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Unit-2

 Rumbaugh Methodology
 Booch Methodology
 Jacobson Methodology
 Patterns
 Frameworks
 Unified Approach
 Unified Modeling Language
 Use case
 class diagram
 Interactive Diagram
 Collaboration Diagram
 State Diagram
 Activity Diagram.
Chapter Objectives
You should be able to define and understand
Object Oriented methodologies.
- The Rumbaugh OMT
- The Booch methodology
- Jacobson’s methodologies
Patterns
Frameworks
Rumbaugh’s Object Modeling Technique (OMT)
-A method for analysis,design and implementation by
an object oriented technique.
-fast and intuitive approach for identifying and
modeling all objects making up a system.
-Class attributes, methods, inheritance and association can
be expressed easily.
-Dynamic behavior of objects can be described using
the OMT dynamic model.
-Detailed specification of state transitions and their
-descriptions within a system
Four phases of OMT
(can be performed iteratively)
 Analysis: objects,dynamic and
functional models
 System Design: Basic architecture of
the system.
 Object Design: static, dynamic and
functional models of objects.
 Implementation: reusable, extendible
and robust code.
Three different parts of OMT
modeling
 An object model - object model &
data dictionary
 A dynamic model - state diagrams &
event flow diagrams
 A functional model - data flow &
constraints
Object Model
 structure of objects in a system.
 Identity, relationships to other
objects, attributes and operations.
 Object diagram
Object Diagram
 Classes interconnected by
association lines
 Classes- a set of individual objects
 Association lines- relationship
among classes (i.e., objects of one
class to objects of another class)
OMT Dynamic Model
 States, transitions, events and
actions
 OMT state transition diagram-
network of states and events
OMT Functional Model
 DFD- (Data Flow Diagram)
 Shows flow of data between different
processes in a business.
 Simple and intuitive method for
describing business processes without
focusing on the details of computer
systems.
Data Flow Diagram
 Four primary symbols
Process- any function being performed
Data Flow- Direction of data element movement

Data Store – Location where data is stored

External Entity-Source or Destination


of a data element
The Booch Methodology
 Widely used OO method
 Uses the object paradigm
 Covers the design and analysis
phase of an OO system
 Criticized for his large set of
symbols
method
 Class diagrams-
describe roles and responsibilities of objects
 Object diagrams
describe the desired behavior of the system in
terms of scenarios
 State transition diagrams
state of a class based on a stimulus
 Module diagrams
to map out where each class & object should
be declared
 Process diagrams
to determine to which processor to allocate a
process
 Interaction diagrams
describes behavior of the system in terms of
Booch method prescribes:
 Macro Development Process

 Micro Development Process


Macro Development
Process
 Controlling framework for the
micro process.
 Primary concern-technical
management of the system.
Steps for macro development
process
1. Conceptualization
2. Analysis & Development of the model
3. Design or create the system
architecture
4. Evolution or implementation
5. Maintenance
Micro Development Process
Each macro process has its own
micro development process
Steps:
- Identify classes & objects
- Identify class & objects semantics
- Identify class & object relationship

- Identify class & objects interface

and implementation
JACOBSON METHODOLOGIES
 Use Cases.
 Object Oriented Software
Engineering.
 Object Oriented Business
Engineering.

Use Cases
Understanding system requirements
 Interaction between Users and Systems
 The use case description must contain
 How and when the use case begins and ends.
 The Interaction between the use case and its actors,
including when the interaction occurs and what is
exchanged.
 How and when the use case will need data stored in
the system.
 Exception to the flow of events
 How and when concepts of the problem domain are
handled.
OOSE
 Object Oriented Software
Engineering.
 Objectory is built models
 Use case model
 Domain object model
 Analysis object model
 Implementation model
 Test model
OOBE
 Object Oriented Business
Engineering
 OOBE is object modeling at the
enterprise level.
 Analysis phase
 Design and Implementation phase
 Testing phase
 E.g. Unit testing, integration and system
testing.
PATTERNS
 It is an instructive information that
captures the essential structure
and insight of a successful family
of proven solutions to a recurring
problem that arises within a
certain context and system of
forces.
Good Pattern will do the
following
 It solves a problem.
 It is a proven concept.
 The Solution is not obvious.
 It describes a relationship.
 The pattern has a significant
human component.
Patterns

Patterns

Generative Patterns Non Generative Patterns


(describe recurring phenomena (describe recurring phenomena
with saying how to without saying how to
reproduce them) reproduce them)
Patterns Template
 Essential Components should be clearly
recognizable on reading a pattern:
 Name
 Problem
 Context
 Forces
 Solution
 Examples
 Resulting context
 Rationale
 Related Patterns
 Known uses
Frameworks
 Way of delivering application
development patterns to support
best practice sharing during
application development.

