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TRUNG TM M THUT A PHNG TIN

VIET-GRAPHICS MULTIMEDIA

VIET GRAPHICS MULTIMEDIA

BIN SON : FUTURE DESIGNER

| PHONE : 01222249995 .

TRUNG TM M THUT A PHNG TIN


VIET-GRAPHICS MULTIMEDIA

VIET GRAPHICS MULTIMEDIA

1. Cc sence vi nhiu face, n O cc vt th hin th display as box khi pan, zoom, rotate khng b git. 2. n I max zoom vo v tr con tr vo gia mn hnh (rt tin li khi v spline). 3. C th s dng 2 dng lnh gc di bn tri ca max nh l 1 my tnh (caculator). 4. Dng "Arc Rotate Select" hoc "Arc Rotate SubObject" s xoay quanh im Pivot ca i tng ang chn. 5. SHIFT+G = Hide Geometry. SHIFT+L = Hide Lights. SHIFT+C = Hide Cameras. SHIFT+S = Hide Shapes. 6. Chn 24 vt liu bn hay dng, save vo th mc defaults\max\Medit.mat khi m max ra lun lun c 24 vt liu trong Material Editor. 7. Save setting vray preset, sau load ra, ty chn ny tin cho test, vi bn render phi ty chnh theo tng sence. n gin vic chuyn 24 vt liu qua vt liu vray c th s dng cch sau: -n F11 chy max scrip, -Copy and paste command:for m = 1 to 24 do(meditmaterials[m] =VRayMtl -Enter 8. Trc khi render ra file in kh ln (A1) bm F10, phn output size chn Vistavision. Width = 3000. height = 2000. Sau khi render xong lu file tif, khng chnh thm g ,khi i in kh A1 ( 84 x 60 ) c th qua photoshop chuyn sang file jpg cho nh.
BIN SON : FUTURE DESIGNER | PHONE : 01222249995 . 2

TRUNG TM M THUT A PHNG TIN


VIET-GRAPHICS MULTIMEDIA

VIET GRAPHICS MULTIMEDIA

9.

Bm nt X bt/tt biu tng trc ta khi move.

10 . Nhng cch c th lm max render nhanh hn: -Khng pan, zoom khi ang render. -Khng nn dng nhiu vray fur, displacement (c th tt 2 chc nng ny trc khi tnh Lightcache sau save Lightcache map, bt 2 chc nng ln load file lightcache map render so snh kt qu). -Hy nhng ci qut cho ci case my tnh ca bn. 11 . T Vray 1.5 tr ln c th dng VRayOverrideMtl trnh blend color. Dng diffuse l 200,200,200 cho GI material. 12 . Khi chy 3ds max 8 (c th 3ds max 9 na , 3ds max 7 hon ton ko b li ny) dung vt liu vraylightmtl khi render s xut hin 1 vin en xung quanh ca vt th m mnh gn vt liu vraylightmtl. Cch sa: nhn F10 > renderer > color mapping > chn Sub-pixel mapping + chn Clamp output . Render 13 . Alt+D bt tt "User Axis Cosntrain" di chuyn vi bt im trn mt phng hoc 3d. 14. t phm tt cho "Center Point Cycle" bng Number Pad 5, d dng xoay m hnh vi bt im bt k ca "User transform coordinate center". 15 . Khi chn lnh Move c mi tn mu theo trc Y v X iu khin to nh ta dung du + hoc 16 . Alt+ X lm trong i tng.

12. Khi edit spline, poly hay mesh, bm 1, 2, 3, 4, 5 vo cc sub object 1, 2, 3, 4, 5 tng ng, bm 1 ln na thot.
13 . Thi quen t phm tt: s 0 l group v 8 l ungroup kh tin li.

