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Tutorial:3D Viewing

This section covers using Revu to view and interact with embedded 3D models in a PDF.

Getting Around the 3D Model Window


3Dmodels display in Revu as a rectangular 3D Model window within the PDF page. When a 3DModel window is present, a 3D Hover Bar appears to provide additional controls. In addition, the 3D Model Tree tab offers advanced options.

Manipulating 3D Models with the Mouse


Click and drag the mouse to interact with a 3Dmodel. The behavior of the mouse can be changed on the 3D Hover Bar or on the 3D Model Tree button bar. The default behavior is for the mouse to rotate the model. Clicking the scroll wheel will pan. Changing the Mouse Interaction Mode
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On the 3D Hover Bar, click the -or-

Mouse Interaction menu, then click the desired mode.

On the 3D Model Tree tab, on the 3D Model Tree button bar, click the menu, then click the desired mode. Rotate: Moves the camera around the model.

Mouse Interaction

Spin: Rotates the model around a point that is specified in the model. In most cases Rotate and Spin have very similar behavior, however Spin may prove more useful on models which have no tilt defined. Pan: Moves the model up/down and left/right in the 3D Model window.

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Zoom: Moves the viewpoint in or out to increase the relative size of the model. Camera:Rotates the viewpoint from the position of the camera, for an effect similar to tilting ones head up or down, or rotating it left or right. The currently selected mode will be displayed as the icon for the Mouse Interaction menu.

Working with Views


Views are saved presets defining how to display a 3D model. At minimum a view consists of camera position and projection style, but it can optionally include other display settings like background color, lighting style, and so on. The 3D Model Tree tab contains a Views section that allows switching quickly from one view to another. Views are also used to allow markup of 3D models; for more see the section on Marking Up 3D PDFs. Using Predefined Views 3D Models can have predefined views. To display a predefined view:
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Click > 3D Model Tree to open the 3D Model Tree tab. In the 3D Model Tree tab, in the Views section, click the name of a view. -or-

On the 3D Hover Bar, click the

list and then click the name of a View.

To reset to the default view at any time:


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On either the 3DHover Bar or the Views button bar, click

Home.

Creating a New View To create a new view, first use the mouse controls to manipulate the model the way you want it to appear.
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In the 3D Model Tree tab, in the Views section, click the model will be used.

Create New View. The current view of

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In the 3D View Properties window, type a name for the view in the View Name field. Click the Projection list, then click either Orthogonal or Perspective. Optionally, choose Display Settings to include in the view. See the following section for more information on Display Settings. Click New.

Display Settings for Views Additional settings that can be stored in a View include Background, Lighting, Render Mode, Node Visibility and Cross Section Information.

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View Name: Defines the name that will display in the Views section. Camera Properties: Defines the projection mode, Orthogonal or Perspective. Background: Optionally defines the background color. Check the box to include this setting. Click the color box to choose a color. Lighting: Optionally defines the lighting style. Check the box to include this setting. Click the list to choose a lighting style. Render Mode: Optionally defines the render mode. Check the box to include this setting. Click the list to choose a render mode. Node Visibility:Check this box to carry the current visibility status from the 3D Model Tree section into the view. Cross Section Information: Check this box to carry the current clipping plane information into the view. Animation Cycle To play the currently selected Animation Cycle:
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On the 3DHover Bar, click -or-

Play.

In the 3D Model Tree tab, on the 3D Model Tree button bar, click

Play.

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To change the Animation Cycle type:


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On either the 3D Hover Bar or the 3DModel Tree button bar, click the arrow next to the icon. Click either Rotate or Cycle Views.

Play

Rotate: Spins the model as if it were on a turntable. The mouse navigation (zoom, pan) is still available in Rotate mode. The spin rate and direction are defined in the 3D Rendering Preferences. Cycle Views: Animates the transition from one predefined view to the next. The transition time and length of time spent on each view are controlled in the 3DRendering Preferences. Taking a Snapshot of a View To take a 2D snapshot of a view:
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Right-click in the 3D Model window, then click Copy as Image.

The image is coped to the clipboard so that it can be placed in another PDF within Revu or in another program such as a word processor. The DPI of the snapshot is set under Settings> Preferences > Snapshot > Resolution.

Changing the Projection and Geometry


Projection The Perspective projection mode takes 3D viewing effects such as foreshortening into consideration, similar to physical real-world viewing scenarios. Objects closer to the camera view appear larger than objects further away. The Orthogonal projection mode keeps the relative size of the objects the same regardless of distance from the viewing (camera) position.

To change the projection mode:

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On either the 3DHover Bar or the 3D Model Tree button bar, click Orthogonal and Perspective modes.

to switch between the

Geometry Render Modes These modes control the visible display of the 3D model elements. The three basic types of shading for the models are Solid, Transparent and Solid Wireframe. The differences are shown in the below figure. Solid will apply a material to each individual part such that other 3D geometry behind the solid part is not visible. Transparent sets the opacity of the elements in the model such that items behind parts of the model can be seen. Solid Wireframe displays the triangular meshes which define the elements of the model being viewed.

Additional Rendering modes are available. To change the geometry render mode:
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On either the 3D Hover Bar or the 3D Model Tree button bar, click the desired mode.

Render Mode, then click

Working with Model Components


The 3D Model Tree allows selectively showing and hiding individual components, or parts, of a 3D model. For a detailed reference, see the help for the 3D ModelTree section of the 3D Model Tree tab. To show all parts in a model:
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Right-click in either the 3D Model window or the 3DModel Tree, then click Show All Parts.

To reset all parts to their default visibility:


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Right-click in either the 3D Model window or the 3DModel Tree, then click Reset Parts.

To zoom the view to maximize a part's size:


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In either the 3D Model window or the 3D Model Tree, right-click a part, then click Zoom to Part.

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Showing and Hiding Parts Selectively Parts may be grouped together to form assemblies, or functional groupings, of 3D elements. A graphical example of this relation is described in the following diagram. To set the visibility of an individual part or assembly:
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Check or uncheck the box to the left of the part's name -or-

Right-click the part, then click Hide (or Show). 3DModel Tree 3D Model Tree Context Menu
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