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Cinegy

user manual v 7.0

cinegy user manual v 7.0

Copyright and Disclaimer


Information in this document is subject to change without notice and does not represent commitment on the part of Cinegy GmbH. The software described in this document is furnished under a license agreement. The software can be used or copied only in accordance with the terms and conditions of the agreements. No part of this document may be reproduced or transmitted in any form or by any means, electronic or mechanical, for any purpose without the express written permission of Cinegy GmbH.

Trademarks
All terms mentioned in this document that are known to be trademarks or service marks have been appropriately marked in bold. Cinegy GmbH cannot attest to the accuracy of this information. Use of a term in this document should not be regarded as affecting the validity of any trademark or service mark. Other products and company names mentioned herein may be the trademarks of their respective owners. Cinegy GmbH: Mllerstr. 27 80469 Munich, Germany Phone: +49 (89) 23885360 Fax: +49 (89) 23885369 Email: info@cinegy.com WWW: www.cinegy.com

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Preface

Preface
Congratulations on your purchase of cinegy workflow! You can use your system to organize the entire non-linear video production process, from ingesting the material to final broadcasting. cinegy workflow is the first truly integrated endto-end media workgroup solution. It is designed to meet the challenges of 21st century television and media production. cinegy workflow is an all-in-one solution defining the PC as the production platform. Cost efficient, easy to deploy and simple to use. Reduced costs and increased production output.

Your system might not contain certain features described in this manual. Our documents describe all features regardless of which version you purchased.

About This Manual


This manual is designed to keep pace with the current advances in the cinegy workflow by consolidating all the information you need to take advantage of the many options available to you. This manual includes a comprehensive glossary and a detailed index section.

Symbols and Conventions


The Cinegy user manual uses the following special conventions: 1 Numbered lists when the order of the items is important. Bulleted lists when the order of the items is unimportant.

A note provides important information, recommendations, reminders and suggestions. The See Also notes refer you to other relevant sections, chapters or manuals. The caution paragraph indicates a potentially dangerous operation.

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cinegy user manual v 7.0

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Contents

Contents
Copyright and Disclaimer ................................................................................................... II Trademarks ........................................................................................................................ II

Preface
About This Manual............................................................................................................ III Symbols and Conventions................................................................................................. III

Introduction
The Fully Integrated TV Production System
The Problem ....................................................................................................................... 2 The Solution ....................................................................................................................... 3 The cinegy workflow Technology .................................................................................... 4 The Network Structure ........................................................................................... 4 Scalability and Cost Efficiency ............................................................................... 4 Third-party, Legacy Integration and Interoperability ............................................... 4 cinegy workflow ............................................................................................................. 5 The cinegy workflow Components .................................................................................. 7 The cinegy media archive Content Server ............................................................ 7 The cinegy media archive Video Server ............................................................... 7 The cinegy media archive Document Server ........................................................ 7 cinegy media desktop (CMD) ............................................................................... 7 Ingest ..................................................................................................................... 7 cinegy ingest ................................................................................................. 7 cinegy ingest Cluster ...................................................................................... 8 Batch Ingest ..................................................................................................... 8 Logging ............................................................................................................ 8 Playout Server........................................................................................................ 8 Scheduled Playout............................................................................................ 8 Master Control for Playout ............................................................................... 9 Manual Playout for MOS .................................................................................. 9 cinegy air ....................................................................................................... 9 The cinegy cineweb Client ................................................................................... 9 System Modules .................................................................................................... 9 Maintenance and Administration ......................................................................... 10 cinegy enterprise manager ......................................................................... 10 Other Productivity Tools ....................................................................................... 10 Messenger ..................................................................................................... 10 Navigator ....................................................................................................... 10 Third-Party Tools ............................................................................................ 10 Cinegy Client Dongles .......................................................................................... 10 The cinegy workflow Versioning ........................................................................ 11

Chapter 1
Getting Started
The First Steps................................................................................................................. 14 Registering Users ................................................................................................. 14 Starting cinegy media desktop .......................................................................... 14 Logon and Logoff.................................................................................................. 14 The cinegy media desktop User Interface ...................................................................... 14 The Main Toolbar.................................................................................................. 14 Window Arrangement Commands ....................................................................... 15 Dock Window ................................................................................................ 15 Pin Window ................................................................................................... 15 Hide Window and Close the cinegy media desktop Application ................... 15 Page - V -

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Roll-up Window.............................................................................................. 15 Full Screen Mode ........................................................................................... 16 Undoing and Redoing ........................................................................................... 16 The Main Tool Menu ............................................................................................ 16 System Commands ........................................................................................ 17 Edit Commands .............................................................................................. 17 Search Commands ......................................................................................... 17 Help Commands ............................................................................................. 17 Getting Help ..................................................................................................................... 18

Chapter 2
Exploring the Database
The Visual Hierarchy ........................................................................................................ 20 The Tree Structure................................................................................................ 21 Folders ................................................................................................................. 21 Standard Folder .............................................................................................. 21 Search Folders ............................................................................................... 21 cinegy convert Job Folder ............................................................................ 22 News Folder ................................................................................................... 22 Portfolios ........................................................................................................ 22 User-Defined Folders ...................................................................................... 22 Terminal Objects .................................................................................................. 22 Roll ................................................................................................................. 22 Placeholder MOG ........................................................................................... 23 ClipBin ............................................................................................................ 23 Sequence ....................................................................................................... 23 DocumentBin ................................................................................................. 23 News Item ..................................................................................................... 23 The Library and Library Folders ............................................................................ 23 The Explorer Interface ...................................................................................................... 24 Opening and Closing the Items............................................................................. 24 Creating a New Item ............................................................................................ 24 Renaming an Item ................................................................................................ 24 Copying an Item ................................................................................................... 25 Moving a Part of the Tree ..................................................................................... 25 Deleting an Item or a Part of the Tree ................................................................... 25 Sorting Items in the Tree ...................................................................................... 25 Locked Items ................................................................................................................... 25 Unlocking items in the tree .................................................................................. 26 Getting Quick Info on the Objects ................................................................... 26 The Folders Window ........................................................................................................ 26 Folder Views ........................................................................................................ 27 Sorting Items in the Folder View .......................................................................... 27 Status Bar ............................................................................................................ 27 The List of Most Recently Used (MRU) ............................................................................ 28 Node Metadata ................................................................................................................ 28 Copying Metadata ........................................................................................................... 29 Additional Templates........................................................................................................ 30

Chapter 3
Working with Multiple Databases
Concept ........................................................................................................................... 32 Configuration ................................................................................................................... 32 Operations ....................................................................................................................... 33 Copying Rolls ....................................................................................................... 33 Copying Unavailable Footages ....................................................................... 35 Copying ClipBins and Sequences ......................................................................... 36 Copying DocumentBins ........................................................................................ 36 Page - VI -

Contents
Copying Folders ................................................................................................... 36

Chapter 4
Working with Bins
Bins and Rolls .................................................................................................................. 38 Creating a ClipBin ............................................................................................................ 38 Publish Roll........................................................................................................... 38 New ClipBin Command ........................................................................................ 39 Opening a Bin .................................................................................................................. 39 The Bin Interface.............................................................................................................. 39 Customizing the Fields ......................................................................................... 40 Selecting Items in the Bin .................................................................................... 41 Multiple Selection .......................................................................................... 41 Sorting Items in ClipBins and Rolls....................................................................... 41 Match Frame........................................................................................................ 41 Clip Aspect Ratio.................................................................................................. 41 Clip Numbering .................................................................................................... 42 Print Bin ............................................................................................................... 43 Print Setup ........................................................................................................... 43 Print Preview ........................................................................................................ 43 The List of Most Recently Used (MRU) ................................................................ 43 Exporting a Bin ..................................................................................................... 43 Collaborating in Bins ............................................................................................ 44 Local Comments .................................................................................................. 44 The Storyboard View ....................................................................................................... 44 The Clip Interface ................................................................................................. 45 The Clip Thumbnail ......................................................................................... 45 Unavailable Footage ............................................................................................. 46 Deleting a Clip ...................................................................................................... 46 Adjusting the Size of the Thumbnails ................................................................... 46 The Table View................................................................................................................. 47 Accessing the Metadata Fields ............................................................................ 47 Editing Large Text Fields................................................................................. 47 The Auto Fill Functionality .............................................................................. 47 Clearing a Metadata Field .............................................................................. 48 Adjusting the Cell Size.......................................................................................... 48 Placeholder MOGs ........................................................................................................... 49 Creating ............................................................................................................... 49 Ingesting to the Placeholder Roll .......................................................................... 50 Placeholder Management .................................................................................... 51 Multiclip Objects .............................................................................................................. 52 Concept................................................................................................................ 52 Creating a Multiclip .............................................................................................. 53 Presetting ....................................................................................................... 53 Choosing the Location .................................................................................... 55 Multiclip Content Modification ....................................................................... 55 Clip Properties.................................................................................................................. 56 Clip Properties ...................................................................................................... 56 Multiclip Properties .............................................................................................. 57 Ingest Reporting............................................................................................................... 58 Previewing Clips .............................................................................................................. 60 Playing in the Clip Viewer .................................................................................... 60 Playing in Place .................................................................................................... 60 Previewing a Multiclip.......................................................................................... 61 Creating a Story in a Bin .................................................................................................. 61 Playing the Clips in Sequence .............................................................................. 61 Rearranging the Clips in the Story ........................................................................ 62 Trimming a Clip .................................................................................................... 62 Page - VII -

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Setting the IN Point ........................................................................................ 62 Setting the OUT Point ..................................................................................... 62 Creating a Sub-clip............................................................................................... 62 Rights Management ........................................................................................................ 63 Rights Types ........................................................................................................ 64 Free Use ......................................................................................................... 64 Local Rights ................................................................................................... 64 Medium Rights ............................................................................................... 64 Strict Rights ................................................................................................... 64 No Rights ....................................................................................................... 64

Chapter 5
The Metadata Manager
Introduction ..................................................................................................................... 66 Getting Started with Metadata Manager ......................................................................... 66 The Metadata Manager Toolbar ........................................................................... 67 Operating the Metadata Manager ........................................................................ 68 Adding the Media........................................................................................... 68 Saving the Metadata ...................................................................................... 68 Metadata Manager Settings ................................................................................ 69 General Tab .................................................................................................... 69 Document Tab ................................................................................................ 70 ALE Tab .......................................................................................................... 70 Swivel Tab...................................................................................................... 71

Chapter 6
The Clip Migrator
Working with Clip Migrator .............................................................................................. 74 Populating the Roll Fields ..................................................................................... 75 Clips Migration ............................................................................................... 75 Migrating Clips ............................................................................................... 76

Chapter 7
Viewing Video Material
Controlling Playback ........................................................................................................ 78 Playback Control with the Mouse ........................................................................ 78 Play / Stop Button .......................................................................................... 78 Navigating through the Material ..................................................................... 78 Jumping to the Events ................................................................................... 78 Shuttling using the Mouse in the Viewer........................................................ 78 Controlling the Zoom in the Viewer ................................................................ 79 The Audio VU Meter............................................................................................. 79 Using the Keyboard .............................................................................................. 80 Closing the Clip Viewer .................................................................................. 80 Playing Full Screen ......................................................................................... 80 Play / Stop using the Keyboard ...................................................................... 80 J-K-L Shuttle .................................................................................................. 80 Home, End and Arrow Keys............................................................................ 81 Working with IN and OUT Points .................................................................... 81 Using the Mouse .................................................................................................. 81 Using the Jog Shuttle ..................................................................................... 81 Selecting the Tracks for Playback ........................................................................ 81 Disabling the Waveform for the Video Clips ......................................................... 82 Start / End Clip Hints ........................................................................................................ 82 Finding the Origin of the Clip ............................................................................................ 83 Find Bin ................................................................................................................ 83 Find Shot.............................................................................................................. 83 Page - VIII -

Contents
Find Roll ............................................................................................................... 83 Find Next and Previous Shot ................................................................................ 83 Working with Timecodes ................................................................................................. 83 Understanding the Timecode of the System Events ............................................. 83 The Original Timecode (OTC) ................................................................................ 84 The System Timecode (STC) ................................................................................ 85 Displaying the STC as the Ingest Time ........................................................... 85 Clip Duration ........................................................................................................ 85 Using a Timecode to Find a Frame ....................................................................... 85 On-screen Timecode ........................................................................................................ 86 Playback Qualities............................................................................................................ 87 Quality Building .................................................................................................... 87 The Most Recently Used (MRU) List in the Clip Viewer ................................................... 88 Export Current Frame from Viewer ................................................................................... 88 Handling Multiclips .......................................................................................................... 89 Working in Clip Viewer ................................................................................... 89 Playback and Video Boards.............................................................................................. 91 TV Output ............................................................................................................. 91 Selecting the Proper Output Options .............................................................. 91 On-screen Deinterlacing ....................................................................................... 91 Video Boards and Drivers ..................................................................................... 91 Video Boards based on a nVidia Chipset ........................................................ 91 Matrox Video Boards ..................................................................................... 91 DVS SDI Boards ............................................................................................. 91 Blackmagic DeckLink Boards ......................................................................... 91

Chapter 8
Search
Opening the Search Window ........................................................................................... 94 Simple Search.................................................................................................................. 95 Search Request Syntax ........................................................................................ 95 Expressions .................................................................................................... 96 Operators ....................................................................................................... 96 The Auto-Complete Functionality ................................................................... 96 Noise Words .................................................................................................. 97 Narrowing the Search Results........................................................................ 97 Federated Search ............................................................................................................. 98 Advanced Search............................................................................................................. 98 Conditions on Metadata Fields ............................................................................. 99 Search Queries .............................................................................................................. 101 Search Results ............................................................................................................... 102 Find Bin in Search Window ................................................................................ 103

Chapter 9
The Timeline
The Timeline Interface.................................................................................................... 106 The Toolbar ........................................................................................................ 106 The Track Selector ............................................................................................. 107 The Key Frame Column ...................................................................................... 108 The Editing Area ................................................................................................. 108 Getting Started in the Timeline ...................................................................................... 108 Creating a Sequence from the Timeline.............................................................. 108 Creating a Sequence from the Explorer .............................................................. 109 Opening a Sequence from the Explorer Window ................................................ 110 Activate Sequence ............................................................................................. 110 The Timeline Menu............................................................................................. 110 Setting Sequence Properties ........................................................................ 110 Page - IX -

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Timeline Preferences .................................................................................... 111 The Sequence Viewer ........................................................................................ 111 Inserting Clips into a Timeline ........................................................................................ 112 Inserting Directly from ClipBins .......................................................................... 112 Adding a Clip to Defined Tracks.................................................................... 112 Using the Clip Viewer to Insert into the Timeline................................................ 113 Insert ............................................................................................................ 113 Overwrite ..................................................................................................... 113 Drag-and-Drop .............................................................................................. 113 Copy and Paste .................................................................................................. 113 Insert and Overwrite Modes .......................................................................................... 114 The Insert Mode ................................................................................................. 114 The Overwrite Mode .......................................................................................... 114 Features and Functions .................................................................................................. 115 Clip Colors in the Timeline .................................................................................. 115 Clip Thumbnails.................................................................................................. 115 Match Frame Indicator in the Timeline ............................................................... 116 24-Hour Boundary for Sequences ...................................................................... 116 Moving the Time Slider ...................................................................................... 117 Setting the Time Scale ....................................................................................... 117 Changing the Track Height ................................................................................. 118 Default Timeline Setup ................................................................................. 118 Selecting Clips ................................................................................................... 118 Selecting a Range of Clips ............................................................................ 119 Selecting Multiple Clips................................................................................ 119 Selecting from the Timeline Menu................................................................ 119 Show Metadata ................................................................................................. 119 Moving Clips ...................................................................................................... 119 Snap to Edges .................................................................................................... 120 Deleting Clips ..................................................................................................... 120 Add Edit ............................................................................................................. 120 Moving to the Next and Previous Edit Point ....................................................... 120 Markers.............................................................................................................. 120 Add Markers ................................................................................................ 120 Edit Markers ................................................................................................. 121 Markers and the Timeline Event List ............................................................ 122 Managing a Multiclip ......................................................................................... 122 Switching the Angles During the Playback .................................................. 122 Switching the Angles within the Timeline .................................................... 122 Grouping and Ungrouping Clips .......................................................................... 123 Moving Segments .............................................................................................. 123 Removing Segments .......................................................................................... 124 Extracting the Material ....................................................................................... 124 Lifting the Material ............................................................................................. 124 Closing the Gap .................................................................................................. 124 Extend to Entire .................................................................................................. 124 Setting IN and OUT points .................................................................................. 125 Automatic IN and OUT points............................................................................. 125 Deleting IN and OUT points ................................................................................ 125 Locate Sequence................................................................................................ 126 Closing the Sequence......................................................................................... 126 The Most Recently Used Sequence List (MRU) ................................................. 126 Using the Track Selector ................................................................................................ 126 Adding and Removing Tracks ............................................................................. 127 Monitoring Tracks .............................................................................................. 127 Monitoring Video .......................................................................................... 128 Monitoring Audio ......................................................................................... 128 Patching Tracks .................................................................................................. 128 Collaborating on 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Contents

Chapter 10
Trimming in the Timeline
Simple Trimming ............................................................................................................ 130 Cutting in the Clip Viewer .............................................................................................. 130 Two-point trimming........................................................................................................ 131 Trim Center ........................................................................................................ 131 Trim Right........................................................................................................... 132 Trim Left ............................................................................................................. 132 Two-Point Trimming in the Trim Window ........................................................ 132 Using the Mouse in the Trim Window ....................................................... 133 Four-point Trimming ....................................................................................................... 133 Roll Trim ............................................................................................................. 133 Slide Trim ........................................................................................................... 134 Four-Point Trimming in the Trim Window ........................................................ 134 Using the Mouse in the Trim Window ....................................................... 135 Things to Note When Trimming ..................................................................................... 135 Using Insert Mode.............................................................................................. 135 Using Overwrite Mode ....................................................................................... 135 Trimming with Convenience........................................................................................... 136 Trimming with the Keyboard .............................................................................. 136 Trimming with the Jog-Shuttle ........................................................................... 136 TV Output During Trimming ................................................................................ 136

Chapter 11
Video Effects
Mixes............................................................................................................................. 138 Adding a Mix...................................................................................................... 138 Type ............................................................................................................. 138 Start and Duration Frames ........................................................................... 142 Mix Presets .................................................................................................. 143 Editing a Mix ...................................................................................................... 144 Mix Properties .............................................................................................. 144 Removing a Mix ................................................................................................. 144 Flop ................................................................................................................................ 144 Change Clip Speed ......................................................................................................... 144 Changing the Speed/Duration............................................................................. 145 Changing the Speed of a Group of Clips ............................................................. 145 Fitting the Clip to IN-OUT ................................................................................... 145 Freezing a Frame ............................................................................................................ 146 Video Opacity Adjustment ............................................................................................. 146

Chapter 12
FX Manager
Introduction ................................................................................................................... 148 The Interface .................................................................................................................. 148 Getting Started ................................................................................................... 149 Working with Effects.......................................................................................... 150 Inverse Effect ............................................................................................... 150 Simple Color Corrector ................................................................................. 152 Managing Effects ............................................................................................... 153 Editing the Effect .......................................................................................... 154 Deleting the Effect ........................................................................................ 154 Managing Tools ............................................................................................ 154

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Chapter 13
Working with Audio
The Audio VU Meter ...................................................................................................... 156 Adjusting the Zero dB Level ............................................................................... 156 Audio Channels .............................................................................................................. 156 Left Only and Right Only ..................................................................................... 157 Split Channels .................................................................................................... 157 Split and Pan Channels ....................................................................................... 157 Audio Volume Adjustment ............................................................................................. 158 Editing Volume Key Frames ................................................................................ 158 Deleting Key Frames .......................................................................................... 159 Create Fades with Key Frames ........................................................................... 159 Audio Balance Adjustment ............................................................................................ 160 Editing Pan/Balance Key Frames ........................................................................ 161 Dual Rubber-band Display .................................................................................. 161 The Audio Mixer................................................................................................. 161 Adding an Audio Mix ......................................................................................... 162 Audio Mix or Rubber-Banding ............................................................................ 164 Creating an Audio-Video Fade ............................................................................ 165 Sync Indicator ................................................................................................................ 165 Creating the Voice-Over ................................................................................................. 166 Input................................................................................................................... 167 Gate ................................................................................................................... 167 Equalizer ............................................................................................................. 167 Compressor........................................................................................................ 168 Master ............................................................................................................... 168 Control ............................................................................................................... 168 Audio Recorder Presets...................................................................................... 169 Recommend Audio Hardware Setup .................................................................. 169 Working with the Waveform .......................................................................................... 169

Chapter 14
Managing Documents
The DocumentBin .......................................................................................................... 172 Creating a New DocumentBin ............................................................................ 172 Show Metadata ................................................................................................. 172 Registering a Document ..................................................................................... 173 Selecting a View for the DocumentBin ............................................................... 173 Locking a Document .......................................................................................... 173 Editing a Document ............................................................................................ 174 Unlocking a Document ....................................................................................... 174 Deleting a Document .......................................................................................... 174 Document Thumbnails ................................................................................................... 174 Searching for Documents............................................................................................... 174

Chapter 15
Titler
Create a New Titler ........................................................................................................ 176 Select the Titler Type.......................................................................................... 176 Titler Window ................................................................................................................ 177 Canvas ............................................................................................................... 178 Text Box ............................................................................................................. 178 Time Slider ......................................................................................................... 178 Title Settings ...................................................................................................... 178 Page - XII -

Contents
Main Settings..................................................................................................... 179 Titles ............................................................................................................ 179 Character ..................................................................................................... 179 Text .............................................................................................................. 180 Layers .......................................................................................................... 180 Setting up the Titler............................................................................................ 180 Titler: Marquee ............................................................................................. 181 Titler: Static Text .......................................................................................... 181 Titler: Roll ..................................................................................................... 181 Titler: Plate ................................................................................................... 182 Titler: Picture ................................................................................................ 182 Layers ................................................................................................................ 183 Flat Color ...................................................................................................... 183 Color............................................................................................................. 184 Contour ........................................................................................................ 184 Bevel ............................................................................................................ 185 Fillet ............................................................................................................. 186 Glow............................................................................................................. 186 Shadow ........................................................................................................ 187 The Titler Menu Bar ....................................................................................................... 187

Chapter 16
Productivity Tools
Configuration Utility ....................................................................................................... 190 Configure cinegy media desktop: Data Source ................................................. 190 Configure Cinegy: Desktop Player ...................................................................... 191 Desktop Player and Video Settings............................................................... 191 Configure Cinegy: Miscellaneous ....................................................................... 192 Multi-Monitor Configuration ......................................................................... 192 Program Language ....................................................................................... 193 System Log Window ..................................................................................................... 193 System Log File............................................................................................ 194 Logging User Commands ............................................................................. 194 Cinegy Messenger ......................................................................................................... 195 Starting the Messenger...................................................................................... 195 Selecting the Message Server ........................................................................... 195 Creating a New Account .................................................................................... 196 Logging in .......................................................................................................... 196 Adding and Deleting a Contact ........................................................................... 197 Sending a Message ........................................................................................... 197 Filtering out the Offline Contacts ........................................................................ 198 Logging out ........................................................................................................ 198 Inserting Cinegy Objects in the Message ........................................................... 198 Set up Email ....................................................................................................... 198 Send Email ......................................................................................................... 198 Cinegy Navigator ........................................................................................................... 199 Launching the Navigator .................................................................................... 199 Navigating the Sites ........................................................................................... 199 Working with Favorites ...................................................................................... 199 Managing the Favorites................................................................................ 200

Chapter 17
Logging
The Basic Logging Functionality .................................................................................... 202 The Logging Plug-in ....................................................................................................... 202 The Logging Procedure....................................................................................... 203 The Logging Window ......................................................................................... 203 Selecting a Logging Template ............................................................................ 204 Page - XIII -

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The Logging Workflow ................................................................................................... 205 Viewing the Material .......................................................................................... 205 Setting the New Clip Boundaries ....................................................................... 205 Describing the New Clip..................................................................................... 206 Defining the New Clip ........................................................................................ 206 Creating Logging Templates ........................................................................................... 206

Chapter 18
Media Cleaner
Media Cleaner Conception ............................................................................................. 208 Preparing for Garbage Sweeping ................................................................................... 208 Working with the Media Cleaner.................................................................................... 209 Opening Tool ...................................................................................................... 209 The Interface ...................................................................................................... 210 Media Utilization Window ............................................................................ 210 Media Bin..................................................................................................... 211 Media References Panel ............................................................................... 211 The Toolbar................................................................................................... 212 The Main Tool Menu..................................................................................... 212 The Context Menu........................................................................................ 212 Missing Footage .......................................................................................... 216 Scheduled Media Cleaner .............................................................................................. 217 The Interface ...................................................................................................... 217 Context Menu .............................................................................................. 218 Schedule Managing ........................................................................................... 218 Folder Setup ................................................................................................. 219 Schedule Setting .......................................................................................... 219

Chapter 19
Cinegy Browser
Getting Started .............................................................................................................. 222 The Cinegy Browser Interface ............................................................................ 222 Configuration...................................................................................................... 222 Importing Cinegy Files to Avid ....................................................................................... 224 Import from Cinegy Browser .............................................................................. 224 Working with the Post Folder ............................................................................. 225 Closing Cinegy Browser ................................................................................................. 226

Shortcuts Glossary
Index

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Introduction: The Fully Integrated TV Production System

Introduction
The Fully Integrated TV Production System
Every broadcasting company, media production house and post-production facility can streamline their production and achieve a dramatic increase in productivity while saving costs and improving quality at the same time. cinegy workflow is a flexible, scalable solution that guarantees an early return-oninvestment. Ordinary PCs used for day-to-day office business form the platform for cinegy workflow. Using cinegy workflow the production process becomes modernized, streamlined and less time consuming. Furthermore, the content, which is the most valuable asset for any broadcaster, is fully utilized. The Problem The Solution The cinegy workflow Technology cinegy workflow The cinegy workflow Components The cinegy workflow Versioning

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cinegy user manual v 7.0

The Problem

The traditional production process using videotapes is inefficient, and any problem becomes increasingly more uncontrollable and costly with the extension of the organization. Large broadcasters create thousands of hours of videotape every month. Costs incurred by tape duplication, distribution, storage, search and retrieval exceed millions of dollars for large broadcasters every year. Hundreds and thousands of tapes vanish or are lost in such tape-based production environments. Various solutions exist that try to solve this problem, but the workflow remains cumbersome and non-intuitive. Integration and deployment is difficult. There has been no satisfactory standard solution until now!

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Introduction: The Fully Integrated TV Production System

The Solution
cinegy workflow provides a solution that meets all the requirements of modern broadcasting. Working with leading system integrators, consultants, and IT companies, the cinegy workflow solution offers the customer the highest level of competency and project management experience. cinegy workflow is an open platform allowing easy migration of existing content and data, as well as the integration with other third-party and legacy solutions. In short, it is the only fully integrated end-to-end client / server based workgroup oriented digital media production and management system. Fully scalable to more than 10 000 concurrent users, the cinegy workflow solution uses standard PCs and normal Fast-Ethernet networks for ease-of-integration and deployment as well as cost efficiency.

cinegy workflow is a complete system that integrates all areas of production in one comprehensive, elegant and homogeneous environment. Every aspect has been included real-time media ingest in multiple quality levels, automatic shot detection, advanced logging, production notes, voice annotation, rights management, digital asset management, search and retrieval, sequencing, storyboarding, full feature non-linear editing, workgroup collaboration, remote screening, conform, legacy integration and playout, to name a few with many more in development.

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The cinegy workflow Technology


The Network Structure

Scalability and Cost Efficiency


Only a Fast-Ethernet network connection to the cinegy media archive video server is needed. No additional, proprietary hardware or fiber channel network is required, just a computer guru to maintain the infrastructure. The use of the standard office PC as the platform of modern television production allows quick and seamless deployment within the existing IT infrastructure.

Third-party, Legacy Integration and Interoperability


Cinegy GmbH produces a number of post-production, animation and 3D modeling applications that can be integrated with cinegy workflow. cinegy eXtreme is a high-end compositing, effects and animation package, ideal for finishing productions created in cinegy media desktop. By supporting standard EDL formats, cinegy workflow supports legacy NLE systems. The Advanced Authoring Format (AAF) is fast becoming the new interoperability standard, allowing different vendors solutions to exchange project data. This enables cinegy workflow to be integrated into heterogeneous post-production and NLE environments wherever necessary.

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Introduction: The Fully Integrated TV Production System

cinegy workflow
cinegy workflow enables all stages of media production to be represented within the system. All roles and responsibilities are provided for: media ingest with shot detection; storyboarding and outlining; conforming on Avid systems; media logging with metadata entry; workgroup collaboration and communication; AAF/EDL import / export; media storage (online and near-line); remote collaboration and exchange; multi-resolution and format support; cumulative metadata with very powerful temporal metadata functionality; high-quality editing with advanced NLE features; fully integrated rights management; tightly integrated AP ENPS news system; real-time search and retrieval; integrated conforming; scheduled or real-time playout of any format, integration of tracking systems. The illustration on the next page shows the various cinegy workflow components, as well as external NLE integration.

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The cinegy workflow diagram

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Introduction: The Fully Integrated TV Production System

The cinegy workflow Components


cinegy workflow consists of several software as well as hardware components. They can all reside on different machines; some of them may be combined. Even a one-machine installation is possible.

The cinegy media archive Content Server


The cinegy media archive content server is a database server holding all the systems metadata in a database. The actual database used in the system may depend on your installation. Consult your system administrator for further details.

The cinegy media archive Video Server


This is a file server running any file system under any OS, containing the cinegy media files. The actual choice of the OS and the file system depends on your installed hardware base, preferences of your system administrator, required size and performance of the media volumes.

The cinegy media archive Document Server


The cinegy media archive document server is a file server with an indexing feature, holding the nonmedia essences (file based documents) ingested in cinegy media desktop.

cinegy media desktop (CMD)


cinegy media desktop is the client logging, browsing and video editing software. It connects to the cinegy media archive servers to fulfill these tasks. This is a thin client, everything it does goes directly to the cinegy media archive servers.

