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The Intermission menu is where you examine your units, pilots, equip items, and upgrade your units

and pilots. This is how the Intermission Menu is arranged. ----Units - Unit Examine Unit Upgrade ----Weapon - Weapon Selection Weapon Upgrade ----Pilots - Pilot Examine Pilot Upgrade Change Units ----Items - Item Equip Item Sell ----Data Save Load ----Continue ----Unit Examine: Unit Upgrade: Weapon Select: additional Weapon Upgrade: Pilot Examine: Pilot Upgrade: Change Unit: Item Equip: different Item Sell: Examines the available mecha Upgrades the stats of the available mecha View available attacks for each unit, and equip weapons Upgrade the weapons of an available unit Examines the available pilots Upgrade a pilot's stats or learn new abilities. Change the unit a pilot is assigned to Equip your items here which are classified under

types Sell off any items you dislike or will never use (like those damned Repair Kits and Propellent Tanks). ----------------------------------------------------------------------------Unit Upgrade ----------------------------------------------------------------------------This upgrades the stats on your actual unit. Your unit has four stats that are listed vertically in order of HP, EN, Mobility, and Armor. Almost all units need EN. Super Robots should focus on HP and Armor since they are your tanks. Real Robots should focus on mobility since their best chance is to avoid getting hit in the first place. ----------------------------------------------------------------------------Weapon Select -----------------------------------------------------------------------------

This views your available attacks for each unit. Fixed weaponry is listed in grey. Weapons that are removable are listed in white. For example you could upgrade Huckebein Mk. II-M's attacks, and then equip those items on R-2 later. ----------------------------------------------------------------------------Weapon Upgrade ----------------------------------------------------------------------------This is where you upgrade the attacks of your units, including the equippable items. Simply select the attack you want, move the bar to the right to where you want it, and confirm your choice with A. ----------------------------------------------------------------------------Pilot Upgrade ----------------------------------------------------------------------------Upgrade a pilot's stats or learn new abilities. Things are unique here since everything is seperated out into more categories. The first option is your available skills (which are further categorized), the second option modifies your stats, and the third option modifies terrain ranking. -----------------------------------------------------------------------Skills -----------------------------------------------------------------------------------------------------------------------------------------Attack Skills ------------------------------------------------------------------Combo: row. Each level allows for another enemy beyond one to be hit. +1 can hit two enemies, +2 can hit three enemies, and so on. Counter: A skill that allows for a pilot to hit an attacking enemy before the enemy's attack starts. Each level indicates how many times it may be used in a turn. Infight: This skill is a must for your melee pilots. It raises the base damage of melee attacks and will increase movement range up to +2. Gunfight: This skill is a must for your shooting pilots. raises the base damage of shooting attacks and will increase the range of attacks up to +2. Attacker: This skill raises the damage of a pilot's attacks to 1.2x damage and activates at 130 morale. A very highly suggested It Allows for combo attacks to hit multiple enemies in a

skill except for pilots primarily in a support role. Revenge: A poor man's Attacker. Counterattacks will do 1.2 damage. It can be devastating when stacked with Attacker though. ------------------------------------------------------------------Defense Skills ------------------------------------------------------------------Leadership: Other units in this aura will receive hit/evade bonuses. levels of Leadership create greater bonuses and the aura's radius will increase. Guard: This is the opposite of Attacker. A pilot (and therefore his/her unit) receives a defense bonus when the pilot reaches 130 morale. This is nice if you really want a unit to tank. Foresight: A pilot will receive hit/evade bonuses when hitting 130 morale. ------------------------------------------------------------------Support Skills ------------------------------------------------------------------Support Attack: This allows a pilot to perform a Support Attack when a fellow pilot initiates an attack beside a pilot with support attack, has not used their turn yet, and has an enemy target in his/her range. allows for more support attacks per turn. Support Plus: Support Attacks will hit for full damage. Support Defend: This allows a pilot to perform a Support Defend for a fellow pilot who is being attacked. The unit with Support Defend will take the hit at decreased damage. SP Up: Increases the amount of SP a pilot will have available. SP Recovery: A pilot will recover 10 SP every turn. Concentration: SP Cost is reduced to 80% of the normal cost. ------------------------------------------------------------------Morale Skills ------------------------------------------------------------------Battle Spirit: A pilot will start off with +5 Morale. Battle Morale: A pilot will gain +2 morale for each of the first two turns of a battle. Morale + Dodge: A pilot will gain more morale for successfully dodging enemy attacks. Morale + Hit: A pilot will gain more morale for successful hits against enemy units. Morale + Damage: A pilot will gain more morale for being hit. ------------------------------------------------------------------Special Skills ------------------------------------------------------------------Each level of support attack High Creates a leadership aura around a pilot's unit.

Potential: stats near

An SRW favorite.

A pilot will gain bonuses to all This can make a unit at

when his/her unit has reduced HP. the

death a greater threat than at full strength (and it works same for enemies though). Hit & Away: A pilot can move after attacking. This is a great skill for those units who attack at a range. They can use their strong ranged attacks and then move instead of moving and only being able to attack with weaker attacks. Bullet Save: Ammo is increased to 1.5 its normal capacity. E Save: Energy consumption is reduced to 70% Repair Plus: Repair will increase healing by 1.5 its normal ability. Resupply Plus: Resupply can be performed post-movement. -----------------------------------------------------------------------Stats -----------------------------------------------------------------------Melee: Shooting: Dodge: Hit Rate: Defend: rating of the skill, the less damage a unit they pilot will Skill: a critical attack or be hit by a critical attack. The higher the number, the more likely a player attack will hit critically and the less likely a pilot will be hit by one. This stat will also influence how often skills like Counter will activate. -----------------------------------------------------------------------Terrain -----------------------------------------------------------------------There are four types of terrain in SRW. Raising a terrain rating will improve how a pilot's unit will perform in that terrain type. Here are the terrain types in order: Sky Land Water Space =========================================================================== === IV. GAMEPLAY =========================================================================== === receive. Basically it determines how often a pilot will use Close Range fighting ability Long range fighting ability How well a pilot can dodge. How accurate a pilot is. Determines a pilot's defense.

The higher the

This section covers the basic gameplay of SRW and some of the systems that are found in OG2. ----------------------------------------------------------------------------Ace System ----------------------------------------------------------------------------The Ace System returns again. When pilots attain 50 kills then they will start with +5 Morale. The Top Ace in your group will have an additional +5 Morale at start too. Each pilot also gets a stat bonus when they hit 50 kills. Thanks to seraphil, tangowr, and Magenta Galaxy for info. Alfimi: Support Attack and Support Defend +10% Arad: Melee +5% and Kills +10% Aya: Accuracy +10% and SP +20 Bullet: Accuracy +10% and Critical +10% Carla: Kills +10% Accuracy +10% Daitetsu: Damage Received -10% Eita: Critical +5% Excellen: Support Attack and Support Defend +10% Gilliam: Dodge +15% Ibis: Potential +1 Irm: Love Cost 45 SP Kai: Leadership Bonus +5% and Critical +10% Katina: Accuracy +10% and Damage Received -10% Kyosuke: Counter Activation +10% and Melee +10% Kusuha: Support Defense +10% and EXP +10% Lamia: Shooting +5% and Accuracy +10% Latounni: EXP +20% Lefina: Leadership Bonus +5% Leona: Accuracy +10% and Dodge +10% Mai: Accuracy +10% and SP +20 Masaki: Damage +5% and Accuracy +10% Rada: Dodge +10% and SP +20 Rai: Accuracy +10% and Dodge +10% Retsuel: Shooting +10% Rin: Accuracy and Dodge +10 and Critical +10% Rio: EXP +10% and Kills +10% Russel: Damage Received -20% Ryuoto: Damage +5% and Damage Received -5% Ryusei: Dendoh Damage +19 Ryuune: Damage +10% Sean: Critical +5% Seolla: Shooting +5% and EXP +10% Shine: Kills +20% Task: Lucky Activation +10% and Lucky Cost 15 SP Tetsuya: Damage Received -10% Viletta: Critical +20% and SP +10 Yuuki: Dodge +10% and Critical +10% Zengar: Melee +10% ----------------------------------------------------------------------------Commands ----------------------------------------------------------------------------These are the commands available to units, not all units have all of these commands, but this is the order they appear in when they are all available.

MOVE ATTACK TRANSFORM FLY/LAND SPELLS STATUS ITEM MOVE: When chosen, the squares a unit can move to are highlighted. When a square is selected, the unit will move to that location. Available when an enemy unit is in range of an attack. A screen is displayed showing available attacks. When an attack is chosen the effective range is highlighted in red. When an enemy unit is chosen, the attack then commences. Some units can transform, this lets them do it. obvious example in this game. FLY/LAND: flying SPELLS: used STATUS: ITEMS: Allows a unit to take off or land, mostly useful to let units move on land to reduce their EN consumption. Displays the spells available for that pilot, which can be when selected. Shows information on that unit. Any battle use items equipped on a unit can be used with this option. R-1 is a

ATTACK:

TRANSFORM: fairly

----------------------------------------------------------------------------Being Attacked ----------------------------------------------------------------------------1st Choice: The computer's automatic selection, normally an alright choice to go with if you are wanting to counterattack. This never brings up defensive options though, and that might really be the best course of action. 2nd Choice: 2A: 2B: 2C: This brings up three options:

Make your own attack choice. Blocking, which reduces damage taken by half. Dodge, doubles chance of evading Toggles Battle Animation ON/OFF Toggle On/Off Support Techniques

3rd Choice: L/R Buttons:

----------------------------------------------------------------------------Support Techniques -----------------------------------------------------------------------------

When allied units are adjacent to each other (not diagonal) and one pilot has a Support skill, a Support Attack/Defend can happen. A Support ability may be purchased for a pilot using pilot points if you wish. Female pilots tend to already have this skill somewhat oddly enough... When attacking, an ally who can support will have a red arrow with an "A" on it pointing toward the ally who is performing the primary attack. The supporting ally must have an attack that can also reach the enemy from their placement for a support attack to work. When defending, an ally who can support will have a blue arrow with a "G" on it pointing toward the ally who is defending the attack. The supporting unit will move in front of the ally being attacked and guard the incoming attack. This is useful for defending a weaker unit, or just to reduce the total amount of damage received. Support techniques can be turned on or off before an attack takes place by hitting L or R at the screen before a battle choice is made, choices can be made for a different unit to support as well by choosing the third option. Also specific attacks may be selected for support, which is useful when using status missiles. ----------------------------------------------------------------------------Upgrade Bonuses ----------------------------------------------------------------------------Every unit will have some special ugprade options for being fully upgraded (in terms of HP, EN, Mobility, and Armor). The first four options for everyone are: HP +10% EN +10% Mobility +10% Armor +10% Each unit also has its own unique fifth option. Thanks to Seraphil, chickenno1, FenrirX, Chrissy, and Shadow00X for the information. AM Gunner: EN +15% Angelg: Small EN Regen Alt Eisen: S Terrain Rankings (damage bonus) for all fixed weaponry Alt Eisen Reize: S Terrain Rankings for all fixed weapons Asterion: Mobility +20% Auseinseiter: Shooting Weapons +200 Cybaster: Mobility +10%, EN +15% Daizengar: Melee Weapons +200 Fearion G: Mobility +20% Fearion S: Mobility +20% F-32V Schuvalt Kai Gespenst: +4 Ammo for all fixed ammo-dependent weapons Gespenst Mk. II-M (Kai): S Terrain Rank for Land, Sea, and Space Gespenst Mk. II-M (Katina): Armor +15%, HP +15% Gespenst Mk. II-M (Russel): Armor +20% Gespenst Mk. II-R: Mobility +15%, HP +20%

Giganscudo Doro: Armor +10%, EN +15% Grungust: Damage +200 Grungust Nishiki: Nendoh Field +300 Guarion Custom: Weapons Meter +30, EN +10% Hiryu Kai: Accuracy +20% Huckebein: Weapons Meter +40, EN +20% Huckebein Mk. II: Weapons Meter +50 Huckebein Mk. II-M: Weapons Meter +30 Huckebein Mk. III L: Armor +10%, EN +10% Huckebein Mk. III Trombe: Armor +10%, EN +10% Kurogane: Armor +20% Land Greiz: Weapon Meter +30 Laz Angrief: Weapon Meter +50 Rein Weissritter: +2 Ammo for all fixed ammo-dependent weapons Ryukooh: Small EN Regen R-Blade: Weapons Meter +30 R-1: Nendou Weapons +200 R-2 Powered: Shooting Weapons +300 R-3 Powered: Nendou Field +300 R-Gun Powered: +20% EN Schwarzwald: AB Field SRX: +1 Item Slot Valsione: Bunshin Activation +20% Wild Falken: +2 Ammo for all fixed ammo-dependent weapons Wild Wuerger: Mobility +15%, Armor +15% ----------------------------------------------------------------------------Weapons Guage ----------------------------------------------------------------------------This wonderfully unique system from SRWOG returns in SRWOG2. This system allows for RR units to equip and exchange weaponry that is not affixed to that unit. Lets say that you have been upgrading the weapons on Rai's Huckebein Mk. II-M, but the unit loses its slot over your time with the game. You can unequip most of the weapons on the unit except the Vulcans and place that on any Real Robot with enough space for it. Super Robots can not take advantage of this system since all of their weaponry is integrated into those units. =========================================================================== === V. WALKTHROUGH =========================================================================== === The walkthrough... the meat and potatoes of any guide. ----------------------------------------------------------------------------Scenario 01 ----------------------------------------------------------------------------Player Units:

Angelg (Lamia) Player Reinforcements: Alt Eisen (Kyosuke) Weiss Ritter (Excellen) Huckebein Mk. II (Bullet) Shirogane (Lee) Enemy Units: Rion-F x 08 Events: 2 Enemy Units are Defeated: Skill Point: Defeat all enemies within 4 turns. Notes: Angelg starts off in a forested area and is damaged. Shades of SRWA anyone? For the Skill Point you need to finish off all of the enemies within four turns. Lamia has access to Iron Wall as her second seishin and it will prove to be very useful here. Player Reinforcements will arrive after two enemy units are defeated. I suggest having Lamia try to attack the enemies at the northwest area of the map while the rest of the group catches up. Lamia has enough SP to cast Iron Wall for three turns and should have little trouble making it through the battle. ----------------------------------------------------------------------------Scenario 02 ----------------------------------------------------------------------------Player Units: Karion (Surei) Karion (Ibis) Player Reinforcements: Angelg (Lamia) Alt Eisen (Kyosuke) Weiss Ritter (Excellen) Huckebein Mk. II (Bullet) Enemy Units: Rion-F x 04 Guarion x 04 Guarion Custom (Archibold) Enemy Reinforcements: Rion-F x 05 Player Reinforcements Appear

Events: Turn 2 Enemy Phase: Guarions in Enemy Units Retreat Player Units

Turn 3 Player Phase: Player Reinforcements Appear. Retreat Enemy Reinforcements Appear Skill Point:

