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Designing for habits

3.October.12

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Welcome to the experiment

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What kind of advice should you listen to?


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Build something people want.


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Some prerequisites

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1. A vision

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2. A business model

Source: Alex Osterwalder, Business Model Generation

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3. A process

Source: Eric Ries, The Lean Startup

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4. A moral compass

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Me

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How generate better hypotheses?


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Patterns

NirAndFar.com

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OMG businesses

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Vitamins or painkillers?

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Selling painkillers

- Obvious need - stop pain - Quantiable market - Monetizable

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Selling vitamins

- Emotional need, not efcacy - Makes me feel good knowing... - Unknown market

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Vitamins or painkillers?

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Habit when not doing causes pain.


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Habit-forming technology
Pleasure seeking Pain alleviation

Vitamin

Painkiller
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Creating pain? (more of an itch)


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Where this ts
If your business model requires regular,
unprompted interaction. hypotheses to test.

A design pattern to help you form better Increase odds of success.


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Todays deliverable
3 testable hypotheses designed to increase
user engagement.

Anything else?
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Why habits?

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Helping people do what they want to do.

pref er ence
/pref()rns/ Noun, Def: A greater liking for one alternative over another or others.
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be hav ior
/bihvyr/ Noun, Def: The way in which an animal or person acts in response to a particular situation or stimulus.
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rou tine
/rootn/ Noun, Def: A sequence of actions regularly followed; a xed program.
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hab it
/habit/ Noun, Def: An behavior that has become nearly or completely involuntary, without cognition.
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ad dic tion
/dikSHn/ Noun, Def: A persistent, compulsive dependence on a behavior or substance.
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Are customer habits good for business?


Higher life-time value Greater price inelasticity, can charge more Word-of-mouth brings down cost of
acquisition = Higher ROI
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Why is this graph smiling?

Source: Inc. magazine, Dec. 2011

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StackOverow
Largest technical
QA site

Alexa rank 93 5,000 questions are


answered per day

FT Staff: 66
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Holding on to customers by forming habits

Source: Amy Jo Kim, Community Building on the Web

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To build habits need...

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Au to ma ta city
Noun, Def: The ability to do things without occupying the mind with low-level details, allowing it to become an automatic response pattern.
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What is automaticity good for?


Ability to learn Helps us decide Saves energy Allows multitasking
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Decisions are work



Prisoners appearing for parole hearings early in the morning granted parole 70% of the time. However, those appearing late in the day, when judges were tired, paroled less than 10% of the time. So, making more decisions through habit instead of logic, can leave more resources for important decisions
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Source: Levav and Danziger, 2011

How to build automaticity?


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Frequency and utility

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How do we get users to come back?


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Building desire through engagement


Low engagement High engagement

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The Desire Engine

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Remember: A TARI
A - A Desire Engine has 4 parts: T - Trigger A - Action R - Reward I - Investment
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In summary
Habits can be good for business. Habits require automaticity - action
without cognition. reserve.

Leaves us with more decision making Creating automaticity is a function of utility


and frequency.

Frequency from creating desire.

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Your turn
Does your business model require habits? How often do you expect users to engage? Whats your hook? What makes your
product a habit?
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Triggers

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Habits arent created, they are built upon

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Triggers
External Alarms Calls-to-action Emails Stores Authority What to do next is in the trigger Internal Emotions Routines Situations Places People What to do next is in the users head NIR EYAL
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External triggers
Owned - Emails, SMS, notications.. Paid - SEM, ads.. Earned - PR, free media.. Relationships - Word of mouth, afnity
groups..
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Example: Pharma
External Internal

What to do next is in the trigger (Designer controls)

What to do next is in the users head NIR EYAL

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Negative emotions are powerful internal triggers


Dissatised Indecisive Lost Tense Fatigued Inferior Fear of loss Bored Lonesome Confused Powerless Discouraged
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Internally triggered technologies


When I feel... Lonely Hungry Unsure Anxious Lost Mentally fatigued ... I use Facebook Yelp Google Email GPS ESPN, Glam
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Emotional triggers Shiv x-framework


Content Excited

Bored

Stressed

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People with depression check email more.

Source: Kotikalapudi et al 2012, Associating Depressive Symptoms in College Students with Internet Usage Using Real Internet Data

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Habits form from frequent problem/solution t.


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To nd the problem, know the narrative


Need to nd the existing behavior to
attach to. before.

Find the behavior that occurs just Every time you (verb), use (product).
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Jack Dorsey on narratives

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The Instagram moment

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Instagram triggers
External - FB and Twitter - App notications Internal - Fear of loosing the moment . . . - Bored, lonesome, curious...
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Your turn ...


What does your user really want? Ask why until you get to because I
want to feel...

Note: You need to test this in the eld. Use

your best guess for now, but need to validate.


