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Cc bc c bn thit lp render bng Vray Vray l 1 chng trnh kh kh s dng nu ngi dng c lun qun vi cc setting kim c u hay

ay nhng vt liu copy trn internet m cha hiu c bn cht ca cc thng s . Nu bc u ngi s dng bit c Vray c th lm uc g v mnh s dng ci g trc th s d dng hn. Ri ti khi dn hiu c cc con s ca Vray th mi c th bit c mnh b li u v c c nhng bc nh p trong thi gian ngn nht.
Vray l 1 cng c bao gm thut ton tnh ton gi lp li mi trng thc t vi cc tia sng gin tip, b mt phn x, bc x nh sng, bo ho mu sc..... Khi tia sng chiu ti b mt ca vt th, b mt c chiu sng bi nh sng trc tip. Khi tia sng ri khi vt th n chiu sng b mt khc bi nh sng gin tip. GI trong cnh c tnh ton bi cc php tnh rt ln vi thut ton bao trm l Quasi Monter Carlothut ton tnh ton ngu nhin. Nhng GI c nhn thy trc tip t camera hay qua b mt phn x, khc x c cho vo nhm Primary Bounce ( s ny bt ch o), nhng GI khc s dng trong vic tnh ton GI ni chung thuc nhm Secondary Bounce (s ny bt th yu). tnh ton s ny bt ny Vray c bng Indirect Illumination vi 1 s phng php tnh ton vi s khc nhau v cc thng s qun l cng nh cht lng v tc . Bi hng dn ny s ch cho cc bn cch thit lp GI c bn bao gi cng phi dng n khi s dng Vray. Cc thng s c th t li theo tng ngi dng khc nhau nhng nu bn cha hiu ht cc thng s th y l thit lp nhanh v n gin m bn nn th. Sau khi ci t c Vray renderer- khi ng 3dmax -m file.... ri nhn F10 hin ln bng Render Scene. Bc u tin chy Vray l chuyn ci dng Default Scanline Renderer sang Vray Adv 1- Trong bng Render vo Assign Renderer - bm vo bn phi chn Vray enderer 2- Chuyn sang tab Render-lc ny ton b cc bng thng s render ca Vray hin raVray c chn lm renderer Thit lp tnh ton nh sng gin tip Indirect Illumination 3-B chn Default Light trong Global switches Vray khng s dng n mc nh ca Max khi trong cnh lc ny cha c ci n no khc. Ti Tab Indirect Illumination (GI) v bm chn On. nguyn thng s cho Primary Bounces( s ny bt ch o), chn Light Cache cho Secondary Bounces( s ny bt th cp) v gim Multiplier xung 0.8 4- Tm ti Tab Irradiance Map chn Medium hoc Low trong Current Preset ri li chn li Custom ( phi thit lp li cc thng s ngng). Thit lp Min/Max rate = -5/-2 HSph.subdivs = 30. Chn Show Calc. phase v Show direct light: Hin th tnh ton v hin th nh sng trc tip--> c th nhn thy nh sng ngay trong giai on tnh ton GI [ 5- Ti Tab Light Cache: gim Subdivs=256 Chn Show Calc. phase[/COLOR][/COLOR]

[COLOR=Black][COLOR=white] 6- Ti Tab Environment bt On GI Environment ( Skylight) override 7- Chn Exponential Color Mapping thit lp Dark/Bright Multiplier ln >2 8- Bm Render- Ton b cnh ca bn c chiu sng bi nh sng gin tip- Indirect Illumination hay vn thng ni tt l GI. Nu mun cnh sng hn c th tng cng ca GI environment ln cao hn 1 hoc sang bc tip theo www.vnimation.com 9- t 1 n Target Direct vi bng Vray shadown vo trong cnh. Dch chuyn hng chiu sng ca n v thay i thng s Hotspot/Beam sao cho n bao trm c ton b vng cn chiu sng. Thay i mu n theo thch ca bn. La chn Area Shadow v tng thng s UVW size ln nu mun c bng m khng sc nt qu.

10- Chon view nhn Camera v Render- bn bc u hon thnh xong vic thit lp nh sng gin tip v trc tip cho 1 cnh ngoi tht. Cc thit lp ny cng c th s dng cho 1 cnh ni tht vi nhiu ca s hoc nhng hng hin ca Vit Nam ni m nh sng t nhin lun chan ho. Di y l bn v max 8 bn test vi nhng thng s trn.

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