Destroy all units except Guarion Custom within 4 turns. Notes: Surei and Ibis' rivalry carries Ibis should head north to attack the reinforcements will arrive and Surei taking out all the Rion-Fs. Guarion Point. on even into this universe. Surei and Rion-Fs up there. Soon enough the and Ibis will leave. ;_; Focus on Custom is not needed for the Skill

After the scenario you will receive a Repair Kit, a Propellent Tank, Screw Module, and Chaff Grenade. ----------------------------------------------------------------------------Scenario 03 ----------------------------------------------------------------------------Player Units: Shirogane (Lee) Alt Eisen (Kyosuke) Weiss Ritter (Excellen) Huckebein Mk. II (Bullet) Angelg (Lamia) Enemy Units: Nulpresa x 05 Fulkia x 05 Rion-F x 05 Guarion Custom (Yuuki) Guarion Custom (Carla) Rhinoceras (Archibold) Items: Propellent Tank: Rion-F Repair Kit: Rion-F Skill Point: Reduce the Rhinoceras' HP to 70% or below within 4 turns. Notes: The goal of this scenario is just to reduce that Rhinoceras' HP to 70% or

below. To be perfectly honest nothing else matters. Angelg can win itself an MVP award on this stage pretty easy. It is flight capable so it easily bypasses the forest and mountain terrain that will slow down Alt Eisen and Huckebein Mk. II. Angelg's armor holds up rather nicely with Iron Wall cast, and Bunshin is very nice once Lamia's morale gets high from taking and dishing out hits. Upgrading Angelg's EN before this fight could also be beneficial. The scenario will end after the Rhinoceras' HP is reduced. ----------------------------------------------------------------------------Scenario 04 ----------------------------------------------------------------------------Player Units: Gespenst Mk. II-M (Kai) Wild Falken (Latounni) Huckebein MK. II-M (Rai) Player Reinforcements: Shirogane (Lee) 4 Units Enemy Units: Rion-F x 06 Rion-F (Seolla) Rion-F (Arad) Barrelion x 02 Guarion Custom (Yuuki) Guarion Custom (Carla) Items: Salvo Motor: Events: Wild Falken takes damage: Turn 3 Player Phase: Skill Point: Defeat all enemies except the Guarion Customs before the end of Turn 4. Notes: First off make sure you have a Screw Module on Huckebein Mk. II so that it can actually move in the water. This scenario does not start off well at all. disabled. Wild Falken is Seolla steals Wild Falken and retreats. Rion-F (Arad)

Player Reinforcements Appear

Rai is surrounded by a bunch of Rion-Fs who want to do nothing but defend. Kai's entire escort of Rion-Fs is wiped out and he has to handle some Divine Crusaders all on his lonesome. The skill point even starts off being unknown to further add to the bitchiness. Rai should attack each of the units surrounding him on each turn. On the third turn he should cast Concentrate since on that enemy phase they will decide to start attacking Rai. If you've hit three of them total then only one should remain for Turn 4. Kai should head south and start trying to wound the Rion-Fs, Barrelions, and Arad. Kai should focus on the Barrelions themselves and take the rest out with counterattacks. Wild Falken will be removed from the battle when it is damaged, or on the Enemy Phase of Turn 2. Isn't it heartbreaking for poor cute little Latounni to face one of her bestest friends from The School? ;_; On Turn 3 Player Phase the Reinforcements will arrive. Use the third deployment option to adjust in what position you want each unit to be in. Focus on destroying any remaining enemies and then beat up on of the Guarion Customs. I suggest going for Carla's since it is the closest. Take advantage of Lee providing Support Attacks (and use Lock-On so they hit). Quicksave and reload as needed if Excellen or Kyosuke's attacks miss. Kai will join with his Gespenst Mk. II-M after this stage. Rai will join with his Huckebein Mk. II-M. Latounni will join with an F-32V Schuvalt Kai (yes, after staring at those things for much of OG we finally get to use one... but it doesn't have a ranged post-movement attack like the old F28s). You will also receive the Repair and Resupply items which should immediately go onto Laotunni's F-32V Schuvalt Kai. ----------------------------------------------------------------------------Scenario 05 ----------------------------------------------------------------------------Player Units: Shirogane (Lee) 7 Units Enemy Units: F-32V Schuvalt x 05 Nulpresa x 05 Rion-F x 05

Enemy Reinforcements: Barrelion x 08 Events: Enemy Units are Destroyed: Skill Point: Destroy all Enemy Units within 4 turns. Notes: Use Lock-On and Concentrate every turn. Kyosuke and Rai can use Accelerate to help their movement rates. You may want to leave some units near Shirogane though to take down a few of the Barrelions. It honestly doesn't matter though since the end of the stage can be triggered by either Shirogane's HP going into critical or destroying three of those Barrelions. I'm all for getting some extra PP and money though. No matter what Hagane will show up to save Lee's ass... even though in hindsight Daitetsu should have left the bastard to die. >> ----------------------------------------------------------------------------Scenario 06 ----------------------------------------------------------------------------Player Units: R-Blade (Ryusei) Huckebein Mk. II-M (Viletta) Enemy Units: Grungust (Irm) NPC Units: Rion-F (Arad) Enemy Reinforcements: Nulpresa x 07 Rion-F x 04 Land Grief (Seolla) Land Grief (Carla) Land Grief (Yuuki) Items: Booster: Events: Ryusei hits Irm twice: Grungust becomes a Player Unit, Enemy Reinforcements, and NPC Units Appear Skill Point: Seolla Enemy Reinforcements Appear

Destroy all Enemy Reinforcements except Seolla, Carla, or Yuuki's units. Notes: I'd honestly suggest sending Ryusei to that base to the west and slightly south. It offers nice bonuses and HP/EN Regen. Hit the Grungust with G-Revolver so it doesn't lose too much HP and after two hits the next part of the scenario should start. I think I love R-Blade just for Ryusei doing a Kenshiro (or maybe Star Platinum) impression. Nothing like a good "Oraoraoraora!" to get the hot blood flowing. This mission has no turn requirements. There is a secret requirement in this stage though. If you want the Graviton Launcher (and trust me, you do want it) then only let Viletta kill off the grunts in this stage. Do not reduce Seolla, Carla, or Yuuki's units' HP though until the rest of the enemies are taken out. If you reduce Seolla's HP afterwards then Arad will save her from Irm. Arad is such a sweetie. ^_^ Ryusei will join your group with R-Blade and Irm will join with Grungust. No Viletta for a little while though. R-2 Powered will be delivered after the mission along with some Chobham Armor, Dual Sensor, and M950 Machinegun, and Mega Beam Rifle. ----------------------------------------------------------------------------Scenario 07 ----------------------------------------------------------------------------Player Units: Hagane (Daitetsu & Tetsuya) R-2 Powered (Rai) Weiss Ritter (Excellen) 7 Units Enemy Units: Rion-F x 04 Barrelion x 04 Land Grief (Echidna) Land Grief (Carla) Land Grief (Yuuki) Guarlion C (Archibold) Enemy Reinforcements: Einst Kunohen x 08 Einst Greet x 08

Items: Propellent Tank: Rion-F Repair Kit: Rion-F Events: Turn 2 Enemy Phase: Appear Skill Point: Destroy 4 Enemy Units within 2 Turns Notes: Your entire goal for the start here is to take out four Rions for the Skill Point. You will also want to cast defensive spells like Concentrate on the second turn to avoid the risk of the Einst reinforcements reaming some of your units. Have Latounni repair units as needed and concentrate on one enemy at a time. You'll get through fine. ^_^ ----------------------------------------------------------------------------Scenario 08 ----------------------------------------------------------------------------Player Units: Hagane (Daitetsu & Tetsuya) Huckebein Mk. II-M (Latounni) 8 Units Enemy Units: Fulkia x 06 Barrelion x 13 Land Grief (Seolla) Land Grief (Carla) Land Grief (Yuuki) Items: Dual Sensor: Skill Point: Destroy all Enemy Units except Seolla, Carla, or Yuuki's Notes: Imagine that... another Skill Point requirement that involves not blowing up Seolla, Carla, or Yuuki... Barrelion Enemy Units Retreat and Enemy Reinforcements

Run across the water as quickly as possible and start wiping out enemies. Seolla will eventually go after Latounni, but just try to ignore her until you get the Skill Point. The Land Grief has a huge weakness which you should exploit. It doesn't have any attacks that can hit from 1 square away. Feel free to gang bang it from point blank without fear of being hurt. Just don't destroy Seolla's Land Grief or you will get a game over. ^^; Once again we will have Arad support defending Seolla from certain doom. He actually blows up this time though... but thankfully he seems to have absorbed some of Kyosuke's luck since he is destined to pilot a sister (brother) machine to Alt Eisen. ----------------------------------------------------------------------------Scenario 09 ----------------------------------------------------------------------------Player Units: Hiryu Kai (Lefina & Sean) Gespenst Mk. II-M (Russel) Gespenst Mk. II-M (Katina) Guarlion Custom (Leona) Giganscudo Doro (Task) Enemy Units: Megillot x 10 Enemy Reinforcements: Megillot x 04 SF-29V Ransen Kai x 08 Huckebein Mk. II-M x 07 Skill Point: Destroy all Enemy Units within 2 turns, except reduce the last one's HP to 5% or below (use Sean's Mercy spell). Notes: The entire Hiryu Kai crew returns. ^_^ The Megillots have some new animations but aren't any more of a threat than they were in OG. The trick here is that one needs to be captured, which you can do by finishing the last one off with Hiryu Kai while having Sean's Mercy spell cast. Then you have a horde of Ransen Kais, Huckebein Mk. II-Ms, and a few more Megillots. You need to capture yourself one of the Huckies, so use Sean's Mercy spell again for the last one remaining. Have Giganscudo run onto Hiryu

Kai for a turn to resupply its MAP Weapon if you feel the need. great way to dish out mass damage afterall.

It is a

After the scenario you will receive an A Adaptor, Booster, another Repair, and another Resupply. ----------------------------------------------------------------------------Scenario 10 ----------------------------------------------------------------------------Before this scenario you have a choice between two routes, which amounts to Earth and Space basically. |---------------------------------------------------------------------------| | Earth | Moon | |---------------------------------------------------------------------------| | Hagane (Daitetsu & Tetsuya | Hiryu Kai (Lefina & Sean) | | Alt Eisen (Kyosuke) | Weiss Ritter (Excellen) | | R-2 Powered (Rai) | R-Blade (Ryusei) | | Grungust (Irm) | Giganscudo Duro (Task) | | Huckebein Mk. II (Bullet) | Guarlion Custom (Leona) | | Gespenst Mk. II-M (Kai) | Gespenst Mk. II-M (Russel) | | Angelg (Lamia) | Gespenst Mk. II-M (Katina) | | Huckebein Mk. II-M (Latounni) | | |---------------------------------------------------------------------------| ----------------------------------------------------------------------------Scenario 10 - Earth Route ----------------------------------------------------------------------------Player Units: Hagane (Daitetsu & Tetsuya) Huckebein Mk. II-M (Latounni) Angelg (Lamia) 5 Units Enemy Units: Gespenst Mk. II-M x 17 Enemy Reinforcements:

Gespenst Mk. II-M x 05 L-1 M (Ouka) L-1 M (Echidna) Skill Point: Destroy all Enemy Units within 6 Turns Notes: The skill point requirement is to simply take down seventeen Gespensts in six turns which is pretty simple. The hard part is to get Ouka and Echidna to bug off, particularly since they focus on Latounni who will cause a game over if her unit is destroyed. I suggest Irm, Lamia, and Bullet for their Lock On spells. Repair your units as needed. Remember you can also equip Repair and Resupply on Hagane. There is a secret requirement in this stage. After forcing Echidna to retreat or after destroying her unit move Lamia to the square where Echidna is at. There will no sign that something special happened, but it is required to get Vysaga or Ash Saver later. ----------------------------------------------------------------------------Scenario 10 - Moon Route ----------------------------------------------------------------------------Player Units: Hiryu Kai (Lefina & Sean) Weiss Ritter (Excellen) 5 Units Enemy Units: Einst Greet x 11 Enemy Reinforcements (1): Einst Kunohen x 09 Enemy Reinforcements (2): Pelle Zein Reifkeit (Alfimi) Events: All Enemy Units are Destroyed: Enemy Reinforcements (1) Appear Enemy Reinforcements (2)

Enemy Reinforcements (1) are Destroyed: Appear Skill Point:

Destroy all Enemy Units within 3 Turns Notes: Equip some more weapons on your Gespensts and R-Blade from the other group if you would like. Basically just spread your group out to take on all of the Greets. Take them all out within three turns and you have yourself a Skill Point. Some Kunohens will arrive after the Greets are defeated. They are overall weaker and do not have the beam resistance of the Greets so they should not pose too much trouble. Alfimi on the other hand is trouble. All you have to do is have Excellen cast Flash each turn, preferably with Giganscudo Duro next to her to Support Defend in the case that Excellen runs out of SP and can't use Flash anymore. Also having Hiryu Kai nearby would be handy to give Excellen an evade bonus from Lefina's leadership aura. After a few turns Alfimi will retreat on her own and the scenario will end. ----------------------------------------------------------------------------Scenario 11 - Earth Route ----------------------------------------------------------------------------Player Units: Hagane (Daitetsu & Tetsuya) Alt Eisen (Kyosuke) 6 Units NPC Units: F-32 Schuvalt x 03 Rion-F x 03 Enemy Units: Einst Kunohen x 07 Einst Greet x 04 Enemy Reinforcements: Einst x 07 Alfimi Items: Energy Taker: Events: Enemy Units are Destroyed: Appear Skill Point: NPC Units Retreat and Enemy Reinforcements Einst Kunohen

Destroy all Enemy Units within 6 Turns Notes: You just have to take down the initial group of Einst to get the Skill Point. No problem right? Afterwards the reinforcements arrive. We finally get to see Alfimi. As much as I like gothic lolitas... I don't like it when they are trying to kill me with big freaky demonic looking robots with well more than 99,999HP. Take advantage of your Lock-On users (Irm, Lamia, and Bullet specifically) once all of the Einst are taken care of and try to reduce Alfimi's HP enough to cause her to retreat. After the scenario you will receive Dustproofing, a Repair Kit, a Propellent Tank, an M950 Machinegun, Spirit Taker, and a Chaff Grenade. ----------------------------------------------------------------------------Scenario 11 - Moon Route ----------------------------------------------------------------------------Player Units: Hiryu Kai (Lefina & Sean) R-1 (Ryusei) 5 Units Player Reinforcements (1): Huckebein Mk. II-M (Rin) Schultzwald (Rada) NPC Units: Wild Falken L (Arad) Enemy Units: Rion-F x 13 Enemy Reinforcements (1): Barrelion x 14 Enemy Reinforcements (2): Guarlion x 04 Enemy Reinforcements (3): Gargaw (Wogosh) Items: Salvo Motor: Events: Rion-F