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Build a narrative
Now that we know why Who is the user? Where are they? What are they doing right before they
use your product?

What is the internal trigger? Every time you (verb), use ..

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Consistent messaging
Does your external trigger communicate
what its for?

Does it connect with the internal trigger?


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Messaging

Whats your: Whats it for?


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Actions

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Typical actions online


Log-In (Facebook, Wordpress) Search (Google, Kayak,Yelp) Open (Twitter, SMS, email) Scroll (Pinterest, Instagram) Play (Farmville, other games) Others?

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when doing < thinking = action


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Fogg Behavior Model B = m.a.t.


motivation triggers

Source: Dr. BJ Fogg, Stanford University

ability

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Fogg Behavior Model B = m.a.t.


motivation trigger (SUCCESS!) trigger (FAIL!) ability
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Source: Dr. BJ Fogg, Stanford University

mo ti va tion
/mt vSHn/ Noun, Def: The psychological feature that arouses an organism to action toward a desired goal.
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Motivators of Behavior
Sensation Anticipation Social Cohesion Seek: Pleasure Hope Acceptance Avoid: Pain Fear Rejection

motivation

Source: Dr. BJ Fogg, Stanford University

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a bil i ty
/bilit/ Noun, Def: The capacity to do something

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How increase capacity to do something?

Source: Dr. BJ Fogg, Stanford University

ability

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Factors of ability
Time Money Physical effort Brain cycles Social deviance Non-routine

Source: Dr. BJ Fogg, Stanford University

ability

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Simplicity
Simplicity is a function of your scarcest resource at that moment. - BJ Fogg

Factors of ability
Time Money Physical effort Brain cycles Social deviance Non-routine
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Differ by person and context

What move rst?

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Move ability before motivation


motivation

triggers

Source: Dr. BJ Fogg, Stanford University

ability

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Focus on ability and triggers before motivation

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Focus on ability and triggers before motivation

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Which has fewer calories?

Motivated people know healthier option

Source: (Chernov et al. 2011; Chandon & Wansink 2007)

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America the obese

2010

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Source: Behavioral Risk Factor Surveillance System, Centers for Disease Control

Twitter homepage

2009

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Twitter homepage

2010

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Twitter homepage

2012

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The evolution of Twitter


2009 2010

2012

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Behaviors to actions with cross-functional teams


motivation = marketing triggers = interface design

ability = product

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Your turn
What action follows your trigger? Is it simple and well dened? How many steps does your action take? If multi-step, does each have a trigger for
what to do next?
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Increase ability
Rate your estimate of your users ability to
do the key action

1 is easy, 10 is very hard How can you increase ability by decreasing


the factors of ability?

Time, Money, Physical effort, Brain cycles,


Social deviance or Non-routine
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Rate your estimate of your users motivation


to do the key action

Increase motivation

1 is easy, 10 is very hard Now plot ability and motivation How can you increase motivation by
Seek: Pleasure Hope Acceptance Avoid: Pain Fear Rejection

decreasing the factors of motivation?

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Bi as
/bs/ Noun, Def: 1. A tendency or inclination; a prejudice 2. A lever to increase motivation or ability
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A well-studied bias

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Classical biases
Rational Can articulate, Id buy it if it were cheaper. Predictable (for the most part)
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Cognitive Biases
Rational or irrational Unable to articulate Predictable
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Scarcity
People value cookies
more in a nearly empty jar than in a full jar.

Source: Worchel, Lee, and Adewole (1975)

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Value attribution
Wine actually

tastes better if you believe its more expensive

Source: Plassmann, ODoherty. Shiv, and Rangel, 2008

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Remember this?

Source: (Chernov et al. 2011; Chandon & Wansink 2007)

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The halo effect

Source: (Chernov et al. 2011; Chandon & Wansink 2007)

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Anchoring
We tend to rely too heavily on just one trait
of a decision.

We overvalue things on sale

Jockey only!

3 for $29.50 5 for $34 NIR EYAL NirAndFar.com so, 6 for $44.25 Unit cost = $6.80 @nireyal Unit cost = $7.38

Completion
Motivation
effect increases the closer get to a goal

8 car wash, get one


free

Endowed progress

8 blank squares vs.


10 squares with 2 free punches completion rate
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82% higher
Source: Nunes and Drze, The Endowed Progress Effect: How Articial Advancement Increases Effort, 2006

Sequencing
Tendency to

complete complex behavior if parsed into smaller steps

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Many more...
Social proof, framing, reciprocity, relevance,
status quo, loss aversion, familiarity bias, regret aversion, peak-end effect, money proxy, authority bias ...

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Your turn
Pick one of the Mental Notes cards. How could you make use of a cognitive
biases to increase your action?