Ingest
cinegy workflow provides full-scale support for ingesting any sort of incoming media: Tape ingest (via SDI and DV). Live ingest (via SDI and DV). Video files. Audio files. Direct CD ingest with CD DB support. Batch ingest, live and from tapes.

cinegy ingest
The cinegy ingest product provides most of the ingest features inside cinegy media desktop. This module has its own system of sub-plug-ins, providing all the necessary features: real-time compression to the required formats (for example, MPEG 1 & 2, DV and Windows Media;); real-time ingest of any number of formats from the input stream in parallel; the automatic scene detection, based on the content of the incoming video, as well as on the timecode analysis; on-the fly speech-to-text recognition with any Microsoft SAPI v. 4 or 5 capable recognition engine; the ingested stream is available for editing and playout with the time lag less than 6 seconds.

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cinegy user manual v 7.0 cinegy ingest Cluster


The cinegy ingest cluster is an auxiliary technology, which helps cinegy media desktop to ingest multiple video and audio qualities in parallel. It allows you to connect any number of machines in a cluster, working as a single very powerful computer. Normally, you would need to distribute such demanding tasks as MPEG compression or speech recognition over additional machines to achieve the required performance.

Refer to the cinegy ingest manual to learn more about this module.

Batch Ingest
The batch ingest is a plug-in that provides the ability to automatically create multi-session ingests.

Refer to the Batch Ingest chapter of the cinegy ingest manual for technical details.

Scheduled Ingest
This mode allows pre-planned scheduled ingests from a live feed. This is useful, for example, for ingesting news feeds. The schedule is imported as a text file, which can be generated by any scheduling program or created manually.

Batch Ingest from Tapes


This mode allows you to batch ingest using information from EDL or ALE files.

Logging
The logging plug-in provides HTML-template based logging. This module includes the following features: You can create your own templates for every type of production: such as sports, documentary or news. For example, a particular football template can include the player names and portraits as well as the typical game situations. You can describe and create the master clips from the footage currently being ingested as well as from the footage that has already been ingested.

Refer to the Logging chapter later in this manual to learn how to create and use the logging templates.

Playout Server
The cinegy playout server is a separate subsystem in cinegy workflow providing various playout services. It consists of the following parts: scheduled playout; manual news playout for ENPS; cinegy air.

Scheduled Playout
The cinegy playout server allows you to put the completed production on air. It provides the following features: Instant playback of the video/audio material. Any clip or Sequence prepared in cinegy media desktop can be put on-air immediately. The scheduled playout editor in cinegy media desktop allows you to edit the schedules on any number of clients simultaneously, any number of days ahead of the scheduled playout. All the played back playout lists are stored for reporting and re-using. Fully automatic 24/7 operation with complete redundancy. Logotype and marquee insertion. The playout software is implemented as the SQL-independent service to provide the most robust on-air playback.

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Refer to the Scheduled Playout chapter of the Cinegy playout manual for more details.

Introduction: The Fully Integrated TV Production System Master Control for Playout
The master control module allows you to control any number of playout servers. The features include: Start, stop for any server from a remote machine. Monitoring the status of every playout server. Monitoring the on-air video from any number of remote machines or via Internet connection.

Manual Playout for MOS

The cinegy air news playout system allows you to play items from cinegy media archive inserted into news stories in MOS (Media Object Server) based systems such as AP ENPS or Octopus or Newsworks. The provided features are: Instant update of the ENPS rundowns. As soon as a cinegy clip or Sequence is inserted into a story in a rundown, the playout list in the cinegy ENPS playout is automatically updated. The selected item in the rundown list is pre-fetched to provide instant playback start. All the necessary ENPS metadata (pages, rundowns etc.) are supported. The tight integration is done via the MOS protocol.

Refer to the News Integration chapter in the Cinegy playout manual for more details.

cinegy air
cinegy air provides the state-of-the-art control interface for controlling one or multiple cinegy air service playout channels connected via TCP/IP. cinegy air service executes the playlist provided to it, renders video to air and also sends realtime video feedback to the cinegy air control interface which eliminates the need for video control monitors as well as SDI cabling and routing.

Refer to the cinegy air control and cinegy air news manuals for more details about cinegy air.

The cinegy cineweb Client


Your system may also include the cinegy cineweb module to provide web-based users with remote access to your cinegy media archive using a browser interface. Its functionality may vary from simple web search in the cinegy content through to very sophisticated editing features. The appearance of the cinegy cineweb client can be customized according to the requirements of your organization.

Refer to the cinegy cineweb manual for details.

System Modules
cinegy workflow includes several system services: Update system, for synchronizing the content on the clients. File watcher, for monitoring the free space of the file cluster and providing HSM integration. MOS gateway, for providing a connection between your MOS server and cinegy air news playout. Playout gateway, for connecting cinegy air playout servers/control with the system.

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cinegy user manual v 7.0

Maintenance and Administration


cinegy workflow includes a set of administration and maintenance utilities to edit, maintain, and check the cinegy media archive structure and content, as well as the cinegy user tables.

cinegy enterprise manager


This is the main administration utility. It allows you to modify the structure of the cinegy media archive database and all the global system settings. Only an administrator with the corresponding access rights can use the module.

Refer to the Cinegy installation and maintenance manual to learn more about the cinegy workflow maintenance.

Other Productivity Tools


Messenger
The cinegy messenger tool allows you to exchange text messages between the cinegy users as well as with any standalone user connected to the corresponding message server. The messages can include URLs to the cinegy media archive objects. This provides the easiest way to exchange information in the production process.

These and other tools will be described in detail later in the Productivity Tools chapter.

Navigator
The cinegy navigator window is the file and Internet browser inside cinegy media desktop. It is particularly useful together with the cinegy media archive document management system. Another important service provided via cinegy navigator is the federated search. Cinegy navigator is also the perfect tool to provide easy integration with web-based third-party applications, such as external search and media browsing.

Third-Party Tools
Different additional productivity tools may be integrated into your cinegy workflow. For example, cinegy eXtreme a high-end video compositing system is integrated into cinegy workflow and may be included into your delivery. Other complete 3-D or particle generation tools may also be available. Consult the corresponding manuals to learn how to work with the tools and how to collaborate within them with cinegy workflow.

Cinegy Client Dongles


To work with certain features, cinegy media desktop requires the installation of a hardware dongle in the client PC USB. The following cinegy workflow components require dongles: you need the ingest license in order to perform the SDI based ingest; you need the outgest license for successful work with virtual VTR; you need the playout license for proper operations in both scheduled and AP ENPS playout. Without the dongle, the message Dongle not found will be imprinted in the video frames.

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Introduction: The Fully Integrated TV Production System

The cinegy workflow Versioning


The cinegy workflow products versioning number scheme is used for system maintenance and to facilitate problem reporting and tracking. A unique numerical identifier expressed as three numbers, separated by dots. The structure for these numbers is shown in the scheme below: <Product name> major.minor.revision (<build number>) <release date> The revision number is incremented when minor bugs are fixed and no modifications of the database are required. The minor number is incremented when the database has been upgraded and only minor features or important fixes have been added. The major number is incremented when the database has been upgraded and there are significant changes of the functionality. For example: Cinegy 6.5.4 (7858) 19.12.2007

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cinegy user manual v 7.0

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Chapter 1: Getting Started

Chapter 1
Getting Started
This chapter explains the first steps for getting started with your cinegy media desktop client, how to logon to cinegy media desktop and logoff. Here you will also find an overview of the user interfaces and the cinegy media desktop windows functionality. The First Steps The cinegy media desktop User Interface The Main Toolbar Window Arrangement Commands Getting Help

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cinegy user manual v 7.0

The First Steps


Register as a cinegy user and start the cinegy media desktop application (also referred to as CMD throughout the cinegy workflow documentation).

Registering Users
cinegy workflow uses the Windows domain information to manage its users. Your access rights and the available feature set depend on your login. Ask your system administrator to create a user account for you to work with cinegy media desktop.

Starting cinegy media desktop


For most users, the desktop icon is a more convenient location for starting the application. The cinegy workflow installer creates the program icon on the Windows desktop for all the users of the PC. cinegy media desktop must be properly connected to the cinegy media archive content server and have access to the cinegy media archive video server. The connection is normally configured during the installation process.

Logon and Logoff


To work with cinegy media desktop, you must be a Windows domain user. The default Windows login information is used when a domain user logs on. A cinegy media desktop client can then be started without an additional logon procedure. The users accounts are used to determine their access rights and default settings/preferences. The users profiles are stored in the cinegy media archive database. The profiles contain all the information on the plug-in windows settings and position. Wherever you log in, you will get your last profile loaded automatically.

cinegy media desktop does not allow multiple user login from different workstations in order to prevent profile ambiguity. An error message will appear when trying to login on another workstation. The user is automatically logged off when cinegy media desktop is closed. All the settings are stored in the users profile.

The cinegy media desktop User Interface


The cinegy media desktop user interface follows Windows metaphor wherever possible to make it more intuitive and easy to use. Some add-ons are described in this section.

The Main Toolbar


The main toolbar contains the most used features of cinegy media desktop. These are: Undo undo one or more actions. Redo redo one or more actions. Search opens the cinegy search tool. Root opens the cinegy media archive root in a new window. Navigator navigate to files on your PC and network. Window a list of all available plug-ins and windows. Page - 14 -

Chapter 1: Getting Started


Help opens a help file. MRU a list of most recently used items (Bins, Rolls, clips etc.) Tool Menu accesses further functions of the menu bar. Minimize minimizes the CMD window. Close closes the CMD window.

Window Arrangement Commands


The window arrangement commands can be found as buttons in the toolbars or in the window menu.

Some cinegy media desktop windows do not offer all window arrangement commands by design.

Dock Window
Choose Docking View command from the Window menu button. The docked window will stick to the borders of the screen.

Pin Window
Some of the CMD windows have the Pin button in the caption. The feature allows you to fix the window size and position on the screen. Press the Pin button to fix the size and position of the windows on the screen. You can also use the Pin command from the Window menu icon. If a window is not pinned, it will roll down automatically after a few seconds. To open it, simply move the mouse pointer over its caption. The window will unroll and you can work with it, move the mouse pointer outside the window and it will roll up again.

Hide Window and Close the cinegy media desktop Application


Select Hide from the Window menu button of the currently opened window. The window will disappear from the screen. You can also use the Hide command from the Window menu icon. To bring it back to the screen, select the relevant window in the Window drop-down menu in the main toolbar. The Exit command in the main toolbar closes cinegy media desktop.

Roll-up Window
Some of the cinegy media desktop windows (for example, Bins and clip viewer) allow you to roll them up (minimize), so that only the floating caption will remain on the screen. Click the Roll-up button to minimize the window.

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cinegy user manual v 7.0 Full Screen Mode


Some of the cinegy media desktop windows (for example, Bins and clip viewer) allow the full screen (maximized) mode. Click the Full Screen button to maximize the window. When in the full screen mode, the window has the Restore button. Click this button to restore the window to its original size and position.

You can also switch between the window modes by double-clicking the window caption.

Undoing and Redoing


The Undo and Redo buttons are located in the main toolbar.

These functions provide the named list of the last actions; the latest is positioned at the top. If you select, for example, the third item from the list, all actions up to your selection, will be undone/ redone.

The depth of the undo is 99 levels. Due to the collaborative nature of cinegy media desktop, when working together with several people on the same Bin, the undo list might be shorter than you expected because of the simultaneous changes to the Bin from different workstations.

The Main Tool Menu


The commands found in the toolbar can also be found in the cinegy media desktop main tool menu, plus a few extra commands.

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Chapter 1: Getting Started System Commands


The System command Exit closes the application window. Use the Minimize command to minimize the application window to the task bar of your operating system.

Edit Commands
The Edit commands, undo and redo, operate as described earlier.

Search Commands
The Search commands open the search, root or navigator windows.

These will be explained in detail later in this manual.

Help Commands
There are three Help commands: Help Reset all warnings User info

Help
This command opens the cinegy help file.

Reset all Warnings


This command is useful when the checkbox Dont show again has been ticked off. This checkbox is usually displayed when you perform actions such as deleting items:

The command Reset all warnings will reactivate these types of confirmation windows.

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cinegy user manual v 7.0


User Info...
This command opens the following information window:

Here you will see all the useful information about the current user, such as the user and computer names, the cinegy media archive server and database in use. The Users actions list shows a list of all the actions the current user can perform. It depends on the user rights assigned to this particular user.

Getting Help
Press <F1> at any time to access the cinegy media desktop online help.

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Chapter 2: Exploring the Database

Chapter 2
Exploring the Database
In this chapter you will learn how to navigate through the cinegy media archive database. This chapter covers information about the database structure and the corresponding terminal objects, such as ClipBins, Rolls and Sequences. In this chapter you will become familiar with the explorer interface used to create and manage the cinegy media archive database items. Reading the following sections in this chapter will give you a thorough understanding of the cinegy media archive database and its structure: The Visual Hierarchy The Tree Structure Folders Terminal Objects The Library and Library Folders The Explorer Interface Locked Items The Folders Window The List of Most Recently Used (MRU) Node Metadata

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cinegy user manual v 7.0

The Visual Hierarchy


The illustration below represents the visual hierarchy of the elements in cinegy media desktop. There are several levels of objects, which are shown in the explorer window; these are different folders and Sequences. To give more details, a cinegy media desktop client opens the item in a dedicated editor window. For example, the Bins and Rolls will be shown in the Bin window, and the Sequences in the timeline. Even more details can be shown with additional interface elements. For example, to explore a clip in a ClipBin, the clip viewer launches.

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Chapter 2: Exploring the Database

The Tree Structure


The entire content of cinegy media archive is represented for the user as a tree of different folders, containing various terminal objects:

The entire database structure is stored on the cinegy media archive content server.

Folders
The folders in cinegy media archive are the containers for different terminal objects and other folders, rather similar to a typical directory structure in Windows.

Standard Folder
This folder type is always present in the system. It can contain other folders and objects.

Search Folders
The search folder is a special folder type assigned to store the search queries. There are two types of search folder: public private

Public Search Query Folder


A public search query folder can be created within the Default Public Search Folder. Public search folders store public search queries visible to all users.

Private Search Query Folder


A private search query folder can be created individually for each user within the private folders root. Private search folders store private queries visible to the owner user only.

Refer to the Search Queries section in the Search chapter later in this manual to learn more about search folders and their management. Page - 21 -

cinegy user manual v 7.0 cinegy convert Job Folder


A cinegy convert job folder is a special folder type. Dedicated functions are predefined to enable automatic processing of different job types.

Refer to the cinegy convert manual for detailed information about creation, maintenance and use of cinegy convert job folders.

News Folder
The news folder is a special folder containing the news items grabbed via the RSS (Rich Site Summary) fetcher service from various sites and then published in cinegy media archive.

Refer to the Cinegy RSS fetcher service manual to learn about the RSS fetcher service.

Portfolios
The Portfolio is the top-level folder.

User-Defined Folders
Your system can be customized by your system administrator to hold additional types of folders, to suit the needs of your production house. The most typical example would be Production or Program or Trailer. Typically, the hierarchy in cinegy media archive starts with Production folders. The standard cinegy media archive comes pre-configured with the following folders: A Production folder is a high-level folder; it can only be created in a Portfolio. Usually it contains a set of Program folders. A Program folder is usually located inside a Production folder, and is intended to hold assets related to one TV program. The business rules defining which types of folders can reside inside any given folder type are also set up by your administrator. When creating a new folder, cinegy media desktop always shows you only the permitted set of folder types in the menu.

Refer to the cinegy enterprise manager chapter in the Cinegy installation and maintenance manual to learn how to create the new folder types.

Terminal Objects
These are the objects in the tree which cannot contain further items. When activated, they are opened in a dedicated editor window in cinegy media desktop. For example, opening a Bin object launches the Bin windows, and opening a Sequence object launches the timeline.

Roll
A Roll is a container for master clips. The Roll normally represents one ingest session, i.e. a tape, a file or a piece of live ingest. Double-clicking the icon opens the master Bin window.

Refer to the cinegy ingest manual for more information about Roll creation and ingest sessions.

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Chapter 2: Exploring the Database Placeholder MOG


A placeholder MOG is a special type of Roll with a predefined TV format, start timecode and duration. It is used as a temporary substitution for source essence that has not yet been ingested. You can assign a placeholder MOG as the target for ingest. In this case, the placeholder MOG will be converted to the Roll and all references to its essence will be updated.

Refer to the Placeholder MOGs section in the Working with Bins chapter later in this manual for details about working with the placeholder Rolls.

ClipBin
A ClipBin is a container for user clips. It allows you to browse, collect, preview and rough cut your material. Double-clicking the icon opens the ClipBin window.

Refer to the Working with Bins chapter to learn more about working with ClipBins.

Sequence
A Sequence is a project in the timeline. It can contain multiple clips with various effects, audio tracks with volume control, etc. When double-clicked, it will be opened in the timeline window.

Refer to The Timeline chapter to learn more about working with Sequences.

DocumentBin
The DocumentBin contains documents (files) ingested in cinegy media desktop. It provides a flexible check-in and check-out mechanism, and keeps all the previous versions of the ingested documents.

Refer to the Managing Documents chapter to learn about DocumentBins.

News Item
A news item is an automatically created read-only object registered in cinegy media archive and stored in the news folder. Each news item contains a news header, abstract from the related html page containing the full news story and a link to it.

Refer to the Cinegy RSS fetcher service manual to learn more about the news items and the RSS fetcher service.

The Library and Library Folders


The Library is the special entry in the root of the tree. It is used to store the corporate materials, for example, corporate logo or countdowns. In addition, it may contain the published materials that are permitted to be used within your organization without any need to consult with the legal department. Normally, the Library is configured to contain only the Library folders. The Library folders in their part can be configured to contain only the objects required by the business rules in your organization.

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cinegy user manual v 7.0

The Explorer Interface


The explorer interface resembles the familiar interface of Windows Explorer to make it easier for you to use.

Opening and Closing the Items


Click a small plus sign on the left of the item to open it. Click minus to close the item. You can also use the <+> and <-> keys to open and close the selected item in the tree.

Double-click the terminal items to launch the corresponding cinegy window, or press the <Enter> key after selecting the item in the tree view.

Creating a New Item


Right-click the object in which you would like to create a new item. In the menu that appears, select the New command, another submenu appears, containing the list of the items you are permitted to create inside the selected parent object.

You can only create items inside non-terminal objects. When you create a new node with mandatory metadata fields assigned, a metadata dialog will open requesting the mandatory data. Refer to the Node Metadata section later in this chapter to learn more about node metadata.

Renaming an Item
To rename an item, 1 right-click the object and then select the Rename item command, or simply double-click the name of the object; 2 the text editor appears in place of the item name;

3 change the name and press <Enter> to finish the editing.

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You can use any symbols in any language in the item names.

Chapter 2: Exploring the Database

Copying an Item
You can copy a terminal item in the tree to another location with the Copy and Paste commands. 1 Right-click the item and choose the Copy command or use the shortcut <Ctrl + C>. 2 Select the desired folder in the tree and choose the Paste command or use the shortcut <Ctrl + V>.

You have to have permission to create all the required types of objects and sub-objects in the new location in order to copy an item.

Moving a Part of the Tree


You can move a part of the tree to another location with the Cut and Paste commands. 1 Right-click the item and choose the Cut command or use the shortcut <Ctrl + X>. The item icon will be grayed out. 2 Select the desired folder in the tree and choose the Paste command or use the shortcut <Ctrl + V>.

You have to have permission to create all the required types of objects in the new location and permission to delete them in the old location, in order to move the sub-tree.

Deleting an Item or a Part of the Tree


Choose the Delete command from the right-click menu, or simply select the item and press the <Delete> key. You will be prompted to confirm the deletion.

You have to have permission to delete all the required types of objects in the selected folder in order to delete the sub-tree.

Sorting Items in the Tree


Right-click the folder you want to reorder, select a sorting option from the Arrange by cascaded command. The options are: Name. Type and Name. Creation Date. Type and Creation Date. The sorting order will be applied to the first level objects in the selected folder.

Locked Items
An item can be locked in different ways: If an item is marked with a blue lock, the item has the attributes read-only. The read-only status is also displayed in the title bar of the item window. The green lock means that the item is locked by the local user. The red lock signals that the item is locked by another user. If a Roll is being ingested, a red lock is used to show this status. When ingest is done the lock is removed automatically.

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cinegy user manual v 7.0


If an item is locked by another user you can see in the tool tip of the item whom it has been locked by.

The folder limits the rights on its content. Limitations are set in cinegy enterprise manager. Refer to the Cinegy installation and maintenance manual to find out how to set folder limitations in cinegy enterprise manager. The locked status is also displayed for Bins. The icons display the locked status, and the tool tip provides information on which user has locked the item.

Unlocking items in the tree


The items locked by the current user are shown with a green lock:

You can unlock the item by using the Unlock command from the context menu or by right-clicking on the item.

Getting Quick Info on the Objects


Position the mouse pointer over the object. The explorer displays a tool tip containing basic information on the item.

The Folders Window


The content of the folder objects can be displayed in a separate folder window by double-clicking the folder object.

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Chapter 2: Exploring the Database

Folder Views
In the menu bar of every folder you can select different views of the content:

Sorting Items in the Folder View


Right-click into an empty space in the folder viewer, select a sorting option from the Arrange by cascaded command.

Status Bar
To turn on the status bar in the folder and Bin viewers, right-click into an empty space of the viewer and select the Status Bar command.

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cinegy user manual v 7.0


The status bar shows the number of objects in the folder/bin. When clicking on an item in the viewer, the status bar displays information corresponding to that item in the tool tip.

The List of Most Recently Used (MRU)


The menu provides access to the last opened items, such as Bins and Rolls. This is very convenient when, for instance, all the Bins have been closed but you would like to reopen a Bin that you recently used. The icons in the list help to identify what type of item it is.

Node Metadata
Every node type in cinegy media archive can be assigned a separate set of metadata fields according to the user needs. Metadata fields can be mandatory; these fields cannot be left empty. When you create a new node with mandatory metadata fields assigned, a properties dialog box will be shown for this node as in the example below:

The read-only fields are shown as disabled and cannot be edited by the user. The read-only mandatory fields can be filled in once, when the node is being created, and cannot be changed later.

The list of fields for different node types in the Metadata dialog can be set in cinegy enterprise manager. Refer to the Descriptors, Presets subsection in the Metadata and Nodes section of the cinegy enterprise manager chapter within the Cinegy installation and maintenance manual for details about assigning the descriptors and mandatory metadata fields used for node metadata.

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Chapter 2: Exploring the Database


To view and edit the metadata for a node, do the following: 1 Select the desired node in the explorer tree. 2 Right-click on the node and select the Show metadata option from the context menu. 3 Fill in the fields in the Metadata dialog box:

Copying Metadata
Node metadata can be copied to another node of the same type via the copy and paste commands. To do so, follow the steps: 1 Select a source node and use the Copy command from the context menu. 2 Select the target node and use the Paste Metadata command from the context menu:

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cinegy user manual v 7.0


The Paste Metadata dialog box appears:

Here tick off the metadata fields you wish to be copied to the target node.

In the Paste Metadata dialog box only descriptors marked with the Special metadata copy flag are available. Refer to the Descriptors, Presets section of the cinegy enterprise manager chapter in the Cinegy installation and maintenance manual for details about setting up the metadata fields for descriptors. The read-only metadata fields are not shown in the Paste Metadata dialog box.

Additional Templates
A template is a set of metadata fields assigned to a node type. You can create as many additional templates as you wish and associate them with particular nodes. The default template defines the fields that appear in the metadata dialog. Selecting a preferred template allows you to quickly switch a nodes set of metadata fields.

Please, refer to the Descriptors, Presets subsection in the Metadata and Nodes section within the cinegy enterprise manager chapter of the Cinegy installation and maintenance manual for details about creating templates.

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Chapter 3: Working with Multiple Databases

Chapter 3
Working with Multiple Databases
For bigger installations, combining several organizations under one roof, cinegy workflow provides a multi-database option, bringing TV production up to true enterprise level. In addition, this option is extremely useful for field production with a separate cinegy workflow installation-in-a-bus, which can be connected to the main system in a matter of seconds. Read the following sections in this chapter to learn about the multi-database configuration and interdatabase processing: Concept Configuration Operations

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cinegy user manual v 7.0

Concept

The cinegy media archive database architecture supports working with multiple databases within one client. This structure enables you to browse individual databases and exchange information between databases: Each database can be located on a different SQL server. Each database can be set up and maintained independently. Users can have different access rights to each database. Essence data can be exchanged between databases. One of the databases must always be the primary (master) one; the others are the secondary (slave) databases. The master database provides cinegy media desktop with the following global configuration parameters and settings: TV formats and cinegy ingest profiles. Cinegy messenger configuration. Federated search source. Each database can be configured to have its own access permissions for the users, with the exception of the following user role actions that are taken from the master database: load cinegy ingest; load timeline plug-in. The rest of the security and permissions settings are taken from each database individually. The multi-database configuration (i.e. the list of potential slave databases) can be customized according to your needs, providing the multi-database access only for the user roles you select.

Configuration
To enable operations between multiple databases you have to set the Interdatabase operations permission in cinegy enterprise manager first.

Refer to the cinegy enterprise manager chapter in the Cinegy installation and maintenance manual to learn more about multiple databases configuration and managing. To activate the slave databases in the cinegy media desktop client, use the CinegyCfg tool:

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Chapter 3: Working with Multiple Databases


1 Choose the cinegy media archive content server and the database as usual. 2 Check the desired slave databases in the slave databases list. 3 Press OK to bring the settings into effect and to start cinegy media desktop. Now the chosen slave databases appear in the root of the cinegy explorer tree:

Operations
cinegy media desktop provides you with a simple data exchange mechanism by copying all types of objects between databases.

Copying Rolls
To copy a Roll from the source database to a target database, use the usual Copy and Paste commands or simply drag-and-drop with the <Ctrl> key pressed. The Copy Roll dialog box appears:

Check the Copy Roll to archive storage checkbox to copy the Rolls media files to the corresponding new location. Tick off the A new roll will share the same footages as the source one option in order to skip copying the following Rolls footages to the target database. Both source and target Rolls will share the same footages on the cinegy media archive storage.

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cinegy user manual v 7.0


Copying Rolls without footages is only possible when: both source and target databases are configured to use the same shares on the cinegy media archive storage; the Copy rolls without files action is enabled in cinegy enterprise manager for active users role; the Allow to copy Rolls without Footages option is set to True in the Global parameters section of cinegy enterprise manager.

Refer the cinegy enterprise manager section in the Cinegy installation and maintenance manual to learn how to enable the option for copying Rolls without footages. Press Start to begin. The confirmation dialog box appears:

Press OK to start the copying process.

The operation time may vary depending on the size of the essence data. Copying a bunch of Rolls at once is performed sequentially, one by one. The media files of both the source and target Rolls after the interdatabase copy are identical and the content of the corresponding metadata is the same:

Metadata for fields that do not exist in the target database are not copied from the source database. Also metadata for fields that exist only in the target database are left empty.

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Chapter 3: Working with Multiple Databases


If you attempt to copy a Roll which already exists in the target database, the following error message appears:

If you attempt to copy a Roll, which already exists in the target database but is marked as deleted, it will be permanently deleted before copying proceeds. The user is informed about it through the following message in the system log:

Refer to the Deleting a Clip section in the Working with Bins chapter later in this manual to learn more about deleting objects from explorer. The node access permissions are not preserved during interdatabase copying.

Copying Unavailable Footages


If one, or several, of the qualities of the Roll you are copying are offline you will be asked to confirm the action before proceeding:

The unavailable qualities will not be present in the target Roll. If the footages of the Roll are totally unavailable, the entire Roll will not be copied to a target database:

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cinegy user manual v 7.0

Copying ClipBins and Sequences


To copy ClipBins or Sequences between the databases, use the Copy and Paste commands as usual or simply drag-and-drop with the <Ctrl> key pressed. All Rolls that are referenced by these ClipBins and/or Sequences will be copied first. If a referenced Roll already exists in the target database it will not be copied. If a referenced Roll already exists in the target database, but differs from the source one, the following error message appears:

See also the Copying Rolls section earlier in this chapter for additional details.

Copying DocumentBins
To copy the selected DocumentBins to the desired folder within another database, use the Copy and Paste commands or simply drag-and-drop with the <Ctrl> key pressed.

If the DocumentBin contains offline documents, they will not be copied.

Copying Folders
To copy nodes with the folder type between the databases, use the Copy and Paste commands as usual or simply drag-and-drop with the <Ctrl> key pressed. When nodes with the Folder type are being copied, all child nodes and all nodes that are referenced by them are copied as well.

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Chapter 4: Working with Bins

Chapter 4
Working with Bins
A Bin defines a specific type of folder where ingested essence and metadata can be stored and accessed. This chapter will explain how to create, open and operate the Bins. This chapter also introduces you to the Bin interface, the storyboard view and also covers the important issue of rights management. Bins and Rolls Creating a ClipBin Opening a Bin The Bin Interface The Storyboard View The Table View Placeholder MOGs Multiclip Objects Clip Properties Previewing Clips Creating a Story in a Bin Rights Management

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cinegy user manual v 7.0

Bins and Rolls


There are two types of the clip containers in cinegy media desktop: the ClipBins and the Rolls. The Rolls are the containers for the original material, the master clips. Every Roll represents one ingest session, containing all the clips detected during the ingest process, as well as the Entire Tape object. Depending on your user rights, you may be prohibited from having access to the Rolls, or from making changes to them. A Roll can be published, giving users access to the ingested material. When a Roll is published, using the Publish Roll command from the context menu, a ClipBin is created, displaying the entire clip content of the Roll. The ClipBins contain user clips, or simply clips, which are references to the master clips. Whenever a metadata field is changed in the master clip, the changes will be propagated to all the corresponding clips. Depending on your user rights, you may be prohibited from making changes to Clips in the ClipBins. It is also possible to use the ClipBins to make rough cut edits.

Refer to the Bin Interface section later in this chapter for details.

Creating a ClipBin
There are two methods for creating a new ClipBin:

Publish Roll
ClipBins can be created by publishing a Roll right-click the Roll in the explorer window and select the Publish a Roll command. Choose the destination folder for your new ClipBin.

The Publishing a Roll metadata dialog box appears if mandatory metadata fields have been assigned for the ClipBin. Please refer to the Node Metadata section in the previous chapter to learn more about node metadata. The ClipBin that is created will contain references to all the clips stored within the Roll.