 Can be viewed as the


implementation of a system of
design patterns.
Benefits of Frameworks
 Reusability
 Modularity
 Extensibility
 Inversion of Control
Difference between Patterns
and Frameworks
 Design patterns are more abstract
than frameworks.
 Design patterns are smaller
architectural elements than
frameworks.
 Design patterns are less
specialized than frameworks.
Model
 An abstract representation of a
system.
 Types of model
1. Use case model
2. Domain model
3. Analysis object model
4. Implementation model
5. Test model
Model
 Types of model
• Use case model  defines the outside
(actors) & inside (use case) of the
system’s behavior.
• Domain model  maps real world object
into the domain object model.
• Analysis object model  how source code
should be carried out & written.
• Implementation model represents the
implementation of the system.
• Test model  test plans, specifications &
reports.
Model
 Model is an iterative process.
 It can represent static or dynamic
situations.
 Model

Static Dynamic

Provides a system’s Represents a system’s behaviors


parameters at rest or at a that, taken together, reflect its
specific point in time. behavior over time.
(e.g.) class diagram (e.g.) interaction & activity diagrams
Why modeling
 Blue print
 Clarity
 Familiarity
 Maintenance
 Simplification
Advantages of modeling
 Easy to express complex ideas
 Reduce complexity
 Enhance & reinforce learning and
training
 Low cost
 Easy to change the model
What is Unified Modeling
Language (UML)?
 The UML is a graphical /
standard language for
visualizing, specifying,
constructing & documenting
the artifacts of a software
system.
History of UML
 1980 – 1990  Many different
methodologies

• Booch method by Grady Booch


• Object Modeling Technique (OMT) by Jim
Rumbaugh
• Object Oriented Software Engineering (OOSE) by
Ivar Jacobson

 Each method had its strengths &


weaknesses.
• Booch was great in design
• OMT & OOSE were great in analysis
History of UML
UML 1.0 (January 1997)

UML 1.1 (November 1997)

UML 1.3 (Current Minor revision 1999)

UML 1.4 (Planned Minor revision 2000)

UML 2.0 (Planned Major revision 2004)


UML Concepts

 UML can be used to support


your entire life cycle.
1. The interaction of your application with the
outside world (use case diagram)
2. Visualize object interaction (sequence &
collaboration diagrams)
3. The structure of your system (class diagram)
4. View the system architecture by looking at
the defined package.
5. The components in your system (component
diagram)
What are Diagrams ?
 Graphical presentation of model
elements.
 A diagram is a graphical means to
view a system’s parts
UML Diagrams
 8 diagrams
 You will model the following 5 diagrams
only:
1. Use case diagram
2. Activity diagram Interaction
3. Sequence diagram diagram
4. Collaboration diagram
5. Class diagram
 The other UML diagrams that can be
modeled in Rose are:
1. State chart diagram
2. Component diagram
3. Deployment diagram
Behavior Diagram
Interaction
 Sequence diagram diagram
behavior
 Collaboration diagram diagram

 State chart diagram


 Activity diagram
UML Diagrams

1. Class diagram
2. Use case diagram
3. Activity diagram
4. Sequence diagram
5. Collaboration diagram
6. State chart diagram
7. Component diagram
8. Deployment diagram
1. Class diagram
 Class  a set of objects that share the
same attributes, operations &
relationships.
 It represented by a compartmentalized
rectangle.
 It shows the structure of your
software.
 3 compartments
1. Top
2. Middle
3. Bottom
1. Class diagram
1. Top  shows class name
2. Middle  shows class attributes
3. Bottom  shows class operation

LoginForm LoginController CustomerInfo

UserName User Name


PIN Validate() PIN
Addre ss
Enter Login Details()
Submit() getLoginDetails()
1. Class diagram
1. Attributes  defines the characteristics or

structure of a class.
 displayed in the middle of the
compartmentalized
rectangle.

LoginForm LoginController CustomerInfo


Attributes
UserName User Name
PIN Validate() PIN
Addre ss
Enter Login Details()
Submit() getLoginDetails()
1. Class diagram
2. Operation  the service provided by the
class.
 displayed in the bottom of
the
compartmentalized
rectangle.

