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thong so setting vray

Tuesday, 6. January 2009, 03:14:20

V-Ray Tutorial - Studio Lighting TNG QUAN. Trong tutorial ny ti [Gza Kdas] s ch cho bn cch t nh sng cho studio. render, ti dng Vray 1.5rc3. y l ci gh ni ting c gi l "Corbusier" v c dng trong 3ds max 9. Vi kin thc ca tutorial ny bn s c th c nhiu tham vng hn v trnh din m hnh so vi trc y. V c bit hu ch cho nhng ngi trong lnh vc m hnh kin trc 3D. Phn chnh ca Tutorial gm: - To mi trng - t n - Thit lp Vray test - T bng - Thit lp Vray render bn p - Tinh chnh trong Photoshop TO MI TRNG Mi trng kh n gin. t mt plan (i tng mt phng) pha di m hnh v t segsments cho chiu di v 2 cho chiu rng. Convert i tng v editable poly bng cch phi chut vo plan v chn "convert to:" Bc tip theo l chn 2 cnh pha sau gh v ko chng ln trong khi vn gi phm shift, cch ny s to mt hnh xung quanh m hnh nh trong bn v th 3.

By gi chng ta c th s dng turbosmooth vi 2 Interactions. T N - Ch ny l trng tm ca t n cho studio. Chng ta s s dng 3 ngun sng vray vi 3 mc , v tr v mu sc khc nhau. 3 thuc tnh ny s xc nh tnh cht c trng ca nh render. Nh vy t 1 n vray t pha tri vi cc cu hnh. By gi thay i thnh khung nhn top, copy ngun sng v i xng n qua trc X. t n v pha phi ca plan v s dng cu hnh pha di. Ngun sng th 3 c t sau, sau khi th render.

To mt Target Camera t khung nhn top vi lens: 35mm, v t n nh bn thy. Chn vray tr thnh primary renderer (Rendering > render > Common > Assign Renderer > Production: V-Ray adv 1.5 RC3). t vt liu Vray vi ngun sng c mu xm, R:170/G:170/B:170. t vt liu ny v "override mtl" trong tab Global Switches (ko t bng material sang bng render). By gi tt c i tng trong khung cnh s c cng vt liu ny, chc nng ny rt tt kim tra ngun sng vi render khi. Sau , chng ta s tt chc nng ny. V by gi nhn F9 v xm nhng g chng ta c. Ci ny cha c mt thit lp no. Khng phn chiu, hay bt c mt c tnh no t ngoi ci c bn. By gi chng ta cn phi thit lp vray render th. THIT LP VRAY RENDER TH th s phn quang trong khung cnh chng ta cn thit lp vray vi cc gi tr thp. Chng ch l th, chng ta ch mun c c nhng kt qu nhanh t vic t ngun sng. u tin, chng ta i t l nh v 1.8 trong tab Common. Chuyn ti khung nhn camera v bt chc nng "Safe Frame" (Shift-F). Safe Frame gip chng ta t camera ng v tr m v n cn gip chng ta bit trc ti nhng vng khng mong mun ca khung nhn. By gi chng ta tr li phn chnh ca thit lp tab render y l nhng din gii thit lp pha trn: Default lights: Tt n, chng ta khng mun bt c mt ngun sng no khc ngoi nhng ngun sng Vray va ri. Adaptive QMC: Cch thc ly mu nh nhanh hn Adative subdivision. Mitchell-Netravali: Vi b lc kh rng ca ny cnh s nt nhng khng chnh xc. Irradiance map + Light cache: Cp ny thng c dng cho GI (nh sng tn x). HSph subdiv: (GI samples) gi tr thp s tng tc render. Show calc phase: Qu trnh render s trc quan, v chng ta khng c cm gic phi ch i cho n khi vic render kt thc Subdivision: subdiv. ca lightcache iu khin s tia d. S tia d thc t l bnh phng ca s ny. V d 500 subdiv c ngha l c 250000 tia s c d. Exponential: Vi kiu colormapping ny, bo ha mu s c chnh trnh chy mu trn b mt. Dark multiplier: iu khin "Sternth" hoc nhn vo mu ti. Render region division: t v 32x32 , cng nh th cng tn ram. Vi nh hn, s hin th tng cng nhanh hn. By gi chng ta hy xem nh render vi nhng thit lp trn. Tt hn nhiu so vi ci u tin. Khung cnh sng hn, ngun sng mm hn v khng cn chy sng. Bi v thit lp cht lng thp nn vn nh sng tn x cha tht, nhiu v nhng vt m. D sao th cu hnh mang li cho chng ta cch hiu qu th. Hy thc hin vi nhng mu sc trnh cm nhn sai trong lc render. i mu ca nh sng Vray pha

