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2500 Pts - Blood Angels

Name # Grp WS
6 7

BS
5 5

S
4 6

T
4 6

Wo
4 5

I
6 7

A
4/5 4/5

Ld
10 10

Save Cost
2+/4(i) 2+ 225 250

HQ: Commander Dante (1 , 225 pts) Commander Dante 1 HQ: Mephiston, Lord of Death (1 , 250 pts) Mephiston, Lord of Death 1

Elite: Sanguinary Priest (3 , 200 pts) Sanguinary Priest 1 200 Sanguinary Priest in Power Armour; Sanguinary Priest in Power Armour; Sanguinary Priest in Power Armour Sanguinary Priest in Power 1 5 4 4 4 1 4 2/3 9 3+ [50] Armour Sanguinary Priest in Power 1 5 4 4 4 1 4 2/3 9 3+ [75] Armour Jump Pack Sanguinary Priest in Power 1 5 4 4 4 1 4 2/3 9 3+ [75] Armour Jump Pack Elite: Chaplain in Power Armour (1 , 125 pts) Chaplain in Power Armour 1 Jump Pack
5 4 4 4 2 4 2/3 10 3+/4(i) 125

Troops: Assault Squad (10 , 235 pts) Assault Squad 7 4 4 4 Meltagun; Meltagun Assault Marine with Meltagun 1 4 4 4 Assault Marine with Meltagun 1 4 4 4 Sergeant 1 4 4 4/8 Bolt Pistol; Power Fist (x1) Troops: Assault Squad (10 , 235 pts) Assault Squad 7 4 4 4 Meltagun; Meltagun Assault Marine with Meltagun 1 4 4 4 Assault Marine with Meltagun 1 4 4 4 Sergeant 1 4 4 4/8 Bolt Pistol; Power Fist (x1)

4 4 4 4

1 1 1 1

4 4 4 4/1

1/2 1 1 2

8 8 8 9

3+ 3+ 3+ 3+

235 [28] [28] [53]

4 4 4 4

1 1 1 1

4 4 4 4/1

1/2 1 1 2

8 8 8 9

3+ 3+ 3+ 3+

235 [28] [28] [53]

Troops: Assault Squad (6 , 155 pts) Assault Squad 4 4 4 4 4 1 4 Remove Jump Packs; Razorback Sergeant 1 4 4 4 4 1 4 Remove Jump Packs; Bolt Pistol; Close Combat Weapon Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 Twin-Linked Assault Cannon Troops: Assault Squad (6 , 155 pts) Assault Squad 4 4 4 4 4 1 4 Remove Jump Packs; Razorback Sergeant 1 4 4 4 4 1 4 Remove Jump Packs; Bolt Pistol; Close Combat Weapon Razorback 1 Grp: BS: 4 FA: 11 SA: 11 RA: 10 Twin-Linked Lascannon Troops: Scout Squad (5 , 115 pts) Scout Squad

1/2 2/3

8 9

3+ 3+

155 [28] [55]

1/2 2/3

8 9

3+ 3+

155 [28] [55]

1 Camo Cloaks; Scout Scout 4 3 3 4 4 1 4 1 Camo Cloaks; Sniper Rifle (x3); Missile Launcher Sergeant 1 4 4 4 4 1 4 2 Camo Cloaks; Melta Bombs; Sniper Rifle; Combi- Meltagun (x1)

115 8 9 4+ 4+ [74] [28]

Fast Attack: Baal Predator (1 , 145 pts) Baal Predator 1 Grp: BS: 4 FA: 13 SA: 11 RA: 10 Heavy Bolter
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145

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Name

Grp

WS

BS

Wo

Ld

Save Cost
145

Fast Attack: Baal Predator (1 , 145 pts) Baal Predator 1 Grp: BS: 4 FA: 13 SA: 11 RA: 10 Heavy Bolter Fast Attack: Attack Bike Squad (2 , 100 pts) Attack Bike Squad 2 4 Multi-melta (x2) Heavy Support: Predator (1 , 135 pts) Predator 1 Grp: Lascannon Heavy Support: Predator (1 , 135 pts) Predator 1 Grp: Lascannon Heavy Support: Vindicator (1 , 145 pts) Vindicator 1 Grp:
4 4 4/5 2 4 2 8 3+

100

BS: 4 FA: 13 SA: 11 RA: 10

135

BS: 4 FA: 13 SA: 11 RA: 10

135

BS: 4 FA: 13 SA: 11 RA: 10

145
Total Cost: 2500

Option Footnotes Artificer Armour Camo Cloaks Iron Halo Jump Pack Melta Bombs Rosarius Space Marine Bike Autocannon Axe Mortalis Bolt Pistol Chainsword Close Combat Weapon Combi- Meltagun Crozius Arcanum Force Sword Heavy Bolter Infernus Pistol Lascannon Meltagun Missile Launcher Multi-melta Plasma Pistol Power Fist Sniper Rifle Twin-Linked Assault Cannon Twin-Linked Lascannon Wargear Confers a 2+ Armour save. Confers Stealth. Confers a 4+ Invulnerable save. Jump Infantry; May be held in reserve and arrive via Deep Strike. One attack with 8+2D6 AP (exceptions apply p72 WH40K) Confers a 4+ Invulnerable save. See C:WH, pg. 22 OR Wargear, pg. 56. See Bike as described in the WH40K rulebook. Fitted with TL Bolters. Weapons 48" Range; S7; AP4; Heavy 2 A master-crafted power weapon allows the bearer to re-roll one failed roll to hit per player turn when using the weapon. Ignores armour saves in close combat (p42 WH40K 5E). 12" Range; S4; AP5; Pistol If used with another close combat weapon, +1 attack in close combat. If used with another close combat weapon, +1 attack in close combat. 24" Range; S4; AP5; Rapid Fire (Bolter) 12" Range; S8; AP1; Assault 1; Melta (Meltagun - once per battle) Ignores armour saves in close combat (p42 WH40K 5E) Ignores armour saves in close combat. If a model takes a wound but is not killed, make a psychic test; if you pass, it dies. Use against one model per combat round. (p50 WH40K 5E) 36" Range; S5; AP4; Heavy 3 6" Range; S8; AP1; Pistol; Melta. 48" Range; S9; AP2; Heavy 1 12" Range; S8; AP1; Assault 1; Melta. Frag: 48" Range; S4; AP6; Heavy 1; Blast. Krak: 48" Range; S8; AP3; Heavy 1. 24" Range; S8; AP1; Heavy 1; Melta. 12" Range; S7; AP2; Pistol; Gets Hot! Ignores armour saves, increases strength in close combat. 36" Range; SX; AP6; Heavy 1; Sniper; Pinning 24" Range; S6; AP4; Heavy 4 Rending Linked 48" Range; S9; AP2; Heavy 1 Linked

Roster Design Information Special Rules: And They Shall Know No Fear... (p74 WH40K) The Black Rage (p4 C:BA) The Death Company (p4 C:BA)

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Validation Report d-1. Formatting: Competition Output; c-1. File Version: 1.28 For Bug Reports/www.ab40k.org; b-1. Roster Options: Spearhead, Special Characters; a-1. Scenario: Normal Mission Roster satisfies all enforced validation rules Roster Statistics % Elite: 13 % Fast: 15.6 % Heavy: 16.6 % HQ: 19 Model Count: 50 % Troops: 35.8 % Wargear: 0 Files version: 1.28 Group Min 1 0 2 0 0 Max 2 3 6 3 3 Used 2 2 5 3 3

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