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Contents

Table of Contents
Foreword 0

Part I Introduction Part II Installation


1 System requirements ................................................................................................................................... 2 Installation from Internet ................................................................................................................................... 3 Installation from CD ................................................................................................................................... 4 Installation Wizard ...................................................................................................................................

4 5
5 6 6 6

Part III Main menu Part IV Upgrade program and database


1 Upgrade from file ................................................................................................................................... 2 Upgrade from Internet ...................................................................................................................................

10 10
10 11

Part V Data Exchange between users


1 Export project ................................................................................................................................... 2 Import project ................................................................................................................................... 3 Synchronize project ...................................................................................................................................

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13 15 17

Part VI Planning lighting


1 Lighting standard and guidelines ................................................................................................................................... 2 Emergency lighting ................................................................................................................................... 3 Light technical definitions ...................................................................................................................................

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17 21 25

Part VII Customer


1 New Customer ...................................................................................................................................

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Part VIII Employee


1 New Employee ...................................................................................................................................

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Part IX Project
1 Create new project ................................................................................................................................... 2 Search for project ................................................................................................................................... 3 Export/import project ................................................................................................................................... 4 Project reports ...................................................................................................................................

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27 28 29 29

Part X Room
1 Create new rooom ...................................................................................................................................

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2009 GLAMOX ASA

OPTIWIN 3D PRO 2 Easy maintenance factor ................................................................................................................................... 3 Advanced maintenance factor ................................................................................................................................... 32 33

Part XI Luminaire
1 Luminaire search ................................................................................................................................... 2 Luminaire information ...................................................................................................................................

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35 37

Part XII CAD Import/Export


1 Importing from CAD file ................................................................................................................................... 2 3D................................................................................................................................... Model

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38 42

Reimporting data ......................................................................................................................................................... 40

Prepare 3D model ......................................................................................................................................................... 42 Importing ......................................................................................................................................................... 45 3D model

Part XIII Luminaire positioning


1 Overview ...................................................................................................................................

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48

Main menu ......................................................................................................................................................... 49 Object menu ......................................................................................................................................................... 50 Editor window ......................................................................................................................................................... 51 Object list......................................................................................................................................................... 53 Object properties ......................................................................................................................................................... 54 Calculation menu ......................................................................................................................................................... 55 Calculation results ......................................................................................................................................................... 56

2 Inserting luminaires ................................................................................................................................... 3 Moving luminaires ................................................................................................................................... 4 Rotating luminaires ................................................................................................................................... 5 Copying luminaires ................................................................................................................................... 6 Luminaire groups ................................................................................................................................... 7 Modifying room shape ................................................................................................................................... 8 Calculation planes ................................................................................................................................... 9 Lighting calculation ................................................................................................................................... 10 Calculation point status ................................................................................................................................... 11 Scene definitions ................................................................................................................................... 12 Command Interface ...................................................................................................................................

56 57 58 59 61 62 65 67 70 72 73

Part XIV Lighting calculation


1 Calculation setup ................................................................................................................................... 2 Emergency lighting ................................................................................................................................... 3 Surface model ...................................................................................................................................

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74 77 80

Part XV Energy evaluation


1 What is the LENI factor? ................................................................................................................................... 2 Terms and definitions ................................................................................................................................... 3 Energy evaluation window ...................................................................................................................................

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82 83 85

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Contents

Active ......................................................................................................................................................... 86 Name ......................................................................................................................................................... 86 Category ......................................................................................................................................................... 86 Light On/Off ......................................................................................................................................................... 87 Control function ......................................................................................................................................................... 87 Area (m2)......................................................................................................................................................... 88 watt ......................................................................................................................................................... 88 watt/m2 ......................................................................................................................................................... 89 Total ......................................................................................................................................................... 89 Function Controlled ......................................................................................................................................................... 89 Auto ......................................................................................................................................................... 90 Slave Auto ......................................................................................................................................................... 90 Intelligent......................................................................................................................................................... 90 Slave Intelligent ......................................................................................................................................................... 90 Emergency Light ......................................................................................................................................................... 91 Usage day......................................................................................................................................................... 91 Usage night ......................................................................................................................................................... 91 Usage ......................................................................................................................................................... 92 Usage Absence ......................................................................................................................................................... 92 Absence factor ......................................................................................................................................................... 92 Daylight dependency factor ......................................................................................................................................................... 93 LENI Manual ......................................................................................................................................................... 95 LENI Auto ......................................................................................................................................................... 95 LENI intelligent ......................................................................................................................................................... 96 LENI Total ......................................................................................................................................................... 96 % (savings) ......................................................................................................................................................... 97 XML Export ......................................................................................................................................................... 97

Part XVI Reports


1 Room report ................................................................................................................................... 2 Project report ................................................................................................................................... 3 Energy evaluation report ................................................................................................................................... 4 Luminaire report ...................................................................................................................................

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98 99 101 101

Part XVII Setup


1 3D Editor ................................................................................................................................... 2 General ................................................................................................................................... 3 Rendering ................................................................................................................................... 4 CAD ................................................................................................................................... 5 Calculation ...................................................................................................................................

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102 106 107 107 109

Part XVIII Examples


1 Adjust luminaires to tilted ceiling ...................................................................................................................................

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Index

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OPTIWIN 3D PRO

Introduction
What is OptiWin 3D pro?
OptiWin 3D pro is a light calculation program for Windows, and is a continuation of the program OptiWin. The program consists of several modules, which makes OptiWin an advanced tool for projecting and documentation of complex lighting installations:

OptiWin is database-driven, which makes it possible to include options as multi-user environments, complete room overview, mass calculation lists and so on. The database backend also means backwards compatibility,

Some of the key elements in OptiWin are: A product database with technical specifications, polar diagrams and pictures of nearly 5000 different products. OptiWin may be used for products from Glamox A/S and products from our co-operating companies. A seamless environment for planning, luminaire positioning, light calculation and reporting. Automatic symmetric positioning of luminaires save a lot of time and work. Glare calculation based on the European standard, UGR.

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Introduction

OptiWin calculates specific power consumption in W/m2 and total installed power in the room and total project. A predefined set of furniture like office chairs, tables and shelves, plus the ability to create and save your own furniture for later use. The ability to import and use both 2D and 3D background data from CAD drawings. Easy project exchange between several PC's through disks, networks or mail. The ability to export luminaire placement and calculation results to CAD drawings. OptiWin may be used in networks with multi-user options, which means that several employees can work on the same project. The ability to create reports for all completed calculations. Different solutions for the same room can easily be made with the copy function. All these features makes OptiWin a very useful tool when you are planning lighting.

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2.1

Installation
System requirements
Minimum specifications
Operating System: Computer Processor: Computer Memory: Graphics Card: Screen Resolution: Hard Drive Space: Windows 98, 2000, XP, or Vista 400 MHz (Pentium II or Athlon) 512 MB or more Software OpenGL support 800x600 pixels 150Mb for installation

Recommended specifications
Operating System: Computer Processor: Computer Memory: Graphics Card: Screen Resolution: Hard Drive Space: Windows XP or Vista 2.0 GHz Dual Core (Intel Core2Duo, Athlon X2) 2048 MB (2Gb) Hardware OpenGL acceleration support 1680x1050 pixels (wide screen) 150Mb for installation

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An Internet connection is recommended to receive the latest database and application updates.

2.2

Installation from Internet


The latest OptiWin 3D pro installation package can be obtained from Glamox website, http://www.glamox.com/ Follow the links from the main page to locate the download page.

When you have downloaded the installation package, simply run it to start the installation wizard.

2.3

Installation from CD
If you are installing OptiWin 3D pro from a CD, just insert the disc and the AutoPlay feature should start the installation wizard.

2.4

Installation Wizard
Running the installation
Because the package need to install some database drivers, it is recommended to install as Administrator both on XP and Vista. For Windows XP, users with administrator rights can safely perform the installation.

Special notes for Windows Vista When installing on Windows Vista, it is especially important to install as the Administrator user. To do this, right click the installation executable and select "Run as administrator" from the context menu:

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Installation

Installation
OptiWin 3D pro uses the InstallShield packaging system for distribution. This section describes the installation procedure using the InstallShield installation wizard.

Installation startup screen

Click Next to continue.

License agreement

To proceed with installation you must first read and accept the licence agreement. Click Next to continue.

Choose installation type

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OPTIWIN 3D PRO

The next step is to choose the installation type. The Complete installation should be fine for most users. You will still be asked about installation folder. Choosing Custom installation will enable you to setup installation details later.

Choose installation folder

Next, you will be asked for the installation folder. The default folder is the Program Files directory, under "OptiWin 3D pro". Proceed by clicking Next.

Database installation

Now you will be asked if you wish to install a database. If you answer yes, you will be asked for a database installation path. The default folder is the OptiWin 3D pro installation folder. When you have selected the desired folder, click Next. Note: the database installation will never overwrite any existing databases which may be present in the selected folder.