bn phi v R:255/G:190/B:90. Mt mu cam m s trnh s n iu ca ngun sng. T BNG Trong khung cnh ny chng ta s dng 4 loi bng. Nha, Crom, Da, Thm trng, v tt nhin l c nn trng na. Tt chc nng "override mtl" trong tab Global Switchs. Hy xem nhanh thit lp ny. Diffuse: iu khin mu sc ca vt liu. Reflect: Trng tinh khit c ngha 100% phn x, en 0% phn x. Refl. Glossiness: iu khin m ca phn x. 1 c ngha l phn x hon ho ging phn x gng, gi tr thp hn s cho ra s phn x m. Subdivision: iu khin cht lng ca glossy reflections, Gi tr cao tng thi gian render, gi tr thp tng nhiu. th render dng /5-8/, render bn p s dng 15-35 hoc cao hn nu cn. Freshnel reflections: Nu bn check n, c ngha l cng phn x s ph thuc vo gc nhn ti b mt. S dng chnh trong mt nc t nhin v knh. Cng ca phn x cn ph thuc vo Freshnel IOR. Hy xem t bng ngay by gi... Ti kh hi lng vi s phn x trn vt liu da. Ti ch cn thm 1 cht nh sng t pha trn gh, bi vy t thm ngun sng vray th 3 vo . iu quan trng l b check ti "Affect Specular", chng ta khng cn s phn x no t n, ch cn dng nh sng khuch tn. Nh chng ta c th thy nh sng bt ra hng v pha y ca gh. By gi chng ta t ngun sng v bng hon tt v i vo phn tip theo. THIT LP VRAY RENDER BN P Giai on ny ca cng vic rt quan trng c c s hi ha gia tc v cht lng. Ti [cg-india] s ni v thit lp tng th, bi v mt vi vn c th c gii quyt ch vi s thay i ca mt vi option. V hy xem bng render trong phn ny. - Chuyn phn gii v 900x500. - t Adative rQMC image sampler min subdiv v 2 cc ng mnh c th c render chnh xc. - Chuyn Irradiance map v Medium. - t HSph subdiv v 50 nng cao cht lng ca GI (Tn x tng th) - t Ligh cache subdiv v 1200. Chuyn Sample size v 0,006 cc chi tit nh c th nhn r hn. Chng ta c rt nhiu tia phn x v vy check vo "Use light cache for glossi rays". S tng ng k tc render. S dng none cho Filter.

- t gi tr 0,005 ti rQMC sampler t mc nhiu. t Global subdivs multiplier v 4, tng cht lng mu trong ton b khung cnh. - Vo Light properties in System>Lights settings. S thay i diffuse subdivision s dn n s lng tia d photon - i ton b vraylight subdivison v 15 hoc 20 trnh nhiu. - Vo bng lnh vt liu, i ton b cc subdiv ca cc vt liu c Reflection v 20. Vi s thit lp trn, thi gian render s tng ph thuc vo tng bn v. By gi nhn F9 v ch cho n khi qu trnh tnh ton kt thc. TINH CHNH (trong Photoshop) Chy photoshop, v ti nh vo. Bi v exponential colormapping bo ha mu. Chng ta cn thm cc c tnh cho mu sc t c nhiu mc v tng phn tt. Vo Image>Adjustments>Color balance Ri Image>Adjustments>Levels V bc nh cui cng nh th ny. Chc mng! bn hon tt tutorial Ti [Gza Kdas] hy vng l bn thch n. (www.cadviet.com)

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