Enemy Units are Destroyed: Enemy Reinforcements (1) Appear and Player Reinforcements (1) Appear 9 Barrelions Remain: NPC Units and Enemy Reinforcemens (2) Appear Arad switches to a

Enemy Turn after Enemy Reinforcements (2) Appear: Player Unit and destroys 2 Guarlions. Enemy Reinforcements (1) & (2) are Destroyed: (3) Appears and destroys Wild Falken L Skill Point: Destroy all Enemy Units within 5 Turns Notes:

Enemy Reinforcements

Now that R-Blade no longer has a pilot you may want to switch someone over to it (like Katina who has natural combo ability which would suit RBlade quite nicely). Basically send your faster units down to the lower right to fight the Rions. Slower units should just wait by the Hiryu Kai. After the Rions are destroyed a large group of Barrelions will appear in the northeast corner of the map. Try to form a wall with your units to further slow down the Barrelions. Use R-Blade and R-1's combo attacks to hit several units at once. Giganscudo Duro's MAP Weapon is also quite useful. Arad launches in Wild Falken L instead of Ryoto when five Barrelions are destroyed. It seems he'll just take off with the unit but he decides to fend off the Guarlions near him... and does a rather nice job of it. Unfortunately, an Inspector shows up when the coast is clear and will destroy Wild Falken L (don't worry about Arad, he miraculously survives everything like Kyosuke). Reduce the Gargaw's HP down to 80% and he'll take off. Just don't attack him with a beam weapon... that will refill his HP. >_< A Cartridge, Repair Kit, Propellent Tank, M950 Machinegun, Spirit Taker, and a Chaff Grenade will be received after the scenario. ----------------------------------------------------------------------------Scenario 12 - Earth Route ----------------------------------------------------------------------------Player Units: Hagane (Daitetsu & Tetsuya) Angelg (Lamia) Huckebein Mk. II (Bullet) 5 Units Enemy Units:

Nulpresa x 04 Fulkia x 04 Land Grief x 05 Rhinoceras x 04 Items: Chobham Armor: Events: 1 Rhinoceras is Destroyed: 1 Rhinoceras Remains: Skill Point: Destroy all enemies (or get them to retreat) within 10 turns Notes: Lots of enemies... huge pain in the ass... but its amusing watching Bullet smack Carla off. I think the Nulpresas and Fulkia's are a liability but they won't actually try to run unlike the Rhinos. Try to take advantage of Kai and Daitetsu's leadership auras to improve your hit/evade rates and Daitetsu and Latounni's support attacks can be very helpful. ----------------------------------------------------------------------------Scenario 12 - Moon Route ----------------------------------------------------------------------------Player Units: Shirogane (Lee) Player Reinforcements: Giganscudo Duro (Task) R-1 (Ryusei) Weiss Ritter (Excellen) Guarlion Custom (Leona) Gespenst Mk. II-M (Russel) Whatever Katina is in (Katina) Enemy Units: Nulpresa x 06 71th Tank Batalllion x 05 Fulkia x 04 Land Grief x 06 Rhinoceras x 01 Items: Chobham Armor: Events: Rhinoceras Enemy Reinforcements Appear Rhinoceras

Carla Retreats

Turn 2 Player Phase: Skill Point:

Player Reinforcements Appear

Finish the scenario without any of the Rion-Vs being destroyed. Notes: Yup, the goal of the stage is to keep those kamikaze Rion-Vs from getting themselves killed. Fortunately they can be healed by spells or by Repair. Lee should head forward with Lock-On cast to try to take down as many Nulpresas as he can. Reinforcements will arrive on Turn 2 and they can take over. Russel's main purpose for this stage should be healing the Rions with his friendship spell and manually repairing them. Let Giganscudo Duro fire off any MAP shots it can and use R-1 and R-Blade's combination attacks to hit any enemies who line up next to each other. When fighting the Rhinoceras remember that Katina has Hot Blood. After all enemies are destroyed then Odin will show up to put the hurt on Giganscudo Duro (better than Zengar could with Reishiki in the last game actually). Katina figures its Zengar... but nope... its Odin... a robot based on Zengar. >> Its an easy mistake right? ----------------------------------------------------------------------------Scenario 13 - Earth Route ----------------------------------------------------------------------------Player Units: Shirogane (Lee) Giganscudo Doro (Task) Gespenst Mk. II-M (Russel) Gespenst Mk. II-M (Katina) Guarlion Custom (Leona) R-1 (Ryusei) Weiss Ritter (Excellen) Player Reinforcements: Hagane (Daitetsu & Tetsuya) Alt Eisen (Kyosuke) Angelg (Lamia) Grungust (Irm) Gespenst Mk. II-M (Kai) Huckebein Mk. II-M (Latounni) Huckebein Mk. II (Bullet) R-2 Powered (Rai) NPC Units: Barrelion x 04 Enemy Units:

Nulpresa x 05 Enemy Reinforcements (1): Rion-V x 06 Guarlion x 02 Enemy Reinforcements (2): Barrelion x 08 Items: Propellant Tank: Barrelion Salvo Motor: Guarlion Events: Enemy Units are Destroyed: Enemy Reinforcements (1) Appear Enemy

Enemy Reinforcements (1) are Destroyed/Turn 5 Enemy Phase: Reinforcements (2) Appear Turn 6 Player Phase: Skill Point: Don't let any of the NPC Barrelions be destroyed. Notes: Player Reinforcements Appear

Everyone should head to the south. Excellen, Ryusei, and Leona should use Concentrate. Remember you can interfere with enemy units' movement by placing your units directly in their path. Have the Gespensts wipe up any weakened enemies, and if any enemies move adjacent to one another be sure to take advantage of R-1's T-Link Knuckle which can combo and hit two enemies at once. The enemy Barrelions will attack anything within range of really do not need to worry about them moving onto the base as have something they can hit. Giganscudo Doro can start moving arrive as well so you will want to make good use of it. Again attack is great for dealing damage to several enemies at once. them, so you long as they once they its MAP

Excellen and Ryusei will meet up again with the group. R-1 is kept and Leona, Katina, and Russel join with their respective machines. An Apogee Motor and Chobham Armor will be delivered after the scenario. ----------------------------------------------------------------------------Scenario 13 - Moon Route ----------------------------------------------------------------------------Player Units:

Shirogane (Lee) 6 Units Player Reinforcements: Hagane (Daitetsu & Tetsuya) R-2 Powered (Rai) Huckebein Mk. II (Bullet) Huckebein Mk. II-M (Latounni) Grungust (Irm) Alt Eisen (Kyosuke) Gespenst Mk. II-M (Kai) Angelg (Lamia) Enemy Units: Nulpresa x 12 Enemy Reinforcements (1): Nulpresa x 07 Enemy Reinforcements (2): Gespenst Mk. II-M x 17 Enemy Reinforcements (3): Gespenst Mk. II-M x 06 L-1 (Echidna) L-1 (Ouka) Events: 4 Enemy Units Remain: Enemy Reinforcements (1) Appear

3 Enemies Remain out of Enemy Units and Enemy Reinforcements (1): Player Reinforcements Appear Enemy Units and Enemy Reinforcements (1) are Destroyed: Reinforcements (2) Appear Skill Point: Destroy 9 Enemies within 2 Turns Notes: Lee is worthless for this scenario. Yes, Lee's worth as a human being is in doubt, but that is a discussion for another time. He can't use spells, he can't attack, he can't even defend. He can just sit there while Russel does his best to keep the guy's HP filled. Send a few units west to take care of the Nulpresas there. I particularly like using Giganscudo Duro since he can take out the entire group after building up his morale. Enemy

The first wave of reinforcements are a pain though. Seven Nulpresas will appear to the south can potentially do some real harm to the Shirogane. You will want to try to wait to trigger their appearance until your own turn if possible, but with only two turns available you might have no choice but to deal with these guys coming during an enemy phase. >> You get your own reinforcements after the Nulpresa's numbers are diminished. Finish off this group of Gespensts and Echidna and Ouka will show up. Destroy any Gespensts you want to destroy before taking on Echidna and Ouka since the Gespensts will retreat if either of the girls do. You will want to send Echidna retreating first and have Lamia move to the spot she was at if you want some of the secret Advance mecha later. Forcing Ouka to retreat will end the scenario. A Chobham Armor, an Apogee Motor, and Dustproofing will be received after this scenario. ----------------------------------------------------------------------------Scenario 14 ----------------------------------------------------------------------------Player Units: Rion-F Player Reinforcements: Hagane (Daitetsu & Tetsuya) R-2 Powered (Rai) Huckebein Mk. II-M (Latounni) 11 Units Enemy Units: Nulpresa x 03 Enemy Reinforcements: Rion-F x 06 Guarlion x 07 Barrelion x 12 L-1 M (Archibold) Items: Cartridge Propellent Tank Events: Turn 2 Player Phase: Skill Point: Player and Enemy Reinforcements Appear

Destroy 15 Enemies within 4 Turns Notes: Remember Princess Shine from OG1? She was in a Valsione Kai and got free Lock-On and Flash every turn while you were unable to destroy her unit but everything was all happy again once you got her out of the unit and she could act normally. Well she is back now and is forced to have a cannon fodder pilot in a Rion-F get her to the safety of the Hagane. Have the cannon fodder pilot heal the damaged Rion and start fleeing to the southeast. Rai, Latounni, and company will arrive on Turn 2. Rai and Latounni even get free Accelerate and Concentrate to move in the thick of the enemy units and start causing damage. The Skill Point here is obtained by destroying 15 of these units before the end of Turn 4. Giganscudo Doro's MAP Attack may once again be useful. Just charge into the enemy group with defensive spells cast and concentrate on harming the Guarlions and Barrelions since the Rion-Fs will probably go down with counterattacks. Have Tetsuya heal the Rion-F you are trying to save if needed. When you are ready to complete the mission then move the Rion-F next to the Hagane or move the Hagane next to the Rion-F. ----------------------------------------------------------------------------Scenario 15 ----------------------------------------------------------------------------Player Units: Hiryu Kai (Lefina & Sean) Valcione (Ryuune) Gespenst (Gilliam) Gespenst-R (Viletta) Enemy Units: SF-29V Ransen Kai x 06 Megillot x 06 Huckebein Mk. II-M x 06 Pergrin x 02 Enemy Reinforcements: Dolkin (Jigarog) Silverwent (Agiha) Gredakin (Mekiboz) Events: Turn 3 Player Phase: Skill Point: Enemy Reinforcements Appear

Destroy 15 enemies within 4 Turns Notes: The initial goal for this scenario is to destroy the obvious cannon fodder. The hard part of this stage comes on Turn 3 though when some Inspectors show up. You basically have two choices. 1.) Stay and fight to obtain some great items or 2.) recharge some of the Hiryu Kai's EN, take advantage of Sean's Iron Wall, and run away. ----------------------------------------------------------------------------Scenario 16 ----------------------------------------------------------------------------Player Units: Schulzwald (Rada) Player Reinforcements (1): Huckebein Mk. II-M (Arad) Player Reinforcements (2): Huckebein (Rin) AM Gunner (Rio) NPC Units: Thousand Fessler Enemy Units: Gunsocket x 09 Enemy Reinforcements (1): Huckebein Mk. II-M x 15 Enemy Reinforcements (2): Gredakin (Mekiboz) Events: Turn 2 Player Phase: Player Reinforcements (1) Appear

Enemy Units are Destroyed: NPC Units, Player Reinforcements (2) and Enemy Reinforcements (1) Appear Thousand Fessler reaches its destination (should take about three turns from its appearance): Skill Point: Thousand Fessler does not get damaged. Enemy Reinforcements (2) Appear

Notes: I hate this stage. If anyone is destroyed then it is Game Over. The Skill Point requirement also forces you to send Arad and Rada into the horde of Huckebeins at great risk of death. Oh yeah, and Mekiboz shows up to further screw you over. Fantastic eh? Rada should be using Concentrate every turn with no hesitation since she will get the 10 SP back every turn. Arad needs to destroy all of the Gunsockets here on his own with a weapon other than the Boosted Hammer to keep the Boosted Hammer after this stage. Go ahead and move Rada south to start handling Huckebeins when they show up while Arad finishes off the Gunsockets. Rio in the AM Gunner can hold off a group on her own fairly well. Rin performs adequately. Take advantage of Rada and Arad's support defend abilities too. Mekiboz can be handled in two ways. 1.) You can try to reduce his HP enough so that Ryoto grows a pair and will launch in Huckebein Mk. III L or 2.) you can wait about five turns so that Ryoto can grow a pair and will launch. After it combines with AM Gunner and unleashes a little bit of pain on Mekiboz then everyone will appropriately run like hell. This game makes OG look easy. >< The Boosted Hammer will be received after this stage if you met the requirements for it. ----------------------------------------------------------------------------Scenario 17 ----------------------------------------------------------------------------Player Units: Karion (Surei) Grungust Nishiki (Kusuha) Player Reinforcements: Huckebein Mk. III Trombe (Retsuel [also known as Elzam]) Karion (Ibis) NPC Units: Thousand Fessler Enemy Units: Gunsocket x 12 Enemy Reinforcements: Gunsocket x 04 Huckebein Mk. II-M x 06

F-32V Schuvalt Kai x 04 71th Battallion Bardong x 05 Barrelion x 04 Gargaw (Vigesh) Skill Point: Destroy all Enemy Units within three turns. Notes: Surei should use Accelerate and Concentrate and dive into the enemy group. Kusuha should use Iron Wall and move G Hawk into the enemy group as well. On the second turn Kusuha should change back to Nishiki and use Iron Wall again. I'd suggest sending Karion to the south to prepare for the next enemy wave. Let Kusuha allow one enemy to survive to kill at the beginning of the third turn though so you have some options on what to do instead of letting the enemy reinforcements rape you. Vigesh will arrive when all of the initial enemy units are destroyed and will try to smite our blue haired heroines but a mysterious blonde bishonen saves them in what Kusuha can even identify as a Trombe. Elzam has once again gone with the Retsuel disguise... gods help us all... particularly me for the jokes I make at the expense of Elzam and Zengar. >> My suggestion is for Ibis to not be involved in any fighting. She should just flee to the right and her main utility in battle will be to cast Friendship (its her second spell) on Thousand Fessler. If she uses any other spells she can not use it twice... and it is good to be able to use it twice to be on the safe side. The scenario will end after Thousand Fessler reaches the right hand side of the map. Mega Generator, a Solar Panel, Hybrid Armor, a Tesla Drive, Rocket Launcher, M13 Shotgun, and a Maindobarast(?) will be received after the scenario. ----------------------------------------------------------------------------Scenario 18 ----------------------------------------------------------------------------Player Units: Karion (Ibis) Player Reinforcements (1): Huckebein Mk. III Trombe (Retsuel) Grungust Nishiki (Kusuha) Player Reinforcements (2):