14 . Khi dng hnh nn ch yu nn bt im bng vertex duy nht c kt qu chnh xc nht, v cng nn dng view User.
BIN SON : FUTURE DESIGNER | PHONE : 01222249995 . 3

TRUNG TM M THUT A PHNG TIN


VIET-GRAPHICS MULTIMEDIA

VIET GRAPHICS MULTIMEDIA

15. Nn lm knh ca bng cc khi box nguyn thy trnh b li mo hnh hoc nh sng ko xuyn. 16. Khi copy hoc move i tng c bt im. nn chuyn bt im sang 2,5D rt tin khi copy nhiu i tng m khng b nhy theo trc Z.

17 . Bt im "snap" (S) vi move, rotate, scale nn kt hp kha i tng chn "selection lock"(Space Bar on/ off). Khi kha i tng chn bn c th d dng bt im ti i tng khc.
18. Chn sub object move th im cn bt l pivot ca sub object c chn, bn ch cn bt im ch! p dng cho 3ds Max 8 tr i. 19 . Khi ang v line m c 1 ng b sai im bt ta n nt Backspace quay li ng trc (tng t Ps). 20. Nhn Q v cng c chn Q vi ln na thay i h.nh cng c chn - Nhn W Move, - Nhn E Rotate, - Nhn R Scale.

21. n nt Alt+Q v chn mt object no bn s tt c layer cn li, mun m layer li thi ch vic bm vo ci box mu vng. 22. Copy/paste/paste instance trong bng qun l l lch ca i tng (modifier edit stask) s lm gim bt thao tc cho cc i tng chnh sa ging nhau. 23. Chn nhanh cc i tng instance: -Chn vo 1 i tng m bit chc rng n instance vi nhiu i tng khc: - Dng "select by name" [H] vi ty chn trong hp kim (select dependents), - Cc i tng instance cng i tng c chn. 24 . Mirror nhanh 4 gc (nu 4 gc ging nhau) ci ny lm mi ao ca cha rt thch hp
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TRUNG TM M THUT A PHNG TIN


VIET-GRAPHICS MULTIMEDIA

VIET GRAPHICS MULTIMEDIA

- Ch cn v 1/4 ca mi ao, - mirror bng modifier list>mirror chn [copy] options, - Ctrl+B chn mirror center Sub-Object, - Dng, move, ... (hoc thao tc tng ng) "mirror center" Sub-Object vo im tm ca mi theo chiu trc tng xng - Vd: trc X, - Copy mirror modifier (trong modifier edit stk) & paste lun ln trn u danh sch, v i trc vung gc vi trc trc 25. Edit/Editable Mesh hoc Poly khi boolean vng khp kn ca spline (shape) tht bi :

Nguyn nhn:
- Vng giao khng r rng (trng spline edge segment, hoc spline vertex sub-obj. - Attack cc spline nhn bn.

Gii quyt:
- convert li v Convert to Editable spline ri li boolearn tip. - Attckspline 1.. 2. i cc segment (on thng) v line. - i cc vertex(nh nhn) v corner vertex ri li boolearn tip. 26. Nu copy/paste UVW Map lm 3ds max nhy ra ngoi - gn nhanh UVW map cho ging nhau gia 2 vt th: Acquire>Acquire Absolute>OK 27. Nn tt active ca nhng shortcut ca: edit/editable poly & mesh i dnh ton b cho Main UI, v chng ta lm vic nhiu vi vic zoom/pan m nhng ci nh hng nhiu. Vd: Ctrl+W l zoom reigion m active edit/editable poly & mesh li thnh ra weld, nh vy lm mnh kh xoay s. 28. Move 1/2 kch thc ca Element Sub-Object ca Edit/Editable Poly & Mesh s rt th v cho nhng model un nn theo cc ng dn cong queo, c bit vi cc: PathDeform, Spacing Tool... 29. Dng system unit = inch, Display unit scale = Metric = mm, hay tng t S v ngay cc AEC Object nh Door, Window, Railing, Stair vi nhng kch thc mc nh tng xng. Chng ta c th dng ngay kch thc ny tuy n hi l Trc khi merge nn lu . "system unit ", bn c th vn dng n trong vic i t l & kch thc trong cc bn v kin trc. Vd: bn nn merge cc file th
BIN SON : FUTURE DESIGNER | PHONE : 01222249995 . 5

