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V-Ray for SketchUp Pool Water Material Settings (with Caustics)

(Revised by Jerico Macatangay) 1. Create a new material and rename it to pool water. 2. Add the Reflection and Refraction layers. 3. In the reflection layer, click the M of reflection. a. Add a TexFresnel effect. Change the IOR to 1.33. 4. Use the same value (1.33) for the IOR of the Refraction layer. 5. Refraction Layer: (modify the following:) a. Fog color: RGB [205, 247, 255] b. Fog color multiplier: [0.1] 6. In the Diffuse layer, click the M of color. 7. Add a TexBitmap then look for the BitmapBuffer setting on the right. a. Locate and load your displacement map using the File button. b. Click OK to close the window. 8. Apply the pool water material to the surface you want to serve as the water. a. Change its size if it looks so small. 9. Go to the Diffuse layer. You are now going to hide the Diffuse layer. To do that: a. Click the M of transparency. i. Add a TexAColor and use a white color (to set the transparency to 100%) 10. Go to the Maps layer. a. Check the displacement checkbox, change the value to [0.5], then press the M on its side. i. Add a TexBitmap from the dropdown on the left. ii. On the BitmapBuffer settings, locate and load the same displacement map you used on step #7. b. Uncheck the Use Globals option. c. Change the Edge length value to [12.0] 11. Render! Caustics and Environment settings *optional Caustics o Check the ON checkbox. o Max Photons: [100.0] o Multiplier: [1.5] o Search Distance: [3.0] Environment o Click the M of GI Color. TexSky Sampling > Photon Raduis: [500.0] Caustic Subdivs: [6000]

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