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Overview The Changer of the Ways[Needs Citation] Tzeentch was created and sustained by the desire for change

that is an essential part of nearly all mortal life; almost all species are aware of the concept of a better tomorrow, and any form of dreaming, imagining or resolution for change empowers the Chaos God. Like the other Chaos Gods, Tzeentch is strongly interest ed in humanity due to the power and drive of the human spirit and how that uniqu ely ties into his interests; no creature is more volatile or more ambitious. The spark of wishing for a different existence can turn into a fire that can change a country, a world, and perhaps ultimately an inferno that can alter the fate o f galaxy itself; this is Tzeentch.[6] Magic is essentially an expression of change driven by will, and as such is the domain of the Changer of the Ways; Tzeentch is the greatest magician in all of t he Warp. Many of those drawn to his auspices are sorcerers, while many others wi ll be gifted with sorcerous powers as a reward for their actions. Tzeentch's dae monic aspects are essentially creatures of magic rather than any sort of convent ionally understandable physicality.[6] As well as an interest in magic, Tzeentch takes keen notice of all plots and pla ns. As the Great Conspirator, he is aware of all the dreams of plans and mortals . This is how Tzeentch is able to perceive the future; by being aware of all tha t is planned and all that may potentially happen, he can see all possible fates. Wishing to be involved with the fates of existence, Tzeentch directly and indir ectly interferes in the fates of all things. His intentions are unknown, his sch emes insanely complicated and his plans so extraordinarily long-term it may be t hat none other than he will ever see the end of all of them. It is often claimed that Tzeentch wishes to extend his power over the Materium, or to defeat his br other Gods; however, it is the nature of Tzeentch to care just as much about alt ering the fate of a single individual. Tzeentch's schemes also often appear cont radictory to those who discern them; this is because only Tzeentch can understan d his own interests and perceive the full possibilities of each action.[6] Tzeentch has as many depictions as he has names. His skin is said to constantly shift and roll with faces, faces that leer and express mockery. As Tzeentch spea ks, these faces repeat what he says, but with different inflections, or a word d ifferent here and there, or in fact provide running commentary or analysis on wh at he is saying; this makes it almost impossible to be certain what meaning Tzee ntch is actually expressing. While these skin-faces come and go very quickly, Tz eentch's actual body is said to be constant; his head is low on his chest as if he had no neck and horns project from his shoulders. Raw magical energy surround s him like smoke, with the faces and bodies of those whose fates he is consideri ng manifesting before him in subtle and complex patterns.[6] Tzeentch's opposite force in the Chaos pantheon is Nurgle, who stands for despai r and the acceptance of one's fate. Such a form of existence is anathema to Tzee ntch, who derives power from the will to change one's destiny.[6] Tzeentch is often visualised as the serpent which writhes and twists to represen t constant change and this is mirrored in his symbol with curves and points to r epresent change and conclusion.[Needs Citation] Followers of Tzeentch The mortal champions of Tzeentch are especially dangerous, as they often wield a wesome sorcerous power on top of their considerable physical prowess. Professors , philosophers, scientists, intellectuals, and artists also swell Tzeentch s ranks , for as much as the Changer of Ways embraces magic and guile, he also loves kno wledge in all its forms. Predictably, Tzeentch finds those who investigate forbi dden or taboo subjects particularly interesting, as individuals willing to defy

convention and perhaps even ethics and the law to pursue their intellectual ambi tions often make willing and effective servants. Some thinkers who reach a stumb ling block in their scholarly pursuits can become obsessed with a particular pro blem or question. These scholars may try any number of approaches to find answer s, but no experiment, no amount of research or consultation with experts, and no amount of sweat and elbow grease brings them closer to a solution. These obsess ed scholars are particularly vulnerable to Tzeentch s temptations. While some may deliberately seek the assistance of the Master of Fate, many more unwittingly fa ll into Tzeentch s service after accepting help from an insightful but mysterious new colleague or after gazing too long at a classified or forbidden text that so mehow finds its way onto their desk.[8] Daemons of Tzeentch The Daemons of Tzeentch are inherently magical creatures, even more so than the other daemons of chaos; they appear ephemeral, transparent or as if made of ligh t. Their very presence can alter the rules of reality, and they can leave trails of multi-coloured fire and mist behind them as they move.[6] Lord of Change - The Greater Daemon of Tzeentch. Typically an avian-like win ged humanoid Daemon of vast intelligence and massive sorcerous and psychic power , although less so in physical strength - at least compared to othe Greater Daem ons. Horrors - the common Daemons of Tzeentch, generally manifesting as an ever-s hifting mass of flesh and limbs with numerous orifices for launching fire. Flamer - Daemonic servants of Tzeentch with numerous gaping maws that produc e the searing flames which give these daemons their name. Screamers - ray-like creatures that swoop down on foes and cut them apart wi th their sharp claws before retreating and charging again. Disc of Tzeentch - a meld of magic, metal, and daemon; often used as a trans port for a mortal or Daemonic champion, they are said to be bound forms of Screa mers. Daemon Engines of Tzeentch A Daemon Engine is a part-technological, part-daemonic vehicle, those dedicated to Tzeentch include Fire Lord[2] Silver Tower of Tzeentch[2] Doom Wing[2] Burning Chariot Forces dedicated to Tzeentch A Thousand Sons marine Chaos Space Marines Thousand Sons Legion. The Scourged [3b] Prodigal Sons Oracles of Change [3a] Warband of Sektoth Brotherhood of Dust Renegades and Cults The Menagerie Prospero Spireguard[5] Thrall Wizards The Q'Sal Magister Immaterials