TRUNG TM M THUT A PHNG TIN


VIET-GRAPHICS MULTIMEDIA

VIET GRAPHICS MULTIMEDIA

vin trong b arch model (n v inch) sang 1 file mi vi n v Metric=mm, sa hoc gn li vt liu... v s dng (c th l xref, c th l proxy, hoc merge). 30. Shift+I: cng c Spacing Tool - dng copy i tng theo s lng t chn hoc kch thc t chn theo ng path (tnh cht nh cng c measure trong Autocad) cc bc thy ci bng ca n s d dng bit cch dng, rt hu dng trong vic copy cy hoc n ng trong phi cnh tng th. 31. Gi phm "Alt" trong khi bm nt cun ca chut xoay hnh. 32. Gi "V" chn hng nhn. 33. Material ID ca extruded, beveled, ... khng nn edit/editable poly, mesh gn li id: 1 cho mt np (cap end), 2 cho mt y (cap start), 3 cho mt cnh. Vi cc AEC obj nh door, window, railing id 3 dnh cho cc b mt bn mun gn knh vy cng ch cn set number id =3. 34. G b hon ton vt liu ra khi i tng. Nhng khi kch hot c g ton b vt liu cc i tng khc. cch no ch g b material i tng c chn ? C1: Utilities > more >UVW Remove >Materials > Ok C2:Ch cn gp none trong [material/map browser] vo object ang chn, nu th c chn l mt ng vt th hay mt nhm (group) th. 2 la chn: Assign to Object/Selection. 35. Vo tools \ light lister chn v chnh nh sng nhanh hn. 36 . Vo edit \ select by \ color chn cc vt th cng mu (chn mu cho vt th name and color) cch ny qun l tng t qun l layer cad. 37. Canh gia tm i tng, cch ny gip bn xoay i tng ng ngay tm ca n: click tab hierarchy ( bng Command panel) chn tab pivot, click affect pivot only chn center to object.
BIN SON : FUTURE DESIGNER | PHONE : 01222249995 . 6

TRUNG TM M THUT A PHNG TIN


VIET-GRAPHICS MULTIMEDIA

VIET GRAPHICS MULTIMEDIA

38. Render nhiu camera : Rendering > Batch Render. 39 . Lm th no render c vt th dng khung dy? C nhiu tham s t vt liu ren nh th. vi vt liu mc nh ca max (standard) bn dng wire frame trong tham s nhm u - shader basic parameter bn c th t size cho nhng nt khung dy bn mun trong tham s nhm extended parameter. Nu bn mun cu k hn Vd: va c nt khung dy va th hin t bng b mt bn nn dng vt liu vi vrayedgestex. Kch thc ca dy by gi n tn l thickness. 40. So snh spline step: - Optimize nh xe my s, khng tin nhng tit kim xng. - Adaptive nh xe my ga, tin v tn xng. 41. Mun modifier surface hiu qu quy tc ti a 4 nh ni ng v ti thiu 3 nh ni ng. 42. Cross section trong edit/edit spline tin hn modifier cross section 43. Cc sence vi nhiu face, n O cc vt th hin th display as box khi pan, zoom, rotate > khng b git hnh (vi iu kin Shade Selected Tooggle hoc Shade Selected Faces Tooggle F2 khng c kch hot) 44. Khi ang render mi pht hin c 1 vng nh b li bn tip tc ren save. Sau chn render region, ko ci vng chn cho n trm ln hn ci vng nh b h 1 t > nhn OK render li vng > save thm 1 tm khc v Ps nhp 2 tm li, dng cng c erase xa bt cc vin kg u mu 45. C cch no chnh See through hon ton khng? Ngha l n mt hn mesh i ch c khung wire khng nhng vn ch smooth + highlight: - Gn cho n vt liu standard vi opacity =0 < trong menu ca viewport chn tranperency l Best.

BIN SON : FUTURE DESIGNER

| PHONE : 01222249995 .