LoginForm LoginController CustomerInfo

UserName User Name


PIN Validate() PIN
Addre ss
Operations Enter Login Details()
Submit() getLoginDetails()
2.Use case diagram
 It shows a set of use cases and
actors and their relationships.
 Address the static view of a system.
 Actor  user (or) someone /
something outside the system that
interacts with the system (it must be
a noun) & it is represented by a
stickman.
……contd
2.Use case diagram
 Use case  a sequences of actions (it
must be a verb) & it is represented by an
oval.
 Relationship illustrates a connection
among model elements.
Unidirectional Bi-
directional
 It is created to visualize the interaction of
your system with the outside world.
 (e.g.) ATM
……contd
2. Use case diagram (ATM)

WITHDRAW
CASH
CUSTOMER DISPENSER

CHECK BALANCE

PRINTER
CHANGE PIN
LOGIN
2. Use case diagram (Pay
roll)
 Actors  employee & account

 Use case  count leave, disburse


salary, check loans, calculate PF,
prepare IT returns, calculate HRA &
check salary
Count leave

Customer

Disburse salary

Check loans

Calculate HRA
Calculate PF

Check salary

Prepare IT returns
3.Activity Diagram
 It shows the flow of events with
our system & what is going on
inside a use case.
 We draw the activity diagram for
each & every use case.
 Login (use case) – (e.g.) ATM
 It is showing flow of control from
activity to activity.
3.Activity Diagram
 Activity  it represents the
performance of a task within the
workflow.
 Activity is represented by a lozenge
(horizontal top and bottom with convex
sides)
 Start state shows the beginning of a
workflow on an activity diagram.
 There is only one start state.
3.Activity Diagram
 A start state is represented by a
solid circle.

 An end state represents a final or


terminal state on an activity
diagram.
 A end state is represented by a
bull’s eye.
3.Activity Diagram
 A state transition shows what
activity follows after another.
 It is represented by a solid line
with an arrow.
3.Activity Diagram
 A decision is a point in an activity
diagram where guard conditions are
used to indicate different possible
transitions.
 It is represented by a diamond.
 Guard conditions control the transition
of a set of alternate transitions that
follows after the activity has been
completed.
3.Activity Diagram
AND
Synchronization bar

Joint
3.Activity Diagram
 A synchronization bar allows you to
show concurrent threads in a work
flow of a use case.
 It represented by a thick horizontal
or vertical line.
3.Activity Diagram
 A swimlane is used to partition an
activity diagram to help us better
understand who or what is
initiating an activity.
3.Activity Diagram – Login Use
case

Cus tom er Enters


the login details

Sys tem retrives


the details

Sys tem validates


the cus tom er

[ Fals e ]
Sys tem prom pts to
reenter
[ True ]

Sys tem welcom es


the cus tom er
4.Sequence Diagram
 It shows step by step what must
happen to accomplish a piece of
functionality provided by the
system.
 It has 2Ds.
• Vertical dimensions  represents time
• Horizontal dimensions  represents
different objects.
 Vertical line is called the object’s
life line.
4.Sequence Diagram

 Life line  the existence object at


a particular time.

 Objects are shown at the top.

 The object role is shown as a


vertical dashed line, the life line.
4.Sequence Diagram

 A message is the communication


between 2 objects that triggers an
event.

 It is represented by a labeled arrow.

 Each message is represented by an


arrow between the life lines of 2
objects.
4.Sequence Diagram

 A focus of control shows the


period of time during which an
object is performing an action,
either directly or through a
subordinate procedure.

 It represented by a tall, thin


rectangle.
4.Sequence Diagram –
login success

: Customer : LoginForm : LoginController : CustomerInfo

Enter Login Detail...

Submi t( )

Vali date( )

getLoginDetails( )
5.Collaboration Diagram
 It displays objects and their links to
one other.

 It is also known as an interaction


diagram.
5.Collaboration Diagram
 It is made up of the following basic
elements :
1. Actors
2. Objects
3. Links
4. Messages
5.Collaboration Diagram
• Actors  user
• Objects data + logic / the representation
of some real world entity.
3. Links  a pathway for communication
between objects.
 represented by a solid line
between 2 objects
4. Messages  the communication between
objects that triggers an event.
 represented by a labeled arrow
above
the link.
5.Collaboration Diagram –
Login use case
1: Enter Login Details ( )
2: Subm it( )

: LoginForm
: Cus tom er

3: Validate( )

4: getLog inDetails ( )

: LoginControl ler
: Cus t om erInfo
6. State Chart Diagram
 It shows the sequence of states.
 A state is represented as a rounded
box, which may contain one or more
compartments.
 Name compartment  holds the
name of the state.
 Internal transition compartment 
list of actions / activities
 Start & end states
7.Component Diagram
 It shows relationship between the
components in the system.