Notable Servants of Tzeentch Magnus the Red - Primarch of the Thousand Sons, now a powerful Daemon Prince . Kairos Fateweaver - the Oracle of Tzeentch. Ghargatuloth - the "Prince of a Thousand Faces," Greater Daemon of Tzeentch[ 7] Blue Scribes - A pair of Blue Horrors of Tzeentch. Ahzek Ahriman - One of the most powerful Sorcerers of the Thousand Sons. Ti'Lath - Daemon Prince Gallus Herodicus - Chaos Lord of The Scourged. Akhor'menet - A powerful Sorcerer of the Thousand Sons. Dedicated to freeing those members of the Thousand Sons imprisoned by The Rubric of Ahriman. Gifts of Tzeentch Main article: Gifts of Tzeentch Main article: Mark of Tzeentch As with all the Chaos Gods, Tzeentch will often reward his most favoured followe rs with special gifts and blessings. Tzeentch's gifts can take many forms, inclu ding physical mutations, daemon weapons or great sorcerous abilities.[9] The Maze of Tzeentch The Maze of Tzeentch[Needs Citation] The Maze of Tzeentch, also known as the Crystal Labyrinth, is Tzeentch's realm w ithin the Warp. This maze is woven from the raw fabric of magic, threaded upon d eceit and conspiracy. Of all the landscapes of the Warp, this domain is by far t he most bizarre and incomprehensible, for its crystalline structures force trave lers to view all nine dimensions simultaneously. This effect not only distorts t he senses of any who intrude, but will also pulls apart their purpose and aspira tions and turns them to insanity and despair. Unlike the realms of the other God s of Chaos, it is not defended by Daemonic warriors, allowing instead for any in truder to become inevitably lost within its confines.[9] Interchanging, shifting avenues made of pure crystals of every colour crisscross Tzeentch's realm. Hidden pathways built from lies and schemes lead out from the maze and infiltrate the dominions of other gods, binding together the fractious Realms of Chaos. The maze itself has no daemonic defenders. Its own illusory pa ssages are enough of a barrier to any intruder not possessed of the strongest mi nd imaginable[Needs Citation]. Its glittering corridors reflect not only light b ut also hope, misery, dreams and nightmares. The labyrinth does not merely refle ct but also distorts, pulling apart hope and purpose turning them into insanity and despair. Driven by Tzeentch's unconscious schemes, the labyrinth constantly moves and rearranges. Those lost within the maze's reaches will wander for etern ity with their minds shattered, their dreams broken upon the wheel of their own failed ambition[Needs Citation]. At the centre of the maze, hidden from those who have not the insane insight to find it, stands the Impossible Fortress. The architecture of the bastion is cons tantly replaced by new and ever more maddening spires, gates and walls. doors an d other entrance points yawn open like starving mouths, before clamping for eter nity moments later, barring all access. Within the Fortress time and space does not exist at all and gravity shifts and changes, or disappears all together. Lig hts of every colour, some even unknown in the real universe, springs from the sh ifting walls. For mortals, who are so locked in their physical ways, the fortres s is impenetrable. Men are driven insane, while their bodies might implode or be pulled apart by the forces unleashed by Tzeentch's passing thoughts. Even immor tal daemons cannot easily endure the twisted horror of the Impossible Fortress a nd only the Lords of Change can safely navigate its corridors, and tread the sec ret paths that lead to the inner sanctum of the fortress, the Hidden Library, wh

ere Tzeentch, the puppet master himself resides, eternally plotting.[1]

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