ch phng to ho c thu nh khung nhn W: l a ch n v di chuy n Shift + W: n cc i t ng thu c "space warps" Ctrl + W: b t nt i u ch nh th tr ng FOV (field of view). Alt + W: m khung nhn hi n hnh v t m th i t t cc khung nhn cn l i 4. Cc phm khc: [: phng to khung nhn. ]: thu nh khung nhn (v i 3dmax 8 th n c hai phm ny th m i thu nh c khung nhn, cn phng to th khng n l m). ": B t ch thi t l p kho (set key). <: di chuy n thanh tr t th i gian ti n v pha tr c. >: di chuy n thanh tr t th i gian ti n v pha sau. ?: ch y ho t c nh. Insert: di chuy n qua l i gi a cc ch hi u ch nh sub-object (vertex,edge,element...). Delete: xo i t ng. Home: nh y n frame u tin. End: nh y n frame cu i cng. Page Up: Page Down: 71. Gn v t li u t pht sng y: B t ch render Vray ln r i vo b ng v t li u ch n VR Mtl Light gn vo,v y l n sng nh n Vray light .Trong v t li u standar c ng lm c nh ng ch n v t li u Vray th v n p h n. 72. Lm sao Aray v t th theo 1 ng spline v ra nh ? C th dng spacing tool B c 1: - T o m t i t ng mu ng nhn b n( i t ng 1) - T o m t ng d n cho i t ng nhn b n ( i t ng 2) B c 2: - Ch n i t ng 1 - Vo Tool/Spacing Tool... - Hi n ln b ng spacing tool trong b n ch n ng d n b ng pick path( ch n i t ng 2) - Nh p s l ng t ng

count. 73. Ty thu c vo kch th c nh m b n c n, ta c th xem nn d ng k n u. V nhi u tr ng h p v d ch d ng m t ci bi t th in ra A4, c r t nhi u b n d ng t n n tay n m c a ho c y cc c p c a m t ci pho, i u ny l khng c n v khi render r t n ng m khi in ra th khng nhn th y. 74. Dng modify multyres gi m b t s l ng face c a i t ng.R t c n cho nh ng ng i lm phim di n h a. [S u t m]

Nh ng Th Thu t 3D Max v cch kh c ph c nh ng kh kh n trong 3D Max Nh ng Th Thu t 3D Max v cch kh c ph c nh ng kh kh n trong 3D Max ti p theo Khi ang v line m ch ng may c 1 ng b sai i m b t th ta n nt Backspace (gi ng shop ). Ci ny kh hi u qu quay l i ng tr c

Ch n nhanh cc i t ng instance: 1 cc pc cc ch ch n vo 1 i t ng m bi t ch c r ng n instance v i nhi u i t ng khc 2 by gi cc bc cc ch dng "select by name" [H] v i ty ch n trong h p ki m(select dependents) 3 cc i t ng instance cng i t ng c ch n Mirror nhanh 4 gc(n u 4 gc gi ng nhau) ci ny lm mi ao c a cha r t thch l m A. cc bc cc ch ch c n v 1/4 c a mi ao B. by gi mirror b ng modifier list>mirror nh ch n [copy] options C. xong- ctrl+B chon mirror center SubObj D. by gi dng, move,... (ho c t ng ng thao tc) "mirror center" SubObj vo i m tm c a mi theo chi u tr c t ng x ng-VD: tr c X E. Copy mirror modifier(trong modifier edt stk) & paste lun ln trn u danh sch, v i tr c vung gc v i tr c tr c -VD: tr c Y _Xong! ho c cc pc cc ch lm th no Edit/Editable Mesh ho c Poly Khi boolern vng khp kn c a spline(shape) th t b i do nhi u nguyn nhn: 1. Vng giao khng r rng(trng spline edge segment, ho c spline vertex sub-obj 2. attck cc spline nhn b n gi i quy t: 1. convert l i v Convert to Editable spline r i l i boolearn ti p 2. i cc segment ( o n th ng) v line 3. i cc vertex( nh nh n) v corner vertex r i l i boolearn ti p N u copy/paste UVW Map lm max c a cc pc cc ch nh y ra ngoi th cn cch n a gn nhanh UVW map cho gi ng nhau gi a 2 v t th : Acquire>Acquire Absolute>Ok Dng system unit = inch, Display unit scale = Metric = mm, hay t ng t S v ngay cc AEC Object nh Door,Window, Railing, Stair v i nh ng kch th c m c nh t ng x ngchng ta c th dng ngay kch th c ny tuy n h i l 2. Tr c khi merge nn l u "system unit ", b n c th v n d ng n trong vi c i t l & kch th c trong cc b n v ki n trc VD: b n nn merge cc file th vi n trong b arch model ( n v inch) sang 1 file m i v i n v Metric=mm, s a ho c gn l i v t li u... v s d ng(c th l xref, c th l proxy, ho c merge. G "V" ch n h ng nhn ng m t cng edit/editable poly msh gn l i id