 A component may be a software


component [for (e.g.) a.h file in
C++ (or) a .java file in Java], a run
time component [for (e.g.) a.DLL
file]
8. Deployment Diagram
 It shows the configuration of run
time processing elements & the
software components, processes &
objects that live in them.
 It shows the nodes in the system &
the connections between them.
Review
 Name the 2 benefits of visual modeling.
 What is UML?
 Name three UML diagrams.
 What are the elements of a use-case
diagram?
 Define a use case.
 Define an actor.
 What is meant by a relationship?
Module Summary
 Visual modeling
1. The interaction of your application with the
outside world (use case diagram)
2. Visualize object interaction (sequence &
collaboration diagrams)
3. The structure of your system (class diagram)
4. View the system architecture by looking at
the defined package.
5. The components in your system (component
diagram)
Module Summary
 UML
The UML is a graphical / standard
language for visualizing,
specifying, constructing &
documenting the artifacts of a
software system.
Module Summary
 You can model the following 8 UML
diagrams in Rational Rose.
1. Use case diagram
2. Activity diagram
3. Sequence diagram
4. Collaboration diagram
5. Class diagram
6. State chart diagram
7. Component diagram
8. Deployment diagram
Views and Diagrams in Rational
Rose
 What is model?
A model is a simplification of reality or the
blueprint of the system.
 What is view?
A view is a perspective of the model (ie)
meaningful to specific stakeholders.
Views

Logical View Implementation View


(Analyst / Designer) (Programmers)

Structure Software Management


Use case view (end
user functionality

Process View Deployment View


(System integrators) (System Engineering)

Performance, scalability System topology,


Delivery,
& throughput installation &
Communication
Views

 In Rose, you can create the following


views

1. Use-case view
2. Logical view
3. Process view
4. Component view (Implementation view)
5. Deployment view

These views together create what we


call the 4+1 Architectural View
Use Case View

 It specifies WHAT the system should do?

 Servers as a contract between customer


and developer.

 Essential to analysis, design and test


activities.
Logical View
 It supports the functional
requirements of the system.

 It includes use-case realizations,


class and interaction diagrams.

 It can also include state chart and


activity diagrams.
Process View
 Addresses the performance,
scalability and throughput of the
system.

 Is not necessary for a single


Processing environment.
Component /
Implementation View
 Addresses issues of ease of
development, management of
software assets, reuse & etc.
Deployment View
 Addresses issues like deployment,
installation and performance.

 .Used for distributed system only.


Rational Rose Interface
 It includes the following :
 Browser
 Diagram window
 Diagram toolbar
 Documentation window
 Log window
 Options window

The options window is not technically part of


the rose interface. However, it is important
in your initial setup.
The Browser
 The browser allow you to
textually view and navigate the
views and diagrams in rational
rose.
 Display the elements that you
have modeled. if an element
doesn’t appear in the browser, it
not a part of your modeled
system.
Diagram window
 The diagram window allows you to
create and update graphical views
of the current model.
Diagram Toolbar
 The diagram toolbar
includes the elements to
build a diagram.
 Each diagrams toolbar
unique to that diagram.
 It is active only when the
diagram is displayed.
Documentation window
 Used to create, view or modify text
that explains a selected item
within a diagram.
Log window
 Reports progress, result and errors.
 For (e.g.) code generation commands
post progress and error messages to
this window.
 To display log window, go to View
menu, click LOG to show or hide the
window.
 To clear the contents of log window,
click CLEAR LOG.
Options window
 Used to set all of your default for
modeling.

 Note that if you change default,


existing model elements are not
changed.
Basic tool techniques
 There are two basic tool
techniques we will discuss before
you begin the labs. They are
1. Deleting diagram elements
2. Adding diagram elements
Deleting diagram
elements
 What happens when you delete an
element from the browser? Rose
does the following.
 Removes the selected elements from
the model
 Removes all icons representing the
elements from all diagrams on which
they appear.
 Delete the specification for the
element .
Deleting Diagram Elements

 There are three ways to delete an


element.
• Click the element in the diagram and
then press ctrl-D
• Right click the element in browser,
and then click delete
• Click the element in the browser or
diagram. From the edit menu, click
delete from model.
Adding diagram elements

 How do you add diagram


elements?
 You add elements to a diagram from
either the diagram tool bar or
browser.
Review
 What are views?
 Name a view in rose and discuss
its purpose.
 Name two feature of the rose
interface
 Discuss deleting from the browser
versus the diagram.
Module Summary
 Rational Rose uses views & diagrams
to depict varying perspectives and a
system’s parts.
 There are 5 views in Rational Rose :
1. Use case view
2. Logical view
3. Process view
4. Component / implementation view
5. Deployment view
Module Summary
 Diagrams are a graphical means to
view a system’s parts.
 The browser shows all of your model
elements
 Diagram window is to create a view
 Diagram toolbar includes the elements
to build a diagram.
 Documentation window is used to
create, view or modify text that
explains a selected item within a
diagram.
Module Summary
 Log window reports progress, results &
errors.
 Option window allows you to set your
defaults.
 Deleting diagram elements  ctrl D,
DEL key (or) go to edit menu, click
DELETE FROM MODEL.
 Adding diagram elements  click the
element & then click in the diagram
window.
Thank You!

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