Professional Documents
Culture Documents
GAME EXPERTISE
SKILLS PROFILE
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Classically and Jazz trained professional musician. Composes and records music, sound effects, and dialogue for commercial use. Years of audio equipment training: soundboards, amplifiers, microphones, and related gear. Records, mixes, and masters music projects using Pro Tools, Logic and Ableton. Synthesizes audio using MIDI hardware and digital software. Trained and mastered my listening and composing skills during Music and Aural Theory I-III. Completed class focused on ear training with frequency Identification. Learned the Java programming language and advanced my logical and problem solving skills.
EDUCATION
Sound Designer and Composer for Various Games, and Short Films Composed music and sound effects for the award winning Flash game Soul Tax. Works with multiple independent studios delivering necessary audio assets to complete projects. Currently working as the Sound Designer for multiple Flash animation projects.
Electronic Arts Salt Lake: May 2011-October 2011 Production Quality Assurance for Family Game Night 4 Awarded the Electronic Arts esteemed Star Performer Award two times. Reported and recorded all bugs using DevTrack software and web based applications. Created and managed distribution of Test Cases, and Test Suites across 4 studio locations. Insomniac Games:
Audio Generalist for Resistance 3 and Overstrike Directed and produced a video feature for www.insomniacgames.com about intern life at Insomniac. Scheduled and engineered dialogue sessions. Edited and mastered dialogue using Sound Forge and Pro Tools DSP. Worked with writers to maintain dialogue consistency and collaborate on creative ideas. Created vocal processes for multiple characters. June-August 2010 Attached sound effects to character and object animation frames. Created reverb volumes, sound environments and events, and edited those using level editing tools. Designed sound effects. Utilized Scream software to make sound banks for multiple characters, weapons, and objects. Provided voice acting for temp dialogue. Tracked and fixed audio related bugs.