Mat id c a extruded, beveled,... 1 cho m t n p(cap end)

2 cho m t y(cap start) 3 cho m t thnh V i cc AEC obj nh door, window, railing id 3 dnh cho cc b m t b n mu n gn knh v y c ng ch c n set number id =3 Khi ang render m i pht hi n c 1 vng nh b h ng ( gh b bay ch ng h n) -> c bnh t nh ren tp -> save sau ch n render region, ko ci vng ch n cho n trm l n h n ci vng nh b h 1 t -> bm OK ren l i khc -> save thm 1 t m khc v PS nh p 2 t m l i, dng cng c erase xa b t cc vi n kg u mu , nh n Ctrl+E merge l p l i -> save i in. Khi l thu nh c a s Max lc ang render, tr ng h p khng m ln l i c... nh n Ctrl+Alt+Del( ho c Ctrl+Shiftr+esc) v tab Applications, nh p chu t ph i vo MAX... r i maximize l c 1. ng bu n khi nh p dwg vo m cc o n cong tr nn th ng u n, b n ch c n ch n segment sub [2], select all [Ctrl+A] v ch n ti p curver ngay t i menu chu t ph i! b n c ng nn li u c m m g p m m cho spline step nh! 2. ng nn dng scale thng th ng trong c max v cad, i u ny lm kch th c chnh xc c a i t ng tr nn b t kham 3. thay i units setup v i system units r i merge qua merge l i, s cho b n c m gic th v khi chuy n i gi a cc n v m, mm, v th m ch c inch C m t cch t m t m : bro ch n v t th , click chu t ph i vo n ch n vray properties > ch n 2 dng Generate GI v Receive GI, n u mu n n ch u nh h ng nhi u t mu s c c a cc i t ng khc th t ng thng s receive,v ng c l i. N u mu n mu s c c a n nh h ng nhi u n cc i t ng xung quanh th t ng generate v ng c l i... C th t tham s pht v nh n GI cho t ng i t ng, cn n u mu n thay i tham s ny cho v t li u th c th s d ng VrayMtlWrapper. Cc bc ch n VL mu n thay i , sau n vo nt ch n lo i VL , hi n ra b ng Materials & Maps browser, cu n xu ng ch n VrayMtlWrapper , n s h i c l y VL hi n t i trong VL lm VL c s khng , nh n ok l ok Ti c m t m o th ny vn th ng hay p d ng,cc bc mu n c camera 2 i m t th c creat camera bnh th n(G i v d l cam1) sau dng camera corection -Gi nguyn view Cm creat m t camera m i (Cam2) b ng cch drag+th vo ,sau nh n Ctrl+C... Cam 2 m i s nh ..Cam2 ny s ko c camera corection n a -C ai dng alt+ctrl+H(hold) l u l i hnh nh file k? Ci ny gi ng ctrl s nh ng n khi ph c l i file ngay c khi file g c l i k ch i c n a ho c mu n th nghi m ci g m i m k mu n l u lai. Khi cn khi ph c n alt+ctrl+F. -Khi b n c m t file qu n ng v d trt tr ng nhi u cy hay nhiu fbn gh , file c a b n r t n ng, k c n O r i nh ng khi room, pan n v n nh ki u quay ch m th c th ch n i t ng>ph i chu t>properties> pick vo display as box S b t t t b t i m th ng tr c, v nn k t h p kha i t ng ang ch n "Selection lock" = phm di space bar v max khng nh cad, v i cch lm vi c drag, nn vi c kha i t ng ch n nn lm 1."advanced lighting" b n dng n t setting hi u ng nh sng t v t li u 2. "advanced lighting overight material" b n ng n t v t li u t pht sng 3. "radiosity" b n c n c n v n l cng ngh render h tr cho 1&2 l c a max c b n m ch a dng b renderer khc n u b n mu n hi u qu , nn c thm cc b ren hon ch nh h n VD: mental ray - c s n trong max

vray- maxwell- v.v Mong s c ch cho t t c m i ng

i !!

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