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New ClipBin Command


Create an empty ClipBin by using the New ClipBin command from the folder context menu in the explorer window.

The New ClipBin metadata dialog box appears if mandatory metadata fields have been assigned for the ClipBin. Please refer to the Node Metadata section in the previous chapter to learn more about node metadata. You can populate the empty ClipBin by copying and pasting clips from Rolls and other ClipBins to serve your own needs.

Opening a Bin
Double-click the corresponding Bin icon in the explorer window to open the required Bin. By default, the Bin will be opened in place of the previously opened Bin. To open the Bin in a new window, you have to shift-double-click the icon. To close the Bin, click the Close button in the window caption.

The Bin Interface


The Bin interface consists of two main parts: the storyboard view (on top) and the table view (at the bottom).

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By dragging the splitter between the views and between the table columns you can easily customize the appearance of the Bin interface. You can also maximize your Bin with the Maximize button or by double-clicking its caption.

Customizing the Fields


The fields and tabs view can be customized on a per-user basis using the Customize fields dialog. You can show/hide and sort any group or field according to your needs. To show this dialog, use the Customize fields command from the Roll or ClipBin context menu:

Here tick off the fields and tabs you wish to be displayed in the Bin. Use the Move up and Move down buttons to reorder the fields and/or tabs in the Bin.

Press the Reset to default button to return to the default settings. The specific fields can be read-only for certain user roles.

Refer to the Metadata and Nodes section of the cinegy enterprise manager chapter in the Cinegy installation and maintenance manual for details about assigning read-only permission to user roles. In the example below, the Expiration and Ingest Site fields cannot be edited as they are readonly:

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Chapter 4: Working with Bins

Selecting Items in the Bin


To select an item, you can click it with the mouse. A red frame appears around the selected item. You can move the selection to the near-by clips using the <Left> and <Right> keys.

Multiple Selection
You can select multiple items in the Bin to delete, copy or rearrange them. There are different ways to extend the selection: Ctrl-click an item to add it to the current selection (or remove if it is selected). Shift-click an item to select all the items between the last selected item and the clicked one. Press <Ctrl+A> to select the entire Bin.

The selected items are highlighted with a red frame.

Sorting Items in ClipBins and Rolls


The items in the storyboard view always have the natural order. In ClipBins you can change the order of the clips by dragging the clips to the desired location. The master clips in the Rolls are always ordered as defined during the ingest session. The order in the table view can be customized by double-clicking in the column caption. This will resort the table by the selected column. To reverse the order, double-click the column caption again. To restore the natural order, double-click the caption of the first column.

Match Frame

You can easily recognize if the original timecode (OTC) in the two consecutive master clips is continuous. In this case yellow triangle markers are displayed between the clips, which ensure that the playback is seamless.

Clip Aspect Ratio


Every ClipBin has its default aspect ratio. This is used to display the clip thumbnails properly.

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cinegy user manual v 7.0

Here you can see 16:9 clips (the first two visible) in a 4:3 Bin. To set up the ClipBin aspect ratio: 1 Select the Properties command from the ClipBin main menu. The dialog box appears:

2 Choose the desired aspect ratio and press OK.

The set of aspects can vary depending on your database setup.

Clip Numbering
The clip number can be displayed in the upper right hand corner of a clip in a ClipBin. This option can only be selected for the entire cinegy media archive database in cinegy enterprise manager. Please contact your local administrator if you wish to have the clip numbers displayed in your Bins.

Refer to the Cinegy installation and maintenance manual to find out how to set the clip numbering option in cinegy enterprise manager.

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Print Bin
This command allows you to print the content of the currently opened tab of the table view.

Print Setup
This command allows you to select the printer and its parameters. This command opens the standard Windows Print Setup dialog box. Select the printer and its settings, the paper size and layout.

Print Preview
This command shows the print preview of the selected tab of the Bin. The following window appears:

Use the buttons on top to access the print preview features: Print to start printing the current preview. Next/Prev Page to navigate the preview. Zoom In/Out to control the preview scale. Close to quit the mode.

The List of Most Recently Used (MRU)


This menu provides access to the last items that were open, such as Bins and Rolls. The icons in the list help to identify what type of item it is.

Exporting a Bin
There are different ways to export a Bin. You can: consolidate and export to tape; consolidate and export to virtual VTR; consolidate and export to file formats (like AVI, AAF, EDL, etc.).

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Collaborating in Bins
cinegy media desktop is based on a client-server architecture. Any changes made to the database content are immediately stored on the cinegy media archive server. If other clients have the same Bin open on their machines, the change will immediately be displayed on their screen. This structure enables user collaboration on the content of the Bins and quick selection and logging of the incoming material, for as many concurrent users that are licensed to use the system.

Collaboration is not possible in the sequence mode of the Bin (see later in this chapter). The Bin will be locked for exclusive use.

Local Comments
Unlike the Roll, the ClipBin has a different background color (white). This indicates the local character of this Bin. The Name and the Comments columns are not a part of the MOG (Media Object Group), and the information is stored locally in this ClipBin rather than globally.

The Storyboard View


The storyboard view allows you to preview, trim, sort, and play the entire Sequence and carry out many other vital operations. The clips in the storyboard view appear in a natural order, this allows you to perform rough cut editing.

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The Clip Interface


The clip in the storyboard view is shown as a thumbnail. A small timeline is shown above the clip, showing the IN and OUT points of the clip and the position of the current thumbnail in the clip. The clip name is displayed along the bottom of the clip

The Clip Thumbnail


The thumbnails represent clips in the ClipBins and master clips in the Rolls. cinegy media desktop defines thumbnails individually for each user. That is why for different logins the thumbnails can look different in the same Bin. By default, the thumbnail defined during the ingest session is used. Usually it comes from the automatic scene detector, which automatically finds the most representative frame. To manually set up a new thumbnail for a clip: Play the clip with the clip viewer in place. Shuttle to the desired frame, close the viewer. The last played frame stays as your thumbnail.

To change the master clip thumbnail, you have to have permission to edit Rolls.

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Unavailable Footage
When the footage is unavailable, the system displays the text Media Offline in the clip viewer:

The media offline can occur in the following situations: the footage is deleted, and auto-degradation is disabled or not available; or when working in the VLB mode with the DEF-only footage; or there simply is no footage at all.

Note, this does not affect playout. During playout either a black screen or color bars or the emergency footage will be shown (depending on the configuration).

Deleting a Clip
To delete a clip, select it and press the Delete button or the <Delete> key. Note, that no actual deletion of the video material is performed; only the corresponding database descriptors will be marked as deleted. This is important for effective undoing and redoing and for the security of the data.

Note, in the case of emergency, if you failed to undo your deletion, ask your system administrator to recover the deleted object. Be aware if you delete somebody elses object, the system administrator will know who deleted it and when.

Adjusting the Size of the Thumbnails


You can change the size of the clip thumbnails within a wide range. Simply drag the vertical line between the thumbnails to set up the desired size.

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The Table View


The table view provides a quick and easy way to work with metadata stored against the clips in cinegy media archive. It resembles the familiar spreadsheet interface.

The tabs located in the bottom part of the window group the metadata fields into several separate spreadsheets.

The set of metadata fields and groups are installation-dependant and can be configured by your system administrator according to the requirements of your organization.

Accessing the Metadata Fields


You can edit the metadata fields in the table the same way as you would in a spreadsheet. Simply click the desired field to edit it. The editing interface depends on the field type.

Editing Large Text Fields


Some of the text fields can be very long. The setup of such fields depends on the configuration of your database. In addition to standard text editing inside the field, cinegy media desktop provides a floating editor for the fields. When you select such a field, a small button on the right of the field will appear. Pressing the button will launch a floating window with the text editor.

The Auto Fill Functionality


The auto fill functionality can be quite useful and a great time saver. When you start to type a description into a metadata field the system will try to recognize the text on the basis of what you have typed into previous metadata fields. Having recognized the text the system will then offer this suggestion to you. If you are satisfied with the text suggested by the system simply press the <Enter> button to accept it. If the suggested metadata is not acceptable simply keep on writing.

This feature is enabled only for simple fields of the String type.

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cinegy user manual v 7.0 Clearing a Metadata Field


The Clear current field command from the right-click menu deletes the metadata in the marked field.

This command is also available for Rolls. This command will clear the metadata even if it is a preset field.

Adjusting the Cell Size


To adjust the width of the column, drag the border of its heading until the column is the width you want. Adjusting the first cell, results in the scaling of all the thumbnails and changes the height of all the columns.

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Placeholder MOGs
A placeholder MOG is a special type of Roll with a predefined TV format, start timecode and duration. It is used as a temporary substitution for source essence that has not yet been ingested.

Creating
To create a new placeholder Roll, do the following: 1. Right-click the folder in which you would like to create a new placeholder Roll and select the New -> New Placeholder MOGs command:

The following dialog box appears:

The Create a placeholder Roll dialog view may be different depending on the set of metadata fields assigned to the placeholder MOG. Please refer to the Node Metadata section in the previous chapter to learn more about node metadata. Page - 49 -

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2 Set up the following options for the placeholder Roll you create: Name enter the name of the new placeholder Roll; TV format choose the appropriate TV format from the drop-down list; Start time type the start timecode in the hours:minutes:seconds:frames format. Duration type the length for the placeholder Roll in the hours:minutes:seconds:frames format.

Ingesting to the Placeholder Roll


To embed a source essence to the placeholder Roll, do the following: 1 Open the ingest window and set up the ingest parameters. 2 Choose the target placeholder Roll:

3 Press the REC button to start ingesting. The placeholder MOG will be converted to the Roll and all references to its essence will be updated with the ingested footage.

Please read the cinegy ingest manual to learn how to use the cinegy ingest plug-in.

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Placeholder Management
Placeholder Management provides you with quick access to placeholder Rolls. It can also be used to search and select a target placeholder Roll for your ingest session. To open Placeholder management from the Choose a target dialog, select any folder node and choose the Find Ingest placeholder command from the context menu.

The following dialog box appears:

In this dialog box, you can set the following parameters: Priority level choose All or select a priority level between 1 and 10. In the table below, placeholder Rolls will be sorted and displayed according to the priority level chosen. Production folders choose a production from the list of all the productions. All placeholder Rolls located in the selected production will be displayed in the table below. Page - 51 -

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The middle part of the dialog box shows a table displaying the following parameters for each of the placeholder Rolls: # the number of the placeholder Roll. Name the name of the placeholder Roll. Path the path to the placeholder Roll. Priority the priority level of the placeholder Roll. Creator the user who created the placeholder Roll. Date the date when the placeholder Roll was created.

You can re-sort the placeholder Rolls by double-clicking on the column header of the table. You can also open the Placeholder manager dialog from the cinegy media desktop explorer tree by using the Manage Ingest placeholders context menu command:

The table displays the same parameters as described above with one addition. When you open the Placeholder manager via this method, you can change the priority level of your placeholder Roll by clicking on the corresponding field and choosing the level value from the list:

Multiclip Objects
Concept
The multiclip functionality is an innovative tool that enables simultaneous access to the essence from up to four cameras with synchronous real-time processing and preview. The operator can instantly switch between different footages (so called angles) so as to select the most suitable angle for use. Using the multiclip functionality allows you to greatly reduce your media preparation time. A multiclip is an object containing up to four source clips in the same TV format.

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Chapter 4: Working with Bins

Creating a Multiclip
To create a multiclip, select up to four clips in the MOG or Bin, then right-click on the selection and choose the Create a multiclip... command from the menu:

The following Multiclip properties dialog box appears:

When more than four clips are selected, only the first four will be included in the multiclip.

Presetting
You can set up the parameters for a new multiclip in the Multiclip properties dialog box.

Synchronize Option
To synchronize clips in the timeline, the following methods are available: In Point and Timecode.

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In Point angles are aligned using the IN point of each clip as sync time:

When the IN point is not set, the start time of the corresponding master clip is used. This is shown in the picture on the previous page, the first two clips are synchronized by their IN points and the other two clips use their start time as the point of synchronization.

You can only set the IN point for a clip from within the ClipBin. Timecode angles are aligned by their timecodes: When this synchronizing method is used the Sync time for clips is related to the clip with the lowest start time of its master clip:

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Please note: the synchronizing method cannot be changed after a multiclip has been created.

Multiclips Name
Type the name of your multiclip into the Multiclip name field.

Choosing the Location


When you have specified all the desired parameters, click the OK button to create the multiclip. The following dialog box appears:

Choose the desired ClipBin and press the OK button. The newly created multiclip will appear in the defined ClipBin:

A multiclip object is shown with a thick light-green frame. When selected, a multiclip is highlighted with a thick red frame. The multiclips name is shown in bold on the dark-gray background.

Refer to the Previewing a Multiclip section further in this manual to learn about the viewing the multiclip.

Multiclip Content Modification


Any clip included in a multiclip can be substituted with another one via dragging-and-dropping from the ClipBin.

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To do this, open the multiclip in the clip viewer and drag-and-drop another clip from the Roll or ClipBin to the desired clips position within your multiclip:

If your multiclip contains less than 4 clips, you can add a clip in the same TV format to the empty clips position. To do this, drag-and-drop a desired clip to the empty area within your multiclip. A new clip can also be added to the next empty location within the multiclip if any. A new clip will be inserted into the multiclip according to the multiclips predefined synchronizing method.

The clip with active audio/video angle cannot be substituted. Refer to the Handling Multiclips section further in this manual to learn about multiclip active angles.

Clip Properties
Clip Properties
To receive further information on a clip in a ClipBin you can use the Clip properties... command from the right-click menu of a clip:

The Clip properties... command launches a separate dialog box, revealing such properties as type, clip name, TV format and so on. The lower part of the dialog shows the available footage and where it Page - 56 -

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is physically stored. The status tells you if the footage is On Line meaning it is available, Off Line meaning it is stored on an HSM and not available, and N/A meaning the footage is not available.

The background color is different if the properties shown are for a clip or a master clip. Clips have white as the background color and master clips a lighter shade of peach. The Type property also tells you if you are viewing clip properties or master clip properties. The information available in the Clip Properties dialog depends on the users access rights. For example, non-administrative users will not see the actual media file URLs.

Multiclip Properties
Multiclip properties differ from a user clip properties due to the multiple clip structure of the multiclip object. Launch the Properties dialog box as it is described above in the Clip Properties subsection.

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The multiclip Properties dialog box presents general information about the multiclip at the top and information about each of the four individual clips separately in the lower part of the dialog.

Ingest Reporting
The ingest report feature allows you to generate a specific report in PDF format for any ingested Roll based on the ingest data. Right-click on the corresponding Roll in the cinegy media desktop explorer tree and choose the Generate Ingest Report... option from the context menu:

The ingest report starts generating. In a new window, you will see your ingest report in PDF format. The screenshot below shows page one of the two page report.

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The ingest report consists of the following parts: Session summary the result of your ingest session: success or failure. If your ingest session failed, error information will also be displayed. Session info defines the Roll name, target folder, ingest start, finish and duration time. Ingest site and workstation the ingest site and workstation identifier of your ingest session. Ingest operator information the login ID, name and email of the ingest operator. Ingest source defines whether the live ingest mode was used, rushes Roll number and capturer used for the ingest session. Ingest essence TV format, number of audio tracks and technical comments about your Roll. Broadcast (BSF) ingest parameters for the broadcast stored format such as video/audio encoders; the audio sampling frequency. Focus (DEF) ingest parameters for the desktop editable format such as video/audio encoders; the audio sampling frequency. Review (VLB) ingest parameters for the very low bit rate format such as video/audio encoders; the audio sampling frequency. Web Browse (WBF) ingest parameters for the web browsing format such as video/audio encoders; the audio sampling frequency. Clips ingested properties of the Entire created within the ingested Roll: the clip ID, name, duration time and description (if available). To view the ingest report in XML format, right-click on the corresponding Roll and choose the Show metadata option; the following dialog box appears:

A detailed Roll ingest report in XML format is shown when you click the mouse on the Roll ingest report data:

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Previewing Clips
There are two main ways to preview a clip in a Bin: either launch the clip viewer window or play it in place.

Refer to the Viewing Video Material chapter for more detailed instructions on the video playback control.

Playing in the Clip Viewer


Double-click the clip you want to play, or select it and press the Open in Clip Viewer button in the toolbar. The Clip Viewer window appears, then press the Play button to play the clip in the clip viewer.

By default, if the clip viewer is already open, the clip will be played in the same window. If you want to launch an additional clip viewer, you can shift-double-click the clip or select the Open in New Clip Viewer command from the right-click menu of the clip.

Playing in Place
Select the desired clip in the storyboard or table view and press the <Space> bar. The clip will be played in place. The clip timeline turns blue to indicate the mode. You can see the current progress of the playback with a blue bar in the clip timeline at the top of the clip.

Press the <Space> bar to toggle the playback. All the other playback control keys are the same as those used with the clip viewer. Press the <Esc> bar to leave the playing in place mode.

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You can use the full-screen playback with <F12> in this mode. The in place playback is not available when the thumbnail size is below a certain limit.

Previewing a Multiclip
A multiclip can be viewed both in the clip viewer and in place as it is described above in this section. When you play in place you can only view the active clip of your multiclip. Open the multiclip in the clip viewer to get advanced options for viewing the multiclip:

Here you can toggle between clips and select audio/video angles for displaying.

Refer to the Viewing Video Material chapter for more details concerning the playback control when viewing a multiclip.

Creating a Story in a Bin


Playing the Clips in Sequence
You can switch the Bin to the sequence mode by pressing the Sequence mode button. The content of the entire Bin appears in the Sequence viewer (see the corresponding chapter for more details). This mode allows you to rough cut a story right in the Bin.

This operation locks the content of the Bin. Other users will not be able to access the Bin while the sequence mode is active. It is not possible to switch to the sequence mode if the Bin contains clips with different aspects and/or frame rates (youll be informed that the mode is unavailable). If several Bins are open in the sequence mode (or if the timeline is on the screen), the Sequence viewer will reflect the content of the active window.

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During the playback in the Sequence viewer, the clip being played is marked with the red frame, and the red progress bar appears indicating the current position of the playback. When you select a clip in the sequence mode, the Sequence viewer shows the IN point of the clip.

Rearranging the Clips in the Story


Simply drag the clips to the desired position in the ClipBin. cinegy media desktop shows the insertion point as a vertical yellow line. To add a clip, drag it from another ClipBin or a Roll.

Trimming a Clip
The clip viewer provides the means to trim the clip.

The IN point represents the beginning of the IN frame, and the OUT point represents the end of the OUT frame (or the beginning of the next frame).

Setting the IN Point


Press the IN button or hit the <I> or <E> key to trim your clip from the left. To delete the IN point, press the Delete IN button (inverse IN).

Setting the OUT Point


Press the OUT button or hit the <O> or <R> key to trim your clip from the right. To delete the OUT point, press the Delete OUT button (inverse OUT).

You can press the <6> key to play from IN to OUT.

Creating a Sub-clip
When you mark the footage with the IN and OUT points, you can either save the entire clip along with the new boundaries, or you can create a sub-clip based on the IN and OUT points you set to break longer clips into smaller segments. Click the Sub-clip button in the clip viewer toolbar. The new sub-clip will be placed in the Bin where the current clip originates from, next to the original.

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Clips that are created with the sub-clip function are marked with a translucent triangle in the upper right corner of the thumbnail.

You can also use the Sub-clip function to create and log a new master clip in a Roll. Refer to the Logging chapter for more details.

Rights Management
cinegy media desktop provides copyright management for all the ingested video materials. Every clip can hold information about the related copyright issues. You can mark a master clip as a copyrighted one, simply by choosing an appropriate copyright level in the Predefined tab of the table view, with the Rights Locator field.

The corresponding label (e.g. yellow or red) will be displayed on the clip thumbnail. You wont be able to publish any material with copyright issues without authorized permission.

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Rights Types
Free Use
The rights indicator is set to free use; no copyright symbol appears indicating that the material can be used freely.

Local Rights
The locally ingested material (i.e. Voice-over, CD ingest) is marked with Local Rights.

Medium Rights
The medium rights sign indicates that there might be some rights management issues. The use of such material should be discussed with the owner.

Strict Rights
The strict rights icon indicates that the use of this material is affected by strict rights issues. The use of such material should always be discussed with the respective owner.

No Rights
The no rights indicator means that the use of such material is usually not allowed.

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Chapter 5: The Metadata Manager

Chapter 5
The Metadata Manager
The metadata manager plug-in for cinegy media desktop provides tools for managing metadata from Rolls and ClipBins. You can easily view metadata stored against an object and export metadata in a choice of formats. Read the following sections to learn about the metadata manager plug-in: Introduction Getting Started with Metadata Manager

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Introduction
The metadata manager plug-in is a flexible tool for working with metadata from Rolls and ClipBins. The metadata manager plug-in is included in the cinegy media desktop installation package and can be accessed directly from the cinegy media desktop interface. The purpose of the metadata manager plug-in is: to view metadata stored against an object; to export metadata to a number of different formats.

Getting Started with Metadata Manager


To access the metadata manager, click the Window button in the top right toolbar within the cinegy media desktop workflow:

Select Metadata Manager from the drop-down list. This will open the metadata manager:

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The Metadata Manager Toolbar

The metadata manager toolbar provides a series of functions: Button Function Click the Save button to save a metadata file in the current format that has been selected in the Output Type field. Click the Cut button to cut the highlighted text to the clipboard. Click the Copy button to copy the highlighted text to the clipboard. Click the Paste button to paste the highlighted text from the clipboard. Click the Refresh button to refresh the current view. This will undo any copy, cut or paste changes made during this session. The Swivel Quicksend menu is used for quick access to the specified Swivel export destination folders. Use this drop-down list to select the desired output format in which the metadata will be represented. You can select one of the following: 1. Document 2. ALE 3. EDL 4. Swivel Use this button to access the Settings window, which is explained in more detail later in this chapter. Click the Pin button to fix the size and position of the windows on the screen. Use the More functions button to toggle a drop-down list showing a choice of further functions. Options in the More Functions drop-down list. The Docking View button is not available for this window. The Pin button is used to fix the size and position of the windows on the screen. The Hide button is used to hide the metadata manager.

Use the Hide button to hide the metadata manager.

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Operating the Metadata Manager


Adding the Media
Drag-and-drop the desired Roll or ClipBin into the metadata manager window. The metadata will be presented in the format selected in the field:

The metadata manager can only process ClipBins or Rolls, if any other object type is selected the following error message appears:

Saving the Metadata


Press the Save icon on the metadata manager toolbar in order to save the metadata. The common Save as dialog box appears:

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Browse for the desired folder location and press Save. Depending on the selected output type in which the metadata is represented, the metadata file will be saved in the following file format: Output Type Document ALE EDL Swivel Metadata File Format *.HTML *.ALE *.EDL *.XML

Use the Settings button to access controls that allow the user to configure the output parameters in more detail.

Metadata Manager Settings


The Settings dialog can be used to configure and control elements of the behavior of the metadata manager.

General Tab
On the General tab, the Wrap Text checkbox can be used to control whether the text in the textbox within the main Metadata Manager window is wrapped to fit the window. Check the checkbox to wrap the text, or leave the checkbox unchecked to ensure the text is not wrapped.

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cinegy user manual v 7.0 Document Tab


The Document dialog allows the configuration of the document production facility within the metadata manager.

The + symbols inside the Available Metadata pane can be clicked to expand the metadata hierarchy. Once the desired metadata tag is in view, it can be dragged to the Header Information pane (if the tag is to be displayed as a part of the header), or to the Body Information pane (if the tag is to be displayed as a part of the body of the document). After all the selections have been made, click OK to confirm them.

ALE Tab
The ALE tab can be used to configure the ALE format used in the metadata manager.

Check the features you want to enable to include the associated detail within the main metadata manager textbox, or uncheck a checkbox to remove the associated detail from the metadata manager textbox. Page - 70 -

Chapter 5: The Metadata Manager Swivel Tab


The Swivel tab is used for managing the list of Swivel export storage destinations. This list can be accessed quickly from the menu.

To add a new destination, click the Add button. The following dialog box appears:

Here you can enter a display name for the active Swivel watch folder for this destination in the menu and define the path to this folder location. Press OK to confirm the creation of the new quicksend location. To remove the desired quicksend location, select it from the list and press the Del button.

Note that this command only removes the quicksend destination from the list and does not delete the corresponding folder from the disk storage. Select the destination in the list that you wish to edit. Press the Edit button and change the location details in the dialog box that appears. Click the OK button to confirm the configuration and exit the Settings dialog, or click the Cancel button to exit the Settings dialog without saving the configuration changes.

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Chapter 6: The Clip Migrator

Chapter 6
The Clip Migrator
The clip migrator plug-in performs metadata migration from a source Roll to a destination Roll. The application compares source and destination Rolls in order to establish similar clips for which metadata can be migrated. Working with Clip Migrator

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Working with Clip Migrator


To start the clip migrator, click the Window button in the top right toolbar within the cinegy media desktop window:

Select Clip Migrator from the drop-down list. This will start the clip migrator plug-in:

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Chapter 6: The Clip Migrator

Populating the Roll Fields


Click the icon at the end of the source Roll field to display the Choose Source Roll window:

Highlight the desired source Roll and click . This will close the Choose Source Roll dialog and populate the source Roll field with the selected Rolls name. Click the icon at the end of the destination Roll field to display the Choose Destination Roll window. Choose a destination Roll in the same way as the source one. Ensure that both source and destination Rolls are of the same TV format. Otherwise, the following error message appears:

Clips Migration
Once both the source and the destination Rolls are chosen, the clip migrator automatically compares their content and produces a timeline and summary of the results below:

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The Timeline
Blue horizontal bars in the timeline represent the source Roll (on top) and the destination Roll (on the bottom). The vertical black lines dividing up the source Roll in the timeline represent the clips. The dark blue areas of the source Roll timeline show the overlapped clips in this Roll. You can change the time scale in the timeline using the - and + buttons.

The Summary
The Summary section displays the following clip statistics: Clips to Create the number of clips that can be created in the destination Roll. Partial Clips the number of clips in the source Roll that partially coincide with the destination Roll. Impossible Clips the number of clips that cannot be created in the destination Roll.

Migrating Clips
Click the Create Clips button to execute the clip migration. Once the operation has been successfully completed, you will be informed with the following message:

Click the Refresh button to update the source and destination Rolls from the cinegy media archive database. Click this button to close the clip migrator plug-in.

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Chapter 7: Viewing Video Material

Chapter 7
Viewing Video Material
An important aspect of cinegy workflow is viewing the video material. You need to know how to control the playback using the keyboard to speed up the work and how to find clips in the cinegy media archive database. This chapter also explains how to handle the powerful viewer and gives you details about working with timecodes in cinegy workflow. Controlling Playback Start/End Clip Hints Finding the Origin of the Clip Working with Timecodes Playback Qualities The Most Recently Used (MRU) List in the Clip Viewer Export Current Frame from Viewer Handling Multiclips Playback and Video Boards

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Controlling Playback

There are various ways to control video and audio playback in cinegy media desktop.

Playback Control with the Mouse


Play / Stop Button
The Play button in all the viewers toggles the playback mode. The Stop button suspends the playback of the material.

Navigating through the Material


Below the frame in all the viewers, you can see the ruler, which allows you to scrub to any desired location of a clip or a Sequence. You can view any frame of the material by dragging the time slider.

Jumping to the Events


You can use the Jump to Event buttons to move from event to event. Events are the beginning and the end of a clip and IN and OUT points. In the Sequence viewer, each clip is an event as well as the IN and OUT markers. Use: The Previous Event button to jump to the previous event (the shortcut is <A>). The Next Event button to jump to the next event (the shortcut is <S>)

Shuttling using the Mouse in the Viewer


Drag horizontally in the frame window on the viewer to shuttle through your material with the mouse. The playback speed and direction depends on the direction and intensity of your drag. Drag to the right to play forward. Drag to the left to play backward. Page - 78 -

Chapter 7: Viewing Video Material


The mouse pointer will show you the current speed and direction of the playback.

Slow forward at 25% speed.

Controlling the Zoom in the Viewer


You can drag a corner of the window to scale the size of the display. To do this, make sure that the window is not pinned. However, to achieve the best display results, it is a good idea to use the divisible scales. In the right-click menu of the window choose the Zoom command; select one of the zoom levels from the options: 25%: the first field is scaled horizontally. 50%: the first field is scaled horizontally (press <Ctrl + 2>). 100%: the original size, pixel by pixel, depending on the current interlacing options (press <Ctrl + 1>).

When you switch between clips with different aspect ratios, the viewer adjusts its size automatically.

The Audio VU Meter

The VU meter is shown on the right of the clip viewer. It shows peak and integrated audio levels in dB scale. It shows the master output for all the enabled audio channels mixed together.

To learn how to use the VU meter and set up its scale, refer to the Working with Audio chapter later in this manual.

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Using the Keyboard


Your keyboard settings may vary depending on your setup.

Closing the Clip Viewer


Press the <Esc> key to close the clip viewer.

Playing Full Screen


To switch to the full screen mode, press the <F12> key. All of the control keys and the jog-shuttle are available in full screen mode. Press the <Esc> key to return to the normal mode.

Play / Stop using the Keyboard


The following keys control the playback: The <Tab> key plays the video with no looping. The <Space> bar toggles the play / stop mode. To loop play from IN to OUT press the <6> key. To loop play according to the loop range, press the <5> key. To playback the video back and forth, Ping-Pong, press the <~> key.

Loop Range
The loop range defines in seconds the duration of the loop playback triggered by pressing the <5> key on the keyboard. To set up the loop range, right-click the viewer and select the command Set loop range...:

The loop range can be found in all viewers and can range from 0.5 seconds up to 15 seconds.

J-K-L Shuttle
You can shuttle through your material by using the <J-K-L> keys on the keyboard. Use the following keys to shuttle at varying speeds: Press the <L> key to move forward through the footage at normal speed. Press the <J> key to move backward at normal speed. Press the <K> key to pause the shuttling. To stop the shuttling, press the <Space> bar. Press the <K+L> keys together for slow forward. Press the <J+K> keys together for slow backward. Press the <L> or <J> key several times to increase the speed according to the following table: To play at speed 2x normal speed 3x normal speed 5x normal speed 8x normal speed 12x normal speed 16x normal speed PAL rate 50 fps 75 fps 125 fps 200 fps 300 fps 400 fps NTSC rate 60 fps 90 fps 150 fps 240 fps 360 fps 480 fps

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Chapter 7: Viewing Video Material Home, End and Arrow Keys


In addition, you can use the following keys on your keyboard to navigate through clips and Sequences: The <Home> key takes you to the beginning of a clip or a Sequence. The <End> key takes you to the end of a clip or a Sequence. The <Left Arrow> or <3> key moves one frame backward. Pressing <AltLeft Arrow> or <1> moves 10 frames backward. The <Right Arrow> or <4> key moves one frame forward. Pressing <AltRight Arrow> or <2> moves 10 frames forward.