Cybaster (Masaki) Enemy Units: Karion (Surei) Enemy Reinforcements: F-32 Schuvalt Kai x 09 Guarlion x 09 Items: Repair Kit SP Drink Tesla Drive: Skill Point: Destroy all enemies within four turns of their arrival. Notes: The game didn't wait very long to give us the Surei and Ibis duels that were somewhat common in Alpha 2 eh? Similar to those duels Ibis will have little luck unless she has some Dual Sensors equipped, and even then it will be a quicksave/reload play. After either Ibis or Surei is defeated then the Player and Enemy Reinforcements will arrive. Elzam can head to the left with Concentrate and maybe even Lock On cast. Kusuha should transform Nishiki to G-Hawk and head south with Iron Wall and Lock-On cast. Masaki will arrive when 12 enemies remain and be some help chasing down any stray enemies. After everything is defeated than Agiha will arrive to cause some trouble and will be smited by both Masaki and Ibis with her Asterion. Enjoy the show! Everyone will regroup together after this scenario. Basically anyone you have used for these past few scenarios is now a member of your main squad. Exceptions are for Gilliam and El... Retsuel. Rin will not join but you will keep her Huckebein. ----------------------------------------------------------------------------Scenario 19 ----------------------------------------------------------------------------Player Units: Angelg (Lamia) R-Blade (Arad) Player Reinforcements:

Surei

Shirogane (Lee) Hagane (Daitetsu & Tetsuya) Hiryu Kai (Lefina & Sean) Alt Eisen (Kyosuke) Weiss Ritter (Excellen) 11 Units Enemy Units: Gespenst Mk. II-M x 05 Wild Falken (Seolla) Enemy Reinforcements (1): Gespenst Mk. II-M x 12 L-1 x 10 Laz Angrief (Axel) Enemy Reinforcements (2): Zwaizergain (Vindel) Events: Arad moves next to Seolla: Enemy Reinforcements (1) Appear

Three Turns after Enemy Reinforcements (1) Appear/Axel's HP is reduced to below 25,000-30,000: Enemy Reinforcements (2) Appear and Player Reinforcements Appear. Seolla also retreats. Axel Retreats: Skill Point: Destroy all enemy units (or force them to retreat) except Zwaisergain Notes: You will probably want to equip Salvo Motors on the R-Blade to increase its mobility. The last thing we want to see are some measly Gespensts (even though Shadow Mirror has tweaked them) beating him up. Also if you want to get Wild Wuerger L then you will need to defeat at least five of those Gespensts before Arad moves next to Seolla or before Seolla moves next to him. Arad should stay in the forest and use Concentrate every turn. Everyone will try to focus on him, but they will go for Lamia if Arad is not in their range. To end this section of the battle as quickly as possible then you want to move Arad next to Seolla which will bring in the enemy reinforcements on the center piece of land. You can wait things out, or if you are confident in your Lamia's abilities then you can have her go after Axel. Otherwise you can wait things out for the player reinforcements to arrive along with Vindel. If you are Seolla Retreats

wanting to get Vysaga or Ash Saver then you will have to have battle encounters between Axel and Lamia. One battle encounter will trigger the unlock requirement for Vysaga. Two battle encounters will trigger the unlock requirement for Vysaga. Any more than two will result in neither of them (but you will still get an Angelg upgrade later no matter what). You will probably want all of your battleships to have Lock-On cast and even Iron Wall as well if you want to be cautious. Spread out the battleships a little bit and place the rest of your units (Concentrate is a must for any who have it) within the leadership auras of the battleships. This will greatly reduce the likelihood of your units being severely maimed. Use any combo attacks you have available to you if some enemies manage to line themselves up. Huckebein Gunner's MAP Attack is also quite useful. Vindel will run when all of his fellow enemy units are destroyed. ----------------------------------------------------------------------------Scenario 20 ----------------------------------------------------------------------------Another route decision here. The choices are between Abiano and Edo. Here is who goes on which route (Leona becomes Huckebein's default pilot and the Huckebein Mk. II-M, Guarlion, and F-32V Schuvalt Kai have no default moments at this time): |---------------------------------------------------------------------------| | Abiano | Edo | |---------------------------------------------------------------------------| | Hagane (Daitetsu & Tetsuya) | Hiryu Kai (Lefina & Sean) | | Grungust (Irm) | Giganscudo Duro (Task) | | Schultzwald (Rada) | Angelg (Lamia) | | Asterion (Ibis) | Grungust Nishiki (Kusuha) | | Huckebein (Leona) | Cybaster (Masaki) | | Gespenst Mk. II-R (Viletta) | Valsione (Ryuune) | | R-Blade (Arad) | Huckebein Mk. III- L (Ryoto) | | R-1 (Ryusei) | AM Gunner (Rio) | | R-2 Powered (Rai) | Gespenst Mk. II-M (Katina) | | Huckebein Mk. II-M (Latounni) | Gespenst Mk. II-M (Russel) | | Guarlion Custom | Huckebein Mk. II (Bullet) |

| | F-32V Schuvalt Kai | |---------------------------------------------------------------------------| ----------------------------------------------------------------------------Scenario 20 - Abiano Route ----------------------------------------------------------------------------Player Units: Hagane (Daitetsu & Tetsuya) 7 Units Player Reinforcements: Faerion S (Latounni) Faerion G (Shine) R-1 (Ryusei) R-2 Powered (Rai) Enemy Units: Nulpresa x 06 Fulkia x 04 Barrelion x 03 Land Grief x 10 L-1 (Yuuki) L-1 (Carla) Rhinoceras x 03 Rhinoceras (Archibold) Enemy Reinforcements: L-1 x 06 Barrelion x 02 Events: All Land Griefs are Destroyed: Skill Point: Destroy all Land Griefs within four turns. Notes: This scenario starts off being somewhat troublesome because you can not go into the city/castle. You have to snipe the Land Griefs and snipe them as much as possible while other enemies are trying to be a pain in the ass. If Daitetsu casts Lock On then chances are he can clear out those three Nulpresas on his own. The Land Griefs will always try to attack you, so if you have the choice between finishing off a critically wounded one or reducing another to critical status then I would suggest trying to reduce one more to critical since it will very likely be destroyed by a counter attack. Once the Land Griefs are destroyed then the real fun begins. Latounni Player and Enemy Reinforcements Appear

and Shine make a very stylish entrance and Ryusei and Rai back then up. You can now enter the city. Be careful though since if Latounni, Shine, or Rai's units are destroyed then it is Game Over. I'd suggest for Rai to hit the L-1 directly in the way and move to cover, have Shine finish it off if needed, and then start hitting Archibold with Royal Heart Breakers. Archibold will soon retreat and the scenario will end. Latounni will now be the default pilot for Faerion S and Shine will join as a pilot with Faerion G. Enjoy! A Hachimaki (Headband) and Boosted Rifle are received along with 20,000 after the scenario. ----------------------------------------------------------------------------Scenario 20 - Edo Route ----------------------------------------------------------------------------Player Units: Hiryu Kai (Lefina & Sean) Alt Eisen (Kyosuke) Weiss Ritter (Excellen) 10 Units Player Reinforcements: Grungust Sanshiki (Zengar) Huckebein Mk. III Trombe (Retsuel) Enemy Units: Gespenst Mk. II-M x 16 Enemy Reinforcements: Sledgelmir (Odin) Items: Salvo Motor: Events: Enemy Units are Destroyed: Enemy Reinforcements Appear Player Gespenst Mk. II-M

Player Turn 4 Turns after Enemy Reinforcements Appear: Reinforcements Appear Skill Point: Destroy all Enemy Units within 4 Turns.

Notes: Man, I remember back in Advance how I thought it was neat to fight Gespensts semi-frequently... I think I was nuts... Laying waste to a sixteen Gespensts is child play at this point. Accelerate, Lock On, and Concentrate if you feel the need. use

Odin fights are disappointing. There is no reason to even fight him in most of his appearances and the first part of the encounter here follows that idea. Odin will run after Kyosuke and concentrate on him. All you need to do is dodge his attacks for a few turns. Putting Alt Eisen on a building will give him some nice bonuses and putting Giganscudo Duro next to him will be a great help in the off chance that Odin can actually land a hit. Position the rest of your units nearby though since they will need to do a mass assault after dealing with Odin for four turns. After four turns of Odin posturing and sword swinging then Kyosuke will take a Zankantou hit and deliver a solid hit of his own and Zengar and Retsuel will arrive from their loveshack to help deal with Odin as well. Now proceed to knock the ever living Machine Cells out of Odin. He will retreat when his HP is reduced to below 60,000 and the scenario will end. Unfortunately, Zengar and Retsuel will not join for now and will return to the interstellar love shack with Gilliam. ----------------------------------------------------------------------------Scenario 21 - Abiano Route ----------------------------------------------------------------------------Player Units: Shirogane (Lee) Player Reinforcements (1): Asterion (Ibis) Player Reinforcements (2): Hagane (Daitetsu & Tetsuya) 10 Units Enemy Units: Rhinoceras x 02 Enemy Reinforcements: Nulpresa x 02 Fulkia x 02 Gespenst Mk. II-M x 06 L-1 x 05 Land Grief x 05 Laz Angrief (Echidna) Karion (Surei) Events:

Shirogane gets within range of Rhinos: Enemy Reinforcements Appear Asterion is reduced to critical: Skill Point: Clear the map within 8 turns. Notes:

Player Reinforcements (1) and

Player Reinforcements (2) Appear

Time for Lee to get raped again. Have Lee chase after the Rhinos and on Turn 3 he will be raped. Ibis will arrive in Asterion for even more duelling against Surei. If you want the Skill Point then you want to have Ibis get her ass kicked... not as in Asterion being destroyed type of ass kicking but be reduced to critical. This will prompt the Player Reinforcements to Appear. So how do you get all of these big bad enemies to clear out in your few remaining turns? Outnumbered, outgunned, out-HPed... doesn't look good right? Actually "all" you need to do is to get Echidna to retreat... and you have to take about 30,000HP+ off of her with little chance for proper morale gains and being swarmed. Echidna also likes to hang out underwater to further minimze your choices for effective attacks. Basically the trick is to get Asterion hit to critical as soon as possible to get the reinforcements there, and focus soley on Echidna while mopping up a few grunts with counterattacks. Irm's Hot Blood should be helpful too. ----------------------------------------------------------------------------Scenario 21 - Edo Route ----------------------------------------------------------------------------Player Units: Huckebein Gunner (Ryoto & Rio) Grungust Sanshiki (Bullet & Kusuha) Thousand Fessler Player Reinforcements: Ryukooh/Koryuoh (Kusuha & Bullet) Hiryu Kai (Lefina & Sean) 8 Units NPC Units: Einst Gremut x 10 NPC Reinforcements (1):

Pelle Zein Reifkeit (Alfimi) NPC Reinforcements (2): Einst Kunohen x 06 Einst Greet x 06 Einst Gremut x 05 Enemy Units: Rion-V x 06 Guarlion x 04 L-1 (Yuuki) L-1 (Carla) L-1 (Archibald) Events: All NPC Units are Destroyed: maims Alfimi. Enemies retreat, Alfimi retreats, NPC Reinforcements (2) Appear, and Player Reinforcements Appear Skill Point: Move a unit next to Thousand Fessler within four turns. Notes: The Neo DC is not your enemy for this stage. Freaky eh? Concentrate on the Einst. Concentrate on one Gremut at a time (damn HP Regen). Too bad Archibald isn't lifting a finger to help out. >< After the NPC Units are defeated then Alfimi will arrive and lurk. She will not attack... just lurk. After a few turns Ryukooh/Koryuoh is revealed, and Kusuha and Bullet are chosen. Some more Einst will arrive which will trigger Neo DC's retreat and Hiryu Kai will arrive with some real reinforcements. The scenario will end when all Einst are defeated and Kusuha and Bullet will remain the pilots for Ryukooh/Koryuoh. A Biosensor, Headband, Boosted Rifle, and 20,000G will be received after the scenario. ----------------------------------------------------------------------------Scenario 22 - Abiano Route ----------------------------------------------------------------------------Player Units: Rion-F (Arad) Player Reinforcements: NPC Reinforcements Appear Ryukooh/Koryuoh is aweakend and

Four Turns after Alfimi Appears:

Faerion S (Latounni) Faerion G (Shine) R-1 (Ryusei) Asterion (Ibis) Wild Wuerger (Arad) Hagane (Daitetsu & Tetsuya) 6 Units Enemy Units: Wild Falken (Seolla) Enemy Reinforcements: Barrelion x 04 Guarlion x 04 Nulpresa x 05 Land Grief x 05 L-1 (Archibold) Items: High Performance Radar: Skill Point: Clear the map within five turns Notes: Things start feeling more normal in this stage. ^_^ Archibold

Arad should cast Lock On and Flash and head north. Arad should hit Seolla with a Rail Gun shot during the Enemy Phase. Cast Lock On again and hit Seolla with one more Rail Gun shot. Archibold will maim Arad's Rion-F, Latounni and company arrive with Wild Wuerger for him, and the stage is set for a good throwdown. ^^ Build up your morale taking on the grunts. Irm should get priority since he is your hardest hitter. Seolla will retreat when her HP is reduced to below 30%. Archibold will pop a High Performance Radar if you defeat him. Wild Wuerger will now be Arad's default unit. ----------------------------------------------------------------------------Scenario 22 - Edo Route ----------------------------------------------------------------------------Player Units: Hiryu Kai (Lefina & Sean) Alt Eisen (Kyosuke) Weiss Ritter (Excellen) Angelg (Lamia) 8 Units Enemy Units:

Gespenst Mk. II-M x 15 Enemy Reinforcements (1): Nulpresa x 10 Enemy Reinforcements (2): L-1 x 09 Enemy Reinforcements (3): Land Grief x 10 Laz Angrief (Echidna) Enemy Reinforcements (4): Soul Gain (Axel) Items: Biosensor: Events: 10 Enemy Units Remain: Enemy Reinforcements (1) Appear Enemy Echidna

16 Enemy Units and Enemy Reinforcements (1) Remain: Reinforcements (2) Appear

17 Enemy Units/Enemy Reinforcements (1)/Enemy Reinforcements (2) Remain: Enemy Reinforcements (3) Appear Turn 6 Player Phase: Enemy Reinforcements (4) Appear All Enemies except Axel Retreat

Echidna is Defeated/Retreats: Skill Point: Clear the map within 10 Turns Notes:

10 Turns to kill everything on this map (including all of the reinforcements) or at send them packing. The Gespensts are easy enough to deal with. The first wave of reinforcements will be some Nulpresas that appear in the northwest corner of the map. The second wave of reinforcements will show up on the northeast corner of the map. The third wave of reinforcements headed by Echidna will appear at the southern tip of the chunk of land you start on (so there is a high likelihood they'll be mixed in with your units). Axel shows up on his own, and in the same region as Echidna. Lock On is essential for the Nulpresas. The L-1s are a pain in the ass as always, but they can be forced to retreat early if you send Echidna packing. She will

retreat when her HP is reduced to below 15,000, but now that you have started get some characters with Hot Blood you may be able to finish her off for a Biosensor. Echidna's defeat/retreat will force all enemy units except Axel to retreat. Axel himself will retreat when reduced to below 85,000HP. He has HP Regen, so you may want to wait to try to reduce his HP until most of your units are in one spot and everyone can gang up on him. After Axel is gone then the scenario is over. ----------------------------------------------------------------------------Scenario 23 - Abiano Route ----------------------------------------------------------------------------Player Units: Hagane (Daitetsu & Tetsuya) Wild Wuerger (Arad) Faerion S (Latounni) 9 Units Enemy Units: 71th Battallion Bardong x 05 Guarlion x 04 Barrelion-V x 08 Land Grief x 08 Rhinoceras x 03 Enemy Reinforcements (1): Fulkia x 04 Guarlion x 02 Barrelion x 04 Land Grief x 04 Enemy Reinforcements (2): Rapiecage (Ouka) Enemy Reinforcements (3): Bergelmir (Srisaz) Skill Point: Force Ouka to retreat within three turns of her arrival. Notes: General strategy is to take full advantage of Daitetsu's leadership aura. The Faerions are near untouchable if they are within it. Repair and resupply your units as needed. Try to conserve your SP though since you will need them

Ouka and Srisaz. Both of them will have Flash and Lock On cast on them every turn. You will have to basically waste an attack to get rid of their Flash effect. I suggest using Viletta since she has cheap Flash herself and is most likely not your biggest hitter. I mostly used Royal Heartbreakers (Latounni and Shine both had Flash cast, and quicksaved and reloaded as needed before Shine attacked since she does not have Lock-On) being supported by Ibis' Asterion with Lock-On cast on her as well. Arad just sat within range with Flash cast since Ouka wants to kill him and Srisaz wants to kill him later when he appears. Basically get Ouka below 85,000HP and she will retreat and you will face Srisaz where you need to do the same thing all over again. A Mega Generator, Apogee Motor, Mega Booster, and Armor Breaker will be received after the scenario. ----------------------------------------------------------------------------Scenario 23 - Edo Route ----------------------------------------------------------------------------Player Units: Huckebein Mk. III Trombe (Retsuel) Player Reinforcements: Hiryu Kai (Lefina & Sean) Cybaster (Masaki) Valsione (Ryune) 9 Units Enemy Units: Megillot x 07 Rion-V x 08 Killer Whale x 02 Silverwand (Agiba) Enemy Reinforcements (1): Guarlion x 10 Enemy Reinforcements (2): Nulpresa x 05 Gespenst Mk. II-M x 05 Rion-V x 05 Guarlion x 05 Barrelion-V x 05 Killer Whale x 02 Items: High Performance Radar: Agiba Hybrid Armor: Killer Whale March Sensor: Killer Whale

Events: 8 Enemies are Destroyed: 16 Enemies are Destroyed: are destroyed with the exception of Silverward by Granzon. Player Reinforcements Appear. Enemy Reinforcements (2) Appear. Skill Point: Destroy Silverwand Notes: Time to get sixteen more kills for Retsuel. Just Accelerate forward and use Concentrate. Agiba will go after Retsuel when 16 enemies are destroyed and Shuu will save Retsuel. The Hiryu Kai arrives, and Shuu and Retsuel take off to let them handle the enemies. >< Build up your morale on these enemies and then start going after Agiba. Do not hit him below 20,000HP or he will retreat. Try to get him somewhere above 20,000HP and hit him with a Hot Blood powered Rampage Ghost (or whatever is your strongest available attack). The scenario will end after Agiba's defeat or retreat. A Mega Generator, Apogee Motor, Mega Booster, and Armor Breaker will be received after the scenario. ----------------------------------------------------------------------------Scenario 24 ----------------------------------------------------------------------------Player Units: Weiss Ritter (Excellen) Player Reinforcements (1): Cybaster (Masaki) Valcione (Ryuune) Asterion (Ibis) Angelg (Lamia) Enemy Units: Einst Kunohen x 01 Enemy Reinforcements (1): Einst Kunohen x 04 Enemy Reinforcements (2): Enemy Reinforcements Appear Enemy Units and Enemy Reinforcements (1)

Einst Greet x 04 Enemy Reinforcements (3): Einst Gemut x 03 Events: Enemy Units are Destroyed: Enemy Reinforcements (1) Appear Enemy Reinforcements (2)

Enemy Reinforcements (1) are Destroyed: Appear

Enemy Reinforcements (2) are Destroyed/Turn 4 Enemy Phase: Enemy Reinforcements (3) Appear Turn 5 Player Phase: Player Reinforcements Appear

----------------------------------------------------------------------------Scenario 25 ----------------------------------------------------------------------------Player Units: Hagane (Daitetsu & Tetsuya) Hiryu Kai (Lefina & Sean) R-1 (Ryusei) R-2 Powered (Rai) R-3 Powered (Aya) Huckebein Mk. III L Boxer (Ryoto) Ryukooh/Koryuoh (Kusuha & Bullet) 9 Units Enemy Units: Einst Einst Einst Einst Kunohen x 05 Greet x 05 Gremut x x 05 Eisen x 13

Enemy Reinforcements (1): Einst Kunohen x 06 Einst Greet x 06 Enemy Reinforcements (2): Einst Kunohen x 06 Einst Greet x 06 Enemy Reinforcements (3): Einst Gremut x 03 Einst Eisen x 03 Enemy Reinforcements (4): Einst Regiser

Events: 17 Enemies Remain: 15 Enemies Remain: 17 Enemies Remain: Enemy Reinforcements (1) Appear Enemy Reinforcements (2) Appear Enemy Reinforcements (3) Appear

Enemy Units and Enemy Reinforcements 1-3 are Destroyed: Enemy Reinforcents (4) Appear, Ryukooh is spelled up, Kusuha and Bullets SP are refilled. Regiser's HP is reduced 50,000-60,000HP: Regiser heals, SRX is formed, Ryusei, Rai, and Aya's SP is refilled. Regiser's HP is reduced 50,000HP: Notes: My suggestion is to have Bullet raise up his and Kusuha's morale, have Kusuha cast Iron Wall, and have them head to the south to take care of the Einst Eisens on their own. If they stand on a base they will have a nice terrain advantage and regenerate HP and EN every turn. Keep the Iron Wall up and they should be fine. Everyone else should head north and stay within Daitetsu and Lefina's leadership auras (gotta love those hit/evade bonuses). The Einst will keep coming but it all should work out. Giganscudo Doro and R-3 Powered's MAP attacks are also quite helpful. Regisia just demands to be hit as hard as fast as possible. Somewhere around 60,000HP should cause the SRX event, and then you only have about 32,500 left to deal out to him after SRX smacks him around. SRX will be available for combination at any time after this scenario. Mai will join with R-Gun Powered. Hybrid Armor, Mach Sensor, AB Field, Hyper Beam Cannon, Rocket Launcher, Energy Taker, Energy Drain, and 80,000G are received after the scenario. ----------------------------------------------------------------------------Scenario 26 ----------------------------------------------------------------------------Player Units: Hagane (Daitetsu & Tetsuya) Hiryu Kai (Lefina & Sean) Alt Eisen (Kyosuke) Weiss Ritter (Excellen) 13 Units Enemy Units: Gespenst Mk. II-M x 08 Land Grief x 08 L-1 x 08 Heaven and Hell One Shot Kill Event

Sledgelmir (Odin) Laz Angrief (Echidna) Skill Point: Destroy all Enemy Units except Sledgelmir and Laz Angrief within 3 Turns Notes: Actually this isn't a bad stage. Giganscudo Doro and R-3 Powered are near-essential with their MAP weaponry. Having Cybaster and Valcione along too would be helpful. Basically send your units forward as quick as possible, use MAP Attacks when the opportunity presents itself, and don't be afraid to Hot Blood a weak attack to finish off an enemy. ----------------------------------------------------------------------------Scenario 27 ----------------------------------------------------------------------------Player Units: Huckebein Mk. II-M/Wild Wuerger L (Mai) Player Reinforcements (1): R-1 (Ryusei) Wild Wuerger (Arad) Faerion S (Latounni) R-3 Powered (Aya) Player Reinforcements (2): R-Gun Powered (Viletta) R-2 Powered (Rai) Player Reinforcements (3): Hagane (Daitetsu & Tetsuya) Hiryu Kai (Lefina & Sean) 9 Units Enemy Units: Guarlion x 10 Whale x 01 Enemy Reinforcements (1): Rapiecage (Ouka) Enemy Reinforcements (2): Guarlion x 08 Barrelion x 08 Wild Falken (Seolla)

Evemts: Huckebein Mk. II-M/Wild Wuerger L's HP is reduced to critical or 5 Enemies are Defeated or Turn 5 Player Phase: Enemy Reinforcements (1) and Player Reinforcements (1) Appear Two turns after Reinforcements Appear: Appear Player Reinforcements (2) Player

9 Enemies are Destroyed or Rapiecage loses 30,000HP: Reinforcements (3) Appear Items: High Performance Radar: Skill Point: Seolla

Destroy 9 Enemies within 2 Turns of the arrival of Player Reinforcements (2) Notes: Wouldn't it be nice if your Huckebein Mk. II-M upgrades carried over to the random Huckebein Mk. II-Ms that PCs take out to battle? With any luck though you've been paying attention to the secrets section and Mai will deploy in a Wild Wuerger L instead. If you want to keep it then have Mai get five kills on this stage before the reinforcements arrive. This is made much easier to do if you give Mai an S Terrain on land or in air. Anyway, Mai has a nightmare involving Rebi (which if you remember was a consistent pain in the ass in OG as the pilot of Judecca, and if you haven't pieced it together yet... Rebi = Mai... just totally different personalities thanks to Judecca's influence) and launches... right into trouble. Destroy five enemies, or let them reduce Mai's HP to critical to start the next stage of this scenario. I hate Ouka. I hate Rapiecage. They will further whoop on Mai some more until Ryusei comes to the support defend rescue (taking a page from the Arad handbook?). Ouka will then go after Latounni (man, what is up with her former classmates wanting to kill her?). Latounni should cast Flash each turn so that her Faerion isn't destroyed. >< Seolla can give you a High Performance Radar if you defeat her. Reduce her HP to around 25,000 then hit her with a Hot Blood powered Heaven and Hell Shot. After Ouka retreats the scenario will end. A Repair Kit, Super Repair Kit, and a SP Drink will be received after the scenario. Wild Wuerger L will also be received if you met the

requirements for it. ----------------------------------------------------------------------------Scenario 28 ----------------------------------------------------------------------------Player Units: Angelg/Vysaga/Ash Saver (Lamia) Player Reinforcements (1): Gespesnt (Gilliam) Huckebein Mk. III Trombe (Retsuel) Grungust Sanshiki (Zengar) Player Reinforcements (2): Hagane (Daitetsu & Tetsuya) Hiryu Kai (Lefina & Sean) Alt Eisen (Kyosuke) 11 Units Enemy Units: Gespenst Mk. II-M x 06 L-1 x 05 Fulkia x 05 Rhinoceras x 01 Shirogane (Lee) Soul Gain (Axel) Enemy Reinforcements: L-1 x 20 Events: Turn 3 Player Phase: Player Reinforcements (1) Appear Shirogane Retreats and Enemy

15 Enemy Units are Destroyed: Reinforcements Appear Turn 7 Player Phase: Items: High Performance Thruster: Skill Point:

Player Reinforcements (2) Appear

Rhinoceras

Destroy 15 enemies before the end of Turn 6. Notes: Ignore Axel. Lamia should camp out on a base to get nice bonuses and HP/EN Regen. On Turn 3 all of the enemies will wake up out of their blocking

and no-attacking stupor. I'd suggest for Zengar to hang back and do nothing. He needs his SP for Iron Wall when Axel is going to chase him around and try to rape him in a bit. If you have an uber-Lamia, then resist destroying all of the L-1s that come in as reinforcements. You need those things to live until your real reinforcements arrive so that they can get proper morale gains. To finish off the scenario you need to beat the crap out of Axel in one turn (he will get a full HP regen every turn, so you want to make one turn really count). You only need to nudge him into realizing that retreating might be a good idea and not defeat him. Anyway, this is hard to do if all of your guys come in with 100-105 morale. It is much easier to do when everyone is 120-130, so lay off of the Phantom Phoenix abuse even if its really tempting. ^^ ----------------------------------------------------------------------------Scenario 29 ----------------------------------------------------------------------------Player Units: Cybaster (Masaki) Valcione (Ryuune) Asterion (Ibis) R-3 Powered (Aya) Player Reinforcements: Hagane (Daitetsuy & Tetsuya) Hiryu Kai (Lefina & Sean) 11 Units Enemy Units: F-32V Schuvalt Kai x 06 Guarlion x 03 Huckebein Mk. II-M x 09 Barrelion x 06 Enemy Reinforcements: Rion-F x 10 Megillot x 10 Events: Reach Marked Square: Player Reinforcements Appear Enemy Reinforcements Appear

Battleships reach inland: Skill Point:

Reach the marked square within 4 Turns Notes: The hard part of this stage is breaking through the Barrelions. I

suggest going for one of the two at the top corners since they will not be receiving any support defending. Be sure to have someone at the ready to actually reach the marked square once a hole has been made in the defense. Clean up the rest of the units before moving your battleships over land. Once a battleship goes onto the land then Enemy Reinforcements will arrive. It is only a small group of Rions and Megillots so you should be able to cut through them with ease. ----------------------------------------------------------------------------Scenario 30 ----------------------------------------------------------------------------Player Units: Grungust Sanshiki (Zengar) Huckebein Mk. III Trombe (Retsuel) Player Reinforcements: Aussenseiter (Retsuel) Hagane (Daitetsu & Tetsuya) Hiryu Kai (Lefina & Sean) 15 Units NPC Units: Sledgelmir (Odin) Enemy Units: Gunsocket x 04 Huckebein Mk. II-M x 08 Barrelion-Y x 08 Enemy Reinforcements: Huckebein Mk. II-M x 06 Guarlion x 04 Megillot x 03 Gargaw (Wogash) Events: Retsuel reaches the base: full HP, EN, and SP regeneration. Three Turns after Retsuel enters Tesla Labs Player Phase/Sanshiki's HP drops to half: NPC Units Appear Turn after NPC Units Appear; Sanshiki is replaced with Daizengar Enemy Reinforcements Appear, Zengar gets

Three Turns after Daizengar is sortied or Daizengar's HP reaches critical: Player Reinforcements Appear

Skill Point: Get Retsuel to the marked square on the base within 4 turns. Notes: Zengar will get a full HP/EN/SP Refill during this scenario. would be good to know starting off so I'm letting you know. This