Custom installation setup

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Installation

If you selected Custom installation, the next step will be to choose the features you wish to install. Under "Program" you can choose from three extra OpenGL drivers. These can be helpful if you are having trouble running OptiWin 3D pro.

Install confirmation

The last step is to confirm the installation. Click Install to start installing OptiWin 3D pro.

Running OptiWin 3D pro


When the installation procedure has been completed, you can run OptiWin 3D pro from the Start menu: Start menu > Programs > OptiWin 3D pro > OptiWin 3D pro

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OPTIWIN 3D PRO

Main menu
When OptiWin 3D pro has been started, you will be presented with the main menu screen. From here you can access all the different features in OptiWin. Click on a button to go the related chapter:

Upgrade program and database


When using the Upgrade option, you will be presented with the following options:

The "Internet" option is for regular upgrades to both application and database. The "Hard disc" option is for advanced users, providing a way to import extra luminaire data or performing mass-updates to several databases.

4.1

Upgrade from file


To upgrade from file, an upgrade database "optimp.mdb" must be present in the same folder as your current database. This option can be used to upgrade several separate databases with the same upgrade database set.

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Upgrade program and database

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4.2

Upgrade from Internet


To use this upgrade option you must be connected to the Internet. Before the upgrade starts, you will be presented with the following screen:

To start the upgrade procedure, simply click "Start".

Program update The program will first check if a new version is available, and if this is the case ask for user confirmation. After the update has been downloaded, OptiWin shut down automatically and the upgrade program started. When the upgrade is complete, start OptiWin 3D pro again to resume updating.

Database upgrade If no more program updates are available, the database upgrade will start. The database upgrade will start by determining the required patch set. Depending on your connection speed and the current upgrade server load, this will take somewhere between 5-15 seconds.

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OPTIWIN 3D PRO

To force a complete upgrade of the entire database, click the "Advanced" button to show the following options:

If any updates to your current database is available, the application will start downloading an upgrade database tailor-made for your current database:

When the download has completed, the database upgrade will start:

After the upgrade has finished you can exit to the main menu and continue working.

Note: some larger upgrades will ask for a backup to be created before proceeding. It is recommended to accept this automatic backup.

Data Exchange between users


To access the data exchange feature, press the button in the Project main menu.

Features
The data exchange interface provides a way to transfer projects and rooms between separate

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Data Exchange between users databases. As an example, this can be used to send a copy of a single project or room to another OptiWin user.

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When transferring data between separate databases, all the required luminaire data for the transferred rooms will be also be copied. This is to ensure that the rooms will work correctly in the exchange database.

Highlights Automatic suggestion of exchange database name Automatic selection of similar project in copy database Rooms/Projects can be moved or copied between active database and copy database Rooms can either be copied into an existing project or copied together with their current project Advanced time stamping and logging of the history of rooms and projects ensures that the correct version of a room or project is the active version Automatic database creation and transfer of the required database resources Built-in mail function where the exchange database can be attached as a compressed (ZIP) file

5.1

Export project
You will first be asked if you want to create a new database with the same name as your project:

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OPTIWIN 3D PRO

Choose Yes if you want to create a new exchange database with this name. Choose No to specify a custom name, or to open an existing database.

Next, select the rooms you like to exchange. Use to exchange all rooms in the project:

Use the Use the

button if you want to copy the rooms to the exchange database. button if you want to move the rooms to the exchange database.

Once you have copied the rooms over to the new base they will show up in the right room list:

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Data Exchange between users

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You can now use the of your choice.

button to send the exchange database to a mail recipient

5.2

Import project
Open import database When you want to import a whole project, or only some rooms from a project you can use this function. Click the Browse button to locate the database file you wish to import data from:

Select the database file which contains the project/projects you wish to import.

Choose import project After the database has been opened, the right section will default to the last modified project in the import database. If the import database has a project which matches the active (left) project, this will be shown instead:

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OPTIWIN 3D PRO

To choose another import project use the

button:

Import data Select the desired set of rooms, then use the to move. button to copy data, or the button

The following question will be shown if the active (left) database doesn't contain the project you are importing data from:

To create a copy of the project in the import database, answer Yes. This will create a carbon copy of the project and its rooms. These copies will have the same identification as its origin and can be associated at a later time (with date/time versioning). To import data into the current active project (left), choose No. This will create an exact copy of the room data, but the room can not be associated with its origin at a later time.

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Data Exchange between users

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5.3

Synchronize project
You can press the databases. button to synchronize the selected project between the two

The button is only enabled if both databases have selected the same project.

The synchronize function will perform a two way copy operation, resulting in an equal set of rooms for the current project in both databases.

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6.1

Planning lighting
Lighting standard and guidelines
Planning lighting

In 2002 a new European standard on lighting in the indoor workplace appeared BS-EN 12464-1. This sets out Lighting Design Criteria for indoor work places including a schedule of lighting requirements and verification procedures. The standard can be ordered from British Standards.

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OPTIWIN 3D PRO At the same time The Society of Light and Lighting (SLL) revised the Code for Lighting, which is now the 16th Edition. It has become the standard reference on lighting design and is consistent with international (CIE) and European standards. In May 2005 the SLL also published "Lighting Guide 7: Office Lighting", which replaces the 1993 edition and also incorporates guidance on lighting offices with display screen equipment. Previously this was covered in a separate publication; "Lighting Guide 3: The visual environment for display screen use". In 2003 a preliminary European standard prEN 12464-2 appeared on lighting in the outdoor workplace. Lighting outdoor environments is also covered in SLL Lighting Guide 6:1992. For relevant standards on emergency lighting see the section on emergency lighting.

BS-EN 12464-1
Scope BS-EN 12464-1 specifies lighting requirements for indoor workplaces, as regards both visual comfort and visual performance. The standard covers areas such as the working environment, schedules of illuminance, glare, colour aspects, feature lighting and energy considerations. It is the requirement for visual comfort and visual performance which sets the norm and so the standard should not place any limitations on innovative solutions in which it can be documented that these conditions have been adhered to. Lighting criteria Good lighting is a composite concept. Good lighting in the workplace must initially be based on the type of work being performed in the room.

What are the priorities?

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Planning lighting

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Luminance conditions The eyes adapt themselves to the luminance and colors within the field of vision. Excessive luminance can lead to glare. Too great a difference between luminances means that the eyes must be constantly readapting. Too little luminance and small differences between luminances result in lighting that is boring and lacks stimulation. Contrast conditions The ability of our eyes to perceive contrasts is strongly dependent on the intensity of the light and to what extent glare may occur. Direct lighting alone may therefore be a poor choice. Depth of vision For our vision to be able to appreciate our surroundings in three dimensions we are dependent on light and shade. Flat lighting alone may therefore be a poor choice. Colour vision In order that an object can reflect all the nuances of colour it is made up of, it is essential that the light must contain radiation from the same part of the spectrum. The points above depend on: Light distribution from the chosen luminaires Placing of the chosen luminaires Reflectance from walls, ceiling and floor Glare from components in the room Ra index and colour temperature of the light source Flicker and daylight

Division of the area According to BS-EN 12464-1 a room is divided into 3 areas for the purposes of illumination; the working area, immediate surroundings and outer surroundings. Working areas are those parts of the workplace where work is carried out.

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OPTIWIN 3D PRO The immediate surroundings are defined as a band of at least 0.5 m around the working area. The size of this band is determined by the lighting planner taking into account the nature of the work (stationary or moving) and the lighting strength in the working area itself. The outer surroundings are areas outside the immediate surroundings.

Lighting strength (lux values) The European standard tables set the requirements for minimum values for a working area. The required lighting strength can however be reduced if the object to be viewed is large or of abnormally high contrast. In the opposite case the requirement is higher. If the user is visually impaired or the work demands great accuracy then the requirement is also higher. The strength of lighting in the immediate surroundings must be in proportion to that of the working area at a ratio of not less than 2/3. No specific requirements have been set for the outer surroundings, but the ratio between the lux value of the working area and the least illuminated area of a location must not exceed 5:1.

Glare Glare occurs when parts of the area within the field of vision have a much higher luminance than the surroundings. This is often due to a direct view of the light source, reflections from reflective surfaces or the intrusion of daylight. There are two kinds of glare: sight restrictive glare and

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Planning lighting unpleasant glare.

