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Log time (04/30/11 15:35:17) CPU ID = AuthenticAMD ( family = 15 , model = 15 , stepping = 2 ) @ 1999 MHz Display Device = NVIDIA GeForce

6200 ( vendor=10de device=221 subsys=21521682 revision=a1 ) Display Driver Version = 6.14.0010.7645 Windows = 5.1 Build 2600 , Service Pack 3 (308352KB) : Windows xp... Language : localize_spanish Load XML from memory : system/locale.xml- SUCCESS Country : (INTERNATIONAL), Language : (INTERNATIONAL) Load Config from file : config.xml- SUCCESS Load XML from memory : system/system.xml- SUCCESS Load XML from memory : system/gametypecfg.xml.mef Load XML from memory : system/strings.xml(0x0009) - SUCCESS Load XML from memory : system/cserror.xml(0x0009) - SUCCESS Load XML from memory : system/messages.xml(0x0009) - SUCCESS Serialkey error : 202 InitializeNotify ok. WFog enabled device device created Video memory 191.365120 Hardware occlusion queries : 1 shader initialize successful : 1 main : RGetLenzFlare()->Initialize() InitialLoading success. interface Initialize success ZApplication::OnCreate : begin 0(Controlador primario de sonido): Hardware Mixing Supported 1(Realtek AC97 Audio): Hardware Mixing Supported [[[getMaxChannel32]]]] -------------------> Sound Engine Create : 14.135001 sound engine create. Load XML from memory : System/tips.xml(0x0009)- SUCCESS start log bipmap end of load bitmaps2 loading pictures : 4.021000 warning : bitmap slot_head.tga not found. warning : bitmap slot_head.tga not found. IDLResource Loading Success!! IDL resources : 0.469000 start InitInterface option Number of Display mode : 81 Number of Display mode : 81 end of InitInterface option ok Screen Effect Manager Create : 0.480000 Screen effect manager create success. Effect manager create success.

Client create success. game interface create success. -------------------> GameInterface Create : 9.076000 model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1 point -> physique 3 Load character.xml success, -------------------> Character Loading : 28.920001 -------------------> WeaponMesh Loading : 3.739000 Load weapon.xml success. -------------------> Worlditem Loading : 0.306000 Load zitem info success. Init world item manager success. Init map Descriptor success. Init channel rule manager success. Init abuse manager success. Init chatting filter. success -------------------> ETC .. : 6.163000 BspObject open : begin maps/ruin/ruin.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 4 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done ZCameraAnimator::LoadAnimation maps/ruin/login_intro_animation.elu.ani - SUCCESS ZCameraAnimator::LoadAnimation() - loaded 150 frames main : OnCreate() done Server Connected Login Posted Login Successful Responsed account char list ZCameraAnimator::LoadAnimation maps/ruin/charselect_animation.elu.ani - SUCCESS

ZCameraAnimator::LoadAnimation() - loaded 7 frames StageCreated CastStageBridgePeer in Zgame::Create game create begin , type = 10 BspObject open : begin maps/Hall/Hall.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 1 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 15:37:24 ) Create character : Name=poll Level=13 Connect to Agent by UDP (173.193.214.228:4000) TUNNELING_UDP_ALLOWED TUNNELING_UDP_ALLOWED Cloth VertexBuffer is Released game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 15:37:49 ) game interface destroy finished MLogoutListener ! BspObject open : begin maps/ruin/ruin.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 4 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp

RBspObject::Open : done ZCameraAnimator::LoadAnimation maps/ruin/login_intro_animation.elu.ani - SUCCESS ZCameraAnimator::LoadAnimation() - loaded 150 frames Server Connected Login Posted Login Successful Responsed account char list ZCameraAnimator::LoadAnimation maps/ruin/charselect_animation.elu.ani - SUCCESS ZCameraAnimator::LoadAnimation() - loaded 7 frames Reset Device Video memory 191.365120 Hardware occlusion queries : 1 shader initialize successful : 1 devices Restored. StageCreated CastStageBridgePeer in Zgame::Create game create begin , type = 5 BspObject open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 8 RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done create game enrvironment. game world create success. Reload all animation end ---------------------------------setBuffer game created ( 15:45:47 ) Create character : Name=patamochax Level=47 Connect to Agent by UDP (173.193.214.228:4000) TUNNELING_UDP_ALLOWED game interface destory begin. game destroy begin Destroy sound engine()

game destroy match destroy ------------------------ReleaseBuffer SetPaused:An invalid parameter was passed to this function SetVolume:An invalid parameter was passed to this function game destroyed ( 15:48:34 ) Cloth VertexBuffer is Released game interface destroy finished Reset Device Video memory 191.365120 Hardware occlusion queries : 1 shader initialize successful : 1 devices Restored. StageCreated CastStageBridgePeer in Zgame::Create game create begin , type = 10 BspObject open : begin maps/Stairway/Stairway.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 0 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done game world create success. Reload all animation end ---------------------------------setBuffer game created ( 15:52:02 ) Create character : Name=patamochax Level=47 game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 15:52:24 ) game interface destroy finished StageCreated CastStageBridgePeer in Zgame::Create game create begin , type = 1 BspObject open : begin maps/Town/Town.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 8

RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : pInfo->pVisualMesh == NULL RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp RBspObject::Open : done create game enrvironment. game world create success. Reload all animation end ---------------------------------setBuffer game created ( 15:53:01 ) Create character : Name=patamochax Level=47 Connect to Agent by UDP (173.193.214.228:4000) TUNNELING_UDP_ALLOWED Connect to Agent by UDP (173.193.214.228:4000) TUNNELING_UDP_ALLOWED game interface destory begin. game destroy begin Destroy sound engine() game destroy match destroy ------------------------ReleaseBuffer game destroyed ( 15:55:27 ) Cloth VertexBuffer is Released game interface destroy finished MLogoutListener ! BspObject open : begin maps/ruin/ruin.rs RBspObject::Open : Open_MaterialList RBspObject::Open : Open_LightList BspObject open object list : begin RBspObject::Open_ObjectList : size 4 RBspObject::Open_ObjectList : end RBspObject::Open : OpenDescription RBspObject::OpenRs : file.Open RBspObject::OpenRs : file.Read(&header) RBspObject::OpenRs : file.Read(&nMaterial) RBspObject::OpenRs : Open_Nodes begin RBspObject::OpenRs : Open_Nodes end RBspObject::Open : OpenRs RBspObject::Open : OpenBsp

RBspObject::Open : done ZCameraAnimator::LoadAnimation maps/ruin/login_intro_animation.elu.ani - SUCCESS ZCameraAnimator::LoadAnimation() - loaded 150 frames MExitListener ! Destroy gunz Destroy sound engine. Destroy sound engine. success Destroy console. Destroy interface begin destroy client. PeerInfoList Released clear looks end. Widget map clear end. desctroy cursor system end. clear IDL resource end. Final interface end. Destroy game interface done. clear looks end. Widget map clear end. desctroy cursor system end. Destroy mesh manager. Destroy weapon mesh manager. Clear SkillManager. Clear QuestItemDescMgr. Clear MatchItemDescMgr. Clear ChattingFilter. Clear ChannelRuleMgr. destroy game application done. interface finalize. game input destroy. game gonfiguration destroy. Bitmap manager destroy Animation bitmap. destroy gunz finish. Rframe_destory::closeDisplay

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