Working with IN and OUT Points


You can use the following shortcuts to work on your IN and OUT points: The <I> or <E> keys set up the IN point. The <O> or <R> keys set up the OUT point. The <D> key deletes the IN point. The <F> key deletes the OUT point. The <G> key deletes both IN and OUT points. The <6> key loop plays from IN to OUT.

Using the Mouse


You can use the mouse wheel to scroll in any player, Sequence window or the timeline.

Using the Jog Shuttle


cinegy media desktop supports any jog-shuttle device, which can emulate the keyboard input. Refer to the documentation of your jog-shuttle device to find out how to configure the shortcuts. To program some special functions, cinegy media desktop provides additional hidden shortcuts, which you can find in the following table: Shortcut <Shift+Ctrl+Alt+Q> <Shift+Ctrl+Alt+W> <Shift+Ctrl+Alt+E> <Shift+Ctrl+Alt+R> <Shift+Ctrl+Alt+T> <Shift+Ctrl+Alt+Y> <Shift+Ctrl+Alt+U> <Shift+Ctrl+Alt+I> Play backward (speed) 12.5% 25% 50% 100% 200% 400% 16000% 64000%

Selecting the Tracks for Playback


Use the track selectors in the clip viewer to tell the system which tracks you want to play. Depress the Video Track button to switch off the video track. Only audio is played. Depress the Audio Track buttons to switch off any audio tracks you do not need.

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S1 only channel playback, the viewer shows the waveform of the audio track

The waveform shows all the enabled tracks mixed together.

Disabling the Waveform for the Video Clips


Disable the Show Waveform for Audio only option from the right-click menu in the viewer. The waveform will be shown for audio-only clips. The clips containing video will be shown as black frames in this mode.

Start / End Clip Hints


When you are at the very first or very last frame of the clip or Sequence, the cinegy clip viewer draws a hint marker on the frame.

The start frame marker

The end frame marker

When you see both hints simultaneously, this means the clip is empty.

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Chapter 7: Viewing Video Material

Finding the Origin of the Clip


There are several commands in the clip viewer to help you find the origin of the clip. They can all be found in the cascaded Find command in the right-click menu of the viewer. The Find Bin and Find Shot commands can also be found as icons in both clip and Sequence viewers.

Find Bin

The first three functions are only available for clips in Bins and Sequences. The success of the operation depends on your access rights. For example, if you have no rights to view the Rolls and master clips, then the result of the search cannot be displayed.

The Find Bin command opens the Bin that the currently open clip originated from. This function is especially useful for clips in the timeline. You can also use the button in the Sequence viewer; the clip at the current time will be used to find the Bin.

Find Shot

If the Bin cannot be found (for example, it was deleted), the command will find the original Roll for the clip.

The Find Shot command opens the original master clip in a new clip viewer window. The current time will be positioned to correspond to your current position in the clip. This function is especially useful for clips in the timeline. You can also use the button in the Sequence viewer; the clip at the current time will be used to find the master clip.

Find Roll
The Find Roll command opens the Roll with the original material. The proper master clip will automatically be selected.

Find Next and Previous Shot


The master clip will be opened in a new clip viewer window. These two commands are especially useful in the timeline, when you need to extend a clip beyond the IN and OUT points.

Working with Timecodes


cinegy media desktop displays the system timecode as well as the original timecode in the viewers.

Understanding the Timecode of the System Events


The following timecode conventions are used throughout cinegy workflow (such as, in the viewers, the timeline and cinegy ingest): The END and OUT events are related to the end of the respective frame. All the other events (START, IN, current time, etc.) are at the beginning of the respective frame.

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Therefore, if you mark the same frame as IN and OUT, the duration of the segment will be 1 frame. That is why if you go to the end of a clip, the END mark is always displayed 1 frame greater than the current time.

The Original Timecode (OTC)


The original timecode (OTC) is the timecode read from the tape (or from the time generator in the case of a live ingest).

There are several different display options for the OTC. The default mode is Absolute. Display Mode Absolute Duration Start IN OUT End None Function TC for every frame corresponding to the original material Duration of the clip Start TC IN TC OUT TC End TC No display

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Chapter 7: Viewing Video Material

The System Timecode (STC)


The system timecode (STC) is the timecode assigned to the material during ingest. Typically, it starts from 00:00:00:00 and is always continuous throughout the entire ingest session. Technically, the STC is the frame number in the corresponding video files.

The display modes for the STC are the same as for the OTC.

Displaying the STC as the Ingest Time


You can switch the STC display to the ingest time. This can be done by choosing the STC as Ingest Time option from the clip viewer menu. The STC will be displayed in red in this mode.

Clip Duration
In the middle of the upper panel of the clip viewer, the current duration of the clip is always displayed.

Using a Timecode to Find a Frame


Any time during editing, you can enter a timecode value (using the numeric keypad on the right side of the keyboard) to navigate through a loaded clip or Sequence to a specific frame. In addition, you can cue forward and backward from the current position of the clip by a specified number of minutes, seconds and frames using positive or negative frame offset values. To cue to a frame based on a known timecode, enter the timecode using the numeric keypad. To cue forward from the current position, type <+> and the offset amount using the numeric keypad. To cue backward from the current position, type <-> and the offset amount using the numeric keypad.

In drop-frame NTSC, certain timecodes are not possible, such as 00;10;00;00. Please consider this when working with NTSC clips.

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In the example above the current viewing position will be moved forward to 2 minutes and 15 seconds

On-screen Timecode
To display the timecode in the form of a running clock over the material in any cinegy media desktop viewer, right-click on the viewer window and choose the OTC or STC to show the original timecode or system timecode accordingly:

The timecode will be displayed over the clip being viewed in the hours:minutes:seconds:frames format:

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Chapter 7: Viewing Video Material


In order not to show the on-screen timecode, choose Off from the On-screen timecode drop-down context menu.

Playback Qualities
The clip can be viewed in the different qualities which were defined during ingest. Open the viewer menu and select the cascaded menu Quality and choose from the required quality using BSF, DEF and VLB options.

The option Show quality enables the quality indicator display in the upper right hand corner of the clip. If the chosen quality is available the indicator will be displayed in green:

Quality Building

If the clip is not available in BSF the clip is shown in DEF quality and the indicator will display the letters DEF in red. If you choose VLB and this media is not available, the viewer will display the message Media Offline and the indicator displays the letters VLB in red.

To create a non-existent quality, or qualities, for a Roll that has already been ingested, use the quality builder job folders that can automatically create qualities from the highest Roll quality available.

Refer to the Quality Builder Job Drop Folders chapter in the cinegy convert manual for details about working with the quality builder job drop folders.

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The Most Recently Used (MRU) List in the Clip Viewer


This drop-down list provides access to the last clips that were open in the viewer. This is very convenient when you want to view clips from other Bins or ingest sessions without having to find the Bin and then the clip you recently used. The MRU also displays a clip thumbnail.

Export Current Frame from Viewer


In all viewers it is possible to export the current frame to a file. The file formats supported are: JPEG, BMP and TIFF. Right-click in the viewer window and select the command Export current frame...

The Export current frame... command launches the standard file dialog box:

Navigate to the location where you would like to save the file. Type in an appropriate filename and select the file type from the drop-down list. The image will be stored in the native frame size without deinterlacing with the maximum available compression quality.

You have to have permission to export the current frame to a file.

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Chapter 7: Viewing Video Material

Handling Multiclips
Handling multiclips is very similar to handling standard clips.

Refer to the Previewing Clips section above for more details about how to work with clips.

Working in Clip Viewer


To open the selected multiclip in a clip viewer, use the Open in Clip Viewer command from the context menu or simply double-click on multiclip.

The number of clips that appear in the clip viewer corresponds to the number of clips included in the current multiclip. The empty clip locations are filled in with black. The active video source is shown with the cyan border and the active audio source is shown with the light-green border.

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To toggle between angles, use the Multiclip pull-down menu in the context menu:

Here you can select the desired audio and video angles for the corresponding clips. Clip numbering within the multiclip is ordered from left to right and from top to bottom starting from the left top clip:

You can also toggle between the angles by clicking the mouse on a desired clip. In this case, video, audio or both video and audio angles of the selected clip will be changed depending on the settings defined in the Multiclip context menu:

Video + Audio Both audio and video angles are changed when you toggle with the mouse between clips. Video Only video angle is changed when you toggle with the mouse between clips. Audio Only audio angle is changed when you toggle with the mouse between clips. When you begin viewing a multiclip, the video angles of all included clips start displaying in sync in separate previews of the clip viewer according to their timecodes. Audio playback is performed from the specified audio angle.

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Chapter 7: Viewing Video Material

Playback and Video Boards


The video player within cinegy workflow uses the YUV overlay feature of your video board to provide maximum quality for on-screen playback. The standard achieved by this feature is extremely dependant on your hardware and driver.

TV Output

Refer to the documentation of your video board to learn how to set up the device. Whenever you see the message Play list creation failed in the System Logger window, this means you have problems with the video board and/or its driver. If you have adequate TV out equipment installed, you can get the parallel TV signal on an external TV monitor. The equipment can range from simple YUV buffer devices (like ATI, nVidia or Matrox video boards) up to professional SDI boards.

Selecting the Proper Output Options


Your source material can have different properties. For example, some of the clips can have the audio format 16 bit at 44100 Hz, some can have 24 bit at 48 KHz. DV material always has the field order bottom first, different to that of Digibeta which has upper first. You have to set up the output options, corresponding to your material and output device properties for proper conversion and deinterlacing.

On-screen Deinterlacing
The computer screen is progressive and is not suitable for displaying fielded video. cinegy workflow uses the built-in deinterlacing features of your video adapter. Therefore the quality of the deinterlaced image may vary depending on your board and driver.

Video Boards and Drivers


Every video board has its own peculiarities, depending on the board model and the driver version. Here we will describe the most popular families of video boards. The standard video boards with video out provide video quality in the range from very bad up to quite acceptable. The result depends greatly on the combination of the hardware and the installed driver. If you need professional quality video output and perfect A/V synchronization, consider using professional SDI boards.

Video Boards based on a nVidia Chipset


Make sure you have Full Hardware Acceleration enabled, otherwise the YUV overlay will not be created and the player window will be black.

TV out may be supported by some of the boards, but the current models do not support fielded video properly, so some artifacts may be expected.

Matrox Video Boards


The Matrox Parhelia board provides good SVHS video output and handles the video fields properly. This board can be recommended for professional use, especially with dual monitor mode and TV out.

The field order settings depend on your video system (PAL/NTSC). Find the proper settings of the driver to avoid jittering on the TV screen.

DVS SDI Boards


This professional option provides the best preview quality.

Blackmagic DeckLink Boards


These boards provide a good combination of price and quality.

The SDI preview option should not be used on machines with outgest enabled (e.g. virtual VTR). Page - 91 -

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Chapter 8: Search

Chapter 8
Search
Your cinegy media archive database will probably grow very quickly, meaning you need a sophisticated search engine to find the video material and documents you are looking for. In this chapter you can get familiar with the different kinds of search available in cinegy workflow use the simple search to find files very quickly; the federated search gives you access to Internet and Intranet; and the advanced search offers you further functionality to get an even more precise search result. Opening the Search Window Simple Search Federated Search Advanced Search Search Queries Search Results

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Opening the Search Window


There are two main ways to open the search function. You can go to the main toolbar and press the Search button:

Or you can select the Search from here command from the explorer tree:

Both ways will open the same search window, the difference can be seen in the Find in path. The standard setting is the entire cinegy media archive storage and this is used when you open the search window by pressing the Search button from the main toolbar, as described above. If you select the Search from here... command from the explorer tree the Find in path will show the path of the selected object in the explorer tree.

The Find in field shows the path of the selected object in the explorer tree.

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Chapter 8: Search

Simple Search
To start searching, open the Search window as mentioned earlier and simply type your request in the Query field of the search interface.

A simple Search window Press the Clips button to retrieve the clips related to your search request. You can also check the Master Clips Only option to filter out the user clips from the search result. Pressing the Sequences button delivers the Sequences related to your search request. To find documents, press the Documents button. The federated search request will send your search request to a search engine that has been predefined by your system administrator.

Refer to the Federated Search section of this chapter for further information on this setting. If you use the Search from here... function to open the search window, cinegy media desktop will only search the specified tree object and its sub-objects. If your search request was unsatisfying and you would like to search the entire storage, press the Entire button and repeat your search.

The cinegy media desktop search function looks for clips that contain the search word in the clip name or in the metadata. The position of the search results window will be remembered by the system. So next time you search, the search results window will appear in the same place and size.

Search Request Syntax


You can use multiple words for search. In this case they are connected with the logical AND. You can also use AND, OR and NOT operators, as well as brackets. If you enter several words separated by a space, the operator AND is assumed. The wildcard * is also allowed.

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The following tables explain the search request syntax.

Expressions
Expression any word string * ? [] [^] Description All the forms of that word The exact string Any string of zero or more characters Any single character Any single character within the range [a-k] or within the set [abcdef] Any single character not within the range [^a-k] or the set [^abcdef] Example man will find man and men. man* will find man*. man* will find man, many, manuscript, manner and so on. ?ean will find Dean, Sean and so on. [C-P]arsen will find Carsen, Larsen, Karsen and so on. de[^l]* will find the words beginning with de where the third letter is not l.

The natural-language search is language dependant. Your SQL server must have the search engine for the language you are using. The words will not be found otherwise.

Operators
Operator AND OR NOT () Shortcut & or space | ~ Logical grouping Description Logical AND Logical OR Logical NOT Example red monkey Joe & Willy black AND white Joe | Willy purse OR life Joe NOT Willy ~fish&~meat (~red monkey) | (John Smith)

The Auto-Complete Functionality


During a session the system will remember the words you have typed into the search window. These will be added to the drop-down list. So if you would like to repeat a specific search you can select the word from the drop-down list. The search interface also supports the auto-complete functionality. So when you start typing a new search request the system checks the previous search request and if it recognizes the word it will suggest this word to you.

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Chapter 8: Search
If there are several words that match, the system will open the drop-down list with all the matching words. Now you can simply select the right word from the list or continue typing in the new word if the results do not correspond with what you wanted to search for.

Noise Words
The search engine has a list of noise words which are not included in the search process. For English these are, for example: a, the, and so on. The noise words will be removed from any request.

Refer to the cinegy enterprise manager section in the Cinegy installation and maintenance manual to learn how to review and modify the noise word list or ask your local system administrator.

Narrowing the Search Results


The search functionality provides the ability to narrow the search for clips by the time when they were created or modified. To narrow your search, select the time scale:

Having selected a time scale select whether the clips were created or modified:

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Federated Search
Depending on your cinegy media archive database settings, it may be possible to use the Internet (or your local network) for searching. This feature is usually used to integrate a legacy database search or a third-party archive. When this option is available, federated search is accessible from the Search window.

In addition, you can see the string, identifying the search machine URL. The search expression will be converted to the syntax standard for search machines and passed to a Navigator window where you can see the results.

The complex expressions will be simplified before they are passed to the external search machine. Refer to the Federated Search section of the Cinegy installation and maintenance manual to learn how to set up the federated search machine or ask your local administrator.

Advanced Search
Advanced search allows more sophisticated search requests regarding clip names and metadata fields.

Advanced search is a separate feature and may not be available in your installation. Switch to the Advanced Search tab. Here you will need to enter your search request into the text box. Refer to the Auto-Complete Functionality and Search Request Syntax sections of this chapter to learn about using the syntax properly.

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Chapter 8: Search
Tick off the Master Clips only checkbox to limit the search to master clips only. You can also limit the number of search results to display per page. Select from 10, 25, 50 or 100 results per page. You can navigate through the search results via the Next and Previous buttons.

Conditions on Metadata Fields


You can make additional limitations to your search. This can be done by adding conditions to the metadata fields. To do this, add a row to the Additional search conditions table by selecting the Add row command from the right-click menu of the table.

By default, the first row is already added to the table. This is indicated by the checkbox in the outer left column of the table. If you only need one condition then you probably will not need to add any more rows.

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Now you should select the metadata property field. To do this, simply click in the Property column and the following dialog box will appear, asking you to select a metadata field from the database:

If, for instance, you would like to restrict the search to the ingest location, select the Ingest Site field from the list and press the Select button to add this field to the table.

The list of metadata fields available for your selection depends on your database settings. The MRU list shows a list of properties most recently used. Now you will have to state if the property should be equal or not equal to the value you will be entering next.

Now enter the value of the property:

Depending on your database settings the property value will be presented to you in a drop-down list, as in the case for the ingest site. You can add additional rows to the condition table by using the right-click command mentioned earlier. Once you have finished setting up the metadata conditions you will have to tick off the checkbox(es) in the outer left column of the table to include these conditions in your search. If you have added several metadata conditions to the table you can use the Check all command from the right-click menu. Now press the Find Clips button to start your search request. The results will be shown in a separate window.

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Chapter 8: Search

Search Queries
Having set up all the search parameters, you can save your search query. There are two types of search queries: public private Public search queries are visible to all users. Private search queries are visible to the current user only. The search queries are stored in the search folders that are also available of two types: public and private.

Note that public queries can only be saved in public folders and private queries can only be saved in private folders. To save either simple or advanced search queries, press the Save button in the search window; the following Save a search query dialog box appears:

To define the location where your search query will be saved, browse the explorer tree and select the target folder. You can also use the MRU button located to the right from the Target folder box to get a list of the most recently used folders. In the Query name box, type in the name for your query or choose the one from the list of the most recently used names. Tick off the Private checkbox to save your query as the private one. Now press the Apply button to close the dialog and save your settings or click the Quit button to exit the dialog without saving your settings. Page - 101 -

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To load previously saved search settings, double-click the relevant search query node; the corresponding search window will appear and the stored search settings will be applied:

Search Results
The search results are displayed in a new window as follows:

The user clips metadata is displayed with the white color. If the search comes up with more than one page of search results, use the Previous and Next buttons to navigate the pages in the corresponding search Bins.

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Find Bin in Search Window


Use the Find Bin command from the right-click menu in a clip from your search result.

This command will display the parent Bin in a separate window and will also highlight the Bin in the explorer window.

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Chapter 9: The Timeline

Chapter 9
The Timeline
If you have read the previous chapters, you can now explore the cinegy media archive database and work with Bins and clips. The next step is timeline editing. In combination with the Sequence viewer, managing even the biggest projects is as simple as snapping your fingers. This chapter will introduce you to the timeline interface and will show you how to use many versatile features and functions. The Timeline Interface Getting Started in the Timeline Inserting Clips into a Timeline Insert and Overwrite Modes Features and Functions Using the Track Selector Collaborating on Sequences

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The Timeline Interface

A black horizontal line separates video and audio tracks

The Toolbar
A quick overview of the toolbar:

Button

Action Press the Active button to activate the Sequence. This will lock the Sequence for other users and enable the editing functions of the timeline. Press the Save button to save all the changes made to the Sequence. All saved modifications are visible only for the current user. To make saved modifications available to other users, release this Sequence via the Active button. Select an object in the timeline, press the Copy button to copy it and press Paste to insert the object on the position of the timeline slider. To remove an object, select it and press the Delete button. All the subsequent objects will move up. Select Snap to Edge for easier positioning of objects, so that they automatically align with other timeline objects. To enable the rubber-band on audio objects, press the Rubber-band button. Position the timeline slider near the edit and press the Add Mix button to place a mix. The shortcut is <\>. Position the timeline slider over the mix you want to remove and press the Remove Effect button. The Add Edit command allows you to cut a clip at the current time slider position. You can also use the shortcut <P> to add a new edit. If the clip has linked audio, it will be cut too. To remove a segment and close the gap, mark the segment with the IN and OUT points in the Sequence viewer and press the Extract button. To remove a segment and leave the gap, mark the segment with the IN and OUT points in the Sequence viewer and press the Lift button. Move the timeline slider to the position you want to place the marker and press the Add Marker button. The shortcut is <H>. To remove a marker, place the timeline slider over the marker and press Delete Marker button. The Previous Event button is used to jump to the previous event the beginning and the end of an object or a marker. The shortcut is <A>. The Next Event button is used to jump to the next event the beginning and the end of an object or a marker. The shortcut is <S>. This function will remove the existing IN point.

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Chapter 9: The Timeline


Button Action This function will set the IN point and this will be shown in the time bar of the timeline and in the Sequence viewer. This function will set the OUT point and this will be shown in the time bar of the timeline and in the Sequence viewer. This function will remove the existing OUT point. The MRU menu gives access to the last Sequences that were open. The Timeline menu gives access to features like Consolidate, Export, adding tracks and much more. Close the timeline.

The functionality of the toolbar buttons will be described in detail further in this chapter.

The Track Selector

While working with multiple tracks, you can use the track selector to assist in performing the following actions: Select Manipulate Delete Lock Monitor The arrow buttons at the top of each column allow you to reset the status of all the buttons in the column.

Refer to the Using the Track Selector section later in this chapter to find more details on track monitoring.

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The Key Frame Column


The Key Frame column is used to set different key frames.

The black diamond represents opacity in video tracks. The red diamond represents audio volume in audio tracks and the blue diamond represents the pan/balance value also in audio tracks. The arrow button at the top of the Key Frame column sets and clears all the key frames at the current time slider position.

Refer to the Working with Audio chapter, for more information about working with key frames.

The Editing Area

The editing area displays the corresponding clips of the Sequence in the respective video and/or audio track.

Getting Started in the Timeline


First, to familiarize yourself with the timeline, create a simple Sequence according to the following description.

Creating a Sequence from the Timeline


To create a new Sequence: 1 Right-click in the timeline, select the Sequence command and then the Create new command.

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The following dialog box appears:

The Create a Sequence dialog view may be different depending on the set of metadata fields assigned to the Sequence. Please refer to the Node Metadata section in the Exploring the Database chapter above to learn more about node metadata 2 Enter the name of the new Sequence, choose the desired TV format from the drop-down list and define its start time. 3 To select the desired location of your Sequence in the explorer tree, press the Browse button. The following dialog box appears allowing you to set up the destination folder:

4 Choose the destination folder and press OK. A new Sequence will be opened in the timeline and you can start working on it.

The newly created Sequence will automatically be highlighted in the explorer window.

Creating a Sequence from the Explorer


You can create your Sequence in the explorer window. 1 Right-click the folder where you would like to create the new Sequence. 2 Select the New > New Sequence command. 3 Enter the name of the new Sequence and choose the desired TV format from the drop-down list. 4 To select the desired location of your Sequence in the cinegy media archive tree, press the Browse button and choose the destination folder. Page - 109 -

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Opening a Sequence from the Explorer Window


To open an existing Sequence, navigate in the explorer window to the location of the Sequence and double-click it. The Sequence will be opened in the timeline and the Sequence viewer.

Activate Sequence
When you open a Sequence from the explorer window, it is inactive. In this state the Active button is depressed, and the mouse pointer takes the shape of large double-headed arrow. In this mode, you can only view the Sequence. Press the Active button to activate the Sequence. This will lock the Sequence for other users and enable the editing functions of the timeline. If the Sequence is already being edited by another user, you can see in the timeline caption which user is holding the Sequence. In this mode, you cannot activate the Sequence.

It is recommended to use the cinegy messenger to communicate with the holder of the Sequence if you want to get it released. Refer to the Productivity Tools chapter in this manual for details.

The Timeline Menu


Press this button to get the full list of available commands. You can also right-click an empty space in the editing area to get the menu. All available commands will be described in the chapter.

Setting Sequence Properties


To set up the Sequence properties, choose the Properties command from the main timeline menu. The following dialog box appears:

You have to activate the Sequence to get access to the Properties command.

TV Format
You can only change the setting for an empty Sequence. When you insert the first clip, the properties will be set automatically according to the clips properties.

Start Time
This field is used to change the start timecode of the Sequence. For example, if you want your program to start at 10:00:00:00 and you use 30 second lead, then you can set up the start timecode as 9:59:30:00.

Description
Type any text to comment on your Sequence.

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Chapter 9: The Timeline Timeline Preferences


To set the default durations for transitions and graphics, open the Timeline Preferences dialog by right-clicking in the timeline or open the timeline main menu and choose the Preferences command. Here you can also set the default values for fade in and fade out as well as the display of clip thumbnails, clip color and de-sync value.

One second of NTSC footage equals 30 frames; one second of PAL footage equals 25 frames.

The Sequence Viewer


The Sequence viewer always works together with the timeline.

The Sequence viewer always displays the current project in the timeline; all the changes happen immediately, all the effects are performed in real-time.

All the playback control details described in the Viewing Video Material chapter are fully applicable to the Sequence viewer. Please refer back to that chapter for information about controlling the playback.

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Inserting Clips into a Timeline


You can use various ways to add new material into the timeline project.

Inserting Directly from ClipBins


Open the ClipBin where you have your clips or multiclips prepared for further editing. Now you can insert your clips and/or multiclips into the new Sequence. 1 Select one or more clips and/or multiclips in the ClipBin. Make sure the aspect ratio and the video system of the clip(s) and multiclip(s) are all the same. 2 Drag the clip(s) and/or multiclip(s) from the ClipBin to the timeline editing area. 3 Drop the clip(s) and/or multiclip(s) on the upper (video) track of the timeline.

4 The clips and/or multiclip(s) appear in the timeline. You can see the video and audio tracks of the clips. 5 The Sequence settings (the aspect ratio and the video system) are automatically set to that of the clip(s) inserted into the empty timeline. You can also drag master clips directly from a Roll or you can even drag-and-drop clips from a search result Bin to the timeline. The color of the bars representing the clips is defined during ingest. Every cinegy ingest session has its own color to provide easier navigation in the projects.

The Use Clip Color option in the Timeline Preferences does not affect multiclip coloring. Multiclip bars are always colored in gray. The gray vertical lines in the timeline mark the boundary of the project. Video and audio layers are separated by a black horizontal line. The result of your drag-and-drop depends on the insert/overwrite mode enabled in the timeline. See the Insert and Overwrite Mode section later in this chapter for more details.

Adding a Clip to Defined Tracks


You can add a clip directly to defined tracks. To do this, select only those track(s) that you want your clip to be added to. Drag-and-drop the selected clip(s) from the Roll or ClipBin into the timeline as shown below:

In the example above only the V and S3 tracks are available for adding a clip

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You should disable all the video tracks to add only audio to the timeline or vice versa:

In the example above the video track is disabled and only audio can be added

Using the Clip Viewer to Insert into the Timeline


You can use the clip viewer to insert your clips or multiclips in the timeline project in several different ways.

Insert
Use the Insert button to insert the currently open clip or multiclip into the timeline.

The Insert button always inserts the clip at the current position, regardless of which timeline mode is set.

Overwrite
Use the Overwrite button to overwrite the current project in the timeline, according to the IN and OUT points of the currently open clip or multiclip.

The Overwrite button always overwrites the space under the clip being inserted, regardless of which timeline mode is set.

Drag-and-Drop
Drag the clip directly from the clip viewer into the timeline. Drop it in the desired place. This is the same procedure as drag-and-drop from ClipBins, as described previously.

A multiclip cannot be inserted to the timeline directly from the clip viewer using drag-and-drop.

Copy and Paste


Select video and/or audio tracks in the timeline and use the Copy and Paste commands either from the right-click menu, the main timeline menu or simply use the usual key combinations <CTRL+C> to copy and <CTRL+V> to paste the copied track into the timeline. Use the <CTRL+click> command to do multiple selections and copy them to the timeline as described above.

Copying among Sequences is also possible as long as the frame rate and aspect ratio are the same.

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Insert and Overwrite Modes


The timeline has two main modes; these two modes are found in the bottom left corner of the timeline. The default setting is the insert mode:

The insert mode.

Press this button to change to the overwrite mode:

The overwrite mode.

In the overwrite mode, the timeline ruler appears a bit reddish in color; in the insert mode it is yellowish in color. The colors of the mouse pointers in the timeline also correspond to the current mode.

The Insert Mode


The insert mode creates a new edit at the current insertion point (the current time in the case of a non-drag-and-drop insertion) and moves the rest of the project accordingly.

In some cases it might not be possible to perform the operation because of the positions of other clips. You will be prompted to unlink some clips, if necessary.

The Overwrite Mode


The overwrite mode makes a new edit at the current insertion point (the current time in the case of a non-drag-and-drop insertion) and replaces the corresponding part of the project with the inserted clip.

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The overwrite mode takes the current IN and OUT markers into consideration: If both IN and OUT are present, the clip will be inserted starting from IN. If it is longer than the IN-OUT interval, the clip will be trimmed. If only IN is present, the clip will be inserted from the IN position. If only OUT is present, the end of the clip will be positioned to the OUT point. If both IN and OUT points are not present, the insertion will be performed at the current time slider position. If both IN and OUT points are not present, the insertion via drag-and-drop will be made at the position where you drop the clip.

In some cases it might not be possible to perform the operation because of the positions of other clips. You will be prompted to unlink some clips, if necessary.

Features and Functions


Clip Colors in the Timeline
The colors of the clip are defined during ingest. When adding a clip to the timeline the clip bars are displayed in your predefined colors:

You can disable the use of different colors in the timeline by unchecking the Use clip color option in the timeline preferences:

When this option is disabled, the video and audio tracks bars will be displayed in two predefined colors accordingly:

Clip Thumbnails
The thumbnails of the clips and graphic images are displayed in the timeline within the corresponding video tracks:

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To disable showing of the thumbnails, uncheck the Show thumbnails option in the Timeline preferences dialog box:

The timeline will be as follow:

Match Frame Indicator in the Timeline

If two clips next to each other come from the same ingest session and can be played seamlessly, yellow triangle markers are displayed between the clips to indicate the seamless playback. To remove the match frame indicators from the timeline, simply use the Remove Match Fame Edits command from the timeline menu:

This command removes the edits and extends to the entire.