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Sight restrictive glare occurs when luminance in one area is so high in relation to the surroundings that the adjustments made by the eyes impair acuteness of vision. This type of glare will often produce an after-image, which is noticeable for quite a long time afterwards. Unpleasant glare occurs when the luminance of objects is higher that the eyes are adjusted to within the overall adjustment level. The degree of discomfort depends on the luminance and size of the object causing glare, the background luminance and the objects position in relation to the field of vision of the viewer. The degree of discomfort glare is set in relation to a glare value that is calculated by the UGR method. BS-EN 12464-1 sets a maximum value for glare in various working situations. Older people are often more sensitive to unpleasant glare, so lighting for older people Light calculation Today most people use some kind of computer program to calculate room lighting. Glamox has developed its own light calculation program with unique user benefits. By using Optiwin one can quickly make calculations in accordance with BS-EN 12464-1. One can import a CAD drawing or set the room geography manually. Reflection values are chosen for floor, ceiling and walls. Then the required calculation plans are selected (working area and immediate surroundings), the desired luminaires positioned in the room and the calculation made. Spectators can also be placed in the room to calculate various glare values. The result is obtained in the form of Emid, uniformity (Emin/Emid), ISOLux diagram (Lux contours in all calculation planes) and ISOLum-diagram (luminance contours in all calculation plans). ISOLux and ISOLum diagrams can also be calculated for all wall and ceiling surfaces in the room.

6.2

Emergency lighting
Emergency light standards
Escape route lighting Escape route lighting has a superior objective to contribute to a safe evacuation from an area when standard illumination fails. That part of the building, which is prepared for evacuation, should be easily identified and used with great safety. Luminaires prepared for escape route lighting are divided into route lighting and sign lighting. Route lighting

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OPTIWIN 3D PRO

Should provide ample lighting to make an evacuation possible in a safe way. For escape routes up to 2 m widths the horizontal illumination on the floor should not be less than 1 lux in the centre line of the escape route and outside the centre line the illumination should be minimum 50% of the lowest level of the centre line. The scale between maximum to minimum illumination level should not exceed 40:1. Exit and escape route lighting

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Planning lighting

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Should mark emergency exit alterations of escape routes where it is not possible to spot the emergency exit. Signs directing escape routes should be illuminated or externally illuminated. Sign height H should consider the reading distance and be dimensioned according to the following formula: For external lit signs: For illuminated signs: H = reading distance / 200 H = reading distance / 100

Anti-panic lighting

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OPTIWIN 3D PRO

An anti-panic area is defined as an area bigger than 60 m where a large number of persons are gathered. The illumination of this area should provide sufficient emergency lighting for not rising panic and that persons are able to arrive at a place where the escape route can be identified. For anti-panic areas the horizontal illumination on the floor should not be less than 0.5 lux, and the scale between maximum and minimum illumination level should not exceed 40:1. High-risk lighting

In areas where high-risk operations are carried out special requirements for emergency lighting prevail. For high-risk areas the emergency lighting should not be less than 10% of standard lighting and minimum 15 lux. The scale between maximum and minimum illumination level should not exceed 10:1.

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Planning lighting

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6.3

Light technical definitions

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7.1

Customer
New Customer
Defining a new customer
This page is used to define customers, which later can be used in project planning to assign specific projects to customers.

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OPTIWIN 3D PRO

Customer information, if present, will be used when creating project reports.

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8.1

Employee
New Employee
Defining a new employee
This page is used to define employees / users. Users can later be assigned to rooms, which in multi-user mode will determine access restrictions:

User information will be shown in room reports.

Project
In OptiWin, all rooms must be created within a Project. This section describes how to create and manage such projects:

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Project

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The project main screen.

9.1

Create new project


Creating a new project
To create a new project, click the "New Project" button from the top button bar:

All the fields on the right side will now be blank, and the "Description" field ready for input:

The "Description" field is normally used for the project name. As an example, this could be " Glamox Office".

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OPTIWIN 3D PRO

The "No" field can be useful if you have a project code, or a building floor (if you are separating the floors into several projects). Selecting a "Customer" name will automatically fill in the address fields. The field "Notes" can be used to add extra information, and will not be used in reports.

When you are done adding project information, click the "Save" button from the top menu bar:

Note: none of the input fields are required as the project is automatically given a unique ID and sequence code.

9.2

Search for project


Simple search
Simple searches can be done directly from the project list. Simply type the desired search query into the top row:

Use the * (star) character for wildcards. Press the column.

button to clear the search for that

Uncheck the "Show only search results" option to show projects which does not match the query simultaneously:

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Project

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Advanced search
To perform an advanced search, press the search button from the top menu. This will bring up a new dialogue:

When the desired search query has been entered, press OK to search. The first project which matches the search will be selected.

9.3

Export/import project
See the Data Exchange chapter for information about exporting and importing projects.

9.4

Project reports
See the Project report chapter for information about this topic.

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Room
For each project you add a set of rooms. This section describes how to create and manage a room:

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OPTIWIN 3D PRO

The room main screen.

10.1

Create new rooom


When you have opened an empty project, a new room will be automatically added. In this case, you just have to fill in the information and click save.

Creating a new room


To create a new room, click the "New Room" button from the top button bar:

The input fields on the right side will now be cleared and ready for input.

Description

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Room

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The field "Room name" is required. It can be useful to add a room number in this field. The "User" field will be used for access restrictions in a multi-user setup, and also shown in reports. You can also add extra information, which will be included in reports.

Room geometry

First you must select the basic room shape. This determines the amount of input fields on the right. Next, input the room size in meters. The average mounting height will be used when inserting luminaires. The total room area (m2) will be calculated on the fly, and the preview will continuously show the room shape.

Note: if you are importing room data from CAD, these fields will be filled in automatically.

Reflection and Luminous data

Next, you must setup the surface reflection values. Standard reflection values can be selected from the drop-down box. The luminous data section describes the desired lighting characteristics for the room. The maintenance factor can be set up with an easy or advanced interface.

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OPTIWIN 3D PRO Calculation plane heights (separate for normal and emergency modes) can be configured here. Read about setting up border zones in the [link] chapter. Note: the button "EN 12464" will not be active before the luminaires has been added to the room.

Luminaires

To add luminaires, click Click the button

. This will bring up the luminaire search dialogue. to open your favourites directly.

When a luminaire type has been added, its row will be automatically selected. You can now enter the desired number of luminaires (No), or perform an automatic calculation .

10.2

Easy maintenance factor


Selecting maintenance factor
The easiest way to setup maintenance factor for the room, is to simply choose one from the drop-down box or type it in directly:

This maintenance factor will be global for the entire room, i.e all luminaires in this room will use this factor.

Changing from advanced to easy maintenance factor

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Room

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If you have configured a room using the advanced maintenance factor earlier but wish to go back to the easy setup, you must uncheck the checkbox inside the EN 12464 button:

10.3

Advanced maintenance factor


Using earlier settings
If the room doesn't have any earlier maintenance factor settings, the following question will pop-up:

If you choose Yes the application will search for similar rooms and luminaires and select these settings automatically. Room similarity is based on a room index RI, and luminaires must be of the exact same type if settings are to be copied.

Setting up maintenance factor


If no similar settings were encountered, the following screen will be shown with all fields blank:

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OPTIWIN 3D PRO

Room First, select the room Environment, which means how clean the room is. The options are Dirty , Normal and Clean. The Maintenance Interval describes how often the room is cleaned (floor, walls and ceiling). Ambient conditions can be determined by the type of lighting used in the room. Downlight luminaires will give a more direct light distribution. Uplight luminaires will give an indirect light distribution. Finally, select the room Category. You can select from a list of building types and their associated room types.

When all the room settings has been selected, a Room Surface Maintenance Factor (RSMF) will be shown to the right.

Luminaire For each luminaire you must select its type and maintenance interval. The Luminaire Type describes how the luminaire is formed. This information is important to determine how the light deteriorates over time. The Maintenance interval will be set to the room maintenance interval (configured above), but can be modified per luminaire. This setting describes how often the luminaires of this type will be cleaned.

Light source

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Room For each luminaire (and their light sources), the lamp type, replacement method and replacement interval must be configured. The Lamp type will be automatically read from the database, but can be changed if so desired.

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The Replacement field has two options; Group or Individual. Individual replacement means that light sources will be replaced whenever needed. The Replacement interval describes how often the light sources will be replaced.

Resulting values
When all settings have been configured, a set of factors (LLMF, LSF, LMF) will be shown in the appropriate grids. The resulting maintenance factor (MF) for each luminaire will be shown in the middle grid:

Click OK to go save and exit to the room dialogue. The resulting MF for each luminaire will be shown in the luminaire grid:

To save these settings, click OK or the save button. If you have earlier calculation results for this room, they will be deleted.

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11.1

Luminaire
Luminaire search
Since the luminaire database consists of several thousand luminaires, you must narrow the luminaire list by performing a search.

Search criteria
The luminaire search will display a set of criteria to locate luminaires with the desired properties:

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The drop-down boxes will each show a set of properties present in the current database. For wildcards, use the star (*) character (this is also the default search criteria). If you select a luminaire Group, the search result will pop up immediately.

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Luminaire

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11.2

Luminaire information
The luminaire information window is where the luminaire search result will be shown:

To show information about a specific luminaire just select it from the list on the left. The characteristics will be shown in the bottom part of the screen, and from here you can select specific Gear/Type/Colour.

