Professional Documents
Culture Documents
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Dillon, R., (2010) On the Way to Fun: An Emotion-Based Approach to Successful Game Design A.K.
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Malone, T.W., & Lepper, M.R. (1987). Making learning fun: A taxonomy of intrinsic motivations for
learning.Aptitude, learning and instruction. Cognitive and affective process analysis (Vol. 3, 223-253).
LawrenceErlbaum, Hillsdale, N.J.
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Hainey, T., Connolly, T.M., and Boyle, E.A. (2010). "Motivations for playing computer games in
relation to learner types: an analysis of two studies at Further Education Level", 4th European
Conference on Games-based Learning (ECGBL), 21-22 October 2010, Copenhagen, Denmark.
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Prensky M.,2001, Fun, play and games. What makes games engaging, from Digital game based
learning, McGraw Hill, New York, chapter 5.
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