TRUNG TM M THUT A PHNG TIN


VIET-GRAPHICS MULTIMEDIA

VIET GRAPHICS MULTIMEDIA

- Chn i tng, phi chut > properties > check See through. Nu check ci Backface cull > khi ch khung dy s ko nhn c cc dy pha sau > hu dng khi dng hnh cc i tng phc tp. 46 . Khi lm 1 na hnh c th chnh hnh kia ch smooth? Lm 1 na, na kia copy ra bn reference. sau p modify turbosmooth cho bn ny. Ch l turbo smooth nm trn ci ng k. Khi chnh bn chnh th bn copy s thay i dng smooth. bn smooth mt li vo Viewport Confiruration check vo Display Selected with Edged Face. S thy c kt qu smooth r rng khi hiu chnh model gc. 47. S dng 1 ci dummy vo gia khung nhn, ri bn khng ch la chn helpers thay v all ri xoay m khng s sai lch. 48. T gc camera, bn nn chuyn ngay v Perspective khi ri ch ngi!Nu khng bn s mt gc camera khi quay tr li! 49. Cch no render phi cnh ton khu gm 5 cng trnh ging nhau m khng phi copy? Cu k qu! Tuy nhin, khng c t copy m nh bn mun ch c 1 cch: modifier list > substitute, c 2 la chn 1 cho obj, 1 cho xref, bn xref ci nh vo v thc hin. 50. Nn bt ty chn "show vertex number" ca edit spline dnh cho cc profile kn bit chiu ca n. 51. Nu dng railling lm vch knh, th cc gc nhn ca ng spline dn nn l corner vertex, nu nh n khng lin quan n on cong no. 52 . Lm th no khi chuyn file i, chuyn file li m khng phi quan tm n thanh lnh archive file ?! Cch tt nht l b thi gian ra sp xp li h thng cc file phc v cho cng vic. 53. Mun tm ci thc o trong max? Bn vo bt im chn Vertex ri vo Tools/ Measure distance chn 2 im cn o khong cch s thy kch thc hin gc tri mn hnh.

BIN SON : FUTURE DESIGNER

| PHONE : 01222249995 .

TRUNG TM M THUT A PHNG TIN


VIET-GRAPHICS MULTIMEDIA

VIET GRAPHICS MULTIMEDIA

54. Clear all smoothing group cho tt c nhng poly phng trnh s chuyn mt khng ng c 55 . Turn edge ca edit/editable mesh kh th v. 57. Khi model nn import mt bng t cad (truc khi import mt bng cad nn bo layer tng ph khi v chuyn sang 2 layer mi loi b cc nt trng tnh hin tng extrude bn max s to thm face trng v ren s b li) vo max-extrude-covert v poly , ko nn v theo kiu ghp khi trnh cc li gia cc din khi chng ta truy bt im(snap- phm tt :S) ko chun xc. 58. gim thiu thao tc v click chut chng ta nn ti a cho vic t phm tt. 59. Trng hp phi v phi cnh t mt bng ca ngi khc ,nn ly nt tng bao ngoi extruded no capping vi hseg=4, xa cc polygon subobj ca khong m nh ca s ca i & khong m ri shell iner amout=dy tng 60 . ng bun khi nhp dwg vo m cc on cong tr nn thng un, bn ch cn chn segment sub [2], select all [Ctrl+A] v chn tip curver ngay ti menu chut phi! tinh chnh cho spline step t c kt qu mong mun. 62 . Khng nn dng scale thng thng trong c max v cad, iu ny lm kch thc chnh xc ca i tng tr nn kh kim sot. 63. Thay i units setup vi system units ri merge qua merge li, s cho bn cm gic th v khi chuyn i gia cc n v m, mm, v thm ch c inch. 64. Chn i tng, nhn Z, i tng s c zoom to nht c th trn viewport. Nhn Z khi khng trn i tng, tt c object trong scene s zoom li trn viewport. 65 . Nu khng mun 1 vt nh hng mu ca vt khc ? -Chn vt th , click chut phi vo n chn vray properties > ch n 2 dng Generate GI v Receive GI, nu mun n chu nh hng nhiu t mu sc ca cc i tng khc th tng thng s receive, v ngc li.Nu mun
BIN SON : FUTURE DESIGNER | PHONE : 01222249995 . 9