Favourites
To save some time, you can make favourites for luminaires that are often used.

To add a favourite, just click the button list.

below the luminaire

To access your current set of favourites, switch to the tab "Favourites" above the luminaire list:

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12
12.1

CAD Import/Export
Importing from CAD file
The CAD Window
The CAD window displays the selected drawing, command buttons at top and left, plus input fields at the bottom:

The window can be maximized or resized. The drawing will then be automatically rescaled to fit the new window size. The mouse cursor will change shape to indicate the active function. A context menu (right click) is available for most-used functions.

Field descriptions
Scale CAD files has no standard unit, so they can be drawn in meters, centimeters, millimeters, feet and so on. OptiWin always uses meters or feet. The scale field must contain the conversion factor between the drawing's unit and the unit used in OptiWin. Example: If the drawing unit is mm, scale should be set to 0.001. If the drawing unit is meters, scale should be set to 1. The coordinates at the top menu bar is the drawing coordinates, multiplied with the scale. You can use these coordinates to see if the scale factor is set correctly. If you do not know the drawing unit, you should contact the source of the drawing. You could alternatively zoom into a room of known height and width, and see if the coordinate difference between opposite corners matches.

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This field will default to the users last setting, or - if re-importing - the previous scale used for that import. Height Room height in selected OptiWin unit (meter or feet). Any changes to this field will automatically be written to the user's profile in the ini-file, and will be reloaded next time the window is opened. When re-importing, this field will be set to the current room height. Rotation Enter rotation angle of drawing manually. Press Enter or Space to execute rotation.

Setting up the room corners

Import drawing
The import button will only be available when one of the room buttons is selected, and sufficient corners to describe a room has been entered. When you have finished selecting room corners, click this button, and the following window will be displayed:

Save Background The selected rooms part of the drawing will be saved together with the OptiWin room. In the luminaire positioning window, you can display the drawing background to ease positioning of objects in the room, and also reposition room corners. Save 3D objects In addition to the 2D background data, a 3D representation of the room will be saved. Read more about importing 3D models here. Info By pressing the Info button, you can show the advanced options for importing data:

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In addition to the parameters described earlier (like scale and height) you can modify some additional settings here. Lower left corner This is the coordinate of the lower left corner of the room. When importing 3D models, the Z coordinate is important to get the correct model data. Note. when re-importing data, the lower left corner can be modified directly to achieve greater precision. Room dimensions Length, width and height of the room's surrounding cube. The height value can be altered manually. When all information is found satisfactory, press the OK button. The room information will be updated.

12.1.1 Reimporting data


The CAD reimport function can be used to place predefined rooms directly into a CAD file, performing new 2D/3D model data reimport and assigning the correct coordinates. Note: when reimporting 2D background data, all light calculation is preserved for that room.

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The reimport function


Press the "Specify room position" button to activate the reimport functionality.

Then, simply click the location where you want the rooms lower left corner to be at. For rectangular rooms, this is simply the lower left corner. For polygonal rooms, this is the minimum X and Y coordinate, for example:

When the corner position is clicked, the import window will pop up immediately.

Reimport drawing
The reimport dialogue will have only one coordinate listed (the one you just clicked):

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Lower left corner You can adjust the lower left corner coordinate directly when re-importing data.

When all information is found satisfactory, press the OK button. The room information will be updated.

12.2

3D Model

12.2.1 Prepare 3D model


OptiWin 3D pro can also import 3D-model data from external CAD drawings. This chapter describes how to prepare and import such background model data.

Why should the model be lighter?


Model sizes can vary greatly, and it is normally not necessary to include the full model when exporting. Light calculation is highly dependant on the number of surfaces Since light reflections are calculated, increasing the number of surfaces will incrementally

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Complex 3D models can easily have more than 800 000 surfaces For such models, light calculations will take approximately 30 minutes. A simple 3D model with 20.000 surfaces does the calculation in only 30 seconds. Details will not affect the calculation result substantially It is important to distinguish between details which should be a part of the calculation, and the non-important elements.

Dividing into smaller sections


Before opening drawings in Optiwin 3D Pro it is important to plan in how many areas the full model should be split for light calculations. Indoor areas can usually be split up into separate sections, thus reducing the calculation time for each room. Open areas should be calculated as one area to give the correct result from all light fixtures, e.g flood lights.

Reducing the model complexity


There are several different ways to simplify the model before using it in OptiWin: Define a limited area for light design, e.g 15x10x5m Filter on object type do not export certain object types Filter on object size ignore small objects Manually select/unselect objects to export Manually select all objects needed for light calculation

From the CAD window you can also adjust the quality slider to get the desired model complexity. As you will see in the following example, model complexity certainly reduces calculation time, but does not necessarily affect the calculation result too much.

Example: Normal calculation with high and low import quality


High Quality 3D model import This model was imported with the highest import quality setting. A standard calculation was performed, with the following results: Time taken for full calculation: 1 minute, 19 seconds

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OPTIWIN 3D PRO Resulting EMid value: 110 Lux

Low Quality 3D model import This model was imported with the lowest import quality setting. A standard calculation was performed, with the following results: Time taken for full calculation: Resulting EMid value: 22 seconds 110 Lux

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12.2.2 Importing 3D model Determining origin and height


When working with a 3D model the height and origin must be specified correctly to get the desired data. Switching to side view Using the view menu to the left, switch to one of the side views view, e.g "Show frontside" [2]. The model will be shown from the side. (If the side view menu is disabled, you must first switch to a view adjustment mode, e.g Orbit [1]) If the model seems small, click "Zoom Extents" [3] to get a closer and more detailed view:

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Determining the Z origin Now you can simply place the cursor in the lower section of the model [4], and read out the coordinate on the top menu [5]. Remember the Z-coordinate value as you will need this later.

Determining the height The next step is to get the model height. Switch to the Measure distance tool [6], then draw a line from the lower Z origin to the top of the model [A]:

Now you can read the delta Z value from the top menu bar [B]. This is the room height, and

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CAD Import/Export you can type it directly into the Height field at the bottom:

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Import 3D drawing
The next step is to switch to an overhead view again. Choose "Show from top" from the left menu bar. The room shape buttons should be activated again. Now you can activate one of the room definition buttons and describe the room as in 2D. Next, click the Import button as usual: When you have finished selecting room corners, click this button, and the following window will be displayed:

Type in the height readout from earlier into the field "Height - Floor". Remember to check the option "Save 3D objects".

Now that you have all the 3D model settings correct, press the OK button to complete the import.

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13
13.1

Luminaire positioning
Overview
This chapter describes how to get started with the luminaire position module - the 3D Editor in OptiWin 3D pro.

The 3D Editor is available from the Room dialogue by clicking the button.

3D Editor interface
The editor interface is based on the original OptiWin, with new functions and enhancements for maneuvering in three dimensions. Here is a picture of the 3D Editor interface after opening a calculated room:

The editor layout consists of three main sections: the editor window, object list and the object properties. Menu button bars are located around the editor window: the main menu, object menu and calculation menu.

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13.1.1 Main menu

1. 2. 3. 4. 5. 6. 7. 8.

Save room Undo Redo Delete object(s) Reports Cut object(s) Copy object(s) Paste object(s)

1. 2. 3. 4. 5. 6. 7.

Display Helios 3D window OptiWin main setup Display Transparent Wireframe Display Wireframe (non-transparent) Display Surface model (Goraud shading) Display Surface model / Wireframe (Flat shading) Display calculated result

1. 2. 3. 4. 5. 6. 7.

Select objects Rotate camera (Orbit) Move camera (Pan) Zoom camera Snap to grid Set focus to active object Zoom extents

Change calculation plane display mode (hidden, points, values, curves).

The [ X Y Z ] fields display the current movement axis. These are updated automatically based on the current camera angle, and determines the allowed object movement. The current mouse coordinates are shown to the far right.

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13.1.2 Object menu


Inserting new objects 1. Box 2. Box groups 3. Luminaire, submenu:

4. Calculation plane, submenu:

5. Glare 6. Panelled ceiling 7. Text Room presentation 1. 2. 3. 4. 5. ISOLux-curve levels Display light beam/luminaire target point Display drawing background (3D-model from database) Display CAD drawing background (external drawing) Emergency mode

Object manipulation mode 1. Scale objects (e.g. resize calculation planes) 2. Rotate objects 3. Move objects Press space to automatically change between these modes. Luminaire details (requires 3D luminaire model data in database).

Viewing angle 1. 2. 3. 4. 5. Top-down (standard mode) Isometric From the left From the right From the front

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Store scene definition A scene definition remembers the current editor settings, e.g. display mode, calculation plane display mode, and emergency mode.

13.1.3 Editor window Main view


The main view occupies most of the editor layout.

Property Sliders
Sliders located around the view area can be used to adjust various view properties.