Go for lots of crazy ideas


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Variable rewards

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The brain and rewards

Watch
Source: Olds and Milner, 1945

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Reward produces behavior


What triggers brains reward system? Probes or drugs What stimulates the brain naturally?
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Dopamine triggers

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Were Olds and Milner stimulating pleasure? (not exactly)

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I like pleasure spiked with pain, its my aeroplane


- The Red Hot Chili Peppers

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Anns story
Sufferers from
Parkinsons

Treatment includes
gambler

dopamine boosters

Becomes a compulsive Why?


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The promise of reward



Dopamine system activated by anticipation of reward And dampened when reward achieved

Source: Knutson et al 2001

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To supercharge the stress of desire ... add variability.

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We crave predictability
Variable rewards
drive us nuts

Compulsion to make
sense of cause and effect drives the search

Dopamine system
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Curious by nature

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I cant get no satisfaction


- The Rolling Stones

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The search for rewards


the Tribe the Hunt the Self
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Search for Social Rewards


the Tribe
- Acceptance - Sex - Power - Empathetic joy
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Rewards of the tribe

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Rewards of the tribe

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Rewards of the tribe

experience taking

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Search for Resources


the Hunt
- Food - Money - Information

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Rewards of the hunt: search for resources

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Rewards of the hunt: search for information

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Dare you not to scroll


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Rewards of the hunt: search for resources

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Search for Sensation


the Self
- Mastery - Consistency - Competency - Purpose
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Rewards of the self: Search for competency and mastery

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Rewards of the self: Search for control

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Fish bowl technique



Addiction Recovery Study (Petry 2006) Patients earned opportunity to draw a ticket out of a bowl every time they passed a drug test. Half of the tickets said Keep up the good work. The rest won the patient a nominal prize worth $1 to $20 but one ticket was worth $100 prize. 83% of sh bowl patients stayed in treatment for full 12 weeks (vs 20% of standard-care patients). 80% of sh bowl patients passed all their drug tests (vs. 40% of standard-care patients). Fish bowl group less likely to relapse. Technique worked better than paying patients for passing
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Rewards Decay
As rewards become predictable, they
become less novel
Finite Variability
- Single-player games - Consumption of media - Finishing a race

Innite Variability
- Multi-player games - Creation of content - Communities - Running for pleasure or competition

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Who gets hooked?



Pathological gamblers and non-pathological placed in MRI. See images of win, lose, and near-miss. Pathological gamblers experienced more excitement from seeing win. Gamblers brain saw near-miss as near-win. Non-pathological experienced near-miss as near-loss. Unknown if gamblers brain is different at birth or if caused by repeated exposure.

Source: Habib, 2010

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Variable reward levers


Type (Tribe, Hunt, Self) Frequency Amplitude
Keep em guessing
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Your turn

How could you use variable rewards? How can you add an element of mystery, the unknown, or surprise? Consider the search for rewards of the:

Tribe (social) Hunt (resources) Self (mastery, control)


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Brainstorm

Gut check
Is the reward authentic and meaningful? Does it satisfy the internal trigger? Cull those that dont meat the conditions
above?

Are there opportunities to increase the


frequency and amplitude of rewards?
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Investments

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Investment
Where user does a bit
of work.

Pays with something

of value: time, money, social capital, effort, emotional commitment, personal data ...
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Investment
Done in anticipation of future rewards Makes next action more likely by: Loading the trigger for next cycle Changes preferences
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Pinterest (consumer)
T
Facebook, Twitter, WOM

A
Scroll
Boredom, curiosity, fatigue

I
Join

VR
Objects of desire (Hunt)
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Pinterest (curator)
T
Email notication

A
Log-in
Lonesome ...

I
Pin, Re-Pin, Like, Comment

VR
Communication (Tribe)
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Investment in Any.do
Investment into the
product with time, data, and social capital

Loads the next

external trigger and teaches the internal trigger


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Labor is love

The IKEA effect


Source: Dan Ariely, Upside of Irrationality

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People value their labor

Value own work almost as much as an experts. Even if others dont.


Source: Ariely, Mochon and Norton, 2012

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Labor increases motivation


People who pick Assign greater
odds.
Source: Langer, 1975

lottery numbers more likely to play.

We value products that store our labor

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Value labor done for us

Source: Buell and Norton, 2011

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Others labor increases value too


Search took same
time.

People seeing the


work perceived more value.

Source: Buell and Norton, 2011

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As we invest, we endow and tend to overvalue.


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The endowment effect



When chimps given juice bar and peanut butter, 50/50 preference split. When given PB rst, 80% chose to keep rather than exchange. The endowed item was preferred Only worked for food
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Source: Brosnan et al 2007

Humans endow things



Endowed mugs vs pens worth twice as much (Kahneman, Knetsch & Thaler,1990) Endowed nal four tickets worth 14 times more (Carmon and Ariely, 2000) Employees worked harder to maintain a provisional bonus than a potential yet-to-beawarded prize (Hossain and List, 2010) Universal behavior across different populations and with different goods (Hoffman and Spitzer,1993) NIR EYAL including children (Harbaugh et al, 2001)

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Why do we endow?
Improved bargaining position in bilateral
trades. If I act like I love it, maybe you will too. (Huck, Kirchsteiger & Oechssler 2005) the joy of gaining. (Kahneman and Tversky, 1984) dissonance leads to rationalization.