If there is a mix effect over the match frame, edit the remove command will not work. This command is not available for multiclip objects inserted into the timeline.

24-Hour Boundary for Sequences


The Sequences cannot be longer than 24 hours as this would make any EDL or AAF export impossible. A red line marks the 24 hour boundary in the timeline.

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Chapter 9: The Timeline

Moving the Time Slider


To change the current position of the time slider, simply click the time ruler.

The current frame will be displayed in the Sequence viewer, the time slider will move synchronously with the time slider in the timeline. The two lines represent the edges of one frame (beginning and end). The gap between the lines corresponds to the zoom level. Usually all actions are applied to the beginning of a frame, marked by the black line. (Exception: Mark OUT applies to the end of the frame.)

Setting the Time Scale


In the bottom left corner of the timeline, there is the time scale control.

Drag the slider to change the time scale in the timeline. You can also use the <Arrow Up> and the <Arrow Down> keys, to step the time scale up and down, accordingly. The minimal scale (100%) is selected in order to fit the entire Sequence into the current timeline. You can also scale the zoom factor by scrolling with the pressed mouse wheel.

In the timeline menu, you will find the zoom commands: Zoom In, Zoom Out, To Project, To Selection and Maximal.

A right-click on the time scale control also gives you the zoom options mentioned above.

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Shortcuts <UP> <DOWN> <Ctrl+UP> <Shift+UP> <Ctrl+DOWN> <Ctrl+click on + button> <Ctrl+click on - button> Zoom Out Zoom In Zoom to Project Zoom to Selection Zoom to Current Position Zoom to max Zoom to min

Changing the Track Height


Simply drag between the tracks in the left part of the timeline to change the height of the desired track.

Default Timeline Setup


To reset the height of all the tracks to the default value, choose the Reset height command from the Tracks submenu in the Timeline main menu.

Selecting Clips
You can select a clip or multiclip in the timeline by simply clicking it.

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If the video and audio tracks in the clip are linked, all the corresponding tracks will be selected.

Chapter 9: The Timeline Selecting a Range of Clips


You can also select a range of clips and/or multiclips at once by dragging the mouse from an empty space in the timeline. A rubber-band appears. All the clips intersecting with the rubber-band will be selected when you release the mouse.

Selecting Multiple Clips


You can use the <Ctrl>+click to select a number of arbitrary clips and multiclips in the timeline. Secondary <Ctrl>+click deselects the clip/multiclip.

Selecting from the Timeline Menu


You can also select a range of clips and/or multiclips by choosing one of the commands from the Timeline menu. The To end and From start commands depend on the cursor position.

You can also use the shortcut <Ctrl + A> to select all in the timeline.

Show Metadata
To view the clip metadata in the timeline, select the desired video or audio track, right-click on it and select the Show metadata command from the context menu:

The following metadata dialog box appears:

Moving Clips
To move a clip/multiclip in the timeline, just drag-and-drop the selected one to a new position.

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Snap to Edges
When enabled, this feature pulls the mouse pointer to the events in the timeline (i.e. clip starts and ends).

When moving a group of multiple objects, snapping is performed for the object under the mouse pointer the moment you grab the group. The behavior can be different depending on which object of the group has been grabbed.

Deleting Clips
You can delete a selected clip/multiclip with the Delete button in the toolbar or by selecting the Delete command from the right-click menu of the clip.

Add Edit
The Add Edit command allows you to cut a clip/multiclip at the current time slider position. You can also use the shortcut <P> to add a new edit. If the clip/multiclip has linked audio, it will be cut too.

Moving to the Next and Previous Edit Point


Use the Previous Event button to navigate through the edit events (such as the starts and the ends of clips or multiclips). You can also use the <A> key to jump to the previous event. Use the Next Event button to jump to the next event. You can also use the <S> key to jump to the next event.

Markers
Markers can be used to mark specific events in your project, making it easier to find a certain point or helping to place objects.

Add Markers
1 Move the timeline slider to the position you want to place the marker. 2 Press the Add Marker button or use the shortcut <H> or right-click on the timeline ruler and select Add Marker:

The marker points to the beginning of the frame:

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Chapter 9: The Timeline Edit Markers


Right-click on the timeline ruler and select Edit Markers or double-click a marker. Double-clicking a marker will select the marker in the Edit Markers list automatically. The following dialog box appears:

Add Marker
Press the Add button, type in the timecode and hit the <Enter> key.

Add Comment
Click into the desired comment column and type in your comment. The comment will be shown as a tool tip (incl. timecode) when you move the mouse cursor over the marker.

Delete Marker
To remove a marker, select the marker and press the Delete button.

Changing Timecode
To move the marker, point to the marker, hold the left mouse button and drag it. Alternatively you can open the Edit markers dialog and type in the new timecode.

Changing Marker Color

The standard color of the marker is black, but it can be changed choose between 10 different colors to highlight an event.

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cinegy user manual v 7.0 Markers and the Timeline Event List
The markers are included in the timeline event list. This means it is possible to snap to them and that they are recognized by the Next Event and Previous Event navigation features.

Snap to Marker
Open the main menu of the timeline and select Preferences. To deactivate the snapping, uncheck the Snap to markers feature.

Managing a Multiclip
Switching the Angles During the Playback
The multiclip inserted into the timeline can be processed in order to display various angles during different periods of time. In order to switch the active angles of the multiclip in the timeline, follow the steps: 1 Double-click a multiclip in the timeline. This will open the multiclip in the clip viewer. 2 Start playback of the multiclip. During the playback activate the desired angle by clicking on it. 3 Close the clip viewer. The gray vertical lines in the multiclip mark points where the angles switch:

Switching the Angles within the Timeline


You can change a multiclips active video/audio source directly in the timeline. To change the active video (or audio) source in the timeline, select the desired video (or audio) angle from the context menu Multiclip:

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The Multiclip command is only available when the Sequence is active. In order to change the active angle for the clip, double click to open it in the clip viewer. Select the angle you wish to be activated.

Grouping and Ungrouping Clips


When adding a video clip to the timeline, any corresponding audio will be grouped to the video clip. This is to prevent unsynchronized video and audio in the timeline. It is also possible to add further video and/or audio clips to a group. Moving a group of clips means that all the clips in the group will be moved in the timeline. This is very useful for preventing audio getting out of sync and clips from being separated when playback needs to be seamless:

Select more than one video / audio clip and use the Group command to combine the selected clips into a group. The Group command also works when selecting an existing group plus other clips or you can select more than one group to form a new group. The Ungroup command releases all clips (video and audio) from a group. Use the Remove from group command to release just the selected clip from the group. If the group contains an empty space the Remove from group command will be grayed out.

It is also possible to add empty parts of the timeline, holes, to a group.

Moving Segments
To move clip segments in the timeline, simply left-click on the segment and keep the left mouse button pressed while dragging the segment to the new position. Usually video and audio are linked together and will be moved correspondingly. Depending on the track selection (track selection is mentioned in the next chapter) you can move video and audio tracks individually. The resulting offset is displayed in the clip segment.

It is possible to move a single clip horizontally and vertically in the timeline. You can move two contiguous audio tracks selected together either vertically or horizontally.

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In addition to adding video and audio segments to a selection it is also possible to include holes. The empty part of the timeline, the hole, is then grayed out to indicate that it is selected and will then also be moved along with the other selected segments.

Removing Segments
There are several ways to remove a segment from the project.

Extracting the Material


To extract (i.e. remove and close) a segment of your project in the timeline, do the following: 1 Mark the segment with the IN and OUT points. 2 Press the Extract button.

The result of this operation does not depend on the current insert/overwrite mode. To exclude certain tracks from the operation, deactivate them with the track selector.

Lifting the Material


To lift (i.e. remove and leave an empty space) a segment of your project in the timeline, do the following: 1 Mark the segment with the IN and OUT points. 2 Press the Lift button.

Closing the Gap


To remove the empty space between two clips after lifting previous material, do the following: 1 Right-click in the empty space. 2 Choose Ripple delete.

Extend to Entire
The Extend to entire command can be found in the menu when you click on a segment in the timeline:

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Chapter 9: The Timeline


This command replaces the selected clips reference to its Entire clip (re-calculating the IN-OUT points). This allows you to de-trim the clip when necessary. This can only be done with one clip at a time, so to de-trim video and audio you have to repeat the command.

Often clips can be a result of manual trimming so de-trimming can be dangerous as some unwanted material can squeeze itself back into the project. This command is not available for multiclip objects inserted into the timeline.

Setting IN and OUT points


Use the IN button to set up the IN marker in your timeline. The keyboard shortcuts are <I> or <E> keys. Use the OUT button to set up the OUT marker in your timeline. The keyboard shortcuts are <R> or <O> keys. The IN-OUT interval is shown in gray in the timeline ruler, as well as in the Sequence viewer. You can use the interval for various operations in the timeline. The IN and OUT point in the Sequence viewer are always the same as in the timeline.

You can press the <6> key to play from IN to OUT.

Automatic IN and OUT points


The shortcut <T> automatically creates IN and OUT points at the beginning and the end of a selection of objects.

If selected, gaps are considered as objects.

Deleting IN and OUT points


Use the Delete IN button to remove the IN marker. The keyboard shortcut is the <D> key. Use the Delete OUT button to remove the OUT marker. The keyboard shortcut is the <F> key.

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Locate Sequence

The Highlight in Explorer command opens the corresponding folder in the explorer window and highlights your Sequence.

Closing the Sequence

Choose the Close Sequence command to close and deactivate your Sequence. The timeline will be empty after selecting this command.

The Most Recently Used Sequence List (MRU)


Select your recent projects from the drop-down list.

Using the Track Selector


The track selector is located on the left side of the timeline. It has the following controls for every track: Source Track button Lock button Select Track button Monitor buttons The arrow buttons on top of every column allow you to reset the status of all the buttons in the column. You can select the tracks for editing with the Select Track buttons. You cannot edit the deselected tracks.

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For example, you can deselect the video track to insert only the audio track(s) from a clip:

Refer to The Track Selector section described earlier in this chapter for basic details on the track selector. Press the column header button to select or deselect all the tracks at once.

Adding and Removing Tracks


To add a video or audio track, select the Add Video or Add Audio commands from the timeline menu Tracks. To remove a video or audio track, select the commands Remove Video or Remove Audio from the timeline menu Tracks. The Remove all empty command removes all empty video and audio tracks. The remove commands are only available when additional video and/or audio tracks are empty.

Monitoring Tracks
You can establish track monitoring by clicking the buttons in the Monitor column. The following illustration shows tracks V1 and S2 deselected from monitoring.

The track monitor buttons are also available in the Sequence viewer. Tracks V1 and S1 are disabled in the illustration below, corresponding to the previous example.

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cinegy user manual v 7.0 Monitoring Video


Deselect the Video Monitor button (the one with the small TV set or the V button in the Sequence viewer) to monitor the content of the current video channel.

Monitoring Audio
The Track Monitor button defines whether you hear audio during playback. You can turn the audio off by deselecting all the audio tracks (the buttons with the small loudspeaker). To add a certain audio track to the playback, select its Monitor button.

Disabling the Waveform for the Video Clips


Disable the Show Waveform for Audio only option from the right-click menu in the viewer. When video channels are not monitored or do not exist, clips will be shown as black frames.

Patching Tracks
When working with multiple tracks, sometimes you need to put the audio tracks onto a track other than the original track. For example, you need to put the S1 track of the clip onto the S3 track in the timeline. To achieve that, deselect the timeline tracks above your target track. The source audio tracks will be put in the first available track(s). For example, to put S1 to S2 and S2 to S4, deselect the S1 and S3 tracks.

Collaborating on Sequences
The Sequence in cinegy media desktop is always stored in cinegy media archive. Therefore, all the changes you make to the Sequence will be visible to all permitted users, although they have read-only access to the Sequence when it is locked by you. If a Sequence is locked by another user or by yourself, it is important to realize that any changes made to the project will be saved and made visible to the entire network users once the Sequence has been (i.e. when the Active button has been depressed). Any changes made to the Sequence, while it is locked, are only visible to other users once the background saving operation has been performed and the user has reloaded the Sequence. You can save the current changes by pressing the Save button. All saved modifications are only visible for the current user. To make the changes available to other users, release this Sequence via the Active button.

Please note that the background saving operation is done by the database and cannot be influenced externally. You can use cinegy messenger to communicate internally with different members in the collaborating group.

Refer to the Collaborating in Bins section in the Working with Bins chapter earlier in this manual for more information about collaborating.

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Chapter 10: Trimming in the Timeline

Chapter 10
Trimming in the Timeline
Having made a rough cut you will want to finish your work. This means you will need to work precisely and frame accurately. cinegy media desktop will not let you down! It offers the right tools to suit your needs. From simple trimming or two-point trimming to four-point trimming or cutting in the clip viewer whichever you choose you will always get the best results. Simple Trimming Cutting in the Clip Viewer Two-point Trimming Four-point Trimming Things to Note When Trimming Trimming with Convenience

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Simple Trimming
The simple way to trim a clip is to use the clip viewer. Do the following: 1 Double-click the desired clip in the timeline. 2 The clip viewer opens, containing the clip. 3 Change the IN and/or OUT point, close the viewer. 4 Your change will be shown in the timeline. The result depends on the current insert/overwrite mode enabled. The insert mode will have the following effect: the clip is cut at the set IN and OUT points, the beginning of the clip is set to the new IN point and shortened to the new OUT point.

The Sequence remains seamless after trimming in the insert mode. The overwrite mode will trim the clip to the new size defined by the IN and OUT points, however, if the trim is done in the middle of a clip this will create a hole in the Sequence.

The hole in a Sequence after trimming in the overwrite mode.

Refer to the Insert and Overwrite Modes section of the Editing in Timeline chapter earlier in this manual for further information about the insert and overwrite modes.

Cutting in the Clip Viewer


To cut an item at the specified point, 1 Double-click the desired clip in the timeline. 2 The clip viewer opens, containing the clip. 3 Shuttle to the desired cut point.

You are only allowed to cut the clip inside the current IN and OUT points. If the time is set to the IN or OUT points or outside the range, the Razor button is grayed out. 4 Press the Razor button. 5 The clip will be cut at the specified point in the timeline. The clip viewer closes.

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To exclude certain tracks from the operation, deactivate them with the track selector.

Chapter 10: Trimming in the Timeline

Two-point trimming
To start trimming, click the beginning or the end of the clip you want to trim. If you have two clips one after another, click between the clips. The timeline and the Sequence viewer enter the trim mode. You can also press the <[> key to start to trim the cut nearest to the current time position. Press the <]> to close the trim mode.

We will refer to the Sequence Viewer in the trim mode simply as the Trim window. If you hover the mouse over a cut in the timeline, it will display three transparent, colored hotspot areas:

There are two different modes of the two-point trimming. Every colored hotspot corresponds to one of the modes, this depends on whether the insert or the overwrite mode is active. When the insert mode is active the colored hotspots are yellow and dark gray, if the overwrite mode is active the colors are red and dark gray.

Insert mode colors

Overwrite mode colors

Trim Center
Select only the center of the cut.

Moving the cut to the left will shorten the outgoing clip and extend the incoming clip. Moving the cut to the right will extend the incoming clip and shorten the outgoing clip. This trim mode is nondestructive.

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Trim Right
Select a clip on the right side of the cut.

The incoming clip will not move while the outgoing clip will be lengthened or shortened. This trim mode is destructive.

Trim Left
Select a clip on the left side of the cut.

The outgoing clip will not move while the incoming clip will be lengthened or shortened. This trim mode is destructive.

Two-Point Trimming in the Trim Window


When you start two-point trimming, the Sequence viewer turns into the Trim window and enters the two-clip mode. You can trim in the Trim window with the mouse, the keyboard or the jog-shuttle.

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Chapter 10: Trimming in the Timeline


Depending on which mode is currently active, (insert or overwrite mode), the active cuts will be highlighted with a yellow border indicating insert mode or a red border indicating overwrite mode. Near each frame you can see the corresponding IN or OUT timecodes. The number of cut frames will be displayed at the top of the frames. The two frames in the windows correspond to the two clips being trimmed, so you can always see the cut. In the illustration below you can see how the two frames in the viewer correspond to the trimmed clips in the timeline.

Using the Mouse in the Trim Window


The two frames and the space between them in the Trim window represent the mouse hotspot structure in the timeline. Left trim: activate and drag the left frame. Right trim: activate and drag the right frame. Trim center: drag between the two frames. The mouse pointer always changes to the appropriate icon to indicate the result of the current operation: Trimming IN Trimming OUT Trimming IN and OUT

Four-point Trimming
To start four-point trimming: Click between the clips, to start the two-point mode; Ctrl click again on the other side of one of the two clips to add the second cut to the trim. The timeline and the Sequence viewer enter the four-point trim mode.

Roll Trim
Drag one of the hotspots inside the 4-point selection.

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This trim mode will allow a clip to maintain its length but be moved either up or down a Sequence. Both the IN and OUT points of the clip will be adjusted synchronously. This trim mode is non-destructive.

Slide Trim
Drag one of the red hotspots outside the four-point selection.

This trim mode will allow the clips to be adjusted simultaneously without affecting the OUT point of the outgoing clip or the IN point of the incoming clip. This trim mode is non-destructive.

Four-Point Trimming in the Trim Window


When you start the four-point trimming, the Sequence viewer turns into the Trim window and enters the four-clip mode. You can trim in the Trim window with the mouse, the keyboard or the jog-shuttle.

The active cuts will be highlighted with a red or yellow border depending on whether the insert mode or the overwrite mode is active. Near each frame you can see the corresponding IN or OUT timecodes. The number of cut frames will be displayed at the top of the frames. Page - 134 -

Chapter 10: Trimming in the Timeline


The four frames in the window correspond to the IN and OUT points of the three clips being trimmed, so you can always see the two cuts. In the illustration below you can see how the four frames in the trim viewer correspond to the trimmed clips in the timeline.

Using the Mouse in the Trim Window


The four frames in the Trim window represent the mouse hotspot structure of the four-point trim in the timeline. The mouse pointer will help you to determine which operation is taking place. To roll, drag the bottom frames. To slip, drag the top frames. The mouse pointer always changes to the appropriate icon to indicate the result of the current 4-point operation: Roll Slip

Things to Note When Trimming


It is not possible to switch from the insert to overwrite mode or vice versa when the clip viewer has already been launched from the timeline. It is only possible to change the set of edits for the current trim before you start trimming, otherwise a new edit selection will open.

Using Insert Mode


The IN point always stays at its original position. There are no limitations on the trim positions.

Using Overwrite Mode


It is not possible to de-trim beyond a clips end; the possible trim area is displayed by the red stripe in the trim ruler. The timecode of the clip in relation to the timeline will stay as it is, i.e. the clip will not be moved.

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Trimming with Convenience


There are some additional features to control your trimming in cinegy media desktop.

Trimming with the Keyboard


You can use all the time position buttons to move your current trim point.

Refer to the Viewing Video Material chapter to learn more about the navigation keys.

Trimming with the Jog-Shuttle


The way your jog-shuttle controls the trimming depends on the settings in its driver.

Refer to the documentation of your jog-shuttle device to learn how to set up the desired shortcuts.

TV Output During Trimming


One of the frames in the Trim window (of 2 or 4, depending on the mode) will be displayed on your TV monitor if you have the proper TV out equipment. The changing trim point will be displayed. If there are two changing points, the left one will be displayed.

Refer to the TV Output section in the Viewing Video Material chapter to learn about the output device setting.

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Chapter 11: Video Effects

Chapter 11
Video Effects
cinegy workflow has all the effects you need to finish off your project. Several real-time effects can enhance your Sequence. You can add mixes for smooth transitions, mirror a clip to balance the Sequence, or change the properties of a clip to slow down or speed up the frame rate. You can also freeze a frame to show it at a specified time. These and other functions are described in this chapter. Mixes Flop Change Clip Speed Freezing a Frame Video Opacity Adjustment

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Mixes
cinegy media desktop provides you with the means to create real-time transition effects in your timeline project.

Adding a Mix
Position your time slider close to the edit where you want to create the mix. Press the Mix button; the following dialog box appears:

Type
You can select from three different mix types. To the right of the mix type you will see a small preview of the mix currently selected. SMPTE Standard type supports reversing the effect, meaning the same mix is performed in a reverse direction. To enable the reverse, tick off the Reverse checkbox located on the bottom of the dialog box.

Dip to Color
This mix fades from one clip to a solid color and then fades from the solid color to the next clip. You can select the color to be used for the transition by pressing the Settings button. The following dialog box appears:

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Chapter 11: Video Effects


Select a color or define your own by pressing the Define Custom Colors button to extend the color palette.

Create a new color by selecting the desired shade from the color range palette or enter the numeric values of the color. Once you are satisfied with your new color press the Add to Custom Colors button. The custom color is transferred to the Custom Colors palette. Having selected a color press the OK button to confirm your choice. The result of the color choice is shown in the small transition preview.

Dissolve

The dissolve transition does not have any additional options, a simple dissolve is created from one clip to the next defined by the edit chosen. These transitions are created using the SMPTE standard. At present you can select between the most common transitions used; new SMPTE transitions will be added in the future so all the available transitions might not be described in this manual. In any case it is recommended to try out the transitions and experiment with the settings to achieve the transition to suit your needs. Press the Settings button. The following dialog box appears:

SMPTE Standard

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Here you will find a wide range of options to create a variety of transitions. At present you can choose between three different patterns, each of these patterns also has different variations. From the Pattern Group drop-down list select from the following transition groups:

SMPTE - Curtains
At present there are seven variations of the Curtains transition and each of these you can adjust to your needs, as will be explained later in this chapter. Here is an overview of the available Curtains transitions:

1 Left to right

2 Top to bottom

21 Center to left and right

22 Center to top and bottom

41 42 47 Top left corner to Top right corner to Cross from center bottom right corner bottom left corner out edges The numbers beneath each sketch correspond to those found in the Number drop-down list.

SMPTE - Figures
At present there are three variations of the Figures transition and each of these you can adjust to your needs, as will be explained later in this chapter. Here is an overview of the available Figures transitions:

101 The square shape expands outwards

102 The diamond shape expands outwards

119 The circle expands outwards

The numbers beneath each sketch correspond to those found in the Number drop-down list.

SMPTE - Reamers
At present there are three variations of the Reamers transitions and each of these you can adjust to your needs, as will be explained later in this chapter. Here is an overview of the available Reamers transitions:

201 Wipes the clip clockwise with the triangular shape

205 Wipes the clip clockwise with the two triangular shapes

213 Wipes the clip from top to center and from bottom to center

The numbers beneath each sketch correspond to those found in the Number drop-down list. Having selected a pattern it is possible to make further adjustments: Page - 140 -

Chapter 11: Video Effects


Replication
Here you can state how many instances of the pattern, horizontally and/or vertically, should be used. Here is an example based on the Figures pattern number 101, using two horizontal and two vertical instances of this pattern.

The result is shown instantly in the preview window.

Edge
It is also possible to add a border to the transition pattern. You can define a border color by pressing the Color button. (The default color is white.) A color palette appears. Select a color or define your own by pressing the More Colors button; the color palette is then extended and you can define your own custom color.

Refer to the Dip to Color section described earlier to find out more about how to define custom colors. The width of the colored border is defined by the Border value entered. Increase the Soft value to create a softer edge to the border or decrease the value so that the edges become clearly defined.

Scales
The X and Y scales influence the size of the transition object. The 1:1 button sets the values back to the default settings of ScaleX = 1 and ScaleY = 1.

Start Point
Using the X and Y parameters you can define the starting point of the transition, i.e. where the pattern should appear when the transition begins. The Center button will bring back the pattern to the default position, x = 50 and y = 50. You can also use the preview window to set a different center for your transition pattern. Simply click on the desired position in the preview and the x and y positions are automatically altered to the new values.

The Scales and the Start Point parameters are not available for the Curtains and the Reamers patterns. Once you have adjusted all the settings to meet your needs press the OK button to save your settings. The preview window in the Mix Properties dialog will show the new settings.

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cinegy user manual v 7.0 Start and Duration Frames

The default frame values shown in the dialog depend on the settings of the timeline preferences and the material available for the transition. The possible length and position of your mix depend on the amount of material available from the clips being mixed.

Refer to the Timeline Preferences section in The Timeline chapter for more details. One second of NTSC footage normally equals 30 frames; one second of PAL footage equals 25 frames. You can either enter the frame values into the text boxes for Start and Duration or you can drag with the mouse the graphically represented clips and mix below the text boxes. The maximum number of frames available for the mix is displayed. In this case clip A offers nine frames for the mix and clip B offers nine frames. Define the position of the cut by pressing one of the following buttons: The Ending at Cut command fades the video on the outgoing A-side to zero so that it ends at the cut point. The Centered at Cut command creates a cross fade. The Starting at Cut command creates a fade from the B-side and starts from the cut point. Once you have set up the mix properties press the OK button and the video mix is created. If your cut includes audio tracks, an audio mix is also created in the form of an audio fade.

You can see two mixes in this project.

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Chapter 11: Video Effects

If you apply a mix to just one clip, it will be mixed to black (as a mixed clip is always replaced by black video). Mixes can also be added to the edges of a clip.

Mix Presets
Having defined all your settings you can save these as a mix preset and then these settings are readily available for you any time. To do this, select the Save as... button and the following dialog box appears.

Enter a suitable name for your mix preset and press the Save button. The new preset will then appear in the list.

To use a transition preset, simply select one from the list. The settings defined in this preset appear in the preview window so you can check the settings before applying the transition. If you are satisfied with your choice press the OK button.

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Editing a Mix
To change the length and the position of a mix, Drag the ends of the mix in the timeline in order to change its duration. Drag it as a whole to change the center of the mix.

Mix Properties
To edit the mix, you can also use the Mix Properties dialog again: 1 Position the time slider close to the mix. 2 Press the Mix button.

Removing a Mix
To remove a mix: First position the time slider on the mix and then press the Remove Mix button.

Flop
This effect flips the clip frames horizontally.

Right-click the clip you want to flip and choose the Flop option from the menu to enable/disable the effect.

Change Clip Speed


In order to change the clip speed, right-click the desired clip, choose the Speed command. The following dialog box appears:

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Chapter 11: Video Effects


You can use different ways to control the clip speed. The speed settings will be shown near to the clip name in the timeline tracks:

The clip will change its length as a result of the operation. The project in the timeline will be adjusted depending on the current insert/overwrite mode. This command is not available for multiclip objects inserted into the timeline.

Changing the Speed/Duration


Change one of the following parameters; the other two will be automatically recalculated to reflect the change. Set up the clip duration in frames. Change the frame rate in frames per second. Change the frame rate in percent.

Changing the Speed of a Group of Clips


The Start, Duration and Speed parameters of all the selected clips or a group of clips must be the same to be able to use the Speed command. If all parameters are the same for all clips you will only need to alter the Speed once to change the speed for the entire group of clips.

Fitting the Clip to IN-OUT


To fit a clip to a certain time range, follow the steps: 1 Mark the range with IN and OUT marks. Use the Go to Next/Previous Edit Point buttons to link the points to other clips in the Sequence. 2 If you are stretching the clip, make sure there is space in the relevant tracks for the clip to grow. 3 Choose the Speed command, check the Fit option. The duration and speed values will reflect your current IN-OUT selection. 4 Press OK to complete the operation.

If the IN or OUT marks are not set, this option is disabled.

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Freezing a Frame
To freeze a certain frame in a clip, do the following: 1 Trim the clip so that the desired frame is the first in the clip. 2 Choose the Speed command for the clip. The Speed and Freeze dialog box appears. 3 Check the Freeze option to freeze the first frame. 4 Adjust the duration of the clip in the timeline.

If there is audio in the clip, it will be muted after the Freeze command is applied.

Video Opacity Adjustment


The video track opacity can be adjusted by adding and manipulating the key frames (KF) using the rubber-banding timeline feature.

The objects added to the V video track are always non-transparent, so video opacity adjustment is not available within the V track. To start working with the video opacity rubber-banding, do the following: 1 Enable the Rubber-band command in the main timeline menu:

The rubber-band line will be displayed on the V1, V2. 2 Move the time slider to the position where you want to change the opacity. 3 Press the Add/Remove Key Frame button or use the shortcut <N>. The new key frame appears on all the objects of activated tracks at the current position.

4 Drag the key to obtain the desired effect. The opacity gain will be shown in percentage as a tool-tip during dragging:

The video opacity change will be immediately reflected in the Sequence viewer. Page - 146 -

Chapter 12: FX Manager

Chapter 12
FX Manager
cinegy media desktop also includes the FX manager, a powerful tool for applying real-time video effects to the clip. These tools have an easy-to-use interface that can be mastered by every user for organizing, selecting, and applying video effects. This chapter provides detailed instructions concerning handling the FX manager. Introduction The Interface Getting Started Working with Effects Managing Effects

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Introduction
The FX manager utility provides the user with a set of powerful tools for adding video effects over the clips. Adding effects can bring a special visual characteristic to the clip. You can edit and preview the clip in real time, without waiting for rendering. The strength and position of any effects you apply are determined by the values you control. The same video effect can be applied multiple times to the same clip with different settings.

The Interface
Choose the FX Manager command in the Windows menu. The following FX Manager window appears:

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Chapter 12: FX Manager


The main window is divided into 3 parts: (1) effects panel (at the top); (2) preview panel (in the middle); (3) control panel (at the bottom). To show/hide the effects panel, select the following icon from the context menu or simply click this icon on the caption. To show/hide the preview panel, select the following icon from the context menu or simply click this icon on the caption. To show/hide the control panel, select the following icon from the context menu or simply click this icon on the caption.

Getting Started
Drag-and-drop the desired clip from the ClipBin to the FX Manager window:

The Edit Effects... command also opens the currently selected clip from the ClipBin or timeline in the FX manager utility for further processing. Press the Active button to activate the clip. This will enable the clip so you can begin applying video effects and editing.

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Working with Effects


To add an effect to the currently inserted clip, select the desired effect from the effects list located in the context menu Effects:

The Add command is disabled if the clip is deactivated. Press the Active button to enable the clip so you can add the effects.

Inverse Effect
The inverse effect inverts the color information of the clip. When you add Inverse Effect, the following icon appears on the effects panel. Click this icon to apply the inverse effect to the currently inserted clip: Before effect After effect

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Chapter 12: FX Manager


You can apply the inverse effect individually to a defined area of the video frame, using the controls located at the control panel:

Move the Left, Right, Top and Bottom scrolls to adjust the segment for applying this effect.