View orbiting The view can be rotated using the orbit bars located on the bottom and right. The current rotation angle will be shown while moving the sliders.

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Transparency adjustment The background and object transparency can be adjusted with these sliders. Moving the slider to the left will make the objects more transparent (less visible).

Background clipping When background data is present (2D/3D background) or the calculation visualization is active, this slider will clip the background with a clip plane. Clipping the background data enables you to see inside the model, making it possible to modify occluded objects.

View Context Menu


Right clicking inside the main view will bring up a context-sensitive menu:

Calculation The topmost section of this menu will contain various calculation methods. See Calculation Methods for a detailed description of these methods.

Generic editing Can be used to switch between scaling/ rotation and object moving. The number of available functions depends on the current selection.

Clipboard functions Depending on the type of active object, various clipboard functions can be accessed from here.

Object functions The last section will contain functions which are sensitive to the current object. In the example a luminaire group is selected, and the "Split Group" function is available.

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13.1.4 Object list Object list


This list contains all room surfaces and objects, organized in a tree structure.

The list is divided into room surfaces, calculation planes, boxes (also contains box groups), luminaire, glare, text and scenes. It can be useful to select objects directly from this list before working with them in the 3D Editor window.

Context menu
The object context menu can be accessed by right clicking a selected object in the list:

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From this menu you can access generic functions like clipboard copy/paste/delete, and for some object types more specific functions like "Split Boxgroup". Selecting "Focus on object" will center that specific object inside the main view.

13.1.5 Object properties Object property sheet


By selecting an object, either from the object list or directly in the editor window, this tab will be activated to show the object properties. The property list is similar to the list used in OptiWin Classic. Each object has a different set of properties:

Here is a list of some generic properties which are found on most object types: Lock from the editor. Locking an object will prevent the user from selecting it directly All properties for that specific object will be locked. The user will not be able to copy, move or delete a locked object. Color Used to set the color and/or reflection for the selected object. Click the color to access a more detailed color setup dialogue. Sets the object location relative to the room. Sets the object rotation around the Z (Turn), Y (Tilt) and X (Rotate)

Location Angles axis.

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Selecting multiple objects


If you have several objects marked simultaneously, the common properties for these objects will be shown:

The property fields will indicate variable selection characteristics. Modifying these fields will set all selected objects to the specified value.

13.1.6 Calculation menu


Exposure 1. More exposure (brighter) 2. Less exposure (darker) The exposure setting only affects the presentation, not the calculation result. Calculation results Turn the LUX-meter on/off. See integrated calculation. Display mode 1. 2. 3. 4. Show calculated surfaces and object wireframe model (combined view) Show calculated surfaces only Show calculated wireframe model Show calculated surfaces and surface wireframe

Automatic surface subdivision Enabling this option will allow Helios to subdivide surfaces automatically and can be used to get more accurate calculation results, at the cost of calculation speed. Information 1. Show information about the calculation (surface count, vertex count, ...) 2. Save the calculation as a bitmap (BMP/JPG/PNG) or VRML document 3. Copy the current view (image) to the clipboard

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13.1.7 Calculation results Calculation plane results


The calculation results are organized in a list at the bottom of the screen:

Double clicking a plane will select the object and center it on the screen automatically. Plane display modes can be setup quickly by using the checkbox for each mode (curves, values).

Glare calculation results


Glare calculation results will be displayed in a similar fashion under the Glare tab:

13.2

Inserting luminaires
Luminaires can be inserted from the object menu using the luminaire icon. This will display a drop-down list of luminaire structures. From each luminaire structure type, a list of all the different luminaire types assigned to this room will be shown. Selecting one of these will insert the luminaire.

Inserting single luminaire


When inserting a single luminaire it will be placed near the room Origo:

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Inserting luminaire group


When inserting a luminaire group, a default 3x2 group will be inserted near the room Origo:

13.3

Moving luminaires
In addition to using the object properties, object movement can be done interactively in several different ways:

Moving the object insertion point


The object can be moved in the two axis directions which is most logical for the current view angle (see automatic movement axis):

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While moving the object, a tool tip will display the current position and the delta movement (position difference).

Moving the axis points (X/Y/Z)


The object movement will be limited to this axis, allowing you to perform accurate adjustments of the object position:

Pressing and holding down the Alt key, clicking anywhere on the screen and dragging the objects
This functionality also works when multiple objects are selected.

13.4

Rotating luminaires
Grip point rotation
Rotation is initiated by grabbing an axis rotation point (circular grip points). A circle will show which axis you are rotating around.

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Rotate the object by dragging the grip point around the object:

A tool tip will show the current object rotation and the delta rotation.

Tip: By moving the mouse pointer further away from the object you can achieve greater precision.

13.5

Copying luminaires
Objects can be copied interactively in several different ways.

By using the clipboard functionality (Single/multiple objects) The clipboard can be invoked by using the standard key combinations Ctrl+C (copy) and Ctrl+V (paste). When pasting an object using this method it will be placed in a slightly different position, near the original object.

By holding the Ctrl-button (Single object) While holding the Ctrl-button, click any object grip point (movement, scaling, rotation) and drag to create a copy.

By holding both the Ctrl and Alt-buttons (Multiple objects) When holding both the Ctrl and Alt buttons entire selections can be copied simultaneously. Click anywhere on the screen and drag to create copies of all the selected objects.

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OPTIWIN 3D PRO Example: copy using the Ctrl-button Select an object, press the Ctrl-button and click one of the grip points. The Y axis is used in the example, and the object copy will be restricted to this axis. By observing the delta movement value (?) you can see the total movement (y: 0.8) in meter:

(Tip: As mentioned, this method works on any type of grip point. You can for example grab the Z axis rotation point to create a rotated copy of the object.)

Example: copy using both Ctrl and Alt-buttons While multiple objects are selected, you can hold both the Alt and Ctrl buttons, then click and drag a copy of the objects. The current view direction will determine allowed movement. In the example we are locked to the XY-plane:

The original luminaires are shown in the regular gray color, while the copies are highlighted in orange.

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13.6

Luminaire groups
Scaling luminaire groups
When scaling luminaire groups the luminaires will be distributed evenly inside a scaling rectangle. The rectangle corner points (green) will scale in both directions, while the center points (purple) will only scale in a single direction:

Rotating luminaire groups


When rotating luminaire groups, all the luminaires will be rotated around their own separate axis:

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Planar/fixed rotation To rotate several luminaires around a fixed axis you must first split them into separate luminaires. Next, regroup the luminaires into a box group. The luminaires will now rotate around the same point in 3D space. See an example of this operation.

Splitting luminaire groups


Luminaire groups can be split into separate luminaires. To split a luminaire group you must first select it from the object list or directly from the editor window. Next, right click to bring up the context menu.

13.7

Modifying room shape


Inserting and deleting walls
Wall editing options are only available while one of the room entities is selected. To start editing the room shape, select a room entity (ceiling, wall or floor) from the object list, or click one of the walls while viewing top-down.

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To add a new wall segment, simply right click the position where you want a new corner. Choose Insert wall from the context menu, and a new corner will be added:

When adding a corner, the nearest wall will be split in two, creating a new wall segment.

Deleting a wall

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OPTIWIN 3D PRO To delete a wall, simply right click a corner grip point then select Delete wall:

Remember that a room will lose its aligned state whenever a wall is added or deleted. This means any R-shaped or L-shaped room will become P-shaped rooms.

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13.8

Calculation planes
Room calculation plane
The room calculation plane is always present in a room, and is placed at the heights specified in the room dialogue. It can only be selected directly from the object list, and can only be configured with color and the number of calculation points:

When switching between normal and emergency calculation modes, this calculation plane will be automatically moved to its correct position. If the room shape is changed, this calculation plane will be automatically resized to match the new shape, also taking border zone into account. Note that modifying the room shape will also reset the number of calculation points for the room calculation plane.

Standard calculation planes


Calculation planes The standard calculation planes can be configured for either normal or emergency lighting, and will only save calculation results for that mode:

These calculation planes can be placed in any location, for example rotated and placed over a classroom blackboard:

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Surrounding/working area calculation planes (BS EN 12464-1)


This is a special type of calculation plane made to measure lighting in working areas. The calculation plane consists of a surrounding area with one or more smaller working areas.

The surrounding area will be represented as a tree structure in the object list:

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13.9

Lighting calculation
Calculation accuracy
Various levels of accuracy can be achieved by modifying the lighting calculation parameters. Standard presets are available from the view context menu: Direct lighting only from the luminaires. Calculate - Draft Calculate - Normal reflections. Calculate - Detailed Calculate last time). No surface reflection will be calculated, only direct light Large surface elements, few light reflections. Medium-sized surface elements, a medium number of light Small surface elements, a large number of light reflections. Uses the current settings for calculation (what was used

When a room with a 3D background model is open, the special option Calculate without 3D model will also be available. This can be used to perform a calculation with the current settings but without the 3D model, thus improving calculation speed.