Basically the plan for this stage is to get Retsuel up to those damned Barrelions, only hit the bottom one (ammo is precious and all of those Barrelions regenerate so only get the one you need to kill), and then move Retsuel onto the marked square when he can. Remember that Retsuel has Hit & Away (which for some godforsaken reason he didn't have it in the last game), so you can finish off the Barrelion in your fourth turn and move onto the base. Yes, Zengar is ready to kick some ass immediately afterwards. I would have him run like hell though. If he gets hit too much then the next event could be triggered at a bad time and have a 500HP Grungust Sanshiki surrounded by enemies who all suddenly want to attack. On Turn 7 Odin will arrive after Zengar gets smacked down. If everything works out right then everyone will concentrate on Odin instead of attacking a greatly wounded Sanshiki. On Turn 8 we get Dynamic General Guardian replacing Sanshiki, and of course Zengar has to rechristen it as Daizengar. The Operating System doesn't work though... so you get to have Daizengar get smacked up for awhile while it is helpless. When its HP is reduced to critical then Odin will fetch Sanshiki's Zankantou and toss it to Zengar for some smiting. Retsuel then launches on Aussenseiter and we get to see the combination attack of the two Dynamic General Guardians and the rest of the reinforcements appear. If you do not let Daizengar get any kills on this stage then you will get a G Impact Stake and a Neo Chakram Shooter at the start of Scenario 34 and they are well worth getting so do not let the Zankantou taste the oil of its enemies after it gets in Daizengar's hands. Wogash and Odin will retreat. Finish up the rest of the enemies to end the scenario. Retsuel and Zengar will join permanently now and keep their respective DGGs. Huckebein Mk. III Trombe will be available for anyone's use though. Critical +20%, Twisted Headband, Dustproofing, Mega Generator, G Wall, Repair Kit, Propellent Tank, Cartridge, Super Repair Kit, and SP Drink will be received after the scenario. ----------------------------------------------------------------------------Scenario 31 ----------------------------------------------------------------------------Player Units:

Hagane (Daitetsu & Tetsuya) Hiryu Kai (Lefina & Sean) Cybaster (Masaki) 16 Units Enemy Units: Megillot x 04 Killer Whale x 02 Huckebein Mk. II-M x 05 Land Grief x 07 Rhinoceras x 05 L-1 x 04 Silverward (Agiha) Enemy Reinforcements: Doroken (Jikarog) Events: Battleship reaches land: Skill Point: Get everyone off the map within 9 turns Notes: I hate it when grunts have 18,000HP. >_< Enemy Reinforcements Appear

Not a bad scenario otherwise. Use your leadership auras, use Hot Blood as you see fit, and only concentrate on one of the Inspectors. Keep Cybaster toward the front too to get him off the map by the ninth turn. ----------------------------------------------------------------------------Scenario 32 ----------------------------------------------------------------------------Player Units: Laz Angrief (Yuuki) Land Grief (Carla) Player Reinforcements: Hagane (Daitetsu & Tetsuya) Hiryu Kai (Lefina & Sean) Alt Eisen (Kyosuke) Weiss Ritter (Excellen) Angelg (Lamia) Koryuoh/Ryukooh (Bullet & Kusuha) Gespenst (Gilliam) Daizengar (Zengar) Valcione (Ryuune) 9 Units

Enemy Units: Barrelion x 07 Gespenst Mk. II-M x x 06 L-1 x 06 Greaterken (Mekiboz) Gargaw (Wogash) Enemy Reinforcements: Ash Saver-M Ash Saver (Lemon) Soul Gain (Axel) Laz Angrief (Echidna) Sledgelmir (Odin) Shirogane (Lee) Evemts: Turn 3 Player Phase: Player Reinforcements Appear

All Enemy Units except Greaterken and Gargaw are Destroyed: Everyone is hit with Mekiboz MAP Weapon and Enemy Reinforcements Appear Skill Point: Destroy all Enemy Units except Greaterken and Gargaw within five turns. Notes: How strange is it to use Yuuki and Carla again after seeing them as enemies for much of the game? Their job is to take care of the Barrelions which are near them. Their MAP Attacks are very useful to totally ignore the Support Defense they have going. After three turns the player reinforcements will arrive. Hot Blood and Accelerate (and even Awaken if you have it) are essential for getting rid of the rest of these enemies within two turns. You might feel proud of yourself for getting the Skill Point, but now the shit hits the fan. Archibold turns against Ban. Lee attacks the Hagane which leads to Daitetsu being greatly wounded (remember Lefina encouraging Tetsuya on his ability to be a captain someday? Its about time for him to take that duty). Gilliam, Kyosuke, Ryuune, and Excellen should have Flash and Concentrate cast on them very turn. Axel will go after Kyosuke. Lemon will go after Excellen. Lee seems to like taking alternating shots between Gilliam and Ryuune. Zengar and Lamia should go with the Flash route as well since Odin and Echidna respectively will be trying to kill them. The quickest way to end this part of the scenario is to reduce Echidna's HP to critical to start up the events leading to the end of the scenario. Yuuki will join with Laz Angrief and Carla will join with Land Grief. Kyosuke will be unavailable for a little while (don't worry, the man can't die).

----------------------------------------------------------------------------Scenario 33 ----------------------------------------------------------------------------Player Units: Wild Wuerger (Arad) Faerion G (Shine) Faerion S (Latounni) Player Reinforcements: Wild Falken (Seolla) Hiryu Kai (Lefina & Sean) 15 Units Enemy Units: Gespenst Mk. II-M x 06 L-1 x 05 Wild Falken (Seolla) Enemy Reinforcements: L-1 x 14 Bergelmir (Sarisaz) Bergelmir (Ansaz) Rapiecage (Ouka) Events: Wild Falken reduced to critical HP: Enemy Reinforcements Appear Ouka retreats, Player

3 Turns after Enemy Reinforcements Appear: Reinforcements Appear Skill Point:

Destroy all Enemy Units except Wild Falken within 4 Turns. Notes: If you have any Screw Modules then try putting them on your Faerions (with G getting the priority) and Wild Wuerger. Just letting ya know. >> Arad, Latounni, and Shine go chasing after Excellen this time, but she's already teleported off by the time they get launched. I guess we will just have to settle for School related hijinx then. The Skill Point is to destroy those whole 11 units other than Seolla's within four turns. Pretty simple stuff, but you can keep Arad between Shine and Latounni to take advantage of his high Support Defend level. After the enemies are down then reduce Wild Falken's HP. Reduce, do not destroy (which may be awfully tempting for people with upgraded Faerions). When Wild Falken's HP is reduced then Ouka and the Machine Children arrive and

knock your units into the water (hence the Screw Module suggestion). Arad should just cast Flash each turn as Sarisaz focuses on him while the L-1s tend to focus on the Faerions who should hopefully handle themselves with Concentrate. After three turns of this Seolla will finally save Arad's ass. ^_^ Seolla will switch sides and your reinforcements will arrive. You can get rid of the Machine Children by reducing the HP of one of them. You should have four units right there all capable of combination attacks, so have fun smacking them around. Have your reinforcements handle the group to the south. Shuu will arrive in Kurogane which confuses the hell out of Masaki. Remember folks, Shuu may have some questionable utilitarian concepts but he isn't a bad guy at heart. ^_~ A Thruster Module, Orihalconium (it is a spiffy armor item), Super Repair Kit, Repair Kit, SP Drink, Spirit Taker, Spirit Drain, and Armor Breaker will be received after the scenario. Seolla will join with her Wild Falken. ----------------------------------------------------------------------------Scenario 34 ----------------------------------------------------------------------------Yay, another path split. We love these right? Earth Cradle or Space, take your pick. If you were going for the Huckebein Mk. III-R and Gespenst Mk. II-S requirements then you will get Huckebein Mk. III-R immediately after choosing the Earth Cradle path. You will get Gespenst Mk. II-S immediately after choosing the Space path. If you met the requirements for both then you will get the other unit when the groups meet back together again after Scenario 36. If you met the requirement for G Impact Stake and Neo Chakram Shooter then those will be delivered immediately after you make either route choice. |---------------------------------------------------------------------------| | Earth Cradle | Space | |---------------------------------------------------------------------------| | Kurogane (Tetsuya & Eita) | Hiryu Kai (Lefina & Sean) | | Giganscudo Doro (Task) | Angelg/Vysaga (Lamia) | | Daizengar (Zengar) | Cybaster (Masaki) | | Aussenseiter (Retsuel) | Valcione (Ryuune) | | Wild Wuerger (Arad) | Huckebein Mk. III-L (Ryoto) | | Wild Falken (Seolla) | AM Gunner (Rio) |

| Schultzwald (Rada) | Gespenst (Gilliam) | | R-1 (Ryusei) | Asterion (Ibis) | | R-2 Powered (Rai) | Gespenst Mk. II-M (Russel) | | R-3 Powered (Aya) | Gespenst Mk. II-M (Katina) | | R-Gun Powered (Mai) | Gespenst Mk. II-M/S (Kai) | | Huckebein Mk. III-T/R (Leona) | Huckebein (Rin) | | Gespenst Mk. II-R (Viletta) | Grungust (Irm) | | Faerion G (Shine) | Ryukooh/Koryuoh (Kusuha & Bullet) | | Faerion S (Latounni) | Alt Eisen Reise (Kyosuke) | | Laz Angrief (Yuuki) | | | Land Grief (Carla) | Grungust Nishiki | | | Huckebein Mk. II | | Huckebein Mk. II-M | R-Blade | | F-32 Schuvalt Kai | Wild Wuerger L | | Guarlion Custom | | |---------------------------------------------------------------------------| ----------------------------------------------------------------------------Scenario 34 - Earth Cradle Route ----------------------------------------------------------------------------Player Units: Kurogane (Tetsuya & Eita) Laz Angrief (Yuuki) Land Grief (Carla) 14 Units NPC Units: Einst Kunohen x 03 Einst Greet x 03 Einst Gremut x 03 NPC Reinforcements (1): Einst Gremut x 04 Einst Eisen x 08 NPC Reinforcements: Einst Greet x 03 Einst Gremut x 06 Einst Eisen x 06

Enemy Units: Fulkia x 03 Land Grief x 04 Barrelion-V x 06 Rhinoceras x 01 Events: Kurogane gets near Enemy Group: 5 Enemies Remain: Skill Point: Get Kurogane to the exit squares within six turns Notes: So if we didn't have enough motivation to kill Archibold already we find out that he was involved in the death of Elzam/Retsuel's wife. >< In case anyone is wondering how Leona is now the default pilot for Trombe please remember that Leona is Elzam/Retsuel's cousin. This is literally a free for all battle. We have Neo DC, Einst, and of course your group all battling one another. This is a pretty mindless stage really. Eita gives Kurogane Accelerate which is nice, but Iron Wall and Lock On are essential before getting close to the enemy group since some Einst will surround the Kurogane and gun for it while blocking any incoming attacks. This means the easiest way to greatly hurt this group is for the Kurogane to fend for itself and that is why the Iron Wall and Lock On are needed. Just get the Kurogane to the squares within six turns to get the Skill Point. It is possible to destroy every NPC and Enemy on the map before doing so though. Does that G Impact Stake look like Midnighter's device for Commander in Authority: Under New Management or what? ----------------------------------------------------------------------------Scenario 34 - Space Route ----------------------------------------------------------------------------Player Units: Hiryu Kai (Lefina & Sean) Alt Eisen Reise (Kyosuke) Ryukooh/Koryuoh (Kusuha & Bullet) Grungust (Irm) NPC Reinforcements (1) Appear

NPC Reinforcements (2) Appear

Huckebein (Rin) 9 Units Enemy Units: Einst Kunohen x 10 Einst Greet x 07 Enemy Reinforcements (1): Einst Eisen x 05 Einst Gremut x 05 Enemy Reinforcements (2): Einst Greet x 04 Einst Eisen x 04 Einst Gremut x 04 Events: Hiryu Kai moves approximately 18 squares toward exit: Reinforcements (1) Appear around Hiryu Kai 7 Enemies Remain: Skill Point: Destroy all Enemies within 8 Turns Notes: This is a fairly simple rush forward mission. The only remotely difficult part is that a lot of the enemies like to defend during your Player Phase. You can get past this by using MAP Attacks and Combo Attacks. The first enemy being hit with a Combo Attack will still have reduced damage from defending but everyone else on the line will be hit for full damage. Just be sure to get everyone off the map before the end of Turn 10 and everything will be fine. ----------------------------------------------------------------------------Scenario 35 - Earth Cradle Route ----------------------------------------------------------------------------Player Units: Kurogane (Daitetsu & Eita) Daizengar (Zengar) Aussenseiter (Retsuel) 14 Units NPC Units: Einst Greet x 02 Einst Gremut x 02 Einst Eisen x 03 Enemy Reinforcements (2) Appear Enemy

Enemy Units: Guarlion x 04 Barrelion-V x 07 L-1 x 02 Land Grief x 06 Rhinoceras x 03 Enemy Reinforcements: Sledgelmir (Odin) Items: Biosensor: Rhinoceras Hybrid Armor: Rhinoceras SSP Drink: Rhinoceras Events: 11 Enemies and/or NPCs are defeated: Three Barrelions near Earth Cradle Retreat and Enemy Reinforcements Appear Sledgelmir is reduced to below 95,000HP: Zengar goes batshit fucking insane (usual Zengar behavior) and all Player Units retreat except Daizengar Skill Point: Destroy 11 Units (Enemy or NPC) within 3 Turns Notes: The Skill Point is easy enough. Just don't attack the Einst unless you are sure you can take it down that turn. It is annoying to see some Earth Cradle forces steal you kill. >_< I say go ahead and use Hot Blood on the Rhinos. Try to use Lucky too to increase your money earned. Odin is your big threat for the level, but how he rates as a threat is arguable. You have several combination attacks available with the group that you have so whittling down Odin's Sledgelmir shouldn't be too difficult. The strange part is when Zengar and Odin start duelling again. Basically all that you have to do is cast Flash, end your turn, and repeat three times. Odin doesn't pop an item ----------------------------------------------------------------------------Scenario 35 - Space Route

----------------------------------------------------------------------------Player Units: Hiryu Kai (Lefina & Sean) Alt Eisen Reise (Kyosuke) Ryukooh/Koryuoh (Kusuha & Bullet) 12 Units Enemy Units: Einst Greet x 20 Rein Weiss Ritter (Excellen) Enemy Reinforcements (1): Einst Eisen x 05 Einst Gremut x 05 Pelle Zein Reifkeit (Alfimi) Enemy Reinforcements (2): Einst Kunohen x 05 Einst Greet x 05 Enemy Reinforcements (3): Einst Eisen x 10 Enemy Reinforcements (4): Einst Gremut x 05 Einst Eisen x 05 Enemy Reinforcements (5): Einst Kunohen x 05 Einst Greet x 05 Items: S Adapter: Events: Kyosuke convinces Excellen: Enemy Reinforcements (1) Appear Enemy Enemy Enemy Enemy Alfimi