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The inverse effect can be applied to different video frame areas multiple times:

Simple Color Corrector


The color corrector provides you with most of the necessary tools for color correction of the clip. When you add Simple Color Corrector, the following icon appears on the effects panel. Click this icon to enable the color corrector for the currently inserted clip. The simple color corrector provides two groups of color correction controls, the HSL (hue, saturation, luminance) group and the Limits group.

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Chapter 12: FX Manager


HSL tab
The following color controls are available in the HSL tab: Saturation specifies the intensity of the color. The 1.0 value represents no change to the image. Hue shifts the color of all the pixels in the clip around the color wheel. Brightness adjusts the brightness of the image by shifting the luminance value of every pixel by the value set in this control. Contrast defines the amount of contrast in the image. Move the scroll of the HSL controls to adjust the brightness, contrast, saturation and hue parameters of the current clip. All introduced changes are displayed in preview in real-time.

Limits tab
Here you can adjust black and white limits for the clip:

Clip Lo defines the value for the black level in the clip. All pixels with the intensity level less than specified are set to the Clip Lo value. The default setting for this control is 16. Clip Hi defines the value for the white level in the clip. All pixels with the intensity level higher than specified are clipped to the Clip Hi value. The default setting for this control is 235. The Invert chroma option inverts the chromacity value of every pixel in the clip. The Invert luma option reverses the brightness level of every pixel in the clip. Once you render an effect, you can see the result directly in preview or view the modified clip in the timeline or Sequence viewer.

Managing Effects
Each icon in the effects panel represents an effect that has been added. The order of the effects from left to right also represents the order in which they are applied to the clip.

Only effects that precede the selected effect are rendered: effects that follow the selected one are not rendered in the preview of the FX manager.

In the example above, all the effects with disabled controls will be removed from the clip in the preview.

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cinegy user manual v 7.0 Editing the Effect


You can correct the settings for any added effect. To do so, select the icon for the effect you wish to correct. The controls for this effect will appear, enabling you to correct the settings.

Deleting the Effect


To delete a particular effect, select its icon and click the Remove command from the context menu.

Managing Tools
The following instruments provide a wide range of tools in order to simplify the process of managing the clip:

Scale
This tool allows you to scale the preview in the window in order to fit the image for your needs.

Selection Tool
The selection tool is used for selection of objects and controls in the FX manager workflow.

Hand Tool
The hand tool is used for navigation in the preview. All the other functions available with the selection tool are also available using the hand tool.

The hand tool is disabled when the Fit to window option is activated.

Event Tools
Jumps to the beginning of the clip. Jumps to the end of the clip.

Play/Stop
The Play button toggles the playback mode.

Gadget
Shows/hides the gadgets of the selected effect in the preview area. Gadgets provide an intuitive interface for manipulating the effect parameters and vary from effect to effect.

Fit Tool
Fits the preview to the preview window.

Snapshot Tool
Makes a snapshot of the clip. Displays the snapshot of the clip. Page - 154 -

Chapter 13: Working with Audio

Chapter 13
Working with Audio
cinegy media desktop provides a wide range of tools for audio processing. You have full control over all channels, you can split and pan channels, adjust the volume precisely with the volume rubber-band, create audio fades, synchronize video and audio and record a voice-over. The Audio VU Meter Audio Channels Audio Volume Adjustment Audio Balance Adjustment Sync Indicator Creating the Voice-Over Working with the Waveform

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The Audio VU Meter


The VU meter appears in many cinegy modules: viewers, voice-over, cinegy ingest, etc. This instrument is intended to help program producers maintain consistent volume levels across all the program elements. The scale has the following areas for the instant level display (the values here are in the users scale):

Green Yellow Red

below 0 dB 0 to 4 dB above 4 dB

In addition, there are integrated (1000 ms) levels shown with the white bars. At the top of the scale, there is an additional color indicator. It shows the integrated status of the signal (during approximately the last 1.5 seconds). The following states are indicated (note, the value here is absolute, in dBFS, or dB Full Scale): Black Green Red digital silence (below -120 dBFS) signal below -6 dBFS signal above -6 dBFS

The zero level of the VU meter is adjustable to the requirements of your organization.

Adjusting the Zero dB Level


Use the cinegy enterprise manager utility to set up the zero dB level for the VU meter. The centralized control of this setting provides consistency within the organization. Open the Global Settings dialog and set up the audiometer zero (dB) parameter. This value indicates the distance in dB between the maximum digital level and the zero of the VU meter. In the illustration above the parameter is set to -20 dB.

Refer to the cinegy enterprise manager section of the Cinegy installation and maintenance manual for more details. The typical values for the parameter in broadcasting are -20 dB for NTSC and -18 dB for PAL.

Audio Channels
You can choose between different audio channel settings. Right-click in the audio track in the timeline and choose a command from the Audio menu.

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Chapter 13: Working with Audio

Left Only and Right Only


Choose from the Left only or Right only commands to set the attribute Left only or Right only to the selected audio track. You can see if the audio track is left only by the (l) next to the clip name or right only by the (r) next to the clip name.

Split Channels
The Split channels command creates a copy of the clip and assigns left only right only attributes to both clip instances. The first available audio track is used to place the copy of the track.

If the maximum number of tracks has been reached, the Split channels command fails. The Split channels command does not balance the left and right audio tracks; the audio balance is kept centered. To adjust the audio balance settings, you will then have to use the audio mixer.

The Split channels command is recommended for mono audio clips. When working with stereo audio channels use the Split and Pan command described below to automatically balance the left and right audio channels.

Split and Pan Channels


If you are working with stereo audio clips and you want to split the channels, use the Split and Pan subcommand from the right-click audio channel menu. The Split and Pan command has the advantage that the left and right channels are balanced accordingly. The result can be seen in the audio mixer:

Refer to the Audio Mixer section later in this chapter to find out more about adjusting audio channels.

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Audio Volume Adjustment


The audio volume rubber-banding feature allows you to change the volume of a segment by adding or manipulating key frames (KF) in the timeline. To start working with the volume rubber-banding, do the following: 1 Enable the Rubber-band command in the main timeline menu. The rubber-band line appears on the audio objects. 2 Position the time slider where you want to change the volume. 3 Press the Add/Remove Key Frame button or use the shortcut <N>. The new key frame appears on all the selected objects. Without the selection, the key frame will be created in all audio objects at the current position. 4 Drag the key to obtain the desired effect. The volume gain will be shown in dB as a tool-tip during dragging.

The volume change will be immediately reflected in the Sequence viewer. While dragging the key frame a dB value is displayed next to it. To facilitate audio adjustment in the timeline, the dB grid is drawn on the clips. The grid is shown in the rubber-band mode only. The grid values are +9, +3, 0, -3, -12, -30 dB. The number of lines shown depends on the width of the track. 0 is always shown.

The grid scale is nonlinear, the greatest magnification is in the -3 to +3 area. That is why the newly created node is not always positioned on the line between the two nearest keys. You can use the track selector to exclude certain audio tracks from creating the key frame.

Editing Volume Key Frames


In addition to dragging the key frame to the desired position, you can also use the Keyframe edit dialog to change the position and the volume of the key frame. Double-click on the key frame and the Keyframe edit dialog box opens:

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Chapter 13: Working with Audio


Now you can enter the timecode to change the position of the key frame. To change the volume level, you need to enter a dB value into the text box. Enter a positive value to increase the volume or a negative value to decrease the volume.

Deleting Key Frames


To remove the key frame: Drag the key frame down below the object, it will disappear. Or: Position the current time slider over the desired key frame and then press the Add/Remove Key Frame button to remove the key frame in the selected audio object.

The rubber-band must be enabled in order to see and remove the key frame.

Create Fades with Key Frames


To fade an existing key frame, right-click in the appropriate track segment and choose from the following menu:

The following dialog box appears:

Type in the desired frame fade values or you can accept the default values given. Press the OK button to create the fade in and fade out effects.

The fade in and fade out effect.

The default values are defined in the Timeline Preferences dialog. Page - 159 -

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If there are any key frames in the middle of the clip these will not be affected by the fade effect:

The Fade command also works with Vx tracks, creating transparency fade in-out. The Fade dialog does not allow you to enter values that exceed the duration of the selected clip. The Clear all command clears all existing key frames in the zone of the applied Fade in/Fade out effects.

Audio Balance Adjustment


You can change the audio balance by changing the key frame mode in the timeline.

Choose the Pan/Balance command from the right-click menu as shown above. The key frame diamond color then changes from red to blue. The term Pan is used for stereo and the term Balance is used for mono. To start working with the balance rubber-banding, do the following: 1 Enable the Rubber-band command in the main timeline menu. The rubber-band line appears on the audio objects. 2 Position the time slider where you want to change the balance. 3 Press the blue Add/Remove Key Frame button or use the shortcut <N>. The new key frame appears on all the selected objects. Without the selection, the key frame will be created in all the audio objects at the current position. 4 Drag the key to obtain the desired effect. The pan/balance will be shown in dB as a tool-tip when dragging. The pan/balance is measured in %, from 100% L to Center to 100% R; the left channel is above the middle line:

Every audio track can use a different mode, e.g. track S1 could use the volume adjustment mode while track S2 could use the pan/balance mode. Page - 160 -

Chapter 13: Working with Audio

Editing Pan/Balance Key Frames


In addition to dragging the key frame to the desired position, you can also use the Keyframe edit dialog to change the position and the pan/balance value of the key frame. Double-click on the key frame and the Keyframe edit dialog box opens:

Now you can enter the timecode to change the position of the key frame. To change the pan/balance level you need to enter a % value into the text box. Enter a positive value to shift the pan/balance to the right channel or a negative value to shift the pan/balance to the left channel.

Dual Rubber-band Display


The inactive rubber-band (volume or balance) is displayed in a paler color in the timeline and is therefore, not editable.

Use the diamond button on the left hand side of the audio track in the timeline to switch between the volume and balance rubber-band modes.

The Audio Mixer


The Audio Mixer feature provides you with the full range of audio functionality for each audio channel in use.

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To activate or deactivate audio channels that are in use, simply press the red Sx button of that channel (where x is the number of the channel). If some channels are grayed out this means that they are not in use (empty) and cannot be activated or deactivated. To pan the audio balance, use the adjustment knob of the respective audio track. While keeping the left mouse button pressed move the mouse left or right, the current value is shown as a decimal below the adjustment knob. If you want to create a 100% left or right channel simply press L or R; by pressing C the audio channel will be centered. It is also possible to enter the values directly to the decimal display or use the keyboard left and right arrows to change the balance values. The result of this action can be seen in the timeline as key frames will be set:

Pan audio balance key frames in S2 after adjustment in audio mixer To adjust the volume of the audio clip, use the level meter of the respective channel. It is also possible to enter the values directly to the decimal display beneath the level meter or use the keyboard up and down arrows to change the volume value. Volume changes are also displayed by key frames in the audio clip of that channel.

Volume key frames in S2 after adjustment in audio mixer

The key frames are set according to the position of the timeline slider. Press the speaker button to mute the sound or to turn the sound back on again for the corresponding audio channel.

Adding an Audio Mix


Audio mixes are always created as dissolves. To create an audio mix, position your time slider close to the edit where you want to create the mix.

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Chapter 13: Working with Audio


Press the Mix button, if the selected edit is only represented in the audio channel as shown above; the following dialog box appears:

If the edit also includes video then a video mix is created, and the above dialog box will also include the video mix properties. Refer back to the Mixes section in the previous Video Effects chapter for more details on video mixes. The default frame values shown in the dialog box depend on the settings of the timeline preferences. Refer to the Timeline Preferences section in The Timeline chapter earlier in this manual for more details. One second of NTSC footage equals 30 frames; one second of PAL footage equals 25 frames. You can either enter the frame values into the text boxes for Start and Duration or you can drag the graphically represented clips and mix them below with the mouse. The possible length and position of your mix depends on the amount of material available from the clips being mixed. The maximum number of frames available for the mix is also displayed. In this case, clip A offers 171 frames for the mix, and clip B offers zero frames. Define the position of the cut by pressing one of the following buttons: Ending at Cut This fades the audio on the outgoing A-side to zero so that it ends at the cut point. Centered at Cut This will create a cross fade. Starting at Cut This creates a fade from the B-side and starts from the cut point.

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Once you have set up the mix properties, press the OK button and the audio mix is created.

An audio mix

Audio Mix or Rubber-Banding


The volume rubber-band is designed to facilitate on-the-fly volume control, using the on-screen or external audio mixer. Use this feature to achieve the desired volume for the tracks. Sometimes you need to achieve a seamless mix between two sound tracks. Trying to get the perfect result with the volume rubber-band, you may end up with something like this:

This approach is rather labor-intensive and does not always yield the desired result. That is why the audio mix was designed to provide mathematically perfect mixing of non-coherent audio signals. If you wish to mix just two different noise signals in the timeline, it is incredibly difficult to do this task manually, almost unachievable, however, by just dropping an audio mix between the two signals it can be done instantly:

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After inserting the mix, you can still use the volume and balance rubber-bands to do some fine-tuning on top of the mix, if necessary.

Chapter 13: Working with Audio

Creating an Audio-Video Fade


Sometimes it is necessary to introduce a visual object (a title, image or video) synchronous to the audio clip. When adding an image to a clip you should use the Fade Key Frames command to create the fading in sync with the audio file; it should then look like this:

Use video and audio mixes to create the desired audio-video fade.

Refer back to the Mixes section in the Video Effects chapter for more details on video mixes.

Sync Indicator
The audio tracks are synched with the video track. The system checks that the audio is in sync with the video via the STC (system timecode). A thin red line will appear beneath the audio clip ruler.

The actual shift of each de-sync is shown rather than the global video de-sync.

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It is also possible to show the out-of-sync value by enabling this in the Timeline Preferences. Open the Timeline Preferences dialog box from the timeline menu and tick the checkbox Show de-sync value.

When the Show de-sync value function is enabled the sync values are displayed in white; negative values are displayed at the beginning of the red bar; and positive values are shown at the end of the red bar.

If the timeline is not active then the de-sync indicator is not visible and the values are not shown either. Tracks that are deselected from monitoring will be ignored by the sync indicator.

Creating the Voice-Over


The voice-over feature allows you to record a stereo signal directly to the timeline. This saves the extra steps of recording and digitizing the narration and inserting it into the project. You can access the voice-over feature from the timeline main menu with the Audio Recorder command. The Audio Recorder window appears.

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Chapter 13: Working with Audio


This tool is a part of cinegy ingest. The voice-over is recorded and new audio clips are immediately created in your Bin. The formats and recording qualities used for voice-over recording derive directly from your current ingest settings.


Input

Refer to the cinegy ingest manual to learn about audio formats and quality settings. The audio recorder must be in the local mode. Clustered audio encoding is not supported for voiceover recording.

The input sensitivity level directly controls the selected audio board input. The level indicator shows the actual input level. Sensitivity: 0% = OFF 100% = max sensitivity You can use the slider to regulate the sensitivity level or enter a numeric value into the numeric text field.

Gate

The 0 level is calibrated by the cinegy enterprise manager settings. Refer to the cinegy enterprise manager chapter in the Cinegy installation and maintenance manual to find out about these settings.

To eliminate noise during a pause in audio recording, set the threshold level to the desired input signal level. Input signal below this level will then be processed.

The depth of the Gate setting can be adjusted by clicking on the Depth adjustment knob. While keeping the left mouse button pressed move the mouse left or right, the current value is shown as a decimal below the adjustment knob. The minimum, maximum and middle values can be set simply by clicking on the desired value displayed around the adjustment knob. If you wish to ignore the Gate settings during voice-over recording disable the checkbox and the recorder will bypass these settings.

Equalizer
The equalizer is set up in three parts, letting you adjust the Low, Middle and High frequencies. Every frequency band has the following parameters: Gain (main vertical control) amplification of the signal at the center frequency. Use the sliders to adjust the values or enter a decimal value under the level meters. Filter width the filter Q, expressed in octaves (from 1/12 up to 3 octaves). Center frequency the resonance frequency of the filter in Hz. While keeping the left mouse button pressed move the mouse left or right, the current value is shown as a decimal below the adjustment knob. The minimum, maximum and middle values can be set simply by clicking on the desired value displayed around the adjustment knob. If you wish to ignore the equalizer settings during voice-over recording disable the checkbox and the recorder will bypass these settings.

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Compressor
The compressor device allows you to narrow the dynamic range of the voice, to automatically provide linear volume to the voice recording. Threshold in decibels, at which compression should begin; Ratio compression ratio, in decibels; Attack time before compression reaches its full value, in ms. Release speed at which compression is stopped after input drops below threshold, in ms. If you wish to ignore the compressor settings during voice-over recording disable the checkbox and the recorder will bypass these settings.

Master
Here you can adjust the amplification of the output signal, in dB. The level meter shows the level of the actual output signal.


Control

The 0 level here is calibrated by the cinegy enterprise manager settings. Use the speaker control to hear the signal on the boards output. Make sure you have muted monitoring of all the boards input!

The source drop-down list allows you to choose from the available audio inputs (Microphone, CD, AUX, Line In, Phone, Mono Out, Wave Out Mix). The destination drop-down list allows you to select which audio track to put the recording into. Press the Record button to start the recording. If there are no IN and OUT points set up, the voice-over will be recorded from the current position. If there is only an IN point set up, the voice-over will be put into the project starting from the IN point.

If both IN and OUT points are set up, the voice-over will be inserted into the project at the IN point, when the time reaches the OUT point, the recording stops automatically. The voice-over object is always colored light red. Its rights will be set up as Local, and on the corresponding master clip you will see the magenta sign.

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Chapter 13: Working with Audio

Audio Recorder Presets


You can save your current settings as audio processing presets. To do this, simply press the Save as... button and then enter a name for your new preset.

If you have unchecked one or more checkboxes regarding the Gate, Equalizer and Compressor settings this will also be saved in your audio recorder preset. Press the Delete button to delete a currently selected preset.

Recommend Audio Hardware Setup


We recommend using the following hardware components: Microphone Audio mix device Sound card Headphones The minimum hardware requirements are: Headphones with microphone or separate microphone Sound card

Working with the Waveform


Use the track selectors in the clips or Sequence viewer to tell cinegy media desktop which tracks you want to play. Depress the Video Track button to play only audio. Depress the Audio Track buttons to switch off any audio tracks that you do not need.

The number of controllable Audio Track buttons (S1-S4) depends on the number of audio tracks available in the clip (defined by ingest). The waveform shows the stereo track: The left channel is displayed above the zero line. The right channel is displayed below the zero line.

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Playback of the S1 channel only, the viewer shows the waveform of the audio track.

The waveform shows all the selected tracks mixed.

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Chapter 14: Managing Documents

Chapter 14
Managing Documents
cinegy media desktop incorporates full-scale document management, providing centralized storage for your production-related documents, version control and change tracking. It is likely there are various documents you might like to register along with your video assets: for example, location shots and maps, production remarks, expense sheets and scenarios. The search function for the documents is unified with the media asset search. The DocumentBin Document Thumbnails Searching for Documents

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The DocumentBin
The master documents in cinegy media desktop (i.e. the essence itself, analogous to the master clips) are stored in the DocumentBins.

Creating a New DocumentBin


In order to create a new DocumentBin: 1 Right-click in the explorer window the folder in which you want to create the new DocumentBin. In the menu select the New > New DocumentBin command.

The New DocumentBin metadata dialog box appears if mandatory metadata fields have been assigned for the DocumentBin. The view of this dialog box may vary depending on the set of metadata fields assigned to the node. Please refer to the Node Metadata section in the Exploring the Database chapter above to learn more about node metadata. 2 The new DocumentBin appears in the explorer. 3 Rename the new DocumentBin. 4 Double-click the DocumentBin to open it.

Show Metadata
To view metadata of the object added to the DocumentBin, do the following: 1 Select the desired object. 2 Select the Show metadata command from the objects context menu. 3 Fill in the fields in the Metadata dialog that appears:


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Each document type can be associated with its own list of fields in the Metadata. Refer to the cinegy enterprise manager chapter in the Cinegy installation and maintenance manual for details about the object metadata setup.

Chapter 14: Managing Documents

Registering a Document
To register a document in the DocumentBin, do the following: 1 Select the Add command in the DocumentBin menu or press the Add button. A standard file dialog box appears.

2 Choose your file. Click OK, the document appears in your DocumentBin. The document you have added will be copied to the cinegy media archive document server and registered in the cinegy media archive content server.

Selecting a View for the DocumentBin


In the main DocumentBin menu, choose the View command; it offers several options: icons, list, details and thumbnails.

The Thumbnail View of the DocumentBin

Locking a Document
Before you start editing your document, you have to lock it (or Check Out the document). The locked document will be available for editing to you only. All other users will have read-only access, preventing potential damage to the document and the creation of multiple inconsistent parallel versions of the document. To lock a document, select it and choose the Check Out command from the right-click menu or press the button in the menu bar of the DocumentBin. The locked document will be displayed with the red check mark.

If the document is already locked, to determine who has locked the document, switch the DocumentBin to the details view. You can use cinegy messenger to communicate with the person holding the document you need to edit. Refer to the Productivity Tools chapter for more details.

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Editing a Document
During the locking process, the document will be copied to your local disk. When the document is locked, double-click it to initiate the standard associated editor.

Unlocking a Document
After you have finished editing a document, you can unlock it (check-in the document) to make available to other users for editing. To unlock the document, select it and choose the Check-In command in the right-click menu or press the button in the menu bar of the DocumentBin. The document will be copied back to the cinegy media archive document server as the new version and then released for all other users. The Undo Checkout command releases the file for all other users without saving changes to the master file in the database.

Deleting a Document
To delete a document, select it and choose the Delete command from the right-click menu, or press the <Delete> button.

You are not allowed to delete the documents locked by other users.

Document Thumbnails
The document thumbnail availability and the way the document is presented depend on the installed thumbnail plug-ins. The basic plug-in comes with Windows, some of them may come with cinegy workflow, and some of them may be available as third-party commercial products.

Searching for Documents


The documents search is performed with the general search procedure, in parallel to the video assets.

Refer back to the Search chapter for a detailed explanation about searching for documents.

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Chapter 15: Titler

Chapter 15
Titler
The titler allows you to create titles for your Sequences, using text strings, crawl or scroll. The titler gives you control over the font, size and various shadow, glow and border effects. Create a New Titler Titler Window The Titler Menu Bar

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Create a New Titler


Click on the Window menu and select the titler. Right-click on the Titler window and choose Create new... Or Open your DocumentBin and add a new titler. In the menu bar of the DocumentBin you can click on the blue titler icon or right-click on the DocumentBin window to create a New Titler... The Create titler dialog box appears:

The Create a Titler dialog view may be different depending on the set of metadata fields assigned to the titler. Please refer to the Node Metadata section in the Exploring the Database chapter above to learn more about node metadata. Enter a unique name for the titler. Choose the appropriate TV format for the titler. It must be the same format, as that of the current Sequence. Otherwise you will encounter an insertion error. If not preselected, you must browse for a DocumentBin.

Select the Titler Type


The next dialog box will ask you to choose the titler type:

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Chapter 15: Titler

Marquee Roll Static Text Plate Picture

Text slides from right to left or vice versa Text slides from bottom to top or vice versa Simple text at a fixed position Caption bar for news ticker Images for logos

Now the Titler window opens. If the buttons and fields are grayed out, click on Active in the menu bar.

If the titler is active, the user will see a red check in the lower right corner of the icon:

Titler Window

The Titler window is the nucleus of all parameters for the different title types. Various slider controls are available for the easy manipulation of all parameters. For more precise changes, the values can also be entered numerically using the keyboard.

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Canvas

On the left side you will see the titler canvas. You can add more than one title type and all of them will be shown in the canvas.

Text Box
If you select a title type, you see a box around the title. Grab the handles of the text box and change the size of the box. This will not harm the size or aspect ratio of the characters inside, but depending on the size of the box it could wrap the text.

Time Slider
Below the canvas is the time slider. The default position of the slider is 50%, if you move the slider to the right or left, you will see additional behavior of the title type, like Fade in and Fade out.

Title Settings
On the right hand side of the Titler window, is the settings panel. Here you can change the major settings of the selected title type or modify the additional layers (e.g. glow or fillet).

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Chapter 15: Titler

Main Settings
At the bottom of the Titler window, you will find the main settings. The tabs Titles, Character, Text and Layers are described below.

Titles
The Titles tab contains a summary of all the titles used in the current titler sequence.

[ M ] [ R ] [ S ] [ PICTURE ] [ PLATE ]

Marquee Text Roll Text Static Text Image Lower third / Caption bar Add a title type to the titler sequence Remove a selected title type Move to the top of the list Move the selected title type to a higher or lower level. The highest level is above, the lowest below Move to the bottom of the list This titler will receive text from the scheduler (if defined as template)

Character
Under the Character tab you can choose the font and define the layers parameters.

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Check if the selected font is installed on all the cinegy media desktop stations. If the required font is not installed, the default Arial font will be used in the titler for other stations.

Angle
This defines the incline of the characters. At a value of 0 there is no slant at all, unless the text is in italics. The higher the value (for example 45), the more the character inclines to the right. The lower the value (for example -45), the more the character inclines to the left.

Aspect
Aspect defines the ratio of height and width of the characters in percent: 100 (%) 50 (%) 200 (%) 1:1 (height:width) 2:1 (height:width) 1:2 (height:width)

Text
Under the Text tab you can enter the text for the titler. You can also import external TXT and RTF documents.

The Right-to-left reading option activates right to left reading order for East Asian languages.

Layers
Under the Layers tab you can manage the text layers and effects: Add a title layer Remove a selected title layer Move to the top of the list Move the selected title layer to a higher or lower level. The highest level is above, the lowest below Move to the bottom of the list

Setting up the Titler


The settings for the titler types Marquee, Static Text, Roll, Plate and Picture will now be described in more detail.

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Chapter 15: Titler Titler: Marquee


The marquee titler is used to create text which moves from right to left or vice versa. Horizontal speed (pixel per frame) Repeat count (0 - unlimited) Repeat pause (frames) If the slider is moved from 0 to 100, the text runs from right to left. If the slider is set to negative values, the text runs from left to right This will repeat the text 1 is default, the text is repeated once 0 will repeat the text continuously 2 will repeat the text twice (and so on) This is the time gap between the titler repetitions during the playback

Titler: Static Text


Static text is a simple titler which enables you to create still text. Symbol Interval Align Scale horizontal (only RTF-text) Repeat count (0 - unlimited) Repeat pause (frames) Fade in Fade out Ver. position Duration (frames) Change the line space (default = 1). Less than 1 will decrease the space, greater than 1 will increase the space between the lines Alignment of the text inside the text box. You can choose between Left, Right and Center Scales only imported RTF-text This will repeat the text 1 is default, the text is repeated once 0 will repeat the text continuously 2 will repeat the text twice (and so on) This is the time gap between the titler repetitions during the playback Default is 0.2. This means that after 20% of the duration the text will change the intensity from completely transparent to solid Default is 0.8. After 80%, the text will change from solid state to complete transparency Vertical position inside the text box Default is 250 frames (or 10 seconds). This is the full duration of the titler

Titler: Roll
The Roll titler can be used for creating text lines that move up or down the screen. Symbol Interval Align Scale horizontal (only RTF-text) Vertical speed (pixels per frame) Repeat count (0 - unlimited) Repeat pause (frames) Change the line space (default = 1). Less than 1 will decrease the space, greater than 1 will increase the space between the lines Alignment of the text inside the text box. You can choose between Left, Right and Center Scales only imported RTF-text If the slider is moved from 0 to 25, the text runs from bottom to top. If the slider is set to negative values, the text runs vice versa This will repeat the text 1 is default, the text is repeated once 0 will repeat the text continuously 2 will repeat the text twice (and so on) This is the time gap between the titler repetitions during the playback

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cinegy user manual v 7.0 Titler: Plate


The title type Plate creates a caption bar Duration (frames) Repeat count (0 - unlimited) Repeat pause (frames) Fade in Fade out Edge Top Edge Bottom Edge Left Edge Right Edge Width This is the full display duration of the title type This will repeat the title 1 is default, the title is repeated once 0 will repeat the title continuously 2 will repeat the title twice (and so on) This is the time gap between the titler repetitions during the playback Default is 0.2. This means that after 20% of the duration the title will change the intensity from completely transparent to solid Default is 0.8. After 80%, the title will change from solid state to complete transparency Edge on the top of the plate Edge on the bottom of the plate Edge on the left Edge on the right Thickness of the edges Choose... will open the color palette or Move the sliders to change the values of the RGB and Alpha channels to define the color and transparency of the plate edge Choose... will open the color palette or Move the sliders to change the values of the RGB and Alpha channels to define the color and transparency of the plate fill

Edge Color

Bar Fill Color

Titler: Picture
The picture title can be used to display a logotype on the screen at a defined position. Duration (frames) Repeat count (0 - unlimited) Repeat pause (frames) Fade in Fade out Picture Source Position This is the full display duration of the title type This will repeat the appearance of the image on the screen 1 is default, the image is repeated once 0 will repeat the image continuously 2 will repeat the image twice (and so on) This is the time gap between the titler repetitions during the playback Default is 0.2. This means that after 20% of the duration the image will change the intensity from completely transparent to solid Default is 0.8. After 80%, the picture will change from solid state to complete transparency Inserts an image to the titler either from the file storage or media archive storage. Check the radio button to the desired source storage and press the Change button and select the image source you need Defines the position of the image on the screen. You can choose between Locate, Tile and Stretch

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Chapter 15: Titler


Aligns the horizontal position of the image on the screen. You can choose between Left, Right and Center Aligns the vertical position of the image on the screen. You can choose between Top, Bottom and Center Adjustment of the image transparency level. Move the slider from 0 to 255 to change the appearance of your image from fully transparent to opaque

Horizontal Align Vertical Align Transparency

Layers
Flat Color

Enhance the characters with shadows, glowing, bevels and outlines.

Flat color defines the fill color of the titler (default layer).

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X Position Y Position Edge Offset Color

Horizontal position Vertical position Position of the edge depending on the basic size of the character Choose... will open the color palette or Move the sliders to change the values of the RGB and alpha channels to define the color and transparency

Color
Color defines the color of the border.