Integrated visualization
After performing a calculation in the 3D Editor it is possible to view the results directly inside the editor window. By activating the calculated result display mode, the calculation will be performed automatically then displayed inside the editor window:

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An example of an emergency calculation.

A third menu will be displayed to the right of the main view (see Calculation menu). From here you can change exposure, calculated result display mode, activate Lux-meter etc. While the Lux meter is active the results will be displayed below the editor window:

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Calculated display mode


The calculation can be presented in four different modes, where the default mode is a combination of both the calculated results and the room objects. Display mode

Combined view

Calculated surface model

Calculated wireframe

Calculated surface model w/elements

Note: objects can still be selected and modified while the calculated display modes are active, though most modifications will invalidate the calculation results.

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13.10 Calculation point status


When working with a 3D Background model,

Switching mode
To activate the calculation point status switching mode, activate the following button from the main menu bar:

While this button is active, only selected calculation planes will be shown with calculation points. An active calculation plane can be selected from the object list. To change point statuses, select a plane then drag a selection rectangle around the calculation points. The points which are inside the selection rectangle will be inverted. Before: After:

- + + +

+ - -

Point values and ISOLux curves will be automatically updated after changing point states, along with the calculation results for that plane.

Example: Disabling calculation points


To change point status, drag a selection rectangle around a group of calculation points:

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When you release the mouse button again, the points will be disabled:

Notice that luminaire values and curves have been updated automatically, along with the calculation results.

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13.11 Scene definitions


Saving a scene definition
This function saves all active settings to a Scene definition which quickly can be brought up at a later time. The scene definitions can also be used in reports. When saving a scene definition you will be asked for a name and description. Simple text formatting is allowed in the description field (e.g. tab, line feed):

The following settings will be saved in a scene definition: Rendering mode, also works with integrated visualization View settings, including aspect ratio Background model clipping and transparency Emergency mode (normal or emergency calculation) Calculation plane settings (settings are saved per-plane) Scene definitions will show up in the object list to the left. From here it can be activated or deleted. Double-click the definition to activate it automatically.

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Select a definition to bring up its properties. By default, all scene definitions are selected for report inclusion, but this can be changed here:

When used in a report, emergency scene definitions will be added to the emergency section.

13.12 Command Interface


The 3D Editor features a textual command interface which can be used to perform various operations.

Using the command interface


The command line can be invoked simply by starting to write a command in the editor window:

The command line can be useful to perform accurate movement/rotation operations, or to speed up work by not having to locate a specific menu button.

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Command listing
Command move / by <direction> <mm> move to <xyz> <position> rotate <axis> <angle> rotate to <xyz> <angle> zoom select Move the object to a specific coordinate. Rotate around the specified axis (relative). "move to z 1750" - move the active object to z = 1.75 meter "rotate z 45" - rotate 45 around the z axis Description Move the object in a specified direction. Example "by n 1500" - move the active object 1.5 meters to the north

Set rotation angle around "rotate to x 180" - set the rotation the specified axis. Switch to the zoom tool. Switch to the selection tool. around the x axis to 180

pan orbit focus group

Switch to panning mode. Switch to orbiting mode. Focus the active object. Group the selected objects. Works with boxes and luminaires.

split / explode

Split the active object into Works with boxgroups, luminaire separate entities. groups and luminaire tubes.

calculate

Perform lighting calculations.

Note: most commands have a short version; for example "rotate" can be written as "rot" or just "r".

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14.1

Lighting calculation
Calculation setup
Clicking the button from the Luminaire positioning (located at the bottom menu), will bring up the calculation setup dialogue.

Easy setup

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When opened, the calculation setup will show the most basic settings, with a generic slider to adjust overall quality:

Advanced setup
Pressing the button [Advanced] will expand the calculation setup window:

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Element division This is the base subdivision value used when generating the lighting model. Increasing the detail means decreasing the size of the surface elements. Automatic surface subdivision This section is only active if the "Automatic surface subdivision" checkbox above is checked. This slider determines how small the allowed subdivision elements can be. Setting this to detailed will allow sharper shadow contours. Calculation The convergence value determines the point where reflected light is rejected because it's too weak, i.e how many reflections that will be performed before the calculation is completed. Miscellaneous If you wish to count the luminaires as objects which reflect and block light, check the first

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option. To improve accuracy of this calculation, check the second option (divide into elements ). When automatic engine selection is enabled, plain rectangular rooms with only luminaires present will be calculated using another engine (which is extremely fast). Calculate with.. Here you can choose which surfaces to include/exclude in the calculation. 3D Model imported in room Here you can enable/disable the use of the 3D Background model data. By converting colours to defined reflection you can control the reflection amount of the 3D model surfaces. The "clip 3D model" option will perform a much more accurate clipping than the CAD model import. Using only direct calculation for small surfaces can be useful to speed up calculations by performing a much quicker calculation for very small surfaces. The input unit is square centimeters, e.g 5cm x 5cm = 25cm 2. Calculation result By setting the "Ignore Lux-values" options, calculation points with a Lux value less than specified will be ignored when the calculation results are presented. It can be useful to ignore the low values that might occur for calculation points located inside the 3D model (because of light leakage). Note: adjusting the Lighting data slider on the top will automatically modify the other settings.

See the surface model setup chapter for examples of how these settings affect the calculation result.

14.2

Emergency lighting
Preparing luminaires
To perform emergency lighting calculation, the emergency luminaires must be configured correctly. If the room consists of luminaire group(s) and/or tubes and some of these are to be used for emergency lighting, you have to split these first. Select the luminaire group, and choose "Split group" from the context menu. If the emergency luminaires are of a specific type you have to insert some of these first.

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Configure emergency lighting


Press the emergency button on the left toolbar. The editor toolbars and buttons will be changed to emergency mode. While the emergency mode is active, only changes to the emergency luminaires and working planes are allowed. Next, activate a luminaire that is suitable for emergency light by clicking at it. From the object properties menu, check the Emg.light checkbox:

The luminaire property sheet will be expanded, and a set of emergency properties will be shown: Select Bus and Duration from the drop-down lists. The Emg% value which will be provided by the luminaire will be shown to the right. Select Emergency light type: Route lighting or Exit/Direction sign lighting. Only Route lighting will be used in Emergency light calculation.

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The last emergency luminaire settings will be remembered when activating for the next luminaires.

Perform emergency calculation


When you are done configuring all the emergency luminaires, perform lighting calculation (e.g from the bottom menu button):

Route lighting has now been calculated! By clicking the emergency light button you can switch between normal and emergency calculation. The normal calculation result will not be affected by changes done to the emergency properties.

Some notes about emergency calculation results: Both calculations will be printed on reports, separated into different section. Assembly lists will perform a separate count for standard luminaires and luminaires

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OPTIWIN 3D PRO with integrated emergency lights. Luminaire type, number, bus type and battery duration will be shown in the report. If you wish to use your own symbol as route lighting symbol in CAD, this can be achieved via CAD Setup. If the room geometry was imported from a CAD drawing, both luminaires and ISOLuxcurves for normal and emergency lighting will be exported to the same drawing. All luminaire documentation can easily be saved systematically organized to the CAD drawing. Hyperlinks from the luminaires to the Glamox Online Product catalog can be placed in the drawing.

14.3

Surface model

Draft
When calculated with the lowest quality setting. Surfaces are divided into very large areas, with the light intensity interpolated between the surface corners. The result is a very fast calculation, at the cost of accuracy.

Note: detail objects (like the valve) will still have a large number of surfaces. This is because the calculation engine doesn't try to simplify geometry.

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Normal
The normal quality setting will divide the original geometry into more detailed sections. The result is a fast calculation at the cost of some accuracy.

Detailed
The highest quality setting will divide the geometry into very small surfaces. Notice that this has revealed a shadow on the back wall, which were practically invisible when using the other detail levels. In other areas like the platform floor, the details provides no additional information. The result is a slow calculation, but with a high level of accuracy.

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Automatic surface subdivision


When using the automatic surface subdivision you might notice that the light flashes on and off for a while before the calculation starts. This is how the calculation engine determines where it needs additional surface details. Notice how the surfaces on the back wall are more detailed to display the shadow. The platform floor is divided like in the normal calculation, because the base configuration was the same (and no more surfaces were needed). The result is a good tradeoff between calculation speed and accuracy.

Note: the automatic subdivision uses the detail/draft setting as a base subdivision.

15
15.1

Energy evaluation
What is the LENI factor?
The Lighting Energy Numeric Indicator (LENI) is an indicator of the total annual lighting energy required in the building.