10 Enemies Remain after Enemy Reinforcements (1) Appear: Reinforcements (2) Appear 10 Enemies Remain after Enemy Reinforcements (2) Appear: Reinforcements (3) Appear 10 Enemies Remain after Enemy Reinforcements (3) Appear: Reinforcements (4) Appear 10 Enemies Remain after Enemy Reinforcements (4) Appear: Reinforcements (5) Appear Skill Point:

Have Kyosuke use Convince (second available option after moving) on Excellen within 4 Turns Notes: The Einsts starting off here are wanting to defend during your Player Phase like the last ones. It might be useful to go ahead and cast Hot Blood during your Player Phase, not attack, and give the enemy a surprise if they attempt attacking some units. Basically you need to make a hole for Kyosuke to get through to convince Excellen (it will be your second option available after moving). It is possible to clear off all the other enemy units within four turns before convincing Excellen though if you'd like. Enemies will keep coming after you for five waves after that though. They will stop after the fifth wave though (almost too bad... I often like infinite kill opportunities ><). When you have polished off all the enemies then go after Alfimi and leave Excellen alone. Alfimi will pop an S Adapter if you defeat her. She will retreat when reduced to below 20,000HP, so knock her down to around that amount then hit her with the best attack you can which is hopefully being supported by Ibis. After Alfimi's defeat she will run away with Excellen. >< ----------------------------------------------------------------------------Scenario 36 - Earth Cradle Route ----------------------------------------------------------------------------Player Units: Kurogane (Tetsuya & Eita) Wild Wuerger (Arad) Wild Falken (Seolla) Faerion S (Latounni) R-2 Powered (Rai) Aussenseiter (Retsuel) Whatever you have Rada in(Rada) 9 Units Player Reinforcements: Rapiecage (Ouka) Enemy Units: Fulkia x 03 Land Grief x 09 L-1 x 06 Rhinoceras (Archibold) Enemy Reinforcements (1): Ash Saver-M x 12

Ash Saver (Archibold) Rapiecage (Ouka) Enemy Reinforcements (2): Bergelmir (Ansaz) Bergelmir (Sarisaz) Laz Angrief (Cuervo) Rhinoceras (Agira) Items: Hyper Jammer: Bergelmir (Sarisaz) Mega Generator: Rhinoceras (Archibold) S Adapter: Bergelmir (Ansaz) Solar Panel: Ash Saver (Archibold) T Link Sensor: Rhinoceras (Agira) Events: Rhinoceras is Destroyed: Enemy Reinforcements (1) Appear Rapiecage is

Archibold's Ash Saver is reduced to below 70,000HP: disabled and Latounni moves closer to Ouka.

Latounni uses Convince on Ouka or Archibold's HP is reduced to below 60,0000HP: Enemy Reinforcements (2) Appear and Faerion S is disabled. Archibold's Ash Saver is reduced to below 50,000: Ouka becomes a Player Unit, Faerion S is functioning again, and Cuervo's Laz Angrief is disabled. Skill Point: Destroy Archibold's Rhinoceras within 5 Turns. Notes: An easy skill point. Would you believe it? Take your time destroying Archibold's Rhinoceras though. Everyone could probably benefit from the morale gains of just hitting him. Of course the bastard will not die that easily and will launch in an Ash Saver along with a compliment of mass-produced Ash Savers. The MP Ash Sabers only have 8800HP each though so they are easy pickings as long as your attacks are successful. Rapiecage isn't even a threat if you smack Archibold's Ash Saver around enough which will cause an event where it is thankfully disabled. I would suggest to not hit Archibold again until you have the Ash Savers all cleared out. When Archibold is injured more or when Latounni uses Convince (just move up to Ouka and it will be the first option available to you) then the next set of reinforcements will appear. Cuervo is not a threat so leave the poor guy alone. He is a nice guy, and this is going to be heart breaking enough for Rada by the end anyway. >_<

Archibold will try to flee after his HP is reduced but our two favorite blonde bishonen brothers (say that three times fast) will hold off his escape and finish him off. Spiffy scene eh? I hate Bergelmirs. They can take down a fully upgraded Giganscudo Doro with one hit. >< The Ultimate Shield going down one with one hit is a morale kill for a player without a doubt. Damn, I don't think Judecca could even pull that off. Anyway they have approximately 125,000HP a piece. They both have Flash cast on them, so you'll have to waste an attack to get rid of that. Concentrate on one at a time with Sarisaz probably going first. Ansaz and Agira will not come after you, so feel free to heal after taking down Sarisaz and if any of your units have SP Recovery then feel free to have them take advantage of that and refill their SP. There is no rush here. After they are destroyed then enjoy the events that end the scenario which would probably do Tomino proud. >> Ouka kills Agira but is killed in the process. Cuervo's Laz Angrief is destroyed. Zengar kills Wils (its nice that you don't have to worry about any more Machine Children right?). Odin also kills Egret (yes!) while telling Zengar to save Sofia. The groups will now meet up again and the game lets you know that Alt Eisen was upgraded to Alt Eisen Reise. If you fully upgraded Alt Eisen before then you will have to choose your upgrade bonus again. ----------------------------------------------------------------------------Scenario 36 - Space Route Part 1 ----------------------------------------------------------------------------Player Units: Hiryu Kai (Lefina & Sean) Grungust (Irm) 10 Units Enemy Units: Megillot x 05 Huckebein Mk. II-M x 06 Barrelion-V x 07 Albatross x 04 Gargaw (Wogash) Items: Hybrid Armor: Albatross Mega Generator: Albatross Solar Panel: Albatross Super Repair Kit

Skill Point: Destroy all Enemy Units except Wogash's Gargaw Notes: Use up your SP for this part of the scenario since there is no reason to try to conserve SP. Yes, even use Hot Blood for all of your attacks against those damned Albatrosses who want to do nothing but defend. Oh yeah, focus on the Albatrosses and destroy the remaining Barrelion-Vs and the like with your counterattacks. ----------------------------------------------------------------------------Scenario 36 - Space Route Part 2 ----------------------------------------------------------------------------Player Units: Asterion (Ibis) Huckebein (Rin) Angelg (Lamia) Player Reinforcements: Karion (Surei) Enemy Units: Gunsocket x 04 Huckebein Mk. II-M x 15 Enemy Reinforcements (1): Greaterkin (Mekiboz) Enemy Reinforcements (2): Gargaw (Wogash) Events: Three Turns Pass: (1) Appear Six Turns Pass: Player Reinforcements (2) Appear, Enemy Reinforcements (1) Retreats, Enemy Reinforcements (2) Appear Notes: Honestly, take things slow. Destroy enemies near you and go on as you see fit. You can't risk any one of your starting units being destroyed or it is game over. Steal kills from the L-1s that are supporting you too. Player Reinforcements (1) and Enemy Reinforcements

After a few turns Mekiboz will show up and will wipe out all the poor L-1s on your side. ;_; Fortunately Surei shows up in her Karion providing some much needed back up. Stay away from the Moon Cradle for a few turns and just mop up the Huckebein Mk. II-Ms that are near you. Shuu will show up in Granzon and smack Mekiboz off before he can cause any more trouble and the real reinforcements will arrive. Too bad Shuu doesn't stay around any longer to help, but at least he got rid of Mekiboz for the moment. Destroy the remaining Huckebein Mk. II-Ms, take advantage of the terrain bonuses from Moon Cradle, and finish off Wogash for good to finish the scenario. The two seperate player groups will regroup after this scenario. ----------------------------------------------------------------------------Scenario 37 ----------------------------------------------------------------------------Player Units: Kurogane (Tetsuya & Eita) Hiryu Kai (Lefina & Sean) Alt Eisen Reise (Kyosuke) Player Reinforcements: Ryukooh/Koryuoh (Kusuha & Bullet) Angelg (Lamia) 16 Units Enemy Units: Einst Eisen x 08 Rein Weiss Ritter (Excellen) Enemy Reinforcements: Einst Einst Einst Pelle Events: Weiss Ritter's HP is reduced to below 80% or Turn 5 Player Phase: Player and Enemy Reinforcements Appear Skill Point: Destroy all Enemy Units except Rein Weiss Ritter and reduce Rein Weiss Ritter's HP to below 80% Notes: You know that Hyper Jammer you just recently obtained? Equip that on Kunohen x 04 Greet x 06 Gremut x 09 Zein Reifkeit (Alfimi)

Alt Eisen Reise befoe this scenario. helpful if you have it.

The Neo Chakram Shooter would also be

Basically save your strongest attacks (and your SP) for Excellen. The Eisens are little concern. The hard part is getting Rein Weiss Ritter's HP below 80%, particularly with its HP Regen. Hot Blood is essential. When the reinforcements arrive just build morale by destroying Einst. Alfimi will retreat somewhere around when she has 30-40,000 HP left. Defeating Excellen is somewhat tricky since you have to reduce her HP to below 5%. If you have Ryoto around then his Mercy spell will finally be useful. Sean also has the spell available to him though. Excellen will be freed from Einst control and will join the group with Rein Weiss Ritter. ----------------------------------------------------------------------------Scenario 38 ----------------------------------------------------------------------------Player Units: Kurogane (Tetsuya & Eita) Hiryu Kai (Lefina & Sean) Huckebein (Rin) Grungust (Irm) Cybaster (Masaki) 16 Units Enemy Units: Megillot x 06 Guarlion x 06 Barrelion-V x 07 Albatross x 02 Greaterkin (Mekiboz) Enemy Reinforcements (1): L-1 x 15 Enemy Reinforcements (2): Ash Saver-M x 12 Items: Biosensor: Albatross G Territory: Mekiboz SSP Drink: Albatross Events: 7 Enemies Remain: 6 Enemies Remain: Skill Point: Enemy Reinforcements (1) Appear Enemy Reinforcmeents (2) Appear

Destroy Greaterkin Notes: There should be more than enough enemies on this stage to build up most of your forces to 150 morale. The tricky part is Greaterkin itself. Be careful of its Thunder Crash MAP Weapon which has a range of 6 in a radius around Greaterkin. Then again it is also helpful for lowering HP for Potential to kick in. For the Skill Point try to reduce Greaterkin's HP to just above 30,000 then hit it with your best available attack being supported by another decent attack. If you want to try to get closer to right above 30,000 you may try using beam weapons against Mekiboz which will actually refill his HP. ----------------------------------------------------------------------------Scenario 39 ----------------------------------------------------------------------------Player Units: Kurogane (Tetsuya & Eita) Hiryu Kai (Lefina & Sean) Alt Eisen Reise (Kyosuke) Rein Weiss Ritter (Excellen) Angelg (Lamia) 17 Units NPC Units: Einst Kunohen x 04 Einst Greet x 04 Einst Eisen x 02 NPC Reinforcements: Einst Einst Einst Einst Pelle Kunohen x 05 Greet x 05 Eisen x 05 Gremut x 03 Zein Reifkeit (Alfimi)

Enemy Units: Gespenst Mk. II-M x 03 L-1 x 03 Peregrin x 04 Albatross x 02 Ash Saver-M x 03 Soul Gain (Axel) Laz Angrief (Echidna) Shirogane (Lee) Items: Mega Booster: Alfimi

Events: Soul Gain's HP is reduced to 30%: and all Enemy Units retreat excep Lee's Shirogane. Reinforcements will Appear. Skill Point: Reduce Soul Gain's HP below 30% within 5 Turns Notes: Axel will be coming toward your group so you don't need to worry about crossing the map within five turns. Just beat up on the weaker enemy units and Einst to build some morale. Many of your combination attacks are available at 120 morale like Rampage Ghost, Twin Bird Strike, and Royal Heart Breaker. Axel should be sufficiently maimed in no time. Unfortunately (?), Echidna will support defend for Axel as Kyosuke goes for the finish. It turns out one of the dolls that Axel hates actually cared for him. :( Bastard... Alfimi will show up with a compliment of Einst which should provide you with some proper morale raising opportunities. Use spells as needed with Alfimi and soon all will be left is Lee. Ah yes... Lee... former comrade and the bastard that wounded Daitetsu. If you are patient enough then Lee will be nice enough to move off the White Star and actually go after you... the fool. ^^ Use Combination Attacks to bypass his Energy Field or go with the old EN Draining trick of OG. Then again it isn't an impressive field so I just say throw everything you have at him. Lee will try to escape but Tetsuya will have none of that and will give Lee a proper phallic smiting in Daitetsu's honor. ----------------------------------------------------------------------------Scenario 40 ----------------------------------------------------------------------------Player Units: Kurogane (Tetsuya & Eita) Hiryu Kai (Lefina & Sean) Valcione (Ryuune) Cybaster (Masaki) Angelg (Lamia) Alt Eisen Reise (Kyosuke) Gespenst (Gilliam) 15 Units Enemy Units: Gunsocket x 04 NPC Echidna's Laz Angrief is Destroyed

Land Grief x 03 Megillot x 03 Guarlion x 03 Huckebein Mk. II-M x 03 L-1 x 03 Enemy Reinforcements (1): Barrelion-V x 12 Enemy Reinforcements (2): Ash Saver-M x 09 Soul Gain (Axel) Enemy Reinforcements (3): Doroken (Jikarog) Silverward (Agiba) Enemy Reinforcements (4): Tekasdias (Windoro) Items: High Performance Targeter: High Performance Thruster: Twisted Headband: Jikarog ZO Armor: Windoro Events: 7 Enemies Remain: (2) Appear Soul Gain is Destroyed: Enemy Reinforcements (3) Appear Enemy Enemy Reinforcements (1) Appear Enemy Reinforcements Agiba Axel

Any Player Unit crosses Barrelion's blockade:

Enemy Units and Enemy Reinforcements 1-3 are Destroyed: Reinforcements (4) Appear Tekasdias' HP is reduced by 120,000: Tekadias' HP is reduced to half: Skill Point: Destroy 20 Enemies within 5 Turns Notes: NPC Units Appear

NPC Units are Destroyed

Only 19 Enemies starting off and the Skill Point requires 20 Enemies to be destroyed. How obvious is it that enemy reinforcements will be on the way? Before you start moving you should take notice of the map you are on.