X Position Y Position Edge Offset Sun Color

Horizontal position Vertical position Position of the edge depending on the basic size of the character Choose... will open the color palette or Move the sliders to change the values of the RGB and alpha channels to define the color and transparency By increasing the value, the ambient light will be brighter. By decreasing the value, the ambient light will be weaker. The three-dimensional effect is less evident the closer the value is to 90 or -90 until it completely disappears Ambient light strength Sun light strength Brightness of the chamfer

Sun Teta Light Ambient Light Specular Shininess

Contour
Contour defines an outline around a character.

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Chapter 15: Titler

X Position Y Position Edge Offset Edge Width Color

Horizontal position Vertical position Position of the edge depending on the basic size of the character Thickness of the contour Choose... will open the color palette or Move the sliders to change the values of the RGB and alpha channels to define the color and transparency

Bevel
Bevel defines a chamfer around a character.

X Position Y Position Edge Offset Chamfer Color Chamfer Size Sun Teta Sun Fi Light Ambient Light Specular Shininess

Horizontal position Vertical position Position of the edge depending on the basic size of the character Choose... will open the color palette or Move the sliders to change the values of the RGB and alpha channels to define the color and transparency Changes the thickness of the bevel By increasing the value, the ambient light will be brighter. By decreasing the value, the ambient light will be weaker. The three-dimensional effect is less evident the closer the value is to 90 or -90 until it completely disappears Position of the sun Ambient light strength Sun light strength Brightness of the chamfer

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cinegy user manual v 7.0 Fillet


Defines a fillet around a character.

X Position Y Position Edge Offset Chamfer Color Chamfer Size Far Teta Near Teta Sun Teta Sun Fi Light Ambient Light Specular Shininess

Horizontal position Vertical position Position of the edge depending on the basic size of the character Choose... will open the color palette or Move the sliders to change the values of the RGB and Alpha channels to define the color and transparency Changes the thickness of the bevel Sun reflection on the outside of the chamfer Sun reflection on the inside of the chamfer By increasing the value, the ambient light will be brighter. By decreasing the value, the ambient light will be weaker. The three-dimensional effect is less evident the closer the value is to 90 or -90 until it completely disappears Position of the sun Ambient light strength Sun light strength Brightness of the chamfer

Glow
Glow adds an outer glow around a character.

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Chapter 15: Titler

X Position Y Position Color Glow Size Glow Type

Horizontal position Vertical position Choose... will open the color palette or Move the sliders to change the values of the RGB and alpha channels to define the color and transparency Changes the thickness of the glowing halo Different kinds of glowing. You could select Linear, SlowGiperball or FastGiperball

Shadow
Shadow adds a shadow behind the text.

X Position Y Position Color Glow Size Glow Type

Horizontal position Vertical position Choose... will open the color palette or Move the sliders to change the values of the RGB and alpha channels to define the color and transparency Changes the thickness of the shadow Different kinds of glowing. You could select Linear, SlowGiperball or FastGiperball

The Titler Menu Bar


Active MRU Title Background Click on the Active button to change the titler parameters and options The history of the last opened titlers Add = add a new title type Remove = remove a selected title type - Default (Checkerboard) - Solid color - Bitmap Under the Safe Zones tab you can enable two safe areas which can be used as guidelines for positioning objects and titles. The values refer to the percentage of the canvas. You can change the color of these zones

Safe Zones

Right-clicking on the canvas will also open the Titler menu. Page - 187 -

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Chapter 16: Productivity Tools

Chapter 16
Productivity Tools
cinegy workflow includes various tools to improve the workflow and productivity. You can connect to a cinegy media archive database, change the video settings, use the cinegy messenger for better collaboration, check your system log or use the navigator for file or internet browsing. Configuration Utility System Log Window Cinegy Messenger Cinegy Navigator

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Configuration Utility
Configure cinegy media desktop: Data Source
The cinegy configuration utility helps to connect your cinegy media desktop to the SQL server and select the required database. The utility can be launched from the Windows Program menu in the cinegy workflow installation folder.

1 Browse the computer list and select the proper SQL server from the list of available SQL servers on the selected machine. 2 Select the cinegy media archive database from the Database list for the selected SQL server. 3 If cinegy media desktop is running, restart it, so that the new setting takes effect.

Ask your system administrator for the SQL server name and the database.

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Chapter 16: Productivity Tools

Configure Cinegy: Desktop Player


Desktop Player and Video Settings
Select the cinegy media desktop player that you want to use. The default is Standard Overlay Desktop Player, but you can also select DVS SDI Desktop Player or Blackmagic Design Decklink Desktop Player if available.

Deinterlace

Always Default, recommended

Still Slower playback

Never

Using Video Overlay


When using the Standard Overlay Player, the deinterlacing is done by your graphic card. The result of the output depends on your card, the driver and current settings. The following options are available for your settings: Always use the overlay every time; If Possible only use the overlay if it is available; Never disable the overlay option in cinegy media desktop; The recommended setting to use is If Possible. Page - 191 -

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Show Start/End Hints
This feature will enable/disable the start and end hints in the cinegy media desktop player.

Start hint

End hint

Show Media Offline Hint


If an essence is gone, but still has a database entry, you will see the Media Offline message displayed on the cinegy media desktop player. To switch off this message, uncheck the Show Media Offline Hint.

Configure Cinegy: Miscellaneous

Multi-Monitor Configuration
The Multi-Monitor Configuration provides a user with the ability to set up a multiple display configuration depending on their needs. Select an appropriate model from the options: Stretch on all monitors cinegy media desktop will be stretched across all your connected monitors. Use first monitor only cinegy media desktop will be opened on the first monitor only. Use second monitor only cinegy media desktop will be opened on the second monitor only.

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Chapter 16: Productivity Tools Program Language


The configuration tool shows all installed languages. Choose your language from the drop-down list. Press the OK button and restart the client software so that the changes will take affect.

System Log Window


This window contains a record of events, including information messages, warning messages and error messages from cinegy media desktop. It can be useful if something goes wrong. Report any error messages to your system administrator. For monitoring purposes the System Log window can re-send the error messages with predefined Alert type for further processing/logging. The Alert setup command raises the dialog box below:

The following macros are allowed in the System Log window. %T %B %U %C %t %b %u %c the message same as %T, %t but with removed line breaks users name (incl. the computer name) the computer name

Note, using the lowercase letter will display the item in inverted commas. Typical usage is to invoke: NET SEND and other OS commands (to send, log, print, ... the message) A batch file (for multiple OS commands or utilities) A utility (to email, SMS, etc.)

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cinegy user manual v 7.0 System Log File


Open the main menu of the System Log window and select Setup. The following dialog box opens:

If Write to file is active, the system log information will be written to a local file, the notation is: CinegySystemLog [COMPUTERNAME] YYYY-MM-DD.log
16:39:51 **************************** Logger Started *************************** User: Ben @ Bens Computer Build: 5823 (I): Logging Manager successfully started - [16:39:51 01.08.2006] (I): DPT Batch Ingest successfully started - [16:39:51 01.08.2006] (I): WatchDog plug-in successfully started - [16:39:51 01.08.2006] (I): DPT Ingestor successfully started - [16:39:51 01.08.2006] (I): Audio Mixer successfully started - [16:39:51 01.08.2006] (I): Explorer window successfully created - [16:39:51 01.08.2006] (I): Clip Viewer plug-in successfully started - [16:39:51 01.08.2006] (I): Bin manager successfully started - [16:39:51 01.08.2006] (I): DPTPlayout successfully started - [16:39:51 01.08.2006] (I): DPTAudioRecorder successfully started - [16:39:52 01.08.2006] (I): Search successfully started - [16:39:52 01.08.2006] (I): Sequence Viewer window successfully created - [16:39:52 01.08.2006] (I): Timeline window successfully created - [16:39:52 01.08.2006] (I): Navigator successfully started - [16:39:53 01.08.2006]

(I) = Information only (W) = Warning (E) = Error

Logging User Commands


If a user encounters a problem related to a certain command sequence, it is useful to log this command sequence. Open the WIN.INI (located in your WINDOWS folder) and open the file with a text editor. Add the following lines at the end of the INI file:
[CinegyTestMode] EnableCommandLogging=1

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It is recommended to enable the Write to file option of the system log.

Chapter 16: Productivity Tools

Cinegy Messenger
The cinegy messenger tool allows you to exchange text messages between the cinegy media desktop users as well as with any standalone user connected to the corresponding message server.

The cinegy messenger tool uses the Jabber protocol (an open source instant messaging platform). Find more information at http://www.jabber.org.

Starting the Messenger


Choose the Messenger command in the Windows menu. The following interface appears:

You have to select an appropriate Jabber server in order to use the cinegy messenger.

Selecting the Message Server


First the administrator must define the Jabber server in cinegy media archive, before the cinegy media archive user can establish a proper connection. If the user loses the connection, open the Messenger menu and select a Connect to server command.

Refer to the Global Settings section of the cinegy enterprise manager chapter in the Cinegy installation and maintenance manual.

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Creating a New Account


You have to register as a user at the selected Jabber server. Choose the Create new account command from the Messenger menu. The following dialog box appears:

The fields marked with an asterisk are mandatory. Fill in the form and press the OK button you will then be registered. In the future, use this account to work with the cinegy messenger.

Logging in
Choose the Log In... command in order to log on to the server. The following dialog box appears:

Enter your username and your password.

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Chapter 16: Productivity Tools

Adding and Deleting a Contact


In order to start a conversation with another user, you have to add the users name and details to your contact list. Choose the Add Contact command; the following dialog box appears:

Enter the users info, press OK. Now you can start conversing with the user. To delete a contact, press the Delete Contact command. You will be asked if you really want to remove the contact. Press Yes to complete the deletion.

Sending a Message
The upper panel of the cinegy messenger contains the list of your contacts:

Any contacts who are online will have a green icon, and the contacts not online will have a red icon. Your contacts with unknown status will appear in gray. If you have an incoming message from a contact, the corresponding icon will blink. Select a contact in the upper panel. The two lower panels will switch to the conversation with your selected contact. Type your message in the bottom message panel. Use the following key to control the messages: <Enter> to send the message. <Shift Enter> to start a new line. Page - 197 -

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Your conversation will appear in the middle conversation panel. You can switch to a conversation with another contact who is online at any time, simply by selecting the corresponding icon in the upper panel.

Filtering out the Offline Contacts


Press the Show Only Active Users button in order to filter out the contacts who are not currently online. Release the button to see all the online contacts.

Logging out
Choose the Logout command from the cinegy messenger menu to end the session.

Inserting Cinegy Objects in the Message


In order to send a link to a cinegy media archive object (Bin, clip, Sequence etc.), simply drag the object into the cinegy messenger window and drop it in the appropriate place in the message. The link will be displayed as the blue underlined name of the object. To open the received link, right-click it in the conversation panel.

Set up Email

The recipient must be connected to the same cinegy media archive database as you in order to get access to the objects you send. The recipient must also have the required rights to access any objects you send.

Press the Options button to set up your email address. When another user selects your icon and presses the Send e-mail button, the email will be sent to the address you set up here.

Send Email
Press the Send e-mail button to launch your email client. The email address of the user you have selected will be automatically placed in the To: bar.

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Chapter 16: Productivity Tools

Cinegy Navigator
The cinegy navigator window is the file and Internet browser inside cinegy media desktop. It is particularly helpful when used in combination with the cinegy media archive document management system. The cinegy navigator is also the perfect tool to provide easy integration with web-based third-party applications, such as external search and media browsing.

Launching the Navigator


Press the Navigator button in the main menu.

Also you can choose the Navigator from the Window menu. The Navigator window appears:

The interface of the cinegy navigator is very similar to the Microsoft Windows Explorer, to make operations easier for you.

Navigating the Sites


You can type the desired location in the address line below the caption of the window. The drop-down control holds a list of your last locations. When you are connected to the Internet, use the Back button to go to the previous page, and the Forward button to unroll the back action. When working with files, use the Up button to access the parent directory or drive.

Working with Favorites


To add the current location to the Favorites, press the Add to Favorites button. The list of the current locations is available in the Favorites drop-down menu.

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cinegy user manual v 7.0 Managing the Favorites


Press the Organize Favorites button. The following dialog box appears:

You can drag-and-drop the items in the list to change the order. To delete a favorite, select it and press the Delete button or hit the <Delete> key.

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Chapter 17: Logging

Chapter 17
Logging
The logging functionality works with material while it is still being ingested, as well as with already ingested media. The Basic Logging Functionality The Logging Plug-in The Logging Workflow Creating Logging Templates

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The Basic Logging Functionality


The basic way of logging is to create new sub-clips in a Roll and then add metadata to the new clips. 1 Open an Entire... master clip in a Roll. 2 Set an IN point and an OUT point. 3 Press the Sub-clip button to create a new master clip in the Roll. 4 Edit the necessary fields in the new master clip.

You need to have the appropriate rights to edit the Roll, in order to create a new master clip.

The Logging Plug-in


More advanced logging is done with the Logging plug-in, using dedicated logging templates customized for the specific task and material type. For example, a set of players portraits can be used for soccer logging, making it possible to choose the players visually instead of typing the names. This approach works especially well with a touchscreen.

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Chapter 17: Logging

The Logging Procedure


To start logging an Entire... master clip in a Roll: 1 Right-click the Entire... master clip. 2 Choose the Start Logging command from the menu. 3 The Logging window appears:

A sample Logging Template in the Logging window

The layout of the Logging window is completely driven by the selected logging template.

The Logging Window


Many of the controls in the Logging toolbar duplicate the functions from the Sequence viewer, which is used together with the Logging window to view the material selected for logging.

The controls are (from left to right): Logging Setup Clear IN mark Set IN mark Play Stop Set OUT mark Clear OUT mark Create New Clip MRU (Most Recently Used) The main menu of the plug-in

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Selecting a Logging Template


Before you start the logging process, you will need to choose the logging template you would like to use for the logging session. The logging templates are HTML files, registered in the system. A designated HTML programmer creates and registers the templates according to the needs of your organization. To start working with a logging template, perform the following: 1 Select the Setup command from the main menu of the logging plug-in or press the Setup button in the window toolbar.

2 The dialog box appears:

3 Select your template from the drop-down list of the available templates. 4 Choose the behavior of the edit boxes when creating a new clip in the New metadata settings section of the template set up: Default to template value: The default value from the template will be used. Default to source value: The value from the master clip that is being logged will be used. Default to last input value: The value from the previous clip will be used. Empty description: If the option is enabled, the main description field will be cleared when you define the new master clip. Autoplay after new clip: Enable this option to apply automatic video material playing after a new clip has been created. Playing will be started from the first frame after the OUT point of the newly created clip. Sequence viewer always on top: If this option is enabled, the Sequence Viewer window will always be displayed at the top of any other open windows.

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Chapter 17: Logging


5 Enable the Create clips in user bin option to create an additional copy of the master clip in the selected ClipBin. The location for the ClipBin is defined in the Clip bin field. You can specify the following options as described below: Write description into the clip comment field: Enable this option to apply the writing of the description into the comment field of the clip only, instead of into the master clip description field. All other metadata goes into the master clip fields.

Description will be truncated to 1024 symbols. Do not create master clip: Enable this option to only create clips in the selected Roll. Master clips will not be created. Data from all logging fields except description will be ignored.

Description will be truncated to 1024 symbols and written into clip comment field. 6 Press OK. Now you can start logging.

The Logging Workflow


The main logging workflow depends on how your logging template is programmed. The main steps are as follows: You play and shuttle the content of the master clip in the Sequence viewer. You define IN and OUT points of the new clips. You describe the new clips with your template. You create the new clips. They are placed in the same Roll. These procedures are described in the following sections.

Viewing the Material


The material selected for Logging is shown in the Sequence viewer. You can use the standard viewer controls to navigate the clip and to define the IN-OUT range. In addition, you can use the Play and Stop buttons from the Logging toolbar. Your logging template can be programmed to provide playback control functions in its interface, if necessary. If you are logging material while it is still being ingested, you can have access to the frames as soon as they are in the system. The length of the main object you are working on will grow automatically. You can shuttle to any available frame and play from that position.

Some of the playback shortcuts are used in the Logging window, so these are not available for control. For example, the <Space> bar is used to type the descriptions, and not to toggle playback.

Setting the New Clip Boundaries


Before you define a new clip in the selected Roll, you have to define its boundaries (i.e. IN and OUT points). Use the IN and OUT buttons in the logging toolbar or in the Sequence viewer to set up the new boundaries. Use the Clear IN and Clear OUT buttons to remove the points.

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Describing the New Clip


The look and feel of the interface you use to enter the metadata for your logging depends only on how the HTML template is programmed. For sports, for example, this can be a list of the players or typical game situations. For documentary, it could be lists of weather conditions and Latin names of certain animals as well as the camera shot sizes.

Defining the New Clip


When you have defined the new clip IN and OUT and entered a description press the New Clip button. Depending on the logging settings the new clip will be created in one or both locations: - in the same Roll where you have selected the main master clip for logging; - in the selected ClipBin.

Creating Logging Templates


The logging templates are used in the cinegy media desktop logging window to provide a customized look and feel for the logging interface.

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Chapter 18: Media Cleaner

Chapter 18
Media Cleaner
Handling media garbage is a serious challenge for any media archiving system. What to do with two hours of footage containing only one minute of useful material? How to see what is really used in production? How to keep your precious storage free from unused data and to keep the original quality at the same time? The cinegy media cleaner answers these and many other difficult questions about media keeping. The cinegy media cleaner is a useful tool for managing media materials and footages and cleaning unused data from essence storages. Media Cleaner Conception Preparing for Garbage Sweeping Working with the Media Cleaner Scheduled Media Cleaner

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Media Cleaner Conception


Cinegy media cleaner is an indispensable tool for managing media, cleaning media storage, and creating hierarchical storage. Unused data can be removed from the storage, old data can be copied/moved to archive storages, and partially used Rolls can be compacted with this tool. The cinegy media cleaner tool provides direct access to cinegy media archive and its footages.

Preparing for Garbage Sweeping


To start using cinegy media cleaner, you need to set the Garbage Sweeping permission in cinegy enterprise manager. To enable the Compact Footage function, you have to define the archive paths in cinegy enterprise manager.

Refer to the cinegy enterprise manager chapter in the Cinegy installation and maintenance manual for more details. Without these features set up, the cinegy media cleaner operations will not be completed and the error will be reported in the system log:

The operator must have read and write access for all objects that use the loaded Roll in order to perform active media cleaning. If the cinegy media cleaner does encounter a hidden or read-only object (e.g. a Sequence or a ClipBin) all the compacting operations are disabled and the following message appears:

The same message appears when you try to perform the media cleaning operation for a Roll copied without footages.

Refer to the Working with Multiple Databases chapter earlier in this manual to learn about copying Rolls without footages.

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Chapter 18: Media Cleaner

Working with the Media Cleaner


Opening Tool
Right-click on a Roll in the explorer window and choose the Media Cleaner command:

The Media Cleaner command is not available if your roles do not have the Garbage sweeping rights. Now the Media Cleaner window appears:

You can maximize your Media Cleaner window with the Maximize button or by double-clicking its caption.

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The Interface
The Media Cleaner window consists of three main parts: media utilization (on the top); media bin (in the center); media references (the right panel).

Media Utilization Window


This panel represents graphically the overall usage of the footage throughout the entire system. In addition, the total usage of the essence is shown here:

Zero percentage means the current Roll is not being used in any projects in the system. To change the current position of the time slider, simply click the time ruler. The current frame will be displayed in the Roll Usage info viewer, the time slider will move synchronously with the time slider in the media utilization panel. The two lines represent the edges of one frame (beginning and end). The region selected in the media bin panel is marked with a red line in the time ruler. When a part of essence is not referenced from any project, it is displayed as a darker hole in the timeline:

Unused data can be deleted from the media files (for all the qualities in parallel) thus decreasing its size in the storage. The system adds handles of 1 second on every boundary of the referenced material to allow for proper de-trimming of the clips in the future. These fragments are displayed with a hatched pattern.

If the duration of an unused area is less than 12 seconds (including handles), it will not be chosen for compacting (see below in Compact Footage). The bottom left corner of the utilization panel contains the time scale control:

Set the scale to 100% to fit the Roll into the media utilization panel.

Generally, the Media Utilization window is designed to be consistent with the main cinegy media desktop timeline. Refer to The Timeline chapter in this manual for more details.

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Chapter 18: Media Cleaner Media Bin

The cinegy media cleaners media Bin and clip viewer interface is designed to be consistent with the standard cinegy media desktop ClipBin and clip viewer interface, but it has certain restrictions. For example, the Insert and Overwrite operations are not available in the cinegy media cleaner; the clip viewer is used here only for viewing.

Refer to the Working with Bins chapter in this manual for more details on the Bin and viewer interfaces. The upper right corner of a clip thumbnail shows the number of different objects throughout the entire database that refer to that clip. The red zero shows that the clip is not used.

Media References Panel

All the nodes that use (i.e. refer to) the clips selected in the media Bin are listed in the right panel. To view the content of an object from the list, double-click it. The corresponding Bin or Sequence will be opened. Now you can navigate through the material to make a decision to keep or to remove it. The same command is available from the context menu. This menu appears when you right-click the list in the media references panel:

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The context menu contains the following commands: Open opens the corresponding ClipBin or Sequence for viewing. Open in new window opens a Bin in a new window if there is already at least one Bin window open. You can also use the shift-double-click combination to perform the same operation. Highlight in Explorer finds the corresponding item in the explorer window and highlights it. Delete deletes the selected nodes. Select All selects all the nodes in the list. Invert Selection inverts the current selection.

The Toolbar

The toolbar represents the following commands: The Playback in the clip viewer command opens the selected clip in the clip viewer for preview. Tool Menu provides access to a number of functions for working with clips. The Minimize button minimizes the Media Cleaner window. The Maximize button maximizes the Media Cleaner window. The Close button closes the Media Cleaner window.

The Main Tool Menu


The Main Tool menu contains a number of commands similar to commands provided by the standard ClipBin and Roll context menus. The Delete command removes the selected clips from the loaded Roll and all the objects referring to these clips.

The Context Menu


Right-click somewhere in the media utilization area to get this menu:

Clear Archived Status


The Roll is marked with the archived status after it has been compacted and/or moved to the archive storage. Press Clear archived status to clear the archived status for the current Roll.

This function is only available for Rolls with the archived status.

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Chapter 18: Media Cleaner


Compact Footage
The Compact Footage function is used for cleaning unused essence data from the Roll, for audio and video in all the qualities. If the unused essence duration exceeds 12 seconds it will be removed from the Roll essence data on the storage. Visually the timeline will be shifted accordingly:

This is how the Roll looks in the cinegy media cleaner before and after compacting (note below, the percentage of usage has increased from 55% to 93%):

Before Compacting

After Compacting The Compact Footage command launches a separate dialog box displaying the information about all the existing media qualities:

Tick off the Delete old Roll checkbox to delete the current Roll after compacting has been completed. The new Roll will get the current Rolls name. This option is only available when the Remove original files option in cinegy enterprise manager is set to True. If this option is not selected, the new Rolls name will be identical to the original Rolls name with the addition of a version number enclosed in brackets as it is shown below:

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Tick off the Delete old footage checkbox to delete the current Rolls footages after the operation has been completed. This option is only available when the Delete old Roll checkbox in cinegy enterprise manager is enabled.

Refer to the cinegy enterprise manager chapter in the Cinegy installation and maintenance manual for more details. Press Start to begin the compacting operation. The confirmation dialog box appears:

This operation cannot be undone! Press OK to continue. The new Roll will have the archived status.

Copy Roll to Archive Storage


This option is used for copying Roll essence data to the archive storage. Usually you build cheaper and bigger secondary RAID storage to move the outdated footage into. This means that faster and more expensive primary storage can be used for ingest and for hot clips. This command launches a Copy Roll dialog box:

Tick off the Delete old Roll checkbox to delete the current Roll after it has been copied. Tick off the Delete old footage checkbox to delete the current Rolls footages after it has been copied. This option is activated when the Delete old Roll checkbox is enabled.

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Chapter 18: Media Cleaner


Now press the Start button to begin the copying operation. The confirmation dialog box appears:

This operation cannot be undone! Press OK to continue. The new Roll will have the archived status.

Delete Unused Roll with Its Footages


This command is only available for completely unused Rolls. Select the Delete unused Roll with its footages command to remove the current Roll from your database along with all its media files from the cinegy media archive storage. Before the Roll will be deleted, the confirmation dialog box appears:

This operation cannot be undone! Press OK to confirm the deletion.

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cinegy user manual v 7.0 Missing Footage


Unavailable Roll footages will be colored with red and marked with N/A (Not Available) in the clip properties and the Copy Roll or Compact Footages dialog boxes:

If the footage you select to compact contains a missing footage, you will be asked to confirm whether you would still like to proceed:

Unavailable qualities will be absent in the new Roll. If all the Roll qualities are not available, the Missing Footages warning will be displayed directly in the media utilization area:

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Chapter 18: Media Cleaner


In the case where all Roll qualities are missing, all the garbage sweeping commands will be disabled. You will not be able to perform any tasks:

Scheduled Media Cleaner


The scheduled media cleaning process is performed automatically for each item in the list according to the individual cleaning time plans. To launch this tool, select the Scheduled Media Cleaner command from the Window drop-down list in cinegy media desktop. The Scheduled Media Cleaner window appears. The scheduled cinegy media cleaner interface consists of two panels: the task table (at the top) and the Log window (at the bottom).

The Interface

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The task table has the following columns: Order numbering the item number; Check/Uncheck the enabled/disabled status of the item; Folder specifies the folder, and which content is scheduled for cleaning; Last the last cleaning session date; Status the items current session status; Next the scheduled date for the next cleaning session.

Status Modes Explanation


There are several possible status modes: Disabled The item is not checked in the schedule. No Schedule No schedule for the next media cleaning session is defined. Waiting Waiting for processing. Invalid Incorrect item settings. Finished The cleaning session has been successfully completed and the next run is not scheduled. Running The cleaning session is in progress. The log window displays information about the media cleaning sessions.

Context Menu
Right-click on the task table to display the context menu:

This menu contains the following commands: Add row Adds a new row below the currently selected row. Delete row Removes the selected row from the task table. Check all Enables all items in the task table. Uncheck all Disables all items in the task table. Delete all Removes all rows and their contents from the task table. Run now! Runs the cleaning session for selected item immediately, ignoring the specified schedule. Clear log Clears the contents of the log window.

Schedule Managing
By default, the scheduler window contains a single empty row:

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Chapter 18: Media Cleaner Folder Setup


To select a folder for the scheduled media cleaning, click the <...> button in the Folder column. The Choose Folder dialog box appears:

Choose the desired folder. You can also use the MRU button located at the bottom of the dialog box to get the list of the most recently used folders.

Schedule Setting
Click the button in the Schedule column for the desired item to define its schedule. The Media Cleaner settings dialog box appears.

Scheduler Tab

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Here you can specify the cleaning schedule for the current item. Choose one of the following schemes: Simple repeat The cleaning session should be started every defined number of days starting with the specified date. Week The cleaning session should be started every week on specified days. Month The cleaning session should be started every month on specified days. To assign the desired scheme, set the corresponding radio button. The specified session will start at the next occurrence of the time displayed in the At cell (24 hour format).

Options Tab
Additional options for media cleaning can be set up in the Options tab:

The Usage of Expiration date option controls how the expiration date metadata is used in the process: Set Expired objects to process only Rolls with expired dates. Set Do not use to ignore expiration dates. The Usage of creation dates option allows you to use the creation date information during a cleaning session. Check the Usage of creation dates checkbox to enable this feature. Set the amount and the time scale (years, months or days). Only Roll(s) created before the specified time will be processed. Tick off the Delete unused rolls checkbox to automatically delete any unused Roll at the end of the process. Tick off the Copy rolls to the archive storage checkbox to automatically create a Roll and copy its footages to the cinegy media archive storage when the cleaning session is performed. Tick off the Copy fully used only checkbox to perform this operation only when the original Roll is fully used.

The archived Rolls are skipped during the media cleaning process.

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Chapter 19: Cinegy Browser

Chapter 19
Cinegy Browser
Cinegy browser is a separate utility that allows you to insert cinegy objects directly from the cinegy media archive database into Avid projects. Read the following sections to learn how to work with the cinegy browser tool: Getting Started Importing Cinegy Files to Avid Closing Cinegy Browser

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Getting Started
The cinegy browser utility provides access to cinegy media archive, allowing you to efficiently navigate through the cinegy media archive databases and select cinegy objects such as clips, Rolls, ClipBins in order to drag-and-drop them into Avid projects. Cinegy browser also traces the post folder the network shared folder intended to collect the AAF files generated by different sources (for example Avid job folders).

The Cinegy Browser Interface


To start the cinegy browser utility, run the CinegyBrowser.exe file from the ROUTPUT folder. The appearance of cinegy browser resembles the Windows Explorer interface:

The content of the database(s) is represented in a tree-like structure in the left hand panel of the window. As soon as you click on a ClipBin or Roll, all clips with their corresponding thumbnails and detailed information will be displayed in the right hand panel of the browser window.

Configuration

Refer to the Changing the Data Source section of the Installing cinegy workflow Components chapter in the Cinegy installation and maintenance manual for more details about the database configuration.

To configure cinegy browser and post folder options, right-click the cinegy browser icon located in the notification area of the task bar and choose the Options... command:

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Chapter 19: Cinegy Browser


The following configuration window appears:

Avid Media Folder


Press the Browse button to locate the folder where the Avid media files are stored:

The MXF files that are generated for the cinegy media archive nodes being inserted will be automatically recognized and imported by the Avid products. Setting the Avid media folder is required; otherwise the configuration cannot be completed and the following error message appears:

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Exported Media Files Format
Choose the media formats separately for the files of standard and high definitions. These formats are used when exporting cinegy objects. Tick off the Do not recompress if source format can be used in Avid directly option to skip source media recompression when it is supported by Avid as is.

Export From Quality


Here define the quality of media used when exporting from the cinegy media archive database. Set the radio button to Broadcast stored to use the BSF quality or to Desktop editable to use the DEF quality.

Post Folder
Press the Browse button to choose the post folder location to be tracked.

Importing Cinegy Files to Avid


You can import cinegy objects to Avid via drag-and-drop in two ways: - directly from cinegy browser; via the post folder.