TRUNG TM M THUT A PHNG TIN


VIET-GRAPHICS MULTIMEDIA

VIET GRAPHICS MULTIMEDIA

mu sc ca n nh hng nhiu n cc i tng xung quanh th tng generate v ngc li. Dng cch trn c th t tham s pht v nhn GI cho tng i tng, cn nu mun thay i tham s ny cho vt liu c th s dng VrayMtlWrapper. Chn VL mun thay i, sau n vo nt chn loi VL, hin ra bng Materials & Maps browser, cun xung chn VrayMtlWrapper , n s hi c ly VL hin ti trong VL lm VL c s khng , nhn ok. 66. C nn lm nhiu ng ngang cc thanh, ng nh khng nh? tc l trnh cc polygon mnh m di nht l chy vray? Tt nhin iu ny lm s nh v mt tng ng k. 67. Dng Alt+Ctrl+H (hold) lu li hnh nh. Chc nng ny ging Ctrl+S nhng n khi phc li file ngay c khi file gc li khng s dng c na hoc mun th nghim ci mi m khng mun lu li. Khi cn khi phc n Alt+Ctrl+F. Khi bn c mt file qu nng v d trt trng nhiu cy hay nhiu bn gh, file ca bn rt nng, k c n O ri nhng khi zoom, pan n vn nh kiu quay chm th. c th chn i tng > phi chut > properties > pick vo display as box. 68. Ctrl + C to camera ti chnh view Perspective.

69 . Bn c th kt hp cc phm ctrl, Alt, shift vi chut phi: Shift + right click = Snap Quadmenu Alt+ right click = Anmation quadmenu Ctrl + right click = Modelling quad menu Shift + Alt + right click = reactor quadmenu Ctrl + Alt +right click = lighting&rendering quadmenu l mc nh, mun thm bt phm tt bn vo customize / customize user interface/Quads. 71 . Gn vt liu t pht sng: Bt ch render Vray ln ri vo bng vt liu chn VR Mtl Light gn vo,vt th sng tng t n Vray light .Chng ta cng c th lm vi vt liu Standard nhng kt qu khng hp dn bng.
BIN SON : FUTURE DESIGNER | PHONE : 01222249995 . 10

TRUNG TM M THUT A PHNG TIN


VIET-GRAPHICS MULTIMEDIA

VIET GRAPHICS MULTIMEDIA

72 . Array vt th theo 1 ng spline ? C th dng spacing tool Bc 1: - To mt i tng mung nhn bn(i tng 1) - To mt ng dn cho i tng nhn bn (i tng 2) Bc 2: - Chn i tng 1 - Vo Tool/Spacing Tool... - Hin ln bng spacing tool trong bn chn ng dn bng pick path( chn i tng 2) - Nhp s lng tng count. 73. Ty thuc vo kch thc nh m bn cn, ta c th xem nn dng k n u. 74. Dng modify multyres gim bt s lng face ca i tng.Rt cn cho nhng ngi lm phim din ha. Vray v thi jan render Ngi s dng lun lun ngi Vray 1 vn l thi gian render. Thi gian render thong thng l 40 pht cho 1 bn render c cht lng c 1200x960vy c nhng l do no m Vray render lu n vy. 1. Cu hnh my khng m bo: Thut ton ca Vray kh nng vi nhng my tnh c. Gii php: nng cp my ln thnh AMD X2 hoc Intel C2D ,core i 2. S dng nhiu vt liu bng m ( glossy): tnh ton vt liu ny Vray mt nhiu time c th d tia cho chnh xc. Gii php: - Bt glossy nhng ch no khng cn thit hoc chi tit nh kh thy - Gim bt gi tr ca subdivision i 4-8 l tng i ngon ri - Gi cho gi tr ca glossiness st vi 1 thi nh ( 0.85-0.98) - B chn Trace reflections phn option ca vt liu nu ch cn hiu ng sng chi (highlight effect) hoc b kho highlight glossiness c th s dng ring hiu ng ny. 3. S dng 2D displacement nhanh hn 3D displacement rt nhiu
BIN SON : FUTURE DESIGNER | PHONE : 01222249995 . 11