Loss aversion. Loosing feels twice as bad as Need for consistency causes cognitive
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Rationalization and commitment

Jesse Schell, Professor of game design, Carnegie Mellon University

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The preference cycle


Investment: Should I spend on this? Conrmation: Since I spent on it before, and I am not an idiot, it must be good. Rationalization: Only an idiot would have spent on something not good.
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Little investments, big results


Group 1: 17% accepted Group 2: 76% accepted

Source: Freedman & Fraser, 1966

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Adaptive preference formation


Changing preferences to be
more compatible with the situation.

We acquire preferences to serve


our need to be consistent. dissonance.

Relieve pain of cognitive


Source: Jon Esler, 1983

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Acquiring taste

Think of the rst time you tried spicy food or alcohol. Acquiring taste follows similar patterns of rationalization to avoid cognitive dissonance. Change ourselves as we change our preferences. Im a ____ drinker.
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Investment changes identity


Becoming a consumer - I am a Fox news
watcher.

Becoming a creator - I am Twitter, FB,


StackOverow poster. drinker. I am a Mac.

Becoming a connoisseur - I am pinot noir


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Motivating through identity



Registered voters completed survey the day before or the morning of the election. How important is it to you to be a voter in the upcoming election? (Noun) How important is it to you to vote in the upcoming election? (Verb) Tracked who actually voted. How we see ourselves (the nouns) shape what we do.
the largest experimental effects ever observed on objectively NIR EYAL measured voter turnout.
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Source: Bryan, Walton, Rogers, and Dweck, 2011

In summary:
We overvalue the results of our labor
(endowment effect)

But need to rationalize this irrational value


(cognitive dissonance)

One way to do this is to change our taste


(adaptive preference formation) ourselves (identity shaping)

And behave in line with how we see


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What this means


Build products that store value through small investments Investments dont feel like work because they require the right amount of challenge In exchange for work, the product does the job better next time Leverage investments to load the next trigger (and drive growth) Never trick the user!
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Your turn
How can you use small investments to
increase the likelihood of usage by:

Loading the next trigger Storing value Increase preference


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Desire engines create engagement


Low engagement - External triggers - Low preference High engagement - Internal triggers - High preference
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Desire engine canvas


Trigger
2. External trigger - What gets the user to the product? 1. Internal trigger - What does the user really want?

Action
3. What does the user have to do to receive the reward? How can it be made simpler?

Investment
5. What makes the user want to come back? Has the user put in a bit of work to: - Load the next trigger - Increase the value of the product for the user.

Variable Reward
4. Whats the reward? Does it give the user what she wants? Does it maintain an element of surprise?
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Email
T
Icon on phone Procrastinate, anxiety, thoughts of others.... Open unread messages

I
Write back Tribe, hunt and self

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Spectator sports
T
Everywhere Monday, boredom, anxiety ... Watch

I
Buy stuff Identify self as fan Attend events

VR
Outcome (Self) Fandom - belonging (Tribe) Capturing the win (Hunt)
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Twitter (consumer)
T
Facebook, friend, email ...

A
Scroll
Boredom, curiosity

I
Follow Information (Hunt)

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Twitter (creator)
T
Mention, message

A
Open app
Boredom, curiosity, lonesome

I
Tweet or RT (build following)

R
Social feedback (Tribe)
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Facebook
T A

NIR EYAL NirAndFar.com @nireyal

With more cycles


Increase motivation and difculty of action

Greater loyalty, increased NIR EYAL price inelasticity, greater NirAndFar.com satisfaction @nireyal

Your turn
Write out your user ow along top of
page.

Use broad steps - open email, land on


home page, scroll, click on message...

Identify all the potential places for a desire


engines in your product. Find at least 2.
NIR EYAL NirAndFar.com @nireyal

Building engines
Fold paper into quarters. Map out your two Desire Engines. How might users experience the new ow?
NIR EYAL NirAndFar.com @nireyal

Think different
Now start over, build your competitors
Desire Engine.

What would it look like if started fresh?


NIR EYAL NirAndFar.com @nireyal

Picking hypotheses
Star 3 (or more) ideas to explore further. Draw out a simple UI for each. If requires
steps, use frames.
NIR EYAL NirAndFar.com @nireyal

Now go test it
Thank you! Please take this survey:

www.OpinionToUs.com

NIR EYAL NirAndFar.com @nireyal

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