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15.2

Terms and definitions


EN 15193: Energy performance of buildings Energy requirements for lighting
Luminaire parasitic power (PPi ) Electrical power from the mains supply consumed by the charging circuit of emergency lighting luminaires and the standby power for automatic controls in the luminaire when lamps are not operating, measured in watts:

Ppi = Pc i + Pei [W]


Luminaire parasitic energy consumption (W P,t) Parasitic energy consumed in period t, by the charging circuit of emergency lighting and by the standby control system controlling the luminaires, measured in kWh. Parasitic power of the controls only during the time with the lamps off (Pci) Parasitic input power to the control system in the luminaire during the period with lamps not operating, measured in watts. Emergency lighting charging power (Pei) Input power to the charging circuit of emergency luminaires, measured in watts. Total installed parasitic power of the controls in the room or zone (Ppc) Input power of all control systems in luminaires in the room or zone, measured in watts:

Total installed charging power of the emergency lighting luminaires in the room or zone (Pem ) Input charging power of all emergency lighting luminaires in the room or zone, measured in watts:

Total energy used for lighting (W t) Energy consumed in period t, by the luminaires when operating, and parasitic loads when the luminaires are not operating, in a room or zone, measured in kWh. Energy consumption used for illumination (W L,t) Energy consumed in period t, by the luminaires to fulfill the illumination function and purpose in the building, measured in kWh. Luminaire parasitic energy consumption (W P,t) Parasitic energy consumed in period t, by the charging circuit of emergency lighting and by

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OPTIWIN 3D PRO the standby control system controlling the luminaires, measured in kWh. Annual operating time (to) Annual number of operating hours of the lamp(s) and luminaires with the lamps on:

to = tD + tN [h]
Standard year time (ty) Time taken for one standard year to pass, taken as 8 760 h. Daylight time usage (tD) Operating hours during the daylight time, measured in hours. Non-daylight time usage (tN) Operating hours during the non-daylight time, measured in hours. Emergency lighting charge time (te) Operating hours during which the emergency lighting batteries are being charged in hours. Scene setting operation time (ts) Operating hours of the scene setting controls in hours. Useful area (A) Floor area inside the outer walls excluding non-habitable cellars and un-illuminated spaces, measured in m 2. Daylight dependency factor (FD) Factor relating the usage of the total installed lighting power to daylight availability in the room or zone. Occupancy dependency factor (FO) Factor relating the usage of the total installed lighting power to occupancy period in the room or zone. Absence factor (FA) Factor relating to the period of absence of occupants. Constant illuminance factor (FC) Factor relating to the usage of the total installed power when constant illuminance control is in operation in the room or zone. Maintenance Factor (MF) The ratio of the average illuminance on the working plane after a certain period of use of a lighting installation to the initial average illuminance obtained under the same conditions for the installation. Lighting Energy Numeric Indicator (LENI) The lighting energy numeric indicator (LENI) is a numeric indicator of the total annual lighting energy

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Lighting Energy Numeric Indicator for the building:

LENI = W/A [kWh / (m2 year)]


where W is the total annual energy used for lighting [kWh/year] A is the total useful floor area of the building [m2]

15.3

Energy evaluation window


The energy evaluation window is accessible from bottom menu bar in the Project dialogue.

From this window you can setup energy evaluation parameters per luminaire type for each room, and get the resulting LENI factors immediately. You can also create an energy evaluation report or export the data to the OptiWin XML format structure.

Read the sub-topics for a description of all the terms used in this window.

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15.3.1 Active
With this function you can exclude rooms from the energy evaluation calculation.

Rooms without assigned luminaires will be shown but disabled in the list.

15.3.2 Name
The room name is the same as in the Room dialogue.

Expand the tree structure [+] to view the luminaries used in a room.

15.3.3 Category
Click on the pull down menu and select a building and room category that is closest to your room usage. Selecting a category will automatically fill in data for your calculation, e.g usage and absence factor. These values can be overridden later in the evaluation:

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15.3.4 Light On/Off

Central On/Off There is a central switch which toggles the lights in several rooms. Manual On/Off The room has a local light switch.

15.3.5 Control function

Standard The light can be switched either completely on or completely off. corridorFUNCTION Normally, motion sensors are combined with switchable control gear. This type of presence

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OPTIWIN 3D PRO control results in either 100% light or 100% darkness. See a description of the corridorFUNCTION below, or a demonstration at this web page ( external link).

corridorFUNCTION
With the corridorFUNCTION there is no "hard off". Instead, the lighting is dimmed to a lower level and then switched off if necessary after a defined delay. The corridorFUNCTION brings added security. Instead of being switched off abruptly if no movement is detected, the system is dimmed to a low light level and then switched off after a one minute delay. As soon as someone enters the room the light is switched back up to its full level. The delay time can be set on the motion sensor. The "fade-off" time and the "NEVER-OFF" function are ECG functions.

15.3.6 Area (m2)


Floor area inside the outer walls excluding non-habitable cellars and un-illuminated spaces, measured in m2:

15.3.7 watt
Total effect (W) used for lighting in the room:

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15.3.8 watt/m2
Watt per Square Meter (W/m2):

15.3.9 Total
The total number of luminaires used in a room:

15.3.10 Function Controlled


This is the number of luminaires that uses the specified Control function. Only luminaires with movement detectors can have a control function, which means that the number of function controlled luminaires cannot exceed the number of Auto luminaires. If the room control function is set to Standard this will not have any impact.

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15.3.11 Auto
The number of luminaires configured with a movement detector (On / Off).

15.3.12 Slave Auto


The number of luminares with a Slave unit and connected to a luminaire with the Auto unit. At least one Auto unit must be present in the room before this can be configured.

15.3.13 Intelligent
The number of luminaires configured with daylight dimming and movement detector.

15.3.14 Slave Intelligent


The number of luminares with a Slave unit and connected to a luminaire with the Intelligent unit. At least one Intelligent unit must be present in the room before this can be configured.

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15.3.15 Emergency Light


The number of luminaires with built-in emergency function. This number is taken directly from the lighting calculation. The emergency parasitic effect will be included in the calculation.

15.3.16 Usage day


Operating hours during daylight time, measured in hours (h). The values will be automatically filled in when selecting a room category, but can be modified manually.

15.3.17 Usage night


Operating hours during daylight time, measured in hours (h). The values will be automatically filled in when selecting a room category, but can be modified manually.

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15.3.18 Usage
This is the annual number of luminaire operating hours.

15.3.19 Usage Absence


The total number of hours of absence each year:

15.3.20 Absence factor


Factor relating to the period of absence of occupants.

Absence factor calculation This can be used to automatically calculate an absence factor based on a regular 24 hour schedule.

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Fill in the hours of absence (e.g lunch, meetings) and the ordinary usage each day.

Example: 8 hour work day with two meetings and lunch (11:30 - 12:00)

15.3.21 Daylight dependency factor


This is a factor relating the usage of the total installed lighting power to the daylight availability in the room or zone.

The daylight dependency factor depends on the following: Maintained illuminance (Lux) Location (Latitude) Daylight penetration (e.g windows)

Daylight dependency factor calculator The maintained illuminance should match the setting used when creating the room. The Latitude can be found by entering the desired location in the search window and pressing "Search".

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Note: the search will be executed through Google Earth, so you must be connected to the Internet to use this function.

The daylight penetration is a factor which depends on a large number of factors:

Some examples of such factors are the number of windows, their placement and tinting, which direction they are facing, and so on.

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15.3.22 LENI Manual


This is the calculation of the LENI factor without any movement or daylight sensors.

15.3.23 LENI Auto


This is the LENI factor for luminaires fitted with movement sensors. If a room is configured with Auto luminaires, this will be calculated from those luminaires. If a room is configured with only Intelligent luminaires, they will be treated as Auto for this calculation. If a room is configured without any Auto or Intelligent luminaires, this factor will be 0.

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15.3.24 LENI intelligent


This is the LENI factor for luminaires fitted with movement and daylight sensors. If a room is configured with Intelligent luminaires, this will be calculated from those luminaires. If a room is configured without any Intelligent luminaires, this factor will be 0.

15.3.25 LENI Total


This is the resulting factor for the room, where all manual, Auto and Intelligent luminaires are combined into a single LENI factor. If a room is configured with only Auto luminaires, this factor will be the same as LENI Auto. If a room is configured with only Intelligent luminaires, this factor will be the same as LENI Intelligent.

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15.3.26 % (savings)
This is energy savings percentagte, comparing LENI Total with LENI Manual:

15.3.27 XML Export


This can be used to export all LENI data for the current project to a single XML file. The XML data structure can be used for other applications.

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16
16.1

Reports
Room report
Room reports are available from the Room window top menu bar, or through the "Calculated result" option for Project reports.

Basic summary
To create a basic summary you just have to press the "Report" button once inside the report window. The basic summary includes room characteristics, calculation results, luminaire data and an ISOLux-diagram for the room calculation plane.

Custom report
Checking the option "Define your own report" will enable all the options in this window:

The upper section contains various report parts that can be included or excluded. The middle section contains various room objects that can be included/excluded. The lower section contains some global options for the report.

