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Moved / turned
Striker
Target
Guard
Ability
Draw or no success
Type
Dice
Jack
Success Push Back If follow up: face at target, otherwise at vacated hex. Opponent faces at vacated hex Face any direction Opp. faces at dodging player Ball knocked away Scatter
Double Knockdown Opponent checks armour Knockdown Opponent checks armour May move 1 hex and face any direction Opp. faces at vacated hex Ball grabbed from opponent
(X)
May +1 +1 Action turn and Run + Only not move 1 Dash when allowed hex allowed moved Action not allowed +1 N/A
Action
Staredown
Reaction
Slamback
Strength
(X)
Staredown
Reaction
Dodge
Speed
(X)
+1
N/A
Staredown
Speed
(X)
Skill
(1)
+1 May Action Run + turn and not Dash move 1 allowed allowed hex +1 May Action Run + turn and not Dash move 1 allowed hex allowed +1 Action not allowed
Action
Staredown
-1
Inaccurate
Even more accurate pass Accurate pass (easier to catch) Catch Push back Opp. faces at vacated hex Scatter from target hex Rush ends Scatter from target hex Catch Free Action: Run or Throw Knockdown Opp. checks armour Scatter from target hex Rush ends As success May move 1 hex and face any direction Strike! +1 Fan Check Rush ends
Action
Catch
Skill
(1)
N/A
React.
Skill
(X)
+1 May Action Run + turn and not Dash move 1 allowed allowed hex
-1
Reaction
Action
Dodge Ball
Speed
(X)
+1
N/A
Scatter from target hex Scatter from strike hex Rush ends Remain on floor
Strike
Skill
1-3H: 2 4H: 1
(1)
+1 May Action Run + turn and not Dash move 1 allowed hex allowed +1 -
Action
-1
Stand up
Speed
(1)
N/A
Stand up and As success face any Free Action: direction Any but Sprint
Action
Dash
Speed
(123)
+1
Evade
Speed
(123)
+1
Fall over in 1 extra point target hex Always If ball carrier: of movement Rush ends Fall over in target hex Move to Always If ball carrier: intended hex Rush ends Scatter Rush ends Damage = target - # of successes. 1-3: to sin bin 4+: killed Pick up ball
Extra
As success
Extra
As success
Skill
(1)
+1
Extra
Armour check
Armour
+1
N/A
No damage
As success