TRUNG TM M THUT A PHNG TIN


VIET-GRAPHICS MULTIMEDIA

VIET GRAPHICS MULTIMEDIA

4. Khng nn vt liu c trng tuyt i (gi tr 255) khi render c tnh ton GI 5. Thng s subdivs ca Vray light khng nn tng cao qu. Trong trng hp render ni tht b nhiu v. t n Vray light th. tch chn vo : Store with irradiance map kh nhiu (tuy nhin ci ny cng c mt tri ca n l nu tick vo , render s hay b "bay" ) 6. Gi tr Noise Threshold trong QMC Sampler bng Rendering khng nn thp di gi tr mc nh ca n. Gi tr ny cng thp th. thi gian render cng tng khng khip 7. Gi tr Global subdivs multiplier trong QMC Sampler l cp s nhn ca tt c cc thng s subdivs lin quan--> trc khi i ng hay i ung cafe th. h.y tng n ln ri render nu cn thit 8. Render ni tht khng nn t camera clipping qua tng v. n lm thi gian render tng ln rt nhiu. 75. vo Ultities ( biu tng ci ba trn tab command fa trn bn phi) s thy box asset browser . Bm vo s hin ra ca s ging Window explorer. Ca s ny s gip ngi dng d dng la chn vt liu, v c kh nng drag&drop vo khe defuse ca bt k vt liu no! cc phin bn max9 v sau th trnh ny cn gip xem c thumbnail file max. 76. Khi v, gi ctrl + chut phi s c menu khi to, trong c th chn c khi box, khi cu, tm plane, ng line, rectang, v cirle. thay i thi quen v nhanh hn 1/ Nh trong dung lng file: File max nng l do lng poly trong file qu ln. C nhiu cch gim lng poly: - S dng cc lnh lm gim s lng veter ca vt th nh Optomize, Multires ... - S dng Proxies. - S dng thuc tnh Instace i vi nhiu vt th c th s dng c. 2/ Nh trong dng hnh ;
BIN SON : FUTURE DESIGNER | PHONE : 01222249995 . 12

TRUNG TM M THUT A PHNG TIN


VIET-GRAPHICS MULTIMEDIA

VIET GRAPHICS MULTIMEDIA

- S dng chc nng Display as Box i vi nhng vt th phc tp, c lng poly ln - S dng Proxies - n O khi xoay v pan khung nhn, cc vt th s c t ng chuyn v dng Display as Box - Tch ring mt s vt th ko cn thit ra 1 file ring, n lc render Megre vo (nu bn dng 1 ci phng ng cc trang thit b ca phng nh gi, m, l hoa, n ng .... nhng th vin nng, nhiu poly c th gp chung vo save selected n ra 1 file ring, nhng vt th y trong khung cnh c th xa i cho nh bt. trc lc render merge ngc tr li) 3/ Nh trong render; y l mt cu hi rt rng, c rt nhiu cch. - Kt hp gia cc cch trn (gim vertex cng lm jm time render...) - Tinh chnh v cn nhc lng poly trong khung cnh, chng hn nh nu camera bn t cch xa 30m khng cn thit phi dng 1 khi tr v tay nm ca m ch dng 1 khi box, hoc nh hn na l 1 tm plane) - Tinh chnh map. Hn ch s dng nhng map thuc loi st th thi gian nh Displacemen hoc Vray fur ...

Hi vng mt vi th thut ny c ch cho cc bn ! Chc cc bn lun vui !

VIET-GRAPHICS MULTIMEDIA
FUTURE DESIGNER -01222249995

BIN SON : FUTURE DESIGNER

| PHONE : 01222249995 .

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