Yes, this is an indoor environment and that means walls. Fortunately you can attack through the walls in OG2 (I'm glad that gameplay concept ended with Destiny). Save your SP in this scenario. The last thing you want to waste it on are grunts. You have a total of four bosses on the way. Axel and Soul Gain are nothing new at this point. The new thing right now is you can put his cross-eyed face into the ground finally. Soul Gain's HP Regen begs for Axel to be finished off in one turn, but again watch the SP. Agiba and Jikarog... we can finally kill them too. Unfortunately the both of them are sitting on squares that offer up a very nice HP and EN Regeneration. I'd suggest going for Jikarog first. His unit has little range and there is no need for accuracy boosting spells. Agiba is more troublesome with a great range and he has Bunshin. Lock-On is almost required. >< You may want to pat yourself on the back after getting through three bosses but there is one more on the way. Yes, that eternally smiling freak Windoro. Take advantage of the squares that Jikarog and Agiba were sitting on to refill the HP and EN of your units without any of those nasty morale losses. Your pilots with SP Regen can also take this time to refill their SP to full. Windoro's Tekadias has a range of 11 so as long as you are sitting outside of that range then you have no worries from incoming attacks. Unfortunately it will take at least two turns to get from a safe position to close enough for most of your units to attack Windoro which gives him time to attack, possibly even with a MAP Weapon. Personally, my SRs took the hit from the MAP weapon fine and my RRs dodged it with fairly moderate upgrades. If you are concerned about him going after a select unit then position your units so that everyone has someone who can Support Defend for them. The odd thing is that Mekiboz will arrive to help against Windoro, but if you are kicking Windoro's ass hard enough then Mekiboz won't even last one round. I think I liked the guy better in SRW4 where he wasn't a pain in the ass and he didn't screw up the one opportunity to help you out. After Windoro's Tekadias is destroyed then the scenario -finallyends. ----------------------------------------------------------------------------Scenario 41 ----------------------------------------------------------------------------Player Units:

Kurogane (Tetsuya & Eita) Hiryu Kai (Lefina & Sean) Gespenst (Gilliam) Alt Eisen Reise (Kyosuke) Rein Weiss Ritter (Excellen) Ryukooh/Koryuoh (Kusuha & Bullet) Angelg (Lamia) 15 Units Enemy Units: Einst Einst Pelle Einst Eisen x 07 Greet x 07 Zein Reifkeit (Alfimi) Regisia

Enemy Reinforcements: Ash Saver-M x 18 Laz Angrief x 04 Ash Saver (Lemon) Zwaizergain (Vindel) Items: High Performance Upgrade: Vindel Giga Generator: Einst Regisia S Adapter: Lemon Events: Alfimi is reduced to critical HP: Alfimi Retreats Enemy Reinforcments

Einst Regisia's HP reaches below 100,000 HP: Appear Skill Point: Destroy Alfimi's unit Notes:

Not enough Einst for proper morale gains... just give the priority for kills to whoever you think has the damage potential (SRX... *cough*). There will be time for proper morale gains in a little bit, unfortunately after Regisia is near-death. >< Vindel and Lemon will arrive with a horde of MP Ash Savers and a handful of Laz Angriefs. Take shots at these guys from a distance to try to avoid Lemon and Vindel and build up morale. Refill HP and EN as needed before making your assault on them. Lemon's Ash Saver only has a little over 100,000 HP so she should go down with little effort. Vindel's Zwaizergain is another story though and it has HP Regen to boot. Try to position all of your units so that they can perform their best attacks on the following turn and hit him

with everything you have. With any luck he'll be defeated with two turns, but it is possible to do it in one. ----------------------------------------------------------------------------Scenario 42 ----------------------------------------------------------------------------Player Units: Kurogane (Tetsuya & Eita) Hiryu Kai (Lefina & Sean) 19 Units Player Reinforcements: Pelle Zein Reifkeit (Alfimi) Enemy Units: Einst Regisia x 11 Pelle Zein Reifkeit (Alfimi) Enemy Reinforcements: Neo Regisia Notes: Units that can perform a combination attack should get priority for this stage. The Regisias except the four in a group by Alfimi will all come after your group. Use them to build up your morale, and let pilots that do not gain morale from hitting enemies (like Shine) get some kills to raise their morale. Try not to use your SP when fighting Alfimi unless the pilot you want to use a spell for has SP Recovery. You need everything you have for Neo Regisia. Alfimi will join after her defeat, but she probably has the most utility by refilling the SP of others. Hit Neo Regisia with every combination attack you have with Hot Blood. Abuse Ryuusei's Awaken spell. Use Rada and Latounni's Move Again spells. Lefina and Alfimi can refill the SP of comrades as needed. Just hit the bastard with everything you have and if he lives do it all over again. Hopefully he will go down within two turns before all of your SP is spent. Good luck... if you have obtained 38 Skill Points so far then you will have one more scenario left. Otherwise you will go ahead and go into the ending. ----------------------------------------------------------------------------Special Scenario ----------------------------------------------------------------------------Player Units:

Kurogane (Tetsuya & Eita) Hiryu Kai (Lefina & Sean) Pelle Zein Reifkeit (Alfimi) 19 Units Enemy Units: Einst Kunohen x 03 Einst Greet x 03 Einst Gremut x 03 Einst Eisen x 03 Einst Regisia x 03 Shteln Regisia Enemy Reinforcements: Einst Einst Einst Einst Events: 9 Enemies Remain: Notes: Starting off move anyone in need of morale gains next to Lefina and Alfimi. Personally I prefer to have SRX and R-Gun Powered adjacent to both Lefina and Alfimi so they both can take advantage of having their morale raised via Lefina and Alfimi's spells. With any luck you'll have your combination attack users all powered up and ready to go before the end of Turn 2. Beat up a few cannon fodder Einst for any extra morale gains you believe you need. Basically the goal is to get your morale up to access your best attacks and then go kick the crap out of Regisia's final form. I'm serious. This is the alien bastard's final form. face in and enjoy the ending. Thank you for playing! =========================================================================== === VI. COMBINATION ATTACKS =========================================================================== === These are the list of some known combination attacks in OG2. range, and description info will come later. The EN, Go kick his Enemy Reinforcements Appear Kunohen x 02 Greet x 02 Gremut x 02 Eisen x 02

----------------------------------------------------------------------------Formation R ----------------------------------------------------------------------------Performed by: Range: 1-3 R-1, R-2 Powered, & R-3 Powered

Morale Required: 110 of Each EN Required: 30 of Each Description: Strike Shields, Cannons, and Ryusei flying behind the enemy while in R-Flyer mode to deliver a T-Link Knuckle hit. The interesting thing about this attack is that it is labeled as a shooting attack for Rai and Aya while it is a melee attack for Ryusei. ----------------------------------------------------------------------------Rampage Ghost ----------------------------------------------------------------------------Performed by: Alt Eisen & Weiss Ritter Alt Eisen Reise & Rein Weiss Ritter

Range: 1-4 Morale Required: 120 EN Required: 35 of Each Description: Absolutely brutal beating the snot out of its intended victim. Sadists everywhere should grin watching this. ----------------------------------------------------------------------------Royal Heart Breaker ----------------------------------------------------------------------------Performed by: Fearion G & Fearion S Range: 1-4 EN Required: 25 of each Morale Required: 110 of Each Description: Stabbity Slashy Dance of Doom ----------------------------------------------------------------------------Tatsumaki Zankantou ----------------------------------------------------------------------------Performed by: Daizengar & Ausseinseiter Range: 1-4 Morale Required: 130 of both EN Required: 65 of both Notes: Aussenseiter transforms into... a horse... that Daizengar rides on... Insert yaoi jokes here. >> ----------------------------------------------------------------------------Tenjou Tenga Mendou Bakusai Hou ----------------------------------------------------------------------------Performed by: SRX and R-Gun Powered Range: 3-9 Morale Required: 140 of both EN Required: 100 of both Notes: R-Gun Powered transforms and is used by SRX as it was always intended to. Now only if we could ever get R-Sword instead of Huckebein Boxer...

----------------------------------------------------------------------------Twin Bird Strike ----------------------------------------------------------------------------Performed by: Wild Wuerger & Wild Falken Range: 1-4 Morale Required: 115 of Each EN Required: 30 of Each Description: Not quite the Rampage Ghost level of beating but you have to love Arad effortlessly lifting any enemy with one arm as Seolla fills it full of holes from point-blank range before some good wing slashing. =========================================================================== === VII. SECRETS =========================================================================== === SRWOG2 carries on the proud SRW tradition of fitting in lots of secrets. Here is what is known and thanks to the board for all the links to information. ----------------------------------------------------------------------------Ash Saver ----------------------------------------------------------------------------Yes, the other original Real Robot from Advance can be obtained in OG2 (Laz Angrief comes automatically in case you wondered). 1.) 2.) 3.) 24. S Terrains, high performance, and unlike Vysaga anyone can use this. The fact that anyone can make use of the unit really raises how much utility you can get out of it. ----------------------------------------------------------------------------BGM Test ----------------------------------------------------------------------------You must have finished the game before accessing this. Go to the System menu while in a battle (it is the option above Save in the menu you pull up anytime you press A on a non-occupied square in a battle). Enter in the following code to listen to various BGMs: On Scenario 10 - Earth Route or on Scenario 13 - Moon Route move Lamia on the same square that Echidna was on when she retreated. On Scenario 19 have two battle encounters with Axel. Lamia needs to have 55 or more kills before the end of Scenario

Down, Up, Left, Right, L, R Thanks to TandeM for the info. ----------------------------------------------------------------------------Boosted Hammer ----------------------------------------------------------------------------A wonderful weapon here. It has a range of 1-4, S on all terrains, and it is even stronger than the Shishio Blade. To obtain it have Arad destroy all the Gunsockets on Scenario 16 with weapons other than the Boosted Hammer and get the Skill Point on the stage. ----------------------------------------------------------------------------G-Impact Stake ----------------------------------------------------------------------------Simply do not let Daizengar get any kills on Scenario 30. This weapon will be received immediately after making the route split decision on Scenario 34. This is a 1-3 range melee weapon with a S rank on all terrains. This is a very useful weapon with a very simple unlock requirement so I highly recommend getting it. ----------------------------------------------------------------------------Gespenst Mk. II-S ----------------------------------------------------------------------------Kai needs to of Scenario 33. The Route but it will you will not have be at level 33 and have 55 or more kills before the end unit will be received upon starting Scenario 34 - Space still be obtained if you go on the Earth Cradle Route but a chance to use it until Scenario 37. S Terrains (that goes for attacks too) on an A rank in Water. It has the Mega Blaster but it also has a surprising new move, the powerful combo move and its attack power Robots of the game. Definitely a worthy unit

This unit is wonderful. Air, Land, and Space. It also has Cannon in the chest of course Gespenst Kick which is a very ranks higher than some of the Super to pursue. ^_^

----------------------------------------------------------------------------Graviton Launcher ----------------------------------------------------------------------------On Scenario 6 simply let Viletta kill all the grunts, which she should be able to do rather easily as long as she stays on the ground and uses Concentrate each turn. The weapon will appear on her Gespenst Mk. II-R in

Scenario 15 but can be equipped on any unit with a Weapons Guage of 60 or more after that. 5300 base attack power and S on all terrains. You definitely want this weapon. ----------------------------------------------------------------------------Hero Symbol ----------------------------------------------------------------------------This item once again returns in OG2 and still gives +200 Armor, +25 Mobility, and +30% Accuracy. On replay games this will be received after Scenario 33. ----------------------------------------------------------------------------Huckebein Mk. II-R ----------------------------------------------------------------------------1.) 2.) 3.) combined Retsuel needs to have 35 kills before the end of Scenario 18. Acquire Scenario 30's Skill Point Bullet, Kusuha, Ryoto, Rio, Task, and Leona need to have a level total of 185 or more before the end of Scenario 33. This means they need an average of level 31, very similar to the Wing Gundam requirement in SRW Alpha 2. The unit is actually Huckebein Mk. III Trombe being converted back to R so it can be combined with the Boxer or Gunner modules. All upgrades from Mk. III Trombe will carry over to R. Its base stats are exactly the same as Mk. III L though and offers no advantages. The main reason for getting this unit is if you want to be able to deploy both Huckebein Mk. III Boxer and Huckebein Mk. III Gunner. If you do not want to use both forms in battle at the same time then this secret would have little use for you. ----------------------------------------------------------------------------Metal Soul ----------------------------------------------------------------------------This item once again returns in OG2 and still gives +250 Armor, +30 Mobility, and +35% Accuracy. On replay games this will be received after Scenario 33. ----------------------------------------------------------------------------Neo Chakram Shooter ----------------------------------------------------------------------------Simply do not let Daizengar get any kills on Scenario 30. This weapon will be received immediately after making the route split decision on Scenario

34. It has an S on all terrains and has a range of 7 for a melee weapon. This could easily fix any problems that Alt Eisen has with being sniped. ^^ A very easy weapon to get that is very useful so definitely pick it up. ----------------------------------------------------------------------------Shishio Blade ----------------------------------------------------------------------------Yes, everyone's favorite sword from Original Generation returns in OG2. Bullet needs to be at least level 18 and needs to have 45 or more kills before the end of Scenario 14. The Shishio Blade will be received after Scenario 17. ----------------------------------------------------------------------------Title BGMs ----------------------------------------------------------------------------After completing the game once everyone will have an extra BGM that can be played. For most characters it will be the OG2 title theme. Lamia will have the Advance title theme. I believe Kyosuke and Excellen have the Impact title theme. Thanks to Shadow00X for pointing out the additional themes. ----------------------------------------------------------------------------Vysaga ----------------------------------------------------------------------------Yes, the sword swinging caped mecha of Advance can be used in OG2. 1.) 2.) 3.) 24. If all requirements are met then Lamia will launch in this unit at the start of Scenario 28. Angelg will still be available for use though. Lamia is the only one who can pilot Angelg or Vysaga though. Vysaga's stats are better than Angelg's. It has S Terrains for itself and for its weapons. Its strongest attack is also 300 base attack higher than Angelg's Phantom Phoenix even after Angelg's upgrade in Scenario 28. Unfortunately no upgrades from Angelg will carry over to Vysaga and Lamia is the only one who can use the unit. An excellent unit, but if you already have an upgraded Angelg then you will probably not have much use for this. If On Scenario 10 - Earth Route or on Scenario 13 - Moon Route move Lamia on the same square that Echidna was on when she retreated. On Scenario 19 have one battle encounter with Axel. Lamia needs to have 55 or more kills before the end of Scenario

you are playing a no-upgrade game, have not upgraded Angelg, or have accumulated a lot of money on replays then you will probably make good use of the unit. ----------------------------------------------------------------------------Wild Wuerger L ----------------------------------------------------------------------------1.) 2.) 26. 3.) before the player reinforcements arrive to keep the unit. S Terrain on Air or Land will make things much easier. How does the unit rank? It is the same as the normal Wild Wuerger with the exception that it has no upgrade limits on its stats (HP, EN, Mobility, and Armor) and it has 30 more points on the Weapon Guage. It has no special weapons. It is not any stronger than Wild Wuerger. The requirement is fairly easy to get though if you make good use of Arad, but this really is not a must-have unit Giving Mai an If the previous two requirements were met then Mai will launch in the unit on Scenario 27. Simply have Mai defeat five enemies On Scenario 19 destroy at least four Gespensts before having Arad and Seolla meet on adjacet squares. Arad needs to have 50 or more kills before the end of Scenario