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Note: to include emergency calculations for a custom report, the "emergency light" option must be checked for the room calculation area. Summary This is the basic summary page, and must always be included. Coordinate list Check this option to include a coordinate list and an overview of the room with numbered luminaires. 3D Drawing Check this option to include a 3D drawing of the room (isometric view). Luminaire info Check this option to include detailed luminaire information for all luminaires used in the room. Maintenance plan Checking this option will include page with maintenance instructions for rooms planned with the advanced maintenance factor. Scene definitions Check this option to include all active scene definitions for the room. Display Calc.Points, ... These are the display options used for calculation results in the report. The default values are the room calculation plane options. General - Drawing background Check this option to include the 2D/3D model background data in reports. General - Absolute coordinates Check this option to include the CAD import origin in the coordinate list. General - Neutral printout Checking this option will remove the Glamox logo from the reports.

16.2

Project report
Project reports are available from the Project window top menu bar.

Report types

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Room assembly list luminaires The assembly list shows the set of luminaires used in each room, with information such as gear, load and effect. Room List light sources This is a list of rooms and the light sources used in this room, with the total count for each type. Assembly List Luminaires The assembly list shows a summary of all luminaires used in the selected set of rooms, with their gear and count. A pictures of each luminaire can be included in the list by checking the "Picture" option. Assembly List light sources This assembly list shows a summary of all light sources used in the selected set of rooms, with a total count. Neutral printout Checking this option will remove the Glamox logo from the reports.

Calculated result
The calculated result option is used to create a series of room reports into a single report document. When the calculated result-option is checked, only rooms which has luminares placed from the luminaire placement window will be listed.

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Select a set of rooms and click Report will take you to the room report window, where you can set up the common properties for all rooms. Note: rooms without calculated results will be shown with a star (*) marking behind the name

16.3

Energy evaluation report


The energy evaluation report is available from the energy evaluation window.

The report shows a summary for the entire project, followed by a separate evaluation for each active room.

16.4

Luminaire report
The luminaire report is available from the luminaire information window.

The report shows a picture of the luminaire, a description text and a picture of the light distribution.

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Setup
This is the global application setup which can be used to define application behaviour and default values for different functions.

Sections
The setup is categorized into different sections, each placed under their respective tabs:

Company Here you can input information about your company. This information will be shown in reports. Drawing This section is used to setup snapping values and the default colors for the different object types. Database Here you can choose the working database and setup single or multi user mode.

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OPTIWIN 3D PRO Units Here you can setup the preferred units to use in the different parts of the application. Language Here you can set the desired language to use in the forms (user interface) and reports. General The general setup contains options for various parts of the application. Rendering The rendering setup determines default values used when presenting calculation results. Backup An interface used for creating database backups. CAD Here you can setup CAD applications, which are the links between a planned room and its CAD file. Calculation Default settings used when performing lighting calculations. 3D Editor Options specific for the 3D Editor module.

17.1

3D Editor
In the main setup there is a new tab for the 3D Editor, which contains both performance and interface related settings.

Presentation
This is the 3D Editor rendering setup, which controls the rendering mode and level of detail used in the editor window.

Below is a set of images showing how the different values/settings modify the visualization: Standard presentation modes

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Transparent wireframe

Wireframe

Rendered surface model

Surface model / wireframe

Number of ISO lines

Normal tolerance

Count = 10

Count = 30

Tolerance = 50

Tolerance = 10

Gamma correction

Without gamma correction

With gamma correction

Editor
These settings are related to visual aids for easier maneuvering in 3 dimensions.

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The world axis setting shows an orientation axis in the lower left corner, with a custom set of labels. Display detailed luminaire definitions requires the presence of a 3D luminaire representation stored in the database. This option is disabled by default, since these models can be quite complex and degrade performance. Details can be enabled manually from the editor at any time. By enabling "full update on objects during move", all objects will be fully updated during interactive manipulation. If this option is disabled, only grip points will be moved until the mouse button is released. Disable this if you experience performance trouble during object interaction. "Point selection area" is the size of the mouse pointer used when selecting objects. The default value of 7 means a 14x14 area around the mouse cursor will be selected. Tip: If you are working with large rooms and/or small objects this value can be reduced to allow more precise selection.

Colors

Color Background Background color (calc) Color selected object Color lines Color Axes Insertion point

Background color for the 3D window. Background color while displaying calculated result. Selected objects will be shown in this color. The default line color (axis, alignment lines). X, Y, Z axis colors. Grip point colors (selected object).

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Setup Corner handle Center handle Above active handle Move active handle

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Grip point colors (while interacting).

Background
This is the default setup for background (2D/3D background model) and object transparency.

Moving the sliders to the left makes the background/objects less visible.

Note: calculation planes with no calculation results will always have a certain amount of transparency.

Calculation planes
This is the default presentation for calculation planes, with separate settings for regular planes and the room calculation plane:

These settings will be applied automatically when opening a calculated room or performing a calculation. Note: changes to the option "Create filled curves" require the room to be recalculated/ reopened to see the difference.

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17.2

General
The general setup contains options for all various parts of the application.

Forms
Here you can configure the application background color. Most dialogues use both colors as a gradient from the top to the bottom.

Standard values room


These are the standard values used when creating a new room. See the room chapter for more information about these settings.

Standard values reflection


These are the reflection values which will be shown in the drop-down list in the room dialogue.

Calculation
Here you can enable additional calculations which are required in some countries. The LG7 and EMin emergency calculations are used for lighting calculation. The LL/CW factor is calculated for each luminaire type in the energy evaluation.

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17.3

Rendering
The rendering setup is related to the calculation visualization in the Luminaire placement window.

The Contrast determines the brightness of the calculated model. By checking "Show calculation graphically in 3D viewer", you will be able to see the calculation results while it is progressing.

17.4

CAD
The CAD settings are related to the CAD import and export functionality.

The Quality slider determines the default value used for CAD import. This quality can also be adjusted directly from the CAD window. The default CAD application will be used for CAD export.

CAD Application

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Layer name Luminaires The regular luminaires will be exported to this layer. The color will determine the color of all luminaires. Layer name Emergency Luminaires Same as for layer name luminaires, except this is for emergency luminaires. Layer name Room The room (wireframe) will be exported to this layer. Grid layer name The grid (panelled ceiling) will be exported to this layer. Layer name curves The ISOLux-curves for the normal lighting calculation will be exported to this layer. ISOLux curve colors are predefined and cannot be changed. Layer name Luminaires Same as for layer name curves, except this is for emergency calculation. Export Room Check this to enable the export of room surfaces (wireframe). Export Curves Check this to enable the export of ISOLux-curves. Export Grid Check this to enable the export of grids (panelled ceiling). Rotation

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External luminaire symbols can be drawn with 0 degrees in a different direction from OptiWin's defined direction. By setting a rotation angle in degrees here, all symbols in this application will be rotated additionally .

Attributes
Name Name of attribute Type Attributes can be given a fixed value or a value related to the luminaire or room it is representing. Choose from list. When selecting Fixed value, enter value in column to the right. Attribute name will get a default value matching the Attribute type. Attribute layer will be selected according to Type. Attribute types are divided in 3 categories; Luminaire, Room and Curves. Room and Curves positions are related to the lower left corner of the room, while Luminaire attributes are related to the center of the luminaire. Height, Rotation/X/Y Heigt, Rotation and placement of lower left side of attibute related to the blocks insertion point (Normally center point). Visible Whether the attribute should be visible in drawing or not. Layer name The name of the layer this attribute should be placed on. If not given, the block layer name will be used.

17.5

Calculation
The calculation setup determines the default values used when performing a calculation:

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You can read about these settings in the chapter Calculation setup.

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18.1

Examples
Adjust luminaires to tilted ceiling
This example shows how to place leveled luminaires in a tilted ceiling.

Room layout The example room is has a height of 4.5m. A tilted box (7.5 degrees) has been placed in the ceiling area, covering the original ceiling:

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Rotating the luminaires The luminaires are still in a luminaire group, which means they will be rotated around their own separate axes. First, we tilt the luminaire group by -7.5 degrees, the opposite of the ceiling tilt:

Next, split the group into separate luminaires and regroup them into a single box group. Now, rotation will be around a single point. To level the luminaires again, rotate the group by 7.5 degrees. All luminaires are now level and aligned to the ceiling:

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Calculated result The result after moving the box group to the correct position and performing a lighting calculation:

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Index
-Ccustomer 25

-Ddata exchange 12, 13, 15, 17

-Eemployee 26 export project 13

-Iimport project 15 installation wizard 6 installation/upgrade 6, 10, 11

-LLENI 82, 83, 85

-Mmaintenance factor 32, 33

-Rreport 98, 99, 101

-Ssetup 80, 102, 106, 107, 109 system requirements 5

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