Import from Cinegy Browser


You can import clips, Rolls and ClipBins from cinegy browser directly to an Avid project by simple drag-and-drop. To do so, follow the steps: 1 Open Avid Media Composer and create a new project. 2 Open cinegy browser and select a clip, Roll or ClipBin you need to import to Avid. 3 Drag-and-drop the selected object into the Avid project Bin window.

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Chapter 19: Cinegy Browser


Exporting each object and inserting it to Avid is shown with the following progress bar:

To abort the process in progress, press Cancel. Media for all the objects being exported are converted into MXF files and the references on the received MXFs are written into a created AAF file.

Make sure that the Avid media folder is set up correctly in the cinegy browser options; otherwise the Avid products will not find the generated MXF files and you will receive Media offline footages. When the import is done, the items are ready for processing in Avid workflow:

Working with the Post Folder


Post folder is a special network shared folder which checks for the appearance of new AAF files to be imported into the Avid projects.

Refer to the Configuration section earlier in this chapter for details about post folder configuration. When a new AAF file is added, a message appears above the cinegy browser icon located in the notification area of the task bar, informing you about the new file:

The content of the post folder can be managed via the Post manager. To open it, right-click the cinegy browser icon and choose the Open post folder command:

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The following Post manager appears:

Here the list of AAF files (so-called posts) contained in the post folder is displayed. Those posts that have not been imported to Avid are marked as unread. The posts that have been imported to Avid are marked as read. To import a post to Avid, select the required one and drag-and-drop it to an Avid project. Click the Refresh button to update the list of posts from the post folder storage. Click the Delete button to delete the selected post(s) from the post folder. Click the Delete Read button to delete all the read posts from the post folder.

Closing Cinegy Browser


After finishing your work with cinegy browser, right-click the cinegy browser icon located in the notification area of the task bar and choose the Exit command:

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Shortcuts

Shortcuts
Global shortcuts <F1> <Ctrl+TAB> <Ctrl+F4> <Ctrl+C> <Ctrl+V> <Ctrl+X> or <Shift+Del> <Ctrl+Z> <Ctrl+Y> Navigation in Explorer Tree <Up> <Down> <Left> or <-> <Right> or <+> Navigation in Bin <Left> <Right> Ctrl-click Shift-click <Ctrl+A> Move the selection to the near-by clips in Bin Move the selection to the near-by clips in Bin Select multiple items in the Bin to delete, copy or rearrange them. Add them to the current selection (or remove if they are selected) Select multiple items in the Bin to delete, copy or rearrange them. Select all the items between the last selected item and the clicked one Select the entire Bin Move the selection to the upper item in the explorer tree Move the selection to the lower item in the explorer tree Collapse the selected container item in the explorer tree Expand the selected container item in the explorer tree Help Switch between the open cinegy media desktop windows Close/open the cinegy media desktop windows Copy Paste Cut Undo Redo

Clip-Player <Esc> <V> <B> Leave the mode, close the clip viewer Insert player selection into the timeline Overwrite player selection into the timeline

All Player windows and timeline <I> or <E> <O> or <R> <D> <F> <G> <6> Set up the IN point Set up the OUT point Delete the IN point Delete the OUT point Delete both IN and OUT points Play from IN to OUT

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All Player windows <Space> <F12> <Ctrl+1> <Ctrl+2> <6> <A> <S> <~> <5> <L> <J> <K> Press <J> or <L> to play at speed 2 times 3 times 4 times 5 times 6 times 7 times <K+L> <J+K> <Home> <End> <Left Arrow> or <3> <Alt-Left Arrow> or <1> <Right Arrow> or <4> <Alt-Right Arrow> or <2> <Ctrl+Alt+Q> <Ctrl+Alt+W> <Ctrl+Alt+E> <Ctrl+Alt+R> <Ctrl+Alt+T> <Ctrl+Alt+Y> <Ctrl+Alt+U> <Ctrl+Alt+I> <Shift+Ctrl+Alt+Q> <Shift+Ctrl+Alt+W> < Shift+Ctrl+Alt+E> < Shift+Ctrl+Alt+R> < Shift+Ctrl+Alt+T> < Shift+Ctrl+Alt+Y> < Shift+Ctrl+Alt+U> Page - 228 2x normal speed 3x normal speed 5x normal speed 8x normal speed 12x normal speed 16x normal speed Slow forward Slow backward Takes you in the beginning of a clip or a Sequence Takes you in the end of a clip or a Sequence Move one frame backward Move 10 frames backward Move one frame forward Move 10 frames forward Play forward 12.5% speed Play forward 25% speed Play forward 50% speed Play forward 100% speed Play forward 200% speed Play forward 400% speed Play forward 1600% speed Play forward 6400% speed Play backward 12.5% speed Play backward 25% speed Play backward 50% speed Play backward 100% speed Play backward 200% speed Play backward 400% speed Play backward 1600% speed Start playing. Press <Space> again to toggle the playback Full-screen playback The original 100% aspect ratio view The 50% aspect ratio view Play from IN to OUT, loop from IN to OUT Jump to the previous event (only by non-locked tracks) Jump to the next event (only by non-locked tracks) Ping-Pong playback Loop playback (loops according to the Loop Range setting) Move forward through the footage at normal speed Move backward at normal speed Pause the shuttling

Shortcuts
All Player windows < Shift+Ctrl+Alt+I> <Gray +> <Gray -> <Tab> <7> <8> <9> <0> <-> <+> <c> F8 Timeline <H> <P> <T> <M> <<> </> <>> <X> <Z> <[> <N> <Ctrl+Up> <Shift+Up> <Ctrl+Down> <Up> <Down> <Ctrl+K> <Ctrl+L> <\> <[> <]> <;> or <Gray /> <> or <Gray *> <Ctrl+A> <C> or <Ctrl+C> <Ctrl+G> <Ctrl+R> <Ctrl+U> <A> <S> Insert a new marker at the current time slider position Insert a new edit at the current time slider position Create IN and OUT points at the beginning and the end of a selection Trim 10 frames left Trim 1 frame left Trim 10 frames right Trim 1 frame right Extract selection from the timeline Lift selection from the timeline Start to trim the cut nearest to the current time position Add/Remove key frame Zoom to project, stretch to 100% Zoom to selection, if no selection to IN-OUT Zoom to the current position, max zoom to the current time Zoom in Zoom out Decrease the width of all tracks Increase the width of all tracks Insert mix Start the trim mode, switch among the trim regimes Exit the trim mode Switch the insert mode on Switch the insert mode off Select All Copy Group Remove from the group Ungroup Jump to previous event Jump to next event Page - 229 Play backward 6400% speed To cue forward from the current location To cue backward from the current location Play video without loop and stops at the last frame Enable/disable V1 video channel Enable/disable V video channel Enable/disable S1 audio channel Enable/disable S2 audio channel Enable/disable S3 audio channel Enable/disable S4 audio channel Create a sub-clip from the IN and OUT markers Create a sub clip from the IN and OUT markers. This command is also available when logging

cinegy user manual v 7.0


Bins <Ctrl+K> or <-> <Ctrl+L> or <+> <Enter> <Space> Decrease the width of all thumbnails Increase the width of all thumbnails Opens the player window with the current clip Start playing. Press <Space> again to toggle

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Glossary

Glossary
1394 4:1:1 See FireWire In the 4:1:1 systems (NTSC DV and DVCAM, DVCPRO) the color data are sampled half as frequently as in 4:2:2, resulting in 180 color samples per scan line. The Cr and Cb samples are considered to be co-sited with every fourth luminance sample. Yes, this sounds horrible, but it is still enough for a color bandwidth extending to around 1.5 MHz, about the same color bandwidth as Betacam SP (which, were it a digital format, would be characterized as 3:1:1). YYYYCbCr format: mainstream television, consumer entertainment. 4:2:0 is the non-intuitive notation for half-luminance-rate sampling of color in both the horizontal and vertical dimensions. Chrominance is sampled 360 times per line, but only on every other line of each field. The theory here is that by evenly sub-sampling chrominance in both H and V dimensions, you get a better image than the seemingly unbalanced 4:1:1, where the vertical color resolution appears to be four times the horizontal color resolution. Alas, while 4:2:0 works well with the PAL and SECAM color encoding and broadcasting, interlace already diminishes vertical resolution, and the heavy filtering needed to process properly 4:2:0 images causes noticeable losses. As a result, multi-generation work in 4:2:0 is much more subject to visible degradation than multi-generation work in 4:1:1. YYYYCbCrCbCr format: studio production environments, professional editing equipment, distribution and servers. In 4:2:2 systems (D-1, D-5, DigiBeta, BetaSX, Digital-S, DVCPRO50) the color is sampled at half the rate of the luminance, with both color-difference samples co-sited (located at the same place) as the alternate luminance samples. Thus, you have 360 color samples (in each of Cr and Cb) per scan line. YYYYCbCrCbCrCbCrCbCr format: computer graphics. The Advanced Authoring Format (AAF) is a multimedia file format that enables content creators to easily exchange digital media and metadata across platforms, and between systems and applications. The AAF simplifies project management, saves time, and preserves valuable metadata that was often lost when transferring media between applications in the past. The process of capturing and registering audio-video materials and documents into the system. The source for cinegy ingest can be a tape, live feed or a media file from a disk or another NLE package. The result of one cinegy ingest session is always a Roll. A single instance of essence; audio, video or both. One or more media objects each having the same start time datum and the same duration. A clip contains synchronized video, audio and tape time data elements and has an in-point and out-point that are determined automatically during the ingest process (typically using scene change detection). A container for user clips. It can be also used to rough cut a Sequence of the clips. A single media object that forms a part of a clip. cinegy media desktop. A codec is a compressor/de-compressor, a bit of software or hardware that takes raw video and compresses it, and can take the compressed video and decompress it back to raw video. Codecs exist for all kinds of compressed video, including DV, motion-JPEG, MPEG 1, 2, and 4, and many others. In cinegy media desktop, to export the project with handles (additional pieces of material from left and right). dB is an abbreviation for decibel. One decibel is one tenth of a Bel. But the use of Bel is not usual. The measurement quoted in dB describes the ratio between the quantity of two levels, the level being measured and a reference. The absolute quantity of the signal is not relevant. dB Full Scale. 0 dBFS represents the highest possible level in the digital gear. All other measurements expressed in terms of dBFS will always be less than 0 dB (negative numbers). 0 dBFS indicates the digital number with all digits =1, the highest possible sample. The lowest possible sample is (for instance for 16 bit audio): 0000 0000 0000 0001. This equals -96 dB. The dynamic range is 96 dB. For 20 bit digital audio it is 120 dB and for 24 bit digital audio it is 144 dB.

4:2:0

4:2:2

4:4:4 AAF

cinegy ingest

Clip

ClipBin Clip element CMD Codec

Consolidate dB

dBFS

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DV DV and FireWire appear to have been developed together. The data stored on DV tape reflects the packet structure sent across a 1394 link. Certainly, the DV format and 1394 High Performance Data Bus co-evolved, such that the first consumer DV camcorder in the USA was also the first 1394-equipped consumer product available. DVCPRO, or D-7, is a DV-based format with a few subtle differences in its data stream. These changes were made by Panasonics engineers to improve the robustness and reliability of the DVCPRO system when compared to DV, but they do mean that certain data header bits do not conform to Blue Book standards. Thus, a direct data interchange between DVCPRO gear and DV/DVCAM gear is not possible in the same way that DV and DVCAM gear can interchange data. Associated Press ENPS news system. Using a mini-cinegy plug-in for ENPS, you have access to the cinegy media archive database. With simple drag-and-drop, you can place clips and Sequences into the ENPS stories. The ENPS rundowns containing the cinegy objects will appear immediately in the cinegy ENPS playout module, ready to be played via SDI. Edit Decision List. This is a format to communicate mainly with on-line editing hardware or some NLE video systems. SONY e-VTR is an MPEG IMX studio quality video tape recorder with the capability to interface not just over digital component interfaces but also over high-speed Ethernet connections (such as 100B-T and Gigabit Ethernet). An e-VTR also has the capability to playback Sonys legacy, half-inch videotape material. Therefore, libraries of Betacam or Betacam SP, as well as Betacam SX or Digital Betacam program material can be converted into high quality MPEG streams for MXF encapsulation and transmission. IEEE-1394 is a standard communications protocol for high-speed, short-distance data transfer. It has been developed from Apple Computers original FireWire proposal (FireWire is a trademark of Apple Computer). Sony calls their implementation of 1394 i.LINK. cinegy ingest provides ways to connect several machines into the cinegy ingest cluster that works as a single machine combining, therefore, the power necessary to accomplish the task in real-time. It is used in the timeline for rubber-banding to adjust the volume / balance of an audio object and the opacity of a video object. SMPTE 12 LTC (litsee) is Longitudinal Timecode, a 1-volt square wave laid down either on a linear audio channel or on a dedicated timecode track. It is comparatively simple to build LTC into a VTR or to retrofit it to a VTR without timecode, as it is technically simple and requires no mucking about with the video signal itself. However, it is difficult to read during some off-speed tape motions (as when shuttling or scanning the tape) and impossible to read when the tape is paused. Back when proprietary multi-pin control cables were used to control VTR, it was important to know that SMPTE timecode was used. Since you had to use an external box to extract the timecode from the LTC track or the VITC line, and adherence to the standard way of recording the timecode on tape was necessary to guarantee recovery of the signal. Media Asset Management, here: the cinegy media archive database. A creeping line which you can superimpose onto the program. You can apply a style to the marquee, as well as create and modify the styles in the marquee style editor. In cinegy media desktop, a piece of the original material, defined during ingest or logging session. The master clips hold all the metadata values. They always reside in a Roll, created during an ingest session and cannot be moved to another location. The user clips (or simply clips) are only references to the master clips. Therefore, any change to the metadata in the original master clip will be propagated to all the relevant clips. In cinegy media desktop, the document essence itself (analogous to the master clips), is stored in the DocumentBins and physically in the cinegy media archive document server. This is an evolving protocol for communications between Newsroom Computer Systems (NCS) and Media Object Servers (MOS) such as video servers, audio servers, still stores, and character generators. This protocol is supported and developed through cooperative collaboration among equipment vendors, software vendors and end users.

DVCPRO

ENPS

EDL e-VTR

FireWire/1394

Ingest Cluster Key Frame LTC

MAM Marquee Master clip

Master Document MOS protocol

Page - 232 -

Glossary
MXF The material exchange format, MXF, is a file format optimized for the interchange of material for the content creation industries. MXF is a wrapper format intended to encapsulate and accurately describe one or more essence clips. These essence clips may be pictures, sound, data or some combination of all of these. An MXF file contains enough information to allow two applications to interchange essence without any a-priori information. The MXF metadata allows applications to know the duration of the file, what essence codecs are required, what timeline complexity are involved and other key points to allow interchange. The key to MXF is the accurate description of the essence. Non-Linear Editing. Near Line Storage A digital archive of essence. This will be generally where Broadcast Quality essence will be stored. Original Timecode. The process of bringing the video material prepared in cinegy media desktop to another system. A Roll is a container for master clips. A Roll normally represents one ingest session, i.e. a tape, a file or a piece of live ingest. In the past decade or so, most editing systems and most VTR have been moving to standardized serial control protocols, such as RS-422. Actually, RS-422 is a wiring and signal spec, not a protocol per se, but most of the RS-422 equipment out there speaks the same language derived roughly from the original Sony BVU-800 control protocol, with minor variations between different machines. In such systems, timecode data flow across the same wires as the control data. It is up to the VTR to read timecode, however it is written on the tape and turned into a simple serial communications byte stream. The feature in the timeline allowing you to adjust the volume of the audio objects with the key frames. A string of one or more clips joined by an edit function. A Sequence may also be created but contain no clips or essence. System timecode. A virtual selected segment of a clip, no new essence created. Track destination selector. Track enable/disable a toggle style button on a timeline that will activate and de-activate a track. Every track on the timeline has one. The SMPTE/EBU timecode standards define where the timecode is recorded on tape, what amplitude the signal is, the encoding of the digital data, and so on. The standard also describes the time format of the timecode (HH:MM:SS:FF, two digits each of hours, minutes, seconds, and frames), and the format of user bits, a separate set of hexadecimal digits the actual usage of which was left up to the individual. The mode of the Sequence viewer when the trimming in the timeline is performed. SMPTE 12 VITC (vitsee) is Vertical Interval Timecode, is a series of black and white pulses encoded into one or two lines of the vertical interval of the video signal itself. VITC can be read even during the pause mode (as long as the VITC line in the video signal is readable), but it requires the rotating video heads to scan the tape, which is not always possible during high-speed searches or shuttles. It is also more complex to implement, since you need to switch it into the video signal.

NLE NLS OTC Outgest Roll RS-422

Rubber-banding Sequence STC Sub-clip TDS TED Timecode

Trim window VITC

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Index
A
AAF 4, 222, 225, 226, 231 Advanced Authoring Format (AAF) 4, 222, 225, 226, 231 AP ENPS 10, 232 Aspect Ratio 41, 42 Audio
balance 157, 160, 161, 162 channel 79, 156 input 167 mixer 161, 164 volume 158, 161, 162 VU meter 79, 156
dB level 156 dB scale 79 dB grid 158 key frames 158

Rubber-band 106 Search 94 Sequence Mode 61 Snap to Edge 106 Stop 78, 168 Track Monitor 128 Undo 16 Video Monitor 128 Video Track 81, 169

cinegy air 9 Cinegy Browser 221, 222, 224, 226


configuration 222 import cinegy files 224 interface 222 post folder 225, 226

cinegy cineweb 9 cinegy convert

Job Folder 22, 2224

cinegy enterprise manager 10 cinegy ingest 7, 231


cluster 8, 232 tool 167

Audio Mix 162, 164 Audio Recorder 166, 169 Audio-Video Fade 165 Auto-Complete Functionality 98 Auto Fill 47 Automatic Scene Detector 45

cinegy media archive 14, 42, 44, 109, 198


cluster 7, 14, 128 database 14, 19, 21, 32, 44 video server 7

cinegy media archive Content Server 7, 21 cinegy media archive Document Server 7, 173 cinegy media desktop (CMD) 7, 14, 15, 17, 20, 33, 44, 63, 81, 95, 138, 190, 195, 199
configuration 190 hardware dongle 10, 207 hierarchy 20 interface 14 account 196 contact 197, 198 email 198 message 197, 198 message server 195

Batch Ingest 8 Bin 37, 38

collaborating 44 creating a story 61 exporting 43 finding 83, 103 interface 39, 46, 48

Cinegy Messenger 10, 189, 195, 196, 197, 198

opening 39 printing 43 working with metadata 47, 48

storyboard view 44 table view 47

Blackmagic DeckLink Board 91 Broadcast Stored Format (BSF) 87 BSF 87 Button

Cinegy Navigator 10, 14, 199 cinegy workflow 5, 6, 9, 10, 11

components 7 maintenance and administration 10 versioning 11 hint 82, 192 interface 45 numbering 42 properties 56, 57 speed 144, 145 thumbnail 45, 46 closing 80 cutting 130 finding bin 83 finding shot 83 inserting into the timeline 113 MRU list 88 start/end hints 82 timecodes 83, 84, 85

Clip

Active 106, 110, 128, 149, 177, 187 Add Edit 106 Add Marker 106, 120, 121 Add Mix 106, 138, 163 Add/Remove Key Frame 146, 158, 159, 160 Add to Favorites 199 Audio Track 81, 169 Define Custom Colors 139 Delete Marker 106, 121 Extract 106, 124 Insert 113 Jump to Event 78, 106, 120 Lift 106, 124 MRU 101, 219 Navigator 199 Open in Clip Viewer 60 Overwrite 113, 120 Pin 15 Play 78, 154 Record 50, 168 Redo 16 Remove Effect 106, 144 Roll-up 15

Clip Viewer 60, 113

CMD 7, 14, 231. See Cinegy Media Desktop Command


Add Audio 127 Add row 99, 218 Add Video 127 Check Out 173 Compact Footage 213 Delete Unused Roll with Its Footages 215

Page - 234 -

Index
Fade Key Frames 165 Find Bin 83, 103 Group 123 Highlight in Explorer 126 Pan/Balance 160 Reset all Warnings 17 Speed 144 Split and Pan 157 Split Channels 157

Favorites 199 Federated Search 95, 98 File Watcher 9 Find 83, 94


bin 83, 103 clip 100 frame 85 Roll 83 shot 83

Comments 44 Compacting Footage 213 Configuration 32, 190 Consolidation 43, 231 Copying 25, 113
ClipBin 36 DocumentBin 36 roll 33 Sequence 36 terminal object 25 unavailable footage 35

Folders 21, 26

cinegy convert job folder 22 copying 36 library 23 news 22 portfolio 22 post 222 search 21 standard 21 user-defined 22

Copyright Management 63

Database 19, 21, 190, 222


multiple databases 31
master 32 slave 32

DEF 46, 87 Deinterlacing 91, 191 Desktop Editable Format (DEF) 46, 87 Desktop Player 191 DocumentBin 23, 172, 173
copying 36 creating 172 interface 173

Folder Views 19, 26, 27 Footage 46 Four-Clip Mode 134 Four-Point Trimming 133, 134, 135 Frame 85, 88 Free Use 64 Freezing a Frame 146 From Start 119 Full Hardware Acceleration 91 Full Screen 16, 80 FX Manager 147, 148
effects 150 interface 148 managing 153
inverse 150 simple color corrector 152

Document Management 171, 174, 180


deleting 174 editing 174 locking 173 registering 173 searching 174 trumbnails 174 unlocking 174

Document Server 7 Dongle 10 Dongle not Found 10 DV 7, 91, 232 DVS SDI Board 91

Gain 167 Gateway 9 Glossary 231 Glow 186

H I

Help 15, 17, 18

Effects 137, 148

Import to Avid 224 Ingest 7, 85, 231

deleting 154 editing 154 managing 154

ENPS 9, 232 Equalizer 167

cluster 8, 232 license 10 reporting 58 site 100 time 85 to placeholder Roll 50

center frequency 167 filter width 167 gain 167

IN Point 62, 78, 81, 84, 125, 145, 205 Interdatabase Operations 32, 33
configuration 32 copying objects 33, 36 copying unavailable footages 35

Explorer Tree 20, 24, 33 Export 43, 225


frame 88

J
Fades 111, 159, 160

Jabber Server 195, 196 Jog Shuttle 81 Page - 235 -

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Keyboard 80, 136 Key Frame 108 Keys 81

Message Server 195 Messenger. See Cinegy Messenger Metadata 37, 47, 48, 99, 100
copying 29 editing 47 Toolbar 67

editing 158, 161

Metadata Manager 65 Microphone 168 Miscellaneous 192 Mix 138


curtains 140 dip to color 138 duration 142 edge 141 editing 144 flop 144 presets 143 properties 141

Layers 180, 183


bevel 185 color 184 contour 184 fillet 186 flat color 183

Left Only 157 Level Meter 162, 168 Library 23 Library Folders 23 Lift 124 Line In 168 Live Ingest 84 Local Rights 64 Lock 107, 126

Mono Out 168 MOS Gateway 9 Most Recently Used (MRU) 19, 28, 43, 88 MRU 19, 28, 43, 88, 100, 126, 187 Multiclip 52
angle 52, 61, 90, 122, 180 content modification 55 creating 53 handling 89 previewing 61 properties 57, 58

blue lock 25 document checking out 173 green lock 25 red lock 25

Locked Items 25 Logging 8, 63, 201, 202, 203, 204, 205 Logging Plug-in 202 Logging Template 204, 205 Logging Workflow 205 Logoff 14 Logon 14 Loop Range 80 Lower Third 179

Multiple Clips 119 Multiple Databases 32, 33, 35, 36 Multiple User Login 14

N/A 57 Navigator. See Cinegy Navigator Network Structure 4 New Item 24 News
news folder 22 news item 23

Maintenance 10 Main Toolbar 14 Main Window 192 Manipulate 107 Manual Play-out for ENPS 9 Marker 41 Marquee 177, 179, 181 Master Clip 22, 41, 45, 57, 63, 95, 99, 112, 202, 204, 205 Master Control for Playout 9 Master Output 79 Match Frame 41 Match Frame Indicator 116 Matrox 91 Matrox Video Board 91 Maximal 117 Media Cleaner 208, 210, 211, 213, 214, 215, 216
compacting footage 213 copying Roll to archive storage 214 deleting unused Roll 215

NLE 4 Noise Words 97 None 84 No Rights 64, 83 NOT. See Search: request syntax: NOT nVidia Chipset Board 91

Media Offline 46, 87 Medium Rights 64 Page - 236 -

Off Line 57 On Line 57 On-screen Deinterlacing 91 Opacity 146 Open in Clip Viewer 60 Open in New Clip Viewer 60 OR. See Search: request syntax: OR Organization 23 Organize Favorites 200 Origin 83 Original Time Code (OTC) 41, 84 OTC 41, 84, 85

Index
OUT 62, 78, 81, 83, 84, 125, 145, 205 Outgest License 10 OUT Point 62 Output 91 Overwrite 115, 130, 131, 133, 135 Rights 14, 83 Rights Locator 63 Rights Management 63 Rights Types 64 Ripple Delete 124 Roll 22, 28, 38, 48, 83, 112, 135, 177, 179, 181, 205
copying 33

Pan 157, 160, 161 Paste 113 Phone 168 Picture 177, 182 Placeholder MOG 23, 49, 50, 51
management 51 priority 52

Plate 177, 179, 182 Play 60 Playback 78, 81, 87 Playlist Creation Failed 91 Playout 9, 10 Playout License 10 Playout Server 8 Portfolios 22 Post 226 Post Folder 225, 226 Preferences 111 Preview 23, 60 Print 43 Productivity Tools 10 Profiles 14 Program Language 193 Project 23

Roll Trim 133 Roll-up 15 Root 14 Rough Cut 23 RSS. See Rich Site Summary RTF 180 Rubber-band 146, 158, 159, 160, 161, 164
black diamond 108 blue diamond 108 red diamond 108

Rundown 9

Safe Zones 187 Scalability 4 Scales 141 Scheduled Ingest 8 Scheduled Media Cleaner 217, 218, 220 Scheduled Play-out 8 SDI 7, 91 Search 10, 83, 93, 94, 97, 98, 100, 103, 112
advanced 98 auto-complete 96 request syntax 95, 98
AND 95, 96 expressions 96 NOT 95, 96 operators 96 OR 95, 96

Q R

Quality 87 Quick Info 26

Range of Clips 119 Ratio 168 Razor 130 Reamers 140 Red Frame 62 Redo 14, 16 Red Progress Bar 62 Release 168 Remove All Empty 127 Remove Audio 127 Remove from Group 123 Remove Match Fame Edits 116 Remove Video 127 Renaming an Item 24 Replication 141 Reset All Warnings 17 Rich Site Summary 22 Right only 157

Search from here 94, 95 Search Results 97, 102 Search Window 103 Segments 123, 124 Select 107 Select Track 126 Send E-Mail 198 Sequence 20, 23, 44, 61, 83, 95, 108, 109, 110, 112, 116, 117, 126, 128, 131
locating 126

Sequence Properties 110 Sequence Viewer 61, 62, 78, 83, 111, 117, 125, 127, 131, 132, 133, 134, 146, 158, 169, 203, 205 Shadow 187 Shortcut 81, 227229 Show Out-of-sync Value 166 Show Quality 87 Show Waveform for Audio only 82 Shuttle 78, 80, 132, 136 Simple Search 95 Slide Trim 134 Slip 135 SMPTE Page - 237 -

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curtains 140 figures 140 reamers 140 standard 138, 139

Time Scale 117 Title 187 Titler 176, 179, 180

Sorting Items 27 Source Track 126 Speed 145, 146 Split 157 SQL 96, 190 SQL Server 190 Standard Folder 21 Standard Time Code 165 START 83 Start Time 110 Static Text 177, 179, 181 Status Bar 27 STC 85, 165 Storyboard 41, 44, 60 Strict Rights 64 Sub-clip 62 Sub-Clip 63 Sync Indicator 165 System Events 83 System Log 193 System Logger 91 System Modules 9 System Time Code 85 System Time Code (STC) 85

character 179, 180

Titles 179 Title Types 176, 177 To End 119 Tool 15 Tool Menu 15 To Selection 117 Track 23, 81, 118, 127, 128, 165
audio 81, 158, 160, 169 monitor 127 selector 107, 126, 169 video 81, 169

Transition 142 Tree Structure 21 Trim 129, 131, 132, 133, 134, 135, 136 Trim Centre 131 Trim Left 132 Trimming a Clip 62 Trim Window 133, 135, 136 TV Format 56, 109, 110 TV Monitor 91 TV Out 91, 136 Two-Clip Mode 132 Two-Point Trimming 131, 132 TXT 180 Type 57

Table 60 Table View 63 Terminal Objects 22


copying 25

Text 180 Third-Party Tools 10 Threshold 168 Thumbnail 41, 45, 61, 88 Timecode 83, 84, 85, 133

Undo 14, 16 Ungroup 123 Unlock 26 User Clip 23 User-Defined Folders 22 User Info 18 User Interface 14

clip duration 84, 85 finding a frame 85 system timecode. See System Time Code (STC)

Time Generator 84 Timeline 20, 23, 61, 83, 105, 106, 108, 109, 110, 111, 112, 113, 115, 116, 117, 118, 119, 124, 125, 129, 130, 131, 133, 135, 158, 163, 166
editing area 108 extracting 124 fades 111, 160 insert mode 113, 114, 130 managing clips 113

Video Board 91 Video Effects 137, 143, 144


adding 138 editing 144 presets 143 removing 144 settings 138, 139

overwrite mode 113, 114, 130 preferences 111 setup 118 slider 117, 162

adding edit 120 coloring 111, 115 deleting 120 extending to entire 124 inserting 112 moving 119 showing metadata 119 snapping to edges 106, 120

Video Settings 191 VLB 46, 87 Voice-Over 156, 166, 168


compressor 168 control 168 equalizer 167 gate 167 input 167 master 168

Audio Recorder 166, 169

Volume. See Audio: volume VU Meter 79, 156

Page - 238 -

Index

Warning Message 17 Waveform 82, 128, 169 Wave Out Mix 168 Window 14
docking 15 hiding 15 maximizing 16 pinning 15 restoring 16 rolling up 15

Windows Domain 14

Y Z

Yellow Border 133 YUV 91

Zoom 79, 117

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